[Freeciv-Dev] [bug #17570] SDL-client segfaults immediately when launched on color_free()
Update of bug #17570 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron ___ Follow-up Comment #1: the client crashed due to the function color_free(). It did not check if the color struct is NULL. Please test the attached patch. It is working for me. (file #12089) ___ Additional Item Attachment: File name: 20110125-fix-crash-of-sdl-client.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17570 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2408] Tile labels
Follow-up Comment #1, patch #2408 (project freeciv): - Free label memory on tile_free() (file #12090) ___ Additional Item Attachment: File name: TileLabels_2408-2.diff Size:14 KB ___ Reply to this item at: http://gna.org/patch/?2408 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17552] error: ls_sqlite3.h: No such file or directory
Update of bug #17552 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Planned Release: = 2.4.0 ___ Follow-up Comment #2: the error is do to a missing '3'. 'fcdb_sqlite' is tested but the variable is named 'fcdb_sqlite3'. Fix attached. (file #12091) ___ Additional Item Attachment: File name: 20110125-fix-configure-check-for-sqlite3.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17552 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17517] set default for fcdb (freeciv databases) to 'no'
Update of bug #17517 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17517 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17556] Palatinate nation has Monarchy as init_government
Update of bug #17556 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #4: That's a pretty bizarre mistake... I don't know how the hell at happened, my apologies. ___ Reply to this item at: http://gna.org/bugs/?17556 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2345] Ai type specific data to player
Update of patch #2345 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2345 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Update of patch #2061 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #34: got a working version - not nicebut working ... * fix xaw client: create_sprite() function * I do not not why it is working but it does * the border lines etc. for the xaw client use a mask - they are not as strong as in the other clients. I do not know enough about this client to fix it please test it (especially the xaw client) (file #12092) ___ Additional Item Attachment: File name: 20110125-mapimg02-define-player-colors-in-the-ruleset.patch Size:62 KB ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2219] [autosettler] use aiplayer framework
Update of patch #2219 (project freeciv): Depends on: = patch #2350 ___ Reply to this item at: http://gna.org/patch/?2219 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #35, patch #2061 (project freeciv): go ahead with the commit, I will look into it if there are any breaks. currently busy with the office work :( ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config
Follow-up Comment #4, bug #17495 (project freeciv): generally, we dont put the empty else loop. hence its better not to include the else loop ___ Reply to this item at: http://gna.org/bugs/?17495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2226] Lippe nation
Update of patch #2226 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #5: 400 nations! Keep up the good work everybody! ___ Reply to this item at: http://gna.org/patch/?2226 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #36, patch #2061 (project freeciv): add dummy create_sprite() function to qt client go ahead with the commit, I will look into it if there are any breaks. currently busy with the office work :( Thanks for the heads up - I tested it quit carefully. It should work but improvements are possible! I hope you will find free time outside of your office; perhaps to also do some work on the freeciv code ;-). I will start a new job in March and try to get the patches commited till then. (file #12093) ___ Additional Item Attachment: File name: 20110125.1-mapimg02-define-player-colors-in-the-ruleset.patch Size:63 KB ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #37, patch #2061 (project freeciv): add dummy create_sprite() function to qt client As this is expected to be non-mangled symbol it should be added to qtg_cside.c, not to C++ code in sprite.cpp. FYI I'm going to commit Qt sprite implementation patch #2388 in a couple of hours. There should be no conflict between these two patches, but you may want to recheck after my commit. ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2246] Some revisions to Viking nation
Update of patch #2246 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2246 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config
Follow-up Comment #5, bug #17495 (project freeciv): generally, we dont put the empty else loop. hence its better not to include the else loop as it does not change the result I'm OK with it; feel free to steel this ticket if you commit the patch ___ Reply to this item at: http://gna.org/bugs/?17495 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config
Follow-up Comment #6, bug #17495 (project freeciv): ok I am gonna steal it now :P and going to commit the fix ___ Reply to this item at: http://gna.org/bugs/?17495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2376] Fetching general files with curl
Follow-up Comment #2, patch #2376 (project freeciv): - Removed couple of now obsolete macros (file #12094) ___ Additional Item Attachment: File name: CurlGeneralFile_2376-3.diffSize:9 KB ___ Reply to this item at: http://gna.org/patch/?2376 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2378] Server - metaserver post with curl
Follow-up Comment #1, patch #2378 (project freeciv): - Do not remove server_close_meta() call. This change was accidentally left over from earlier approach I tried to use. (file #12095) ___ Additional Item Attachment: File name: CurlMeta_2378-2.diff Size:13 KB ___ Reply to this item at: http://gna.org/patch/?2378 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config
Update of bug #17495 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2380] Client - metaserver communication with curl
Follow-up Comment #1, patch #2380 (project freeciv): We don't want block client when it's waiting reply from metaserver. That would be regression to current situation. Single libcurl call to send http post and getting reply would block. I think we have to move metaserver handling to separate thread in client side (also) before we can use curl there. ___ Reply to this item at: http://gna.org/patch/?2380 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #38, patch #2061 (project freeciv): As this is expected to be non-mangled symbol it should be added to qtg_cside.c, not to C++ code in sprite.cpp. Done (file #12096) ___ Additional Item Attachment: File name: 20110125.2-mapimg02-define-player-colors-in-the-ruleset.patch Size:63 KB ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2412] Support to write reply to file to netfile_send_post()
URL: http://gna.org/patch/?2412 Summary: Support to write reply to file to netfile_send_post() Project: Freeciv Submitted by: cazfi Submitted on: Tue 25 Jan 2011 07:26:10 PM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: This patch adds file parameter for netfile_send_post(). If given, reply will be written to that file. ___ File Attachments: --- Date: Tue 25 Jan 2011 07:26:10 PM EET Name: CurlPostReply.diff Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=12097 ___ Reply to this item at: http://gna.org/patch/?2412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2412] Support to write reply to file to netfile_send_post()
Update of patch #2412 (project freeciv): Depends on: = patch #2378 ___ Reply to this item at: http://gna.org/patch/?2412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2298] Metaserver update thread
Update of patch #2298 (project freeciv): Depends on: = patch #2378 ___ Follow-up Comment #1: - Updated so that applies on top of patch #2378 ___ Reply to this item at: http://gna.org/patch/?2298 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2298] Metaserver update thread
Additional Item Attachment, patch #2298 (project freeciv): File name: MetaSrvThread_2298-2.diff Size:2 KB ___ Reply to this item at: http://gna.org/patch/?2298 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2269] Kashubian nation
Update of patch #2269 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2269 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Freeciv and Call to Power II
2011/1/25 Andrzej Owsiejczuk andre.owsiejc...@wp.pl: I've made some changes in the code of freeciv to allow some mechanics from Call to Power to work in it (in better or worse form). I would like to see them in the next version of Freeciv. If you will be interested, I'll send you the files i've changed. You'll know, what to do next. Sounds good. Please submit your changes as patches (one patch / logical change) to our patch tracker at https://gna.org/patch/?func=additemgroup=freeciv Our How to Contribute documentation is at http://freeciv.wikia.com/wiki/How_to_Contribute - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2388] Sprite implementation for Qt-client
Update of patch #2388 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2388 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2394] Check that configure is sane with --enable-aimodules
Update of patch #2394 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2394 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE
Follow-up Comment #8, bug #15090 (project freeciv): If no answer from Sam, or objections from others, within 24h, I'll commit this. ___ Reply to this item at: http://gna.org/bugs/?15090 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17555] Stack overflow when clicking Show all in research report with multiplayer ruleset
Update of bug #17555 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17555 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17522] Fortifying a unit on a disputed square does not gain the production of that square
Follow-up Comment #3, bug #17522 (project freeciv): Even denying the owner of the square the resources would be good. That should happen already (without requiring fortification), for military units (cf bug #17378). ___ Reply to this item at: http://gna.org/bugs/?17522 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17445] solar plant is available despite hoover dam
Update of bug #17445 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17445 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2413] test_player_sell_building_now()
URL: http://gna.org/patch/?2413 Summary: test_player_sell_building_now() Project: Freeciv Submitted by: cazfi Submitted on: Tue 25 Jan 2011 11:53:41 PM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: Updated old patch that originally appeared in RT #39568. Many places check if building can be sold, and that check is implemented separately for each place. This patch introduces function test_player_sell_building_now() to be used instead. ___ File Attachments: --- Date: Tue 25 Jan 2011 11:53:41 PM EET Name: SellButSensit_39568-5.diff Size: 7kB By: cazfi http://gna.org/patch/download.php?file_id=12099 ___ Reply to this item at: http://gna.org/patch/?2413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2408] Tile labels
Follow-up Comment #2, patch #2408 (project freeciv): - Save tile labels also to format 1 savegames (file #12100) ___ Additional Item Attachment: File name: TileLabels_2408-3.diff Size:16 KB ___ Reply to this item at: http://gna.org/patch/?2408 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2414] Consider Qt-client output window input utf-8
URL: http://gna.org/patch/?2414 Summary: Consider Qt-client output window input utf-8 Project: Freeciv Submitted by: cazfi Submitted on: Wed 26 Jan 2011 01:09:45 AM EET Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: This patch fixes character encoding problem in Qt-client output window. It was considering input bytestream to be ascii when it is in fact utf-8. ___ File Attachments: --- Date: Wed 26 Jan 2011 01:09:45 AM EET Name: QtOutputUTF8.diff Size: 569B By: cazfi http://gna.org/patch/download.php?file_id=12101 ___ Reply to this item at: http://gna.org/patch/?2414 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #17445] solar plant is available despite hoover dam
On 9 Jan, 2011, at 10:12 AM, Jacob Nevins wrote: However, the Solar Plant can have a better effect than the Hoover Dam, since it can completely eliminate pollution (rather than just reducing it); therefore, it's not marked in strike-through. I have no quibble with the Solar Plant being an improvement over the Hoover Dam, but i question the value of the strike-through marking. I only see it [in the GTK client] when looking at the Production tab. I don't see it in Overview tab, which is what i use most of the time. There have been several instances where i started producing something i didn't need because i forgot i already had it through some other means and i didn't get that visual feedback. Is there some setting somewhere that i can change? Otherwise i will file a new ticket asking for the strike-through markings to be carried over into the Overview tab. Sent from my MacBookPro Be kind to animals - Kiss a shark. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16354] Amplio2 - old specials
Follow-up Comment #4, bug #16354 (project freeciv): Should also ruins gfx be replaced? What is status of this ticket? When these gfx are expected to be ready? Should it be considered blocker for 2.3.0 release? ___ Reply to this item at: http://gna.org/bugs/?16354 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17575] Windows version of netfile.c requires rand.h include
URL: http://gna.org/bugs/?17575 Summary: Windows version of netfile.c requires rand.h include Project: Freeciv Submitted by: cazfi Submitted on: Wed 26 Jan 2011 02:29:46 AM EET Category: general Severity: 3 - Normal Priority: 9 - Immediate Status: Ready For Test Assigned to: cazfi Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.0 ___ Details: #ifdef WIN32_NATIVE block of natfile.c calls fc_rand() so rand.h include is required. I'll commit attached fix immediately as compile fix. ___ File Attachments: --- Date: Wed 26 Jan 2011 02:29:46 AM EET Name: NFIncRand.diff Size: 329B By: cazfi http://gna.org/bugs/download.php?file_id=12102 ___ Reply to this item at: http://gna.org/bugs/?17575 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17575] Windows version of netfile.c requires rand.h include
Update of bug #17575 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17575 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2378] Server - metaserver post with curl
Follow-up Comment #2, patch #2378 (project freeciv): - Updated against current svn (file #12103) ___ Additional Item Attachment: File name: CurlMeta_2378-3.diff Size:13 KB ___ Reply to this item at: http://gna.org/patch/?2378 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16922] Freeciv manpage lists old email address
Update of bug #16922 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: Patches: - S2_2: Just update man pages - S2_3 TRUNK: Dynamically build man pages from information in configure.ac (file #12104, file #12105) ___ Additional Item Attachment: File name: ManUpdt-S2_2_16922.diffSize:1 KB File name: DynamicMan_16922.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?16922 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16922] Freeciv manpage lists old email address
Follow-up Comment #3, bug #16922 (project freeciv): Dynamic version requires that you rename doc/man/freeciv-server.6 as freeciv-server.6.in and freeciv-client.6 as freeciv-client.6.in before applying patch. ___ Reply to this item at: http://gna.org/bugs/?16922 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16922] Freeciv manpage lists old email address
Follow-up Comment #4, bug #16922 (project freeciv): - Do not distribute generated man pages in tarball. (file #12106) ___ Additional Item Attachment: File name: DynamicMan_16922-2.diffSize:3 KB ___ Reply to this item at: http://gna.org/bugs/?16922 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14705] Window dimensions should be restored at the main menu
Follow-up Comment #1, bug #14705 (project freeciv): OTOH if window size has been increased on purpose, people may think it annoying if it gets automatically shrunk when they visit main menu. ___ Reply to this item at: http://gna.org/bugs/?14705 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16557] Disallow attempts to change to same treaty level in GUI
Update of bug #16557 (project freeciv): Status:None = Ready For Test Planned Release: 2.3.0 = 2.3.0, 2.4.0 ___ Follow-up Comment #1: Patch (file #12107) ___ Additional Item Attachment: File name: PactSensitivity_16557.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?16557 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers
Follow-up Comment #5, bug #16566 (project freeciv): For the record, there is two bases with gui type Fortress in default, multiplayer and experimental rulesets: Fortress and Buoy. They have one gui type Airbase base: Airbase ___ Reply to this item at: http://gna.org/bugs/?16566 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17461] Document FREECIV_PATH, FREECIV_DATA_PATH etc.
Update of bug #17461 (project freeciv): Planned Release: 2.3.0 = 2.3.0, 2.4.0 Summary: Ruleset directory ancients/data not found = Document FREECIV_PATH, FREECIV_DATA_PATH etc. ___ Reply to this item at: http://gna.org/bugs/?17461 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17576] connectmsg command does not work
Update of bug #17576 (project freeciv): Planned Release: = 2.3.0, 2.4.0 ___ Follow-up Comment #1: S2_3 and TRUNK affected, S2_2 not. ___ Reply to this item at: http://gna.org/bugs/?17576 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15518] Valgrind warning from openload_ruleset_file()
Follow-up Comment #6, bug #15518 (project freeciv): Suppression file is for suppressing valgrind warnings that we know to be harmless (or not in our own code). So real problems are not lost among false alarms. We have suppression file to be used when valgrinding freeciv as scripts/freeciv.supp. Proper suppression for this error should be added there. ___ Reply to this item at: http://gna.org/bugs/?15518 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game
Follow-up Comment #6, bug #16710 (project freeciv): I still don't see in which situation current code would lead to error. In usual case base ownership is loaded from savegame, and it is used. Only if savegame is illegal (for the current code, it may have been legal situation when game was saved with old freeciv version) in such a way that there is unit in base (unit has entered it at some point), but base is still unowned, code makes sure base gets owner. If there is no objections soon, I'll close this ticket as invalid. ___ Reply to this item at: http://gna.org/bugs/?16710 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev