[Freeciv-Dev] FreeCiv
I would like to start out with we here at OaXio/Amiga love your game FreeCiv. We are getting ready to launch a new line of Computers and would love to have your game come pre-installed at the factory. We would love to talk about this further, if you would be up for it. Jack Brumfield Lead Technical Support Specialist IContain LTD (800) 404-1562 ext 102 Skype: jacklavell ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18084] Winning, Losing, and Points
URL: http://gna.org/bugs/?18084 Summary: Winning, Losing, and Points Project: Freeciv Submitted by: doctorjlowe Submitted on: Fri 29 Apr 2011 07:18:27 PM GMT Category: None Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: The wiki [and in-game help] state: In some games when 2000 CE is reached, the game stops and the nation with the highest score wins. This is patently false for all games with default options - when time runs out the game is declared a draw. Furthermore, i don't see an option to change this behavior in the server. The comment in server/score.c says: Games ending by endturn results in a draw, we don't rank in that case. As i understand it, the winner is determined like this: Total world conquest - the sole survivor wins, and doesn't care about the score. Space race - the nation with the first ship to Alpha Centauri wins, and doesn't care about the score. End turn - everybody loses; the score is not used. If so, the score is not used at all in determination of the winner. Does it serve some other function? This issue was discussed in the forums [ http://forum.freeciv.org/viewtopic.php?p=26727 ], and the agreement was that we would prefer it if the server actually did what the help says it does. Since some developer made a conscious decision to have the game end in a draw, it would be nice if we can get some input on the probability of overturning this decision. ___ Reply to this item at: http://gna.org/bugs/?18084 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
URL: http://gna.org/bugs/?18085 Summary: River and Map Format Project: Freeciv Submitted by: gorb Submitted on: ven 29 apr 2011 21:25:43 GMT Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Freeciv has 13 id terrains: glacier, deep ocean, desert, forest, plains, grassland, hills, jungle, lake, mountains, ocean, swamp and tundra. Every terrain is related to letter: http://freeciv.wikia.com/wiki/Map_format I create scenarios (http://forum.freeciv.org/viewtopic.php?t=6328) and I find complicated insert rivers in scenario. I used lake id terrain (+) for river, but things are not going well... many problems. Is it possibile to associate river with letter or symbol? ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18082] Odd auth code
Follow-up Comment #1, bug #18082 (project freeciv): For the switch case each element of the enum has to be defined (thus, also AS_ESTABLISHED). As theis is an error, freeciv should report it. So this is OK but perhaps a better way is possible. ___ Reply to this item at: http://gna.org/bugs/?18082 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #1, bug #18085 (project freeciv): rivers are saved in another port of the savefile (I do not have access to the source code at the moment but I think it is saved in the spe_000 elements). Simply save a small map and compare the savefile to the rivers on the map. Perhaps this is noted in the wiki? ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #2, bug #18085 (project freeciv): I read in Map Format: ''spe_XX_ list of all specials located on the map''. Specials are buffalo, coal, fish, etc. I know how to insert river in file.sav: I write 2 in n000. ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] FreeCiv
On 29 April 2011 20:19, Jack Brumfield j...@i-contain.com wrote: I would like to start out with we here at OaXio/Amiga love your game FreeCiv. We are getting ready to launch a new line of Computers and would love to have your game come pre-installed at the factory. We would love to talk about this further, if you would be up for it. First of all Freeciv is licensed under GPL (version 2 or higher). We couldn't change that even if we wanted. If you find this unacceptable for Freeciv's inclusion to your system, there's no point in discussing this any further. You are asking someone to port Freeciv to your new line of Computers? Are you expecting it to be free work from the community, or can money be involved? (In either case resulting port would still be Open Source under GPL license) I'm asking about the possibility to do this as paid professional as I currently could see myself using working hours for this instead of doing it only as hobby (for which I don't currently have much time) - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev