[Freeciv-Dev] [bug #18156] Incomplete UTF-8 sequence in city name leading to crash when opening city
Update of bug #18156 (project freeciv): Status:None = Confirmed Release: 2.2.5 = 2.2.0,2.2.4,2.2.5 Summary: Repeatable Crash when Opening A City V 2.2.0, 2.2.4, 2.2.5 = Incomplete UTF-8 sequence in city name leading to crash when opening city ___ Follow-up Comment #3: If I recall correctly I created this game under 2.2.5, just under the random default settings. Rats. 2.2.5 post-dates the fix for bug #15377, which suggests we still have another bug causing this sort of corruption. So, we have two tasks: track down what's still truncating UTF-8 strings, and make ourselves more robust to them when loaded from e.g. old savefiles. (In the meantime, if you want to get on with your game, you can hack on the save file to replace the suspect sequence with something harmless.) ___ Reply to this item at: http://gna.org/bugs/?18156 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17463] Surviving effects not supported at player range
Update of bug #17463 (project freeciv): Priority: 5 - Normal = 7 - High ___ Follow-up Comment #1: Raising priority, to remind us that if this is unfixed in 2.4 it will cause a regression relative to 2.3 (where we have the quick fix bug #17334 / bug #17771). ___ Reply to this item at: http://gna.org/bugs/?17463 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18147] netintf.c:312: warning: 'hp' may be used uninitialized in this function
Follow-up Comment #1, bug #18147 (project freeciv): Whether you get that warning could well depend on whether you have IPV6_SUPPORT defined; if you don't, then 'hp' is clearly initialised, but if you do, an insufficiently clever compiler might think that it's not. (I think it is, but it requires some inferences a compiler mightn't make.) Whether you get the warning might also depend on your compiler version. I think the same issue applies to current S2_3 and trunk code. It would be trivial to shut the compiler up by initialising 'hp' to NULL (at the expense of losing potentially useful warnings). The patch for bug #16623 reworks this area, so may make this moot. ___ Reply to this item at: http://gna.org/bugs/?18147 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18091] Communism has no entry for Empire_Size_Step in effects.ruleset
Update of bug #18091 (project freeciv): Severity: 4 - Important = 3 - Normal Assigned to:None = jtn ___ Follow-up Comment #2: No further comment received. Patch attached adds comments to effects.ruleset; if no further discussion, will apply and close bug as Wont Fix. (file #13055) ___ Additional Item Attachment: File name: trunk-S2_3-comment-communism-no-empire_size_step.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?18091 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18066] Misleading message when treaty not possible
Update of bug #18066 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Operating System:None = Any Planned Release: = 2.3.0 ___ Follow-up Comment #4: Thanks for setting up the savegame. Fix attached. Hardeknud on the other hand can accept which should not be possible. It seems to be a general principle that the only terms checked when you try to accept a treaty are those you proposed; the other party's terms are only checked when they try to accept (and this will prevent the creation of untenable alliances). We could change that, but I think it's beyond the scope of this bug, I think. (file #13056) ___ Additional Item Attachment: File name: trunk-S2_3-no-alliance-their-war.diff Size:6 KB ___ Reply to this item at: http://gna.org/bugs/?18066 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18050] crash with popup box (handle_alloc_failure())
Update of bug #18050 (project freeciv): Summary:crash with popup box = crash with popup box (handle_alloc_failure()) ___ Follow-up Comment #1: utility/mem.c line 41 is in handle_alloc_failure(), which is called whenever malloc() or realloc() returns NULL (which usually means we're out of memory). ___ Reply to this item at: http://gna.org/bugs/?18050 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18156] Incomplete UTF-8 sequence in city name leading to crash when opening city
Follow-up Comment #4, bug #18156 (project freeciv): You should have a look at bug #14205 which look similar to me... ___ Reply to this item at: http://gna.org/bugs/?18156 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18050] crash with popup box (handle_alloc_failure())
Follow-up Comment #2, bug #18050 (project freeciv): which usually means we're out of memory I say that, but actually in my experience it usually means some bit of code has gone nuts and tried to allocate a ridiculously large chunk of memory. Anyway, without more information about what you were doing at the time, I doubt there's much more we can do with this report. ___ Reply to this item at: http://gna.org/bugs/?18050 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18044] An AI ally loads its units on players boats
Follow-up Comment #4, bug #18044 (project freeciv): See also this forum thread http://forum.freeciv.org/viewtopic.php?t=6017 for another report (not especially enlightening, but amusing). ___ Reply to this item at: http://gna.org/bugs/?18044 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17918] Bombarder flag not respected in some cases
Follow-up Comment #2, bug #17918 (project freeciv): Units with Bombarder flag are able to kill sea units and are damaged by return fire of such units. This appears to be deliberate. From the original discussion in RT#8455 http://bugs.freeciv.org/Ticket/Display.html?id=8455 (which you might not be able to see): Only land can be bombarded. If an attack is against a unit in the sea, it reverts to a normal attack. (Note that the test is for the terrain, not the unit type.) If your bombarder is a land unit, the issue doesn't arise, because they can't attack units at sea. If it's a sea unit, then it can bombard units on land, and will fight normally with units at/over the sea, which was I think the original intention (for e.g. Ironclads). (I think there may be something a bit fishy with trying to bombard air units over land, but haven't tested it.) If it's an air unit, then I suspect the behaviour becomes quite fishy indeed (especially it it's attacking/bombarding another air unit). The discussion in the original ticket mentioned some trouble with air bombarders which I think was never fully resolved. also, units with Bombarder flag damage all unit in the stack. Is it intended? That's also deliberate, going by the above-mentioned discussion. ___ Reply to this item at: http://gna.org/bugs/?17918 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev