[Freeciv-Dev] [patch #3281] Remove roads from infrastructure specials list

2012-05-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3281

 Summary: Remove roads from infrastructure specials list
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 07 May 2012 09:57:06 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

___

Details:

As roads should not be handled as specials but as road types, remove their
compatibility specials from infrastructure specials list.
This is just cleanup (or performance improvement) at this point. All users of
infrastructure specials list already special cased roads compatibility
specials out one way or another.



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File Attachments:


---
Date: Mon 07 May 2012 09:57:06 AM EEST  Name: RoadsNotInfraSpecials.diff 
Size: 2kB   By: cazfi

http://gna.org/patch/download.php?file_id=15699

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[Freeciv-Dev] [patch #3221] Add Land tile as requirement for all road types

2012-05-07 Thread Marko Lindqvist
Follow-up Comment #1, patch #3221 (project freeciv):

- Updated against svn

(file #15700)
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File name: LandRoads-2.diff   Size:3 KB


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[Freeciv-Dev] [patch #2198] Parthian nation

2012-05-07 Thread J.M. Maalderink
Update of patch #2198 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #3:

some edits

(file #15706)
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File name: parthian.ruleset   Size:1 KB


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[Freeciv-Dev] [patch #2067] Median nation

2012-05-07 Thread J.M. Maalderink
Follow-up Comment #5, patch #2067 (project freeciv):

Some edits

(file #15707)
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File name: median.ruleset Size:1 KB


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[Freeciv-Dev] [patch #2532] Samnite nation

2012-05-07 Thread J.M. Maalderink
Update of patch #2532 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #5:

some edits

(file #15708)
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Additional Item Attachment:

File name: samnite.rulesetSize:1 KB


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[Freeciv-Dev] [patch #2614] Messapian nation

2012-05-07 Thread J.M. Maalderink
Update of patch #2614 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #2:

Some edits

(file #15709)
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File name: messapian.ruleset  Size:0 KB


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[Freeciv-Dev] [patch #3284] Put missing rulesets to devian packet

2012-05-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3284

 Summary: Put missing rulesets to devian packet
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 May 2012 01:08:28 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0, 2.5.0

___

Details:

Add experimental and multiplayer rulesets to debian packet. TRUNK version adds
also renamed classic ruleset.



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File Attachments:


---
Date: Tue 08 May 2012 01:08:28 AM EEST  Name: DebRulesets.diff  Size: 683B  
By: cazfi

http://gna.org/patch/download.php?file_id=15712
---
Date: Tue 08 May 2012 01:08:28 AM EEST  Name: DebRulesets-S2_4.diff  Size:
650B   By: cazfi

http://gna.org/patch/download.php?file_id=15713

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[Freeciv-Dev] [patch #3285] List of road hiders to client side

2012-05-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3285

 Summary: List of road hiders to client side
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 May 2012 03:01:04 AM EEST
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

___

Details:

Curently we have only two road types, so the other one either hides or doesn't
hide the other. Once we support more road types, drawing code would need to
check each road type in case it's hiding one being drawn. Such iterations in
the core of all tile redraws would be very bad.
This patch adds list of hider road types for each road type that acts as sort
of cache for hiders lookup. It has same information as hidden_by vector, but
in a for that drawing code can access much more quickly in case there's
several road types that are not all hiding each other. This list is built in
client side only.



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File Attachments:


---
Date: Tue 08 May 2012 03:01:04 AM EEST  Name: RoadHidersCache.diff  Size: 6kB 
 By: cazfi

http://gna.org/patch/download.php?file_id=15714

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[Freeciv-Dev] [patch #3273] fcdb: Add config file variable to select backend

2012-05-07 Thread Marko Lindqvist
Follow-up Comment #2, patch #3273 (project freeciv):

This patch is excellent news. Any hope of sqlite-backend before 2.4.0-final?
For our db usage MySQL requirement is completely out-of-proportions. I'd
rather see sqlite as default backend.

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[Freeciv-Dev] [bug #19720] Server started by TRUNK client aborts immediately

2012-05-07 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?19720

 Summary: Server started by TRUNK client aborts immediately
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 May 2012 03:49:05 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I can start server manually, but when trying to start one with client results
immediately with disconnected from server




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[Freeciv-Dev] [bug #19721] Cannot load old savegame with less traderoutes than current max

2012-05-07 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?19721

 Summary: Cannot load old savegame with less traderoutes than
current max
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 May 2012 03:58:47 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0

___

Details:

Savegame loading errors out if savegame has less traderoutes than current
maximum. As max was recently increased, no 2.4 or older savegame can be
loaded.
Fix attached.



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File Attachments:


---
Date: Tue 08 May 2012 03:58:47 AM EEST  Name: TradeLoadFix.diff  Size: 2kB  
By: cazfi

http://gna.org/bugs/download.php?file_id=15715

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[Freeciv-Dev] [bug #19616] Front part of base is drawn over unit in southeast tile

2012-05-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #19616 (project freeciv):

Now that I abandoned one fortress (it was left to FoW) I notice that front
part is also drawn in front of FoW, i.e. , it's not fogged but shines there.

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[Freeciv-Dev] [patch #3232] Do not reserve space for S_OLD_FORTRESS S_OLD_AIRBASE

2012-05-07 Thread Marko Lindqvist
Update of patch #3232 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] Fullmoon build results

2012-05-07 Thread fullmoon
This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1)

Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from 
TRUNK.

Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded
Component autogen.sh, Host build.cazfi.net, Phase Other command(0): 
Succeeded
Component server, Host build.cazfi.net, Phase Build(2): Succeeded
Component gtk2, Host build.cazfi.net, Phase Build(2): FAILED
Component sdl, Host build.cazfi.net, Phase Build(2): FAILED
Component xaw, Host build.cazfi.net, Phase Build(2): FAILED
Component qt, Host build.cazfi.net, Phase Build(2): FAILED
Component stub, Host build.cazfi.net, Phase Build(2): FAILED


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