[Freeciv-Dev] Freeciv on the front page of sourceforge.net this week
FYI... - Forwarded message from Rich Bowen rbo...@geek.net - From: Rich Bowen rbo...@geek.net Subject: SourceForge weekly featured projects: July 16, 2012 To: sfcommunity communityt...@sourceforge.net Date: Mon, 16 Jul 2012 10:16:49 -0400 Hi, Rich Bowen here from SourceForge. I'm terribly sorry for the late notice. I was on vacation last week in sunny Florida, and so am still catching up. I wanted to let you know that your project is featured on the front page of SourceForge.net this week. Our statistics indicate that being featured on the front page results in about a 20% increase in downloads for a project, on average, so you might start seeing a little extra traffic to your project in the coming week. This would be a good time to check your project summary page, and make sure that it's up to date, has the latest icon, project description, and so on. I also realize that some of you are involved in more than one project, so I've included the list of featured projects below, so you know which one I'm talking about, and what company you'll be keeping on the front page. Thanks for being part of the SourceForge community, and please don't hesitate to contact me if there's anything at all that I can do to help you with your project, community, tools, or whatever. And if you'd like to do an interview for the blog (podcast or email are fine) please let me know that, too. Thanks again! Orwell Dev-C++: A portable C/C++/C++11 IDE http://sourceforge.net/projects/orwelldevcpp OpenCPN: OpenCPN: A concise ChartPlotter/Navigator. A cross-platform ship-borne GUI application supporting * GPS/GPDS Postition Input * BSB Raster Chart Display * S57 Vector ENChart Display * AIS Input Decoding * Waypoint Autopilot Navigation http://sourceforge.net/projects/opencpn Allura: Forge software for hosting software projects http://sourceforge.net/projects/allura net-snmp: net-snmp provides tools and libraries relating to the Simple Network Management Protocol including: An extensible agent, An SNMP library, tools to request or set information from SNMP agents, tools to generate and handle SNMP traps, etc. http://sourceforge.net/projects/net-snmp SquirrelMail: SquirrelMail is a PHP-based Web email client. It includes built-in pure PHP support for IMAP and SMTP, and renders all pages in pure HTML 4.0 for maximum compatibility across browsers. It has strong MIME support and a flexible plugin system. http://sourceforge.net/projects/squirrelmail Freeciv: Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: to become (or subvert) the greatest civilization. http://sourceforge.net/projects/freeciv tuxboot: Tuxboot helps you to create a bootable Live USB drive for Clonezilla live, DRBL live, Gparted live and tux2live. It is modified from unetbootin and runs on both MS Windows and GNU/Linux. You can choose to download the latest version of ISO file then create the live usb. http://sourceforge.net/projects/tuxboot Open Nautical Charts: Open Nautical Charts produce seacharts for everybody. This charts are usable (offline) with several ship-plotters and Navigation-equipement on board. kap. KMZ WCI. Png Jpr png-cal For example with Open CPN. http://sourceforge.net/projects/opennautical Virtual Floppy Drive: This is a virtual floppy drive for Windows NT / 2000 / XP / 2003 / Vista / Windows 7 (both 32-bit and 64-bit versions) http://sourceforge.net/projects/vfd -- Rich Bowen :: rbo...@geek.net :: @rbowen Community Growth Hacker SourceForge.net :: @sourceforge -- This e- mail message is intended only for the named recipient(s) above. It may contain confidential and privileged information. If you are not the intended recipient you are hereby notified that any dissemination, distribution or copying of this e-mail and any attachment(s) is strictly prohibited. If you have received this e-mail in error, please immediately notify the sender by replying to this e-mail and delete the message and any attachment(s) from your system. Thank you. - End forwarded message - ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3403] Help: update for health/migration interaction
Update of patch #3403 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3403 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3401] Update README.ruleset_experimental for S2_5 changes
Follow-up Comment #1, patch #3401 (project freeciv): patch #2365: gradual assimilation of citizen nationality I did actually document this already in patch #2998. ___ Reply to this item at: http://gna.org/patch/?3401 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3015] Add citizen nationality feature to built-in help
Update of patch #3015 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3015 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19939] Nationality of migrating citizens not tracked properly when donor city has size 1
Update of bug #19939 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19939 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19947] Migrate saveturns=0 to appropriate autosaves setting in old savegames
Update of bug #19947 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-saveturns-autosaves-migration.diff Size:3 KB File name: S2_4-saveturns-autosaves-migration.diff Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?19947 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19947] Migrate saveturns=0 setting in old savegames to appropriate autosaves value
Update of bug #19947 (project freeciv): Summary: Migrate saveturns=0 to appropriate autosaves setting in old savegames = Migrate saveturns=0 setting in old savegames to appropriate autosaves value ___ Reply to this item at: http://gna.org/bugs/?19947 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3425] generate_packets.py string.join(a, b) - b.join(a)
URL: http://gna.org/patch/?3425 Summary: generate_packets.py string.join(a, b) - b.join(a) Project: Freeciv Submitted by: cazfi Submitted on: Tue 17 Jul 2012 02:32:23 AM EEST Category: bootstrap Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0, 2.5.0 ___ Details: Spotted a couple of string.join()s left in (rarely executed paths of) generate_packets.py ___ File Attachments: --- Date: Tue 17 Jul 2012 02:32:23 AM EEST Name: GPStrJoin.patch Size: 1019B By: cazfi http://gna.org/patch/download.php?file_id=16118 ___ Reply to this item at: http://gna.org/patch/?3425 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3320] Add ai type argument to Lua edit.create_player()
Update of patch #3320 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #8: Replying to an old comment: Making script able to request certain ai module to be used creates another situation similar to tileset/ruleset interdependencies that are considered buggy to some extend at least. Gotta remember that Lua scripts don't always have to be fully general and ruleset-agnostic (although any scripts *we* write probably should be). Scripts can be attached to a ruleset or scenario, in which case hardcoded things like find.terrain(Forest) are entirely appropriate. Admittedly I'm less sure exactly when you'd use this ai_type argument -- IIRC what made me think of it (other than generality) was the idea that when testing new AIs, you might write a script to give reproducible results or specific scenarios with finer control than server commands or the editor give you. Anyway, committed now. I'll add a warning when I get round to updating the wiki http://freeciv.wikia.com/wiki/Events_Reference_Manual for 2.4. ___ Reply to this item at: http://gna.org/patch/?3320 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)
Follow-up Comment #6, task #7599 (project freeciv): I'm (now) inclined to agree -- let's plan for Gtk2 on Windows for now. (Would be good to build a Windows Gtk3 client sometime during the 2.4 cycle just so we're not going into it cold with 2.5, but it can wait until Gtk3 libraries actually exist :) ___ Reply to this item at: http://gna.org/task/?7599 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3379] Fixes to Freeciv gtk3-client theme
Follow-up Comment #1, patch #3379 (project freeciv): The Gtk3 theme seems very chunky compared to Gtk2 -- my Gtk3 machine is a netbook, so it's very noticeable there. Big scrollbars, big button borders, etc. Is this intentional? (Can't get a screenshot right now.) ___ Reply to this item at: http://gna.org/patch/?3379 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)
Follow-up Comment #7, task #7599 (project freeciv): So, point 1 is slain. Point 2, cazfi has since ported the installer scripts to S2_4 and tested them. New one: 7. Optional dependency: MagickWand http://www.imagemagick.org/script/magick-wand.php, for saving map images. (Without this it'll only be possible to save PPM files, which aren't immediately useful to most Windows users.) Don't know how awkward this is going to be to include. ___ Reply to this item at: http://gna.org/task/?7599 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19950] Typo in Lua Player:give_technology() implementation
URL: http://gna.org/bugs/?19950 Summary: Typo in Lua Player:give_technology() implementation Project: Freeciv Submitted by: jtn Submitted on: Tue Jul 17 03:36:19 2012 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.4.0,2.5.0 ___ Details: ___ Reply to this item at: http://gna.org/bugs/?19950 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19951] Supplied scripts shouldn't use deprecated Lua functions
URL: http://gna.org/bugs/?19951 Summary: Supplied scripts shouldn't use deprecated Lua functions Project: Freeciv Submitted by: jtn Submitted on: Tue Jul 17 03:44:33 2012 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.4.0,2.5.0 ___ Details: Patch #2514 deprecated a number of Lua functions, providing more object-y alternatives. The scripts we supply should set a good example by using them. ___ Reply to this item at: http://gna.org/bugs/?19951 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19950] Typo in Lua Player:give_technology() implementation
Update of bug #19950 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: function Player:give_technology(tech, reason) edit.give_technologychange_gold(self, tech, reason) end Causes errors if this is ever accessed as a player method. Introduced in patch #2514. (file #16119) ___ Additional Item Attachment: File name: trunk-S2_4-lua-player-give-tech-typo.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?19950 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19951] Supplied scripts shouldn't use deprecated Lua functions
Update of bug #19951 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-lua-scripts-deprecated-functions.patch Size:4 KB File name: S2_4-lua-scripts-deprecated-functions.patch Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?19951 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev