Update of patch #3320 (project freeciv): Status: Ready For Test => Done Open/Closed: Open => Closed
_______________________________________________________ Follow-up Comment #8: Replying to an old comment: > Making script able to request certain ai module to be used > creates another situation similar to tileset/ruleset > interdependencies that are considered buggy to some extend > at least. Gotta remember that Lua scripts don't always have to be fully general and ruleset-agnostic (although any scripts *we* write probably should be). Scripts can be attached to a ruleset or scenario, in which case hardcoded things like find.terrain("Forest") are entirely appropriate. Admittedly I'm less sure exactly when you'd use this ai_type argument -- IIRC what made me think of it (other than generality) was the idea that when testing new AIs, you might write a script to give reproducible results or specific scenarios with finer control than server commands or the editor give you. Anyway, committed now. I'll add a warning when I get round to updating the wiki <http://freeciv.wikia.com/wiki/Events_Reference_Manual> for 2.4. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3320> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev