[Freeciv-Dev] [patch #2514] [lua102] common lua functions

2012-07-21 Thread Jacob Nevins
Follow-up Comment #8, patch #2514 (project freeciv):

This patch added an optional function "respawn_callback" that a Lua script can
define and in theory the server will call at some point. However, it is newer
invoked.
The comment where it's declared says "callback lua function for the respawn
command".
Anyone know what this was intended for?

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[Freeciv-Dev] [bug #19959] Mon nation PNG flags don't match SVG

2012-07-21 Thread Jacob Nevins
Update of bug #19959 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #19967] gui-qt /citydlg.h not in tarball

2012-07-21 Thread Marko Lindqvist
Update of bug #19967 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #19968] Lua: some method equivalents of edit module functions don't return values

2012-07-21 Thread Jacob Nevins
Update of bug #19968 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: trunk-lua-server-method-returns.patch Size:1 KB
File name: S2_4-lua-server-method-returns.patch Size:1 KB


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[Freeciv-Dev] [bug #19968] Lua: some method equivalents of edit module functions don't return values

2012-07-21 Thread Jacob Nevins
URL:
  

 Summary: Lua: some method equivalents of edit module
functions don't return values
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat Jul 21 21:28:46 2012
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: S2_4 r21594
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.4.0,2.5.0

___

Details:

edit.give_technology() returns the tech, whereas (Player).give_technology()
does not. Similarly with edit.civil_war() and (Player).civil_war().

(Also, api_edit_unit_move is erroneously declared in tolua_server.pkg as
returning "bool *" rather than "bool". Fortunately tolua doesn't seem to have
taken any notice.)




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[Freeciv-Dev] [bug #19967] gui-qt /citydlg.h not in tarball

2012-07-21 Thread Marko Lindqvist
URL:
  

 Summary: gui-qt /citydlg.h not in tarball
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 21 Jul 2012 11:06:58 PM EEST
Category: bootstrap
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: cazfi
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0

___

Details:

Fullmoon was complaining about $subject.

While most people will build development version directly from svn, and not to
produce tarball first, I still am about to commit this fix immediately. It
stops fullmoon spamming, or at least makes it to report currently unknown
issue instead of this one.



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File Attachments:


---
Date: Sat 21 Jul 2012 11:06:58 PM EEST  Name: QtCitydlgDist.patch  Size: 367B 
 By: cazfi



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[Freeciv-Dev] [bug #19965] civ2civ3 ruleset in svn has Windows line endings

2012-07-21 Thread Marko Lindqvist
Update of bug #19965 (project freeciv):

  Status:None => Ready For Test 


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[Freeciv-Dev] [patch #3432] "Core" nation group

2012-07-21 Thread Hubert Kowalewski
Follow-up Comment #2, patch #3432 (project freeciv):

I like this solution :) As for saying it's OK not to translate the non-Core
nations, I suppose we should encourage translators to work on the names of
nations, as they may pop up in the game. We may, however, say that nation
legends have a slightly lower priority - they don't appear a lot in the game,
but take a looot of time to translate. Obviously, in the ideal situation,
all strings should be translated, but with such huge PO files, it may be
useful to prioritize some strings over other ones.

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[Freeciv-Dev] [bug #19965] civ2civ3 ruleset in svn has Windows line endings

2012-07-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #19965 (project freeciv):

Good catch. My local svn config file is not proerly set up for freeciv
development on the machine I currently work on (and committed civ2civ3 from)


"Patch" I'm about to commit:

svn propset svn:eol-style native data/civ2civ3/*.ruleset


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[Freeciv-Dev] [patch #3436] Improve server console readline completion

2012-07-21 Thread Jacob Nevins
Follow-up Comment #1, patch #3436 (project freeciv):

* complete "show rulesetdir"

(file #16154, file #16155)
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Additional Item Attachment:

File name: trunk-S2_4-server-readline-improve-bis.patch Size:16 KB
File name: S2_3-server-readline-improve-bis.patch Size:13 KB


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[Freeciv-Dev] [bug #19945] Rationalise "safe" save names

2012-07-21 Thread Jacob Nevins
Update of bug #19945 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => jtn
 Planned Release: => 2.4.0,2.5.0

___

Follow-up Comment #1:

Changes to filenames allowed by lua save function:
* No longer allows '+' sign
* Allows '.'
* But doesn't allow '..' (odd restriction since is_safe_filename() doesn't
allow obvious directory separators either, but better safe than sorry I
suppose.)

(file #16153)
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Additional Item Attachment:

File name: trunk-S2_4-lua-save-filename-check.patch Size:0 KB


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[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken

2012-07-21 Thread Jacob Nevins
Update of bug #19943 (project freeciv):

 Summary: Initial protocol between trunk and S2_4-or-earlier
broken? => Initial protocol between trunk and S2_4-or-earlier broken


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[Freeciv-Dev] [bug #19944] Delete ancient Inno Setup scripts (win32/gtk2.iss and win32/sdl.iss)

2012-07-21 Thread Jacob Nevins
Update of bug #19944 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => jtn
 Planned Release: => 2.4.0,2.5.0
 Summary: Delete win32/gtk2.iss and win32/sdl.iss? => Delete
ancient Inno Setup scripts (win32/gtk2.iss and win32/sdl.iss)

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Follow-up Comment #1:

No-one's objected...

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[Freeciv-Dev] [bug #19952] City_Image decided client side

2012-07-21 Thread Jacob Nevins
Follow-up Comment #2, bug #19952 (project freeciv):

> - Build virtual city from player knowledge and get its effect 
> value 
This would obviously preserve most information, but sounds like a pain to get
right.

> - Image as if city was not fogged savegame loading time
I think this is a reasonable fallback if the above is too much like hard work,
despite the one-time information leakage.

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[Freeciv-Dev] [bug #19964] Slightly inaccurate description of Italian nation

2012-07-21 Thread Jacob Nevins
Update of bug #19964 (project freeciv):

Category: general => rulesets   
 Assigned to:None => mixcoatl   


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[Freeciv-Dev] [bug #19965] civ2civ3 ruleset in svn has Windows line endings

2012-07-21 Thread Jacob Nevins
URL:
  

 Summary: civ2civ3 ruleset in svn has Windows line endings
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat Jul 21 11:35:12 2012
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0

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Details:

This doesn't actually break anything, but it's untidy.




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[Freeciv-Dev] [bug #19963] Errors while validating the PO file

2012-07-21 Thread Jacob Nevins
Update of bug #19963 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: trunk-civ2civ3-no-c-format.patch Size:4 KB


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[Freeciv-Dev] [bug #19963] Errors while validating the PO file

2012-07-21 Thread Jacob Nevins
Update of bug #19963 (project freeciv):

Category:None => rulesets   
  Status:None => In Progress
 Assigned to:None => jtn
 Planned Release: => 2.5.0  

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Follow-up Comment #1:

The newly committed civ2civ3 ruleset lacks no-c-format markup for strings like
"Increases the science output in a city by 50% ..." On it.

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[Freeciv-Dev] [bug #19964] Slightly inaccurate description of Italian nation

2012-07-21 Thread anonymous
URL:
  

 Summary: Slightly inaccurate description of Italian nation
 Project: Freeciv
Submitted by: None
Submitted on: Sat Jul 21 10:02:53 2012
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: ceng...@gmail.com
 Open/Closed: Open
 Release: 2.2.1
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The description of Italy in the nation selection screen currently reads: "The
Italian nation was unified in 1870 AD after decades of campaigning by
indigenous nationalists. It was a monarchy under the House of Savoy until
1922, then a fascist state until 1945 after which democracy was restored by
the World War II victors."

In 1943, Mussolini was dismissed, the Fascist Party was dissolved, and war was
declared on Germany. The Nazis then busted Mussolini out of jail and forced
him to establish the Italian Social Republic in the north, but this puppet
state had no continuity with the Kingdom of Italy and was never considered the
legitimate government of the country. A more accurate description would be
along the lines of:

"The Italian nation was unified as a constitutional monarchy under the House
of Savoy in 1870 AD after decades of campaigning by indigenous nationalists,
and was a fascist state from 1922 to 1943. In 1946, voters adopted a
republican constitution and exiled the Savoy kings."




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[Freeciv-Dev] [bug #19963] Errors while validating the PO file

2012-07-21 Thread Hubert Kowalewski
URL:
  

 Summary: Errors while validating the PO file
 Project: Freeciv
Submitted by: hubkow
Submitted on: Sat 21 Jul 2012 11:55:05 AM CEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.5
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

Hi guys!

While validating the recent (Jul 21) PO from the trunk, I ran across the some
errors concerning invalid C format in msgstr after translating the string. My
guess is that the msgid contains the "%" character with percentage values and
it's not marked as "no-c-format" in comments. Here's the error message (in
Polish, but the problem is as described above) and I attached the PO file in
question:


pl-25.po:19922: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak ',' nie jest poprawną specyfikacją
konwersji.
pl-25.po:19945: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak ',' nie jest poprawną specyfikacją
konwersji.
pl-25.po:19982: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak ',' nie jest poprawną specyfikacją
konwersji.
pl-25.po:20004: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak ',' nie jest poprawną specyfikacją
konwersji.
pl-25.po:20044: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak ',' nie jest poprawną specyfikacją
konwersji.
pl-25.po:20088: różniące się specyfikacje formatu w 'msgid' i 'msgstr' dla
argumentu 1
pl-25.po:20244: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak 'r' nie jest poprawną specyfikacją
konwersji.




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File Attachments:


---
Date: Sat 21 Jul 2012 11:55:05 AM CEST  Name: pl.po.bz2  Size: 408kB   By:
hubkow



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[Freeciv-Dev] [patch #3409] Update British Isles scenario format

2012-07-21 Thread J. M. Gorbach
Follow-up Comment #2, patch #3409 (project freeciv):

>Eiher we should update to S2_4 format, or wait stable S2_5 format.
I don't know. Maybe there are other patch for S2_5.

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[Freeciv-Dev] Fullmoon build results

2012-07-21 Thread fullmoon
This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1)

Fullmoon operated by Marko Lindqvist  This build is from 
TRUNK.

Component "svn", Host "build.cazfi.net", Phase "Source update(1)": Succeeded
Component "autogen.sh", Host "build.cazfi.net", Phase "Other command(0)": 
Succeeded
Component "server", Host "build.cazfi.net", Phase "Build(2)": Succeeded
Component "gtk2", Host "build.cazfi.net", Phase "Build(2)": Succeeded
Component "sdl", Host "build.cazfi.net", Phase "Build(2)": Succeeded
Component "xaw", Host "build.cazfi.net", Phase "Build(2)": Succeeded
Component "stub", Host "build.cazfi.net", Phase "Build(2)": Succeeded
Component "QualityCheck", Host "build.cazfi.net", Phase "Check(4)": FAILED


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[Freeciv-Dev] [patch #3435] New civilization - Mormons

2012-07-21 Thread anonymous
Follow-up Comment #2, patch #3435 (project freeciv):

OK, here's an attempt at converting a flag from WorldStatesmen.org (designer
not credited) into .SVG format.

(file #16150)
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File name: mormon.svg Size:4 KB


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