[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1
Update of bug #20095 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20095 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3528] Remove unused TOLUA_AS_DEPENDENCY
URL: http://gna.org/patch/?3528 Summary: Remove unused TOLUA_AS_DEPENDENCY Project: Freeciv Submitted by: cazfi Submitted on: Thu 04 Oct 2012 05:01:23 PM EEST Category: bootstrap Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0, 2.5.0 ___ Details: Remove unused TOLUA_AS_DEPENDENCY variable. ___ File Attachments: --- Date: Thu 04 Oct 2012 05:01:24 PM EEST Name: ToluaAsDepRm.patch Size: 562B By: cazfi http://gna.org/patch/download.php?file_id=16627 ___ Reply to this item at: http://gna.org/patch/?3528 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20219] Lua linked against readline even when freeciv configured with --without-readline
URL: http://gna.org/bugs/?20219 Summary: Lua linked against readline even when freeciv configured with --without-readline Project: Freeciv Submitted by: cazfi Submitted on: Thu 04 Oct 2012 07:24:17 PM EEST Category: bootstrap Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.3, 2.4.0, 2.5.0 ___ Details: Whether lua uses readline does not depend on freeciv configure option --without-readline. Lua, and consequently freeciv, gets always linked against readline in linux. Fix attached ___ File Attachments: --- Date: Thu 04 Oct 2012 07:24:17 PM EEST Name: LuaReadline.patch Size: 2kB By: cazfi http://gna.org/bugs/download.php?file_id=16628 --- Date: Thu 04 Oct 2012 07:24:17 PM EEST Name: LuaReadline-S2_4.patch Size: 951B By: cazfi http://gna.org/bugs/download.php?file_id=16629 ___ Reply to this item at: http://gna.org/bugs/?20219 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20171] no specials on map after retrying mapseed
Update of bug #20171 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.0, 2.5.0 ___ Follow-up Comment #1: First attempt marks resources placed, and that marking is not cleared before second attempt, causing resource placement code to think everything is ok already. Fix attached. (file #16631) ___ Additional Item Attachment: File name: RetryResources.patches Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?20171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20006] Server option -a help says -D required, but omitting one is not considered error
Update of bug #20006 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #2: Patch (file #16632) ___ Additional Item Attachment: File name: FailAuthWithoutDB.patchSize:0 KB ___ Reply to this item at: http://gna.org/bugs/?20006 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20024] Inaccurate Message When Space Component Can't Be Built
Follow-up Comment #1, bug #20024 (project freeciv): The idea here is that it's no longer available for the city when Factory has been sold. It doesn't care at all which requirement is suddenly lacking (tech, building, wonder, suitable terrain...) ___ Reply to this item at: http://gna.org/bugs/?20024 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2422] Prevent building railroad
Update of patch #2422 (project freeciv): Status:None = Wont Do Open/Closed:Open = Closed ___ Follow-up Comment #6: It should now be possible to prevent building of Railroad on a terrain where Road building in general is possible in TRUNK by 1) Defining user terrain flag 2) Giving that flag to all terrains where Railroad can be built 3) Make Railroad building require that flag. ___ Reply to this item at: http://gna.org/patch/?2422 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2963] Use ferryboat system for trade
Update of patch #2963 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #13: - Updated agains svn - Changed the boat requirement checks: 1) Units capable of sea movement themselves require no boat. 2) Only transported units are considered currently transported - not units in ocean cities etc I'll put this version to heavy testing and am going to commit it in this shape even though some problems remain - it's already a big improvement for AI and it's unlikely to get any better in short term - leaving improvements to future tickets. (file #16633) ___ Additional Item Attachment: File name: ContTrade-3.patch.bz2 Size:6 KB ___ Reply to this item at: http://gna.org/patch/?2963 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3529] Take caravans enroute in the account when deciding if more are needed
URL: http://gna.org/patch/?3529 Summary: Take caravans enroute in the account when deciding if more are needed Project: Freeciv Submitted by: cazfi Submitted on: Fri 05 Oct 2012 04:39:57 AM EEST Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0, 2.5.0 ___ Details: Currently AI code evaluating caravan value cares about already established traderoutes when checking if new carvan could create new traderoute (number of traderoutes less than max). Attached patch makes it to consider also existing caravans enroute to establish traderoutes. This version is for TRUNK. I have to test this a bit more to decide if it could be justified as important bugfix to stable branches. At least in trunk without this patch cities frequently ended building caravans forever. If caravans are for some reason unable to reach their destination, they just stack up and home city keeps on building more and more to make same attempt. ___ File Attachments: --- Date: Fri 05 Oct 2012 04:39:57 AM EEST Name: CaravansEnroute.patch Size: 659B By: cazfi http://gna.org/patch/download.php?file_id=16634 ___ Reply to this item at: http://gna.org/patch/?3529 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3529] Take caravans enroute in the account when deciding if more are needed
Follow-up Comment #1, patch #3529 (project freeciv): - S2_4 version, passed first tests. (file #16635) ___ Additional Item Attachment: File name: CaravansEnroute-S2_4.patch Size:0 KB ___ Reply to this item at: http://gna.org/patch/?3529 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19800] Server crash after reading multiplayer.serv or civ2.serv
Update of bug #19800 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #5: Patches (file #16636, file #16637) ___ Additional Item Attachment: File name: GovCountChange.patch Size:0 KB File name: GovCountChange-S2_3.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?19800 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19977] Range of trademindist 1-999 is too big for network packet format (UINT8)
Update of bug #19977 (project freeciv): Category:None = general ___ Follow-up Comment #7: Patches TRUNK: Increase size of trademindist field to 16 bits S2_3 S2_4: Send based on optional network capability either 8 bit or 16 bit value. (file #16638, file #16639, file #16640) ___ Additional Item Attachment: File name: TrademindistSize.patch Size:0 KB File name: TrademindistSize-S2_3.patchSize:5 KB File name: TrademindistSize-S2_4.patchSize:5 KB ___ Reply to this item at: http://gna.org/bugs/?19977 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19821] [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo
Follow-up Comment #2, bug #19821 (project freeciv): I believe issues 3, 4, 5, 6 apply on S2_3 as well. - 5 6 were handled in bug #19823 - 3 is potentially disasterous for custom modpack (e.g., victory condition going unnoticed) - 4 Nasty, but hard to fix. Is this regression relative to what version? (I assume it has been like this for as long as units killed counting has existed) ___ Reply to this item at: http://gna.org/bugs/?19821 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20221] Script signal unit_lost not always emitted when unit lost
URL: http://gna.org/bugs/?20221 Summary: Script signal unit_lost not always emitted when unit lost Project: Freeciv Submitted by: cazfi Submitted on: Fri 05 Oct 2012 07:05:14 AM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.3, 2.4.0, 2.5.0 ___ Details: bug #19821 mentions (3) that unit_lost signal is not emitted in case of unit being lost with its transport. That's not the only place where server_remove_unit() is called without emitting the signal. All callers should be checked (signal emitting potentially moved in to server_remove_unit()). ___ Reply to this item at: http://gna.org/bugs/?20221 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19821] [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo
Follow-up Comment #3, bug #19821 (project freeciv): 3 is now bug #20221 concerning all cases where unit is lost without signal being emitted. ___ Reply to this item at: http://gna.org/bugs/?19821 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3523] Start page updated
Update of patch #3523 (project freeciv): Status:None = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #1: - Replaced #includes with simple class forward declarations when possible - Comment typofix Qt-client does not work (with or without this patch) on this computer at the moment, so I've not yet tested this patch at all. (file #16641) ___ Additional Item Attachment: File name: QtStartPage-2.patch.bz2Size:8 KB ___ Reply to this item at: http://gna.org/patch/?3523 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev