[Freeciv-Dev] [patch #4058] Remove gui-win32 specific options

2013-08-04 Thread Marko Lindqvist
Update of patch #4058 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4030] Map_Known achievement

2013-08-04 Thread Marko Lindqvist
Update of patch #4030 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20999] Info label just black box in crosser-based build

2013-08-04 Thread Marko Lindqvist
Follow-up Comment #1, bug #20999 (project freeciv):

This seems like bug in gtk. At least it works again with crosser development
version that contains newer version of gtk (3.8.2 instead of 3.6.4)

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[Freeciv-Dev] [patch #4066] Scripting signal for gaining achievement

2013-08-04 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4066

 Summary: Scripting signal for gaining achievement 
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 04 Aug 2013 10:12:40 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Add lua scripting signal achievement_gained.

Third parameter, currently hardcoded to TRUE, is meant for future use (keeping
api intact) for distinguish between first one gaining the achievement, and
others who gain achievement available to more than one player.



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File Attachments:


---
Date: Sun 04 Aug 2013 10:12:40 PM EEST  Name: AchievementLua.patch  Size: 6kB 
 By: cazfi

http://gna.org/patch/download.php?file_id=18633

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[Freeciv-Dev] [patch #4064] Show client string on xaw-client

2013-08-04 Thread Marko Lindqvist
Update of patch #4064 (project freeciv):

 Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.4.1, 2.5.0, 2.6.0


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[Freeciv-Dev] [patch #3937] Remove const.TRUE and const.FALSE from Lua API before the stable release.

2013-08-04 Thread Marko Lindqvist
Update of patch #3937 (project freeciv):

Category:None = general
 Planned Release: 2.4 = 2.4.0-RC1  

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Follow-up Comment #3:

Well, this one have to be handled about NOW for it to make it to 2.4.0-RC1.
I'm ok with freeze exception (for 2.4 data file format freeze, which dictates
also scripting API) in this case, but only if the change has been made before
RC1

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[Freeciv-Dev] [patch #2519] [lua118] add first signal to the client

2013-08-04 Thread Marko Lindqvist
Update of patch #2519 (project freeciv):

 Planned Release:   2.4.0 =


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[Freeciv-Dev] [patch #2863] AI fails to account for building expenses with gold_upkeep_style=2

2013-08-04 Thread Marko Lindqvist
Follow-up Comment #2, patch #2863 (project freeciv):

I think the same function that calculates pcity-usage should also calculate
the amount to be taken from national treasury.
That way there would be no performance penalties in ai_calc_data() for those
upkeep styles where nation pays something.

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[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-08-04 Thread Marko Lindqvist
Update of bug #20886 (project freeciv):

 Planned Release: 2.3.5,2.4.0,2.5.0,2.6.0 = 2.3.5,2.4.1,2.5.0,2.6.0

___

Follow-up Comment #7:

 Then again, maybe building the fortress should be always
 allowed, but the change is made to who owns the fortress in
 the end.

 That only makes sense with allies.

You mean that if one builds fortress within peaceful borders, one should get
the fortress and borders. I think it's your action of building the fortress
for peaceful nation that may not make sense.

Naturally, if you're in war, you would still get the fortress for yourself. to
sum the proposed code change: If territory-claiming base is built within
borders of someone builder is not in war with, owner of the base will be that
border owner, not builder.

Note that this DOES have some not-so-obvious consequences when there's already
some other base on the tile. If owner of those is builder of the new base,
(s)he will lose all bases to border owner.

Anyway, this is not a regression since 2.3, so could, or at this point:
should, wait to 2.4.1.

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[Freeciv-Dev] [bug #20750] packets.c:send_packet_data(): warning: variable 'packet_type' set but not used [-Wunused-but-set-variable]

2013-08-04 Thread Marko Lindqvist
Update of bug #20750 (project freeciv):

Category:None = general
 Assigned to:None = cazfi  
 Planned Release:   2.4.0 = 2.3.5, 2.4.0   


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[Freeciv-Dev] [bug #20624] Goto/Airlift dialog sometimes focuses all cities in turn

2013-08-04 Thread Marko Lindqvist
Update of bug #20624 (project freeciv):

 Planned Release: 2.4.0,2.5.0 = 2.4.1, 2.5.0   

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Follow-up Comment #1:

gtk3-client is more or less experimental in 2.4 anyway, so postponing its
non-critical bugs to 2.4.1.

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[Freeciv-Dev] [bug #20598] Something funny with Ready checkboxes in pregame screen

2013-08-04 Thread Marko Lindqvist
Update of bug #20598 (project freeciv):

 Planned Release:   2.4.0 = 2.4.1, 2.5.0, 2.6.0


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[Freeciv-Dev] [bug #20305] Closing helpbrowser gives gtk assert

2013-08-04 Thread Marko Lindqvist
Update of bug #20305 (project freeciv):

 Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.4.1, 2.5.0, 2.6.0


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[Freeciv-Dev] [bug #19905] rapid middle click can orphan tooltip

2013-08-04 Thread Marko Lindqvist
Update of bug #19905 (project freeciv):

 Planned Release: 2.4.0,2.5.0 = 2.4.1, 2.5.0, 2.6.0


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[Freeciv-Dev] [bug #18440] IP_ADD_MEMBERSHIP (225.1.1.1) failed on Windows

2013-08-04 Thread Marko Lindqvist
Follow-up Comment #3, bug #18440 (project freeciv):

Maybe relevant information about conditional compilation around the failing
call about crosser builds (from fc_config.h)

IPV6_SUPPORT not defined
HAVE_INET_ATON not defined


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[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction

2013-08-04 Thread Marko Lindqvist
Update of bug #18191 (project freeciv):

 Planned Release:   2.4.0 = 2.4.1, 2.5.0, 2.6.0


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[Freeciv-Dev] [bug #17102] Restrictions on where settlers can build cities could be made clearer

2013-08-04 Thread Marko Lindqvist
Update of bug #17102 (project freeciv):

 Planned Release:   2.4.0 =


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[Freeciv-Dev] [bug #13943] Allow unit to choose which transport to load onto

2013-08-04 Thread Marko Lindqvist
Update of bug #13943 (project freeciv):

 Planned Release:   2.4.0 = 2.4.1  


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[Freeciv-Dev] [bug #21004] Game announcement multicast over IPv6 not working to another node.

2013-08-04 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21004

 Summary: Game announcement multicast over IPv6 not working to
another node.
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 05 Aug 2013 12:19:01 AM EEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Comment in get_multicast_group():

 #ifdef IPV6_SUPPORT
 /* TODO: Get useful group (this is node local) */

So the game announcement with IPv6 (commandline option --Announce ipv6) has
scope of local node (computer) only. It's not very useful that way.




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[Freeciv-Dev] [bug #20626] Client crashes with GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

2013-08-04 Thread Marko Lindqvist
Follow-up Comment #7, bug #20626 (project freeciv):

I cannot reproduce with S2_3 head, but that doesn't mean the bug has been
fixed. After some testing I found out that it's reproducible with r23001 but
not r23002. The change between the two revisions is totally unrelated bug
#20932. It just seems to change autogame (AI behavior, maybe consequently
amount of rand() calls) slightly so that the crash situation does not occur.

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[Freeciv-Dev] [bug #20626] Crash when undisbandable unit dies after teleporting safety from drowning

2013-08-04 Thread Marko Lindqvist
Update of bug #20626 (project freeciv):

  Status:   Confirmed = Ready For Test 
 Planned Release:   2.3.5,2.4.0,2.5.0 = 2.3.5, 2.4.0, 2.5.0,
2.6.0
 Summary: Client crashes with GLib-GObject-CRITICAL **:
g_object_unref: assertion `G_IS_OBJECT (object)' failed = Crash when
undisbandable unit dies after teleporting safety from drowning

___

Follow-up Comment #8:

Barbarian Leader gets killed (by autoattack) when it teleports away.
No-longer-valid pointer to (died) unit is being used afterwards.

Fixes attached

(file #18635, file #18636)
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Additional Item Attachment:

File name: TeleportedDeath.patch  Size:2 KB
File name: TeleportedDeath-S2_3.patch Size:3 KB


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[Freeciv-Dev] [patch #4055] Alien ruleset to debian packaging

2013-08-04 Thread Marko Lindqvist
Update of patch #4055 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4067] Apply lua-5.2 patches 1-5

2013-08-04 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4067

 Summary: Apply lua-5.2 patches 1-5
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 05 Aug 2013 04:14:12 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Apply all current lua.org patches to lua-5.2.



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File Attachments:


---
Date: Mon 05 Aug 2013 04:14:12 AM EEST  Name: Lua5225.patch  Size: 5kB   By:
cazfi

http://gna.org/patch/download.php?file_id=18637

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[Freeciv-Dev] [patch #4068] Apply lua-5.1.5 patch 2

2013-08-04 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4068

 Summary: Apply lua-5.1.5 patch 2
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 05 Aug 2013 04:23:33 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.5, 2.4.1

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Details:

Apply lua.org patch 2 to lua-5.1.



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File Attachments:


---
Date: Mon 05 Aug 2013 04:23:33 AM EEST  Name: Lua5152.patch  Size: 2kB   By:
cazfi

http://gna.org/patch/download.php?file_id=18638

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