[Freeciv-Dev] [patch #4058] Remove gui-win32 specific options
Update of patch #4058 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4058 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4030] Map_Known achievement
Update of patch #4030 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4030 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20999] Info label just black box in crosser-based build
Follow-up Comment #1, bug #20999 (project freeciv): This seems like bug in gtk. At least it works again with crosser development version that contains newer version of gtk (3.8.2 instead of 3.6.4) ___ Reply to this item at: http://gna.org/bugs/?20999 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4066] Scripting signal for gaining achievement
URL: http://gna.org/patch/?4066 Summary: Scripting signal for gaining achievement Project: Freeciv Submitted by: cazfi Submitted on: Sun 04 Aug 2013 10:12:40 PM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Add lua scripting signal achievement_gained. Third parameter, currently hardcoded to TRUE, is meant for future use (keeping api intact) for distinguish between first one gaining the achievement, and others who gain achievement available to more than one player. ___ File Attachments: --- Date: Sun 04 Aug 2013 10:12:40 PM EEST Name: AchievementLua.patch Size: 6kB By: cazfi http://gna.org/patch/download.php?file_id=18633 ___ Reply to this item at: http://gna.org/patch/?4066 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4064] Show client string on xaw-client
Update of patch #4064 (project freeciv): Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.4.1, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/patch/?4064 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3937] Remove const.TRUE and const.FALSE from Lua API before the stable release.
Update of patch #3937 (project freeciv): Category:None = general Planned Release: 2.4 = 2.4.0-RC1 ___ Follow-up Comment #3: Well, this one have to be handled about NOW for it to make it to 2.4.0-RC1. I'm ok with freeze exception (for 2.4 data file format freeze, which dictates also scripting API) in this case, but only if the change has been made before RC1 ___ Reply to this item at: http://gna.org/patch/?3937 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2519] [lua118] add first signal to the client
Update of patch #2519 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?2519 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2863] AI fails to account for building expenses with gold_upkeep_style=2
Follow-up Comment #2, patch #2863 (project freeciv): I think the same function that calculates pcity-usage should also calculate the amount to be taken from national treasury. That way there would be no performance penalties in ai_calc_data() for those upkeep styles where nation pays something. ___ Reply to this item at: http://gna.org/patch/?2863 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius
Update of bug #20886 (project freeciv): Planned Release: 2.3.5,2.4.0,2.5.0,2.6.0 = 2.3.5,2.4.1,2.5.0,2.6.0 ___ Follow-up Comment #7: Then again, maybe building the fortress should be always allowed, but the change is made to who owns the fortress in the end. That only makes sense with allies. You mean that if one builds fortress within peaceful borders, one should get the fortress and borders. I think it's your action of building the fortress for peaceful nation that may not make sense. Naturally, if you're in war, you would still get the fortress for yourself. to sum the proposed code change: If territory-claiming base is built within borders of someone builder is not in war with, owner of the base will be that border owner, not builder. Note that this DOES have some not-so-obvious consequences when there's already some other base on the tile. If owner of those is builder of the new base, (s)he will lose all bases to border owner. Anyway, this is not a regression since 2.3, so could, or at this point: should, wait to 2.4.1. ___ Reply to this item at: http://gna.org/bugs/?20886 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20750] packets.c:send_packet_data(): warning: variable 'packet_type' set but not used [-Wunused-but-set-variable]
Update of bug #20750 (project freeciv): Category:None = general Assigned to:None = cazfi Planned Release: 2.4.0 = 2.3.5, 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?20750 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20624] Goto/Airlift dialog sometimes focuses all cities in turn
Update of bug #20624 (project freeciv): Planned Release: 2.4.0,2.5.0 = 2.4.1, 2.5.0 ___ Follow-up Comment #1: gtk3-client is more or less experimental in 2.4 anyway, so postponing its non-critical bugs to 2.4.1. ___ Reply to this item at: http://gna.org/bugs/?20624 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20598] Something funny with Ready checkboxes in pregame screen
Update of bug #20598 (project freeciv): Planned Release: 2.4.0 = 2.4.1, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?20598 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20305] Closing helpbrowser gives gtk assert
Update of bug #20305 (project freeciv): Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.4.1, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?20305 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19905] rapid middle click can orphan tooltip
Update of bug #19905 (project freeciv): Planned Release: 2.4.0,2.5.0 = 2.4.1, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?19905 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18440] IP_ADD_MEMBERSHIP (225.1.1.1) failed on Windows
Follow-up Comment #3, bug #18440 (project freeciv): Maybe relevant information about conditional compilation around the failing call about crosser builds (from fc_config.h) IPV6_SUPPORT not defined HAVE_INET_ATON not defined ___ Reply to this item at: http://gna.org/bugs/?18440 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction
Update of bug #18191 (project freeciv): Planned Release: 2.4.0 = 2.4.1, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?18191 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17102] Restrictions on where settlers can build cities could be made clearer
Update of bug #17102 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/bugs/?17102 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13943] Allow unit to choose which transport to load onto
Update of bug #13943 (project freeciv): Planned Release: 2.4.0 = 2.4.1 ___ Reply to this item at: http://gna.org/bugs/?13943 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21004] Game announcement multicast over IPv6 not working to another node.
URL: http://gna.org/bugs/?21004 Summary: Game announcement multicast over IPv6 not working to another node. Project: Freeciv Submitted by: cazfi Submitted on: Mon 05 Aug 2013 12:19:01 AM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Comment in get_multicast_group(): #ifdef IPV6_SUPPORT /* TODO: Get useful group (this is node local) */ So the game announcement with IPv6 (commandline option --Announce ipv6) has scope of local node (computer) only. It's not very useful that way. ___ Reply to this item at: http://gna.org/bugs/?21004 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20626] Client crashes with GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
Follow-up Comment #7, bug #20626 (project freeciv): I cannot reproduce with S2_3 head, but that doesn't mean the bug has been fixed. After some testing I found out that it's reproducible with r23001 but not r23002. The change between the two revisions is totally unrelated bug #20932. It just seems to change autogame (AI behavior, maybe consequently amount of rand() calls) slightly so that the crash situation does not occur. ___ Reply to this item at: http://gna.org/bugs/?20626 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20626] Crash when undisbandable unit dies after teleporting safety from drowning
Update of bug #20626 (project freeciv): Status: Confirmed = Ready For Test Planned Release: 2.3.5,2.4.0,2.5.0 = 2.3.5, 2.4.0, 2.5.0, 2.6.0 Summary: Client crashes with GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed = Crash when undisbandable unit dies after teleporting safety from drowning ___ Follow-up Comment #8: Barbarian Leader gets killed (by autoattack) when it teleports away. No-longer-valid pointer to (died) unit is being used afterwards. Fixes attached (file #18635, file #18636) ___ Additional Item Attachment: File name: TeleportedDeath.patch Size:2 KB File name: TeleportedDeath-S2_3.patch Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?20626 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4055] Alien ruleset to debian packaging
Update of patch #4055 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4055 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4067] Apply lua-5.2 patches 1-5
URL: http://gna.org/patch/?4067 Summary: Apply lua-5.2 patches 1-5 Project: Freeciv Submitted by: cazfi Submitted on: Mon 05 Aug 2013 04:14:12 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: Apply all current lua.org patches to lua-5.2. ___ File Attachments: --- Date: Mon 05 Aug 2013 04:14:12 AM EEST Name: Lua5225.patch Size: 5kB By: cazfi http://gna.org/patch/download.php?file_id=18637 ___ Reply to this item at: http://gna.org/patch/?4067 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4068] Apply lua-5.1.5 patch 2
URL: http://gna.org/patch/?4068 Summary: Apply lua-5.1.5 patch 2 Project: Freeciv Submitted by: cazfi Submitted on: Mon 05 Aug 2013 04:23:33 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.5, 2.4.1 ___ Details: Apply lua.org patch 2 to lua-5.1. ___ File Attachments: --- Date: Mon 05 Aug 2013 04:23:33 AM EEST Name: Lua5152.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=18638 ___ Reply to this item at: http://gna.org/patch/?4068 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev