[Freeciv-Dev] [bug #21036] Windows unistaller not removing server
URL: http://gna.org/bugs/?21036 Summary: Windows unistaller not removing server Project: Freeciv Submitted by: cazfi Submitted on: Mon 19 Aug 2013 11:06:54 AM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: From http://freeciv.wikia.com/wiki/Forum:Freeciv_will_not_load_a_game/scenario it seems that after uninstalling freeciv, server still remains. ___ Reply to this item at: http://gna.org/bugs/?21036 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21038] Replace the gtk+ DLLs to newer version
URL: http://gna.org/bugs/?21038 Summary: Replace the gtk+ DLLs to newer version Project: Freeciv Submitted by: taka Submitted on: 2013年08月19日 09時55分51秒 Category: client-win32 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0-RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Windows packages contains the GTK+ for Windows which version is 2.24.10 in Freeciv 2.4.0-RC1. There are some bugs in the version 2.24.10. Can you replace it to more new version? Current version is 2.24.20 for 2.24 series. - I can't input some texts in Freeciv 2.4.0-RC1 at Japanese input method environment. (see attachment file) https://bugzilla.gnome.org/show_bug.cgi?id=668239 I think this bug is fixed in 2.24.12 and newer. (I tested the gtk+ version 2.24.16, it's fine.) ___ File Attachments: --- Date: 2013年08月19日 09時55分51秒 Name: gtkimecontext_bug.png Size: 95kB By: taka http://gna.org/bugs/download.php?file_id=18701 ___ Reply to this item at: http://gna.org/bugs/?21038 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4096] Mapimg orientation
URL: http://gna.org/patch/?4096 Summary: Mapimg orientation Project: Freeciv Submitted by: cazfi Submitted on: Mon 19 Aug 2013 01:18:12 PM EEST Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: It would be nice if mapimg of ISO maps (the default) would not be rotated 45%. ___ Reply to this item at: http://gna.org/patch/?4096 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21039] sdl-client not compiling due to missing tile_activity_time() parameters
URL: http://gna.org/bugs/?21039 Summary: sdl-client not compiling due to missing tile_activity_time() parameters Project: Freeciv Submitted by: cazfi Submitted on: Mon 19 Aug 2013 03:45:11 PM EEST Category: client-sdl Severity: 3 - Normal Priority: 9 - Immediate Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: Fix for build error to be committed immediately. ___ File Attachments: --- Date: Mon 19 Aug 2013 03:45:11 PM EEST Name: SDLActTimeCompileFix.patch Size: 3kB By: cazfi http://gna.org/bugs/download.php?file_id=18708 ___ Reply to this item at: http://gna.org/bugs/?21039 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21039] sdl-client not compiling due to missing tile_activity_time() parameters
Update of bug #21039 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21039 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21040] crash after building city on fortress tile
URL: http://gna.org/bugs/?21040 Summary: crash after building city on fortress tile Project: Freeciv Submitted by: bodibo Submitted on: Mon 19 Aug 2013 01:11:55 PM GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: svn - revision 23210 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: See saved game - if you use the settler to build a city on the fortress tile, the following error is reported: in auto_arrange_workers() [cityturn.c::319]: assertion '((void *)0) != ((pcenter)-owner)' failed. ( 23, 21) in Southampton[1] Please report this message at http://gna.org/projects/freeciv/ in auto_arrange_workers() [cityturn.c::398]: assertion '((void *)0) != ((pcenter)-owner)' failed. ( 23, 21) in Southampton[1] Please report this message at http://gna.org/projects/freeciv/ You have founded Southampton. in create_city() [citytools.c::1403]: assertion '((void *)0) != ((pcenter)-owner)' failed. ( 23, 21) in Southampton[1] Please report this message at http://gna.org/projects/freeciv/ Pressing turn done results in a crash. Notes: * Source code downloaded via svn - revision 23210: svn co svn://svn.gna.org/svn/freeciv/trunk freeciv * Package installed via: ./autogen.sh --disable-nls --mandir=/usr/local/share/man --enable-client=gtk3 make make install * freeciv started via freeciv-gtk3 Operating system: * OpenSuSe 12.3 linux 32-bit with all updates installed ___ File Attachments: --- Date: Mon 19 Aug 2013 01:11:55 PM GMT Name: freeciv-T0185-Y01350-manual.sav.gz Size: 168kB By: bodibo http://gna.org/bugs/download.php?file_id=18709 ___ Reply to this item at: http://gna.org/bugs/?21040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21037] Meeting not opened when /take player
Follow-up Comment #1, bug #21037 (project freeciv): But meeting dialog did not open once I had /taken the AI. Did you turn of AI mode after you took it? ___ Reply to this item at: http://gna.org/bugs/?21037 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21037] Meeting not opened when /take player
Follow-up Comment #2, bug #21037 (project freeciv): Did you turn of AI mode after you took it? Yes. And did another test where AI control was turned off *before* I took it. ___ Reply to this item at: http://gna.org/bugs/?21037 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21040] crash after building city on fortress tile
Follow-up Comment #1, bug #21040 (project freeciv): I haven't checked but this sounds like tile ownership from the city is set first, then ownership is removed as part of base removal leading the city tile without ownership. Obvious solution for this (and maybe not-yet-encountered similar ones) would be adding refcount about tile ownership, but I'd rather not make tile structure bigger (more memory hungry) just for corner-case like this. ___ Reply to this item at: http://gna.org/bugs/?21040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4086] Targeted pollution/fallout cleaning
Follow-up Comment #1, patch #4086 (project freeciv): - Updated against svn - player parameter to prev_extra_in_tile() const (file #18710) ___ Additional Item Attachment: File name: TargetedCleaning-2.patch Size:18 KB ___ Reply to this item at: http://gna.org/patch/?4086 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4097] Kill diplstate_text(), use diplstate_type_name()
URL: http://gna.org/patch/?4097 Summary: Kill diplstate_text(), use diplstate_type_name() Project: Freeciv Submitted by: sveinung Submitted on: Mon 19 Aug 2013 02:17:45 PM GMT Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: The names in diplstate_text() is qualified. The enum must be untranslated as it is used when reading from the rule set. Solve this by making other users of the same string (that I assume can be translated differently) qualified. Changes: * Qualify Team used as a label. * Mark the names in the spec enum as translateble * Replace diplstate_text(state) with _(diplstate_type_name(state)) Only tested lightly. (Started the gtk2, gtk3, qt and sdl clients. Looking at nations and, except for qt, intelligence) Is the approach OK? Any suggestions for more tests? ___ File Attachments: --- Date: Mon 19 Aug 2013 02:17:45 PM GMT Name: kill_diplstate_text.patch Size: 10kB By: sveinung http://gna.org/patch/download.php?file_id=18711 ___ Reply to this item at: http://gna.org/patch/?4097 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4098] Rename Xaw's actions.(c|h)
URL: http://gna.org/patch/?4098 Summary: Rename Xaw's actions.(c|h) Project: Freeciv Submitted by: sveinung Submitted on: Mon 19 Aug 2013 03:55:57 PM GMT Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: to xaw_actions.(c|h). It compiles. The client starts. No matter if this patch is applied or not I'm not able to issue any orders and the menus are grayed out. (That may be normal. I haven't used the xaw client before) ___ File Attachments: --- Date: Mon 19 Aug 2013 03:55:57 PM GMT Name: xawActionsRename.patch Size: 1kB By: sveinung http://gna.org/patch/download.php?file_id=18712 ___ Reply to this item at: http://gna.org/patch/?4098 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21038] Replace the gtk+ DLLs to newer version
Update of bug #21038 (project freeciv): Assigned to:None = cproc ___ Reply to this item at: http://gna.org/bugs/?21038 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21040] crash after building city on fortress tile
Follow-up Comment #2, bug #21040 (project freeciv): For your information: Please note that in earlier versions of freeciv this type of action has never caused a crash for me. ___ Reply to this item at: http://gna.org/bugs/?21040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21041] Player Ready status toggling off in pregame
URL: http://gna.org/bugs/?21041 Summary: Player Ready status toggling off in pregame Project: Freeciv Submitted by: cazfi Submitted on: Mon 19 Aug 2013 09:41:41 PM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: This one is probably not bug per se, but something not-well-documented and breaking our use-case. If not bug, this ticket should still exist about supporting the use-case. We play long turn -style, so that people play their turns when ever they have time instead of everyone being on computer at the same time. This should be case also when starting the game. With connection problems regularly cutting them, we cannot really go by the model that first everyone connects (time between first and last one being something between 12 and 48 hours) and then everyone clicks Ready. We use minplayers setting to partially solve the problem. We set minplayers to 4 as we have 4 players. Then, in theory, everyone can click Ready as soon as he connects, but game starting only when all 4 players have done that. The problem is that Ready status of player seems not to be persistent. Client left in Ready status waiting for game to start has often/always lost it's Ready status when one comes back in a couple of hours. That's despite client still being connected to server, and just requiring clicking of Ready again. So, even if we have 3 players connected who have already clicked Ready, game will not start when fourth one connects since someone else has already lost his Ready status. And by the time he toggles Ready again, someone else has lost the status... ___ Reply to this item at: http://gna.org/bugs/?21041 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4089] Save unit activity order to savegame
Update of patch #4089 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4089 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4077] action enablers + move the Spy unit flag requirement for the spy actions Poison city and Sabotage unit
Follow-up Comment #8, patch #4077 (project freeciv): Address review comments. (file #18713) ___ Additional Item Attachment: File name: action_enablers.patch Size:46 KB ___ Reply to this item at: http://gna.org/patch/?4077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4078] read the action enablers from the rule set (and send them to the client)
Follow-up Comment #2, patch #4078 (project freeciv): Update to apply on top of patch #4077 (file #18714) ___ Additional Item Attachment: File name: action_enablers_ruleset.patch Size:19 KB ___ Reply to this item at: http://gna.org/patch/?4078 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4079] Minimum size requirement of Poison city to action enablers
Follow-up Comment #3, patch #4079 (project freeciv): Update to apply on top of patch #4078 (file #18715) ___ Additional Item Attachment: File name: poison_size_req.patch Size:11 KB ___ Reply to this item at: http://gna.org/patch/?4079 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4077] action enablers + move the Spy unit flag requirement for the spy actions Poison city and Sabotage unit
Follow-up Comment #9, patch #4077 (project freeciv): I just uploaded the wrong patch. Here is the correct one. (file #18716) ___ Additional Item Attachment: File name: action_enablers.patch Size:28 KB ___ Reply to this item at: http://gna.org/patch/?4077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21036] Windows unistaller not removing server
Follow-up Comment #1, bug #21036 (project freeciv): The uninstaller normally removes the server, but it doesn't kill running servers, so in that case the files currently in use would remain. This shouldn't have an effect on other installed Freeciv versions, though, since the installer does not modify the PATH variable and each version has its own installation directory by default. ___ Reply to this item at: http://gna.org/bugs/?21036 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4099] Update tutorial scenario to 2.5 savegame format
URL: http://gna.org/patch/?4099 Summary: Update tutorial scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 20 Aug 2013 01:17:42 AM EEST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: Tue 20 Aug 2013 01:17:42 AM EEST Name: Tutorial25.patch.bz2 Size: 9kB By: cazfi http://gna.org/patch/download.php?file_id=18717 ___ Reply to this item at: http://gna.org/patch/?4099 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4091] Add a local range to diplomatic relation requirement type
Update of patch #4091 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4091 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4098] Rename Xaw's actions.(c|h)
Update of patch #4098 (project freeciv): Category:None = client-xaw Planned Release: = 2.6.0 ___ Follow-up Comment #1: You should change also multiple-inclusion-guard on xaw_actions.h. This is even more than cosmetic - sharing same guard between xaw_actions.h and common/actions.h would not be good. ___ Reply to this item at: http://gna.org/patch/?4098 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4094] gui-sdl2 that compiles
Follow-up Comment #1, patch #4094 (project freeciv): - Updated against svn (file #18718) ___ Additional Item Attachment: File name: CompileSdl2-2.patch.bz2Size:13 KB ___ Reply to this item at: http://gna.org/patch/?4094 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev