[Freeciv-Dev] [bug #21036] Windows unistaller not removing server

2013-08-19 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21036

 Summary: Windows unistaller not removing server
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 19 Aug 2013 11:06:54 AM EEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

From http://freeciv.wikia.com/wiki/Forum:Freeciv_will_not_load_a_game/scenario
it seems that after uninstalling freeciv, server still remains.




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[Freeciv-Dev] [bug #21038] Replace the gtk+ DLLs to newer version

2013-08-19 Thread taka
URL:
  http://gna.org/bugs/?21038

 Summary: Replace the gtk+ DLLs to newer version
 Project: Freeciv
Submitted by: taka
Submitted on: 2013年08月19日 09時55分51秒
Category: client-win32
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.0-RC1
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

Windows packages contains the GTK+ for Windows
which version is 2.24.10 in Freeciv 2.4.0-RC1.
There are some bugs in the version 2.24.10.
Can you replace it to more new version?
Current version is 2.24.20 for 2.24 series.

-

I can't input some texts in Freeciv 2.4.0-RC1
at Japanese input method environment. (see attachment file)

https://bugzilla.gnome.org/show_bug.cgi?id=668239
I think this bug is fixed in 2.24.12 and newer.
(I tested the gtk+ version 2.24.16, it's fine.)



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---
Date: 2013年08月19日 09時55分51秒  Name: gtkimecontext_bug.png  Size:
95kB   By: taka

http://gna.org/bugs/download.php?file_id=18701

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[Freeciv-Dev] [patch #4096] Mapimg orientation

2013-08-19 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4096

 Summary: Mapimg orientation
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 19 Aug 2013 01:18:12 PM EEST
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

It would be nice if mapimg of ISO maps (the default) would not be rotated 45%.




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[Freeciv-Dev] [bug #21039] sdl-client not compiling due to missing tile_activity_time() parameters

2013-08-19 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21039

 Summary: sdl-client not compiling due to missing
tile_activity_time() parameters
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 19 Aug 2013 03:45:11 PM EEST
Category: client-sdl
Severity: 3 - Normal
Priority: 9 - Immediate
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

___

Details:

Fix for build error to be committed immediately.



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File Attachments:


---
Date: Mon 19 Aug 2013 03:45:11 PM EEST  Name: SDLActTimeCompileFix.patch 
Size: 3kB   By: cazfi

http://gna.org/bugs/download.php?file_id=18708

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[Freeciv-Dev] [bug #21039] sdl-client not compiling due to missing tile_activity_time() parameters

2013-08-19 Thread Marko Lindqvist
Update of bug #21039 (project freeciv):

  Status:None = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21040] crash after building city on fortress tile

2013-08-19 Thread Bo Di Bo
URL:
  http://gna.org/bugs/?21040

 Summary: crash after building city on fortress tile
 Project: Freeciv
Submitted by: bodibo
Submitted on: Mon 19 Aug 2013 01:11:55 PM GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: svn - revision 23210
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

See saved game - if you use the settler to build a city on the fortress tile,
the following error is reported:

in auto_arrange_workers() [cityturn.c::319]: assertion '((void *)0) !=
((pcenter)-owner)' failed.
(  23,   21) in Southampton[1]
Please report this message at http://gna.org/projects/freeciv/
in auto_arrange_workers() [cityturn.c::398]: assertion '((void *)0) !=
((pcenter)-owner)' failed.
(  23,   21) in Southampton[1]
Please report this message at http://gna.org/projects/freeciv/
You have founded Southampton.
in create_city() [citytools.c::1403]: assertion '((void *)0) !=
((pcenter)-owner)' failed.
(  23,   21) in Southampton[1]
Please report this message at http://gna.org/projects/freeciv/

Pressing turn done results in a crash.


Notes:
* Source code downloaded via svn - revision 23210:
  svn co svn://svn.gna.org/svn/freeciv/trunk freeciv
* Package installed via:
./autogen.sh --disable-nls --mandir=/usr/local/share/man --enable-client=gtk3
  make 
  make install
* freeciv started via freeciv-gtk3


Operating system:
* OpenSuSe 12.3 linux 32-bit with all updates installed



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File Attachments:


---
Date: Mon 19 Aug 2013 01:11:55 PM GMT  Name:
freeciv-T0185-Y01350-manual.sav.gz  Size: 168kB   By: bodibo

http://gna.org/bugs/download.php?file_id=18709

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[Freeciv-Dev] [bug #21037] Meeting not opened when /take player

2013-08-19 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #21037 (project freeciv):

  But meeting dialog did not open once I had /taken the AI.
Did you turn of AI mode after you took it?

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[Freeciv-Dev] [bug #21037] Meeting not opened when /take player

2013-08-19 Thread Marko Lindqvist
Follow-up Comment #2, bug #21037 (project freeciv):

 Did you turn of AI mode after you took it?

Yes. And did another test where AI control was turned off *before* I took it.

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[Freeciv-Dev] [bug #21040] crash after building city on fortress tile

2013-08-19 Thread Marko Lindqvist
Follow-up Comment #1, bug #21040 (project freeciv):

I haven't checked but this sounds like tile ownership from the city is set
first, then ownership is removed as part of base removal leading the city tile
without ownership.
Obvious solution for this (and maybe not-yet-encountered similar ones) would
be adding refcount about tile ownership, but I'd rather not make tile
structure bigger (more memory hungry) just for corner-case like this.

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[Freeciv-Dev] [patch #4086] Targeted pollution/fallout cleaning

2013-08-19 Thread Marko Lindqvist
Follow-up Comment #1, patch #4086 (project freeciv):

- Updated against svn
- player parameter to prev_extra_in_tile() const

(file #18710)
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File name: TargetedCleaning-2.patch   Size:18 KB


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[Freeciv-Dev] [patch #4097] Kill diplstate_text(), use diplstate_type_name()

2013-08-19 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4097

 Summary: Kill diplstate_text(), use diplstate_type_name()
 Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 19 Aug 2013 02:17:45 PM GMT
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

The names in diplstate_text() is qualified. The enum must be untranslated as
it is used when reading from the rule set. Solve this by making other users of
the same string (that I assume can be translated differently) qualified.

Changes:
 * Qualify Team used as a label.
 * Mark the names in the spec enum as translateble
 * Replace diplstate_text(state) with _(diplstate_type_name(state))

Only tested lightly. (Started the gtk2, gtk3, qt and sdl clients. Looking at
nations and, except for qt, intelligence)

Is the approach OK? Any suggestions for more tests?



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File Attachments:


---
Date: Mon 19 Aug 2013 02:17:45 PM GMT  Name: kill_diplstate_text.patch  Size:
10kB   By: sveinung

http://gna.org/patch/download.php?file_id=18711

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[Freeciv-Dev] [patch #4098] Rename Xaw's actions.(c|h)

2013-08-19 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4098

 Summary: Rename Xaw's actions.(c|h)
 Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 19 Aug 2013 03:55:57 PM GMT
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

to xaw_actions.(c|h). It compiles. The client starts. No matter if this patch
is applied or not I'm not able to issue any orders and the menus are grayed
out. (That may be normal. I haven't used the xaw client before)



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---
Date: Mon 19 Aug 2013 03:55:57 PM GMT  Name: xawActionsRename.patch  Size: 1kB
  By: sveinung

http://gna.org/patch/download.php?file_id=18712

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[Freeciv-Dev] [bug #21038] Replace the gtk+ DLLs to newer version

2013-08-19 Thread Christian Prochaska
Update of bug #21038 (project freeciv):

 Assigned to:None = cproc  


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[Freeciv-Dev] [bug #21040] crash after building city on fortress tile

2013-08-19 Thread Bo Di Bo
Follow-up Comment #2, bug #21040 (project freeciv):

For your information: Please note that in earlier versions of freeciv this
type of action has never caused a crash for me.

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[Freeciv-Dev] [bug #21041] Player Ready status toggling off in pregame

2013-08-19 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21041

 Summary: Player Ready status toggling off in pregame
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 19 Aug 2013 09:41:41 PM EEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

This one is probably not bug per se, but something not-well-documented and
breaking our use-case. If not bug, this ticket should still exist about
supporting the use-case.

We play long turn -style, so that people play their turns when ever they have
time instead of everyone being on computer at the same time. This should be
case also when starting the game.
With connection problems regularly cutting them, we cannot really go by the
model that first everyone connects (time between first and last one being
something between 12 and 48 hours) and then everyone clicks Ready. We use
minplayers setting to partially solve the problem. We set minplayers to 4 as
we have 4 players. Then, in theory, everyone can click Ready as soon as he
connects, but game starting only when all 4 players have done that.
The problem is that Ready status of player seems not to be persistent.
Client left in Ready status waiting for game to start has often/always lost
it's Ready status when one comes back in a couple of hours. That's despite
client still being connected to server, and just requiring clicking of Ready
again.
So, even if we have 3 players connected who have already clicked Ready, game
will not start when fourth one connects since someone else has already lost
his Ready status. And by the time he toggles Ready again, someone else has
lost the status...




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[Freeciv-Dev] [patch #4089] Save unit activity order to savegame

2013-08-19 Thread Marko Lindqvist
Update of patch #4089 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4077] action enablers + move the Spy unit flag requirement for the spy actions Poison city and Sabotage unit

2013-08-19 Thread Sveinung Kvilhaugsvik
Follow-up Comment #8, patch #4077 (project freeciv):

Address review comments.

(file #18713)
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[Freeciv-Dev] [patch #4078] read the action enablers from the rule set (and send them to the client)

2013-08-19 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4078 (project freeciv):

Update to apply on top of patch #4077

(file #18714)
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[Freeciv-Dev] [patch #4079] Minimum size requirement of Poison city to action enablers

2013-08-19 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #4079 (project freeciv):

Update to apply on top of patch #4078

(file #18715)
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[Freeciv-Dev] [patch #4077] action enablers + move the Spy unit flag requirement for the spy actions Poison city and Sabotage unit

2013-08-19 Thread Sveinung Kvilhaugsvik
Follow-up Comment #9, patch #4077 (project freeciv):

I just uploaded the wrong patch. Here is the correct one.

(file #18716)
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[Freeciv-Dev] [bug #21036] Windows unistaller not removing server

2013-08-19 Thread Christian Prochaska
Follow-up Comment #1, bug #21036 (project freeciv):

The uninstaller normally removes the server, but it doesn't kill running
servers, so in that case the files currently in use would remain. This
shouldn't have an effect on other installed Freeciv versions, though, since
the installer does not modify the PATH variable and each version has its own
installation directory by default.

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[Freeciv-Dev] [patch #4099] Update tutorial scenario to 2.5 savegame format

2013-08-19 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4099

 Summary: Update tutorial scenario to 2.5 savegame format
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 20 Aug 2013 01:17:42 AM EEST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

___

Details:





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---
Date: Tue 20 Aug 2013 01:17:42 AM EEST  Name: Tutorial25.patch.bz2  Size: 9kB 
 By: cazfi

http://gna.org/patch/download.php?file_id=18717

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[Freeciv-Dev] [patch #4091] Add a local range to diplomatic relation requirement type

2013-08-19 Thread Marko Lindqvist
Update of patch #4091 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4098] Rename Xaw's actions.(c|h)

2013-08-19 Thread Marko Lindqvist
Update of patch #4098 (project freeciv):

Category:None = client-xaw 
 Planned Release: = 2.6.0  

___

Follow-up Comment #1:

You should change also multiple-inclusion-guard on xaw_actions.h. This is even
more than cosmetic - sharing same guard between xaw_actions.h and
common/actions.h would not be good.

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[Freeciv-Dev] [patch #4094] gui-sdl2 that compiles

2013-08-19 Thread Marko Lindqvist
Follow-up Comment #1, patch #4094 (project freeciv):

- Updated against svn

(file #18718)
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