[Freeciv-Dev] [bug #21159] 'mapimg colortest' causes assertion failures and server disconnection
Follow-up Comment #3, bug #21159 (project freeciv): Aha, that would neatly explain why I didn't spot it when polishing mapimg/playercolor -- the default was changed to iso quite late on. ___ Reply to this item at: http://gna.org/bugs/?21159 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4207] Steal Tech to action enabler framework
Update of patch #4207 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4207 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4209] Make Investigate City use the action enabler frame work
Update of patch #4209 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?4209 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4216] RFC: Tile property requirements
URL: http://gna.org/patch/?4216 Summary: RFC: Tile property requirements Project: Freeciv Submitted by: sveinung Submitted on: Tue 24 Sep 2013 03:33:24 PM GMT Category: general Priority: 5 - Normal Status: Need Info Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: It is currently possible to test if a tile is a city center by using the CityTile requirements type and testing for Center. It would be nice to be able to test other tile properties as well. I therefore consider to add a new requirement type about tile (city or not) properties. Should it test if the tile has a city center and absorb CityTile or leave CityTile alone? ___ Reply to this item at: http://gna.org/patch/?4216 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4216] RFC: Tile property requirements
Follow-up Comment #1, patch #4216 (project freeciv): What properties you have in mind? I've had an idea about claimed = within somebody's borders type tile requirement myself, and some additions to CityTile (properties applicable only to tiles within city radius) such as worked (note that output bonuses never need this, quite the contrary, as the fact that requirement is checked at all indicates that tile is worked, or considered for working (which would break if there was also requirement that tile is worked *currently*)) ___ Reply to this item at: http://gna.org/patch/?4216 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4216] RFC: Tile property requirements
Follow-up Comment #2, patch #4216 (project freeciv): What properties you have in mind? Claimed is one. (I think it has been suggested before) What target_player can see on the tile if it is there. Examples (without final names): Tile seen, Tile known, Units on tile that isn't in the invisible layer seen, All units on tile seen. I'm most interested in the last one. May be a separate requirement type or integrated: Check that a unit is alone at a tile. Check if there are units at all at a tile. * Tile property: TileProperty Single Unit * Tile property: TileProperty No Units or * Requirement type: Units on tile 1 * Requirement type: Units on tile 0 ___ Reply to this item at: http://gna.org/patch/?4216 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21160] Stack overflow if Team pooled reserch is disabled with some human team players
URL: http://gna.org/bugs/?21160 Summary: Stack overflow if Team pooled reserch is disabled with some human team players Project: Freeciv Submitted by: taka Submitted on: 2013年09月24日 23時13分41秒 Category: client-win32 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: How to reproduce: 1) load attached save file 2) take any human player, but except player:Haut 3) open F6 (reserch) tab 4) server will crash Details: All human player is into one team. Team pooled reserch is disabled in Game Settings. Player:Haut completed reserching the Writing tech at this turn. Other player doesn't have the Writing tech, and some player start reserching the Writing tech. When server is crashed, I seen two messages at the same time Technology goal is Writing. no research target. and two messages was repeated many times (over100?) in Messages tab. ___ File Attachments: --- Date: 2013年09月24日 23時13分41秒 Name: freeciv-T0051-Y-1450-auto-crash.sav.bz2 Size: 44kB By: taka http://gna.org/bugs/download.php?file_id=19080 ___ Reply to this item at: http://gna.org/bugs/?21160 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21161] human team player changes my reserch goal
URL: http://gna.org/bugs/?21161 Summary: human team player changes my reserch goal Project: Freeciv Submitted by: taka Submitted on: 2013年09月24日 23時17分35秒 Category: client-win32 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.4 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Research goal is shared despite team_pooled_research is disabled. ___ Reply to this item at: http://gna.org/bugs/?21161 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21161] human team player changes my reserch goal
Follow-up Comment #1, bug #21161 (project freeciv): and I can't set the Research goal to any tech which had been reserched for team player. ___ Reply to this item at: http://gna.org/bugs/?21161 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21160] Stack overflow if Team pooled reserch is disabled with some human team players
Update of bug #21160 (project freeciv): Category:client-win32 = None ___ Follow-up Comment #1: Thanks for the report. I'll remove client-win32 from the category as this sounds more like server side problem than client one, and what client-win32 refers to no longer exist in freeciv-2.3 (even on Windows one uses either gtk-, or sdl-client rather than native windows gui). We should somehow hide that category from confusing bug reporters... ___ Reply to this item at: http://gna.org/bugs/?21160 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21161] human team player changes my reserch goal
Update of bug #21161 (project freeciv): Category:client-win32 = None ___ Reply to this item at: http://gna.org/bugs/?21161 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4212] Move the Unbribable unit flag to the rule set
Update of patch #4212 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #3: I hope the immediate follow up containing the network capability string update was the correct way to handle this situation. ___ Reply to this item at: http://gna.org/patch/?4212 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21160] Stack overflow if Team pooled reserch is disabled with some human team players
Follow-up Comment #2, bug #21160 (project freeciv): to comment #1 I think freeciv-server category is suitable for this bug. ___ Reply to this item at: http://gna.org/bugs/?21160 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21159] 'mapimg colortest' causes assertion failures and server disconnection
Follow-up Comment #4, bug #21159 (project freeciv): Fix as simple as adding a topology argument to img_new() rather than it using the global map.topology_id? (Haven't tried it.) ___ Reply to this item at: http://gna.org/bugs/?21159 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4217] Make it possible to allow bribing a unit in a city
URL: http://gna.org/patch/?4217 Summary: Make it possible to allow bribing a unit in a city Project: Freeciv Submitted by: sveinung Submitted on: Wed 25 Sep 2013 12:38:52 AM GMT Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: To avoid giving modified clients an advantage a hard requirement that the unit has to be visible is added. If the traitor no longer can exist in the city it will be thrown out (bounced). To test this add patch #3345, give your self the effect, remove the city restriction from the action enabler, wait one turn (as a bug of patch #3345 is that you don't get it on game load) and find a willing traitor in an enemy city. Update the bundled rule sets to still forbid it. ___ File Attachments: --- Date: Wed 25 Sep 2013 12:38:52 AM GMT Name: bribe_city_unit.patch Size: 5kB By: sveinung http://gna.org/patch/download.php?file_id=19081 ___ Reply to this item at: http://gna.org/patch/?4217 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21159] 'mapimg colortest' causes assertion failures and server disconnection
Follow-up Comment #5, bug #21159 (project freeciv): Fix as simple as adding a topology argument to img_new() rather than it using the global map.topology_id? (Haven't tried it.) Global topology is accessed directly deeper in the helper functions, so I guess (I could be wrong: maybe the topology doesn't matter in those cases) it's not simply matter of img_new() knowing correct topology. If there's no proper fix when 2.4.1 release date draws near, I would try ugly hack (tm) of saved_topology = map.topology_id; map.topology_id = NONISO; ... map.topology_id = saved_topology; as temporary solution. ___ Reply to this item at: http://gna.org/bugs/?21159 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21154] Conflicting definitions of ferry
Update of bug #21154 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21154 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21153] fc_default-5 config command tries to modify config.h, not fc_config.h
Update of bug #21153 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21153 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4218] Prepare configure for multiple translation domains
URL: http://gna.org/patch/?4218 Summary: Prepare configure for multiple translation domains Project: Freeciv Submitted by: cazfi Submitted on: Wed 25 Sep 2013 05:09:42 AM EEST Category: bootstrap Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: Change all the actions configure needs to do concerning translation domain directory to iterate over all the domains, now listed in PO_DOMAINS variable. At the moment the only domain is freeciv. ___ File Attachments: --- Date: Wed 25 Sep 2013 05:09:42 AM EEST Name: ConfigureDomains.patch Size: 8kB By: cazfi http://gna.org/patch/download.php?file_id=19082 ___ Reply to this item at: http://gna.org/patch/?4218 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4190] [Metaticket] Split translations to multiple po-files
Update of patch #4190 (project freeciv): Depends on: = patch #4218 ___ Reply to this item at: http://gna.org/patch/?4190 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7670] S2_5 network protocol freeze
Update of task #7670 (project freeciv): Depends on: = patch #3448 ___ Reply to this item at: http://gna.org/task/?7670 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev