[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into
Update of bug #22299 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22299 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos
Update of patch #4930 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?4930 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements
Update of patch #4931 (project freeciv): Status: Ready For Test = In Progress Assigned to:None = pepeto ___ Follow-up Comment #4: I think a version for earlier branches will be also welcome... ___ Reply to this item at: http://gna.org/patch/?4931 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs
Update of patch #4932 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?4932 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()
Update of patch #4933 (project freeciv): Assigned to:None = pepeto Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/patch/?4933 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions
Update of bug #22317 (project freeciv): Category:None = ai Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22317 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles
Update of bug #20618 (project freeciv): Planned Release: = 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?20618 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()
Update of bug #22359 (project freeciv): Release: = trunk r25603 Operating System: GNU/Linux = Any Planned Release: = 2.6.0 ___ Follow-up Comment #7: This is a short-time fix. I think A_FUTURE is no more handled correctly in some functions. ___ Reply to this item at: http://gna.org/bugs/?22359 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22363] Zero value effect evaluation zeroes total value of improvement
URL: http://gna.org/bugs/?22363 Summary: Zero value effect evaluation zeroes total value of improvement Project: Freeciv Submitted by: cazfi Submitted on: Sat 19 Jul 2014 11:59:31 AM EEST Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.3, 2.5.0, 2.6.0 ___ Details: dai_effect_value() should not return only the value of the effect being evalatuated, but it added to the base value calculated so far. The shortcut that checks zero value effects returns 0 instead of unmodified old value. Fix attached. Not part of this patch, but I would prefer this to be changesd in trunk so that dai_effect_value() returned value of the effect being evaluated. Current interface may have made sense in some distant past, but currently it only complicates things - the incoming old value is used for nothing but to be added, so the addition would be as easily be done in caller side. In case of present = FALSE effects caller needs to calculate the delta out of value that went in to dai_effect_value() and value that came out. And then there's the semantical point that function name no way indicate that it returns something else than the value of the effect. ___ File Attachments: --- Date: Sat 19 Jul 2014 11:59:31 AM EEST Name: DaiEffectValueZero.patch Size: 1kB By: cazfi http://gna.org/bugs/download.php?file_id=21461 --- Date: Sat 19 Jul 2014 11:59:31 AM EEST Name: DaiEffectValueZero-S2_5.patch Size: 992B By: cazfi http://gna.org/bugs/download.php?file_id=21462 ___ Reply to this item at: http://gna.org/bugs/?22363 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22050] Recursive transport problems
Update of bug #22050 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22050 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into
Update of bug #22299 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22299 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions
Update of bug #22187 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22187 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions
Update of bug #22317 (project freeciv): Depends on: = bugs #22187 ___ Reply to this item at: http://gna.org/bugs/?22317 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22364] Pre-2.3 savegame causing network warnings about too great values to a data type
URL: http://gna.org/bugs/?22364 Summary: Pre-2.3 savegame causing network warnings about too great values to a data type Project: Freeciv Submitted by: cazfi Submitted on: Sat 19 Jul 2014 12:19:53 PM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: This is (at least) fourth bug where https://gna.org/support/download.php?file_id=7060 originally posted for bug #14275 can be used to reproduce. After the savegame to S2_5 network code spits out numerous errors about trying to put large numbers to small data types. They are probably harmless, but should be automatically fixed by the savegame loading already. (Note that this is savegame.c, savegame2.c may already do the right thing) ___ Reply to this item at: http://gna.org/bugs/?22364 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20538] Numerous assertion failures when loading an old savegame
Update of bug #20538 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20538 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos
Update of patch #4930 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4930 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs
Update of patch #4932 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4932 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()
Follow-up Comment #9, bug #22359 (project freeciv): I meant this shouldn't be applied to trunk. This does not fix the real bug. ___ Reply to this item at: http://gna.org/bugs/?22359 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements
Update of patch #4931 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #5: Attached patch for S2_4 and S2_5. (file #21463) ___ Additional Item Attachment: File name: S2_4_S2_5_pf_fuel_map_adjust.patch Size:14 KB ___ Reply to this item at: http://gna.org/patch/?4931 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22050] Recursive transport problems
Follow-up Comment #20, bug #22050 (project freeciv): Here's my revised release note notes: * S2_5/trunk: net effect of all changes under this ticket is as comment #8, except that the invariant which is enforced is as I described the original code to be, not the weaker one. ** (This and max depth are probably best described as new restrictions in S2_5, though, given that S2_4 enforcement was so weak.) * S2_4 net effect: ** Remove broken attempts to enforce max load depth and which units can transport which; anything that the ruleset appears to permit *** No change to behaviour at unit load time *** Deep/invalid transport stacks used to cause sanity check complaints, now don't ** (no change to ability to load onto loaded transport -- you still can't -- so don't need to backport bug #22190 / bug #22189) ___ Reply to this item at: http://gna.org/bugs/?22050 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4944] Want techs for direct effect value
Update of patch #4944 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: - Readjusted order of iterations (what is outermost and which innermost) to make it work so that base_want is calculated only once for each tech/city. - Fixed handling of !present effect requirements: do not subtract all of dai_effect_value() (total value of tech) but only the delta it made (value of the specific effect) See also bug #22363 (file #21464) ___ Additional Item Attachment: File name: TechEffectWant-2.patch Size:7 KB ___ Reply to this item at: http://gna.org/patch/?4944 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21550] Make function of timeout / off label in UI more obvious somehow
Update of bug #21550 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21550 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21493] argument unused during compilation: '-fopenmp'
Update of bug #21493 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21493 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22303] svnrev/gitrev version number word modified not translatable
Follow-up Comment #2, bug #22303 (project freeciv): - S2_5 version (file #21465) ___ Additional Item Attachment: File name: TranslateModified-S2_5.patch Size:6 KB ___ Reply to this item at: http://gna.org/bugs/?22303 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7813] Windows packages for 2.5.0-beta1
Update of task #7813 (project freeciv): Status: Need Info = None ___ Follow-up Comment #3: 2.5.0-beta1 tarball now up on Gna http://download.gna.org/freeciv/beta/freeciv-2.5.0-beta1.tar.bz2 (other formats/locations still uploading). ___ Reply to this item at: http://gna.org/task/?7813 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22344] City owner not checked when worker task received from threaded AI
Update of bug #22344 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22344 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction
Update of bug #18191 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #3: Patches attached. (file #21466, file #21467) ___ Additional Item Attachment: File name: trunk_transfer_city+script.patch Size:15 KB File name: S2_5_transfer_city+script.patch Size:14 KB ___ Reply to this item at: http://gna.org/bugs/?18191 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20758] Buoys getting vision twice
Update of bug #20758 (project freeciv): Status:None = Need Info ___ Follow-up Comment #2: I fail to reproduce. ___ Reply to this item at: http://gna.org/bugs/?20758 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22362] C11 Static Assert configure check giving false positives
Update of bug #22362 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22362 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!
Update of patch #4912 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.5.0, 2.6.0 ___ Follow-up Comment #1: I found the probable cause of these messages. It is linked to an obsolete part of send_unit_info_to_onlookers(). It is reproducible any times a foreigner unit moves to a transport. The attached patch simplify send_unit_info_to_onlookers() and use send_unit_info() in more places. Two other related problems are also fixed: * can_player_see_unit_at() now take correctly in account if the unit would be transported or not ; * move_unit() send unit info when unloading, to allow other players to really see the move. (file #21468, file #21469) ___ Additional Item Attachment: File name: trunk_send_unit_info_to_onlookers.patch Size:14 KB File name: S2_5_send_unit_info_to_onlookers.patch Size:13 KB ___ Reply to this item at: http://gna.org/patch/?4912 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4963] Fix clang for loop has empty body warning
URL: http://gna.org/patch/?4963 Summary: Fix clang for loop has empty body warning Project: Freeciv Submitted by: cazfi Submitted on: Sat 19 Jul 2014 09:00:19 PM EEST Category: freeciv-ruledit Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: tools/ruledit/rulesave.c:1438:50: error: for loop has empty body [-Werror,-Wempty-body] for (i = 0; pterr-resources[i] != NULL; i++); ^ tools/ruledit/rulesave.c:1438:50: note: put the semicolon on a separate line to silence this warning --- Added empty block, with a comment, instead, as that's more in line with out CodingStyle. ___ File Attachments: --- Date: Sat 19 Jul 2014 09:00:19 PM EEST Name: EmptyLoopRulesave.patch Size: 546B By: cazfi http://gna.org/patch/download.php?file_id=21470 ___ Reply to this item at: http://gna.org/patch/?4963 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4964] Do not select same twice in a row
URL: http://gna.org/patch/?4964 Summary: Do not select same twice in a row Project: Freeciv Submitted by: cazfi Submitted on: Sat 19 Jul 2014 10:14:17 PM EEST Category: client Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Currently random track selection may result same track being selected multiple times in a row. Current track should be excluded from the list for the random selection. ___ Reply to this item at: http://gna.org/patch/?4964 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4964] Do not select same track twice in a row
Update of patch #4964 (project freeciv): Summary: Do not select same twice in a row = Do not select same track twice in a row ___ Reply to this item at: http://gna.org/patch/?4964 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4954] Build threaded AI to Windows Installer build
Update of patch #4954 (project freeciv): Status:Done = Postponed ___ Reply to this item at: http://gna.org/patch/?4954 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22308] civ2civ3: help claims fortresses/airbases can't be built on rivers
Follow-up Comment #2, bug #22308 (project freeciv): Good catch. We allowed bases on rivers with the patch that introduced pre-bases. I liked the new helptexts you made for roads and rivers, I'll take them into account for future patches. ___ Reply to this item at: http://gna.org/bugs/?22308 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4935] Set HasNoZOC on some air units: AWACS, missiles, and bombers
Follow-up Comment #3, patch #4935 (project freeciv): I like it for civ2civ3 too. Now that we are planing to increase the fuel for air units, I think it is going to be important to remove the ability to impose ZOC for all air units, even helicopters because they are not reachable in civ2civ3. I think the ability to block the tile where they are placed is good enough. I'll include it in a new version of patch #4812. ___ Reply to this item at: http://gna.org/patch/?4935 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4947] Huts achievement
Update of patch #4947 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4947 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4470] Target-specific city production boost effect
Follow-up Comment #3, patch #4470 (project freeciv): for restricting units by resources, also see patch #1339 ___ Reply to this item at: http://gna.org/patch/?4470 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4965] civ2civ3: partisans linked to city nationality
URL: http://gna.org/patch/?4965 Summary: civ2civ3: partisans linked to city nationality Project: Freeciv Submitted by: bardo Submitted on: dom 20 jul 2014 01:53:03 UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Partisans can appear when three quarters of the citizens have your nationality, same than experimental ruleset. In the future, I'd like to copy the effect of Enemy_Citizen_Unhappy_Pct too, but it will require more testing in order to adjust it for the different governments. Patch for rev25650. ___ File Attachments: --- Date: dom 20 jul 2014 01:53:03 UTC Name: civ2civ3-nationalpartisan.patch Size: 1kB By: bardo http://gna.org/patch/download.php?file_id=21474 ___ Reply to this item at: http://gna.org/patch/?4965 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4966] civ2civ3: maglev
URL: http://gna.org/patch/?4966 Summary: civ2civ3: maglev Project: Freeciv Submitted by: bardo Submitted on: dom 20 jul 2014 02:45:11 UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Enabled magnetic levitation with Superconductors, same than experimental ruleset. Added helptext for railroad and superconductor techs. I think similar texts would be good for classic and experimental rulesets too. In experimental rules, the maglev is native to Land, but not Big Land as the other roads. I'm not sure if it was on purpose or a bug. ___ File Attachments: --- Date: dom 20 jul 2014 02:45:11 UTC Name: civ2civ3-maglev.patch Size: 3kB By: bardo http://gna.org/patch/download.php?file_id=21475 ___ Reply to this item at: http://gna.org/patch/?4966 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4967] civ2civ3: do not allow holes in tech tree
URL: http://gna.org/patch/?4967 Summary: civ2civ3: do not allow holes in tech tree Project: Freeciv Submitted by: bardo Submitted on: dom 20 jul 2014 02:58:12 UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Enabled all available game options to disallow holes in the tech tree. It is something that I was looking forward for some time. I find specially important the one to disallow holes when losing technologies due to tech upkeep. I just realized that my latest patches do not include the changes to the readme. I'll create later a metapatch with all the needed updates to civ2civ3 readme file if you agree. ___ File Attachments: --- Date: dom 20 jul 2014 02:58:12 UTC Name: civ2civ3-techtreeholes.patch Size: 1kB By: bardo http://gna.org/patch/download.php?file_id=21476 ___ Reply to this item at: http://gna.org/patch/?4967 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22365] civ2civ3: help claims that big land units are river native
URL: http://gna.org/bugs/?22365 Summary: civ2civ3: help claims that big land units are river native Project: Freeciv Submitted by: bardo Submitted on: dom 20 jul 2014 03:47:03 UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: I found a bug in the helptext of the rivers. They are not native to Big land units, so I think this part of the text should be deleted: wheeled Big Land units such as Chariots and Catapults may travel\ along them through otherwise difficult terrain. The result would be: Land units may move along rivers for faster travel (but not diagonally), and Merchant units (Caravans and Freight) may require rivers to travel along in the absence of roads. Triremes may also travel up rivers (although later boats cannot). Related to this bug #22308 I do not attach the patch because I think jtn is still working to clean civ2civ3 texts. ___ Reply to this item at: http://gna.org/bugs/?22365 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev