[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-19 Thread pepeto
Update of bug #22299 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos

2014-07-19 Thread pepeto
Update of patch #4930 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-19 Thread pepeto
Update of patch #4931 (project freeciv):

  Status:  Ready For Test = In Progress
 Assigned to:None = pepeto 

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Follow-up Comment #4:

I think a version for earlier branches will be also welcome...


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[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs

2014-07-19 Thread pepeto
Update of patch #4932 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-19 Thread pepeto
Update of patch #4933 (project freeciv):

 Assigned to:None = pepeto 
 Planned Release: = 2.5.0, 2.6.0   


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[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-19 Thread pepeto
Update of bug #22317 (project freeciv):

Category:None = ai 
 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-07-19 Thread pepeto
Update of bug #20618 (project freeciv):

 Planned Release: = 2.6.0  


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[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-19 Thread pepeto
Update of bug #22359 (project freeciv):

 Release: = trunk r25603   
Operating System:   GNU/Linux = Any
 Planned Release: = 2.6.0  

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Follow-up Comment #7:

This is a short-time fix. I think A_FUTURE is no more handled correctly in
some functions.


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[Freeciv-Dev] [bug #22363] Zero value effect evaluation zeroes total value of improvement

2014-07-19 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?22363

 Summary: Zero value effect evaluation zeroes total value of
improvement
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 19 Jul 2014 11:59:31 AM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.3, 2.5.0, 2.6.0

___

Details:

dai_effect_value() should not return only the value of the effect being
evalatuated, but it added to the base value calculated so far. The shortcut
that checks zero value effects returns 0 instead of unmodified old value.

Fix attached.

Not part of this patch, but I would prefer this to be changesd in trunk so
that dai_effect_value() returned value of the effect being evaluated. Current
interface may have made sense in some distant past, but currently it only
complicates things - the incoming old value is used for nothing but to be
added, so the addition would be as easily be done in caller side. In case of
present = FALSE effects caller needs to calculate the delta out of value that
went in to dai_effect_value() and value that came out.
And then there's the semantical point that function name no way indicate that
it returns something else than the value of the effect.



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File Attachments:


---
Date: Sat 19 Jul 2014 11:59:31 AM EEST  Name: DaiEffectValueZero.patch  Size:
1kB   By: cazfi

http://gna.org/bugs/download.php?file_id=21461
---
Date: Sat 19 Jul 2014 11:59:31 AM EEST  Name: DaiEffectValueZero-S2_5.patch 
Size: 992B   By: cazfi

http://gna.org/bugs/download.php?file_id=21462

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[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-19 Thread pepeto
Update of bug #22050 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-19 Thread pepeto
Update of bug #22299 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-19 Thread pepeto
Update of bug #22187 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-19 Thread pepeto
Update of bug #22317 (project freeciv):

  Depends on: = bugs #22187


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[Freeciv-Dev] [bug #22364] Pre-2.3 savegame causing network warnings about too great values to a data type

2014-07-19 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?22364

 Summary: Pre-2.3 savegame causing network warnings about too
great values to a data type
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 19 Jul 2014 12:19:53 PM EEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

This is (at least) fourth bug where
https://gna.org/support/download.php?file_id=7060 originally posted for bug
#14275 can be used to reproduce. After the savegame to S2_5 network code spits
out numerous errors about trying to put large numbers to small data types.
They are probably harmless, but should be automatically fixed by the savegame
loading already. (Note that this is savegame.c, savegame2.c may already do the
right thing)




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[Freeciv-Dev] [bug #20538] Numerous assertion failures when loading an old savegame

2014-07-19 Thread Marko Lindqvist
Update of bug #20538 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos

2014-07-19 Thread pepeto
Update of patch #4930 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs

2014-07-19 Thread pepeto
Update of patch #4932 (project freeciv):

 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-19 Thread pepeto
Follow-up Comment #9, bug #22359 (project freeciv):

I meant this shouldn't be applied to trunk. This does not fix the real bug.


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[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-19 Thread pepeto
Update of patch #4931 (project freeciv):

  Status: In Progress = Ready For Test 
 Planned Release:   2.6.0 = 2.4.3, 2.5.0, 2.6.0

___

Follow-up Comment #5:

Attached patch for S2_4 and S2_5.


(file #21463)
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Additional Item Attachment:

File name: S2_4_S2_5_pf_fuel_map_adjust.patch Size:14 KB


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[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-19 Thread Jacob Nevins
Follow-up Comment #20, bug #22050 (project freeciv):

Here's my revised release note notes:
* S2_5/trunk: net effect of all changes under this ticket is as comment #8,
except that the invariant which is enforced is as I described the original
code to be, not the weaker one.
** (This and max depth are probably best described as new restrictions in
S2_5, though, given that S2_4 enforcement was so weak.)
* S2_4 net effect:
** Remove broken attempts to enforce max load depth and which units can
transport which; anything that the ruleset appears to permit
*** No change to behaviour at unit load time
*** Deep/invalid transport stacks used to cause sanity check complaints, now
don't
** (no change to ability to load onto loaded transport -- you still can't --
so don't need to backport bug #22190 / bug #22189)

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[Freeciv-Dev] [patch #4944] Want techs for direct effect value

2014-07-19 Thread Marko Lindqvist
Update of patch #4944 (project freeciv):

  Status: In Progress = Ready For Test 

___

Follow-up Comment #2:

- Readjusted order of iterations (what is outermost and which innermost) to
make it work so that base_want is calculated only once for each tech/city.
- Fixed handling of !present effect requirements: do not subtract all of
dai_effect_value() (total value of tech) but only the delta it made (value of
the specific effect) See also bug #22363

(file #21464)
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Additional Item Attachment:

File name: TechEffectWant-2.patch Size:7 KB


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[Freeciv-Dev] [bug #21550] Make function of timeout / off label in UI more obvious somehow

2014-07-19 Thread Marko Lindqvist
Update of bug #21550 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21493] argument unused during compilation: '-fopenmp'

2014-07-19 Thread Marko Lindqvist
Update of bug #21493 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22303] svnrev/gitrev version number word modified not translatable

2014-07-19 Thread Marko Lindqvist
Follow-up Comment #2, bug #22303 (project freeciv):

- S2_5 version

(file #21465)
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Additional Item Attachment:

File name: TranslateModified-S2_5.patch   Size:6 KB


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[Freeciv-Dev] [task #7813] Windows packages for 2.5.0-beta1

2014-07-19 Thread Jacob Nevins
Update of task #7813 (project freeciv):

  Status:   Need Info = None   

___

Follow-up Comment #3:

2.5.0-beta1 tarball now up on Gna
http://download.gna.org/freeciv/beta/freeciv-2.5.0-beta1.tar.bz2 (other
formats/locations still uploading).

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[Freeciv-Dev] [bug #22344] City owner not checked when worker task received from threaded AI

2014-07-19 Thread Marko Lindqvist
Update of bug #22344 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction

2014-07-19 Thread pepeto
Update of bug #18191 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 

___

Follow-up Comment #3:

Patches attached.


(file #21466, file #21467)
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Additional Item Attachment:

File name: trunk_transfer_city+script.patch Size:15 KB
File name: S2_5_transfer_city+script.patch Size:14 KB


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[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2014-07-19 Thread pepeto
Update of bug #20758 (project freeciv):

  Status:None = Need Info  

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Follow-up Comment #2:

I fail to reproduce.


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[Freeciv-Dev] [bug #22362] C11 Static Assert configure check giving false positives

2014-07-19 Thread Marko Lindqvist
Update of bug #22362 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-19 Thread pepeto
Update of patch #4912 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.5.0, 2.6.0   

___

Follow-up Comment #1:

I found the probable cause of these messages. It is linked to an obsolete part
of send_unit_info_to_onlookers(). It is reproducible any times a foreigner
unit moves to a transport.

The attached patch simplify send_unit_info_to_onlookers() and use
send_unit_info() in more places.

Two other related problems are also fixed:
* can_player_see_unit_at() now take correctly in account if the unit would be
transported or not ;
* move_unit() send unit info when unloading, to allow other players to really
see the move.


(file #21468, file #21469)
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Additional Item Attachment:

File name: trunk_send_unit_info_to_onlookers.patch Size:14 KB
File name: S2_5_send_unit_info_to_onlookers.patch Size:13 KB


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[Freeciv-Dev] [patch #4963] Fix clang for loop has empty body warning

2014-07-19 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4963

 Summary: Fix clang for loop has empty body warning
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 19 Jul 2014 09:00:19 PM EEST
Category: freeciv-ruledit
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

tools/ruledit/rulesave.c:1438:50: error: for loop has empty body
[-Werror,-Wempty-body]
for (i = 0; pterr-resources[i] != NULL; i++);
 ^
tools/ruledit/rulesave.c:1438:50: note: put the semicolon on a separate line
to silence this warning


---

Added empty block, with a comment, instead, as that's more in line with out
CodingStyle.



___

File Attachments:


---
Date: Sat 19 Jul 2014 09:00:19 PM EEST  Name: EmptyLoopRulesave.patch  Size:
546B   By: cazfi

http://gna.org/patch/download.php?file_id=21470

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[Freeciv-Dev] [patch #4964] Do not select same twice in a row

2014-07-19 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4964

 Summary: Do not select same twice in a row
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 19 Jul 2014 10:14:17 PM EEST
Category: client
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Currently random track selection may result same track being selected multiple
times in a row. Current track should be excluded from the list for the random
selection.




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[Freeciv-Dev] [patch #4964] Do not select same track twice in a row

2014-07-19 Thread Marko Lindqvist
Update of patch #4964 (project freeciv):

 Summary: Do not select same twice in a row = Do not select
same track twice in a row


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[Freeciv-Dev] [patch #4954] Build threaded AI to Windows Installer build

2014-07-19 Thread Marko Lindqvist
Update of patch #4954 (project freeciv):

  Status:Done = Postponed  


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[Freeciv-Dev] [bug #22308] civ2civ3: help claims fortresses/airbases can't be built on rivers

2014-07-19 Thread David Fernandez
Follow-up Comment #2, bug #22308 (project freeciv):

Good catch. We allowed bases on rivers with the patch that introduced
pre-bases.
I liked the new helptexts you made for roads and rivers, I'll take them into
account for future patches.

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[Freeciv-Dev] [patch #4935] Set HasNoZOC on some air units: AWACS, missiles, and bombers

2014-07-19 Thread David Fernandez
Follow-up Comment #3, patch #4935 (project freeciv):

I like it for civ2civ3 too. Now that we are planing to increase the fuel for
air units, I think it is going to be important to remove the ability to impose
ZOC for all air units, even helicopters because they are not reachable in
civ2civ3.
I think the ability to block the tile where they are placed is good enough.

I'll include it in a new version of patch #4812.

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[Freeciv-Dev] [patch #4947] Huts achievement

2014-07-19 Thread Marko Lindqvist
Update of patch #4947 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4470] Target-specific city production boost effect

2014-07-19 Thread Emmet Hikory
Follow-up Comment #3, patch #4470 (project freeciv):

for restricting units by resources, also see patch #1339

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[Freeciv-Dev] [patch #4965] civ2civ3: partisans linked to city nationality

2014-07-19 Thread David Fernandez
URL:
  http://gna.org/patch/?4965

 Summary: civ2civ3: partisans linked to city nationality
 Project: Freeciv
Submitted by: bardo
Submitted on: dom 20 jul 2014 01:53:03 UTC
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Partisans can appear when three quarters of the citizens have your
nationality, same than experimental ruleset.

In the future, I'd like to copy the effect of Enemy_Citizen_Unhappy_Pct too,
but it will require more testing in order to adjust it for the different
governments.

Patch for rev25650.



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File Attachments:


---
Date: dom 20 jul 2014 01:53:03 UTC  Name: civ2civ3-nationalpartisan.patch 
Size: 1kB   By: bardo

http://gna.org/patch/download.php?file_id=21474

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[Freeciv-Dev] [patch #4966] civ2civ3: maglev

2014-07-19 Thread David Fernandez
URL:
  http://gna.org/patch/?4966

 Summary: civ2civ3: maglev
 Project: Freeciv
Submitted by: bardo
Submitted on: dom 20 jul 2014 02:45:11 UTC
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Enabled magnetic levitation with Superconductors, same than experimental
ruleset.

Added helptext for railroad and superconductor techs. I think similar texts
would be good for classic and experimental rulesets too.

In experimental rules, the maglev is native to Land, but not Big Land as the
other roads. I'm not sure if it was on purpose or a bug.



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File Attachments:


---
Date: dom 20 jul 2014 02:45:11 UTC  Name: civ2civ3-maglev.patch  Size: 3kB  
By: bardo

http://gna.org/patch/download.php?file_id=21475

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[Freeciv-Dev] [patch #4967] civ2civ3: do not allow holes in tech tree

2014-07-19 Thread David Fernandez
URL:
  http://gna.org/patch/?4967

 Summary: civ2civ3: do not allow holes in tech tree
 Project: Freeciv
Submitted by: bardo
Submitted on: dom 20 jul 2014 02:58:12 UTC
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Enabled all available game options to disallow holes in the tech tree.

It is something that I was looking forward for some time. I find specially
important the one to disallow holes when losing technologies due to tech
upkeep.

I just realized that my latest patches do not include the changes to the
readme. I'll create later a metapatch with all the needed updates to civ2civ3
readme file if you agree.



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File Attachments:


---
Date: dom 20 jul 2014 02:58:12 UTC  Name: civ2civ3-techtreeholes.patch  Size:
1kB   By: bardo

http://gna.org/patch/download.php?file_id=21476

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[Freeciv-Dev] [bug #22365] civ2civ3: help claims that big land units are river native

2014-07-19 Thread David Fernandez
URL:
  http://gna.org/bugs/?22365

 Summary: civ2civ3: help claims that big land units are river
native
 Project: Freeciv
Submitted by: bardo
Submitted on: dom 20 jul 2014 03:47:03 UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I found a bug in the helptext of the rivers.
They are not native to Big land units, so I think this part of the text should
be deleted:
wheeled Big Land units such as Chariots and Catapults may travel\
 along them through otherwise difficult terrain.

The result would be:
Land units may move along rivers for faster travel (but not diagonally), and
Merchant units (Caravans and Freight) may require rivers to travel along in
the absence of roads. Triremes may also travel up rivers (although later boats
cannot).

Related to this bug #22308
I do not attach the patch because I think jtn is still working to clean
civ2civ3 texts.




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