[Freeciv-Dev] [patch #5163] Qt-client: added vote bar

2014-09-06 Thread mir3x
Additional Item Attachment, patch #5163 (project freeciv):

File name: QtVoteBar.patchSize:12 KB


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[Freeciv-Dev] [patch #5165] Qt-client: Added messages options

2014-09-06 Thread mir3x
Update of patch #5165 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-06 Thread pepeto
Update of bug #22567 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.6.0  

___

Follow-up Comment #8:

 Reverting patch #4970 and patch #4971 affecting reverse
 pathfinding maps make AI to defend itself again.

I was afraid about that. I have made a patch yesterday in case it would help.
In this one, pf_reverse_map will returns very closer values. It will also be
able to handle move_rate=0, moves_left0. Patch attached.

After a gprof test, I have noticed that the AI consume very more CPU, the
function pf_normal_map_iterate() takes around 20-25% of the time, but nation
splits are really more rare.

Sorry for having mentioned S2_5 earlier in the thread. It is specific to
trunk.


(file #22061)
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Additional Item Attachment:

File name: pf_reverse_map.patch   Size:16 KB


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[Freeciv-Dev] [patch #5166] Qt-client: Set proper beta font

2014-09-06 Thread mir3x
Update of patch #5166 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22569] Path-finding not able to handle move_rate=0, moves_left0

2014-09-06 Thread pepeto
Update of bug #22569 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-09-06 Thread anonymous
Follow-up Comment #12, bug #21774 (project freeciv):

Savegames attached - I assume the 'quitidle' save is just from the time of
crash.

(file #22062, file #22063)
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Additional Item Attachment:

File name: freeciv-T0213-Y01565-quitidle.sav.bz2 Size:172 KB
File name: freeciv-T0213-Y01565-auto.sav.bz2 Size:172 KB


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[Freeciv-Dev] [patch #5186] Qt-client: Message widget update

2014-09-06 Thread mir3x
URL:
  http://gna.org/patch/?5186

 Summary: Qt-client: Message widget update
 Project: Freeciv
Submitted by: mir3x
Submitted on: Sat 06 Sep 2014 12:02:03 PM CEST
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Added horizontal scrolling.
Added restoring chat/message stretch factor after unhiding widget.



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File Attachments:


---
Date: Sat 06 Sep 2014 12:02:03 PM CEST  Name: QtMsgWdgUpdate.patch  Size: 4kB 
 By: mir3x

http://gna.org/patch/download.php?file_id=22064

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[Freeciv-Dev] [patch #5187] generator_init_topology() cleanup

2014-09-06 Thread pepeto
URL:
  http://gna.org/patch/?5187

 Summary: generator_init_topology() cleanup
 Project: Freeciv
Submitted by: pepeto
Submitted on: sam. 06 sept. 2014 12:05:06 CEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Do:
* remove hard-coded ratios dependent of the order of the topology flags;
* better control of the number of the tiles, notably when 'mapsize' is set to
PLAYER (do not round to a multiple of 1000);
* Recalculate map.server.size, map.server.tilesperplayer for every variant.




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File Attachments:


---
Date: sam. 06 sept. 2014 12:05:06 CEST  Name: generator_init_topology.patch 
Size: 7 ko   By: pepeto

http://gna.org/patch/download.php?file_id=22065

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[Freeciv-Dev] [patch #5188] Improve pick_random_tech_to_lose() assert message

2014-09-06 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5188

 Summary: Improve pick_random_tech_to_lose() assert message
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 06 Sep 2014 01:32:19 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

- Close brace
- Make the assert against the real problem, not just FALSE



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File Attachments:


---
Date: Sat 06 Sep 2014 01:32:19 PM EEST  Name: InternalTechErrMsg.patch  Size:
498B   By: cazfi

http://gna.org/patch/download.php?file_id=22067

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[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-09-06 Thread pepeto
Follow-up Comment #13, bug #21774 (project freeciv):

 Savegames attached - I assume the 'quitidle' save is just from
 the time of crash.

Could you say what unit were you moving when the crash happened?


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[Freeciv-Dev] [patch #5189] Qt-client: Status bar update

2014-09-06 Thread mir3x
URL:
  http://gna.org/patch/?5189

 Summary: Qt-client: Status bar update
 Project: Freeciv
Submitted by: mir3x
Submitted on: Sat 06 Sep 2014 12:36:45 PM CEST
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

If there is more than 4 messages waiting in queue to display on status bar,
then oldest will be removed.



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File Attachments:


---
Date: Sat 06 Sep 2014 12:36:45 PM CEST  Name: QtStatusBarUpdate.patch  Size:
422B   By: mir3x

http://gna.org/patch/download.php?file_id=22068

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[Freeciv-Dev] [bug #22576] techtools.c:656 internal error

2014-09-06 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?22576

 Summary: techtools.c:656 internal error
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 06 Sep 2014 04:18:36 PM EEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: TRUNK r26209
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

eligible=67, chosen=1

I'm trying to reproduce from the civ2civ3 autogame, but it happened in turn
967 in a game with enough players to constantly say Could not throw xxx into
civil war - no available nations as the core nationset is in use. The
reproducing attempt has now been running over 12 hours and is past turn 800...




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[Freeciv-Dev] [bug #22576] techtools.c:656 internal error

2014-09-06 Thread pepeto
Follow-up Comment #2, bug #22576 (project freeciv):

 I missed it when doing cleanup. Of course, the loop is not
 correct.

 But eligible=67, chosen=1 is suspicious. I wouldn't expect
 chosen=1.

Beer too powerful! Do not take in account my wrong message.

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[Freeciv-Dev] [patch #5191] send_path_orders() checks

2014-09-06 Thread pepeto
URL:
  http://gna.org/patch/?5191

 Summary: send_path_orders() checks
 Project: Freeciv
Submitted by: pepeto
Submitted on: sam. 06 sept. 2014 17:56:39 CEST
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.4, 2.5.0, 2.6.0

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Details:

Added checks in send_path_orders(). Also, discard packets without orders.




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File Attachments:


---
Date: sam. 06 sept. 2014 17:56:39 CEST  Name: send_path_orders.patch  Size:
868 o   By: pepeto

http://gna.org/patch/download.php?file_id=22073

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[Freeciv-Dev] [patch #5194] transport_from_tile() - unit_may_load_at(), transporter_for_unit() takes an extra argument

2014-09-06 Thread pepeto
URL:
  http://gna.org/patch/?5194

 Summary: transport_from_tile() - unit_may_load_at(),
transporter_for_unit() takes an extra argument
 Project: Freeciv
Submitted by: pepeto
Submitted on: sam. 06 sept. 2014 18:22:02 CEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Re-factored transport_from_tile() into unit_may_load_at() as we don't care the
returned pointer anyway.

Make transporter_for_unit() using either can_unit_load() or
could_unit_load().




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File Attachments:


---
Date: sam. 06 sept. 2014 18:22:02 CEST  Name: unit_may_load_at.patch  Size: 10
ko   By: pepeto

http://gna.org/patch/download.php?file_id=22079

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[Freeciv-Dev] [bug #22578] Client goto uses erroneous 'transported_by_initially' with waypoints

2014-09-06 Thread pepeto
Update of bug #22578 (project freeciv):

  Depends on: = patch #5194


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[Freeciv-Dev] [bug #19882] Help browser opening on turn change if help checkbox checked in research dialog

2014-09-06 Thread pepeto
Update of bug #19882 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.4.4, 2.5.0, 2.6.0

___

Follow-up Comment #4:

As this bug is quite annoying, I have investigated the gui code. Fix
attached.


(file #22081)
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Additional Item Attachment:

File name: gtk_science_report_update.patch Size:1 KB


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[Freeciv-Dev] [patch #5195] Gtk clients: Add information to action selection dialog text.

2014-09-06 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?5195

 Summary: Gtk clients: Add information to action selection
dialog text.
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 07 Sep 2014 12:25:23 AM UTC
Category: client-gtk-3.0
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

If there is a target city add its name. If there is a target city and the
actor unit has a home city add the name of the home city too. The home city
name will become quite useful when the action dialog takes over trade route
establishing.



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File Attachments:


---
Date: Sun 07 Sep 2014 12:25:23 AM UTC  Name:
Gtk-clients-Add-information-to-action-selection-dial.patch  Size: 4kB   By:
sveinung

http://gna.org/patch/download.php?file_id=22082

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[Freeciv-Dev] [patch #5197] Connection changes for json connections

2014-09-06 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5197

 Summary: Connection changes for json connections
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 07 Sep 2014 07:29:55 AM EEST
Category: freeciv-web
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Changes for connection structure for json connections. Taken and adjusted from
freeciv-web patches freeciv-svn-webclient-changes.patch and
network-rewrite-1.patch



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File Attachments:


---
Date: Sun 07 Sep 2014 07:29:55 AM EEST  Name: Json.patch  Size: 2kB   By:
cazfi

http://gna.org/patch/download.php?file_id=22085

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[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-06 Thread Brandon J. Van Every
Follow-up Comment #10, bug #22567 (project freeciv):

No change for civ2civ3 in SVN rev 26253.  Victory in 57 turns.  Will test the
default ruleset.


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[Freeciv-Dev] [patch #5198] next_spaceship_component()

2014-09-06 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5198

 Summary: next_spaceship_component()
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 07 Sep 2014 08:22:48 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Replace identical spaceship component placing code from the client and default
AI with common next_spacehip_component() function for both to use.

Once in, this also allows getting rid of one ugly hack(tm) from freeciv-web,
namely that it calls default AI directly (not over the module interface) for
any player, regardless of their AI type or even consulting if default AI has
been compiled in (it always is in the builds of the production server) 



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File Attachments:


---
Date: Sun 07 Sep 2014 08:22:48 AM EEST  Name: NextSpaceshipComponent.patch 
Size: 16kB   By: cazfi

http://gna.org/patch/download.php?file_id=22086

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[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-06 Thread Brandon J. Van Every
Follow-up Comment #12, bug #22567 (project freeciv):

No city defense for default ruleset in SVN rev 26253.  After eating 1.5 enemy
civs without challenge, I gave up.  Only thing slowing me down was not
starting on the same continent with all of them.


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[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-06 Thread Brandon J. Van Every
Follow-up Comment #13, bug #22567 (project freeciv):

I saw that he had committed something to trunk.  Where do patches get
submitted for testing?


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