[Freeciv-Dev] [patch #5163] Qt-client: added vote bar
Additional Item Attachment, patch #5163 (project freeciv): File name: QtVoteBar.patchSize:12 KB ___ Reply to this item at: http://gna.org/patch/?5163 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5165] Qt-client: Added messages options
Update of patch #5165 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5165 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3
Update of bug #22567 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Follow-up Comment #8: Reverting patch #4970 and patch #4971 affecting reverse pathfinding maps make AI to defend itself again. I was afraid about that. I have made a patch yesterday in case it would help. In this one, pf_reverse_map will returns very closer values. It will also be able to handle move_rate=0, moves_left0. Patch attached. After a gprof test, I have noticed that the AI consume very more CPU, the function pf_normal_map_iterate() takes around 20-25% of the time, but nation splits are really more rare. Sorry for having mentioned S2_5 earlier in the thread. It is specific to trunk. (file #22061) ___ Additional Item Attachment: File name: pf_reverse_map.patch Size:16 KB ___ Reply to this item at: http://gna.org/bugs/?22567 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5166] Qt-client: Set proper beta font
Update of patch #5166 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5166 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22569] Path-finding not able to handle move_rate=0, moves_left0
Update of bug #22569 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22569 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client
Follow-up Comment #12, bug #21774 (project freeciv): Savegames attached - I assume the 'quitidle' save is just from the time of crash. (file #22062, file #22063) ___ Additional Item Attachment: File name: freeciv-T0213-Y01565-quitidle.sav.bz2 Size:172 KB File name: freeciv-T0213-Y01565-auto.sav.bz2 Size:172 KB ___ Reply to this item at: http://gna.org/bugs/?21774 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5186] Qt-client: Message widget update
URL: http://gna.org/patch/?5186 Summary: Qt-client: Message widget update Project: Freeciv Submitted by: mir3x Submitted on: Sat 06 Sep 2014 12:02:03 PM CEST Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mir3x Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: Added horizontal scrolling. Added restoring chat/message stretch factor after unhiding widget. ___ File Attachments: --- Date: Sat 06 Sep 2014 12:02:03 PM CEST Name: QtMsgWdgUpdate.patch Size: 4kB By: mir3x http://gna.org/patch/download.php?file_id=22064 ___ Reply to this item at: http://gna.org/patch/?5186 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5187] generator_init_topology() cleanup
URL: http://gna.org/patch/?5187 Summary: generator_init_topology() cleanup Project: Freeciv Submitted by: pepeto Submitted on: sam. 06 sept. 2014 12:05:06 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: Do: * remove hard-coded ratios dependent of the order of the topology flags; * better control of the number of the tiles, notably when 'mapsize' is set to PLAYER (do not round to a multiple of 1000); * Recalculate map.server.size, map.server.tilesperplayer for every variant. ___ File Attachments: --- Date: sam. 06 sept. 2014 12:05:06 CEST Name: generator_init_topology.patch Size: 7 ko By: pepeto http://gna.org/patch/download.php?file_id=22065 ___ Reply to this item at: http://gna.org/patch/?5187 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5188] Improve pick_random_tech_to_lose() assert message
URL: http://gna.org/patch/?5188 Summary: Improve pick_random_tech_to_lose() assert message Project: Freeciv Submitted by: cazfi Submitted on: Sat 06 Sep 2014 01:32:19 PM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: - Close brace - Make the assert against the real problem, not just FALSE ___ File Attachments: --- Date: Sat 06 Sep 2014 01:32:19 PM EEST Name: InternalTechErrMsg.patch Size: 498B By: cazfi http://gna.org/patch/download.php?file_id=22067 ___ Reply to this item at: http://gna.org/patch/?5188 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client
Follow-up Comment #13, bug #21774 (project freeciv): Savegames attached - I assume the 'quitidle' save is just from the time of crash. Could you say what unit were you moving when the crash happened? ___ Reply to this item at: http://gna.org/bugs/?21774 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5189] Qt-client: Status bar update
URL: http://gna.org/patch/?5189 Summary: Qt-client: Status bar update Project: Freeciv Submitted by: mir3x Submitted on: Sat 06 Sep 2014 12:36:45 PM CEST Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mir3x Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: If there is more than 4 messages waiting in queue to display on status bar, then oldest will be removed. ___ File Attachments: --- Date: Sat 06 Sep 2014 12:36:45 PM CEST Name: QtStatusBarUpdate.patch Size: 422B By: mir3x http://gna.org/patch/download.php?file_id=22068 ___ Reply to this item at: http://gna.org/patch/?5189 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22576] techtools.c:656 internal error
URL: http://gna.org/bugs/?22576 Summary: techtools.c:656 internal error Project: Freeciv Submitted by: cazfi Submitted on: Sat 06 Sep 2014 04:18:36 PM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: TRUNK r26209 Discussion Lock: Any Operating System: None Planned Release: ___ Details: eligible=67, chosen=1 I'm trying to reproduce from the civ2civ3 autogame, but it happened in turn 967 in a game with enough players to constantly say Could not throw xxx into civil war - no available nations as the core nationset is in use. The reproducing attempt has now been running over 12 hours and is past turn 800... ___ Reply to this item at: http://gna.org/bugs/?22576 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22576] techtools.c:656 internal error
Follow-up Comment #2, bug #22576 (project freeciv): I missed it when doing cleanup. Of course, the loop is not correct. But eligible=67, chosen=1 is suspicious. I wouldn't expect chosen=1. Beer too powerful! Do not take in account my wrong message. ___ Reply to this item at: http://gna.org/bugs/?22576 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5191] send_path_orders() checks
URL: http://gna.org/patch/?5191 Summary: send_path_orders() checks Project: Freeciv Submitted by: pepeto Submitted on: sam. 06 sept. 2014 17:56:39 CEST Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.4, 2.5.0, 2.6.0 ___ Details: Added checks in send_path_orders(). Also, discard packets without orders. ___ File Attachments: --- Date: sam. 06 sept. 2014 17:56:39 CEST Name: send_path_orders.patch Size: 868 o By: pepeto http://gna.org/patch/download.php?file_id=22073 ___ Reply to this item at: http://gna.org/patch/?5191 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5194] transport_from_tile() - unit_may_load_at(), transporter_for_unit() takes an extra argument
URL: http://gna.org/patch/?5194 Summary: transport_from_tile() - unit_may_load_at(), transporter_for_unit() takes an extra argument Project: Freeciv Submitted by: pepeto Submitted on: sam. 06 sept. 2014 18:22:02 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Re-factored transport_from_tile() into unit_may_load_at() as we don't care the returned pointer anyway. Make transporter_for_unit() using either can_unit_load() or could_unit_load(). ___ File Attachments: --- Date: sam. 06 sept. 2014 18:22:02 CEST Name: unit_may_load_at.patch Size: 10 ko By: pepeto http://gna.org/patch/download.php?file_id=22079 ___ Reply to this item at: http://gna.org/patch/?5194 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22578] Client goto uses erroneous 'transported_by_initially' with waypoints
Update of bug #22578 (project freeciv): Depends on: = patch #5194 ___ Reply to this item at: http://gna.org/bugs/?22578 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19882] Help browser opening on turn change if help checkbox checked in research dialog
Update of bug #19882 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.4.4, 2.5.0, 2.6.0 ___ Follow-up Comment #4: As this bug is quite annoying, I have investigated the gui code. Fix attached. (file #22081) ___ Additional Item Attachment: File name: gtk_science_report_update.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?19882 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5195] Gtk clients: Add information to action selection dialog text.
URL: http://gna.org/patch/?5195 Summary: Gtk clients: Add information to action selection dialog text. Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Sep 2014 12:25:23 AM UTC Category: client-gtk-3.0 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: If there is a target city add its name. If there is a target city and the actor unit has a home city add the name of the home city too. The home city name will become quite useful when the action dialog takes over trade route establishing. ___ File Attachments: --- Date: Sun 07 Sep 2014 12:25:23 AM UTC Name: Gtk-clients-Add-information-to-action-selection-dial.patch Size: 4kB By: sveinung http://gna.org/patch/download.php?file_id=22082 ___ Reply to this item at: http://gna.org/patch/?5195 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5197] Connection changes for json connections
URL: http://gna.org/patch/?5197 Summary: Connection changes for json connections Project: Freeciv Submitted by: cazfi Submitted on: Sun 07 Sep 2014 07:29:55 AM EEST Category: freeciv-web Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Changes for connection structure for json connections. Taken and adjusted from freeciv-web patches freeciv-svn-webclient-changes.patch and network-rewrite-1.patch ___ File Attachments: --- Date: Sun 07 Sep 2014 07:29:55 AM EEST Name: Json.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=22085 ___ Reply to this item at: http://gna.org/patch/?5197 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3
Follow-up Comment #10, bug #22567 (project freeciv): No change for civ2civ3 in SVN rev 26253. Victory in 57 turns. Will test the default ruleset. ___ Reply to this item at: http://gna.org/bugs/?22567 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5198] next_spaceship_component()
URL: http://gna.org/patch/?5198 Summary: next_spaceship_component() Project: Freeciv Submitted by: cazfi Submitted on: Sun 07 Sep 2014 08:22:48 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Replace identical spaceship component placing code from the client and default AI with common next_spacehip_component() function for both to use. Once in, this also allows getting rid of one ugly hack(tm) from freeciv-web, namely that it calls default AI directly (not over the module interface) for any player, regardless of their AI type or even consulting if default AI has been compiled in (it always is in the builds of the production server) ___ File Attachments: --- Date: Sun 07 Sep 2014 08:22:48 AM EEST Name: NextSpaceshipComponent.patch Size: 16kB By: cazfi http://gna.org/patch/download.php?file_id=22086 ___ Reply to this item at: http://gna.org/patch/?5198 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3
Follow-up Comment #12, bug #22567 (project freeciv): No city defense for default ruleset in SVN rev 26253. After eating 1.5 enemy civs without challenge, I gave up. Only thing slowing me down was not starting on the same continent with all of them. ___ Reply to this item at: http://gna.org/bugs/?22567 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3
Follow-up Comment #13, bug #22567 (project freeciv): I saw that he had committed something to trunk. Where do patches get submitted for testing? ___ Reply to this item at: http://gna.org/bugs/?22567 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev