Re: [Freeciv-Dev] [patch #2155] Base the Holy See nation on the Papal States

2015-10-07 Thread Daniel Markstedt
Here's a description of the flag of the Vatican City, from the website of
the Vatican government.
The flag of Vatican City State is made up of two fields, vertically divided
in half: the yellow half flies alongside the flagpole, while the white half
bears the papal tiara and crossed keys.

From:
http://www.vaticanstate.va/content/vaticanstate/en/stato-e-governo/note-generali/bandiera.html


On Wed, Oct 7, 2015 at 1:37 PM, Charles Posinoff 
wrote:

> hmm like so many boring tech discussions, seems to be that there is a
> disconnect...
>
> what about the modern flag? what is it? i mean i really kinda don't care
> any more, but . . . what are you trying to use ?
>
> On Tue, Oct 6, 2015 at 3:09 AM, Daniel Markstedt 
> wrote:
>
>> Hello Charles,
>>
>> The idea with the flags is that the modern Vatican nation will use the
>> modern flag, while the pre 1808 flag will be used by the Papal States
>> nation.
>>
>> When a nation runs out of its own city names, it will start picking
>> cities from other nations that are listed as civil war nations. So the
>> concept with the Vatican nation is that the first city will always be the
>> Vatican City (in Latin) after which it will start picking from the Papal
>> States, Roman etc lists.
>>
>> Hope this makes sense to you.
>>
>> Thanks
>> Daniel
>>
>> 2015/10/05 10:30、Charles Posinoff  のメッセージ:
>>
>> BTW,
>>
>> In the Spirit of .. the joy of testing by experience, I think rather than
>> make arguments or logical intellectual decisions I'm going to play with the
>> patch reversed and if I can with the new patch.
>>
>> Will let you know the results of how satisfying it is.
>>
>> Reminds me of my youth at Microsoft test labs :)   Seems less silly to me
>> than just debating logics and facts.
>>
>> On Sun, Oct 4, 2015 at 5:24 PM, Charles Posinoff 
>> wrote:
>>
>>> Thanks my friend.
>>>
>>> This is a little bit more up to fresh times.
>>>
>>> I'm wondering about one or two things:
>>>
>>> The svg design does look like the Pre 1808 design.  What about a more
>>> modern design for the new one?  Do you need any help with that?
>>>
>>> Also, apologies if I added to confusion in my earlier comment, but what
>>> is the reasoning behind civil war city names?
>>>
>>> Thank God.
>>>
>>> On Tue, Sep 22, 2015 at 5:47 PM, Daniel Markstedt <
>>> no-reply.invalid-addr...@gna.org> wrote:
>>>
 Follow-up Comment #9, patch #2155 (project freeciv):

 Hello Pope Adrianus. Thanks for your feedback.
 Instead of simply reversing the patch, let me look into adding a
 separate
 'modern' Vatican City nation to the game.
 You can follow the progress at new patch ticket
 https://gna.org/patch/?6372

 Best,
 Daniel

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Re: [Freeciv-Dev] [patch #2155] Base the Holy See nation on the Papal States

2015-10-07 Thread Charles Posinoff
BTW,

In the Spirit of .. the joy of testing by experience, I think rather than
make arguments or logical intellectual decisions I'm going to play with the
patch reversed and if I can with the new patch.

Will let you know the results of how satisfying it is.

Reminds me of my youth at Microsoft test labs :)   Seems less silly to me
than just debating logics and facts.

On Sun, Oct 4, 2015 at 5:24 PM, Charles Posinoff 
wrote:

> Thanks my friend.
>
> This is a little bit more up to fresh times.
>
> I'm wondering about one or two things:
>
> The svg design does look like the Pre 1808 design.  What about a more
> modern design for the new one?  Do you need any help with that?
>
> Also, apologies if I added to confusion in my earlier comment, but what is
> the reasoning behind civil war city names?
>
> Thank God.
>
> On Tue, Sep 22, 2015 at 5:47 PM, Daniel Markstedt <
> no-reply.invalid-addr...@gna.org> wrote:
>
>> Follow-up Comment #9, patch #2155 (project freeciv):
>>
>> Hello Pope Adrianus. Thanks for your feedback.
>> Instead of simply reversing the patch, let me look into adding a separate
>> 'modern' Vatican City nation to the game.
>> You can follow the progress at new patch ticket
>> https://gna.org/patch/?6372
>>
>> Best,
>> Daniel
>>
>> ___
>>
>> Reply to this item at:
>>
>>   
>>
>> ___
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>>   http://gna.org/
>>
>>
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Re: [Freeciv-Dev] [patch #2155] Base the Holy See nation on the Papal States

2015-10-07 Thread Charles Posinoff
hmm like so many boring tech discussions, seems to be that there is a
disconnect...

what about the modern flag? what is it? i mean i really kinda don't care
any more, but . . . what are you trying to use ?

On Tue, Oct 6, 2015 at 3:09 AM, Daniel Markstedt 
wrote:

> Hello Charles,
>
> The idea with the flags is that the modern Vatican nation will use the
> modern flag, while the pre 1808 flag will be used by the Papal States
> nation.
>
> When a nation runs out of its own city names, it will start picking cities
> from other nations that are listed as civil war nations. So the concept
> with the Vatican nation is that the first city will always be the Vatican
> City (in Latin) after which it will start picking from the Papal States,
> Roman etc lists.
>
> Hope this makes sense to you.
>
> Thanks
> Daniel
>
> 2015/10/05 10:30、Charles Posinoff  のメッセージ:
>
> BTW,
>
> In the Spirit of .. the joy of testing by experience, I think rather than
> make arguments or logical intellectual decisions I'm going to play with the
> patch reversed and if I can with the new patch.
>
> Will let you know the results of how satisfying it is.
>
> Reminds me of my youth at Microsoft test labs :)   Seems less silly to me
> than just debating logics and facts.
>
> On Sun, Oct 4, 2015 at 5:24 PM, Charles Posinoff 
> wrote:
>
>> Thanks my friend.
>>
>> This is a little bit more up to fresh times.
>>
>> I'm wondering about one or two things:
>>
>> The svg design does look like the Pre 1808 design.  What about a more
>> modern design for the new one?  Do you need any help with that?
>>
>> Also, apologies if I added to confusion in my earlier comment, but what
>> is the reasoning behind civil war city names?
>>
>> Thank God.
>>
>> On Tue, Sep 22, 2015 at 5:47 PM, Daniel Markstedt <
>> no-reply.invalid-addr...@gna.org> wrote:
>>
>>> Follow-up Comment #9, patch #2155 (project freeciv):
>>>
>>> Hello Pope Adrianus. Thanks for your feedback.
>>> Instead of simply reversing the patch, let me look into adding a separate
>>> 'modern' Vatican City nation to the game.
>>> You can follow the progress at new patch ticket
>>> https://gna.org/patch/?6372
>>>
>>> Best,
>>> Daniel
>>>
>>> ___
>>>
>>> Reply to this item at:
>>>
>>>   
>>>
>>> ___
>>>   Message sent via/by Gna!
>>>   http://gna.org/
>>>
>>>
>>
>
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Re: [Freeciv-Dev] [patch #2155] Base the Holy See nation on the Papal States

2015-10-07 Thread Daniel Markstedt
Hello Charles,

The idea with the flags is that the modern Vatican nation will use the modern 
flag, while the pre 1808 flag will be used by the Papal States nation. 

When a nation runs out of its own city names, it will start picking cities from 
other nations that are listed as civil war nations. So the concept with the 
Vatican nation is that the first city will always be the Vatican City (in 
Latin) after which it will start picking from the Papal States, Roman etc 
lists. 

Hope this makes sense to you. 

Thanks
Daniel

2015/10/05 10:30、Charles Posinoff  のメッセージ:

> BTW,
> 
> In the Spirit of .. the joy of testing by experience, I think rather than 
> make arguments or logical intellectual decisions I'm going to play with the 
> patch reversed and if I can with the new patch.
> 
> Will let you know the results of how satisfying it is.
> 
> Reminds me of my youth at Microsoft test labs :)   Seems less silly to me 
> than just debating logics and facts.
> 
>> On Sun, Oct 4, 2015 at 5:24 PM, Charles Posinoff  
>> wrote:
>> Thanks my friend. 
>> 
>> This is a little bit more up to fresh times. 
>> 
>> I'm wondering about one or two things:
>> 
>> The svg design does look like the Pre 1808 design.  What about a more modern 
>> design for the new one?  Do you need any help with that?
>> 
>> Also, apologies if I added to confusion in my earlier comment, but what is 
>> the reasoning behind civil war city names?
>> 
>> Thank God. 
>> 
>>> On Tue, Sep 22, 2015 at 5:47 PM, Daniel Markstedt 
>>>  wrote:
>>> Follow-up Comment #9, patch #2155 (project freeciv):
>>> 
>>> Hello Pope Adrianus. Thanks for your feedback.
>>> Instead of simply reversing the patch, let me look into adding a separate
>>> 'modern' Vatican City nation to the game.
>>> You can follow the progress at new patch ticket https://gna.org/patch/?6372
>>> 
>>> Best,
>>> Daniel
>>> 
>>> ___
>>> 
>>> Reply to this item at:
>>> 
>>>   
>>> 
>>> ___
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Re: [Freeciv-Dev] [patch #2155] Base the Holy See nation on the Papal States

2015-10-07 Thread Charles Posinoff
Thanks my friend.

This is a little bit more up to fresh times.

I'm wondering about one or two things:

The svg design does look like the Pre 1808 design.  What about a more
modern design for the new one?  Do you need any help with that?

Also, apologies if I added to confusion in my earlier comment, but what is
the reasoning behind civil war city names?

Thank God.

On Tue, Sep 22, 2015 at 5:47 PM, Daniel Markstedt <
no-reply.invalid-addr...@gna.org> wrote:

> Follow-up Comment #9, patch #2155 (project freeciv):
>
> Hello Pope Adrianus. Thanks for your feedback.
> Instead of simply reversing the patch, let me look into adding a separate
> 'modern' Vatican City nation to the game.
> You can follow the progress at new patch ticket
> https://gna.org/patch/?6372
>
> Best,
> Daniel
>
> ___
>
> Reply to this item at:
>
>   
>
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[Freeciv-Dev] [bug #23861] Version 2.5.1 hangs up on Windows XP?

2015-10-07 Thread Jacob Nevins
Follow-up Comment #7, bug #23861 (project freeciv):

You imply it was OK with 2.5.0?
Skimming the changes 2.5.0->2.5.1, I don't spot (or recall) any changes to the
network handling.

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[Freeciv-Dev] [bug #23861] Version 2.5.1 hangs up on Windows XP?

2015-10-07 Thread Marko Lindqvist
Follow-up Comment #6, bug #23861 (project freeciv):

Does the "client hang up" make it unresponsive forever, or can you click
"Connect to Network Game" after a while (timeout in starting local server -
give it a coffee pause)?
If you get the client responsive again, you could then launch separate server
to connect client to. Purpose of that exercise would be that once you get to
the pre-game window, there's the output window showing all the client messages
- including those that it "printed" when you had problems with the internal
server.

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[Freeciv-Dev] [patch #6400] ai: hostile actors shouldn't fight en route

2015-10-07 Thread Marko Lindqvist
Follow-up Comment #1, patch #6400 (project freeciv):

I'd like to hear more detailed analysis why this change would improve AI
overall, and preferably also how much and how you have tested that.

One would think that this makes it far too easy to make AI not to attack at
all since it can't reach its primary target (and the secondary targets are not
otherwise worth becoming primary targets)
Could also lead to yo-yoing as the enemy unit movement causes target to change
each turn.

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[Freeciv-Dev] [patch #6400] ai: hostile actors shouldn't fight en route

2015-10-07 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: ai: hostile actors shouldn't fight en route
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 07 Oct 2015 05:45:55 PM UTC
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0, 2.6.0

___

Details:

Don't assume that a hostile actor is able to walk through enemy units and
cities.



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File Attachments:


---
Date: Wed 07 Oct 2015 05:45:55 PM UTC  Name:
0002-ai-hostile-actors-shouldn-t-fight-en-route.patch  Size: 938B   By:
sveinung



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[Freeciv-Dev] [bug #23924] tech once achieved is missing

2015-10-07 Thread Christian Knoke
Follow-up Comment #2, bug #23924 (project freeciv):

> Well, are you sure you have not lost it by rules defined way? Experimental
ruleset has both tech loss related to tech upkeep and tech loss related to
technology deals enabled.

It might be, in later game, there was some time w/o research. Were it
possible, then, that an outdated tech was lost, instead of a 'high tech'?

I didn't exchange techs with my only opponent.

Christian


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[Freeciv-Dev] [patch #6399] ai path finding: check mission for armed actors

2015-10-07 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: ai path finding: check mission for armed actors
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 07 Oct 2015 04:07:35 PM UTC
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0, 2.6.0

___

Details:

It is reasonable to assume that a military unit is capable of performing a
hostile action. The particular action doesn't have to be action enabler
controlled.

Assign path finding tile behavior for military AI units based on their task
even if all action enabler controlled actions they can perform are non
hostile.



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---
Date: Wed 07 Oct 2015 04:07:35 PM UTC  Name:
0001-ai-path-finding-check-mission-for-armed-actors.patch  Size: 2kB   By:
sveinung



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[Freeciv-Dev] [bug #23924] tech once achieved is missing

2015-10-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #23924 (project freeciv):

Well, are you sure you have not lost it by rules defined way? Experimental
ruleset has both tech loss related to tech upkeep and tech loss related to
technology deals enabled.

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[Freeciv-Dev] [bug #23861] Version 2.5.1 hangs up on Windows XP?

2015-10-07 Thread Marko Lindqvist
Update of bug #23861 (project freeciv):

Severity: 5 - Blocker => 3 - Normal 


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[Freeciv-Dev] [bug #23924] tech once achieved is missing

2015-10-07 Thread Christian Knoke
URL:
  

 Summary: tech once achieved is missing
 Project: Freeciv
Submitted by: chrisk
Submitted on: Wed 07 Oct 2015 04:25:03 PM CEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.5.1
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

2.5.1 compiled from source w/ standard options on Debian Wheezy

ruleset: experimental

Opening an advanced game savegame year 1320, I see tech iron working is
missing. Bridge building and gunpowder are present, though.

savegame attached.

If there's no cheaper explanatiom, I might look through the savegames.

Christian




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---
Date: Wed 07 Oct 2015 04:25:03 PM CEST  Name:
freeciv-T0182-Y01320-manual.sav.gz  Size: 25kB   By: chrisk



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[Freeciv-Dev] [patch #6392] Stricter move as tile action heuristics

2015-10-07 Thread Sveinung Kvilhaugsvik
Update of patch #6392 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6391] Prepare to let more actions block disband

2015-10-07 Thread Sveinung Kvilhaugsvik
Update of patch #6391 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6390] Signal untargeted steal tech by the action

2015-10-07 Thread Sveinung Kvilhaugsvik
Update of patch #6390 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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