[Freeciv-Dev] [bug #18041] when fogged, border change more than it should

2012-06-25 Thread Angelo Locritani
Follow-up Comment #3, bug #18041 (project freeciv):

Yes, bug #18588 seems to show the same behaviour, so I think it's the same
problem

___

Reply to this item at:

  http://gna.org/bugs/?18041

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18095] 'ai-phase_is_initialized' assertion failure

2011-05-16 Thread Angelo Locritani

Follow-up Comment #2, bug #18095 (project freeciv):

sorry, my mistake. the version is 2.3.0-beta4, not beta3

___

Reply to this item at:

  http://gna.org/bugs/?18095

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18093] Production window is not updated when changing production

2011-05-01 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18093

 Summary: Production window is not updated when changing
production
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 01 mag 2011 08:54:25 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Changing production in production tab doesn't update the production bar.
To reproduce:
open a city and select the production tab
select a target on right side
press change production

note how the production bar on top do not change

now repeat the process: the production tab will show the target you previusly
selected.

ie: starting production - coinage
change to barracks - bar shows coinage
change production to warrior - bar shows barracks
and so on...

This problem doesn't exist in trunk




___

Reply to this item at:

  http://gna.org/bugs/?18093

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18094] Cities report filters not updated on changes

2011-05-01 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18094

 Summary: Cities report filters not updated on changes
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 01 mag 2011 08:54:54 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

if you open the cities report tab (F4) you can select all cities that use the
same governor setting (ie: food)
in the list (select - citizen governor) there are all governor settings that
are active at the moment you open the tab.
If you open a city and change the governor, the list is not updated to show
the new possible filter.
The list is only updated next time you open the tab.

This problem does exist in trunk, also




___

Reply to this item at:

  http://gna.org/bugs/?18094

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18095] 'ai-phase_is_initialized' assertion failure

2011-05-01 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18095

 Summary: 'ai-phase_is_initialized' assertion failure
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 01 mag 2011 08:57:16 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

it seems that bug #17728 is not yet solved...

Load the attached savegame
select the trireme in athina and give the autoexplore command to it
as the new turn starts I always receive the following assertion failure:
in ai_data_get() [advdata.c::786]: assertion ai-phase_is_initialized'
failed.



___

File Attachments:


---
Date: dom 01 mag 2011 08:57:16 GMT  Name: assertion_failed.sav.gz  Size: 33kB
  By: alocritani

http://gna.org/bugs/download.php?file_id=12940

___

Reply to this item at:

  http://gna.org/bugs/?18095

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2648] Updated controls help section based on comments in mapctrl.c

2011-04-24 Thread Angelo Locritani

URL:
  http://gna.org/patch/?2648

 Summary: Updated controls help section based on comments
in mapctrl.c
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 24 apr 2011 09:02:05 GMT
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Updated controls help section based on comments in mapctrl.c



___

File Attachments:


---
Date: dom 24 apr 2011 09:02:05 GMT  Name: helpdata_2_3_b4.patch  Size: 1kB  
By: alocritani

http://gna.org/patch/download.php?file_id=12907

___

Reply to this item at:

  http://gna.org/patch/?2648

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17725] Is everything in Controls section of help still valid?

2011-04-24 Thread Angelo Locritani

Follow-up Comment #1, bug #17725 (project freeciv):

Updated controls help section based on comments in mapctrl.c
see patch #2648

___

Reply to this item at:

  http://gna.org/bugs/?17725

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18064] select all button do not unselect other previously selected unit

2011-04-24 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18064

 Summary: select all button do not unselect other
previously selected unit
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 24 apr 2011 09:02:55 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

to reproduce, select a unit, then click on a square with more than one unit
present and click select all.
all units on that tile plus the originally selected unit are now selected




___

Reply to this item at:

  http://gna.org/bugs/?18064

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18055] Important to see rivers is present in squares

2011-04-21 Thread Angelo Locritani

Follow-up Comment #1, bug #18055 (project freeciv):

According to my experience, all tilesets display the river in some way,
usually with blue winding lines over the tile.
Are you sure you haven't disabled the river display in (I think) view
menu?

If you are talking instead of the minimap (top left), there I think rivers
are not displayed at all.

I'm talking about gtk2-client.

___

Reply to this item at:

  http://gna.org/bugs/?18055

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18054] some way to delete saved files is needed

2011-04-20 Thread Angelo Locritani

Follow-up Comment #2, bug #18054 (project freeciv):

Maybe adding a max number of auto savefiles to keep option would be a nice
idea, but if, as David Lowe said, is very difficult, we will keep deleting
files manually.

___

Reply to this item at:

  http://gna.org/bugs/?18054

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18040] strange CMA behavior

2011-04-18 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18040

 Summary: strange CMA behavior
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 18 apr 2011 11:07:22 GMT
Category: agents
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

In attached savegame, watch city of Sambat.
If you set CMA like the Initial situation.png and then move the gold surplus
down to -1, -2, etc you will see that only when gold surplus is -3 something
changes. But the strange thing is that the effective gold surplus is then -1!
To me it seems that the same result obtained with gold surplus = -3 can be
obtained setting gold surplus to -1.
In other words, if the final effective gold surplus is -1, why I need to set
the value to -3 in order to obtain the same final result?



___

File Attachments:


---
Date: lun 18 apr 2011 11:07:22 GMT  Name: strange_CMA.sav.gz  Size: 74kB  
By: alocritani

http://gna.org/bugs/download.php?file_id=12874
---
Date: lun 18 apr 2011 11:07:22 GMT  Name: Initial_Situation.png  Size: 202kB 
 By: alocritani

http://gna.org/bugs/download.php?file_id=12875
---
Date: lun 18 apr 2011 11:07:22 GMT  Name: Final_situation.png  Size: 202kB  
By: alocritani

http://gna.org/bugs/download.php?file_id=12876

___

Reply to this item at:

  http://gna.org/bugs/?18040

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18040] strange CMA behavior

2011-04-18 Thread Angelo Locritani

Follow-up Comment #1, bug #18040 (project freeciv):

Similar situation in Veii: even if the final result says that gold surplus is
+3, you need to put gold surplus to -4, in order to let the CMA to activate

(file #12877, file #12878)
___

Additional Item Attachment:

File name: Initial_Situation2.png Size:228 KB
File name: strange_CMA_2.sav.gz   Size:73 KB


___

Reply to this item at:

  http://gna.org/bugs/?18040

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18041] when fogged, border change more than it should

2011-04-18 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18041

 Summary: when fogged, border change more than it should
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 18 apr 2011 11:08:33 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

In attached savegame, I've just destroyed a city.
Find the caravel and try moving around near the cost where it is at the
moment, tring to view the area around the ruins.
As you move and fog covers area now within red borders, sometimes you will
see that border will change, showing fogged white border in area where it
cannot be anymore.




___

File Attachments:


---
Date: lun 18 apr 2011 11:08:33 GMT  Name: freeciv-T0380-Y01955-manual.sav.gz 
Size: 75kB   By: alocritani

http://gna.org/bugs/download.php?file_id=12879

___

Reply to this item at:

  http://gna.org/bugs/?18041

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2643] Galleon can carry units of big land class

2011-04-18 Thread Angelo Locritani

URL:
  http://gna.org/patch/?2643

 Summary: Galleon can carry units of big land class
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 18 apr 2011 11:09:08 GMT
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

why only frigate can carry big land class units? Galleon is of the same
period and it should be able to carry them, also.
patch attached



___

File Attachments:


---
Date: lun 18 apr 2011 11:09:08 GMT  Name:
galleon_can_carry_bigland_2_3_Beta4.patch  Size: 391B   By: alocritani

http://gna.org/patch/download.php?file_id=12880

___

Reply to this item at:

  http://gna.org/patch/?2643

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18033] On game start, select nation in the same group

2011-04-15 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18033

 Summary: On game start, select nation in the same group
 Project: Freeciv
Submitted by: alocritani
Submitted on: ven 15 apr 2011 06:42:47 GMT
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

when starting a single player game, and the user select a nation, the server
could select the other random nations looking in the same group (ancient,
modern,etc...)
this way if you start a game with Roman nation you will found other ancient
nations only.




___

Reply to this item at:

  http://gna.org/bugs/?18033

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18013] Units able to enter rivers (like Triremes) can be attached by land units when on land

2011-04-13 Thread Angelo Locritani

Follow-up Comment #2, bug #18013 (project freeciv):


I don't see any reason why a Trireme should be invulnerable to land units.
One flaming arrow could finish the job, all the more so when it is in a narrow
river and can't turn to face the enemy. 


ok, so maybe it can be attacked by land units also when on a sea tile.
How can the units.ruleset be changed to achieve this?

___

Reply to this item at:

  http://gna.org/bugs/?18013

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17958] Auto-Explore command not available for Trireme unit-class

2011-04-10 Thread Angelo Locritani

Follow-up Comment #1, bug #17958 (project freeciv):

Found the reason why Helicopters, Aircrafts and Triremes cannot autoexplore.
The reason is that move_type is not Sea nor Land but Both, for these
unit classes.

If you look the following code, you can see that AutoExplore is only
available for Land or Sea units.


[client/control.c]
void key_unit_auto_explore(void)
{
  unit_list_iterate(get_units_in_focus(), punit) {
if (can_unit_do_activity(punit, ACTIVITY_EXPLORE)) {
  request_new_unit_activity(punit, ACTIVITY_EXPLORE);
}
  } unit_list_iterate_end;
}

[common/client.c]

bool can_unit_do_activity(const struct unit *punit,
  enum unit_activity activity)
{
  return can_unit_do_activity_targeted(punit, activity, S_LAST, BASE_NONE);
}

bool can_unit_do_activity_targeted(const struct unit *punit,
   enum unit_activity activity,
   enum tile_special_type target,
   Base_type_id base)
{
  return can_unit_do_activity_targeted_at(punit, activity, target,
  punit-tile, base);
}

bool can_unit_do_activity_targeted_at(const struct unit *punit,
  enum unit_activity activity,
  enum tile_special_type target,
  const struct tile *ptile,
  Base_type_id base)
{
[...]
 case ACTIVITY_EXPLORE:
return (is_ground_unit(punit) || is_sailing_unit(punit));
[...]
}

[common/movement.c]

bool is_sailing_unittype(const struct unit_type *punittype)
{
  return (utype_move_type(punittype) == SEA_MOVING);
}


bool is_ground_unittype(const struct unit_type *punittype)
{
  return (utype_move_type(punittype) == LAND_MOVING);
}




On the other end, in order to be able to enter rivers, Trireme must have
move_type = Both

May a new cannot_explore flag be added in order to manage this?


___

Reply to this item at:

  http://gna.org/bugs/?17958

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18013] Units able to enter rivers (like Triremes) can be attached by land units when on land

2011-04-10 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18013

 Summary: Units able to enter rivers (like Triremes) can be
attached by land units when on land
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 10 apr 2011 12:12:02 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

As the subject says, units able to enter rivers (like Triremes) can be
attached by land units when on land.
Is it intended?

Can this be resolved by adding Unreachable flag for Triremes and adding
targets = Trireme for all Air, Sea, Missiles, etc units?




___

Reply to this item at:

  http://gna.org/bugs/?18013

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18014] Units with move_type = Both have Airport as training facility

2011-04-10 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18014

 Summary: Units with move_type = Both have Airport as
training facility
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 10 apr 2011 12:12:47 GMT
Category: general
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Units with move_type = Both always have, in autogenerated help, Airport
as training facility, also for Triremes.

* Will be built as a veteran in cities with appropriate training facilities
(see Airport).






___

Reply to this item at:

  http://gna.org/bugs/?18014

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18015] Missing targets field in units.ruleset comment

2011-04-10 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18015

 Summary: Missing targets field in units.ruleset comment
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 10 apr 2011 12:13:27 GMT
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

as subject, targets field used in unit.ruleset but not explained in the
fields comment.




___

Reply to this item at:

  http://gna.org/bugs/?18015

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17906] Gold upkeep icon covers unhappiness upkeep icon

2011-04-07 Thread Angelo Locritani

Follow-up Comment #4, bug #17906 (project freeciv):

New version attached: as you can see in screenshot all icons can now be
displayed without any overlap.
Any combination of upkeep (food, shield, gold and happiness) can be displayed
without problems.

(file #12812, file #12813)
___

Additional Item Attachment:

File name: Screenshot.png Size:225 KB
File name: tiles.png  Size:78 KB


___

Reply to this item at:

  http://gna.org/bugs/?17906

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17998] dirty pixels in amplio2 tileset

2011-04-06 Thread Angelo Locritani

Follow-up Comment #3, bug #17998 (project freeciv):

Hi,
tested and it works.

I start editing the tiles.png files and I found the reason of bug #17906.

I'll post a solution there. 

___

Reply to this item at:

  http://gna.org/bugs/?17998

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17906] Gold upkeep icon covers unhappiness upkeep icon

2011-04-06 Thread Angelo Locritani

Follow-up Comment #3, bug #17906 (project freeciv):

starting from changes made in bug #17998, I've modified the tiles.png so the
icons will not cover each other.
This is a incomplete solution, at the moment, because gold upkeep icon still
cover gold upkeep icons.

I'll provide a final version soon, if you think the way I've took is good
(see attached screenshot)



(file #12805, file #12806)
___

Additional Item Attachment:

File name: Screenshot.png Size:254 KB
File name: tiles.png  Size:77 KB


___

Reply to this item at:

  http://gna.org/bugs/?17906

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17998] dirty pixels in amplio2 tileset

2011-04-05 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17998

 Summary: dirty pixels in amplio2 tileset
 Project: Freeciv
Submitted by: alocritani
Submitted on: mar 05 apr 2011 11:15:15 GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Found that the icons for high gold value have some dirty pixel, as you can
see in attached images. (dirty.png, dirty2.png)

This is caused by misaligned icons in tiles.png. In attached image a(a subset
of tiles.png) a grid of 96x48 (as in tiles.spec) is drawn over the file, to
show the reason of dirty pixels.



___

File Attachments:


---
Date: mar 05 apr 2011 11:15:15 GMT  Name: dirty.png  Size: 66kB   By:
alocritani

http://gna.org/bugs/download.php?file_id=12793
---
Date: mar 05 apr 2011 11:15:15 GMT  Name: tiles_extract.png  Size: 14kB   By:
alocritani

http://gna.org/bugs/download.php?file_id=12794
---
Date: mar 05 apr 2011 11:15:15 GMT  Name: dirty2.png  Size: 62kB   By:
alocritani

http://gna.org/bugs/download.php?file_id=12795

___

Reply to this item at:

  http://gna.org/bugs/?17998

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17996] wish: block city growth if the city cannot support the new citizen

2011-04-04 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17996

 Summary: wish: block city growth if the city cannot support
the new citizen
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 04 apr 2011 10:32:08 GMT
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

(split from bug #17984)
if a city can grow but growing is unable to support the citizen that will be
created, it grows anyway.
I think it should be blocked, to avoid the growth, shrink, wait, growth...
loop.
I've tested this modifying the terrain around the city with editor.





___

File Attachments:


---
Date: lun 04 apr 2011 10:32:08 GMT  Name: growth_not_blocked.sav.gz  Size:
39kB   By: alocritani

http://gna.org/bugs/download.php?file_id=12789

___

Reply to this item at:

  http://gna.org/bugs/?17996

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17967] proposal: Vision increase if unit on mountainous terrain

2011-04-04 Thread Angelo Locritani

Follow-up Comment #3, bug #17967 (project freeciv):

added patch #2617 that take care of it

___

Reply to this item at:

  http://gna.org/bugs/?17967

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17968] Vision shape inconsistency

2011-04-04 Thread Angelo Locritani

Follow-up Comment #3, bug #17968 (project freeciv):

added patch #2616

___

Reply to this item at:

  http://gna.org/bugs/?17968

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17954] Hotekys displayed twice

2011-04-04 Thread Angelo Locritani

Follow-up Comment #1, bug #17954 (project freeciv):

added patch #2615

___

Reply to this item at:

  http://gna.org/bugs/?17954

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2615] Fix double hotkeys in some menu

2011-04-02 Thread Angelo Locritani

URL:
  http://gna.org/patch/?2615

 Summary: Fix double hotkeys in some menu
 Project: Freeciv
Submitted by: alocritani
Submitted on: sab 02 apr 2011 11:30:11 GMT
Category: client-gtk-2.0
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

remove some double hotkeys present in menu
see bug #17954

2 patches: one for 2.3 beta 4 and one for trunk



___

File Attachments:


---
Date: sab 02 apr 2011 11:30:11 GMT  Name: menu_2_3_b4.patch  Size: 1kB   By:
alocritani

http://gna.org/patch/download.php?file_id=12759
---
Date: sab 02 apr 2011 11:30:11 GMT  Name: menu_trunk.patch  Size: 1kB   By:
alocritani

http://gna.org/patch/download.php?file_id=12760

___

Reply to this item at:

  http://gna.org/patch/?2615

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2616] make vision range for units with range 1 tile a rounded range

2011-04-02 Thread Angelo Locritani

URL:
  http://gna.org/patch/?2616

 Summary: make vision range for units with range 1 tile a
rounded range
 Project: Freeciv
Submitted by: alocritani
Submitted on: sab 02 apr 2011 11:32:56 GMT
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

make vision range for units with range 1 tile a rounded range
see bug #17968

4 versions: 2 for trunk (default, experimental) and 2 for 2.3 beta4 (default,
experimental)



___

File Attachments:


---
Date: sab 02 apr 2011 11:32:56 GMT  Name: vision_range_default_2_3_b4.patch 
Size: 3kB   By: alocritani

http://gna.org/patch/download.php?file_id=12761
---
Date: sab 02 apr 2011 11:32:56 GMT  Name: vision_range_default_trunk.patch 
Size: 3kB   By: alocritani

http://gna.org/patch/download.php?file_id=12762
---
Date: sab 02 apr 2011 11:32:56 GMT  Name:
vision_range_experimental_2_3_b4.patch  Size: 3kB   By: alocritani

http://gna.org/patch/download.php?file_id=12763
---
Date: sab 02 apr 2011 11:32:56 GMT  Name:
vision_range_experimental_trunk.patch  Size: 3kB   By: alocritani

http://gna.org/patch/download.php?file_id=12764

___

Reply to this item at:

  http://gna.org/patch/?2616

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2617] increase vision range for units on mountains

2011-04-02 Thread Angelo Locritani

URL:
  http://gna.org/patch/?2617

 Summary: increase vision range for units on mountains
 Project: Freeciv
Submitted by: alocritani
Submitted on: sab 02 apr 2011 11:36:56 GMT
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

increase vision range for units on mountains (if unit has vision_range=1
tile, so not for spies and leaders)
also take care of differents possibilities (mountains+fortress+invention)
also for spies and leaders
negate watchtower effects for not land unit classes

at the end, the vision range is
unchanged (1) for normal land units when not on mountains
unchanged (2) for leaders and spies when not on mountains
2 for all land units (included spies/leaders) on mountains
3 for normal land units in fortress+vision for all land units (spies and
leaders included), regardless of mountains.

also small (optional) patch that increases vision range for air unit so the
vision range is bigger than vision range of land units on mountains (also make
vision range rounded, see patch #2616)



___

File Attachments:


---
Date: sab 02 apr 2011 11:36:56 GMT  Name: vision_range_mountains_2_3_b4.patch
 Size: 3kB   By: alocritani

http://gna.org/patch/download.php?file_id=12765
---
Date: sab 02 apr 2011 11:36:56 GMT  Name:
vision_range_experimental_2_3_b4_air_increase.patch  Size: 3kB   By:
alocritani

http://gna.org/patch/download.php?file_id=12766
---
Date: sab 02 apr 2011 11:36:56 GMT  Name: vision_range_mountains_trunk.patch 
Size: 3kB   By: alocritani

http://gna.org/patch/download.php?file_id=12767
---
Date: sab 02 apr 2011 11:36:56 GMT  Name:
vision_range_experimental_trunk_air_increase.patch  Size: 3kB   By: alocritani

http://gna.org/patch/download.php?file_id=12768

___

Reply to this item at:

  http://gna.org/patch/?2617

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17984] city growth blocked without reason (and sometimes not blocked when it should)

2011-04-02 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17984

 Summary: city growth blocked without reason (and sometimes
not blocked when it should)
 Project: Freeciv
Submitted by: alocritani
Submitted on: sab 02 apr 2011 11:39:26 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

city growth blocked without reason (and sometimes not blocked when it
should)

In attached savegame, after completing turn, you will see that the growth of
Beneventum appears to be blocked (see attached screenshot).
I know that growth may be blocked by not having some improvements. but this
is not the case.
see growth_blocked savefile and screenshots.

Also, seems the if a city can grow but growing is unable to support the
citizen that will be created, it grows anyway.
I think it shoul be blocked, to avoid the growth, shrink, wait, growth...
loop.
I've tested this second point modifing the terrain around the city with
editor.
see growth_not_blocked savefile



___

File Attachments:


---
Date: sab 02 apr 2011 11:39:26 GMT  Name: growth_blocked.sav.gz  Size: 55kB  
By: alocritani

http://gna.org/bugs/download.php?file_id=12769
---
Date: sab 02 apr 2011 11:39:26 GMT  Name: growth_not_blocked.sav.gz  Size:
39kB   By: alocritani

http://gna.org/bugs/download.php?file_id=12770
---
Date: sab 02 apr 2011 11:39:26 GMT  Name: growth_blocked.png  Size: 528kB  
By: alocritani

http://gna.org/bugs/download.php?file_id=12771
---
Date: sab 02 apr 2011 11:39:26 GMT  Name: growth_blocked_citydetails.png 
Size: 274kB   By: alocritani

http://gna.org/bugs/download.php?file_id=12772

___

Reply to this item at:

  http://gna.org/bugs/?17984

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17967] proposal: Vision increase if unit on mountainous terrain

2011-03-31 Thread Angelo Locritani

Follow-up Comment #2, bug #17967 (project freeciv):

I think we need also to modify the effect for fortress watchtower to avoid
applying the same effect twice in case a fortress is built on a mountainous
tile.


; Vision benefit from fortress watchtowers
[effect_fortress_vision]
name= Unit_Vision_Radius_Sq
value   = 8
reqs=
{ type, name, range
  Base, Fortress, tile
  Tech, Invention, player
}
nreqs=
{ type, name, range
  Terrain, Mountains, Local
}


___

Reply to this item at:

  http://gna.org/bugs/?17967

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17968] Vision shape inconsistency

2011-03-30 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17968

 Summary: Vision shape inconsistency
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 30 mar 2011 11:19:09 GMT
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Units like destroyers have vision_radius_sq = 8, ie: a 5x5 square 
units like land units have vision_radius_sq = 2, ie: a 3x3 square
but the bonus for watchtower adds 8


; Vision benefit from fortress watchtowers
[effect_fortress_vision]
name= Unit_Vision_Radius_Sq
value   = 8
reqs=
{ type, name, range
  Base, Fortress, tile
  Tech, Invention, player
}


bringing the total to 10, ie: a diamond-shape vision range.

I thing we should use the same shape (diamond or square) vision range for
every units/bonus.

if it can be useful for better understanding the differences, this is a very
useful comment from comment\city.h


/* The city's valid positions are in a circle around the city center.
   * Depending on the value for the squared city radius the circle will be:
   *
   *  - rectangular (max radius = 5; max squared radius = 26)
   *
   *0123456789   10
   *
   *  026   25   26   -5
   *  1  25   20   17   16   17   20   25 -4
   *  2 25   18   13   109   10   13   18   25-3
   *  3 20   1385458   13   20-2
   *  426   17   1052125   10   17   26   -1
   *  525   169410149   16   25   +0
   *  626   17   1052125   10   17   26   +1
   *  7 20   1385458   13   20+2
   *  8 25   18   13   109   10   13   18   25+3
   *  9  25   20   17   16   17   20   25 +4
   * 1026   25   26   +5
   *
   *   -5   -4   -3   -2   -1   +0   +1   +2   +3   +4   +5
   *
   * - hexagonal (max radius = 5; max squared radius = 26)
   *
   *0123456789   10
   *
   *  0 25   25   25   25   25   25   -5
   *  125   16   16   16   16   16   25   -4
   *  2   25   169999   16   25   -3
   *  3  25   1694449   16   25   -2
   *  4 25   16941149   16   25   -1
   *  525   169410149   16   25   +0
   *  625   16941149   16   25+1
   *  725   1694449   16   25 +2
   *  825   169999   16   25  +3
   *  925   16   16   16   16   16   25   +4
   * 1025   25   25   25   25   25+5
   *
   *   -5   -4   -3   -2   -1   +0   +1   +2   +3   +4   +5
   *
   * The following tabes show the tiles per city radii / squared city radii.
   * '-' indicates no change compared to the previous value
   *
   * radius|  0 |  1 |||  2 |||||  3
   * radius_sq |  1 |  2 |  3 |  4 |  5 |  6 |  7 |  8 |  9 | 10
   * --++++++++++
   * tiles rectangular |  5 |  9 |  - | 13 | 21 |  - |  - | 25 | 29 | 37
   * tiles hexagonal   |  7 |  - |  - | 19 |  - |  - |  - |  - | 37 |  -
   *
   * radius|||||||  4 |||
   * radius_sq | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
   * --++++++++++
   * tiles rectangular |  - |  - | 45 |  - |  - |  - | 49 | 57 | 61 | 69
   * tiles hexagonal   |  - |  - |  - |  - |  - | 61 |  - |  - |  - |  -
   *
   * radius||||||  5
   * radius_sq | 21 | 22 | 23 | 24 | 25 | 26
   * --++++++
   * tiles rectangular |  - |  - |  - |  - | 81 | 89
   * tiles hexagonal   |  - |  - |  - |  - | 91 |  -
   *
   * So radius_sq == 5 (radius == 2) corresponds to the traditional
   * used city map.
   */
 




___

Reply to this item at:

  http://gna.org/bugs/?17968

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17968] Vision shape inconsistency

2011-03-30 Thread Angelo Locritani

Follow-up Comment #2, bug #17968 (project freeciv):

If it can be useful, I understood that, in the comment posted, the value of
the squared radius is displayed.
It is calculated by simply (x^2 + y^2) where x and y are number of squares on
orthogonal directions.

Then, if for every tile this value is less or equal than the value provided
in vision_radius_sq, the square is visible.

regarding hexagon squares, it doesn't seem to be needed to change the values.
If you look carefully, in hexsquares all square radius are perfect squares
(4,9,16,25), so I think it easier to do calculation on it. If you want to see
3 hexsquares ahead, simply put 10 and the number of visible hex will be the
same as number of visible hex if you put 9 in sq_radius.
I think that this is because hexsquares are intrinsically rounded squares.

___

Reply to this item at:

  http://gna.org/bugs/?17968

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17958] Auto-Explore command not available for Trireme unit-class

2011-03-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17958

 Summary: Auto-Explore command not available for Trireme
unit-class
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 28 mar 2011 06:50:52 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Using experimental ruleset, the auto-explore command is not available for the
trireme unit.
I suppose it's related to the unit-class and not the single unit, because
with default ruleset this command works normally.




___

Reply to this item at:

  http://gna.org/bugs/?17958

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17959] wish: add req that take in consideration other units on the same tile

2011-03-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17959

 Summary: wish: add req that take in consideration other
units on the same tile
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 28 mar 2011 06:56:48 GMT
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

It would be nice having a requisites that check the presence of other unit on
the same tile.
In this way would be possible to create an effect like


[effect_medic_hp_regen]
name= HP_Regen
value   = 25
reqs=
{ type, name, range
  UnitFlag, Medic, Tile
}


in order to let a unit to heal quicker when a unit with flag Medic is on
the same tile.

At the moment also this effect doesn't work


[effect_medic_hp_regen]
name= HP_Regen
value   = 25
reqs=
{ type, name, range
  UnitFlag, Medic, Adjacent
  UnitClass, Land, Local
}






___

Reply to this item at:

  http://gna.org/bugs/?17959

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17960] wish: autoexplorers going back into a city

2011-03-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17960

 Summary: wish: autoexplorers going back into a city
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 28 mar 2011 11:05:55 GMT
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

found in changelog

Sun, 25 Aug 2002 06:34:58 -0700  per:
[...] Also adds extra checking to autoexplorer code and fixes bug that caused
autoexplorers not go back into a city to bolster defenses when done
exploring.


It don't seem to be valid anymore: when an autoexplorer finishes its works,
it remains there.

Also would be nice that autoexplorers move away quickly from territory
belonging to nations which you have armistice with, similar to what requested
by bug #14084.




___

Reply to this item at:

  http://gna.org/bugs/?17960

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command

2011-03-27 Thread Angelo Locritani

Follow-up Comment #5, bug #17873 (project freeciv):

I think that assigning hotkeys in that way is a gtk feature, because it works
that way also with other gtk software

___

Reply to this item at:

  http://gna.org/bugs/?17873

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17954] Hotekys displayed twice

2011-03-27 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17954

 Summary: Hotekys displayed twice
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 27 mar 2011 12:54:24 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The menu voice convert to plains contains the hotkey twice
ie: convert to plains (I) I where the first I is a static string for the
hotkey and the second I is the hotkey




___

Reply to this item at:

  http://gna.org/bugs/?17954

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command

2011-03-25 Thread Angelo Locritani

Follow-up Comment #4, bug #17873 (project freeciv):

I'm using ubuntu 9.04 and I too was surprised to discover this thing the
first time it happened...

___

Reply to this item at:

  http://gna.org/bugs/?17873

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-25 Thread Angelo Locritani

Follow-up Comment #3, bug #17931 (project freeciv):

It seems that HanduMan is talking about bug #17925. Isn't it?

___

Reply to this item at:

  http://gna.org/bugs/?17931

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-25 Thread Angelo Locritani

Follow-up Comment #5, bug #17911 (project freeciv):


. People can heal just about anywhere, while machines need to go to a repair
facility. Note that Big Land units do not enjoy hp_regen in a fortress -
they have to go to some sort of barracks to get it.


Following this logic, maybe the auto-heal of 10% of maxHP should be removed
for same mechanical classes, like BigLand, Air, Missiles, etc..

___

Reply to this item at:

  http://gna.org/bugs/?17911

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-24 Thread Angelo Locritani

Follow-up Comment #2, bug #17911 (project freeciv):

sorry for not being clear...
suggesting to add the hp_regen also for airbases in default or experimental
ruleset

___

Reply to this item at:

  http://gna.org/bugs/?17911

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command

2011-03-24 Thread Angelo Locritani

Follow-up Comment #2, bug #17873 (project freeciv):

to reproduce:
keep the mouse over a menu action (like build a city or goto) and press
the hotkey you want to assign to this action.
the new hotkey now appears next to the action.
to remove an hotkey repeat the procedure and press backspace as hotkey --
the hotkey is removed.

___

Reply to this item at:

  http://gna.org/bugs/?17873

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-24 Thread Angelo Locritani

Follow-up Comment #4, bug #17911 (project freeciv):

Ok, I think that an airbase has enough facility for repairing an aircraft,
but this is questionable, so it's ok...

___

Reply to this item at:

  http://gna.org/bugs/?17911

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17906] Gold upkeep icon covers unhappiness upkeep icon

2011-03-24 Thread Angelo Locritani

Follow-up Comment #2, bug #17906 (project freeciv):

yes, I confirm that it happen with Shield2Gold effect.
I searched a bit in tileset's files and I think that it can be solved moving
some of these icons slightly to right.

___

Reply to this item at:

  http://gna.org/bugs/?17906

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-23 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17931

 Summary: Air units auto healted in case of auto return to
base
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 23 mar 2011 07:22:18 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

If an air unit doesn't move during its turn it gains 10% of max hp even if
immediatly after its turn it return automatically to a base/city for
refuel.





___

Reply to this item at:

  http://gna.org/bugs/?17931

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17932] Editor: wrong values for movement point for units with fuel

2011-03-23 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17932

 Summary: Editor: wrong values for movement point for units
with fuel
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 23 mar 2011 07:22:55 GMT
Category: editor
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Units with fuel property (for examples missiles or aircrafts) always show
moviment point X/Y in editor where Y is 3 times the movement points a unit
can use in a turn (ie: 12 for stealth bomber -- x/36, 16 for AWACS -- x/48,
etc) regardless of the fuel.





___

Reply to this item at:

  http://gna.org/bugs/?17932

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17924] Load/Unload facilities

2011-03-21 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17924

 Summary: Load/Unload facilities
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 21 mar 2011 12:13:46 GMT
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

It seems a bit strange that you can move missiles on a sub and load them in
the middle of the sea.
I think would be nice to have some restriction in order to force loading and
unloading taking place in cities, maybe only for some unit or unit classes.





___

Reply to this item at:

  http://gna.org/bugs/?17924

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17925] paradrop only from cities with airport

2011-03-21 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17925

 Summary: paradrop only from cities with airport
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 21 mar 2011 12:29:00 GMT
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I think paradrop should be allowed only from airbases or cities with an
airport. The reason is that an airport is needed in order to let aircraft take
off.




___

Reply to this item at:

  http://gna.org/bugs/?17925

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17918] Bombarder flag not respected in some cases

2011-03-20 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17918

 Summary: Bombarder flag not respected in some cases
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 20 mar 2011 14:57:14 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Units with Bombarder flag are able to kill sea units and are damaged by
return fire of such units.




___

Reply to this item at:

  http://gna.org/bugs/?17918

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17919] Help text for migration in Government help

2011-03-20 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17919

 Summary: Help text for migration in Government help
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 20 mar 2011 14:57:51 GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Using experimental ruleset, in government section string Increases the
chance of migration into your cities is present more than one time.
It happens for Anarchy, Monarchy, Despotism (also decrease the change of
migration... is there for these 3 govs) and Republic 




___

Reply to this item at:

  http://gna.org/bugs/?17919

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17918] Bombarder flag not respected in some cases

2011-03-20 Thread Angelo Locritani

Follow-up Comment #1, bug #17918 (project freeciv):

also, units with Bombarder flag damage all unit in the stack.
Is it intended?

___

Reply to this item at:

  http://gna.org/bugs/?17918

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-18 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17911

 Summary: HP_Regen effect for all bases
 Project: Freeciv
Submitted by: alocritani
Submitted on: ven 18 mar 2011 11:55:13 GMT
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The HP_Regen effect is only active for Fortress bases. It's not active for
airbase, for example...




___

Reply to this item at:

  http://gna.org/bugs/?17911

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17892] Continue patrolling

2011-03-16 Thread Angelo Locritani

Follow-up Comment #2, bug #17892 (project freeciv):

I agree with you.
Instead of automatize the continue patrolling option, a simple new command
like 'continue patrolling' can be issued to the unit.
This command simply restore both end points of the patrolling for the unit

___

Reply to this item at:

  http://gna.org/bugs/?17892

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17905] Free happyness upkeep under republic

2011-03-16 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17905

 Summary: Free happyness upkeep under republic
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 16 mar 2011 12:33:44 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Under republic governement, seems that one unit has a free happiness upkeep.

It may be caused by the following effect

[effect_republic]
name= Make_Content_Mil
value   = 1
reqs=
{ type, name, range
  Gov, Republic, Player
}


but no indication of this effect is present in help text, so it may confuse
players




___

Reply to this item at:

  http://gna.org/bugs/?17905

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17906] Gold upkeep icon covers unhappiness upkeep icon

2011-03-16 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17906

 Summary: Gold upkeep icon covers unhappiness upkeep icon
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 16 mar 2011 12:35:06 GMT
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3,trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

using amplio2 tileset, Gold upkeep icon covers unhappiness upkeep
see attached image



___

File Attachments:


---
Date: mer 16 mar 2011 12:35:06 GMT  Name: Covering_icons.png  Size: 4kB   By:
alocritani

http://gna.org/bugs/download.php?file_id=12666

___

Reply to this item at:

  http://gna.org/bugs/?17906

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17685] bulbs per turn not always displayed on map view tooltip

2011-03-15 Thread Angelo Locritani

Follow-up Comment #5, bug #17685 (project freeciv):

Maybe in the message (I don't remember the exact words...) tech 14 - 0 per
turn can be remove the  - 0 part if no tech has upkeep cost

___

Reply to this item at:

  http://gna.org/bugs/?17685

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17900] Cavalry without Horse flag

2011-03-15 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17900

 Summary: Cavalry without Horse flag
 Project: Freeciv
Submitted by: alocritani
Submitted on: mar 15 mar 2011 10:42:58 GMT
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Why is Cavalry without Horse flag?
Is it caused by the fact the Cavalry has rifle so they can fight from far
away and so unit like pikeman do not have any advantage?




___

Reply to this item at:

  http://gna.org/bugs/?17900

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17892] Continue patrolling

2011-03-14 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17892

 Summary: Continue patrolling
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 14 mar 2011 12:47:21 GMT
Category: client-gtk-2.0
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

During patrol when a unit is spotted the patrolling unit stops and you have
to give again the patrol command.
Sometimes the patrol path may be a quite articulated path.
Sometimes (spotted unit is a neutral unit, etc...) could be useful to let the
spotting unit continue the patrol task without reselecting the patrol path.




___

Reply to this item at:

  http://gna.org/bugs/?17892

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17885] grayed view option not grayed in local option

2011-03-13 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17885

 Summary: grayed view option not grayed in local option
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 mar 2011 13:14:38 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

in view menu, when city name is disabled, city growth is grayed.
In set local option window city growth is not grayed.
The same for city buy cost




___

Reply to this item at:

  http://gna.org/bugs/?17885

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17886] Workers in experimental ruleset

2011-03-13 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17886

 Summary: Workers in experimental ruleset
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 mar 2011 13:15:08 GMT
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Workers have NoVeteran flag but veteran_* properties are set.





___

Reply to this item at:

  http://gna.org/bugs/?17886

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17887] total cost of tech if root_req set

2011-03-13 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17887

 Summary: total cost of tech if root_req set
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 mar 2011 13:17:39 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Playing with experimental ruleset (root_req set, I think), in tecnology help
all not reacheable techs show 1 in drop down list of prerequisites




___

Reply to this item at:

  http://gna.org/bugs/?17887

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17888] Help text suggestions

2011-03-13 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17888

 Summary: Help text suggestions
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 mar 2011 13:18:42 GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Missing references to Shield2Gold_Factor in techs' help

text like Will be built as a veteran in cities with appropriate training
facilities (see Barracks) should avoid static references to improvements
(barracks).

Description text for settlers/workers (units with settler flag) doesn't take
in account the may_* options (may_road,may_irrigate,may_mine,may_transform).





___

Reply to this item at:

  http://gna.org/bugs/?17888

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17872] graphical glitches on start game page

2011-03-09 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17872

 Summary: graphical glitches on start game page
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 09 mar 2011 10:33:37 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

every time a new game is started the ruleset version dropdown list gets all
the available rulesets again.
ie: first start - default,civ1,civ2,experimental,multiplayer
second
start-default,civ1,civ2,experimental,multiplayer,default,civ1,civ2,experimental,multiplayer
third
start-default,civ1,civ2,experimental,multiplayer,default,civ1,civ2,experimental,multiplayer,default,civ1,civ2,experimental,multiplayer
Also, the AI skill level dropdown list has no default selected




___

Reply to this item at:

  http://gna.org/bugs/?17872

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command

2011-03-09 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17873

 Summary: cannot assign hotkey for goto command
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 09 mar 2011 10:34:07 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

If you un-assign hotkey for the unit-goto command (using backspace) you
cannot assign it to any key anymore.
Most (if not all - not tested) other commands can be reassigned without
problem, but not goto




___

Reply to this item at:

  http://gna.org/bugs/?17873

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17864] map created with rivers (and huts) over ocean

2011-03-08 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17864

 Summary: map created with rivers (and huts) over ocean
 Project: Freeciv
Submitted by: alocritani
Submitted on: mar 08 mar 2011 12:03:36 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Just using defaults for experimental ruleset.
Changed temperature setting to 0 and the option to show the whole map on
startup to on
First a message error like failed creating map, trying another seed appears
and then the attached map has been generated



___

File Attachments:


---
Date: mar 08 mar 2011 12:03:36 GMT  Name: rivers_on_oceans.sav.gz  Size: 34kB
  By: alocritani

http://gna.org/bugs/download.php?file_id=12641

___

Reply to this item at:

  http://gna.org/bugs/?17864

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17858] debug diplomacy help

2011-03-07 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17858

 Summary: debug diplomacy help
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 07 mar 2011 12:13:50 GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3,trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

the /debug diplomacy command should have a player name after it, but this
is not written in the /help debug message




___

Reply to this item at:

  http://gna.org/bugs/?17858

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17859] typo in settings' window

2011-03-07 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17859

 Summary: typo in settings' window
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 07 mar 2011 12:14:42 GMT
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

in set local option window, map image tab, help text for show fogofwar
reports if this value is activated, the map image shows the range of *teh
for* of war




___

Reply to this item at:

  http://gna.org/bugs/?17859

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17732] GTK client displays slanted map

2011-02-20 Thread Angelo Locritani

Follow-up Comment #5, bug #17732 (project freeciv):

Found in code that when starting server the proper topology is enforced.
But this does not happen every time you join a local (already started)
server: in that case topology is not enforced.

___

Reply to this item at:

  http://gna.org/bugs/?17732

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17734] small window when typing in nation window

2011-02-20 Thread Angelo Locritani

Follow-up Comment #1, bug #17734 (project freeciv):

Found that this has been solved by patch #2459.
the only problem is that when picking nation, the ancient tab is selected
by default.
I think that the all tab should be selected, so you can type-search any
nation

___

Reply to this item at:

  http://gna.org/bugs/?17734

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17749] ai skill level not respected

2011-02-17 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17749

 Summary: ai skill level not respected
 Project: Freeciv
Submitted by: alocritani
Submitted on: gio 17 feb 2011 11:27:13 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

enter game setup, set normal skill level, leave the page
enter again in game setup, all ai will have level easy despite normal is
being displayed on left side.
Try adding a new ai: new ai will be inserted as easy





___

Reply to this item at:

  http://gna.org/bugs/?17749

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17755] Appearance of Message This deal is not very good ... etc

2011-02-17 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17755

 Summary: Appearance of Message This deal is not very good
... etc
 Project: Freeciv
Submitted by: alocritani
Submitted on: ven 18 feb 2011 07:52:42 GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

This message only appears if you add proposal on your side but not if you add
proposals on their side.
by the way, is there any message option in order to remove these messages but
keeping at the same times other diplomatic messages?
I found the this deal... message unuseful, because you already know the
outcome looking at thumbs up / down icons.




___

Reply to this item at:

  http://gna.org/bugs/?17755

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17722] techlevel 100 -- more messages than needed at game start

2011-02-13 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17722

 Summary: techlevel 100 -- more messages than needed at game
start
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 feb 2011 13:35:37 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

when starting a new game with techlevel 100 following messages appear (--
string added by me):

--Learned Masonry. Scientists do not know what to research next.
Discovery of Monarchy makes the government form Monarchy available. You may
want to start a revolution.
Discovery of The Republic makes the government form Republic available. You
may want to start a revolution.
Great philosophers from all the world join your civilization: you get an
immediate advance.
--Learned Magnetism. Scientists do not know what to research next.
Discovery of Democracy makes the government form Democracy available. You may
want to start a revolution.
The people are pleased to hear that your scientists finally know about
railroads.
  Workers spontaneously gather and upgrade all cities with railroads.
Discovery of Communism makes the government form Communism available. You may
want to start a revolution.


Why are we getting the two -- marked lines?




___

Reply to this item at:

  http://gna.org/bugs/?17722

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17723] no civ after make install

2011-02-13 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17723

 Summary: no civ after make install
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 feb 2011 13:40:25 GMT
Category: general
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

there's no civ nor ser in $PATH after a make install.
only freeciv-gtk2, freeciv-server, freeciv-manual and freeciv-modpack.

Is it intended?




___

Reply to this item at:

  http://gna.org/bugs/?17723

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17724] assertion `n_cols 0 n_cols = 65535' failed

2011-02-13 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17724

 Summary: assertion `n_cols  0  n_cols = 65535' failed
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 feb 2011 13:44:07 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

In client gtk2, as soon as new game starts:


(freeciv-gtk2:3808): Gtk-CRITICAL **: gtk_table_resize: assertion `n_cols  0
 n_cols = 65535' failed






___

Reply to this item at:

  http://gna.org/bugs/?17724

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17725] Is everything in Controls section of help still valid?

2011-02-13 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17725

 Summary: Is everything in Controls section of help still
valid?
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 feb 2011 14:01:41 GMT
Category: docs
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

In controls section of help is written

Shift-Left-click:Copy production (GTK)
Shift-Right-click on city:   Paste production into city (GTK)


Are these keys still valid? I was unable to use them...

and also:


Area Selection mode (GTK):
[...]
Shift-Right-click:Paste production into highlighted cities


I think is not clear: which production will be pasted into the cities?




___

Reply to this item at:

  http://gna.org/bugs/?17725

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17733] ToAlliesOnly toggle button's appearance

2011-02-13 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17733

 Summary: ToAlliesOnly toggle button's appearance
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 14 feb 2011 07:38:01 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

When joining a network game the ToAlliesOnly toggle button appears;
*sometimes* it do not appears on the client that is also acting as server.
ie: you start 2 clients on a machine; in 1st you start a new game, in 2nd you
join the existing local game. client #1 do not have the button, client #2 do
have the button.

another strange behaviour is that *sometimes* if you start a solo game the
button is there (it shouldn't be there in solo games) but if you leave and
start a new solo game, button disappears.

sorry for not be very accurate regarding *when* it happens, I've tried to
find a pattern but failed.




___

Reply to this item at:

  http://gna.org/bugs/?17733

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17734] small window when typing in nation window

2011-02-13 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17734

 Summary:  small window when typing in nation window
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 14 feb 2011 07:38:37 GMT
Category: client-gtk-2.0
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

On nation selection window, if you start typing a window appears. What is the
purpouse of this small window?
Whould be nice to use this window for jumping to the nation name you're
typing.




___

Reply to this item at:

  http://gna.org/bugs/?17734

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17684] Loading a savegame with rule locked displays an error

2011-02-09 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17684

 Summary: Loading a savegame with rule locked displays an
error
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 09 feb 2011 08:36:15 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

the error is Error restoring 'migration': The setting 'migration' is locked
by the ruleset.





___

Reply to this item at:

  http://gna.org/bugs/?17684

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17685] bulbs per turn not always displayed on map view tooltip

2011-02-09 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17685

 Summary: bulbs per turn not always displayed on map view
tooltip
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 09 feb 2011 08:39:23 GMT
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

if technology upkeep is set in ruleset (like the experimental one), clicking
on the area behind small map, info about current research speed is displayed
like bulbs per turn: 2 - 0 = 2 and similar infos are also displayed in
research tab

If no technology upkeep is set (like the default one), there's no quick way
to read the same info without opening research tab.

related to #16481




___

Reply to this item at:

  http://gna.org/bugs/?17685

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17685] bulbs per turn not always displayed on map view tooltip

2011-02-09 Thread Angelo Locritani

Follow-up Comment #1, bug #17685 (project freeciv):

trying to make the link to the previous request...
related to tracker #16481

___

Reply to this item at:

  http://gna.org/bugs/?17685

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17665] Missing README.ruleset_* in 2.3.0 beta3

2011-02-07 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17665

 Summary: Missing README.ruleset_* in 2.3.0 beta3
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 07 feb 2011 12:01:08 GMT
Category: general
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Missing README.ruleset_experimental and README.ruleset_multiplayer in 2.3.0
beta3's tarball




___

Reply to this item at:

  http://gna.org/bugs/?17665

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17653] 2.3.0 beta 2 - make failed

2011-02-05 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17653

 Summary: 2.3.0 beta 2 - make failed
 Project: Freeciv
Submitted by: alocritani
Submitted on: sab 05 feb 2011 09:53:32 GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I've seen that on sourceforge there is the beta 2 of 2.3.0 and also on wiki
there's a changelog page for this beta, but no announcement nor news on main
page of wiki.

anyway, doing a simple ./configure and then a make, on ubuntu 9.10, the make
procedure fails with the following error:

Leaving directory `/home/angelo/freeciv-2.3.0-beta2/po'
Making all in doc
make[2]: Entering directory `/home/angelo/freeciv-2.3.0-beta2/doc'
Making all in man
make[3]: Entering directory `/home/angelo/freeciv-2.3.0-beta2/doc/man'
make[3]: *** No rule to make target `freeciv-gtk2.6', needed by `all-am'. 
Stop.
make[3]: Leaving directory `/home/angelo/freeciv-2.3.0-beta2/doc/man'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/angelo/freeciv-2.3.0-beta2/doc'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/angelo/freeciv-2.3.0-beta2'
make: *** [all] Error 2





___

Reply to this item at:

  http://gna.org/bugs/?17653

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17442] Twice the same maps in new game even if switch off the server

2011-01-10 Thread Angelo Locritani

Follow-up Comment #3, bug #17442 (project freeciv):

Same behaviour for me.
setting 0 (zero) to mapseed or gameseed doesn't seem to save 0 (zero) into
config file.
Changed in config file manually and it started working

___

Reply to this item at:

  http://gna.org/bugs/?17442

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17454] Hidden map

2011-01-10 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17454

 Summary: Hidden map
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 10 gen 2011 12:29:37 GMT
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3beta1
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

An option can be added to let the map expand when user start exploring.
At the moment the map is hidden (black) but you already know how big is it.
Just to recreate feeling like 'discovery of new world', where you have no
idea at all if there was 'space' for another continent or not.




___

Reply to this item at:

  http://gna.org/bugs/?17454

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17436

 Summary: .freeciv directory not read
 Project: Freeciv
Submitted by: alocritani
Submitted on: sab 08 gen 2011 09:09:13 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3beta1
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

with default ./configure  make  make install
ruleset defined in home/.freeciv are not read at startup: the ruleset
doesn't appear in the ruleset list.
If the client is started inside .freeciv directory then the ruleset is
present in the list




___

Reply to this item at:

  http://gna.org/bugs/?17436

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Angelo Locritani

Follow-up Comment #2, bug #17436 (project freeciv):

tried but not working: still not present in ruleset list

___

Reply to this item at:

  http://gna.org/bugs/?17436

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16557] Treaty level

2010-08-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?16557

 Summary: Treaty level
 Project: Freeciv
Submitted by: alocritani
Submitted on: Saturday 08/28/2010 at 08:57
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

If you propose to other nation a treaty you already have with them, in the
chat panel appears:
Illegal treaty suggested between Roman and Bengali - they already have this
treaty level.

I propose to gray out in the client the treaty you already have




___

Reply to this item at:

  http://gna.org/bugs/?16557

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16558] Display ZOCs

2010-08-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?16558

 Summary: Display ZOCs
 Project: Freeciv
Submitted by: alocritani
Submitted on: Saturday 08/28/2010 at 09:00
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Add an option to display ZOCs of all units: this way can be easier to
displace units in order to form like a wall of zoc, to avoid enemies reach
certain areas.




___

Reply to this item at:

  http://gna.org/bugs/?16558

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16559] Display no-citybuilding area

2010-08-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?16559

 Summary: Display no-citybuilding area
 Project: Freeciv
Submitted by: alocritani
Submitted on: Saturday 08/28/2010 at 09:03
Category: client-gtk-2.0
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The citymindist force the minimum distance between cities.
Can the area where you cannot build city be displayed in a special way? this
area should be all squares within citymindist squares from other cities. in
that way will be easier to plan where you can build your city without having
to manually count citymindist squares from all nearby cities.




___

Reply to this item at:

  http://gna.org/bugs/?16559

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16560] Unable to compile trunk r17876

2010-08-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?16560

 Summary: Unable to compile trunk r17876
 Project: Freeciv
Submitted by: alocritani
Submitted on: Saturday 08/28/2010 at 10:15
Category: client-gtk-2.0
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

running autogen.sh and the make returns
[...]
make[3]: Entering directory `/home/angelo/freeciv-trunk/data/flags'
make[3]: *** No rule to make target `khazar.png', needed by `all-am'.  Stop.




___

Reply to this item at:

  http://gna.org/bugs/?16560

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16566] Combat menu for workers

2010-08-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?16566

 Summary: Combat menu for workers
 Project: Freeciv
Submitted by: alocritani
Submitted on: Saturday 08/28/2010 at 16:47
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The combat menu for workers shows (see image)
* Build Fortress
* Build Airbase
* Build Base
** Build Fortress
** Build Airbase
** Build Buoy

What's the purpose of Build Base submenu?
And I think it should be grayed out if no base can be built



___

File Attachments:


---
Date: Saturday 08/28/2010 at 16:47  Name: Combat_Menu_for_workers.png  Size:
39kB   By: alocritani

http://gna.org/bugs/download.php?file_id=10050

___

Reply to this item at:

  http://gna.org/bugs/?16566

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16499] Space wasted on Messages tab in small widgets layout

2010-08-22 Thread Angelo Locritani

Follow-up Comment #3, bug #16499 (project freeciv):

sorry, how are you been able to put messages tab BELOW chat tab?
with 2.2.2 I'm only able to put them NEXT each other, also with  option
Arrange widgets for small displays enabled

___

Reply to this item at:

  http://gna.org/bugs/?16499

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16515] Overview options

2010-08-22 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?16515

 Summary: Overview options
 Project: Freeciv
Submitted by: alocritani
Submitted on: Sunday 08/22/10 at 15:10
Category: client-gtk-2.0
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I'd like to see implemented small buttons in order to activate/deactivate the
overview layers (border, terrain, units, cities) without having to select
Game-Option-Local client-Overview tab.




___

Reply to this item at:

  http://gna.org/bugs/?16515

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16480] Help button on research window

2010-08-18 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?16480

 Summary: Help button on research window
 Project: Freeciv
Submitted by: alocritani
Submitted on: Wednesday 08/18/10 at 18:54
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

in the research window the help button (view screenshot) seems to do
nothing.
if this is true, it should be removed



___

File Attachments:


---
Date: Wednesday 08/18/10 at 18:54  Name: help_button.png  Size: 22kB   By:
alocritani

http://gna.org/bugs/download.php?file_id=9914

___

Reply to this item at:

  http://gna.org/bugs/?16480

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16481] Display research speed on main window

2010-08-18 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?16481

 Summary: Display research speed on main window
 Project: Freeciv
Submitted by: alocritani
Submitted on: Wednesday 08/18/10 at 19:01
Category: client-gtk-2.0
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I think that the research speed should be added somewhere in main (map)
window. My idea is to put it in the tooltip that appears when keeping mouse
over the lamp, near nuclear winter indicator




___

Reply to this item at:

  http://gna.org/bugs/?16481

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16480] Help button on research window

2010-08-18 Thread Angelo Locritani

Follow-up Comment #2, bug #16480 (project freeciv):

You're right, sorry...
but maybe a tooltip can be added to explain this function...

___

Reply to this item at:

  http://gna.org/bugs/?16480

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16454] suggestion about citymindist - only consider same team in calculation

2010-08-17 Thread Angelo Locritani

Follow-up Comment #2, bug #16454 (project freeciv):

regarding point 1. maybe the citymindist can apply only for same team or
player (so avoiding alliances), but in that case point 2 applies between
every nation.

regarding FOW sometimes disabling it can not be enough: think about a city
beyond a deep ocean and I am unable to explore the area in order to discover
it. the city will enforce the citymindist and I can't build my own city.

___

Reply to this item at:

  http://gna.org/bugs/?16454

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


  1   2   >