[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-14 Thread Dennis Hall
Follow-up Comment #22, bug #22180 (project freeciv):

Hattusilis was a human player that I picked from the Hittite nation.  Is
freeciv config information stored anywhere other than in ~/.freeciv?  

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[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-12 Thread Dennis Hall
Follow-up Comment #20, bug #22180 (project freeciv):

Here are the requested values except tr which didn't seem to be available in
the context I was in after the crash:

(lldb) print plr
(player *) $0 = 0x000102037200
(lldb) print player_name(plr)
(const char *) $1 = 0x000102037208 Hattusilis
(lldb) print tr
error: use of undeclared identifier 'tr'
error: 1 errors parsing expression
(lldb) print plr-ai_common.traits
(ai_trait *) $2 = 0x


I also see this message when I start up the game after removing my ~/.freeciv
directory:

/fcgui -a
Unable to find client executable: freeciv
Searching for freeciv clients ...
... using ./client/freeciv-gtk3
Running ./client/freeciv-gtk3
2: Didn't find '.freeciv/freeciv-client-rc-2.6' option file, loading from
'.freeciv-client-rc-2.4' instead.

Is this a harmless message?


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[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Dennis Hall
URL:
  http://gna.org/bugs/?22180

 Summary: Server crashes after first turn in a new game.
 Project: Freeciv
Submitted by: dhall555
Submitted on: Wed 11 Jun 2014 03:09:47 PM UTC
Category: None
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: TRUNK r25125
 Discussion Lock: Any
Operating System: Mac OS
 Planned Release: 

___

Details:

Client message after first turn taken(Turn Done button clicked)

(freeciv-gtk3:27112): Gtk-WARNING **: gtk_widget_size_allocate(): attempt to
allocate widget with width -3 and height 400
1: in get_flag() [plrdlg.c::599]: assertion 'x0 != -1' failed.
1: Please report this message at http://gna.org/projects/freeciv/
1: in get_flag() [plrdlg.c::599]: assertion 'x0 != -1' failed.
1: Please report this message at http://gna.org/projects/freeciv/
1: in get_flag() [plrdlg.c::599]: assertion 'x0 != -1' failed.
1: Please report this message at http://gna.org/projects/freeciv/
1: Lost connection to server: server disconnected.





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[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Dennis Hall
Follow-up Comment #2, bug #22180 (project freeciv):

Thanks for the reply Sveinung,

I have some immediate answers, the rest I will answer when I’ve had a chance
to run the server and client separately from the command line as you’ve
instructed.

I did build from source using the svn revision 25125.  I started the game
using an apple script that runs freeciv-gtk3 and does not start the server
separately.  It crashes every time I press the turn done button in the GUI
after the first turn.  There is no saved game file when this happens.  I also
ran the freeciv-gtk3 client from the command line to get the output that I put
into my initial report and did not start a server in a separate window.  

Here are the parameters that I used with configure:

./configure --disable-nls --with-sdl-prefix=/usr/local --prefix=/usr/local
--enable-client=gtk3 --with-libiconv-prefix=/opt/local
--with-sdl-exec-prefix=/opt/local --no-create --no-recursion





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[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Dennis Hall
Follow-up Comment #4, bug #22180 (project freeciv):

With the two separate command line windows I see a Segmentation fault:  11
message in the server window.  The client output is the same as what was in my
initial bug report.  I've attached a file with the contents from both output
windows.

This is after starting the server and client, selecting a nation and starting
the game.

(file #20985)
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Additional Item Attachment:

File name: freeciv-output.txt Size:1 KB


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[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Dennis Hall
Follow-up Comment #5, bug #22180 (project freeciv):

Response to Marko...

Yes the client keeps running and returns to the main menu.

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[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Dennis Hall
Follow-up Comment #8, bug #22180 (project freeciv):

Took the configure line from what was in configure.log.  I don't remember
adding that either the -no-create or -no-recursion options and in my command
line history I have:

471  ./configure --disable-nls --with-sdl-prefix=/usr/local
--prefix=/usr/local --enable-client=gtk3 --with-libiconv-prefix=/opt/local
--with-sdl-exec-prefix=/opt/local

One other detail...the same build works fine with an existing/loaded game. 
Should there be a core file from the server crash?  If so, where should it be?

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[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Dennis Hall
Follow-up Comment #10, bug #22180 (project freeciv):

Ok..

./config.status --config
'--disable-nls' '--with-sdl-prefix=/usr/local' '--prefix=/usr/local'
'--enable-client=gtk3' '--with-libiconv-prefix=/opt/local'
'--with-sdl-exec-prefix=/opt/local'


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[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Dennis Hall
Follow-up Comment #13, bug #22180 (project freeciv):

I'm starting from a different place each time.  I've tried saving from the
command line and from the GUI before pressing turn done but both methods cause
a server fault:

...
Starting game.
 
2: Dido rules the Carthaginians.
...
2: Purandokht rules the Persians.
2: Creating a map of size 54 x 72 = 3888 tiles (4000 requested).
 save bug22180
Segmentation fault: 11

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[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Dennis Hall
Follow-up Comment #15, bug #22180 (project freeciv):

OS X Mavericks doesn't seem to be using GDB anymore so I used LLDB with a
different command to produce the backtrace:

dhall: '/save'
Process 57532 stopped
* thread #1: tid = 0x234bc, 0x000100062eb8 freeciv-server`sg_save_players
[inlined] sg_save_player_main(saving=0x000102606190,
plr=0x000101837200) + 290 at savegame2.c:4081, queue =
'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
frame #0: 0x000100062eb8 freeciv-server`sg_save_players [inlined]
sg_save_player_main(saving=0x000102606190, plr=0x000101837200) + 290
at savegame2.c:4081
   4078 int j;
   4079 
   4080 for (tr = trait_begin(), j = 0; tr != trait_end(); tr =
trait_next(tr), j++) {
- 4081   secfile_insert_int(saving-file, plr-ai_common.traits[tr].val,
   4082  player%d.trait.val%d, plrno, j);
   4083   secfile_insert_int(saving-file, plr-ai_common.traits[tr].mod,
   4084  player%d.trait.mod%d, plrno, j);

(lldb) bt all
* thread #1: tid = 0x234bc, 0x000100062eb8 freeciv-server`sg_save_players
[inlined] sg_save_player_main(saving=0x000102606190,
plr=0x000101837200) + 290 at savegame2.c:4081, queue =
'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
  * frame #0: 0x000100062eb8 freeciv-server`sg_save_players [inlined]
sg_save_player_main(saving=0x000102606190, plr=0x000101837200) + 290
at savegame2.c:4081
frame #1: 0x000100062d96
freeciv-server`sg_save_players(saving=0x000102606190) + 3430 at
savegame2.c:3527
frame #2: 0x000100061387 freeciv-server`savegame2_save [inlined]
savegame2_save_real + 1793 at savegame2.c:606
frame #3: 0x000100060c86
freeciv-server`savegame2_save(file=unavailable, save_reason=unavailable,
scenario=unavailable) + 470 at savegame2.c:505
frame #4: 0x00010007f5e1
freeciv-server`save_game(orig_filename=unavailable,
save_reason=0x00010020ea2f, scenario=false) + 529 at srv_main.c:1291
frame #5: 0x000100087f3a freeciv-server`handle_stdin_input_real
[inlined] save_command(caller=unavailable, arg=0x) + 52 at
stdinhand.c:744
frame #6: 0x000100087f06
freeciv-server`handle_stdin_input_real(caller=unavailable,
str=unavailable, check=unavailable, read_recursion=unavailable) + 5414
at stdinhand.c:4314
frame #7: 0x0001000204b1
freeciv-server`handle_chat_msg_req(pconn=0x000100247d10,
message=unavailable) + 513 at handchat.c:343
frame #8: 0x000100020ec8
freeciv-server`server_handle_packet(type=unavailable, packet=unavailable,
pplayer=unavailable, pconn=unavailable) + 72 at hand_gen.c:40
frame #9: 0x000100080169
freeciv-server`server_packet_input(pconn=0x000100247d10,
packet=0x00010183e600, type=26) + 617 at srv_main.c:1672
frame #10: 0x000100074f06 freeciv-server`server_sniff_all_input
[inlined] incoming_client_packets(pconn=0x000100247d10) + 60 at
sernet.c:450
frame #11: 0x000100074eca freeciv-server`server_sniff_all_input + 5386
at sernet.c:855
frame #12: 0x0001000826f5 freeciv-server`srv_main [inlined]
srv_running + 62 at srv_main.c:2409
frame #13: 0x0001000826b7 freeciv-server`srv_main + 5351 at
srv_main.c:2887
frame #14: 0x00011a76 freeciv-server`main(argc=unavailable,
argv=unavailable) + 1718 at civserver.c:454
(lldb) 


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[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Dennis Hall
Follow-up Comment #17, bug #22180 (project freeciv):

With autosaves set to an empty value I was able to continue for several turns
in a new game and crashed only when I manually saved the game.

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[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.

2011-08-18 Thread Dennis

Follow-up Comment #4, bug #18517 (project freeciv):

Thanks for pointing out the up / down arrows Jacob. I did not see them. Is
there any other information I can provide to help? I see that you've been able
to reproduce so that should make it easier :)

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[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.

2011-08-17 Thread Dennis

URL:
  http://gna.org/bugs/?18517

 Summary: unable to drag items in Target Worklist to reorder.
 Project: Freeciv
Submitted by: thenerd
Submitted on: Wed 17 Aug 2011 12:27:26 PM GMT
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

Since the update to 2.3 it appears that one can no longer drag items in the
Target Worklist to reorder them. I've only tried this using the GTK client on
Windows 7 x64. 

The only way to re-order is by removing an item(s) and then re-adding them in
the proper order.




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Re: [Freeciv-Dev] (PR#40558) AutoReply: FreeCIV won't redraw screen

2008-11-24 Thread Dennis d'Entremont

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40558 

It appears that version 2.1.7 has resolved this issue. I installed it today
and my laptop is now running FreeCIV quite well. I still find it's slow at
re-drawing the screen but it's better than not being able to play it at all.



On Tue, Nov 11, 2008 at 4:51 PM, The default queue [EMAIL PROTECTED]wrote:


 Greetings,

 This message has been automatically generated in response to the
 creation of a trouble ticket regarding:
FreeCIV won't redraw screen,
 a summary of which appears below.

 There is no need to reply to this message right now.  Your ticket has been
 assigned an ID of (PR#40558).

 Please include the string:

 (PR#40558)

 in the subject line of all future correspondence about this issue. To do
 so,
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Thank you,


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It appears that version 2.1.7 has resolved this issue. I installed it today and my laptop is now running FreeCIV quite well. I still find its slow at re-drawing the screen but its better than not being able to play it at all. 

On Tue, Nov 11, 2008 at 4:51 PM, The default queue [EMAIL PROTECTED] wrote:

Greetings,

This message has been automatically generated in response to the
creation of a trouble ticket regarding:
FreeCIV wont redraw screen,
a summary of which appears below.

There is no need to reply to this message right now. Your ticket has been
assigned an ID of (PR#40558).

Please include the string:

 (PR#40558)

in the subject line of all future correspondence about this issue. To do so,
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[Freeciv-Dev] (PR#40506) version 2.1.99 website link broken

2008-09-25 Thread Dennis d'Entremont

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40506 

on the http://freeciv.wikia.com/wiki/Utilities page the link for the
Freeciv 2.1.99 with built-in map editor shows the directory Index of
ftp://ftp.freeciv.org/pub/freeciv/packages/windows/testing/civworld.README/;
but there are no files in there. Is this version being updated or has it
been permanently removed?

-- 
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LinkedIn Profile - http://www.linkedin.com/in/dennisdentremont
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on the http://freeciv.wikia.com/wiki/Utilities page the link for the Freeciv 2.1.99 with built-in map editor shows the directory Index of ftp://ftp.freeciv.org/pub/freeciv/packages/windows/testing/civworld.README/ but there are no files in there. Is this version being updated or has it been permanently removed?
-- Dennis dEntremontIT Professional CNA, MCP, A+, ITILLinkedIn Profile - http://www.linkedin.com/in/dennisdentremonthttp://www.techalpha.net - Tech Alpha Computer Forums
http://epcsolutions.ca - EasyPC Solutionshttp://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!http://Haikuware.com - Software for Haiku
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Re: [Freeciv-Dev] (PR#40506) AutoReply: version 2.1.99 website link broken

2008-09-25 Thread Dennis d'Entremont

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40506 

I think the link just needs to be changed to
ftp://ftp.freeciv.org/pub/freeciv/packages/windows/testing/ from the old
ftp://ftp.freeciv.org/pub/freeciv/packages/windows/testing/civworld.README/

Dennis

On Thu, Sep 25, 2008 at 5:19 PM, The default queue [EMAIL PROTECTED]wrote:


 Greetings,

 This message has been automatically generated in response to the
 creation of a trouble ticket regarding:
version 2.1.99 website link broken,
 a summary of which appears below.

 There is no need to reply to this message right now.  Your ticket has been
 assigned an ID of (PR#40506).

 Please include the string:

 (PR#40506)

 in the subject line of all future correspondence about this issue. To do
 so,
 you may reply to this message.

Thank you,


 -
 on the http://freeciv.wikia.com/wiki/Utilities page the link for the
 Freeciv 2.1.99 with built-in map editor shows the directory Index of
 ftp://ftp.freeciv.org/pub/freeciv/packages/windows/testing/civworld.README/
 
 but there are no files in there. Is this version being updated or has it
 been permanently removed?

 --
 Dennis d'Entremont
 IT Professional CNA, MCP, A+, ITIL
 LinkedIn Profile - http://www.linkedin.com/in/dennisdentremont
 http://www.techalpha.net - Tech Alpha Computer Forums
 http://epcsolutions.ca - EasyPC Solutions
 http://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!
 http://Haikuware.com - Software for Haiku
 http://Haiku-OS.org - Haiku Operating System




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IT Professional CNA, MCP, A+, ITIL
LinkedIn Profile - http://www.linkedin.com/in/dennisdentremont
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http://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!
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http://Haiku-OS.org - Haiku Operating System

I think the link just needs to be changed to ftp://ftp.freeciv.org/pub/freeciv/packages/windows/testing/ from the old ftp://ftp.freeciv.org/pub/freeciv/packages/windows/testing/civworld.README/
DennisOn Thu, Sep 25, 2008 at 5:19 PM, The default queue [EMAIL PROTECTED] wrote:

Greetings,

This message has been automatically generated in response to the
creation of a trouble ticket regarding:
version 2.1.99 website link broken,
a summary of which appears below.

There is no need to reply to this message right now. Your ticket has been
assigned an ID of (PR#40506).

Please include the string:

 (PR#40506)

in the subject line of all future correspondence about this issue. To do so,
you may reply to this message.

Thank you,


-
on the http://freeciv.wikia.com/wiki/Utilities page the link for the
Freeciv 2.1.99 with built-in map editor shows the directory Index of
ftp://ftp.freeciv.org/pub/freeciv/packages/windows/testing/civworld.README/
but there are no files in there. Is this version being updated or has it
been permanently removed?

--
Dennis dEntremont
IT Professional CNA, MCP, A+, ITIL
LinkedIn Profile - http://www.linkedin.com/in/dennisdentremont
http://www.techalpha.net - Tech Alpha Computer Forums
http://epcsolutions.ca - EasyPC Solutions
http://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!
http://Haikuware.com - Software for Haiku
http://Haiku-OS.org - Haiku Operating System

-- Dennis dEntremontIT Professional CNA, MCP, A+, ITILLinkedIn Profile - http://www.linkedin.com/in/dennisdentremont
http://www.techalpha.net - Tech Alpha Computer Forumshttp://epcsolutions.ca - EasyPC Solutionshttp://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!
http://Haikuware.com - Software for Haikuhttp://Haiku-OS.org - Haiku Operating System

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[Freeciv-Dev] (PR#40492) Main menu items not staying open unless left mouse button is held down (Vista 64bit)

2008-09-17 Thread Dennis d'Entremont

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40492 

I am running Windows Vista Ultimate and FreeCIV 2.1.6 GTK. When I click on
the main menu items (i.e File menu item) they will not remain open unless I
keep the left mouse button pressed down.
I even uninstalled the program and cleaned out all the files then
reinstalled to see if it was a problem with the installation but that did
not appear to help. I haven't tried on a 32bit Vista installation so it
could be a Vista specific problem rather than a 64/32 bit problem.

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http://Haiku-OS.org - Haiku Operating System

I am running Windows Vista Ultimate and FreeCIV 2.1.6 GTK. When I click on the main menu items (i.e File menu item) they will not remain open unless I keep the left mouse button pressed down.

I even uninstalled the program and cleaned out all the files then reinstalled to see if it was a problem with the installation but that did not appear to help. I havent tried on a 32bit Vista installation so it could be a Vista specific problem rather than a 64/32 bit problem.

-- Dennis dEntremontIT Professional CNA, MCP, A+, ITILLinkedIn Profile - http://www.linkedin.com/in/dennisdentremonthttp://www.techalpha.net - Tech Alpha Computer Forums
http://epcsolutions.ca - EasyPC Solutionshttp://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!http://Haikuware.com - Software for Haiku
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[Freeciv-Dev] (PR#40493) RT displays wrong email address to submit bugs

2008-09-17 Thread Dennis d'Entremont

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40493 

When I logged into RT (as guest) it displays the email address to submit
bugs as [EMAIL PROTECTED] after 2 unsuccessful attempts to submit a bug that
way I was informed via the forum that the correct address is
[EMAIL PROTECTED] It would be helpful to new users to either fix the
[EMAIL PROTECTED] address or change it to the proper one.
Cheers!
D

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http://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!
http://Haikuware.com - Software for Haiku
http://Haiku-OS.org - Haiku Operating System

When I logged into RT (as guest) it displays the email address to submit bugs as [EMAIL PROTECTED] after 2 unsuccessful attempts to submit a bug that way I was informed via the forum that the correct address is [EMAIL PROTECTED]. It would be helpful to new users to either fix the [EMAIL PROTECTED] address or change it to the proper one.
Cheers!D-- Dennis dEntremontIT Professional CNA, MCP, A+, ITILLinkedIn Profile - http://www.linkedin.com/in/dennisdentremont
http://www.techalpha.net - Tech Alpha Computer Forumshttp://epcsolutions.ca - EasyPC Solutionshttp://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!
http://Haikuware.com - Software for Haikuhttp://Haiku-OS.org - Haiku Operating System

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