[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements
Update of bug #14452 (project freeciv): Priority: 1 - Later = 3 - Low ___ Follow-up Comment #12: Of course, I attached the same patch, now the right one... (file #7133) ___ Additional Item Attachment: File name: trunk_S2_2_helpdata.diff Size:15 KB ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements
Follow-up Comment #11, bug #14452 (project freeciv): Attached new patch: the help text take in account what is the range of the requirement. For example, instead of having Requires Oceanic terrain class. for harbour, the help text says Requires Oceanic terrain class near the tile.. All currently supported requirement/range have their help text. (file #7105) ___ Additional Item Attachment: File name: trunk_S2_2_help_improvement_requirements.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements
Follow-up Comment #10, bug #14452 (project freeciv): It seems that in 2.1, the help menu already mention the requirement of the temple. Adding it in 2.2 and trunk. (file #7067) ___ Additional Item Attachment: File name: trunk_S2_2_help_improvement_requirements.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements
Update of bug #14452 (project freeciv): Assigned to:None = pepeto Summary: Wonders binding other buildings effects = Ruleset building help doesn't fit the real requirements ___ Follow-up Comment #6: Checked building cathedrals with Michelangelo's Chapel. It appears that you can actually still build cathedrals. But, you need a temple in the city. See: reqs= { type, name, range Tech, Monotheism, Player Building, Temple, City } However, the help text says: helptext= _(\ A Cathedral makes 3 unhappy citizens content in a city, making it\ easier to maintain order in that city. The discovery of Theology\ increases the effect of a Cathedral, making an additional unhappy\ citizen content. The discovery of Communism lessens the effect of\ a Cathedral, reducing by one the number of unhappy citizens made\ content.\ ) So the help text not updated after rev #8580 by Per. Other related problems are with research lab and any spaceship stuff. Now that 2.1 is released for a long time, it looks impossible to change the help text. So 2 solutions looks possible: * Revert the changes of rev #8580 in S2_1. * Leave this bug. What do you prefer as solution? ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements
Follow-up Comment #9, bug #14452 (project freeciv): If it is possible to build a Cathedral, why is it shown crossed out in the list of build options All listed buuildings are possible to build. Overstrike means that building is redundant (i.e. it gives no new effects). With Michelangelo, cathedrals are redundant. ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev