[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2013-07-15 Thread DynV
Follow-up Comment #7, bug #17015 (project freeciv):

+1

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[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-16 Thread pepeto

Update of bug #17015 (project freeciv):

 Assigned to:  pepeto = None   
 Planned Release:   2.3.0 =

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Follow-up Comment #6:

Too much work for 2.3.0.


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[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-06 Thread Goswin von Brederlow

Follow-up Comment #4, bug #17015 (project freeciv):

Another feature that is verry simmilar. For wounded military units it would
be great to have a Goto nearest city with barracks so they heal quickly.

Should I open a new bug for that or is that similar enough to be fixed
togeteher?


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[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-06 Thread pepeto

Follow-up Comment #5, bug #17015 (project freeciv):

One other would be better.


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[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-05 Thread pepeto

Update of bug #17015 (project freeciv):

 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  


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[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-03 Thread Nathan

URL:
  http://gna.org/bugs/?17015

 Summary: Would like to have Go Home command for units
 Project: Freeciv
Submitted by: nmx
Submitted on: Wednesday 11/03/2010 at 13:09
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.1.10
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Numerous times per game — especially games against militarily aggressive
opponents — I select units, discover their home city, physically find it on
the map, then tell the units to go to the home city.  It would be really cool
for units to have a Go Home command that automatically sends them to their
home city.

Picture this scenario:  Your opponents start mass-producing ironsides and
worse, and begin a coastal killing spree, killing all your workers and
engineers that are sitting idly at the coast of a continent where they've
auto-settled everything they can.  How much nicer would it be for me to
notice that none of the 57 engineers on that continent seem to be doing
anything, so I click one, hit Y to select all on the continent, and give them
the Go Home command, sending each to its respective home, then hit A again
to enable them to deploy to deal with pollution or other issues?

Thanks!




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[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-03 Thread Goswin von Brederlow

Follow-up Comment #1, bug #17015 (project freeciv):

I would like such a command too although for a different scenarios.

At the start of the game I use wariors to explore. At some point the enemy
has found me and I need to defend my cities. So I want to slect all wariors
and send them to their home city. That way they get evenly spread. Every city
that has build a warior gets defended.

Then I build up to 3 units in each city for defense (and military law under
Monarchy) so over time a nice army gets build. Perfect for selecting all but
one per city (all for internal, safe cities), crank up luxury and go to war.
After decimating some cities of the AI it then becomes time to go home. Again
it would be nice to send each unit to its home town so they get evenly
spread.


For the scenario initialy described the Goto nearest city (G) command seems
sufficient. Or just hit (A), Autosettler move on their own and if you move
them away from the cost they will just go back if that is where the best
improvement can be made.

MfG
   Goswin
 

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[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-03 Thread Nathan

Follow-up Comment #2, bug #17015 (project freeciv):

For the Engineers, I'm not talking about a situation in which they are
working.  Once the Engineers have done everything they can, the continent is
full of Engineers that just sit there waiting for commands.  Of course,
perhaps a better request would be for the Autosettle AI to send them to the
nearest city when they otherwise would be sitting ducks with nothing to do.

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[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-03 Thread Goswin von Brederlow

Follow-up Comment #3, bug #17015 (project freeciv):

From my experience they do loose the auto flag when they can't find work and
then you can hit 'G'+'s' to hide them or 'a' to make them try again to find
some work.

Anyway, the feature is still wanted even if for different reasons.


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[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-03 Thread pepeto

Update of bug #17015 (project freeciv):

Priority:  5 - Normal = 1 - Later  


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