[Freeciv-Dev] [bug #17354] Client tries to load game in spawned server before requesting hack access

2013-02-21 Thread pepeto
Update of bug #17354 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 
 Planned Release: = 2.3.5, 2.4.0, 2.5.0


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[Freeciv-Dev] [bug #17354] Client tries to load game in spawned server before requesting hack access

2013-02-20 Thread pepeto
Update of bug #17354 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #17354] Client tries to load game in spawned server before requesting hack access

2013-02-19 Thread pepeto
Follow-up Comment #7, bug #17354 (project freeciv):

It happens when you are too fast to push the load button. I guess same thing
can happen on scenario. However, the page takes longer to be displayed, I
cannot reproduce with it.


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[Freeciv-Dev] [bug #17354] Client tries to load game in spawned server before requesting hack access

2013-02-19 Thread pepeto
Update of bug #17354 (project freeciv):

  Status:None = Ready For Test 

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Follow-up Comment #8:

The patch I attach fix the problem for me. But it also delays for a while the
apparition of the load or scenario page.

It actually wait for the server to process the last packet (JOIN_REQ or maybe
preferred settings) before actually switching to the page.

Note that the load or the scenario page doesn't appear at all if we fails to
start the server. This is not the current behaviour, but I guess this is what
the users expect.


(file #17264)
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Additional Item Attachment:

File name: client_start_server_and_set_page.diff Size:3 KB


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[Freeciv-Dev] [bug #17354] Client tries to load game in spawned server before requesting hack access

2013-02-16 Thread pepeto
Follow-up Comment #6, bug #17354 (project freeciv):

See also bug #17216

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[Freeciv-Dev] [bug #17354] Client tries to load game in spawned server before requesting hack access

2012-06-19 Thread David Lowe
Follow-up Comment #5, bug #17354 (project freeciv):

I'm chiming in now as i don't believe i saw it when it was new.

I used to have to wait a bit between selecting the save file and clicking
OK, but i no longer remember exactly what error i got if i didn't.  Further,
i can't currently make it go wrong; perhaps the fix was a newer/faster
computer?

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[Freeciv-Dev] [bug #17354] Client tries to load game in spawned server before requesting hack access

2012-06-17 Thread Jacob Nevins
Update of bug #17354 (project freeciv):

 Planned Release:   2.4.0 =
 Summary: error messages at game load from the client =
Client tries to load game in spawned server before requesting hack access

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Follow-up Comment #4:

After some time looking, I suspect there may not be anything actually
preventing the client sending a /load command if the user is incredibly
quick off the mark -- clicking the Load Saved Game button on the front page
causes the client to send JOIN_REQ and then switch page to PAGE_LOAD, and I
suspect there's nothing interlocking the GUI callbacks that end up sending
/load. The server would accept it because it would be after the JOIN_REQ.

Once the client has processed JOIN_REPLY, it immediately sends
SINGLE_WANT_HACK_REQ, and I see no way for the /load to jump the queue.

Since this is a local server and Matthias reproduced it readily, I find the
scenario above unlikely, unless there's something slowing down client/server
communication such that the round trip JOIN_REQ/JOIN_REPLY takes place on
human timescales. (Perhaps the server preparing all the ruleset data to send
to the client -- I think it might batch it up?)

For a similar report, see bug #18467 (not the original symptom of that bug,
but comment 4).

Anyway. Not a frequent report, so I'm unhooking it from 2.4.0.

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