URL:
http://gna.org/bugs/?17986
Summary: allied victory may not happen
Project: Freeciv
Submitted by: bvanevery
Submitted on: Sun 03 Apr 2011 03:21:20 AM GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 2.3.0-beta3
Discussion Lock: Any
Operating System: Microsoft Windows
Planned Release:
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Details:
I played a 5 player game with default settings. alliedvictory is enabled
by default, and I verified that it was set by typing /help alliedvictory.
Let's say I'm the 1st civilization. I destroyed a 2nd civ using legions from
hut popping. I nearly destroyed a 3rd civ in the same way, but the 4th civ
destroyed the last unit of the 3rd civ. I made peace with the 4th civ and
later allied with it. Upon contacting the 5th civ, I had a couple of cease
fires eventually leading to peace. Eventually I made an alliance with the 5th
civ as well. At this point, 2 civs are dead, and I've allied with the 2 civs
that remain. It should be a victory; however, the game continues
indefinitely.
I bet it has something to do with the remaining civs having Never Met the
dead civs. Alternately, it could be because I didn't personally kill the 2nd
civ. I notice from reading the bug tracker that check_for_game_over() was
modified as recently as November 2010.
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File Attachments:
---
Date: Sun 03 Apr 2011 03:21:20 AM GMT Name: noalliedvictory.sav.gz Size:
53kB By: bvanevery
http://gna.org/bugs/download.php?file_id=12774
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