[Freeciv-Dev] [bug #19973] Negative bulbs ignored
Update of bug #19973 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19973 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19973] Negative bulbs ignored
Follow-up Comment #3, bug #19973 (project freeciv): already makes free tech cost applied for bonus tech case in TRUNK Stable branches: bug #20362 ___ Reply to this item at: http://gna.org/bugs/?19973 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19973] Negative bulbs ignored
Update of bug #19973 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.0, 2.5.0 ___ Follow-up Comment #4: tech_found() refuses to make bulbs count negative. Fix attached. Given the buggy way negative bulbs count causes tech loss, stable branches are a bit problematic. I think it's best to apply this to TRUNK (tech loss sensible) and S2_4 (tech loss prevented in rulesets without tech upkeep, so classic rules work correctly), but not to S2_3. (file #16839) ___ Additional Item Attachment: File name: FullTechCost.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?19973 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19973] Negative bulbs ignored
Follow-up Comment #1, bug #19973 (project freeciv): Working on patch to rewrite related codew in TRUNK, I noticed that each of the free tech gaining methods has been implemented separately - there's no common code. In case of Bonus_Tech flag of tech (Philosophy) I don't see free cost applied anywhere. ___ Reply to this item at: http://gna.org/bugs/?19973 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19973] Negative bulbs ignored
URL: http://gna.org/bugs/?19973 Summary: Negative bulbs ignored Project: Freeciv Submitted by: cazfi Submitted on: Mon 23 Jul 2012 11:49:20 PM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Opening ticket already just so I don't forgot what I noticed. Even in ruleset without tech upkeep, conquercost, diplcost, and freecost should be able to make bulbs balance negative. When I tried to set up that in editor (setting conquercost to 20%, giving enemy expensive tech I can steal, giving enemy defenseless city next to my unit that can take it...) current amount in research dialog remained as 0. For all I currently know this can be that conquercost is never applied, negative bulbs balance gets (wrongly) set to 0, or simply researchdialog not updating. ___ Reply to this item at: http://gna.org/bugs/?19973 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev