Re: [Freeciv-Dev] Ancients modpack (was: [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org)
On 2012 Aug 8, at 6:06 AM, Marko Lindqvist wrote: Maybe it's time to introduce some kind of stars system to freeciv-modpack. Wouldn't that open us up to charges of favoritism and/or poor taste? If it comes down to somebody's personal opinion, there are going to be users who feel differently. I think we should simply certify mod packs as meeting an absolute standard. Besides, if these are as easy to remove as they are to install then users can casually try out new mods. sent from Lion Who's on first! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Ancients modpack (was: [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org)
On 1 August 2012 03:50, Marko Lindqvist cazf...@gmail.com wrote: On 1 August 2012 02:14, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Marko Lindqvist writes: I actually would like to hear opinions about Ancients ruleset's status. Should it be in default modpack list? Maybe it's time to introduce some kind of stars system to freeciv-modpack. That way we could let more things to live in default list and user would still know which ones are of top quality (5 stars), and which less so (1 star). - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Ancients modpack (was: [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org)
Marko Lindqvist writes: I actually would like to hear opinions about Ancients ruleset's status. Should it be in default modpack list? I've been meaning to ask about that. READMEs that are around http://download.gna.org/freeciv/contrib/modpacks/ancients/ancients-2.0.2.README suggest that Daniel used to look after it around 2.0/2.1. I guess you've been caretaking for 2.2/2.3 and would like to know if it's worth it? I guess the original author(s) are long gone. I don't know about the default modpack list, but it looks functional and even has its own tileset, which is more than most of the available modpacks. On the other hand, I haven't tried actually playing it to see if it still plays well. If we are keeping it around, perhaps we should also rescue the Ampcients tileset (well, unit set) from http://apolyton.net/showthread.php/167274-Unit-pack-for-Ancients-modpack?s= assuming the licensing works out (it's derived from Amplio which is GPL, so it's also GPL, right?) and turn it into a modpack download (or just include it with Ancients). (It needs Amplio and we don't have dependencies for modpacks... yet... but if we just make it download Amplio files to Amplio locations, you should be able to install either or both of Amplio and Ampcients and everything will probably Just Work with just one copy of the files on the user's disc... right? Or we could just make it use Amplio2 tiles which are guaranteed to be installed.) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Ancients modpack (was: [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org)
On 1 August 2012 02:14, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Marko Lindqvist writes: I actually would like to hear opinions about Ancients ruleset's status. Should it be in default modpack list? I've been meaning to ask about that. READMEs that are around http://download.gna.org/freeciv/contrib/modpacks/ancients/ancients-2.0.2.README suggest that Daniel used to look after it around 2.0/2.1. I guess you've been caretaking for 2.2/2.3 and would like to know if it's worth it? I guess the original author(s) are long gone. I've been keeping it compatible with ruleset format, almost nothing more. I plan to continue that in any case - we don't have too many different rulesets to use as testcases (not that I've been playing it as human player, but crashing autogame is quite a good indication of bug somewhere) I updated version available with TRUNK freeciv-modpack just today (r21666) What I would like to know if it's of any use to any player's in it's current state. I'm worried that we may just waste people's time by keeping it in such an high profile slot as in default modpack list so people reasonably assume it to be worth testing. I don't know about the default modpack list, but it looks functional and even has its own tileset, which is more than most of the available modpacks. On the other hand, I haven't tried actually playing it to see if it still plays well. It actually had two tilesets, of which I've maintained only one (enough for me, and I hoped to ampcients to blow both of these away anyway). That easier to maintain one is based on trident (actually uses trident, and adds just some units) and another one is isometric. If we are keeping it around, perhaps we should also rescue the Ampcients tileset (well, unit set) from http://apolyton.net/showthread.php/167274-Unit-pack-for-Ancients-modpack?s= assuming the licensing works out (it's derived from Amplio which is GPL, so it's also GPL, right?) and turn it into a modpack download (or just include it with Ancients). No, unsolved licensing is the reason ampcients is not used. Last time (years ago) I asked Daniel, he was trying to get contact to gfx authors for licensing them under GPL. Ampcient is *not* Amplio derivative, rather its sibling. Both are collected from gfx of Scenario League, with Amplio gfx succesfully (re)licensed under GPL. (Ok, maybe Amcients is Amplio derivative in that it uses something from Amplio, but then it's not legal one) - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev