Re: [Freeciv-Dev] Ancients modpack (was: [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org)

2012-08-09 Thread David Lowe
On 2012 Aug 8, at 6:06 AM, Marko Lindqvist wrote:

 Maybe it's time to introduce some kind of stars system to
 freeciv-modpack.

Wouldn't that open us up to charges of favoritism and/or poor taste?  
If it comes down to somebody's personal opinion, there are going to be users 
who feel differently.  I think we should simply certify mod packs as meeting an 
absolute standard.  Besides, if these are as easy to remove as they are to 
install then users can casually try out new mods.

sent from Lion

Who's on first!
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Re: [Freeciv-Dev] Ancients modpack (was: [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org)

2012-08-08 Thread Marko Lindqvist
On 1 August 2012 03:50, Marko Lindqvist cazf...@gmail.com wrote:
 On 1 August 2012 02:14, Jacob Nevins
 0jacobnk.fc...@chiark.greenend.org.uk wrote:
 Marko Lindqvist writes:
 I actually would like to hear opinions about Ancients ruleset's
 status. Should it be in default modpack list?


 Maybe it's time to introduce some kind of stars system to
freeciv-modpack. That way we could let more things to live in default
list and user would still know which ones are of top quality (5
stars), and which less so (1 star).


 - ML

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[Freeciv-Dev] Ancients modpack (was: [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org)

2012-07-31 Thread Jacob Nevins
Marko Lindqvist writes:
 I actually would like to hear opinions about Ancients ruleset's
 status. Should it be in default modpack list?

I've been meaning to ask about that. READMEs that are around 
http://download.gna.org/freeciv/contrib/modpacks/ancients/ancients-2.0.2.README
suggest that Daniel used to look after it around 2.0/2.1. I guess
you've been caretaking for 2.2/2.3 and would like to know if it's
worth it? I guess the original author(s) are long gone.

I don't know about the default modpack list, but it looks functional
and even has its own tileset, which is more than most of the available
modpacks. On the other hand, I haven't tried actually playing it to
see if it still plays well.

If we are keeping it around, perhaps we should also rescue the
Ampcients tileset (well, unit set) from
http://apolyton.net/showthread.php/167274-Unit-pack-for-Ancients-modpack?s=
assuming the licensing works out (it's derived from Amplio which is
GPL, so it's also GPL, right?) and turn it into a modpack download (or
just include it with Ancients).
(It needs Amplio and we don't have dependencies for modpacks... yet...
but if we just make it download Amplio files to Amplio locations, you
should be able to install either or both of Amplio and Ampcients and
everything will probably Just Work with just one copy of the files on
the user's disc... right? Or we could just make it use Amplio2 tiles
which are guaranteed to be installed.)

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Re: [Freeciv-Dev] Ancients modpack (was: [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org)

2012-07-31 Thread Marko Lindqvist
On 1 August 2012 02:14, Jacob Nevins
0jacobnk.fc...@chiark.greenend.org.uk wrote:
 Marko Lindqvist writes:
 I actually would like to hear opinions about Ancients ruleset's
 status. Should it be in default modpack list?

 I've been meaning to ask about that. READMEs that are around
 http://download.gna.org/freeciv/contrib/modpacks/ancients/ancients-2.0.2.README
 suggest that Daniel used to look after it around 2.0/2.1. I guess
 you've been caretaking for 2.2/2.3 and would like to know if it's
 worth it? I guess the original author(s) are long gone.

 I've been keeping it compatible with ruleset format, almost nothing
more. I plan to continue that in any case - we don't have too many
different rulesets to use as testcases (not that I've been playing it
as human player, but crashing autogame is quite a good indication of
bug somewhere)

 I updated version available with TRUNK freeciv-modpack just today (r21666)

 What I would like to know if it's of any use to any player's in it's
current state. I'm worried that we may just waste people's time by
keeping it in such an high profile slot as in default modpack list so
people reasonably assume it to be worth testing.

 I don't know about the default modpack list, but it looks functional
 and even has its own tileset, which is more than most of the available
 modpacks. On the other hand, I haven't tried actually playing it to
 see if it still plays well.

 It actually had two tilesets, of which I've maintained only one
(enough for me, and I hoped to ampcients to blow both of these away
anyway). That easier to maintain one is based on trident (actually
uses trident, and adds just some units) and another one is isometric.

 If we are keeping it around, perhaps we should also rescue the
 Ampcients tileset (well, unit set) from
 http://apolyton.net/showthread.php/167274-Unit-pack-for-Ancients-modpack?s=
 assuming the licensing works out (it's derived from Amplio which is
 GPL, so it's also GPL, right?) and turn it into a modpack download (or
 just include it with Ancients).

 No, unsolved licensing is the reason ampcients is not used. Last time
(years ago) I asked Daniel, he was trying to get contact to gfx
authors for licensing them under GPL.

 Ampcient is *not* Amplio derivative, rather its sibling. Both are
collected from gfx of Scenario League, with Amplio gfx succesfully
(re)licensed under GPL.

 (Ok, maybe Amcients is Amplio derivative in that it uses something
from Amplio, but then it's not legal one)


 - ML

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