Re: [Freeciv-Dev] freeciv ai - question/ideas about development

2011-01-13 Thread Vijay Kiran Kamuju
Hi Mikhail,

Currently the ai code is being modularized to help writing custom ai modules.
As u stated that u wanted a no cheating gui.
If you can make a brief summary of how it can be acheived by looking
at current code.
It would act as guiding post for all who want to work on it.

Thanks,
Vijay
On 1/11/11, Mikhail Smirnov  wrote:
>
> good day
> i'm Mike, big fan of Civ since first days of Civ2. it's a big mystery for me
> why freeciv don't have nearly perfect ai after all. I read about problems
> with sudden disappear of "main developer", and big caution about writing new
> ai from scratch.
>
> i agree that it's a big deal to make any ai, but if i constantly and easily
> win any kind and quantity of freeciv ai, i see no reason for carefull
> upgrading of old-time legacy. since i use several easy-programmable rules
> while playing, maybe someone can spend some time to program ai based on
> them? since i'm ex-programmer, i can easily understand in what terms i'd
> describe desired ai logic, i just have no time for coding.
>
> my goal is to make ideal no-cheating ai, since i saw no worthy one (ever!),
> and most of freeciv-fans are tough guys (i guess) there's no point in trying
> anything less. if we'll make it, it's possible to make easier levels
> (starting from ideal to easy, by downgrading, not by upgrading puny ai).
>
> this ai must use several layers of planning (starting from 1-2 strategic
> goals and then splitting them into more and more detailed goals/orders),
> casualties feedback, self-control (checking % of achieved inner goals).
>
> if anyone is interested, i'll be glad to help.
>
> best regards, Mike
>
>

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[Freeciv-Dev] freeciv ai - question/ideas about development

2011-01-13 Thread Mikhail Smirnov

good day
i'm Mike, big fan of Civ since first days of Civ2. it's a big mystery for me 
why freeciv don't have nearly perfect ai after all. I read about problems with 
sudden disappear of "main developer", and big caution about writing new ai from 
scratch.

i agree that it's a big deal to make any ai, but if i constantly and easily  
win any kind and quantity of freeciv ai, i see no reason for carefull upgrading 
of old-time legacy. since i use several easy-programmable rules while playing, 
maybe someone can spend some time to program ai based on them? since i'm 
ex-programmer, i can easily understand in what terms i'd describe desired ai 
logic, i just have no time for coding.

my goal is to make ideal no-cheating ai, since i saw no worthy one (ever!), and 
most of freeciv-fans are tough guys (i guess) there's no point in trying 
anything less. if we'll make it, it's possible to make easier levels (starting 
from ideal to easy, by downgrading, not by upgrading puny ai).

this ai must use several layers of planning (starting from 1-2 strategic goals 
and then splitting them into more and more detailed goals/orders), casualties 
feedback, self-control (checking % of achieved inner goals).

if anyone is interested, i'll be glad to help.

best regards, Mike

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