Re: [Freedos-user] Offering software to the FreeDOS official distribution: Terminal Matrix 8086, DeciMatrix 8086 and QDot 8086

2015-08-25 Thread Mateusz Viste
I think what Tom is saying (and to what I totally agree), is that 
without an internet connection, and a modern browser, a DOS user has no 
chance to even run the program (because of the password). Further 'game' 
is compromised as well, since there is no way to know what one is 
supposed to type in the shell.

I understand there might be some bigger concept somewhere in the 
background, but a game must be - well - playable. Terminal Matrix, as 
well coded as it might be, is simply not targeted to a general audience.

Have anyone other than you actually played this game?

I'm switching to the user list to stop polluting the devel group.

Mateusz




On 25/08/2015 18:52, Bruno Félix Rezende Ribeiro wrote:
 Hi Tom!

 Em Tue, 25 Aug 2015 18:35:39 +0200
 Tom Ehlert t...@drivesnapshot.de escreveu:

 it looks like this game is playable only when connected to the world
 wide web.

 That's just not true, and I've stated so in the package's homepage:

No network card or any other type of communication peripheral is
 required besides a screen and a keyboard.
 ...
 Those almost insanely modest requirements blow the minds of
 skeptical people, because no one can explain how this program's
 great feats are technologically achievable.



On 25/08/2015 16:53, Mateusz Viste wrote:
  Okay, I tried it. And I'm lost.
 
  First, I started the game, and I got stuck on a login/password screen. I
  tried several combinations, none worked. No way out. Had to switch off
  the computer. This alone can be seen as a real nuisance.
 
  Second attempt - I read on your website the login and password (how
  would someone figure it out when getting the program from anywhere else
  than directly from your website?)
  The login/password works. I got in a shell where I can run a matrix-like
  screensaver, clear the screen, or exit back to DOS. Any other command I
  tried to type ended with a blinking NO REPLY message.
 
  I really don't get it. I might be missing something, since I am not much
  into intelectual games, but I find the Terminal Matrix experience highly
  frustrating.
 
  If I understand it right, this is some kind of shell prototype, right?
  But then, maybe could you actually turn it into something useful, like
  maybe an interactive fiction engine or so? As such, a prototype is
  likely to be of any interest only to you.
 
  BTW, you might want to announce such stuff rather on the FreeDOS user
  list. FreeDOS-devel is rather about development.
 
  cheers,
  Mateusz



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Re: [Freedos-user] Offering software to the FreeDOS official distribution: Terminal Matrix 8086, DeciMatrix 8086 and QDot 8086

2015-08-25 Thread Bruno Félix Rezende Ribeiro
Em Tue, 25 Aug 2015 19:58:10 +0200
Mateusz Viste mate...@viste.fr escreveu:

 I think what Tom is saying (and to what I totally agree), is that 
 without an internet connection, and a modern browser, a DOS user has
 no chance to even run the program (because of the password).

This is easy to overcome.  We could just include a 'README' file
mirroring the homepage contents within the distributed software
package.


 Further 'game' is compromised as well, since there is no way to know
 what one is supposed to type in the shell.

Believe you or not, that's a major feature of the game. ;-) Moreover,
there is a way to know: it's free software --- the source code is
available.


 I understand there might be some bigger concept somewhere in the 
 background, but a game must be - well - playable. Terminal Matrix, as 
 well coded as it might be, is simply not targeted to a general
 audience.

I see.


 Have anyone other than you actually played this game?

In the net abroad, not that I'm aware about.  However, I've just
published it, and it didn't get much promotion yet.  I expect that as
the program get distributed and more people get to know it, the number
of effective players will increase.


== Context Below =


 Em Tue, 25 Aug 2015 16:53:00 +0200
 Mateusz Viste mate...@viste.fr escreveu:
 
  Okay, I tried it. And I'm lost.
 
 That's expected.  The loose wording in TM's homepage is part of the
 game.  It plays a dual role: keep the wrong-minded people out and
 invite the right-minded people in.  The truth is hidden within the
 lines of those paragraphs and deep inside the program's source code.
 
 
  First, I started the game, and I got stuck on a login/password
  screen. I tried several combinations, none worked. No way out. Had
  to switch off the computer. This alone can be seen as a real
  nuisance.
 
 That's true.  I'll consider this as a feature request for the next
 release. ;-)
 
 
  Second attempt - I read on your website the login and password (how 
  would someone figure it out when getting the program from anywhere
  else than directly from your website?)
 
 They should not, unless someone who already has access provides one to
 them.
 
 
  The login/password works. I got in a shell where I can run a
  matrix-like screensaver, clear the screen, or exit back to DOS. Any
  other command I tried to type ended with a blinking NO REPLY
  message.
 
 It seems RIS is not willing to talk to you.
 
 
  I really don't get it. I might be missing something, since I am not
  much into intelectual games, but I find the Terminal Matrix
  experience highly frustrating.
 
 Have you watched the demo session?
 
   http://oitofelix.github.io/terminal-matrix-8086/tm.mp4
 
 
  If I understand it right, this is some kind of shell prototype,
  right? But then, maybe could you actually turn it into something
  useful, like maybe an interactive fiction engine or so? As such, a
  prototype is likely to be of any interest only to you.
 
 It's not a prototype, it's a fully working program as demonstrated in
 that video.
 
 Besides being a terminal of communication to an hyper-dimensional
 being, Terminal Matrix is an experiment in psychology, free software
 development model and remote ideological corroboration.
 
 
  BTW, you might want to announce such stuff rather on the FreeDOS
  user list. FreeDOS-devel is rather about development.
 
 I've already announced it there as well.
 
 
 Thank you for playing TM!


-- 
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((_/)o o(\_)) http://oitofelix.freeshell.org/
 `-'(. .)`-'  irc://chat.freenode.org/oitofelix
 \_/  xmpp:oitofe...@riseup.net

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DMOZ free software editor (Portuguese)
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[GNU DISCLAIMER] I'm a GNU hacker, but my views don't necessarily
match those of the GNU project.  Hereby I express my own opinion,
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Re: [Freedos-user] [SOLVED] XMS on a 386SX

2015-08-25 Thread Mateusz Viste
Rugxulo, Ralph,

Thank you both for your inputs! Here's the endgame :)

I already tried to test the RAM on this machine using both AleGr 
MEMTEST 2.00 and MEMTEST86+ 4.20 (from a boot floppy), but both fail 
miserably - AleGr MEMTEST imemdiately freezes, while MEMTEST86+ 
immediately reboots the PC.

The BIOS test passes though, so even if RAM chips are bad, they are at 
least seemingly behaving correctly.

Now, I tested two things:

MS HIMEM v2.06 (from the XMS developer disk, with sources and all) - 
works fine, mem detects all XMS memory, Wolf3D is happy, no wild 
reboots, no freezes, everything works (yaay!). This is not a 'free' 
solution, so it can't be considered viable, but still - WORKS (meaning 
my 386 is not totally wasted). Also, MS HIMEM consumes 30K of 
conventional memory, which is not cool.

HIMEMX v3.34 (as per Rugxulo's suggestion) - miracle, this one works 
perfectly - mem sees all the RAM, Wolf3D is happy (as well as all other 
applications I tested), no crash, no reboots, no freezes, no nothing. 
Solution found!

I didn't test XMGR, since I don't really see the point, XMGR being a 
dead end anyway.

About HIMEMX:
1. The 'TESTMEM:ON' switch is not working - with my limited ASM 
understanding, I think it checks for TESTMEM:OFF only, while the 
default is OFF anyway.
2. What makes the v3.34 unofficial? Maybe might it be a good time to 
advertise it as official, so other people would avoid going through 
hoops like I had to?

cheers,
Mateusz




On 25/08/2015 07:28, Rugxulo wrote:
 Hi again,

 On Mon, Aug 24, 2015 at 11:19 PM, Mateusz Viste mate...@viste.fr wrote:

 Yes, I have considered the possibility that it might be a hardware
 problem. Wouldn't be that surprising given that's a 25 years old
 machine. I also resoldered lots of stuff fixing PCB traces and replacing
 a few passive components because the mainboard was in a very poor state
 when I got it, due to an evil battery leak.
 But the problem I have is happening only with XMS, and it does work
 almost perfectly with FDXMS (with the exception of Wolf3D not detecting
 XMS), so I'd rather think there is something non-standard about this
 386SX, and that it does something differently than expected by most XMS
 managers. That's one of the first 32bit machines after all - plenty of
 space for non-standard solutions. Plus, the BIOS memory test passes all
 right, and other XMS-relying programs work fine, too.

 It could actually be a cpu bug. Didn't early 386s have bugs with some
 instructions?

 Early in production, Intel discovered a marginal circuit that could
 cause a system to return incorrect results from 32-bit multiply
 operations. (Wikipedia)

 Also see here (80386 Bugs):

 http://www.informit.com/articles/article.aspx?p=130978seqNum=27

 I will follow your suggestion and test newer versions of HIMEMX

 IIRC, HIMEMX had a quirk/bug where a 386 [sic] needed to do jmp $+2
 after enabling pmode. I don't think this was officially ever fixed
 (only in unofficial later releases), so if you're still using 3.32,
 it's probably still there.

 http://www.ibiblio.org/pub/micro/pc-stuff/freedos/files/dos/himem/himemx/old/himemx-3.33-unofficial-old-386-patch.zip

 Ah, here's the old discussion we had on BTTR (circa 2009):

 http://www.bttr-software.de/forum/board_entry.php?id=6445#p6445

 (Rod P.'s unofficial 3.34 is mostly for workaround modern memory
 holes, probably irrelevant for your 386, but IIRC it does include the
 above fix too.)

 and XMSGR, even if unofficial/closedsource,

 No, I meant the one still on iBiblio, circa this year (2015), not old
 from 2012 (not sure why you're using that one). Though honestly I
 don't know if anything significant changed since then anyways.

 http://freedos.sourceforge.net/software/?prog=xmgr
 http://www.ibiblio.org/pub/micro/pc-stuff/freedos/files/dos/xms/xmgr/drivers-2015-03-05.zip

 just for the sake of knowing whether it changes anything. Then indeed,
 my next plan was to install MSDOS and see if it works fine, but I
 thought it might be a good idea to ask around here first for some
 first-hand experience.

 I'm surprised I even remembered any of this. Maybe I'm not completely
 useless after all (just close enough!).  :-P



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[Freedos-user] Autodesk Animator Pro works on FreeDOS?

2015-08-25 Thread Chris Beneke
Hi all,

I couldn't find specific references about this software in the archives, but I 
love this DOS graphics program...and am looking forward to the arrival of a 
recently purchased copy (with 5  3.5 floppies and the extensive user manuals).

DosBox on my various distros (Raspbian and RISC on a pi2 and in Precise Puppy 
on a Thinkpad G40) handles the available online versions okay. Programmer Jim 
Kent open-sourced the software (see: animatorpro.org) and the maintainer Breton 
Slivka has the non-Pro version available at github (minus the useful but 
potentially non-free fonts!) and a link to a Pro version via his blog.

I have some suspicions that Animator Pro's use of Phar Lap to stretch the 
available memory may not be compatible with FreeDOS.

If any FreeDOS users are happily running Animator Pro with no problems, please 
let me know.

The puppy linux OS on the Thinkpad G40 needs to be updated, so I could devote 
that machine to a FreeDOS system, or even dual-boot with a Linux or OpenBSD, 
which I used to have installed on that machine too.

Thanks!

Chris

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