Re: [Audyssey] elite force1

2007-01-22 Thread Thomas Ward
Hi Shaun,
I play using sighted help.
The menus are easy to remember and they are listed in the manual in 
order so if you can commit them to memory you are in business.
Although, it is somewhat tricky tabbing on to the accept button in the 
character and difficulty selection screen Again one of those things you 
get use to after a while.


shaun everiss wrote:
 Hi tom.
 I'm interested in how you play ef1.
 I am currently downloading this from my friend's pc over my network.
 Its about 1gb.
 anyway How do you play the game.
 Including menus and such.
 I plan to grab the voice from it, however I plan to see how far I can get.


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[Audyssey] empass in ts.

2007-01-22 Thread simon.dowling
ok I think I have reached the same part as sky in techo shock.
I have got the code and successfully killed all bots.
now my problem is I can't seem to find any way to get back to the area where 
the transporters was. I have explored the room where the fireballs slam 
against the door, and there is no other doors in that room, likewise I have 
explored the room where the computer is and no doors are there either.
so what to do next?
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger 


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[Audyssey] for sky was Re: empass in ts.

2007-01-22 Thread simon.dowling
hi sky ok got it sorted now.
s
p
o
i
l
e
r
now you have to find the flame thrower to destroy the bombs in the room with 
the 2 bots. the room with the thrower is somewhere passed the red door.
hth
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent: Monday, January 22, 2007 1:31 PM
Subject: [Audyssey] empass in ts.


 ok I think I have reached the same part as sky in techo shock.
 I have got the code and successfully killed all bots.
 now my problem is I can't seem to find any way to get back to the area 
 where
 the transporters was. I have explored the room where the fireballs slam
 against the door, and there is no other doors in that room, likewise I 
 have
 explored the room where the computer is and no doors are there either.
 so what to do next?
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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Re: [Audyssey] empass in ts.

2007-01-22 Thread Karl
Hi,
Once you find the terminal, you need to go back through the passage and 
back out the door. This will lead you to the conveyor.
Original message:
 ok I think I have reached the same part as sky in techo shock.
 I have got the code and successfully killed all bots.
 now my problem is I can't seem to find any way to get back to the area where
 the transporters was. I have explored the room where the fireballs slam
 against the door, and there is no other doors in that room, likewise I have
 explored the room where the computer is and no doors are there either.
 so what to do next?
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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Re: [Audyssey] empass in ts.

2007-01-22 Thread simon.dowling
thanks Karl, on story 4 now.
what a game!
- Original Message - 
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 22, 2007 2:26 PM
Subject: Re: [Audyssey] empass in ts.


 Hi,
 Once you find the terminal, you need to go back through the passage and
 back out the door. This will lead you to the conveyor.
 Original message:
 ok I think I have reached the same part as sky in techo shock.
 I have got the code and successfully killed all bots.
 now my problem is I can't seem to find any way to get back to the area 
 where
 the transporters was. I have explored the room where the fireballs slam
 against the door, and there is no other doors in that room, likewise I 
 have
 explored the room where the computer is and no doors are there either.
 so what to do next?
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 -- 
 Email services by FreedomBox.  Surf the Net at the sound of your voice.
 www.freedombox.info

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Re: [Audyssey] elite force1

2007-01-22 Thread shaun everiss
cool.
I'm going to fiddle around with it.
I plan to get the voices from the game, and delete it, but now I am interested 
in how one may play.
I probably will not have much help in doing things, but I'll see where it all 
goes to, at least I will have something to play with friends.
At 09:58 p.m. 22/01/2007, you wrote:
Hi Shaun,
I play using sighted help.
The menus are easy to remember and they are listed in the manual in 
order so if you can commit them to memory you are in business.
Although, it is somewhat tricky tabbing on to the accept button in the 
character and difficulty selection screen Again one of those things you 
get use to after a while.


shaun everiss wrote:
 Hi tom.
 I'm interested in how you play ef1.
 I am currently downloading this from my friend's pc over my network.
 Its about 1gb.
 anyway How do you play the game.
 Including menus and such.
 I plan to grab the voice from it, however I plan to see how far I can get.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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[Audyssey] Moderator thoughts Please READ!!!

2007-01-22 Thread Raul A. Gallegos
Hello everyone. I just have two things to pass along for all the list 
members.

1. Really long messages. I realize Tom wrote on this in the last couple 
of weeks, but it seems that members need a gentle reminder that messages 
when not trimmed will grow quite a bit. The list is configured to only 
accept messages of a certain length. So, please, please, trim your 
messages. I've had to recently in the last few days reject around 6 or 7 
messages for this reason.

2. Let's remember that this list is for gaming, not learning how to 
reply to someone privately. Those of you who know how to reply privately 
should use that knowledge by replying privately to the person who wants 
to know how to reply privately smile. Hope that makes sense.

On with gaming.

-- 
Now the Levites were numbered from the age of thirty years and
upward: and their number by their polls, man by man, was thirty
and eight thousand.
-- 1 Chronicles 23:3
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift

2007-01-22 Thread Zachary Kline
Hello,
Well, I just admire any programming language--or any game creation language, 
where you can write statements like:
A thing can be either known or unknown.  A tthing is usually unknown.
And then logic comes up when you can say that things happen wheen such and 
such a thing is known, etc.  I just love that.
I got an interesting reaction from somebody the other day, a friend of mine 
in computer science.  I showed him a fragment of I7 source code.
His first question was: This is code?  I said it was, which was true.  He 
next asked, Does it work?  I said yes, because it does.  He said something 
like, I'm impressed, and walked off.
Just some thoughts,
Zack.

- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:01 PM
Subject: Re: [Audyssey] Adrift


 Hello Azck. I must agree here. Inform 7 is much more powerful than
 Adrift. However, for the novice or for the non-programmer who wants to
 make a text adventure game, Adrift is a good starter.

 When I started planning the games I'm working on I made a choice to go
 with Adrift because I wanted to get the games out and not have to deal
 with learning a programming language of sorts.

 I had a choice between tads or Adrift and I ended up going with Adrift.

 However, when you look at such classics like the infocom games you can
 see the power of Inform style games have to offer. Adrift cannot come
 close IMHO, but again, there is that learning curve for me.

 * Zachary Kline [EMAIL PROTECTED] [2007-01-20 22:33]:
 An interesting--and so far for me very nice--alternative to Adrift is
 Inform 7.  That's at:
 www.inform-fiction.org
 You want I7, not I6.  It's still programming, but it's very different, 
 and
 much more powerful than Adrift.  Not to mention it's free.
 If you've got any questions, feel free to drop me a line.  I'll be glad 
 to
 answer them.
 Thanks,



 -- 
 And an host was given him against the daily sacrifice by reason of
 transgression, and it cast down the truth to the ground; and it
 practised, and prospered.
 -- Daniel 8:12
 Raul A. Gallegos ... IliwSsmc

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[Audyssey] Sryth

2007-01-22 Thread Steve Cullen
Hi Everyone,
have some simple questions about sryth am I allowed to sell the items I got 
from the seven nights adventure or not are they supposed to be used for another 
adventure? next question should I be able to sell any amulets or rings I am not 
currently using? Thank you all so much for any help. Please feel free to  Email 
me off list at
[EMAIL PROTECTED]
Sincerely,
Steve Cullen
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[Audyssey] Raaaaaa!

2007-01-22 Thread Everett Elam
You guys! I'm probably the last to do this, but I just beat the hard difficulty 
on JD! I'm like psyched! Love you all!


Spirit. In every language in all the Realms, surface and Underdark, in every 
time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
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Re: [Audyssey] Raaaaaa!

2007-01-22 Thread Cara Quinn
   smile  Good for you! Am a bit psyched myself, as I got the borg cube 
in STFC, and only lost DS9 and everything else was literally 
untouched!  woohoo!

   Showin' the love back at ya!

Smiles,

Cara

At 07:39 PM 1/22/2007 -0600, you wrote:

You guys! I'm probably the last to do this, but I just beat the hard 
difficulty on JD! I'm like psyched! Love you all!


Spirit. In every language in all the Realms, surface and Underdark, in 
every time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
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---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Raaaaaa!

2007-01-22 Thread Josh
ok...now you got me in the mood to play stfc! Even though I beat it before a 
time or two it's still one of those games that I just can't get enough of. 
And probably when tom makes an elite force voyager game we can play I'll be 
playing that one over and over also.

Josh

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 22, 2007 9:17 PM
Subject: Re: [Audyssey] Raa!


   smile  Good for you! Am a bit psyched myself, as I got the borg cube
 in STFC, and only lost DS9 and everything else was literally
 untouched!  woohoo!

   Showin' the love back at ya!

 Smiles,

 Cara

 At 07:39 PM 1/22/2007 -0600, you wrote:

You guys! I'm probably the last to do this, but I just beat the hard
difficulty on JD! I'm like psyched! Love you all!


Spirit. In every language in all the Realms, surface and Underdark, in
every time
and every place, the word has a ring of strength and determination. It is 
the
hero's strength, the mother's resilience, and the poor man's arm. It 
cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.4/643 - Release Date: 1/21/2007

 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.17.4/643 - Release Date: 1/21/2007



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[Audyssey] Technoshock

2007-01-22 Thread Sky Taylor Mundell
Hi list, mainly for Karl, I just got to level 4 of Technoshock and I came 
across a equipment that makes a telephone like sound. I pushed enter and all 
the doors opened. Do I want to push enter on the telophone on sotry 4?
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[Audyssey] star trek final conflict install note

2007-01-22 Thread Raul A. Gallegos
Hi. Not sure if this has been brought up or not, but I discovered 
something interesting about installing DirectX and dot net 2.0 which are 
needed to play this game.

I just reinstalled Windows this weekend so naturally did not have the 
latest DirectX and the dot net 2.0 installed. I installed DirectX first 
then dot net 2.0 and the game did not run as expected. I went in and 
re-ran the DirectX update tool and it seemed that when it saw that it 
had dot net 2.0 installed, it downloaded an additional 5 mb of files. 
So, what this looks like to me is that when you are installing these two 
components, you should install Dot Net 2.0 first, then DirectX second.

If this has already been brought up I apologize, but I thought it worth 
mentioning since this was not mentioned in the USA Games FAQ.

Cheers.

-- 
Raul A. Gallegos ... IliwSsmc

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