[Audyssey] Hi, gamers it's Jason

2007-06-02 Thread jason
I hope some of you gamers who didn't get to here the star wars epesode Star 
Wars The Legacy Revealed download it and listen to it let me know if it worked 
on your end and tell me how you like it.  Also I hope you enjoy those files of 
the Star Wars maybe thomas you can insirt some  phrases from the files into 
your game it's up to you but I hope we have sounds like the lightsavor and 
sounds of ships, and the droids r2d2 and c threepio and many more.  It would be 
fun when fighting to here those light savors clang and cut threw stuff.
your friend,
Jason
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Re: [Audyssey] Star wars

2007-06-02 Thread Robjoy
Hello all,
You're right, we're doing a star wars game, and when i say we, i mean not only 
me, *smiles*.
Due to the fact that we're completelly rewriting it, its going really, really 
slowly, but sooner or later a beta version will be out for our beta testers, 
and after fixing the bugs which may occur, version 1.0 will be released.
I'll keep you updated, as the development slowly progresses.
Rob

On Fri, 1 Jun 2007 17:58:06 -0400, Josh wrote:

I think Rob from lite-tech interactive is supposed to be doing a starwars 
game. Not sure how far he is on it yet. Rob, if you're there maybe you could 
give us a brief update on the starwars game you are making?

Josh



---
Lighttech Interactive
http://www.lighttechinteractive.com



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Re: [Audyssey] Board games was Hello

2007-06-02 Thread Lora
I would love to see more board games developed.  Top of my list include:

Risk:  Yes, many of us are familiar with this game of world conquest.  I'd
love to play against the computer, or find ways to make it an Internet game,
and play with human opponents.

Ticket to Ride:  The goal of this game is to build trains all across the map
(there are currently three:  U.S., Europe, and Germany specifically).  It's
a lot of fun.

San Juan:  A resource building game, where you're trying to build the city
of San Juan.  You build buildings, factories and other resources that each
help you earn victory points.  Playing against the computer would be good,
but against other people is better.  San Juan is actually a card game, but
it's based on a board game called Puerto Rico.

Talisman:  A fantasy game where each player takes on the role of a character
with special abilities:  thief, warrior, prophetess, monk, etc.  You
navigate around the board, encountering adventures in the various spaces,
and drawing cards to encounter your foes, treasures and the like.
Originally released in the 1980's, with many expansions, the actual game
will be re-released this summer.

I'd love card games that I could play against others, such as hearts,
pinochle and the like.  There's a cool card game called Five Crowns, which
is an enhanced version of rummy.

There are also word games like Palabra and Quiddler which test your word
knowledge against that of your opponents.

OK, I've rambled enough for now.



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[Audyssey] What happened to Draconis?

2007-06-02 Thread Phil Vlasak
Hi Folks,
I have been trying to contact Draconis since
May 24, 2007.
I guess Josh is still sick with the flu or they are on vacation.
 If I do not hear from Draconis by Monday, June 4, I will have to work out 
another way to have people buy the Sarah game.
Sorry for the delay,
Phil
[EMAIL PROTECTED] 


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Re: [Audyssey] What happened to Draconis?

2007-06-02 Thread nicol
That's a thing!
I sent my money to draconis. If they are unavailable who is then going to
receive my money?
I will e-mail them on 11 july which is a month later than when I sent the
money to  them but now that phil says he can't get hold of him, I wonder if
phil will be able to collect my money which I sent to draconis address? the
money for the sarah game.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Phil Vlasak
Sent: Saturday, June 02, 2007 4:13 PM
To: Gamers Discussion list
Subject: [Audyssey] What happened to Draconis?

Hi Folks,
I have been trying to contact Draconis since
May 24, 2007.
I guess Josh is still sick with the flu or they are on vacation.
 If I do not hear from Draconis by Monday, June 4, I will have to work out
another way to have people buy the Sarah game.
Sorry for the delay,
Phil
[EMAIL PROTECTED]


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Re: [Audyssey] What happened to Draconis?

2007-06-02 Thread Dark
Hi Phil,

someone on the audio games.net forum has been having huge troubles 
contacting Draconis,  he's sent the money, ut recieved no keys (he's 
apparently ordered several games), so I think he'll be pleased to know that 
it's not just him who's having thre trouble.

Beware the Flue!

Dark.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2007 3:12 PM
Subject: [Audyssey] What happened to Draconis?


 Hi Folks,
 I have been trying to contact Draconis since
 May 24, 2007.
 I guess Josh is still sick with the flu or they are on vacation.
 If I do not hear from Draconis by Monday, June 4, I will have to work out
 another way to have people buy the Sarah game.
 Sorry for the delay,
 Phil
 [EMAIL PROTECTED]


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Re: [Audyssey] Board games was Hello

2007-06-02 Thread Dark
Hi Lora.

I've never actually played Risk, but a stratogy style boardgame would be 
great sinse it would satisfy two of our gaming desires, - stratogy games 
and board games, however I'm not sure about how the programming for such a 
game would work.

the fantasy game certainly sounds great. tthere seems to have been a fair 
few releases like that in the 1980's, particularly tied to specific books or 
worlds, - there's apparently a boardgame based on Warlock of Firetop 
mountain, the very first Fighting fantasy adventure game book.

Of course, being a tolkeen fan, the game I'd love to play most is the Lotr 
stratogy game, which has both characters wandering around the board 
encountering various things, and large armies and military stratogy ala 
risk. It sounds great! and an accessible version, with or without computer 
opponents would be great!

I believe a fair few 1980's board games can be downloaded as Pdf's so that 
you can print out the board and cards and such,  unfortunately though, 
these aren't precisely accessible,  like the sited versions, unless 
you've got somebody to do the necessary reading of cards, board squares etc.

but for people specifically wanting a fantasy adventure style board game 
(including me), there's a quite interesting project underway over at 
Chronicals of Arborell  http://www.arborell.com/

this is a sort of cross betwene a card game and a gamebook. There are a 
number of cards that make up the dungeon, and a very large book of gamebook 
sections. The idea is that you put down a card and then look up certain 
things in the book - occasionally rowling on random encounter tables DD 
style), you then put down another card (the cards have arrows), to represent 
another dungeon room, and so on. There is a quest to complete which requires 
you to collect certain items, but there are also some extre encounter tables 
and things so that you can just play the game as a randomly generating 
dungeon.

Obviously the only accessibility issue is the actual cards themselves, but 
I've had a discussion with the game creator, - who's been fairly 
fantastic as regards accessibility matters, and he's looking into producing 
an Html version of the cards, and using the Gma dice program to generate a 
number at random to tell you what card to pick (keeping a record of past 
cards in case you need to back track through the dungeon).

I'm not sure how much work has been done on the accessible html 
version,  the Gm's rewriting one of the Arborell gamebooks at the 
moment, but I certainly think it'll be fantastic when it's done.

In the mean time, I'd deffinately recommend checking out the gamebooks and 
novellas on the site, the Arborell world is really interesting and the Gm 
can certainly write.

I'll now run away before this turns into an advert.

Beware the Grue!

Dark. 


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Re: [Audyssey] Help with Nintendo We

2007-06-02 Thread Michael Maslo
Che:

Thank you. So there is going to be a way to get past that start screen? My
brother told me when the game first comes on you have to move the hand to
the start button and then move that and click the hand on the start button.
Is that not the way it works?

Let me ask you this. When your Nintendo wii first comes on, what comes up on
your system? I hope to have my Nintendo wii within the next few days.


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Re: [Audyssey] What happened to Draconis?

2007-06-02 Thread Charles Rivard
Beware the Flu??  heh heh heh.  I like that one.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2007 9:58 AM
Subject: Re: [Audyssey] What happened to Draconis?


 Hi Phil,

 someone on the audio games.net forum has been having huge troubles
 contacting Draconis,  he's sent the money, ut recieved no keys (he's
 apparently ordered several games), so I think he'll be pleased to know 
 that
 it's not just him who's having thre trouble.

 Beware the Flue!

 Dark.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 02, 2007 3:12 PM
 Subject: [Audyssey] What happened to Draconis?


 Hi Folks,
 I have been trying to contact Draconis since
 May 24, 2007.
 I guess Josh is still sick with the flu or they are on vacation.
 If I do not hear from Draconis by Monday, June 4, I will have to work out
 another way to have people buy the Sarah game.
 Sorry for the delay,
 Phil
 [EMAIL PROTECTED]


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Re: [Audyssey] What happened to Draconis?

2007-06-02 Thread william lomas
hi

why not buy it direct form you
will

On 2 Jun 2007, at 16:12, Phil Vlasak wrote:

 Hi Folks,
 I have been trying to contact Draconis since
 May 24, 2007.
 I guess Josh is still sick with the flu or they are on vacation.
  If I do not hear from Draconis by Monday, June 4, I will have to  
 work out
 another way to have people buy the Sarah game.
 Sorry for the delay,
 Phil
 [EMAIL PROTECTED]


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Re: [Audyssey] Hello

2007-06-02 Thread Dark
Hmmm, Parcheesy certainly looks interesting given the Wiki artical, it 
actually seems to require a fair amount of stratogy, unlike it's much 
simpler English litle brother Ludo, (and that goes for Mr. bagman as well).

I'm not sure about Clue (cluedo as it's called here).

Looking at Wikipedia again (I should start a Wikipedia anonimous society), 
it seems that a lot of the stratogy in Cluedo comes from deception, -  
particularly when showing one player a right answer on his/her card 
secretly. doing the game in audio though, it doesn't seem you could make 
these things secret, thus all players would know which guess was right and 
it would seem to me that the game would devolve into a glorified version of 
mastermind, -- though considerably easier sinse there are only three 
objects and fewer possible combinations.

I'm also not sure about how computer Ai would work in Cluedo either, -  
though as everything I know about programming is theoretical this probably 
isn't saying mucch.

Beware the clue!

Dark.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Dark Gamers@audyssey.org
Sent: Wednesday, May 30, 2007 11:27 AM
Subject: Re: [Audyssey] Hello


 Hi Dark,

 Although like you I like the board games better on the computer I don't 
 think that I am going to do another board game next.  I would like to try 
 to do another live action type game like Pong or Mach 1.  Just don't know 
 what it might be yet.

 For board games I would like Clue or one of the Parcheesi type games. 
 Sorry, don't know how to spell Parcheesi. grin

 BFN

 Jim

 Birthdays are good for you; the more you have, the longer you live.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] GMA Tank Commander

2007-06-02 Thread Tom Randall
Hey Thomas.

Great idea!  I will give that a try tanks a lot.

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Thursday, May 31, 2007 8:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA Tank Commander


Hi Tom,
One thing I like to do is when I am close enough to my friendly tanks I 
like to use the smoke screen to hide them from view from those guns that

are trying to take them out. it isn't easy, but it can often times delay

them from destroying my tanks.



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[Audyssey] Lone Wolf soundpacks

2007-06-02 Thread Davy Kager
Thomas, I checked your LW soundpack out, and it's definitely great! Just to 
let you know...
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2007 5:59 PM
Subject: Re: [Audyssey] GMA Tank Commander


Hey Thomas.

Great idea!  I will give that a try tanks a lot.

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Thursday, May 31, 2007 8:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA Tank Commander


Hi Tom,
One thing I like to do is when I am close enough to my friendly tanks I
like to use the smoke screen to hide them from view from those guns that

are trying to take them out. it isn't easy, but it can often times delay

them from destroying my tanks.



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Re: [Audyssey] game development

2007-06-02 Thread Davy Kager
I won't use any non-essential Windows stuff except from DirectX. So, I won't 
use .NET. Maybe later when it becomes even more common. Further, I found 
that when Dev-C++ can compile something it ain't necessarily perfect code. 
When I moved to Visual C++, my whole code became buggy. Now it'll compile 
warningless (which is great), but this might stop some beginners.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2007 12:12 AM
Subject: Re: [Audyssey] game development


Hi Davy,
Sometimes Visual C++ can generate clueless errors, but most of the time
the errors make sense.  The thing is if you are first learning the
fundimentals of C++ fine go and use Devc++, but it's not going to help
you with the .NET libs which modern Windows apps now use.
Let's face it .NET Framework 2.0/3.0 is the reality, and older Windows
APIs like MFC are in the toilet.


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Re: [Audyssey] Help with Nintendo We

2007-06-02 Thread Che
  Right, the first thing that comes up are the Wii channels, and if you have 
a disk loaded the very first item is the disk selection, if you click this, 
then you click start to go to it.
  Like I said, just get someone to walk you through the menus and take notes 
on your computer for future reference.  You will have to get used to the 
sensitivity of the pointer, it requires some very steady hands.
  Good luck,
  Che

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2007 10:38 AM
Subject: Re: [Audyssey] Help with Nintendo We


 Che:

 Thank you. So there is going to be a way to get past that start screen? My
 brother told me when the game first comes on you have to move the hand to
 the start button and then move that and click the hand on the start 
 button.
 Is that not the way it works?

 Let me ask you this. When your Nintendo wii first comes on, what comes up 
 on
 your system? I hope to have my Nintendo wii within the next few days.


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Re: [Audyssey] Help with Terraformers

2007-06-02 Thread Ari
Hi Robin,
Have also got Terraformas, also have the same problem by those three doors, 
we're supposed to hear the tone wheels, but I hear nothing, not even in 
training! Some kind of bug, or how can we bypass the wheels?
Ari
- Original Message - 
From: Robin Kipp [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, May 29, 2007 5:17 PM
Subject: [Audyssey] Help with Terraformers


 Hello all,
 Just purchased Terraformers and it really seems to be great! But now I'm
 really stuck: There's this door that is connected to 3 tone wheels. Can
 anyone give me a hind where I could look for the code I need to open the
 door? Is it the sound flower or something else? Thanks!
 Robin



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Re: [Audyssey] Help with Nintendo We

2007-06-02 Thread Michael Maslo
Che:

Last question. When you go to the main screen where it has disk shop etc, I
understand all of that now and I thank you for that. However, is there a
easy way to find the hand you click with??? I have my son and daughter
looking and they can't find it sometimes. Any suggestions?


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Re: [Audyssey] download speeds - Re: Star Wars files was Hi, gamers

2007-06-02 Thread Yohandy
This is typical sendspace behavior. They have a speed cap for non-paying 
members.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2007 11:18 AM
Subject: [Audyssey] download speeds - Re: Star Wars files was Hi, gamers


 I'm using DSL, and was getting speeds of 25 to 39 KBPS.  Terribly slow. 
 I'm
 not sure if this is typical with the site or not.

 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 02, 2007 7:55 AM
 Subject: [Audyssey] Star Wars files was Hi, gamers


 Hi Jason,
 Yes, I was able to grab both files of the Star Wars epasode. However,
 the downloads were a bit on the slow side. I was doing around 38 KB a
 sec on one file and 50 KB on the other which is slow for cable
 downloads. Other than speed there was no problems getting them and
 playing them.
 As for my SW game I won't be using character voices from the films, but
 I have several MB of original sound effects and music in my SW game
 including: light saber effects, different types of blasters, droids,
 clone/storm troopers, Darth Vader, etc...

 jason wrote:
 I hope some of you gamers who didn't get to here the star wars epesode
 Star Wars The Legacy Revealed download it and listen to it let me know 
 if
 it worked on your end and tell me how you like it.  Also I hope you 
 enjoy
 those files of the Star Wars maybe thomas you can insirt some  phrases
 from the files into your game it's up to you but I hope we have sounds
 like the lightsavor and sounds of ships, and the droids r2d2 and c
 threepio and many more.  It would be fun when fighting to here those
 light savors clang and cut threw stuff.
 your friend,
 Jason
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[Audyssey] Help With the Shockra Table in ESP Pinball Xtreme

2007-06-02 Thread Ka Yat Li
Hi:

Can anyone give some tips and tricks for the Shockra Table in ESP Pinball 
Xtreme? It's a very challenging table.
Thanks.
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[Audyssey] what's going on with bsc?

2007-06-02 Thread Andy Smith
Hi,
I heard about that castle quest. Well... What happened to it! It was
supposed to be a great game!
Thanks,
Andy

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Re: [Audyssey] Board games was Hello

2007-06-02 Thread Thomas Ward
Hi Dark,
Risk is pretty cool. For a description of it read my article on board 
games from the  Audysey mag an issue or two back.


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Re: [Audyssey] what's going on with bsc?

2007-06-02 Thread Bryan Peterson
The basic jist of it is that BSC got into a disagreement with the folks they 
were working with on the game. Apparently at issue was who was going to 
license the game when it came out, or who would market it or something or 
other. I don't remember exactly but Justin scrapped the idea and we've heard 
nothing about any new titles since. Granted he did say they were working on 
a new title after CQ was scrapped, but the name of the game and even a 
brief, general psynopsis were not forthcoming. All that was nearly two years 
ago. I'm sorry to say this but I've rather lost interest in BSC since that 
whole incident, since it wasn't the first time a title had been scrapped. 
First it was BSC football, which actually stood a chance of getting me 
interested in the sport, then CQ and, on top of that, The Void was also 
scrapped, and at the same time as CQ. Of course The Void sounded to me like 
a modified Troopanum, so I don't know how interested I'd have been if it had 
come out.



It ain't pretty when the pretty leaves you with no place to go.





From: Andy Smith [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: gamers@audyssey.org
Subject: [Audyssey] what's going on with bsc?
Date: Sat, 2 Jun 2007 17:39:39 -0400

Hi,
I heard about that castle quest. Well... What happened to it! It was
supposed to be a great game!
Thanks,
Andy

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visit
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Re: [Audyssey] what's going on with bsc?

2007-06-02 Thread david
Castle Quest is no more.  I believe that something happened with 
the team or something.  I do not know the details, and have not 
been keeping up with Bsc.

David

 - Original Message -
From: Andy Smith [EMAIL PROTECTED]
To: gamers@audyssey.org
Date sent: Sat, 2 Jun 2007 17:39:39 -0400
Subject: [Audyssey] what's going on with bsc?

Hi,
I heard about that castle quest.  Well...  What happened to it! 
It was
supposed to be a great game!
Thanks,
Andy

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You can visit
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