Re: [Audyssey] baseball score file

2008-04-18 Thread Jim Kitchen
Hi Josh,

Nice game!

BTW I will either resend you the pup1.mp3 file a bit later, or record and send 
you a new one of how the Puppy1 game is coming along.  Pretty much have one 
level done.  Well I don't have the spin and crash sound in yet or you getting 
shot down if you do not shoot the enemy down.  But your plane is now flying in 
a 3d way and your bullets are as well.  And all of the collision detection is 
in.  As is the targeting assist sound.  Adding more levels is going to be a 
challenge.  And all of the stuff to make it a public release will take lots of 
time as well.  But it is all working out at least as well as I was hoping.

TGIF and BFN

 Jim

Kitchensinc, where we put the fun back in dysfunctional.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Accessible chess

2008-04-18 Thread Ron Schamerhorn
If you read through the message it is archived on the tech talk website just 
for that reason.  HTH

- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2008 8:07 PM
Subject: Re: [Audyssey] Accessible chess


Hi,
it would be nice if someone could record this and put it up as a podcast for
those who cannot attend.

- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Thursday, April 17, 2008 1:25 PM
Subject: [Audyssey] Accessible chess


Forwarded from another list.

**
FOR IMMEDIATE DISTRIBUTION

Anyone For A Game of Chess?

The Accessible News Wire April 13, 2008, Indianapolis, Indiana USA

Chess has been defined many ways but most will agree that it is not merely
an idle amusement but essentially in its essence it is a game, in its form
an art, and in its execution a science. Several very valuable qualities of
the mind, useful in the course of human life, are to be acquired or
strengthened by it, so as to become habits, ready on all occasions. the
current form of the game emerged in Southern Europe during the second half
of the 15th century after evolving from similar, much older games of Indian
and Persian Origin dating back somewhere before 600 A.D.. Today, while chess
is one of the world's most popular games, played by millions of people
worldwide in clubs, online, by correspondence, in tournaments and
informally, only a limited number believe that it can be played and enjoyed
by individuals who are blind.  Anna Dresner and Alan Dicey will demonstrate
to the Tek Talk audience that Whether you're new to chess or a seasoned
player, blindness does not have to stop you from playing, and playing well.
It really is a game that can be played effectively and enjoyed by those who
are totally blind.

IN their presentation, they will describe adaptive chess sets, discuss
playing as a blind person, tell you where to get free lessons, and suggest
lots of ways to meet other players - sighted and blind, from the U.S. and
elsewhere - and develop your skills via e-mail, voice chat, and computer
chess programs. So listen in, then grab a board and join the fun!

Contacts:  Woody Anna Dresner, National Braille Press. Email:
[EMAIL PROTECTED]
Alan Dicey, President, U.S. Braille Chess Association.  Email:
[EMAIL PROTECTED]

Date: Monday, April 21, 2008

Time:  5:00 p.m. Pacific, 6:00 p.m. Mountain, 7:00 p.m. Central, 8:00 p.m.
Eastern and elsewhere in the world Tuesday 0:00 GMT.

Where:  Tek Talk Conference Room at:
http://conference321.com/masteradmin/room.asp?id=rsc9613dc89eb2

or

http://www.accessibleworld.org. Select the Tek Talk room, enter your first
and last names on the sign-in screen.

All Tech Talk training events are recorded so if you are unable to
participate live at the above times then you may download the presentation
or podcast from the Tech Talk archives on our website at
http://www.accessibleworld.org.

All online interactive programs require no password, are free of charge, and
open to anyone worldwide having an Internet connection, a computer,
speakers, and a sound card. Those with microphones can interact audibly with
the presenters and others in the virtual audience.

If you are a first-time user of the Talking Communities online conferencing
software, there is a small, safe software program that you need to download
and then run.  A link to the software is available on every entry screen to
the Accessible World online rooms.

Sign up information for all Accessible World News Wires and discussion lists
are also available at our website: http://www.accessibleworld.org.

Media Contacts:

Robert Acosta, Chair, Planning Committee
818-998-0044
Email: [EMAIL PROTECTED]
http://www.helpinghands4theblind.com

Pat Price, Founder and Events Coordinator
The Accessible World Symposiums
Vision Worldwide, Inc.
317-254-1185
Skype: patprice1
Email: [EMAIL PROTECTED]
http://www.accessibleworld.org

Media Contacts for Additional Information:
Robert Acosta, Chair, Planning Committee
Helping Hands for the Blind
818-998-0044
Email: [EMAIL PROTECTED]
http://www.helpinghands4theblind.com

Pat Price, Events Coordinator
The Accessible World Symposiums
317-254-1185
Skype: patprice1
Email: [EMAIL PROTECTED]
http://www.accessibleworld.org
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Re: [Audyssey] baseball score file

2008-04-18 Thread jeh
Hi,
that sounds great. I look forward to seeing it within the next one t two 
years. Take your time on it though.

- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: jeh Gamers@audyssey.org
Sent: Friday, April 18, 2008 5:03 AM
Subject: Re: [Audyssey] baseball score file


 Hi Josh,

 Nice game!

 BTW I will either resend you the pup1.mp3 file a bit later, or record and 
 send you a new one of how the Puppy1 game is coming along.  Pretty much 
 have one level done.  Well I don't have the spin and crash sound in yet or 
 you getting shot down if you do not shoot the enemy down.  But your plane 
 is now flying in a 3d way and your bullets are as well.  And all of the 
 collision detection is in.  As is the targeting assist sound.  Adding more 
 levels is going to be a challenge.  And all of the stuff to make it a 
 public release will take lots of time as well.  But it is all working out 
 at least as well as I was hoping.

 TGIF and BFN

 Jim

 Kitchensinc, where we put the fun back in dysfunctional.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] baseball score new

2008-04-18 Thread jeh
hi,

here's an updated one.

Championship Baseball, version 4, By Jim Kitchen.

this is game 4 the reading phillies verses the pottsville miners.

the pottsville miners lead the series 2 games to 1.


in the reading phillies half of the first inning, the reading phillies 
scored, No runs on, No hits, there were 3 strike outs and there were no 
runners left on base.


in the pottsville miners half of the first inning, the pottsville miners 
scored, 2 runs on, 3 hits, there was 1 triple 1 double there were 2 strike 
outs and there was 1 runner left on base.


in the reading phillies half of the second inning, the reading phillies 
scored, No runs on, 1 hit, there were 2 strike outs and there was 1 runner 
left on base.


in the pottsville miners half of the second inning, the pottsville miners 
scored, 1 run on, 1 hit, there was 1 home run! and there were no runners 
left on base.


in the reading phillies half of the third inning, the reading phillies 
scored, No runs on, 1 hit, there was 1 triple there was A double play and 
there were no runners left on base.


in the pottsville miners half of the third inning, the pottsville miners 
scored, No runs on, No hits, and there were no runners left on base.


in the reading phillies half of the fourth inning, the reading phillies 
scored, 1 run on, 2 hits, there was 1 triple there were 2 strike outs and 
there was 1 runner left on base.


in the pottsville miners half of the fourth inning, the pottsville miners 
scored, 4 runs on, 5 hits, there was 2 triples 1 double and there was 1 
runner left on base.


in the reading phillies half of the fifth inning, the reading phillies 
scored, No runs on, No hits, there were 2 strike outs and there were no 
runners left on base.


in the pottsville miners half of the fifth inning, the pottsville miners 
scored, No runs on, 3 hits, there was 1 double there was A double play and 
two runners were left on base.


in the reading phillies half of the sixth inning, the reading phillies 
scored, No runs on, 1 hit, there was 1 strike out and there was 1 runner 
left on base.


in the pottsville miners half of the sixth inning, the pottsville miners 
scored, No runs on, 1 hit, there were 2 strike outs and there was 1 runner 
left on base.


in the reading phillies half of the seventh inning, the reading phillies 
scored, No runs on, 1 hit, there was 1 triple and there was 1 runner left on 
base.


in the pottsville miners half of the seventh inning, the pottsville miners 
scored, 1 run on, 2 hits, there was 1 double 1 runner was picked off and 
there were no runners left on base.


in the reading phillies half of the eighth inning, the reading phillies 
scored, No runs on, 1 hit, there was 1 strike out and there was 1 runner 
left on base.


in the pottsville miners half of the eighth inning, the pottsville miners 
scored, No runs on, No hits, there was 1 strike out and there were no 
runners left on base.


in the reading phillies half of the ninth inning, the reading phillies 
scored, 3 runs on, 2 hits, there was 1 home run! there was 1 hit batter, 
there were 3 strike outs and there were no runners left on base.


the pottsville miners have won the game by the score of 8 to 4.


The reading phillies scored 4 runs, on 9 hits, and they left 5runners on 
base.


The pottsville miners scored 8runs, on 15hits, and they left 5runners on 
base.







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Re: [Audyssey] STFC 2.

2008-04-18 Thread Thomas Ward
Hi Aaron,
Considering the enemies Enterprise E was designed to fight it is no 
wonder the Star Trek creators got rid of the D and created the E. In 
First Contact it had to take on the  Borg and thus the extra firepower 
really came in handy. Star Trek 9 was not all that noteworthy so the E's 
firepower didn't have much to do in that movie. In Nemesis though the 
Enterprise E was once again up against an enemy that would normally take 
an entire fleet to destroy.


Valiant8086 (on laptop) wrote:
 Hi.
 I was thinking the e. It seams to be able to pack one heck of a punch. It 
 can't move as fast as the defiant and it can't cloak but hmm. Actually for 
 me it's the E or the Defiant.
   


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Re: [Audyssey] STFC 2.

2008-04-18 Thread Thomas Ward
Hi,
Actually, in terms of maneuverability Defiant is the ship to have in a 
fight. It is smaller, faster, and the DS9 tech manual gives it unusually 
high ratings for a ship its size. The Enterprise E's engines aren't all 
that much different than a modified Galaxy-class warp drive.
As for missions etc all of this is still in the planning and thinking 
stage. It is possible I might create two star Trek games. One strategy 
game like classic STFC since I still like STFC 1, and then a bridge 
commander or fleet commander type game.
As far as other ships goes I am not yet certain. It would be nice to 
have a full real time strategy game where you command multiple ships 
like commanding tanks in GTC.


Dakotah Rickard wrote:
 Frankly, I'd like the variety you could get with NCC1701E. The Sovereign
 class was lighter and more maneuverable than the Galaxy class or the Defiant
 class Escort ship.
 I do, however, ask one question...will there be AI friends? Say a couple of
 Akira class or something to help you out some times like in the sighted
 games Bridge and Fleet Commanders? I mean, having no backup in a rather
 large organization is a little odd.

 Wait, I just thought of another question. Will you incorporate training
 missions or simulated combat to prepare us?

 Also, I read a few of the other posts for dealing with using multiple ship
 types, and I'm not trying to tell you how to do your job, but it seems that
 if you just forget about the Defiant class, pretty much every other ship
 class is the same basic structure but with variations in armament and armor.
 Could you, for example, make something like a basic class Federation_Ship or
 something that has code that applies to all ships and just switch out
 armament and speed and such for different ships?

 Just a thought.

 Signed:
 Dakotah Rickard

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Wednesday, April 16, 2008 02:46
 To: Gamers Discussion list
 Subject: [Audyssey] STFC 2.

 Hi everyone,
 Over the passed couple of months I have been tinkering with STFC 2.0 off 
 and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game. 
 Instead of commanding several bases, ships, etc you will be in charge of 
 commanding a single ship throughout the various missions. However, that 
 is about as far as I have got with the basic idea for the game. One 
 question remains which ship to use.
 I personally want to stick with something Next Generation era and that 
 pretty much narrows it down to Enterprise NCC-1701-D or Enterprise 
 NCC-1701-E. Though, thje U.S.S. Defiant is also an option here. Each 
 ship is good, but all depends on if you want a television series type 
 plot or a movie plot. Each ship is unique.
 Enterprise NCC-1701-D, as seen on Star Trek Next Generation, is a 
 Galaxy-Class cruiser. Armorment includes 250 photon torpedoes, 9 deep 
 space probes, standard type-x phasers, and shields were rated at 2026 
 gigawatts. Maximum achieved speed on STNG was warp 9.6 for 12 minutes. 
 Not bad, but after the movies came out the Enterprise E has really made 
 the television series sound sort of lame.
 Enterprise NCC-1701-E, as seen in Star Trek 8, 9, and 10 has far more 
 fire power than its earlier name sake. The latest Enterprise comes armed 
 with 325 photon torpedoes, 175 quantum torpedoes, type-x phasers, 
 ablative hull armor, and shield strength is 5056
 gigawatts. Maximum rated speed is warp 9.7. As you can see the newer 
 Enterprise has far more armor, firepower, speed, etc.
 The U.S.S. Defiant, seen on Star Trek Deep Space 9, certainly has its 
 own interesting abilities and features. It comes armed with a cloaking 
 device, 60 quantom torpedoes, 30 photon torpedoes, type-u phaser cannon, 
 ablative hull armor, and shields are rated as 2026 gigawatts. Maximum 
 known speed is warp 9.985. Definitly not bad ship specs if you ask me.
 I guess what I am asking if you had to pick one which ship would you 
 choose. If you choose Defiant chances are I would make most of the 
 missions take place during the dominion war so you can slug it out with 
 Jem'hadar fighters, Breen Battle Cruisers, and Cardassian Cruisers. If 
 you pick Enterprise D I would make the missions play out more-or-less 
 like the tv series with each mission have its own bad guys, mission 
 orders, etc. With the Enterprise E we could go either way. The 
 Enterprise E was constructed just before the Dominion War, served 
 through the Dominion War, and seen action after the Dominion War.

 Cheers.


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Re: [Audyssey] super deekout

2008-04-18 Thread Thomas Ward
Hi,
I believe I had all of those games at one time or another. Like a lot of 
kids of the 80's we traded games around a lot after we got tired of 
them. I have most of the games I originally started out with but now and 
then I would trade out games I didn't like as well for something someone 
else had.

William L. Houts wrote:
 Hey, I remember Demon Attack!  That was a fun game.  I loved how the 
 monsters would change from level to level, no matter how high you got.

 But my favorite games were of the adventure kind.  Do you remember Riddle of 
 the Sphinx?  Raiders of the Lost Ark?  How about the one that started them 
 all, Adventure?  Remember how the dragons looked suspiciously like ducks? 
 And you could get the author's name by finding the microdot in one of the 
 castles? Good times.

 --Bill
   


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[Audyssey] IsUSA Developer's list messed up?

2008-04-18 Thread Valiant8086 (on laptop)
Hi.
I've noticed that I'm not receiving emails from USAGames developer's list as 
about  7 hours ago when I sent a message and it never appeared in my inbox. 
Also this list is amazingly quiet today too, is this one working?

Regards:
Aaron T. Spears (valiant) 
EMail: [EMAIL PROTECTED] and others 
MSNMessenger: [EMAIL PROTECTED] 
AIM: computeruser89 and skype: aarontech.valiant 
Beta Testing System Information: 
soney Vaio VGN250n . Intel core 2 duo 1.66ghz . 2,048 mb ddr2 SDRAM (667 mhz) . 
Intel graphics . Realtech audio 
Toshiba 160gb 5,400 rpm hdd (Microsoft Windows Vista business)
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Re: [Audyssey] podcast on miriani updated

2008-04-18 Thread Valiant8086 (on laptop)

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 16, 2008 3:04 PM
Subject: Re: [Audyssey] podcast on miriani updated


 Yeah, I think that's the thing I need, a simulater. Usually I've been
 getting away with just being an engineer on people's ship, however I
 really wanna learn to weapon as I feel like I'm being a woos for doing
 only one position each mission. I really wish that more mission types
 were implemented that payed more than combat, for example. Doing
 combat al the time is boring, though it's the most rewarding.


 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here. 
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to 
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Apr 16, 2008, at 8:56 AM, shaun everiss wrote:

 yeah an artifacting thing would be good.
 I need to know how to do that.
 All the rest are boring, and this time I actually want to do
 something usefull.
 At 01:39 a.m. 17/04/2008, you wrote:
 Combat rules? hmmm, sure. As for cash, I seriously recommend
 artifacting. I
 enjoy it, so it could be just me. Archaeology used to be a big
 thing until
 somebody decided they were going to script and so it dropped
 drastically, so
 now its basically worthless. example: if you go artifacting for one
 day
 constantly, you can get about 600 lightyears or more. You will earn
 about
 200 million credits.
 In terms of combat, there aren't any rules. You just need to
 realize that
 sector 24 is where a lot of fighting is; that's where the mission
 jumpgate
 is, and where a lot of people take there fighting. Just keep
 moving; that's
 the key. BUt I'll cover more on this in my podcast, hopefully.

 So it looks like it will be in more than 1 part; a part for just
 talking,
 and an actual demonstration. You're actually lucky, because I've
 got a
 simulator in the surveyer I'm in; so I can sort of show you the
 basics.

 hope that helps

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 15, 2008 10:39 PM
 Subject: Re: [Audyssey] podcast on miriani updated


 I would like the following.1.  full out training on the combat
 system, how
 to fmission, fight, etc.
 And what are the rules of combat.
 It appears for example that everyone that enters sector 24 or
 whatever is
 fair game if there is a fight in progress.
 how to get more cash, what is the best curior company.


 tell us when its up.
 At 03:03 p.m. 16/04/2008, you wrote:
 Hi

 For those new to miriani, I'm going to be doing a podcast
 tomorrow, and
 putting it up here:

 http://wolftech.redirectme.net

 I'm curious to know what new players are looking for. A speech? a
 demonstration? I could do both if you prefer (in two parts)?
 Sorry if this
 is a little rushed; I can wait a few days, see what people think.
 in fact,
 I think I might.

 I hope someone benifits from my podcast, anyway. I plan to do
 some more on
 various games, devices, etc. It may not be professional, but it
 will work
 well enough I guess.

 I'll be using a pair of panasonic headphones, or headset, with an
 hp
 laptop. But it does ok with stario mix and such so, I don't think
 there
 will be any problem there.

 anyway, hope to hear feedback.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
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[Audyssey] light cars

2008-04-18 Thread 0722001794
Hi james. I'm booked off sick until 5 may. I'm spending the time with my mom. I 
don't have the setup file for the old version of lightcars here. When i get 
home i'll send it to you.
Hi all.  I was thinking about light cars again. Another way of getting far in 
the game is if lighttechinteractive could add  a pilot to the game. So when the 
cars are coming real fast your  co pilot will either speak the direction he  
thinks you should head which will not always be correct but most of the times  
or a bbeeping sound letting you know which direction  to turn. 


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Re: [Audyssey] podcast on miriani updated

2008-04-18 Thread Valiant8086 (on laptop)
Hi.
For the meantime, I've done a podcast that's probably not going to be as 
good as Tyler's here but it's at blind-geek-zone.net's audio section.
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 16, 2008 6:49 PM
Subject: Re: [Audyssey] podcast on miriani updated


I use focus. Focus on one ship, then the next. There's no possible way to 
do
 it quicker; just type aim 3, 2, 10, or whatever the numbers might be. I'm
 planning on doing it iether tomorrow or Friday. I'm wstil configuring my
 website (which hrd drive it will be located on, etc).


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 16, 2008 1:01 PM
 Subject: Re: [Audyssey] podcast on miriani updated


 What I really wanna know is for a possible way to lock onto ships that
 are the clocest to you, and how to do it the quickest. I can't exactly
 type, Lock 3, 2, 10 in a half of a second it takes the ship to lock
 on and fire about a millisecond afterwards.


 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here.
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Apr 16, 2008, at 10:07 AM, aiden gardiner wrote:

 I'd like to know how you can crew up with people who have larger
 ships. I
 know it can be done, i'm just not sure how.

 Aiden
 - Original Message -
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 16, 2008 2:39 PM
 Subject: Re: [Audyssey] podcast on miriani updated


 Combat rules? hmmm, sure. As for cash, I seriously recommend
 artifacting.
 I
 enjoy it, so it could be just me. Archaeology used to be a big
 thing until
 somebody decided they were going to script and so it dropped
 drastically,
 so
 now its basically worthless. example: if you go artifacting for one
 day
 constantly, you can get about 600 lightyears or more. You will earn
 about
 200 million credits.
 In terms of combat, there aren't any rules. You just need to
 realize that
 sector 24 is where a lot of fighting is; that's where the mission
 jumpgate
 is, and where a lot of people take there fighting. Just keep moving;
 that's
 the key. BUt I'll cover more on this in my podcast, hopefully.

 So it looks like it will be in more than 1 part; a part for just
 talking,
 and an actual demonstration. You're actually lucky, because I've
 got a
 simulator in the surveyer I'm in; so I can sort of show you the
 basics.

 hope that helps

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 15, 2008 10:39 PM
 Subject: Re: [Audyssey] podcast on miriani updated


 I would like the following.1.  full out training on the combat
 system, how
 to fmission, fight, etc.
 And what are the rules of combat.
 It appears for example that everyone that enters sector 24 or
 whatever is
 fair game if there is a fight in progress.
 how to get more cash, what is the best curior company.


 tell us when its up.
 At 03:03 p.m. 16/04/2008, you wrote:
 Hi

 For those new to miriani, I'm going to be doing a podcast
 tomorrow, and
 putting it up here:

 http://wolftech.redirectme.net

 I'm curious to know what new players are looking for. A speech? a
 demonstration? I could do both if you prefer (in two parts)?
 Sorry if
 this
 is a little rushed; I can wait a few days, see what people think.
 in
 fact,
 I think I might.

 I hope someone benifits from my podcast, anyway. I plan to do
 some more
 on
 various games, devices, etc. It may not be professional, but it
 will work
 well enough I guess.

 I'll be using a pair of panasonic headphones, or headset, with an
 hp
 laptop. But it does ok with stario mix and such so, I don't think
 there
 will be any problem there.

 anyway, hope to hear feedback.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 

[Audyssey] Accessible online Blackjack

2008-04-18 Thread Christian
Hi all,
has anyone found any online version of Blackjack that is accessible?
Many thanks,
christian


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Re: [Audyssey] light cars

2008-04-18 Thread 0722001794

corrections: when i saved my game, quit the program, launch it again and load 
my game i again got holes and item cars. The holes is tricky. If a hole is in 
the middle track and i'm on the left track, i fall in a hole. And no, i didn't 
skit to the middle when this happens. I get no more bonus rounds. I'm on level 
574 and my score is 3 million six hundred thousand. I noticed the old version 
doesn't have a score posting feature.
- original message -
Subject:[Audyssey] light cars
From:   [EMAIL PROTECTED]
Date:   16/04/2008 9:57 pm

Hi all
I found a way to enjoy  light cars. I still have the old version of light cars 
where you can specify the amount of lives in the savegame.dat file. Rob said 
this cheet have been removed in the newer version. Personally its impossible 
for me to really enjoy light cars without this cheet. To have 5 lives and 
quickly loose all of them by crashing the whole time Is not fun.
So now I have  specified 9 thousand lives.  At first I tried 9 billion lives 
but the game didn't want to load my game so I tried 9 million but still it 
didn't want to load so I tried 9 thousand and it worked.
When I play  light cars like this, it gives me the feeling I'm having a bumper 
car ride at a fun fair.
But I'm still disappointed. I only get hazards and item cars as far as level 
20. from then onwards no item cars and hazards appears which makes the game 
pretty borring.
All right, I can stay for extremely long in the game if I have 9 thousand lives 
but to crash all the time and avoid cars without any item cars or hazards gets 
pretty borring.
And there is also a bug with the bonus round. When I shoot a bird when its in 
the dead centre, I  miss it. I  manage to shoot when it's a bit off to the 
right and the manual said the bird must be in the dead centre for you to shoot 
it.
I can't understand why the gaming community needs games without an end; with 
unlimited levels.  For me a game with an end is nice. If I know I can beat a 
game it gives me satisfaction. These games such as light cars which have no 
ending, it feels like a  supernatural thing I can't beat.
Its like the game has a supernatural power in it.  But if there is anyone like 
me who don't enjoy light cars with only 5 lives, feel free to ask me for the 
previous version.
I'll gladly give it as well as explain how to specify the number of lives.
Once I'm an expert at avoiding cars I'll move on to the newer version where the 
cheet won't work. But a cloud with  a silver lining though. The cars will 
change speed twice and from then onwards it stays the same. With this cheet on, 
I noticed that the fastest a car will come at you is one second per car.
I think my score is above 119000  at this stage. Too bad I can't post my score.
Or to tell the truth I haven't tried to post my score but I doubt if I can post 
my score with the old version.
Obviously rob will prevent people from posting scores with the old version if 
they used the lives cheet.


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Re: [Audyssey] STFC 2.

2008-04-18 Thread Thomas Ward
Hi Darren,
The founders fear of solids is definitely a lot like human nature. 
Humanity as a rule fears that which we don't understand, pre-judge 
others based on generalities, and always think our actions are morally 
justified even when that view might be in the wrong. In this respect 
using the  founders to show us our own short-comings is a very powerful 
lesson in how not to be so judgmental and why not to view everything 
simply as black and white.
The sad truth is world history has proven time and time again that 
whenever a large group of people take a black and white view of things, 
there can be no other view accepted, that it ends in lots of bloody and 
painful conflict.
For example, Christianity in its purest form attempts to teach people to 
love one another, to love our enemies, how to settle differences 
peacefully if possible, etc. However, historically speaking it is the 
religion at the root of some of the most bloody conflicts of all time.
During the 12th and 13th centuries the Catholic church sent troops to 
capture Palestine, and make it a Catholic state. All involved believed 
that it was God's will, and they set out for bloodshed, murder, on a 
scale too horrifying to consider. A captured prisoner was ordered to 
become Catholic or die. Many Jews, Muslims, and even other Christians 
were killed by the thousands because they didn't want the Catholic 
church sticking its nose into their business.
Later during the reformation thousands of protestants were hunted down 
and burned at the stake all for the crime of wanting a Christianity 
based on biblical principles and not one dictated by the Pope. So the 
irony is while these Catholics claimed to be Christians they were 
willing to kill other Christians, Jews, etc in order to prove might 
makes right.
On September 11, 2001 a handful of Muslim extremists thought they would 
make their public statement by taking down the twin towers and hitting 
the Pentagon. What did their religious act of hate prove? I don't know, 
but it does show what length human beings will go to when they make 
religion, politics, etc an absolutely black and white issue.


Darren Haris wrote:
 Actually I liked ds9, because ok yes it was based on a war theme by the
 end of it, still, even in the most peaceful places there is still going
 to be the threat of war from somewhere. Even if earth never actually
 felt the apressions of war, someone has to. There will always be someone
 who wants what you have or is afraid enough of you to try and get rid of
 you 1 way or other. The founders fear of solids because of how they were
 treated by the solids in their part of space, etc etc there's a lot of
 things you could take from ds9. personally I think it was very well
 written. 
   


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[Audyssey] jim's new game

2008-04-18 Thread 0722001794
Hi jim. It seems like i have missed something. Are you releasing a new freebee?


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Re: [Audyssey] light cars

2008-04-18 Thread Valiant8086 (on laptop)
Hi.
I agree with you there, but When I suggested this, it turned out that this 
email service is for a mobile phone and the display name can't be changed. 
They said they've tried.
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, April 16, 2008 7:08 PM
Subject: Re: [Audyssey] light cars


 Hi

 I'd be interested in getting this, just to try it. Personally, I have to
 agree with you, but I do enjoy light cars.


 Just a note. If you don't mind changing your name so it doesn't say
 :[EMAIL PROTECTED]

 Instead it could have a name, or something? Sorry if this is off topic. It
 just gets a bit much to read.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers gamers@audyssey.org
 Sent: Wednesday, April 16, 2008 4:47 AM
 Subject: [Audyssey] light cars


 Hi all
 I found a way to enjoy  light cars. I still have the old version of light
 cars where you can specify the amount of lives in the savegame.dat file.
 Rob said this cheet have been removed in the newer version. Personally 
 its
 impossible for me to really enjoy light cars without this cheet. To have 
 5
 lives and quickly loose all of them by crashing the whole time Is not 
 fun.
 So now I have  specified 9 thousand lives.  At first I tried 9 billion
 lives but the game didn't want to load my game so I tried 9 million but
 still it didn't want to load so I tried 9 thousand and it worked.
 When I play  light cars like this, it gives me the feeling I'm having a
 bumper car ride at a fun fair.
 But I'm still disappointed. I only get hazards and item cars as far as
 level 20. from then onwards no item cars and hazards appears which makes
 the game pretty borring.
 All right, I can stay for extremely long in the game if I have 9 thousand
 lives but to crash all the time and avoid cars without any item cars or
 hazards gets pretty borring.
 And there is also a bug with the bonus round. When I shoot a bird when 
 its
 in the dead centre, I  miss it. I  manage to shoot when it's a bit off to
 the right and the manual said the bird must be in the dead centre for you
 to shoot it.
 I can't understand why the gaming community needs games without an end;
 with unlimited levels.  For me a game with an end is nice. If I know I 
 can
 beat a game it gives me satisfaction. These games such as light cars 
 which
 have no ending, it feels like a  supernatural thing I can't beat.
 Its like the game has a supernatural power in it.  But if there is anyone
 like me who don't enjoy light cars with only 5 lives, feel free to ask me
 for the previous version.
 I'll gladly give it as well as explain how to specify the number of 
 lives.
 Once I'm an expert at avoiding cars I'll move on to the newer version
 where the cheet won't work. But a cloud with  a silver lining though. The
 cars will change speed twice and from then onwards it stays the same. 
 With
 this cheet on, I noticed that the fastest a car will come at you is one
 second per car.
 I think my score is above 119000  at this stage. Too bad I can't post my
 score.
 Or to tell the truth I haven't tried to post my score but I doubt if I 
 can
 post my score with the old version.
 Obviously rob will prevent people from posting scores with the old 
 version
 if they used the lives cheet.


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 16/04/2008 9:34 AM




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[Audyssey] feedback to the claudiogames company

2008-04-18 Thread 0722001794
Hello claudio
I'm very excited to know that you are a new amature developer. Its  always an 
excitement to know that a new developer is appearing on the sceen.
What genres of games are you considering to develop: side  scrollers? Rpg? 3d? 
strategy? Card games? Typing games?  Word games? Space invader games?  Beatable 
games with a number of levels? Unbeatable games with unlimited levels which 
just gets harder and harder? Motor racing games?  Dice games? 
I'm very excited. I'm looking much forward to your first game, even if its just 
a little one to show us what you're up to. Its always fun to try out new 
freebees.
I personally would like games for my mobile phone. I have a  smart phone, the 
nokia91. Correct  me if I'm wrong willem but I think the n91 is not synbian, 
its windows.
I would like a side  scroller or word games for my phone.
When I'm visiting family where there is no pc it will be very nice to play 
games on my phone. I have a suggestion for you. Start with something vary 
simple which makes use of a sound panning from left to right where the gamer 
must catch the object before it passes the dead centre. The freebee community 
can do with some more panning games.
Here is 2 examples. I'm not aware if this nursery  rhyme is popular in 
Switzerland but here goes:
Humty dumty, sat on a wall
Humty dumty, had a great fall.
All the king's horses
And all the king's men
Couldn't get humpty
Together again.
Humty dumty is a little egg man. In this game your task is to  prevent it from 
sitting on the wall. He climbed up a wall and he is moving to the right where 
the edge is comfortable for him to sit on,  but you must defeat him several 
times by  catching him.
Simply catch him while he is in the middle of your speaker field.
You will hear the sound of a clarinet as he's moving towards the right. If you 
manage to catch him, you will hear his sound of disappointment and your 
character assuringly telling him he will fall to pieces if he sits on that wall 
and everybody loves a little egg man. , but if you don't manage, you'll hear 
the nursery  rhyme spoken with sound effects such as an egg tumbling to the 
ground,  horses trotting and the king's men talking.
Another suggestion is 2 little frogs.
2 little frogs are taunting you that you can't catch them. One of them is  
jumping from left to right and one is jumping from right to left, catch each 
frog  before it passes the centre.
You'll have to catch them  several times to defeat or convince them that you 
are able to catch little frogs.
Hoep these suggestions helped.
Good luck with your hobby/career of developing games.
I'm very excited, I hope everything goes well.


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Re: [Audyssey] donaate or not? What do you need?

2008-04-18 Thread Thomas Ward
Hi Kuvvosh,
Couldn't have said that better myself. The fact the matter here is that 
the blind gaming market is a very small market. That is just targeting 
the largest majority of Windows PCs. When you begin targeting Mac, 
Linux, and cell phones you are moving into smaller and smaller markets.
As Kuvvosh correctly pointed out while the number of blind Mac and Linux 
users are growing none that I personally know of are Linux or Mac 
exclusive. The Mac users I know have Windows XP running as a virtual 
machine on top of Mac Os Leopard so they can get the most out of both. 
The Linux people I know, myself included, usually have a PC running 
Windows and one running Linux. Some have a multiboot so they can start 
the os they want.
My point being is I myself had to come to terms with these factors. Is 
there a specific reason to target the minority markets? I've been 
researching the idea of making OS indipendant games for the last four 
months and even using a language like Java to do it games are just too 
dependant on hardware and software specs to be good multiplatform software.
For example, using a language like C++ with DirectX 3D graphics and 
sound there is not no doubt you will find the required hardware and 
software requirements on a lot of Windows systems. However, try the same 
on Linux and 3D audio support on Linux is pretty nill. That means you 
will have to convert your game over to stereo panning only which reduces 
quality and that is just because the 3D audio support isn't yet their 
for Linux users.

Kuvvosh: At Home wrote:
 Hi again Claudio.

 As Thomas has pointed out before.  The blind game market is sadly small in
 retrospect.  As far as making games for Cimbian, Windows Mobile and Windows
 Smart phones.  You are taking a lot to chew on, and this would not be wise
 for a company start up projections.

 I know on the Windows Smart Phone side, most phones only have 50 meg storage
 with  out a flash card, and most of that is used to keep programs in memory
 while the phone on, so it would be a hard thing to do to make a game that is
 worth wild to buy for a cell phone, which will change some times soon, as
 Phones become more and more like a laptop these days.

 Also not to mention so many configuration on phone keys it would be a hard
 thing to make a game that would play smoothly with some only have a numb
 keypad and others with a querty keyboard.

 Mac, and Linux, are going to be even harder, as I'm guessing 1 percent of
 blind or VI people even use one.  And even if they do, I'm betting they have
 a Standard PC next to them when they can't do what they need with the other
 computer.

 As every one on this list as said before, you have yet to come out with a
 game or some sort of project that shows that you are able to do as what your
 company has planned.

 I would suggest coming out with games that are simple, and yet have not came
 out for the blind, and work your way up.  That way you gain Knowledge,
 Collections of resources, and above all else Customers who know you are a
 company or person that is able to deliver the product as promise.

 I write Stories, Articals, and soon to be publish book.  I never once asked
 for donations or jump in and fork out huge amount of money to publish my own
 book.  I started off small, let people see whom I am, and what I can come
 out with.  Yet, I only do writing as a hobby, not a job, and only for fun.  

 I have been given a chance to publish my first Book, simply because I've was
 contacted by a publisher, who was willing on funding my hobby.

 I be honest, I started out my own Small Engine Business a few years ago.
 Did I make lots of money, no.  I've went into the red zone for nearly 2
 years, and finally got out of the zone just sticking it out.  Sure I got
 help from the state and so forth, 

 I didn't make money for over 2 years.  Now, I was stressed out and grumpy
 and hated even opening my door every morning, but I now enjoy it, since I
 have a stable customer base and financial peace knowing I am no longer
 struggling.  Same goes with my other jobs I do for a living.

 Peace.

 Kuvvosh



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Re: [Audyssey] super deekout

2008-04-18 Thread shaun everiss
I have all the old games, on disks.
Used to have them nice and accessible but I havn't bothered because well I 
don't have a system to play em on.
At any point my laptop does not have a serial port and all my external synths 
are broken as it is.
but these were 100mb uncompressed.
At 11:06 a.m. 19/04/2008, you wrote:
Hi,
I believe I had all of those games at one time or another. Like a lot of 
kids of the 80's we traded games around a lot after we got tired of 
them. I have most of the games I originally started out with but now and 
then I would trade out games I didn't like as well for something someone 
else had.

William L. Houts wrote:
 Hey, I remember Demon Attack!  That was a fun game.  I loved how the 
 monsters would change from level to level, no matter how high you got.

 But my favorite games were of the adventure kind.  Do you remember Riddle of 
 the Sphinx?  Raiders of the Lost Ark?  How about the one that started them 
 all, Adventure?  Remember how the dragons looked suspiciously like ducks? 
 And you could get the author's name by finding the microdot in one of the 
 castles? Good times.

 --Bill
   


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Re: [Audyssey] light cars

2008-04-18 Thread shaun everiss
can you send this to me to, thanks.
At 07:05 a.m. 18/04/2008, you wrote:
Hi james. I'm booked off sick until 5 may. I'm spending the time with my mom. 
I don't have the setup file for the old version of lightcars here. When i get 
home i'll send it to you.
Hi all.  I was thinking about light cars again. Another way of getting far in 
the game is if lighttechinteractive could add  a pilot to the game. So when 
the cars are coming real fast your  co pilot will either speak the direction 
he  thinks you should head which will not always be correct but most of the 
times  or a bbeeping sound letting you know which direction  to turn. 


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Re: [Audyssey] STFC 2.

2008-04-18 Thread shaun everiss
would be nice tom.
I also like defient and its highpulse cannons but the fact I have prity no 
missiles does still make me choose enterprise e, I'd also like defient, however 
its dificult to judge since in stfc1 if you lose shields you are basically dead.
And I don't think defient has armour anyway.
Sure its faster I'll grant you that.
But in stfc1 you don't have auxiliry power.
You just have main.
At 11:03 a.m. 19/04/2008, you wrote:
Hi,
Actually, in terms of maneuverability Defiant is the ship to have in a 
fight. It is smaller, faster, and the DS9 tech manual gives it unusually 
high ratings for a ship its size. The Enterprise E's engines aren't all 
that much different than a modified Galaxy-class warp drive.
As for missions etc all of this is still in the planning and thinking 
stage. It is possible I might create two star Trek games. One strategy 
game like classic STFC since I still like STFC 1, and then a bridge 
commander or fleet commander type game.
As far as other ships goes I am not yet certain. It would be nice to 
have a full real time strategy game where you command multiple ships 
like commanding tanks in GTC.


Dakotah Rickard wrote:
 Frankly, I'd like the variety you could get with NCC1701E. The Sovereign
 class was lighter and more maneuverable than the Galaxy class or the Defiant
 class Escort ship.
 I do, however, ask one question...will there be AI friends? Say a couple of
 Akira class or something to help you out some times like in the sighted
 games Bridge and Fleet Commanders? I mean, having no backup in a rather
 large organization is a little odd.

 Wait, I just thought of another question. Will you incorporate training
 missions or simulated combat to prepare us?

 Also, I read a few of the other posts for dealing with using multiple ship
 types, and I'm not trying to tell you how to do your job, but it seems that
 if you just forget about the Defiant class, pretty much every other ship
 class is the same basic structure but with variations in armament and armor.
 Could you, for example, make something like a basic class Federation_Ship or
 something that has code that applies to all ships and just switch out
 armament and speed and such for different ships?

 Just a thought.

 Signed:
 Dakotah Rickard

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Wednesday, April 16, 2008 02:46
 To: Gamers Discussion list
 Subject: [Audyssey] STFC 2.

 Hi everyone,
 Over the passed couple of months I have been tinkering with STFC 2.0 off 
 and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game. 
 Instead of commanding several bases, ships, etc you will be in charge of 
 commanding a single ship throughout the various missions. However, that 
 is about as far as I have got with the basic idea for the game. One 
 question remains which ship to use.
 I personally want to stick with something Next Generation era and that 
 pretty much narrows it down to Enterprise NCC-1701-D or Enterprise 
 NCC-1701-E. Though, thje U.S.S. Defiant is also an option here. Each 
 ship is good, but all depends on if you want a television series type 
 plot or a movie plot. Each ship is unique.
 Enterprise NCC-1701-D, as seen on Star Trek Next Generation, is a 
 Galaxy-Class cruiser. Armorment includes 250 photon torpedoes, 9 deep 
 space probes, standard type-x phasers, and shields were rated at 2026 
 gigawatts. Maximum achieved speed on STNG was warp 9.6 for 12 minutes. 
 Not bad, but after the movies came out the Enterprise E has really made 
 the television series sound sort of lame.
 Enterprise NCC-1701-E, as seen in Star Trek 8, 9, and 10 has far more 
 fire power than its earlier name sake. The latest Enterprise comes armed 
 with 325 photon torpedoes, 175 quantum torpedoes, type-x phasers, 
 ablative hull armor, and shield strength is 5056
 gigawatts. Maximum rated speed is warp 9.7. As you can see the newer 
 Enterprise has far more armor, firepower, speed, etc.
 The U.S.S. Defiant, seen on Star Trek Deep Space 9, certainly has its 
 own interesting abilities and features. It comes armed with a cloaking 
 device, 60 quantom torpedoes, 30 photon torpedoes, type-u phaser cannon, 
 ablative hull armor, and shields are rated as 2026 gigawatts. Maximum 
 known speed is warp 9.985. Definitly not bad ship specs if you ask me.
 I guess what I am asking if you had to pick one which ship would you 
 choose. If you choose Defiant chances are I would make most of the 
 missions take place during the dominion war so you can slug it out with 
 Jem'hadar fighters, Breen Battle Cruisers, and Cardassian Cruisers. If 
 you pick Enterprise D I would make the missions play out more-or-less 
 like the tv series with each mission have its own bad guys, mission 
 orders, etc. With the Enterprise E we could go either way. The 
 Enterprise E was constructed just before the Dominion War, served 
 through the Dominion War, and seen action after the 

Re: [Audyssey] STFC 2.

2008-04-18 Thread shaun everiss
yeah nemisis was good.
Who'd ever think there would be a renigade romulan that was actually after the 
empire and things.
The romulans have to deal with the issue as well as the federation.
In a lot of fan trek casts/videos most notibly the borg war movie which takes 
elements from elete force2, romulans fight klingons and federation alike, and 
some klingons don't care about eachother, and each side wants a piece of the 
pie.
The federation and klingons do actually wise up though to the fact hte romulans 
are just wanting the entire game though.
This was with the enterprise e.
Really though who knows.
My point is that in all the trek things although there are pockets of good 
romulans the majority of klingons still want to kill romulans and vice versa, 
except the romulans want the whole thing, and the federation is in the middle 
of both parties and seem to be something to chuck around.
At 10:52 a.m. 19/04/2008, you wrote:
Hi Aaron,
Considering the enemies Enterprise E was designed to fight it is no 
wonder the Star Trek creators got rid of the D and created the E. In 
First Contact it had to take on the  Borg and thus the extra firepower 
really came in handy. Star Trek 9 was not all that noteworthy so the E's 
firepower didn't have much to do in that movie. In Nemesis though the 
Enterprise E was once again up against an enemy that would normally take 
an entire fleet to destroy.


Valiant8086 (on laptop) wrote:
 Hi.
 I was thinking the e. It seams to be able to pack one heck of a punch. It 
 can't move as fast as the defiant and it can't cloak but hmm. Actually for 
 me it's the E or the Defiant.
   


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Re: [Audyssey] donaate or not? What do you need?

2008-04-18 Thread shaun everiss
well I use windows.
tried linux but for now its windows.
maybe, just maybe if I can be bothered if i buy myself a new vist/xp box before 
xp goes out of production I may use linux on one unit.
My issue is with all the extra devices on this desk I really only have room for 
1 unit at a time.

Hi Kuvvosh,
Couldn't have said that better myself. The fact the matter here is that 
the blind gaming market is a very small market. That is just targeting 
the largest majority of Windows PCs. When you begin targeting Mac, 
Linux, and cell phones you are moving into smaller and smaller markets.
As Kuvvosh correctly pointed out while the number of blind Mac and Linux 
users are growing none that I personally know of are Linux or Mac 
exclusive. The Mac users I know have Windows XP running as a virtual 
machine on top of Mac Os Leopard so they can get the most out of both. 
The Linux people I know, myself included, usually have a PC running 
Windows and one running Linux. Some have a multiboot so they can start 
the os they want.
My point being is I myself had to come to terms with these factors. Is 
there a specific reason to target the minority markets? I've been 
researching the idea of making OS indipendant games for the last four 
months and even using a language like Java to do it games are just too 
dependant on hardware and software specs to be good multiplatform software.
For example, using a language like C++ with DirectX 3D graphics and 
sound there is not no doubt you will find the required hardware and 
software requirements on a lot of Windows systems. However, try the same 
on Linux and 3D audio support on Linux is pretty nill. That means you 
will have to convert your game over to stereo panning only which reduces 
quality and that is just because the 3D audio support isn't yet their 
for Linux users.

Kuvvosh: At Home wrote:
 Hi again Claudio.

 As Thomas has pointed out before.  The blind game market is sadly small in
 retrospect.  As far as making games for Cimbian, Windows Mobile and Windows
 Smart phones.  You are taking a lot to chew on, and this would not be wise
 for a company start up projections.

 I know on the Windows Smart Phone side, most phones only have 50 meg storage
 with  out a flash card, and most of that is used to keep programs in memory
 while the phone on, so it would be a hard thing to do to make a game that is
 worth wild to buy for a cell phone, which will change some times soon, as
 Phones become more and more like a laptop these days.

 Also not to mention so many configuration on phone keys it would be a hard
 thing to make a game that would play smoothly with some only have a numb
 keypad and others with a querty keyboard.

 Mac, and Linux, are going to be even harder, as I'm guessing 1 percent of
 blind or VI people even use one.  And even if they do, I'm betting they have
 a Standard PC next to them when they can't do what they need with the other
 computer.

 As every one on this list as said before, you have yet to come out with a
 game or some sort of project that shows that you are able to do as what your
 company has planned.

 I would suggest coming out with games that are simple, and yet have not came
 out for the blind, and work your way up.  That way you gain Knowledge,
 Collections of resources, and above all else Customers who know you are a
 company or person that is able to deliver the product as promise.

 I write Stories, Articals, and soon to be publish book.  I never once asked
 for donations or jump in and fork out huge amount of money to publish my own
 book.  I started off small, let people see whom I am, and what I can come
 out with.  Yet, I only do writing as a hobby, not a job, and only for fun.  

 I have been given a chance to publish my first Book, simply because I've was
 contacted by a publisher, who was willing on funding my hobby.

 I be honest, I started out my own Small Engine Business a few years ago.
 Did I make lots of money, no.  I've went into the red zone for nearly 2
 years, and finally got out of the zone just sticking it out.  Sure I got
 help from the state and so forth, 

 I didn't make money for over 2 years.  Now, I was stressed out and grumpy
 and hated even opening my door every morning, but I now enjoy it, since I
 have a stable customer base and financial peace knowing I am no longer
 struggling.  Same goes with my other jobs I do for a living.

 Peace.

 Kuvvosh



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[Audyssey] Magic Duel

2008-04-18 Thread Orin
Hi all,

Has anyone tried this game out? It's at: http://www.magicduel.com, and  
even though it says it's got artwork and graphics and things, it does  
have a pretty big storyline, and I just wonder if these graphics have  
alt tags. You guys can try and login to the guest account if you can  
get things working. I know they need to fix the fact that us blind  
users don't have accessible captchas. Or rather, captcha since there's  
only one, but that's beside the point. See if anyone can get, with or  
without sighted assistance, the supposed scroll you're supposed to  
click on on some sort of table to get the game started. I atempted  
contacting them at [EMAIL PROTECTED] since I thought this was the  
main address, but guess not. This game has more game reviews than I've  
seen in a while, and it has some pretty nifty music when the website  
loads. Take a look around and see if any of you can contact the  
developers. From what I gather, this game isn't number crunching.


Orin
[EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
Skype: orin1112

Do you like mudding? To discuss related  topics, go here. 
http://www.tbmic.jiglu.com

Do you like audio books? Would you like to hear them with enritching  
sound, music and acting? Stop reading books from the NLS, and go to 
http://www.graphicaudio.net 
, you'll be glad you did. I don't work there, but I love them so much  
I have to advertise them in every email I send.





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