Re: [Audyssey] Games for your mobile device are finally here

2008-08-04 Thread Jim Kitchen
Hi Louis,

The thing is, my name should not be on a game that is not mine.  That is if I 
did not produce it or you did not port the game directly from my code, the game 
is not mine and should not carry my name.  Can you not understand that?

That would be a total rip off of my name and game title.  Not to mention if the 
game did not play the same, be buggy or whatever, that would reflect on me 
which would not be fair to me.  Especially since I have nothing to do with it, 
control over it or even any way to check it out.  And I do not need to deal 
with phone calls and Email about a game that I did not write, never played, but 
carries my name.

I mean if you plan to use my sound files and write a similar game, I really 
believe that you should call the game something else and leave my name off of 
it.

Sincerely
Jim Kitchen

- Original Message -
Hi. Thanks, however Puppy1 is your idea, so therefore I cannot do that. In 
the manuals, especially for a game like Chopper Challenge, I give Damien 
Sadler and Michael credit for it, and say ported to WM by me. So for Puppy1, 
I'll say game written by Jim Kitchen, and ported to the WIndows Mobile OS by 
Louis Bryant from BrailleSoft, INC. That's only fair, and I am a bruitally 
honest guy. HTH.

- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: [EMAIL PROTECTED] Gamers@audyssey.org
Sent: Sunday, August 03, 2008 4:01 AM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 Please do remember that I suggested that you put your name not mine on any 
 of my games such as Puppy1 that you remake since you are writing them from 
 scratch and not using my code.

 Thanks.

 BFN

 Jim

 If it doesn't say Kitchen's Inc on it. Someone else made it.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA

 Jim

C. E. O. Kitchen's Inc.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Chopper Challenge installation problems

2008-08-04 Thread David Standen
Hi,
  The download occurs just fine. The error occurs when I start to run the 
installation program after download has been completed.
David

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 3:51 AM
Subject: Re: [Audyssey] Chopper Challenge installation problems


 This error is most likely caused if you are using a download manager.
 At the start of downloading a file the file is already created.
 Lets say you download a file of 40 mb so while in the download manager
 window  when you hear jaws say 0 percent,   if you go to the directory 
 where
 you download the file, you will  hear jaws say that the file is 40 mb in
 size although the download process only started.
 So if you stop the download process and you click on that file you will 
 get
 the message that the setup files is corrupted.
 So my suggestion is, not to abort the downloading process.
 I'm using free download manager. There is a checkbox which says launch
 download when complete. And there is another checkbox which says: close
 dialogue when complete. So when these boxers are ticked, you will know 
 when
 the download is completed.
 If you want to pause the download in the case where you want to go to bed
 and turn off your pc, if you click on stop, free download manager will 
 save
 the point where you stopped.
 Next time you just go to free download manager via the programs menu and 
 at
 the top of the list it will show the file that was paused, so you can 
 just
 choose start download from the download pull down menu.   hth


---
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Re: [Audyssey] Unbeatable games

2008-08-04 Thread David Standen
Hi Nicol,
  Head to www.mytaras.com, and click on sonic invaders. If you decide to 
download this game, there are two parts to the installation. You will first 
need to run the sonic invaders installer.exe file. When this is installed, 
you will need to look for a file called sonic invaders installer.msi. You 
are then good to go. Good luck, and I hope you will enjoy this game as much 
as I do.
David


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 1:51 AM
Subject: Re: [Audyssey] Unbeatable games


 Where can I get sonic invaders?

 -O 


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Re: [Audyssey] The Pipe games

2008-08-04 Thread David Standen
Hi,
  Yes, I was relieved to know that the error was known as it was concerning 
me. Justin was really appreciative that I wrote to him, and was able to 
provide him the information he needed: where was I in the game at the time 
of the error, what I was doing when the error occurred, what was my score, 
etc.
David

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 1:49 AM
Subject: Re: [Audyssey] The Pipe games


 Wow, I'm glad I'm not the only one who experiences this error!



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Re: [Audyssey] Unbeatable games

2008-08-04 Thread will lomas
Hi i believe it is just one instaler now

On 4 Aug 2008, at 11:41, David Standen wrote:

 Hi Nicol,
  Head to www.mytaras.com, and click on sonic invaders. If you  
 decide to
 download this game, there are two parts to the installation. You  
 will first
 need to run the sonic invaders installer.exe file. When this is  
 installed,
 you will need to look for a file called sonic invaders  
 installer.msi. You
 are then good to go. Good luck, and I hope you will enjoy this game  
 as much
 as I do.
 David


 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 04, 2008 1:51 AM
 Subject: Re: [Audyssey] Unbeatable games


 Where can I get sonic invaders?

 -O


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Re: [Audyssey] old game companies we have not heard much about

2008-08-04 Thread Thomas Ward
Hi Damien,
Yeah, I can definitely tell you a 1.8 GHZ processor is way too slow for 
Vista. It would technically run, but it would run pretty slow. Vista is 
a massive resource hog, and one reason it needs a really new computer to 
run half way decent.
In 2007 whenI was evaluating Vista my first mistake was I initially did 
the install on a 2 GHZ Celeron  machine with 512 MB of ram. It ran so 
slow I couldn't believe it. I upgraded the system to 1 GB of ram, and it 
ran a little better, but was still pretty slow. I was so disgusted with 
Vista's system performence I removed Vista from that box and put XP back 
on their.
Currently my wife and I have two laptops with 3.6 GHZ processors and 1 
GB of ram and Vista runs ok on them. It doesn't seam too slow. Sure 
Linux and Windows XP would actually run better on these laptops, but 
Vista needed the 3.6 GHZ processor to run like XP on a 1.2 GHZ machine.
Every time I read the Vista system requirements online I have to laugh, 
because they are dead wrong. Acording to Microsoft Vista needs an 800 
MHZ processor, 512 MB of ram, at least an  8 GB hard drive, etc. I have 
never tried Vista on a system with those specs, but if a computer with a 
2 GHZ processor and  1 GB of ram couldn't do it effectively a system 
such as Microsoft describes would take 20 years to boot, to load web 
pages, open applications, etc.
you know with system performence like that out of Vista I am almost 
afraid to see what Windows 7 needs. I think Windows has reached the 
point where it is just bloted, a huge resource hog, and half the stuff 
they added was unnecessary. Like did they really need to add the 3D 
Windows Arrow interface? Did the Windows Arrow desktop have to double 
system resources just to show the desktop in 3D? Did all the icons have 
to have 3D animation and move around slowing the system  to a crawl? No, 
but they did it anyway.

Damien Sadler wrote:
 Hi Thomas,
 That's interesting because my current laptop, which was originally going to 
 have Vista on it, is only a 1.8ghz Celeron processor.
 Regards,
 Damien


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Re: [Audyssey] Windows 7 versus Vista

2008-08-04 Thread Thomas Ward
Hi Louis,
Darragh has some very good audio podcasts on installing Linux, 
configuring orca, and an an introduction to the Gnome graphical desktop. 
His Ubuntu 8.04 step by step installation podcast is the best I have 
heard yet. To get his audio tutorials go to
http://www.digitaldarragh.com/linuxat.asp
and download the audio tutorials you think might be interesting.
Cheers.

[EMAIL PROTECTED] wrote:
 Hi. Any guides out there for a blind person to install and use Linux? I'd 
 like to get a Linux distribution running on my computer, and Oralux doesn't 
 seem to no longer be supported. HTH/.


---
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Re: [Audyssey] Games for your mobile device are finally here

2008-08-04 Thread Damien Sadler
Hi Jim,
You know, I never really thought of it like that. With things like Chopper 
Challenge, Acefire, etc, because me and the rest of my windows side of the 
team wrote the games, I like to have my name credited on it, because the 
original idea was mine. However after looking at your argument against that 
I can also see where you're coming from.
It's interesting how other people react to credits, copyrights etc.
Regards,
Damien



- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: [EMAIL PROTECTED] Gamers@audyssey.org
Sent: Monday, August 04, 2008 9:54 AM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 The thing is, my name should not be on a game that is not mine.  That is 
 if I did not produce it or you did not port the game directly from my 
 code, the game is not mine and should not carry my name.  Can you not 
 understand that?

 That would be a total rip off of my name and game title.  Not to mention 
 if the game did not play the same, be buggy or whatever, that would 
 reflect on me which would not be fair to me.  Especially since I have 
 nothing to do with it, control over it or even any way to check it out. 
 And I do not need to deal with phone calls and Email about a game that I 
 did not write, never played, but carries my name.

 I mean if you plan to use my sound files and write a similar game, I 
 really believe that you should call the game something else and leave my 
 name off of it.

 Sincerely
 Jim Kitchen

 - Original Message -
 Hi. Thanks, however Puppy1 is your idea, so therefore I cannot do that. In
 the manuals, especially for a game like Chopper Challenge, I give Damien
 Sadler and Michael credit for it, and say ported to WM by me. So for 
 Puppy1,
 I'll say game written by Jim Kitchen, and ported to the WIndows Mobile OS 
 by
 Louis Bryant from BrailleSoft, INC. That's only fair, and I am a bruitally
 honest guy. HTH.

 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: [EMAIL PROTECTED] Gamers@audyssey.org
 Sent: Sunday, August 03, 2008 4:01 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 Please do remember that I suggested that you put your name not mine on 
 any
 of my games such as Puppy1 that you remake since you are writing them 
 from
 scratch and not using my code.

 Thanks.

 BFN

 Jim

 If it doesn't say Kitchen's Inc on it. Someone else made it.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA

 Jim

 C. E. O. Kitchen's Inc.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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 list,
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Re: [Audyssey] Chopper Challenge installation problems

2008-08-04 Thread Damien Sadler
Hi David,
Yes. That's because the actual file that you are downloading is corrupt 
because my copy of the file is also corrupt.
Regards,
Damien



- Original Message - 
From: David Standen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 11:27 AM
Subject: Re: [Audyssey] Chopper Challenge installation problems


 Hi,
  The download occurs just fine. The error occurs when I start to run the
 installation program after download has been completed.
 David

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 04, 2008 3:51 AM
 Subject: Re: [Audyssey] Chopper Challenge installation problems


 This error is most likely caused if you are using a download manager.
 At the start of downloading a file the file is already created.
 Lets say you download a file of 40 mb so while in the download manager
 window  when you hear jaws say 0 percent,   if you go to the directory
 where
 you download the file, you will  hear jaws say that the file is 40 mb in
 size although the download process only started.
 So if you stop the download process and you click on that file you will
 get
 the message that the setup files is corrupted.
 So my suggestion is, not to abort the downloading process.
 I'm using free download manager. There is a checkbox which says launch
 download when complete. And there is another checkbox which says: close
 dialogue when complete. So when these boxers are ticked, you will know
 when
 the download is completed.
 If you want to pause the download in the case where you want to go to bed
 and turn off your pc, if you click on stop, free download manager will
 save
 the point where you stopped.
 Next time you just go to free download manager via the programs menu and
 at
 the top of the list it will show the file that was paused, so you can
 just
 choose start download from the download pull down menu.   hth


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
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Re: [Audyssey] Games for your mobile device are finally here

2008-08-04 Thread Thomas Ward
Hi Damien,
Oh, I have to agree with Jim here. If someone writes a clone of Puppy1, 
Mach1, Homer, whatever Jim didn't actually write that port or clone so 
shouldn't be held responcible for any errors or problems encountered 
with the clone. On the other hand I do understand Louis's point by 
giving Jim Kitchen credit for originally creating the game.
In the open source community we do this kind of siting previous 
developers all the time. If I use source code from an Asteroids clone in 
my own Asteroid style game most developers would like to be mentioned in 
the docs saying something like, used Joe Bob's 3D partical engine for 
Super Asteroids 3d partical engine. Used Joe Smith's 3D calculous 
formulas for Super Asteroids 3D math engine.
However, if Jim Kitchen doesn't want to be mentioned that is equally his 
right. Louis can easily give Puppy1 a new name, and keep Jim Kitchen's 
name out of it since that is Jim's wish.
Cheers.

Damien Sadler wrote:
 Hi Jim,
 You know, I never really thought of it like that. With things like Chopper 
 Challenge, Acefire, etc, because me and the rest of my windows side of the 
 team wrote the games, I like to have my name credited on it, because the 
 original idea was mine. However after looking at your argument against that 
 I can also see where you're coming from.
 It's interesting how other people react to credits, copyrights etc.
 Regards,
 Damien


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Re: [Audyssey] Windows 7 versus Vista

2008-08-04 Thread aiden gardiner
Hi Thomas,

There was a new walkthrough released just last night, detailing the 
installation of open suse 11.0, and showing the new, accessible boot menu.

Aiden
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 12:53 PM
Subject: Re: [Audyssey] Windows 7 versus Vista


 Hi Louis,
 Darragh has some very good audio podcasts on installing Linux,
 configuring orca, and an an introduction to the Gnome graphical desktop.
 His Ubuntu 8.04 step by step installation podcast is the best I have
 heard yet. To get his audio tutorials go to
 http://www.digitaldarragh.com/linuxat.asp
 and download the audio tutorials you think might be interesting.
 Cheers.

 [EMAIL PROTECTED] wrote:
 Hi. Any guides out there for a blind person to install and use Linux? I'd
 like to get a Linux distribution running on my computer, and Oralux 
 doesn't
 seem to no longer be supported. HTH/.


 ---
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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Games for your mobile device are finally here

2008-08-04 Thread Damien Sadler
Hi Thomas,
Well yeah, true, everyone is entitled to their rights, but originally even I 
couldn't personally understand why a developer wouldn't want to be mentioned 
for his own idea. If the code itself isn't being used then the idea is. Like 
I said though, looking at the email I understand now.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 1:55 PM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Damien,
 Oh, I have to agree with Jim here. If someone writes a clone of Puppy1,
 Mach1, Homer, whatever Jim didn't actually write that port or clone so
 shouldn't be held responcible for any errors or problems encountered
 with the clone. On the other hand I do understand Louis's point by
 giving Jim Kitchen credit for originally creating the game.
 In the open source community we do this kind of siting previous
 developers all the time. If I use source code from an Asteroids clone in
 my own Asteroid style game most developers would like to be mentioned in
 the docs saying something like, used Joe Bob's 3D partical engine for
 Super Asteroids 3d partical engine. Used Joe Smith's 3D calculous
 formulas for Super Asteroids 3D math engine.
 However, if Jim Kitchen doesn't want to be mentioned that is equally his
 right. Louis can easily give Puppy1 a new name, and keep Jim Kitchen's
 name out of it since that is Jim's wish.
 Cheers.

 Damien Sadler wrote:
 Hi Jim,
 You know, I never really thought of it like that. With things like 
 Chopper
 Challenge, Acefire, etc, because me and the rest of my windows side of 
 the
 team wrote the games, I like to have my name credited on it, because the
 original idea was mine. However after looking at your argument against 
 that
 I can also see where you're coming from.
 It's interesting how other people react to credits, copyrights etc.
 Regards,
 Damien


 ---
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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] Games for your mobile device are finally here

2008-08-04 Thread louis
Hi Jim, I see what you mean. Thanks a bunch for allowing the sounds to be 
used though. Where do you find your sounds anyway? Do you ever buy them? 
Good quality free sounds seem hard to find these days. If I knew where to 
look, I'd definitely do audio games more so for multiple platforms. HTH.

- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 5:10 AM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Jim,
 You know, I never really thought of it like that. With things like Chopper
 Challenge, Acefire, etc, because me and the rest of my windows side of the
 team wrote the games, I like to have my name credited on it, because the
 original idea was mine. However after looking at your argument against 
 that
 I can also see where you're coming from.
 It's interesting how other people react to credits, copyrights etc.
 Regards,
 Damien



 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: [EMAIL PROTECTED] Gamers@audyssey.org
 Sent: Monday, August 04, 2008 9:54 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 The thing is, my name should not be on a game that is not mine.  That is
 if I did not produce it or you did not port the game directly from my
 code, the game is not mine and should not carry my name.  Can you not
 understand that?

 That would be a total rip off of my name and game title.  Not to mention
 if the game did not play the same, be buggy or whatever, that would
 reflect on me which would not be fair to me.  Especially since I have
 nothing to do with it, control over it or even any way to check it out.
 And I do not need to deal with phone calls and Email about a game that I
 did not write, never played, but carries my name.

 I mean if you plan to use my sound files and write a similar game, I
 really believe that you should call the game something else and leave my
 name off of it.

 Sincerely
 Jim Kitchen

 - Original Message -
 Hi. Thanks, however Puppy1 is your idea, so therefore I cannot do that. 
 In
 the manuals, especially for a game like Chopper Challenge, I give Damien
 Sadler and Michael credit for it, and say ported to WM by me. So for
 Puppy1,
 I'll say game written by Jim Kitchen, and ported to the WIndows Mobile OS
 by
 Louis Bryant from BrailleSoft, INC. That's only fair, and I am a 
 bruitally
 honest guy. HTH.

 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: [EMAIL PROTECTED] Gamers@audyssey.org
 Sent: Sunday, August 03, 2008 4:01 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 Please do remember that I suggested that you put your name not mine on
 any
 of my games such as Puppy1 that you remake since you are writing them
 from
 scratch and not using my code.

 Thanks.

 BFN

 Jim

 If it doesn't say Kitchen's Inc on it. Someone else made it.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA

 Jim

 C. E. O. Kitchen's Inc.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Games for your mobile device are finally here

2008-08-04 Thread Damien Sadler
Hi,
Yeah, I struggle myself to find high quality sounds that fit my budget.
In fact I'm very low on high quality sounds. Most of them I've recorded 
myself and even then most of that's machinery.
Regards,
Damien


- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 3:09 PM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Jim, I see what you mean. Thanks a bunch for allowing the sounds to be
 used though. Where do you find your sounds anyway? Do you ever buy them?
 Good quality free sounds seem hard to find these days. If I knew where to
 look, I'd definitely do audio games more so for multiple platforms. HTH.

 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 04, 2008 5:10 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Jim,
 You know, I never really thought of it like that. With things like 
 Chopper
 Challenge, Acefire, etc, because me and the rest of my windows side of 
 the
 team wrote the games, I like to have my name credited on it, because the
 original idea was mine. However after looking at your argument against
 that
 I can also see where you're coming from.
 It's interesting how other people react to credits, copyrights etc.
 Regards,
 Damien



 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: [EMAIL PROTECTED] Gamers@audyssey.org
 Sent: Monday, August 04, 2008 9:54 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 The thing is, my name should not be on a game that is not mine.  That is
 if I did not produce it or you did not port the game directly from my
 code, the game is not mine and should not carry my name.  Can you not
 understand that?

 That would be a total rip off of my name and game title.  Not to mention
 if the game did not play the same, be buggy or whatever, that would
 reflect on me which would not be fair to me.  Especially since I have
 nothing to do with it, control over it or even any way to check it out.
 And I do not need to deal with phone calls and Email about a game that I
 did not write, never played, but carries my name.

 I mean if you plan to use my sound files and write a similar game, I
 really believe that you should call the game something else and leave my
 name off of it.

 Sincerely
 Jim Kitchen

 - Original Message -
 Hi. Thanks, however Puppy1 is your idea, so therefore I cannot do that.
 In
 the manuals, especially for a game like Chopper Challenge, I give Damien
 Sadler and Michael credit for it, and say ported to WM by me. So for
 Puppy1,
 I'll say game written by Jim Kitchen, and ported to the WIndows Mobile 
 OS
 by
 Louis Bryant from BrailleSoft, INC. That's only fair, and I am a
 bruitally
 honest guy. HTH.

 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: [EMAIL PROTECTED] Gamers@audyssey.org
 Sent: Sunday, August 03, 2008 4:01 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 Please do remember that I suggested that you put your name not mine on
 any
 of my games such as Puppy1 that you remake since you are writing them
 from
 scratch and not using my code.

 Thanks.

 BFN

 Jim

 If it doesn't say Kitchen's Inc on it. Someone else made it.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA

 Jim

 C. E. O. Kitchen's Inc.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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 No virus found in this incoming message.
 Checked by AVG.
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 6:59 PM




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Re: [Audyssey] MK Versus DC

2008-08-04 Thread Yohandy
Heh I bet all dc fans will pick dc characters. I for one can't wait to play 
as flash. he has these awesome moves where he hits you very quickly and 
teleports which is really awesome. superman is also quite powerful. got all 
his classic stuff like freeze breath and heat vision. Thomas, you say you're 
a dc fan. Have you tried the dramatized DC audio books from graphic audio? 
they have infinite crisis and some JLA stuff as well. their audiobooks are 
amazing.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 03, 2008 7:58 PM
Subject: Re: [Audyssey] MK Versus DC


 Hi,
 I know, The fighting games have just about gone as far as they can go,
 and it is not  an extremely popular style of game to begin with. The
 market seams really geared for first person, third person, and RPG games
 mostly now days. Even our own little accessible community is looking for
 more in those catagories.
 Anyway, this really is a cool concept. I like the entire MK vs DC idea.
 I of course would be the DC universe characters as I have always been a
 fan of DC stuff. Smile.


 Shadow Dragon wrote:
 MK has never posed a problem true, but that doesn't mean it will always
 remain so. Times are changing, the fighting game genre, sadly, is dying. 
 2d
 and 3d alike. Its all in the FPS and RPG market now. But I'm glad MK 
 Versus
 DC has been confirmed as more like a 2d fighter at least, would hate to 
 miss
 out on something this awesome.


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[Audyssey] playing text adventures on mobile

2008-08-04 Thread alex wallis
hi list.
i've found an emulator for series 60 third edition called speccy, several sites 
suggest i could use this emulator to play text games, however i can't find 
where i should be putting the game files. does anyone no if it is possible to 
play text games with talks? and also where the files should be placed.
i have a nokia e90 which is a series 60 third edition smart phone.
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[Audyssey] test

2008-08-04 Thread shaun everiss
Hi.
Excuse me but I need to test my new ssl support.


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