Hi Thomas,
Well yeah, true, everyone is entitled to their rights, but originally even I 
couldn't personally understand why a developer wouldn't want to be mentioned 
for his own idea. If the code itself isn't being used then the idea is. Like 
I said though, looking at the email I understand now.
Regards,
Damien



----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, August 04, 2008 1:55 PM
Subject: Re: [Audyssey] Games for your mobile device are finally here


> Hi Damien,
> Oh, I have to agree with Jim here. If someone writes a clone of Puppy1,
> Mach1, Homer, whatever Jim didn't actually write that port or clone so
> shouldn't be held responcible for any errors or problems encountered
> with the clone. On the other hand I do understand Louis's point by
> giving Jim Kitchen credit for originally creating the game.
> In the open source community we do this kind of siting previous
> developers all the time. If I use source code from an Asteroids clone in
> my own Asteroid style game most developers would like to be mentioned in
> the docs saying something like, "used Joe Bob's 3D partical engine for
> Super Asteroids 3d partical engine. Used Joe Smith's 3D calculous
> formulas for Super Asteroids 3D math engine."
> However, if Jim Kitchen doesn't want to be mentioned that is equally his
> right. Louis can easily give Puppy1 a new name, and keep Jim Kitchen's
> name out of it since that is Jim's wish.
> Cheers.
>
> Damien Sadler wrote:
>> Hi Jim,
>> You know, I never really thought of it like that. With things like 
>> Chopper
>> Challenge, Acefire, etc, because me and the rest of my windows side of 
>> the
>> team wrote the games, I like to have my name credited on it, because the
>> original idea was mine. However after looking at your argument against 
>> that
>> I can also see where you're coming from.
>> It's interesting how other people react to credits, copyrights etc.
>> Regards,
>> Damien
>
>
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