Hi Damien,
Oh, I have to agree with Jim here. If someone writes a clone of Puppy1, 
Mach1, Homer, whatever Jim didn't actually write that port or clone so 
shouldn't be held responcible for any errors or problems encountered 
with the clone. On the other hand I do understand Louis's point by 
giving Jim Kitchen credit for originally creating the game.
In the open source community we do this kind of siting previous 
developers all the time. If I use source code from an Asteroids clone in 
my own Asteroid style game most developers would like to be mentioned in 
the docs saying something like, "used Joe Bob's 3D partical engine for 
Super Asteroids 3d partical engine. Used Joe Smith's 3D calculous 
formulas for Super Asteroids 3D math engine."
However, if Jim Kitchen doesn't want to be mentioned that is equally his 
right. Louis can easily give Puppy1 a new name, and keep Jim Kitchen's 
name out of it since that is Jim's wish.
Cheers.

Damien Sadler wrote:
> Hi Jim,
> You know, I never really thought of it like that. With things like Chopper 
> Challenge, Acefire, etc, because me and the rest of my windows side of the 
> team wrote the games, I like to have my name credited on it, because the 
> original idea was mine. However after looking at your argument against that 
> I can also see where you're coming from.
> It's interesting how other people react to credits, copyrights etc.
> Regards,
> Damien


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