[Audyssey] Mainstream games
What mainstream games are accessible for blind people? lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Mainstream games was sl accessibility contact details
Agreed. I do think once the flight game from bpc is released we'll have something and also the rpg game, but I've wanted to take advantage of sl and other virtual worlds for years, thuss my willingness to test and give feedback when I can. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sl accessibility contact details
Don't really care for the theme my self, prefer sl which is general purpose. Still at least this is something. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Mainstream games was sl accessibility contact details
I'm very glad you are doing this Thomas. You're right of course. There is no comparison between games for the blind and games for sighted folk. I personally just pre-ordered MK VS dc universe yesterday for ps3. can't wait for that game to be released! the voice chatting should be awesome. and there's another thing we're missing. not many games for the blind have the ability to be played online let alone voice chatting. the mainstream games however, have these chat-room environment whereby you can jump in there and challenge people at random, or some of your friends. it's great. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, September 25, 2008 9:34 PM Subject: [Audyssey] Mainstream games was sl accessibility contact details Hi, Yeah, and the wait between accessible game releases isn't the only reason blind gamers are looking at mainstream games. For me personally I tend to find the majority of audio games produced for the blind do not hold my personal interest. We have plenty of card games, board games, Space Invader type clones, but nothing really like the games you can get for the XBox or Playstation these days. I'm not saying there is anything wrong with card games, board games, etc but it seams to be the main focus of audio game developers. The main reason I have been working on a full 3D game engine for the blind, fairly similar to mainstream FPS engines, is that I would like to see more accessible games made like Halo, Resident Evil, Tomb Raider, Jedi Knight, Gear Wars, etc. Those games really hold my interest, and I will sit for hours trying to play the mainstream versions, and if there was an accessible game made like that I'd certainly be spilling my pockets to get it. However, at this point in time I find myself the only blind accessible game developer creating a game engine that can make games on the par with the mainstream games. Orin wrote: Most people are at least trying mainstream games, or attempting to. Wanna know why? Think about this. When in audio games did we have the last "big" rlease? Rail Racer which, as of now was released a year ago. Heck, I don't even know what the last big release was. Been so long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Mainstream games was sl accessibility contact details
well its not an easy business. copywrites, the issue that this is not a full time job, you don't get much from it, etc. And you don't have a team of devs doing things. At 01:34 p.m. 26/09/2008, you wrote: >Hi, >Yeah, and the wait between accessible game releases isn't the only reason >blind gamers are looking at mainstream games. For me personally I tend to find >the majority of audio games produced for the blind do not hold my personal >interest. We have plenty of card games, board games, Space Invader type >clones, but nothing really like the games you can get for the XBox or >Playstation these days. I'm not saying there is anything wrong with card >games, board games, etc but it seams to be the main focus of audio game >developers. >The main reason I have been working on a full 3D game engine for the blind, >fairly similar to mainstream FPS engines, is that I would like to see more >accessible games made like Halo, Resident Evil, Tomb Raider, Jedi Knight, Gear >Wars, etc. Those games really hold my interest, and I will sit for hours >trying to play the mainstream versions, and if there was an accessible game >made like that I'd certainly be spilling my pockets to get it. However, at >this point in time I find myself the only blind accessible game developer >creating a game engine that can make games on the par with the mainstream >games. > > >Orin wrote: >>Most people are at least trying mainstream games, or attempting to. Wanna >>know why? Think about this. When in audio games did we have the last "big" >>rlease? Rail Racer which, as of now was released a year ago. Heck, I don't >>even know what the last big release was. Been so long. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Mainstream games was sl accessibility contact details
Hi, Yeah, and the wait between accessible game releases isn't the only reason blind gamers are looking at mainstream games. For me personally I tend to find the majority of audio games produced for the blind do not hold my personal interest. We have plenty of card games, board games, Space Invader type clones, but nothing really like the games you can get for the XBox or Playstation these days. I'm not saying there is anything wrong with card games, board games, etc but it seams to be the main focus of audio game developers. The main reason I have been working on a full 3D game engine for the blind, fairly similar to mainstream FPS engines, is that I would like to see more accessible games made like Halo, Resident Evil, Tomb Raider, Jedi Knight, Gear Wars, etc. Those games really hold my interest, and I will sit for hours trying to play the mainstream versions, and if there was an accessible game made like that I'd certainly be spilling my pockets to get it. However, at this point in time I find myself the only blind accessible game developer creating a game engine that can make games on the par with the mainstream games. Orin wrote: Most people are at least trying mainstream games, or attempting to. Wanna know why? Think about this. When in audio games did we have the last "big" rlease? Rail Racer which, as of now was released a year ago. Heck, I don't even know what the last big release was. Been so long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sl accessibility contact details
Most people are at least trying mainstream games, or attempting to. Wanna know why? Think about this. When in audio games did we have the last "big" rlease? Rail Racer which, as of now was released a year ago. Heck, I don't even know what the last big release was. Been so long. On Sep 25, 2008, at 8:24 PM, shaun everiss wrote: hmm. I wander why the secondlifefortheblind site on blogspot said it was. it is simular because you can chat to others but yeah its not like sl. Not that I really care either way, but I understand why people here want to stay with audio games. The mainstream have not got it right yet not that they are at least trying. At 11:32 a.m. 26/09/2008, you wrote: I don't think Power Up is similar to SL at all. Very different. On Sep 25, 2008, at 2:16 AM, shaun everiss wrote: mike and all. just found a game simular to second life called power up. www.powerupthegame.org I have played it but I have not had much luck in getting online, single player is ok but its a hybrid, there is hardly any documentation to this though. sounds are good and things though. At 06:49 a.m. 25/09/2008, you wrote: Re: SL coder and volunteers contact info Hello all, I've been given permission to give out Louise and Charles Morris, the developer of the guide dog script's contact details. First I'm going to provide links of interest to Charles Morris personal wiki and the organization he works with. The site for info about Charles Morris AKA Charles Mountain is https://wiki.secondlife.com/wiki/User:Charles_Mountain The organization he is co-founding can be found at: https://wiki.secondlife.com/wiki/SecondAbility_Mentors [EMAIL PROTECTED] . He's looking for testers and generally anyone who can help. He's especially looking for c++ coders to help with the programming involved with this project. I hope this helps, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sl accessibility contact details
hmm. I wander why the secondlifefortheblind site on blogspot said it was. it is simular because you can chat to others but yeah its not like sl. Not that I really care either way, but I understand why people here want to stay with audio games. The mainstream have not got it right yet not that they are at least trying. At 11:32 a.m. 26/09/2008, you wrote: >I don't think Power Up is similar to SL at all. Very different. >On Sep 25, 2008, at 2:16 AM, shaun everiss wrote: > >>mike and all. >>just found a game simular to second life called power up. >>www.powerupthegame.org >>I have played it but I have not had much luck in getting online, >>single player is ok but its a hybrid, there is hardly any >>documentation to this though. >>sounds are good and things though. >>At 06:49 a.m. 25/09/2008, you wrote: >>>Re: SL coder and volunteers contact info >>>Hello all, >>> >>>I've been given permission to give out Louise and Charles Morris, the >>>developer of the guide dog script's contact details. First I'm >>>going >>>to provide links of interest to Charles Morris personal wiki and the >>>organization he works with. >>> >>> >>>The site for info about Charles Morris AKA Charles Mountain is >>>https://wiki.secondlife.com/wiki/User:Charles_Mountain >>> >>>The organization he is co-founding can be found at: >>>https://wiki.secondlife.com/wiki/SecondAbility_Mentors >>>[EMAIL PROTECTED] >>> >>>. He's looking for testers and generally anyone who can help. He's >>>especially looking for c++ coders to help with the programming >>>involved >>>with this project. I hope this helps, >>> >>>Mike >>> >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to [EMAIL PROTECTED] . >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[EMAIL PROTECTED] >>>If you have any questions or concerns regarding the management of >>>the list, >>>please send E-mail to [EMAIL PROTECTED] >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to [EMAIL PROTECTED] . >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of >>the list, >>please send E-mail to [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sl accessibility contact details
No idea. I used it on my pc with 2gb of ram but although it shows potentual I am not impressed although I tried it twice making sure I understood things. I had issues with getting a username to work and then to actually when I got one working, ie it didn't error and returned to the dialog to login for whatever reason the passwords and the userids did not match also unlike other software there is no indication you are typing in your username or password. when in single mode you can look up down left and right and lock on to targets but there is no indication of what you locked on to ie I just keept going in circles. On the missions where there are smoke gobs there is no que to actualy tell you you are in range of a gob or are actually in danger at all. Some targets like in the wind mission ie the start part is shown as a giant pipe, but there is almost nothing that actually says exactly what something is until you lock on and after that once you know what something is you seem to lose it again unless you find it again, also after you talk to say a char you can continously do that untill you are bored to death. There is no object locator or target radar. Also there seems to be no documentation as such, a teacher guide yess, and lessons, a manual and tip guide if you can even call them complete are small in size and are not much use although you can get some idea of the game. This game is a hybrid but even though its accessible either it wasn't fully accessible to start off with or the docs for it are just that bare bones. or both, who knows. I am always happy to get this stuff done, mainstream with blind and others in mind and at least they seem to fix this some what. However half the time I have no idea what I am doing, but maybe this type of game is new to me. It would be good if an experienced player of such games actually did a cast on it or other type as this may be better than nothing. I have great concerns for this thing though. Its a good idea, but it seams far from complete. Its accessible alright but seems incomplete. The keyboard commands, and things are simple enough to grasp so are the objectives but betwene what I am not told and the docs there really is not much to go on. you need to get the docs seperately to and well. You however do need a reasonable heafty vidcard to get this to work right. And after the main system got struck down with a virus I'm not about ready to even suggest to its user to put more stuff there. At 10:06 a.m. 26/09/2008, you wrote: >Yes have looked at it, runs slowly on my pc due to me having only a gig of >ram. It doesn't give you any feedback as to whether your character was >created successfully. Anyone we can contact to give feedback to about this? >Mike > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sl accessibility contact details
extremely different. second life is just what it sounds, but virtually. - Original Message - From: "Orin" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, September 25, 2008 7:32 PM Subject: Re: [Audyssey] sl accessibility contact details I don't think Power Up is similar to SL at all. Very different. On Sep 25, 2008, at 2:16 AM, shaun everiss wrote: mike and all. just found a game simular to second life called power up. www.powerupthegame.org I have played it but I have not had much luck in getting online, single player is ok but its a hybrid, there is hardly any documentation to this though. sounds are good and things though. At 06:49 a.m. 25/09/2008, you wrote: Re: SL coder and volunteers contact info Hello all, I've been given permission to give out Louise and Charles Morris, the developer of the guide dog script's contact details. First I'm going to provide links of interest to Charles Morris personal wiki and the organization he works with. The site for info about Charles Morris AKA Charles Mountain is https://wiki.secondlife.com/wiki/User:Charles_Mountain The organization he is co-founding can be found at: https://wiki.secondlife.com/wiki/SecondAbility_Mentors [EMAIL PROTECTED] . He's looking for testers and generally anyone who can help. He's especially looking for c++ coders to help with the programming involved with this project. I hope this helps, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sl accessibility contact details
I don't think Power Up is similar to SL at all. Very different. On Sep 25, 2008, at 2:16 AM, shaun everiss wrote: mike and all. just found a game simular to second life called power up. www.powerupthegame.org I have played it but I have not had much luck in getting online, single player is ok but its a hybrid, there is hardly any documentation to this though. sounds are good and things though. At 06:49 a.m. 25/09/2008, you wrote: Re: SL coder and volunteers contact info Hello all, I've been given permission to give out Louise and Charles Morris, the developer of the guide dog script's contact details. First I'm going to provide links of interest to Charles Morris personal wiki and the organization he works with. The site for info about Charles Morris AKA Charles Mountain is https://wiki.secondlife.com/wiki/User:Charles_Mountain The organization he is co-founding can be found at: https://wiki.secondlife.com/wiki/SecondAbility_Mentors [EMAIL PROTECTED] . He's looking for testers and generally anyone who can help. He's especially looking for c++ coders to help with the programming involved with this project. I hope this helps, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sl accessibility contact details
Yes have looked at it, runs slowly on my pc due to me having only a gig of ram. It doesn't give you any feedback as to whether your character was created successfully. Anyone we can contact to give feedback to about this? Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]