Most people are at least trying mainstream games, or attempting to. Wanna know why? Think about this. When in audio games did we have the last "big" rlease? Rail Racer which, as of now was released a year ago. Heck, I don't even know what the last big release was. Been so long.
On Sep 25, 2008, at 8:24 PM, shaun everiss wrote:

hmm.
I wander why the secondlifefortheblind site on blogspot said it was.
it is simular because you can chat to others but yeah its not like sl. Not that I really care either way, but I understand why people here want to stay with audio games. The mainstream have not got it right yet not that they are at least trying.
At 11:32 a.m. 26/09/2008, you wrote:
I don't think Power Up is similar to SL at all. Very different.
On Sep 25, 2008, at 2:16 AM, shaun everiss wrote:

mike and all.
just found a game simular to second life called power up.
www.powerupthegame.org
I have played it but I have not had much luck in getting online,
single player is ok but its a hybrid, there is hardly any
documentation to this though.
sounds are good and things though.
At 06:49 a.m. 25/09/2008, you wrote:
Re: SL coder and volunteers contact info
Hello all,

I've been given permission to give out Louise and Charles Morris, the
developer of the guide dog  script's contact details.  First I'm
going
to provide links of interest to Charles Morris personal wiki and the
organization he works with.


The site for info about Charles Morris AKA  Charles Mountain is
https://wiki.secondlife.com/wiki/User:Charles_Mountain

The organization he is co-founding can be found at:
https://wiki.secondlife.com/wiki/SecondAbility_Mentors
[EMAIL PROTECTED]

. He's looking for testers and generally anyone who can help. He's
especially looking for c++  coders to help with the programming
involved
with this project.  I hope this helps,

Mike


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