well its not an easy business.
copywrites, the issue that this is not a full time job, you don't get much from 
it, etc.
And you don't have a team of devs doing things.
At 01:34 p.m. 26/09/2008, you wrote:
>Hi,
>Yeah, and the wait between accessible game releases  isn't the only reason 
>blind gamers are looking at mainstream games. For me personally I tend to find 
>the majority of audio games produced for the blind do not hold my personal 
>interest. We have plenty of card games, board games, Space Invader type 
>clones, but nothing really like the games you can get for the XBox or 
>Playstation these days. I'm not saying there is anything wrong with card 
>games, board games, etc but it seams to be the main focus of audio game 
>developers.
>The main reason I have been working on a full 3D game engine for the blind, 
>fairly similar to mainstream FPS engines, is that I would like to see more 
>accessible games made like Halo, Resident Evil, Tomb Raider, Jedi Knight, Gear 
>Wars, etc. Those games really hold my interest, and I will sit for hours 
>trying to play the mainstream versions, and if there was an accessible game 
>made like that I'd certainly be spilling my pockets to get it. However, at 
>this point in time I find myself the only blind accessible game developer 
>creating a game engine that can make games on the par with the mainstream 
>games.
>
>
>Orin wrote:
>>Most people are at least trying mainstream games, or attempting to. Wanna 
>>know why? Think about this. When in audio games did we have the last "big" 
>>rlease? Rail Racer which, as of now was released a year ago. Heck, I don't 
>>even know what the last big release was. Been so long.
>
>
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