[Audyssey] FWD: Interest in your Helpful Resources

2011-10-14 Thread Jim Kitchen


Hello Jim, my name is Marci. I am contacting you because we
work with a teacher of the Visually impaired who has written
books featuring Abby diamond, a young blind detective who
solves  mysteries. We would like to create an interactive
game which can be enjoyed by blind and sighted students at
all academic levels.



What steps can be taken to have a qualified person from your
staff meet with us to make this game a reality?

What referrals can you provide us with to assist us in the
further exploration of the Abby Diamond's Schools of Schools
interactive game possibility?



Thank you for your consideration of our message and please
let us hear from you.






Marci Lopez, Christal Vision Inc.

E-mail:   mailto:marci.smi...@gmail.com
marci.smi...@gmail.com 


Ofice:  (469) 522-1803  Mobile:  (214) 732-5788
San Antonio Fax:  (210) 662-7559  Office:  (800) 299-0700

**Be mindful that happiness isn't based on possessions,
power, or prestige, but on relationships with people we like
and respect.**

Learn more about our blindness and low vision products. 
Visit our web sites.

http://www.christalvision.com www.christalvision.com

http://www.lowvisiongear.com www.lowvisiongear.com

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] FWD: Interest in your Helpful Resources

2011-10-14 Thread Michael Feir
It's always good to see people trying to bring accessible gaming into
the classroom. Thanks for bringing that to our attention, Jim. I hope
these people get the help and advice they're looking for.

On 10/14/11, Jim Kitchen j...@kitchensinc.net wrote:

 Hello Jim, my name is Marci. I am contacting you because we
 work with a teacher of the Visually impaired who has written
 books featuring Abby diamond, a young blind detective who
 solves  mysteries. We would like to create an interactive
 game which can be enjoyed by blind and sighted students at
 all academic levels.



 What steps can be taken to have a qualified person from your
 staff meet with us to make this game a reality?

 What referrals can you provide us with to assist us in the
 further exploration of the Abby Diamond's Schools of Schools
 interactive game possibility?



 Thank you for your consideration of our message and please
 let us hear from you.





 Marci Lopez, Christal Vision Inc.

 E-mail:   mailto:marci.smi...@gmail.com
 marci.smi...@gmail.com

 Ofice:  (469) 522-1803  Mobile:  (214) 732-5788
 San Antonio Fax:  (210) 662-7559  Office:  (800) 299-0700

 **Be mindful that happiness isn't based on possessions,
 power, or prestige, but on relationships with people we like
 and respect.**

 Learn more about our blindness and low vision products.
 Visit our web sites.
  http://www.christalvision.com www.christalvision.com

  http://www.lowvisiongear.com www.lowvisiongear.com

  Jim

 Kitchen's Inc, for games that are up to 110 percent funner to play.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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-- 
Michael Feir
Volunteer at The Dam
http://www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
http://groups.google.com/group/silver-smiles
2010--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.com

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Re: [Audyssey] FWD: Interest in your Helpful Resources

2011-10-14 Thread Thomas Ward
Hi,

Hmmm...Not sure, but the message you posted didn't specifically say
graphics. All it said is that the game had to be playable by blind and
sighted players. There are non-graphical methods such as speech and
text which could achieve that same result.

On 10/14/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Michael,

 Yes, I was hoping that since I myself can not do graphics etc that maybe
 Jeremy, Eleanor, Dark or some one that can, might be able to take up the
 project.

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Re: [Audyssey] Back to ce

2011-10-14 Thread Darren Harris
And I've finally managed to pay off my debt! 

Now to finish exploring tet I'm glad to say that since I left ce all those
months ago nobody has attempted to explore or complete exploring it. am
still the chief explorer! I have less than 20% to go before I get my
achievement! I started it in feb this year it had already been explored up
to 30% or so, so I continued on and became the chief explorer. 

I left ce about 3 months ago and it was at around 80% done then, that's me
exploring every day with an explorer 2 pod so I had 80 explorations per day
which I still have. So you can imagine how many hundred million credits I've
spent on this although am able to offset this a little by crafting some adv
exploration kits. Which of course goes into faction xp as well.

The question is though after I've finished what has become a pet project of
mine with the only real return of investment being personal satisfaction
which I shall enjoy knowing that I've paved the way for yet another landing
place for our exiles, what to do then. Raise enough capital to start off a
set somewhere? It's certainly a thought. Or before I do that, buy myself
outright a monitor ship which I must say I do rather like the look of! 

Since I've come back to ce I've been somewhat forward planning things whilst
trying to complete this little project of mine. 

Right now am making money from combat and selling the loot on the gbm whilst
using extractors to get the core materials I need to make the various
components to craft the adv kits. There's other stuff I need as well but I
get those from a lot of combat loot. 



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Harris
Sent: 03 October 2011 21:33
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Back to ce

Yeah I so wana get into that, it's meant to be even better than planetary
exploration and I really did enjoy that! 

Yup I got all the extractor set, plus 5 deep core heavy mk2's, they really
aren't bad. The 1 thing I want is to amass so much resource that I can just
sell a ton of it off and pay off this debt with a bit to spare. 

With the screen reader topic you put up, what do you think of my responses
to it so far? Reasonable? Unreasonable? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 03 October 2011 20:04
To: Gamers Discussion list
Subject: Re: [Audyssey] Back to ce

Well as I said I was actually upgrading extractors anyway. I've now got the 
full set of industrials accept for mineral and I should have that fairly 
soon, and I've got five hestia mining drones that I can send out as soon as 
I get another 100 k xp and reach level 35, so the situation there is rapidly

sorting itself out.

btw, derelict exploration is cool! like rpg style mazes, i deffinately hope 
I can get more of the stuff to do it.

beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 03, 2011 5:44 PM
Subject: Re: [Audyssey] Back to ce


 Oh for sure, I just lost all my indi extractors and my mining drones so I
 wanted them all back basically.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 03 October 2011 14:11
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Back to ce

 Ah, that makes sense, though personally that's why I avoid lones, i prefer
 to be free to do my own thing even if there is something good in it
 imediately, --- -something I do in real life too ;D.

 Beware the gRue!

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, October 03, 2011 1:35 PM
 Subject: Re: [Audyssey] Back to ce


 Oh for sure. I'm just focusing on getting this debt paid off first then
 after that I'll consider myself free to do as I wish if you know what I
 mean. Not that there's a deadline there isn't the player in question 
 knows
 me and knows I'll honour the agreement, which really is the point I
 suppose.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 03 October 2011 06:59
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Back to ce

 That is true, especially with furnice, but I do tend to like to alternate
 what I do so that things keep interesting.

 That's actually one thing I rather like about the game, how much there is
 to
 do, which insures even with some of the slower activities you never get
 board.

 Beware the Grue!

 Dark.


 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Cc: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 02, 2011 9:44 PM
 Subject: Re: [Audyssey] Back to ce


 

[Audyssey] Game Creation Tools

2011-10-14 Thread Kristen Eisenberg
Hi Thomas,
I don't think the community needs an automated game tool editor. Such an 
idea is very appealing at first sight, but as Philip rightly pointed out, 
there is no way to perform extensive tasks on it.
I think what is much more needed is actually further extensive tutorials on 
gaming, since it's one thing knowing how the functions in BGT and other 
scriptable engines work, like I do, but it's another converting and 
conceptualising an idea to code. Mapping, object creation, level building 
and artificial intelligence are four of my worst enemies when it comes to 
coding games, since I am having to work purely off experimentation, only to 
find it is having to get deleted for the simple reason that I have broken 
not only my experiments, but also what once valid and working code as well, 
since all of the objects and functions need to be able to interact with one 
another.
I have lots of ideas for extremely complicated games, and other than the 
sky-high budget that would be required to buy actors, sounds and music, I 
wouldn't know where to start with such advanced concepts. Even though I have 
had various talks with others about it, I still can't get them to sink in 
and actually put it down as fully working code.
Regards,


Kristen Eisenberg
Billige Flüge
Marketing GmbH
Emanuelstr. 3,
10317 Berlin
Deutschland
Telefon: +49 (33)
5310967
Email:
utebachmeier at
gmail.com
Site:
http://flug.airego.de
- Billige Flüge vergleichen
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Back to ce

2011-10-14 Thread dark

Yes, derelict exploration is awsome, actually like an rpg dungeon in space.

I got the basic gear from svens' then Talking on in game chat I got someone 
to craft me the docking collar and scanner, at a very good price (I paid 85 
K each).
The really nice thing is all the schematics and stuff to get better at 
derelict exploration you get by exploring! which means the more you do, the 
more you can do in the future.


As to access well I agree on the forum, it's just those last few images that 
need fixing I think, and maybe a couple of tweaks.


Hopefully these can be fixed soon.

Beware the grue!

Dark.
Subject: Re: [Audyssey] Back to ce



Yeah I so wana get into that, it's meant to be even better than planetary
exploration and I really did enjoy that!

Yup I got all the extractor set, plus 5 deep core heavy mk2's, they really
aren't bad. The 1 thing I want is to amass so much resource that I can 
just

sell a ton of it off and pay off this debt with a bit to spare.

With the screen reader topic you put up, what do you think of my responses
to it so far? Reasonable? Unreasonable?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 03 October 2011 20:04
To: Gamers Discussion list
Subject: Re: [Audyssey] Back to ce

Well as I said I was actually upgrading extractors anyway. I've now got 
the

full set of industrials accept for mineral and I should have that fairly
soon, and I've got five hestia mining drones that I can send out as soon 
as
I get another 100 k xp and reach level 35, so the situation there is 
rapidly


sorting itself out.

btw, derelict exploration is cool! like rpg style mazes, i deffinately 
hope

I can get more of the stuff to do it.

beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 03, 2011 5:44 PM
Subject: Re: [Audyssey] Back to ce



Oh for sure, I just lost all my indi extractors and my mining drones so I
wanted them all back basically.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 03 October 2011 14:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Back to ce

Ah, that makes sense, though personally that's why I avoid lones, i 
prefer

to be free to do my own thing even if there is something good in it
imediately, --- -something I do in real life too ;D.

Beware the gRue!

Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 03, 2011 1:35 PM
Subject: Re: [Audyssey] Back to ce



Oh for sure. I'm just focusing on getting this debt paid off first then
after that I'll consider myself free to do as I wish if you know what I
mean. Not that there's a deadline there isn't the player in question
knows
me and knows I'll honour the agreement, which really is the point I
suppose.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: 03 October 2011 06:59
To: Gamers Discussion list
Subject: Re: [Audyssey] Back to ce

That is true, especially with furnice, but I do tend to like to 
alternate

what I do so that things keep interesting.

That's actually one thing I rather like about the game, how much there 
is

to
do, which insures even with some of the slower activities you never get
board.

Beware the Grue!

Dark.


- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 02, 2011 9:44 PM
Subject: Re: [Audyssey] Back to ce


Oh yeah there are various ways of achieving the same thingccthe thing 
is

that hauling and passenger runs are easy money.

Sent from my iPhone

On 2 Oct 2011, at 21:26, dark d...@xgam.org wrote:

Fair enough. I suppose I don't tend to run out because I alternate 
what

I



do.

I'll do some passenger and cargo hauling, then I'll try a mining
mission,



then I'll do some combat and planetary exploration.

That's I think one of the main things about the game, you really have 
a

choice of activities.

Beware the grue!

Dark.
- Original Message - From: Darren Harris
darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 02, 2011 1:35 PM
Subject: Re: [Audyssey] Back to ce


True, the reason why I like doing it is if I want to use a ton of 
fuel

on
passenger and hauling runs. Then I can just keep going and going. I
may
have
to do this a couple times just to get myself financially afloat. But
the
great thing is that on the whole there's no real definite right or
wrong
ways of doing things in the game.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]

On
Behalf Of dark
Sent: 02 October 

Re: [Audyssey] Back to ce

2011-10-14 Thread michael maslo
I am assuming we are talking about core exile. HOw easy is it to learn to play

Can someone tell me the best way to learn?
On Oct 3, 2011, at 3:33 PM, Darren Harris wrote:

 Yeah I so wana get into that, it's meant to be even better than planetary
 exploration and I really did enjoy that! 
 
 Yup I got all the extractor set, plus 5 deep core heavy mk2's, they really
 aren't bad. The 1 thing I want is to amass so much resource that I can just
 sell a ton of it off and pay off this debt with a bit to spare. 
 
 With the screen reader topic you put up, what do you think of my responses
 to it so far? Reasonable? Unreasonable? 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 03 October 2011 20:04
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Back to ce
 
 Well as I said I was actually upgrading extractors anyway. I've now got the 
 full set of industrials accept for mineral and I should have that fairly 
 soon, and I've got five hestia mining drones that I can send out as soon as 
 I get another 100 k xp and reach level 35, so the situation there is rapidly
 
 sorting itself out.
 
 btw, derelict exploration is cool! like rpg style mazes, i deffinately hope 
 I can get more of the stuff to do it.
 
 beware the grue!
 
 Dark.
 - Original Message - 
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, October 03, 2011 5:44 PM
 Subject: Re: [Audyssey] Back to ce
 
 
 Oh for sure, I just lost all my indi extractors and my mining drones so I
 wanted them all back basically.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 03 October 2011 14:11
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Back to ce
 
 Ah, that makes sense, though personally that's why I avoid lones, i prefer
 to be free to do my own thing even if there is something good in it
 imediately, --- -something I do in real life too ;D.
 
 Beware the gRue!
 
 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, October 03, 2011 1:35 PM
 Subject: Re: [Audyssey] Back to ce
 
 
 Oh for sure. I'm just focusing on getting this debt paid off first then
 after that I'll consider myself free to do as I wish if you know what I
 mean. Not that there's a deadline there isn't the player in question 
 knows
 me and knows I'll honour the agreement, which really is the point I
 suppose.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 03 October 2011 06:59
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Back to ce
 
 That is true, especially with furnice, but I do tend to like to alternate
 what I do so that things keep interesting.
 
 That's actually one thing I rather like about the game, how much there is
 to
 do, which insures even with some of the slower activities you never get
 board.
 
 Beware the Grue!
 
 Dark.
 
 
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Cc: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 02, 2011 9:44 PM
 Subject: Re: [Audyssey] Back to ce
 
 
 Oh yeah there are various ways of achieving the same thingccthe thing is
 that hauling and passenger runs are easy money.
 
 Sent from my iPhone
 
 On 2 Oct 2011, at 21:26, dark d...@xgam.org wrote:
 
 Fair enough. I suppose I don't tend to run out because I alternate what
 I
 
 do.
 
 I'll do some passenger and cargo hauling, then I'll try a mining
 mission,
 
 then I'll do some combat and planetary exploration.
 
 That's I think one of the main things about the game, you really have a
 choice of activities.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 02, 2011 1:35 PM
 Subject: Re: [Audyssey] Back to ce
 
 
 True, the reason why I like doing it is if I want to use a ton of fuel
 on
 passenger and hauling runs. Then I can just keep going and going. I 
 may
 have
 to do this a couple times just to get myself financially afloat. But
 the
 great thing is that on the whole there's no real definite right or
 wrong
 ways of doing things in the game.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of dark
 Sent: 02 October 2011 11:49
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Back to ce
 
 As I said, I never bothered with the transfer device, sinse i just
 didn't
 see the point in stockpiling fuil sinse betwene the level five engine
 and
 premium account I would have to work pretty hard to run out.
 
 This sutes me very well, it means that practically speaking fuel is 

Re: [Audyssey] Game Creation Tools

2011-10-14 Thread Thomas Ward
Hi Kristen,

I'm not sure what you are making reference to, but I've personally
never been in favor of automated editors/development tools. So I'm not
quite sure where you got that idea from.

If you are talking about my Genesis 3D Engine it is not an automated
editor/development tool. It is a series of static libraries that get
compiled into a C++ game project to provide low-level support for
things like audio, speech, game input, as well as base classes for
creating  common object types such as people, places, and things in
the game world. It all requires a fair amount of coding and a fairly
extensive amount of C/C++ to use. What the engine does for me is cuts
down the amount of coding I have to rewrite again and again by
precompiling the core functions and wrapper classes into class
libraries that can just be plugged in and used immediately as is. That
is not automation, but just a moduler design where I can reuse some of
the same code over and over again without modification.

Now, what I may do in the future is something like BGT where I compile
it into a toolkit which allows you, the end user, to code things using
a scripting language. Again, though, that wouldn't be automated but
just make it easier to program by using a scripting language like
Python instead of full blown C++. Make sense?


HTH


On 10/10/11, Kristen Eisenberg kristen.eisenb...@yahoo.com wrote:
 Hi Thomas,
 I don't think the community needs an automated game tool editor. Such an
 idea is very appealing at first sight, but as Philip rightly pointed out,
 there is no way to perform extensive tasks on it.
 I think what is much more needed is actually further extensive tutorials on
 gaming, since it's one thing knowing how the functions in BGT and other
 scriptable engines work, like I do, but it's another converting and
 conceptualising an idea to code. Mapping, object creation, level building
 and artificial intelligence are four of my worst enemies when it comes to
 coding games, since I am having to work purely off experimentation, only to
 find it is having to get deleted for the simple reason that I have broken
 not only my experiments, but also what once valid and working code as well,
 since all of the objects and functions need to be able to interact with one
 another.
 I have lots of ideas for extremely complicated games, and other than the
 sky-high budget that would be required to buy actors, sounds and music, I
 wouldn't know where to start with such advanced concepts. Even though I have
 had various talks with others about it, I still can't get them to sink in
 and actually put it down as fully working code.
 Regards,


 Kristen Eisenberg
 Billige Flüge
 Marketing GmbH
 Emanuelstr. 3,
 10317 Berlin
 Deutschland
 Telefon: +49 (33)
 5310967
 Email:
 utebachmeier at
 gmail.com
 Site:
 http://flug.airego.de
 - Billige Flüge vergleichen
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] Looking for the name of accessible wrestling game

2011-10-14 Thread Gary Whittington
Ok, not usre of the current names of the wrestling game or games out there.

Starting to do some Jaws scripting on a DOS wrestling game.
I don't want to be recreating thge wheel.
So, if nay one knows of a DOS wrestling game accessible for the bliknd, please 
reply to this message or email off list at:

gary...@cableone.net

Gary
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Re: [Audyssey] FWD: Interest in your Helpful Resources

2011-10-14 Thread Jim Kitchen

Hi Thomas,

Right! at least text, as I have found that sighted folks really do not like playing my games that put nothing on the screen and rely soly on 
sounds and speech.  But even better than some text might be graphics like Jeremy, Eleanor, etc can add to a game, I think is what they might be looking for.


BFN

- Original Message -
Hi,

Hmmm...Not sure, but the message you posted didn't specifically say
graphics. All it said is that the game had to be playable by blind and
sighted players. There are non-graphical methods such as speech and
text which could achieve that same result.

On 10/14/11, Jim Kitchen j...@kitchensinc.net wrote:

Hi Michael,

Yes, I was hoping that since I myself can not do graphics etc that maybe
Jeremy, Eleanor, Dark or some one that can, might be able to take up the
project.


---

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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