Re: [Audyssey] swamp, does anybody have an archive of the last version?

2012-06-11 Thread john
I'm jealous. I've failed to keep the older versions. I just got 
an email with the files I needed though, thanks.


- Original Message -
From: Richard Sherman squir...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 10 Jun 2012 23:08:42 -0600
Subject: Re: [Audyssey] swamp,does anybody have an archive of the 
last version?


HI,

I have the full zipped files from 1.8 to 2.3. What are you 
looking for? If
necessary, write me off list to discuss it. I may have older 
files on an

external if you are looking for something older.

later.

Shermanator
- Original Message -
From: john jpcarnemo...@comcast.net
Sent: Sunday, June 10, 2012 2:38 PM


I'm looking to get a hold of a couple of the weapon sounds from
the old version of swamp, does anybody happen to have an archive
handy?


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Re: [Audyssey] lone wolf mission 7 - Re: games we always come backtoo?

2012-06-11 Thread Thomas Ward
Hi Charles,

That is what I like about Lone Wolf. There is more than one way to
complete a mission. I've completed mission 7 both with the deck gun
and with torpedoes, and there is no right way to finish the mission as
long as you destroy all the targets.  Of course, what I like doing is
I try different strategies each time I play to see if I can find a
different way to complete the same mission rather than doing the same
thing over and over again.

Cheers!


On 6/10/12, Charles Rivard wee1s...@fidnet.com wrote:
 Hmm.  I'll have to try it.  I have beaten it with just the deck gun, so now,

 I'll see if I can beat it with torpedoes only.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] lone wolf mission 7 - Re: games we always comebacktoo?

2012-06-11 Thread john
While we're on the subject, have any of you managed mission 17? I 
can never get the torps through that tiny slot.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 11 Jun 2012 09:09:34 -0400
Subject: Re: [Audyssey] lone wolf mission 7 - Re: games we always 
comebacktoo?


Hi Charles,

That is what I like about Lone Wolf. There is more than one way 
to
complete a mission. I've completed mission 7 both with the deck 
gun
and with torpedoes, and there is no right way to finish the 
mission as
long as you destroy all the targets.  Of course, what I like 
doing is
I try different strategies each time I play to see if I can find 
a
different way to complete the same mission rather than doing the 
same

thing over and over again.

Cheers!


On 6/10/12, Charles Rivard wee1s...@fidnet.com wrote:
Hmm.  I'll have to try it.  I have beaten it with just the deck 
gun, so now,


I'll see if I can beat it with torpedoes only.

---
Shepherds are the best beasts, but Labs are a close second.

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[Audyssey] Rules for Dungeon board game

2012-06-11 Thread Allan Thompson

Hi all,
Haven't been on the list for a while but I thought this might be interesting to 
anyone on the list who either has played this game before, or was thinking that 
it might (hopefully) make a decent audio game of some kind.

Below is the send space link to the rules for an old classic game called 
Dungeon! by TSR.
Essentially  up to six layers use heros to wander around a dungeon, fighting 
monsters and gathering treasure and magic items. The rules include two versions 
of the game, the basic and expert. In the basic everyone is the same, and 
requires 20,000 gp to win the game.
In the expert version, the players choose between warrior, wizard, thief, 
paladin, dwarf and elf. Each has it's own pros and cons and these may also 
ambush each other, or work cooperatively  to fight strong monsters.

My hope is that someone would read thru the rules and  discover that it can be 
made into an audio game. 

The link for downloading the .rtf file is below.

The direct download link is: 
http://www.sendspace.com/pro/dl/391onl
 

al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Rules for Dungeon board game

2012-06-11 Thread Keith Stormcloud Steinbach

I loved this game!!  We'd play this for hours at sleepovers.

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: gamers discussion list Gamers@audyssey.org
Sent: Monday, June 11, 2012 1:56 PM
Subject: [Audyssey] Rules for Dungeon board game




Hi all,
Haven't been on the list for a while but I thought this might be 
interesting to anyone on the list who either has played this game before, 
or was thinking that it might (hopefully) make a decent audio game of some 
kind.


Below is the send space link to the rules for an old classic game called 
Dungeon! by TSR.
Essentially  up to six layers use heros to wander around a dungeon, 
fighting monsters and gathering treasure and magic items. The rules 
include two versions of the game, the basic and expert. In the basic 
everyone is the same, and requires 20,000 gp to win the game.
In the expert version, the players choose between warrior, wizard, thief, 
paladin, dwarf and elf. Each has it's own pros and cons and these may also 
ambush each other, or work cooperatively  to fight strong monsters.


My hope is that someone would read thru the rules and  discover that it 
can be made into an audio game.


The link for downloading the .rtf file is below.

The direct download link is:
http://www.sendspace.com/pro/dl/391onl


al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Rules for Dungeon board game

2012-06-11 Thread Allan Thompson
Glad to hear it! I loved this game too. I also enjoyed polaying heroquest and 
the black tower as well.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Keith Stormcloud Steinbach 
  To: Gamers Discussion list 
  Sent: Monday, June 11, 2012 3:19 PM
  Subject: Re: [Audyssey] Rules for Dungeon board game


  I loved this game!!  We'd play this for hours at sleepovers.

  Keith
  Proud user of Window Eyes 7.5.4.1
  Reach me at:
 hea...@mchsi.com  and on skype at:
  keith.steinbach1
  - Original Message - 
  From: Allan Thompson allan1.thomp...@cox.net
  To: gamers discussion list Gamers@audyssey.org
  Sent: Monday, June 11, 2012 1:56 PM
  Subject: [Audyssey] Rules for Dungeon board game


  
   Hi all,
   Haven't been on the list for a while but I thought this might be 
   interesting to anyone on the list who either has played this game before, 
   or was thinking that it might (hopefully) make a decent audio game of some 
   kind.
  
   Below is the send space link to the rules for an old classic game called 
   Dungeon! by TSR.
   Essentially  up to six layers use heros to wander around a dungeon, 
   fighting monsters and gathering treasure and magic items. The rules 
   include two versions of the game, the basic and expert. In the basic 
   everyone is the same, and requires 20,000 gp to win the game.
   In the expert version, the players choose between warrior, wizard, thief, 
   paladin, dwarf and elf. Each has it's own pros and cons and these may also 
   ambush each other, or work cooperatively  to fight strong monsters.
  
   My hope is that someone would read thru the rules and  discover that it 
   can be made into an audio game.
  
   The link for downloading the .rtf file is below.
  
   The direct download link is:
   http://www.sendspace.com/pro/dl/391onl
  
  
   al
  
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
   ---
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   http://www.mail-archive.com/gamers@audyssey.org.
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   list,
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Re: [Audyssey] Rules for Dungeon board game

2012-06-11 Thread dark
I've never got to play any of those styles of board games due to access, so 
I'd love to see a computerized version, especially with a single player 
option and/or net play.


I once located an online version of an old copy of the talisman board game, 
but it wasn't really that playable due to problems reading the board.


Beware the grue!

Dark. 



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Re: [Audyssey] Rules for Dungeon board game

2012-06-11 Thread Milos Przic
Hey Dark! I remember the talisman game. Yes, it was a little tricky but the 
most of the time I was successfull playing it.

Where can one find this game?
Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 11, 2012 10:19 PM
Subject: Re: [Audyssey] Rules for Dungeon board game


I've never got to play any of those styles of board games due to access, 
so I'd love to see a computerized version, especially with a single player 
option and/or net play.


I once located an online version of an old copy of the talisman board 
game, but it wasn't really that playable due to problems reading the 
board.


Beware the grue!

Dark.

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Re: [Audyssey] Rules for Dungeon board game

2012-06-11 Thread Allan Thompson
Agreed!
Never played talisman but it was quite big in the day.

al 
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Monday, June 11, 2012 4:19 PM
  Subject: Re: [Audyssey] Rules for Dungeon board game


  I've never got to play any of those styles of board games due to access, so 
  I'd love to see a computerized version, especially with a single player 
  option and/or net play.

  I once located an online version of an old copy of the talisman board game, 
  but it wasn't really that playable due to problems reading the board.

  Beware the grue!

  Dark. 


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[Audyssey] Swamp

2012-06-11 Thread Nicole Valicia Thompson-Andrews
What is Swamp?
Nicole Thompson-Andrews

Pen name Mellissa Green
Budding novelist
Emerging poet





Tweet me



@greenNovelist
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Re: [Audyssey] Rules for Dungeon board game

2012-06-11 Thread dark
Actually not just in the day. My brother still plays it with his friends, 
and now they've released various fun expantions and other addons to the 
game.


Beware the grue!

Dark.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 11, 2012 10:32 PM
Subject: Re: [Audyssey] Rules for Dungeon board game



Agreed!
Never played talisman but it was quite big in the day.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
 - Original Message - 
 From: dark

 To: Gamers Discussion list
 Sent: Monday, June 11, 2012 4:19 PM
 Subject: Re: [Audyssey] Rules for Dungeon board game


 I've never got to play any of those styles of board games due to access, 
so

 I'd love to see a computerized version, especially with a single player
 option and/or net play.

 I once located an online version of an old copy of the talisman board 
game,

 but it wasn't really that playable due to problems reading the board.

 Beware the grue!

 Dark.


 ---
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Re: [Audyssey] Rules for Dungeon board game

2012-06-11 Thread Allan Thompson
Really? That would be great if it was still in production.  

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Monday, June 11, 2012 5:23 PM
  Subject: Re: [Audyssey] Rules for Dungeon board game


  Actually not just in the day. My brother still plays it with his friends, 
  and now they've released various fun expantions and other addons to the 
  game.

  Beware the grue!

  Dark.
  - Original Message - 
  From: Allan Thompson allan1.thomp...@cox.net
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, June 11, 2012 10:32 PM
  Subject: Re: [Audyssey] Rules for Dungeon board game


   Agreed!
   Never played talisman but it was quite big in the day.
  
   al
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
- Original Message - 
From: dark
To: Gamers Discussion list
Sent: Monday, June 11, 2012 4:19 PM
Subject: Re: [Audyssey] Rules for Dungeon board game
  
  
I've never got to play any of those styles of board games due to access, 
   so
I'd love to see a computerized version, especially with a single player
option and/or net play.
  
I once located an online version of an old copy of the talisman board 
   game,
but it wasn't really that playable due to problems reading the board.
  
Beware the grue!
  
Dark.
  
  
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Re: [Audyssey] lone wolf mission 7 - Re: games we always comebacktoo?

2012-06-11 Thread Thomas Ward
Hi John,

I've beaten mission 17 but you need to come up with a different
strategy than trying to shoot the battleship with all the enemy ships
around it. The way I have beaten that mission is to make a diversion
so the fleet will break up and hunt me. While they are hunting me I'm
hunting the battleship. As soon as I can get a clear shot I pump my
torpedoes into it, and then evade the hunting destroyers etc.
Basically, you have to be more offensive in that mission, take a more
direct roll, rather than trying to shoot the battleship by getting in
a lucky shot. You can't hit the battleship while its being guarded,
and believe me I've tried. The only way I have beaten it is an
offensive one on one battle with the fleet.

Now, obviously the way I do it is extremely dangerous, gutsy, but the
objective is to keep the escort ships occupied looking for my sub
while I sneak in as close as I dare to put three or four torpedoes
into the battleship. If that fleet forms back up and leaves the area
the game is pretty much over because there is no way to chase them
down.So you have to keep them hunting and seeking while looking for
openings to hit the battleship. I've gotten good at these sort of
offensive attacks.

On 6/11/12, john jpcarnemo...@comcast.net wrote:
 While we're on the subject, have any of you managed mission 17? I
 can never get the torps through that tiny slot.

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Re: [Audyssey] Swamp

2012-06-11 Thread Richard Sherman
Hi,

Nicole Thompson-Andrews asked:


What is Swamp?

Swamp is a real time online fps, or first person shooter.  The game play is 
not pvp, but against computer controlled zombies. You are situated in a town 
over run by zombies, with only a safe zone for safety. There are multiple 
buildings and areas to explore. You start out with  a pistol, 55 bullets, 
and 1 med kit. Your mission is to survive. You do this by collecting ammo 
and weapons from the corpses of dead zombies. You gain reputation and 
experience with each kill. Reputation acts as credit towards quests, 
missions, and helps you buy certain items in the safe zone. As you gain 
experience points,you level up.

Currently there are 4 multiplayer maps, 5 mission maps, and  8 different 
types of zombies to blast away at. There is also talk about new maps and 
zombies on the way.

The coolest thing about this game is that it is entirely free. to download 
the game, please go to

http://www.kaldobsky.com/audiogames/

Its a whole lot of fun. Hope to see you there.

Good luck.


Shermanator 


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Re: [Audyssey] lone wolf mission 7 - Re: games we alwayscomebacktoo?

2012-06-11 Thread john
Is there any more detail you could give me? I find that all the 
ships tend to move in the exact same direction and I have a very 
hard time getting anywhere near them as the battleships and 
carriers are so far underwater. Somehow I managed to get all four 
torps right past the guardds to the flagship once, but I've never 
managed it again.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 11 Jun 2012 18:59:43 -0400
Subject: Re: [Audyssey] lone wolf mission 7 - Re: games we 
alwayscomebacktoo?


Hi John,

I've beaten mission 17 but you need to come up with a different
strategy than trying to shoot the battleship with all the enemy 
ships
around it. The way I have beaten that mission is to make a 
diversion
so the fleet will break up and hunt me. While they are hunting me 
I'm
hunting the battleship. As soon as I can get a clear shot I pump 
my

torpedoes into it, and then evade the hunting destroyers etc.
Basically, you have to be more offensive in that mission, take a 
more
direct roll, rather than trying to shoot the battleship by 
getting in
a lucky shot. You can't hit the battleship while its being 
guarded,

and believe me I've tried. The only way I have beaten it is an
offensive one on one battle with the fleet.

Now, obviously the way I do it is extremely dangerous, gutsy, but 
the

objective is to keep the escort ships occupied looking for my sub
while I sneak in as close as I dare to put three or four 
torpedoes
into the battleship. If that fleet forms back up and leaves the 
area
the game is pretty much over because there is no way to chase 
them
down.So you have to keep them hunting and seeking while looking 
for

openings to hit the battleship. I've gotten good at these sort of
offensive attacks.

On 6/11/12, john jpcarnemo...@comcast.net wrote:
While we're on the subject, have any of you managed mission 17? 
I

can never get the torps through that tiny slot.

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Re: [Audyssey] Rules for Dungeon board game

2012-06-11 Thread dark
It's certainly still in production, and there are apparently addons for it, 
however no accessible version unfortunately which is why i've never played 
it myself and only know about it from my brother.


Beware the grue!

Dark.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 12, 2012 12:11 AM
Subject: Re: [Audyssey] Rules for Dungeon board game



Really? That would be great if it was still in production.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
 - Original Message - 
 From: dark

 To: Gamers Discussion list
 Sent: Monday, June 11, 2012 5:23 PM
 Subject: Re: [Audyssey] Rules for Dungeon board game


 Actually not just in the day. My brother still plays it with his friends,
 and now they've released various fun expantions and other addons to the
 game.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Allan Thompson allan1.thomp...@cox.net

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 11, 2012 10:32 PM
 Subject: Re: [Audyssey] Rules for Dungeon board game


  Agreed!
  Never played talisman but it was quite big in the day.
 
  al
  The truth will set you free
  Jesus Christ of Nazareth 33A.D.
   - Original Message - 
   From: dark

   To: Gamers Discussion list
   Sent: Monday, June 11, 2012 4:19 PM
   Subject: Re: [Audyssey] Rules for Dungeon board game
 
 
   I've never got to play any of those styles of board games due to 
access,

  so
   I'd love to see a computerized version, especially with a single 
player

   option and/or net play.
 
   I once located an online version of an old copy of the talisman board
  game,
   but it wasn't really that playable due to problems reading the board.
 
   Beware the grue!
 
   Dark.
 
 
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Re: [Audyssey] games we always come back too?

2012-06-11 Thread Thomas Ward
Hi Darren,

Hmmm...Well, the biggest problem audio game developers' have is time
and man power. While I love games like X-Tention and so on its a
massive undertaking for any one person to do on his or her own.

First, is the issue of time management. We aren't robots so can not
program around the clock. We have to eat sleep, watch TV, read books,
go to work, and all the normal things in life as well as pump out game
x. So creating a project like that might get two or three hours of a
developer's time on any given day which clearly isn't enough to create
anything that complex. Its not impossible but would take so long as to
make it not worth the time and effort.

Second, is the issue of man power. While a developer might have the
skills to write such a game it never hurts to have competent help.
Someone that will be willing to take up the project and work on it in
his/her free time which will reduce the amount of time and work any
single developer has to perform.

Unfortunately, while there are clearly several audio game developers
there is a lot of problems in working together. It can be simple
things like different interests to more complex problems like
differences in skills. Therefore its difficult to get more than one
audio game developer interested in working on the same project.

However, that said, I definitely agree with you. I love large complex
strategy games where I can build a seemingly endless number of bases,
ships, factories, etc and have a large and complex game that takes
weeks maybe even months to complete. At this point Time of Conflict is
the only game that comes close to mainstream Real Time Strategy games
like that, and I hate to think about how much work David Greenwood had
to put into writing it. That's not a small and simple type of game to
create by any means. Although, I suppose once he got the basic
framework in place it was easy enough to expand it as needed.

Cheers!


On 6/10/12, Darren Harris darren_g_har...@btinternet.com wrote:
 hi tom,

 yeah that could be good fun.

 i like both team play and standalone play. it all depends on my mood really,
 but the 1 thing that is a must in any game for me, or i should say 2 things,
 is 1, a massive area to play in, 2, something that will keep you going for
 hours at a time and won't simply come to a dead stop. although my favourite
 type of game as i've mentioned with core exiles that is persistence. i love
 a game that you can permanently keep building and building.

 i remember when i used to play x-tention, i would have hundreds of factories
 scattered across the universe, i would spend time setting up trading and
 resource loops between my final product factories and resources factories. i
 would have fighter craft escorting my factory transport ships which were
 hauling resources around, i would also bottle up pirate sectors by having 20
 or so fighter craft on each jumpgate that would enter/exit pirate space. not
 to mention automated laser towers.

 setting up something like that would take months and months of gameplay.
 once i did it, it made the whole game so easy because i became the ultimate
 power of the game then it did get a bit boring i admit because anything the
 pirates threw at me i could counter with absolute ease but having said that,
 the time it took to set all that up was a challenge and enjoyment all on
 it's own. this is something sadly that no accessible game even comes close
 to offering and it doesn't. sad but very true. which is why a lot of the
 games that don't come out don't hold my attention for long.



 Sent from my iPad


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Re: [Audyssey] lone wolf mission 7 - Re: games we alwayscomebacktoo?

2012-06-11 Thread Thomas Ward
Hi John,

Well, its been a long time since I played that mission, but here is a
basic overview of how I generally go about beating that mission. I set
course for sector E-3, and wait for the enemy fleet to appear. I face
north and as soon as the lead destroyers come within torpedo range I
go for a couple of bow shots. I usually put one torpedo in each
destroyer damaging and sometimes sinking them. Obviously, this takes
some precision and practice, and rather than relying on the target
tracking I just do the calculations in my head which is usually more
reliable when going for bow shots.

Anyway, once the lead destroyers are damaged or hopefully destroyed I
dive down about 60 feet reload the two torpedoes, and begin hunting
for the flagship. Obviously, its hunting me too, but as long as I'm
quiet and evade I can maneuver around it and come up slowly and put
all four torpedoes into its side. Worst comes to Worst I'll go for a
stern shot and I've actually killed the battleship a few times from
the rear. Its actually easier than the bow shots earlier because the
battleship is wider and I'm less likely to miss the stern than the
bow.

Basically, like I said I use the destroyers as a diversion. I damage
or sink them which forces the fleet to stop and search for the
submarine. While the fleet is doing that I take whatever evasive
measures as necessary and then move into some position to hit the
battleship when it is hunting in the wrong location for me. The
hardest part of all this is you have to be good at aiming and firing
torpedoes, and getting tricky shots like bow and stern shots as
sometimes those are the only way to hit the battleship while it is
hunting. The more destroyers you sink or damage before going for the
battle ship the easier it will be evading and attacking the battleship
as you won't have them dropping depth charges down on your head and
blowing fish out of the water. :D

Cheers!




On 6/11/12, john jpcarnemo...@comcast.net wrote:
 Is there any more detail you could give me? I find that all the
 ships tend to move in the exact same direction and I have a very
 hard time getting anywhere near them as the battleships and
 carriers are so far underwater. Somehow I managed to get all four
 torps right past the guardds to the flagship once, but I've never
 managed it again.


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Re: [Audyssey] lone wolf mission 7 - Re: games we alwayscomebacktoo?

2012-06-11 Thread john
Thanks, I'll have to give that a shot when I'm playing lone wolf 
some time. I appreciate the clarification, I had thought you were 
attacking from the side of the convoy.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 11 Jun 2012 19:43:43 -0400
Subject: Re: [Audyssey] lone wolf mission 7 - Re: games we 
alwayscomebacktoo?


Hi John,

Well, its been a long time since I played that mission, but here 
is a
basic overview of how I generally go about beating that mission. 
I set
course for sector E-3, and wait for the enemy fleet to appear. I 
face
north and as soon as the lead destroyers come within torpedo 
range I

go for a couple of bow shots. I usually put one torpedo in each
destroyer damaging and sometimes sinking them. Obviously, this 
takes
some precision and practice, and rather than relying on the 
target
tracking I just do the calculations in my head which is usually 
more

reliable when going for bow shots.

Anyway, once the lead destroyers are damaged or hopefully 
destroyed I
dive down about 60 feet reload the two torpedoes, and begin 
hunting
for the flagship. Obviously, its hunting me too, but as long as 
I'm
quiet and evade I can maneuver around it and come up slowly and 
put
all four torpedoes into its side. Worst comes to Worst I'll go 
for a
stern shot and I've actually killed the battleship a few times 
from
the rear. Its actually easier than the bow shots earlier because 
the
battleship is wider and I'm less likely to miss the stern than 
the

bow.

Basically, like I said I use the destroyers as a diversion. I 
damage

or sink them which forces the fleet to stop and search for the
submarine. While the fleet is doing that I take whatever evasive
measures as necessary and then move into some position to hit the
battleship when it is hunting in the wrong location for me. The
hardest part of all this is you have to be good at aiming and 
firing

torpedoes, and getting tricky shots like bow and stern shots as
sometimes those are the only way to hit the battleship while it 
is
hunting. The more destroyers you sink or damage before going for 
the
battle ship the easier it will be evading and attacking the 
battleship
as you won't have them dropping depth charges down on your head 
and

blowing fish out of the water. :D

Cheers!




On 6/11/12, john jpcarnemo...@comcast.net wrote:
Is there any more detail you could give me? I find that all the
ships tend to move in the exact same direction and I have a very
hard time getting anywhere near them as the battleships and
carriers are so far underwater. Somehow I managed to get all 
four
torps right past the guardds to the flagship once, but I've 
never

managed it again.


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Re: [Audyssey] lone wolf mission 7 - Re: games we alwayscomebacktoo?

2012-06-11 Thread Thomas Ward
Hi John,

Nope. I tend to get directly in front of that convoy and once I make
some kind of distraction I gun straight for the flagship once its
escorts are elsewhere. the principle thing about mission 17 is
breaking up the convoy so you can get a good solid firing solution on
the flagship. Otherwise there is always some other ship in your way
and you'll have to waist time and torpedoes sinking them one by one.
:D

Cheers!


On 6/11/12, john jpcarnemo...@comcast.net wrote:
 Thanks, I'll have to give that a shot when I'm playing lone wolf
 some time. I appreciate the clarification, I had thought you were
 attacking from the side of the convoy.

  - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 11 Jun 2012 19:43:43 -0400
 Subject: Re: [Audyssey] lone wolf mission 7 - Re: games we
 alwayscomebacktoo?

 Hi John,

 Well, its been a long time since I played that mission, but here
 is a
 basic overview of how I generally go about beating that mission.
 I set
 course for sector E-3, and wait for the enemy fleet to appear. I
 face
 north and as soon as the lead destroyers come within torpedo
 range I
 go for a couple of bow shots. I usually put one torpedo in each
 destroyer damaging and sometimes sinking them. Obviously, this
 takes
 some precision and practice, and rather than relying on the
 target
 tracking I just do the calculations in my head which is usually
 more
 reliable when going for bow shots.

 Anyway, once the lead destroyers are damaged or hopefully
 destroyed I
 dive down about 60 feet reload the two torpedoes, and begin
 hunting
 for the flagship. Obviously, its hunting me too, but as long as
 I'm
 quiet and evade I can maneuver around it and come up slowly and
 put
 all four torpedoes into its side. Worst comes to Worst I'll go
 for a
 stern shot and I've actually killed the battleship a few times
 from
 the rear. Its actually easier than the bow shots earlier because
 the
 battleship is wider and I'm less likely to miss the stern than
 the
 bow.

 Basically, like I said I use the destroyers as a diversion. I
 damage
 or sink them which forces the fleet to stop and search for the
 submarine. While the fleet is doing that I take whatever evasive
 measures as necessary and then move into some position to hit the
 battleship when it is hunting in the wrong location for me. The
 hardest part of all this is you have to be good at aiming and
 firing
 torpedoes, and getting tricky shots like bow and stern shots as
 sometimes those are the only way to hit the battleship while it
 is
 hunting. The more destroyers you sink or damage before going for
 the
 battle ship the easier it will be evading and attacking the
 battleship
 as you won't have them dropping depth charges down on your head
 and
 blowing fish out of the water. :D

 Cheers!




 On 6/11/12, john jpcarnemo...@comcast.net wrote:
  Is there any more detail you could give me? I find that all the
  ships tend to move in the exact same direction and I have a very
  hard time getting anywhere near them as the battleships and
  carriers are so far underwater. Somehow I managed to get all
 four
  torps right past the guardds to the flagship once, but I've
 never
  managed it again.


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Re: [Audyssey] Swamp

2012-06-11 Thread Nicole Valicia Thompson-Andrews

Is it audio-based?
Nicole Thompson-Andrews

Pen name Mellissa Green
Budding novelist
Emerging poet





Tweet me



@greenNovelist
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 11, 2012 7:02 PM
Subject: Re: [Audyssey] Swamp



Hi,

Nicole Thompson-Andrews asked:


What is Swamp?

Swamp is a real time online fps, or first person shooter.  The game play 
is
not pvp, but against computer controlled zombies. You are situated in a 
town

over run by zombies, with only a safe zone for safety. There are multiple
buildings and areas to explore. You start out with  a pistol, 55 bullets,
and 1 med kit. Your mission is to survive. You do this by collecting ammo
and weapons from the corpses of dead zombies. You gain reputation and
experience with each kill. Reputation acts as credit towards quests,
missions, and helps you buy certain items in the safe zone. As you gain
experience points,you level up.

Currently there are 4 multiplayer maps, 5 mission maps, and  8 different
types of zombies to blast away at. There is also talk about new maps and
zombies on the way.

The coolest thing about this game is that it is entirely free. to download
the game, please go to

http://www.kaldobsky.com/audiogames/

Its a whole lot of fun. Hope to see you there.

Good luck.


Shermanator


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Re: [Audyssey] Swamp

2012-06-11 Thread Richard Sherman
HI,

Yes it is. It was intentially programmed for the visuallly impaired. It does 
also have some graphics with it, but by no means are spectacular ones. Quite 
a few sighted people play the game. But I know of one who prefers to play it 
stricly with the graphics off and solely by sound.

I have an idea. Take and download this wwalk thru done by Drew. It just 
might give you an idea of what the game is like. If you want to listen to 
another one, just ask. I have 3 more you can listen to if you wish.

https://dl.dropbox.com/u/13968355/Drew%27s%20tutorial.mp3

Good luck.

Shermanator
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com
Sent: Monday, June 11, 2012 8:08 PM


Is it audio-based?
Nicole Thompson-Andrews


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Re: [Audyssey] Swamp

2012-06-11 Thread Nicole Valicia Thompson-Andrews
Intersting walkthrough. To bad it's only mouse-driven, and doesn't sound 
emersive like Sarah.

Nicole Thompson-Andrews

Pen name Mellissa Green
Budding novelist
Emerging poet





Tweet me



@greenNovelist
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 12, 2012 12:51 AM
Subject: Re: [Audyssey] Swamp



HI,

Yes it is. It was intentially programmed for the visuallly impaired. It 
does
also have some graphics with it, but by no means are spectacular ones. 
Quite
a few sighted people play the game. But I know of one who prefers to play 
it

stricly with the graphics off and solely by sound.

I have an idea. Take and download this wwalk thru done by Drew. It just
might give you an idea of what the game is like. If you want to listen to
another one, just ask. I have 3 more you can listen to if you wish.

https://dl.dropbox.com/u/13968355/Drew%27s%20tutorial.mp3

Good luck.

Shermanator
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

Sent: Monday, June 11, 2012 8:08 PM


Is it audio-based?
Nicole Thompson-Andrews


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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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