Hi Darren,

Hmmm...Well, the biggest problem audio game developers' have is time
and man power. While I love games like X-Tention and so on its a
massive undertaking for any one person to do on his or her own.

First, is the issue of time management. We aren't robots so can not
program around the clock. We have to eat sleep, watch TV, read books,
go to work, and all the normal things in life as well as pump out game
x. So creating a project like that might get two or three hours of a
developer's time on any given day which clearly isn't enough to create
anything that complex. Its not impossible but would take so long as to
make it not worth the time and effort.

Second, is the issue of man power. While a developer might have the
skills to write such a game it never hurts to have competent help.
Someone that will be willing to take up the project and work on it in
his/her free time which will reduce the amount of time and work any
single developer has to perform.

Unfortunately, while there are clearly several audio game developers
there is a lot of problems in working together. It can be simple
things like different interests to more complex problems like
differences in skills. Therefore its difficult to get more than one
audio game developer interested in working on the same project.

However, that said, I definitely agree with you. I love large complex
strategy games where I can build a seemingly endless number of bases,
ships, factories, etc and have a large and complex game that takes
weeks maybe even months to complete. At this point Time of Conflict is
the only game that comes close to mainstream Real Time Strategy games
like that, and I hate to think about how much work David Greenwood had
to put into writing it. That's not a small and simple type of game to
create by any means. Although, I suppose once he got the basic
framework in place it was easy enough to expand it as needed.

Cheers!


On 6/10/12, Darren Harris <[email protected]> wrote:
> hi tom,
>
> yeah that could be good fun.
>
> i like both team play and standalone play. it all depends on my mood really,
> but the 1 thing that is a must in any game for me, or i should say 2 things,
> is 1, a massive area to play in, 2, something that will keep you going for
> hours at a time and won't simply come to a dead stop. although my favourite
> type of game as i've mentioned with core exiles that is persistence. i love
> a game that you can permanently keep building and building.
>
> i remember when i used to play x-tention, i would have hundreds of factories
> scattered across the universe, i would spend time setting up trading and
> resource loops between my final product factories and resources factories. i
> would have fighter craft escorting my factory transport ships which were
> hauling resources around, i would also bottle up pirate sectors by having 20
> or so fighter craft on each jumpgate that would enter/exit pirate space. not
> to mention automated laser towers.
>
> setting up something like that would take months and months of gameplay.
> once i did it, it made the whole game so easy because i became the ultimate
> power of the game then it did get a bit boring i admit because anything the
> pirates threw at me i could counter with absolute ease but having said that,
> the time it took to set all that up was a challenge and enjoyment all on
> it's own. this is something sadly that no accessible game even comes close
> to offering and it doesn't. sad but very true. which is why a lot of the
> games that don't come out don't hold my attention for long.
>
>
>
> Sent from my iPad
>

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