[Audyssey] Pontes Backgammon

2012-08-18 Thread Loravara
Hi,

This has been under development for a while.

Before I purchase it, I have a few questions.

Are you likely to find many other players on-line?

At this point, without registering you can only complete a game on easy.
Are the settings for the other games actually harder, more challenging to
play?

Any known, nasty bugs that I should be aware of?

Thanks.




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Re: [Audyssey] a bone to pick

2012-08-18 Thread Jeremy Kaldobsky
I'm using Yahoo classic mail, and I wouldn't be surprised if it is actually 
supposed to save replies but is simply bugged.  Just before writing this, I 
decided to see if Yahoo was aware of the problem.

If the mail system doesn't have the option of returning the original message 
along with the message too long email then I think things should just stay 
how they already are.  If the maximum email length was increased then I agree 
we would just end up with every post containing the past 50 posts tacked on to 
the end.

I was jumping in to give my support to any way that would return the original 
messages, but if it isn't offered by the program then pretty much the entire 
discussion can be ignored.  Losing the original message is annoying, but that's 
just how the system works.

--- On Sat, 8/18/12, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] a bone to pick
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, August 18, 2012, 1:17 AM
 Hi Jeremey,
 
 That maybe so, but I don't see a solution to this problem.
 What's your
 suggestion to resolve this problem?
 
 Itseems to me anything we might suggest wouldn'tsatisfy
 everyone.
 There would be just as many issues and hassles with the
 solution =as
 the current problem.
 
 A: We could remove the message limits. The problem is the
 people who
 don't have to trim won't. Therefore sooner than later
 instead of small
 messages that are 10 KB in size will grow to 100 KB with no
 end in
 sight. I've been on lists like that where I could read the
 contents of
 an entire thread in one single message, and that's just
 rediculous. It
 takes longer to open that message in a e-mail client, takes
 longer to
 download,  and for people in foreign countries that
 have to pay for
 the amount of bandwidth etc they use is more expensive.
 
 B: We could double the message length to 20 KB.
 Unfortunately, we are
 back to where we started. If someone responds to a message
 without
 trimming or whatever and it ends up being rejected because
 it is 21 KB
 in size people will complain that it was either unfairly
 rejected or
 want a copy of their message back so they can edit it.
 that's not
 possible to do through Mailman as far as I know.
 
 C: We can copy the original messages into a new e-mail, mail
 it back
 to  the original senders, which will double the work of
 the
 moderators. If we have 10 messages that day and 8 get
 rejected the
 moderator gets stuck with returning 8 messages simply
 because the
 original poster didn't follow the list guidelines for one
 reason or
 another. That's not especially fair to the moderator who
 does not have
 to return messages that are disgarded or rejected.
 
 D: We could edit and forward messages.That is we, the
 moderators,
 could edit the messages and then forward them on to the
 list. This is
 probably the only fair solution for the problem for end
 users but
 royally sucks from a moderator point of view because we got
 stuck with
 all the work. If we do all the work what will convince the
 list
 members to make those kinds of corrections themselves when
 they have
 the list moderator there to do it for them?
 
 On 8/17/12, Jeremy Kaldobsky jer...@kaldobsky.com
 wrote:
  I completely and totally agree.  A few times I've
 forgotten to remove the
  excess past posts material and my message was
 rejected.  The worst part
  about the situation is that they were almost always
 very long posts that
  took me a while to write.  When that happens it's
 the most depressing thing
  that knocks you down so hard that you don't even feel
 like trying to retype
  it all out again.  You know that even if you do,
 it will somehow turn out to
  be half as long and only 10% of the quality of the lost
 original.  If we had
  the original back, then we could make the necessary
 correction and post it
  again.

 please send E-mail to gamers-ow...@audyssey.org.
 

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Re: [Audyssey] a bone to pick

2012-08-18 Thread Thomas Ward
Hi Jeremy,

I See. Well, unfortunately as far as I can tell there is no option to
just return the message to the sender. It deletes it and sends them a
rejection message instead. I think this is because the author's of the
Mailman software assume if a moderator chooses to reject it there
would be no need for the original sender to revize the message and
resend it.  Damien and I really have no control over that.

As to the entire topic of message lengths Damien and I were just
discussing this, and there is a lot of negative drawbacks to letting
people having unlimited message size. Not just because most of the
messages will have the last 50 messages, but it will eventually slow
down how quickly Mailman can recieve and repost messages in the queue.
Plus it will use up our months worth of bandwidth much quicker for
which the Audyssey maintainer is responsible for paying.  Therefore
the reasons why we restrict the message length make sense, are
reasonable, even if they are not self-evident to the list members.

Cheers!


On 8/18/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I'm using Yahoo classic mail, and I wouldn't be surprised if it is actually
 supposed to save replies but is simply bugged.  Just before writing this, I
 decided to see if Yahoo was aware of the problem.

 If the mail system doesn't have the option of returning the original message
 along with the message too long email then I think things should just stay
 how they already are.  If the maximum email length was increased then I
 agree we would just end up with every post containing the past 50 posts
 tacked on to the end.

 I was jumping in to give my support to any way that would return the
 original messages, but if it isn't offered by the program then pretty much
 the entire discussion can be ignored.  Losing the original message is
 annoying, but that's just how the system works.


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Re: [Audyssey] a bone to pick

2012-08-18 Thread Darren Harris
Hi tom,

Then why not increase the msg size to 20kb instead of 10? This will help a
little perhaps?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 August 2012 10:34
To: Gamers Discussion list
Subject: Re: [Audyssey] a bone to pick

Hi Jeremy,

I See. Well, unfortunately as far as I can tell there is no option to
just return the message to the sender. It deletes it and sends them a
rejection message instead. I think this is because the author's of the
Mailman software assume if a moderator chooses to reject it there
would be no need for the original sender to revize the message and
resend it.  Damien and I really have no control over that.

As to the entire topic of message lengths Damien and I were just
discussing this, and there is a lot of negative drawbacks to letting
people having unlimited message size. Not just because most of the
messages will have the last 50 messages, but it will eventually slow
down how quickly Mailman can recieve and repost messages in the queue.
Plus it will use up our months worth of bandwidth much quicker for
which the Audyssey maintainer is responsible for paying.  Therefore
the reasons why we restrict the message length make sense, are
reasonable, even if they are not self-evident to the list members.

Cheers!


On 8/18/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I'm using Yahoo classic mail, and I wouldn't be surprised if it is
actually
 supposed to save replies but is simply bugged.  Just before writing this,
I
 decided to see if Yahoo was aware of the problem.

 If the mail system doesn't have the option of returning the original
message
 along with the message too long email then I think things should just
stay
 how they already are.  If the maximum email length was increased then I
 agree we would just end up with every post containing the past 50 posts
 tacked on to the end.

 I was jumping in to give my support to any way that would return the
 original messages, but if it isn't offered by the program then pretty much
 the entire discussion can be ignored.  Losing the original message is
 annoying, but that's just how the system works.


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Re: [Audyssey] a bone to pick

2012-08-18 Thread Thomas Ward
Hi Darren,

Well, there are a few good reasons for not increasing the message size to 20 KB.

First, is financial. Whoever maintains the Audyssey domain, server,
and list will have to pay for extra bandwidth being used by the list.
The larger the messages the more bandwidth it will take for Mailman to
post several copies of the same message. That cost will directly
effect the guy who is paying for the Audyssey domain, bandwidth, etc.
That happens to be Raul, but there has been discussion of turning the
list over to me so I can just put it on the same service plan as my
USA Games account. Therefore the cost would be my responsibility.

Second, is that the larger the size of the messages the more time it
will take Mailman to post that message to everyone on the list. I
realise an extra 10 KB doesn't sound like much on the surface, but is
actually quite a lot if you sit down and do the math.

For example, let us say that 50 messages are posted to the list on a
daily basis. At 10 KB that will equal something like 0.5 MB coming
into Mailman. Now, Mailman has to copy and repost all 50 messages to
300 list members which adds up to something like 150 MB in messages
going out. Now, let's add an additional 10 KB of length to all 50
messages and watch our output go  from 150 MB per day to 300 MB per
day. That's something like 9 to 10 GB a month in messages alone.
That's a dramatic increase that Mailman has to handle when we can cut
that in half by limiting the message length to 10 KB.

Finally,increasing the size doesn't resolve the initial problem being
discussed here. Allen wanted to know if a message was rejected can he
get his original message back. The answer is no, because the software
doesn't support that option.  Therefore if a message is 21 KB in size
and the maximum length is 20 KB someone is still likely to complain
about the fact they lost their original message simply because he or
she didn't trim the message in the first place. So increasing the
length from 10 KB to 20 KB would not resolve the issue being discussed
and would add additional problems for the list moderators and
maintainers in the process.

Cheers!



On 8/18/12, Darren Harris darren_g_har...@btinternet.com wrote:
 Hi tom,

 Then why not increase the msg size to 20kb instead of 10? This will help a
 little perhaps?


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Re: [Audyssey] unsean help needed

2012-08-18 Thread dark
Hmmm, is that the one where you have to push the stone back from the right 
onto the pressure switch?


As I said, un fortunately i don't remember every single level, and most 
weren't too hard I found, so I'd need to play the game again, accept I've 
unfortunately not got access to it at the moment.


Beware the grue!

Dark.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2012 2:23 AM
Subject: Re: [Audyssey] unsean help needed


its the stage that has a pressure switch right by maze entrance does that 
help


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 6:34 PM
Subject: Re: [Audyssey] unsean help needed



Hi Milo.

The name of the game is unseen, the alpha missions. It's a short puzzle 
game intended as the first episode of a series, see it's entry on 
audiogames.net for more info.


beware the grue!


- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 10:42 PM
Subject: Re: [Audyssey] unsean help needed



Hello,
Unsean? Is it a typo or I haven't heard of the game?
Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 11:34 PM
Subject: Re: [Audyssey] unsean help needed


i'm in the advanced course part called pressure switch maze does that 
help


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 4:29 PM
Subject: Re: [Audyssey] unsean help needed



Hi Joseph.

Which is the pressure switch maze? I'm afraid I don't recall it 
exactly. is that the one with different tones that you walk over? or 
is that the one with the various switches that change temperature etc.


Btw, if you think that's bad wait until you try the actual alpha 
missions, the lion's den is pure evil! at least it was until I worked 
out how to pass it.  :D.


Beware the grue!

Dark.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: audyssey games list Gamers@audyssey.org
Sent: Friday, August 17, 2012 9:28 PM
Subject: [Audyssey] unsean help needed


hello i'm on the advanced course pressure switch maze and am stumped 
can any one help me? email off list thanks if you prefer

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Re: [Audyssey] Pontes Backgammon

2012-08-18 Thread dark

Hi.

Firstly, yes, I have often found players online, especially at times in the 
evening, but obviously the more people perchice the game, the more online 
players there will be.


As to the other settings, most distinctly! they are harder. hard I can beat 
sometimes, but expert is really quite difficult, and I haven't yet tried the 
various alternative modes.


In general, pontes backgammon is one of the best put together traditional 
games I've seen, with lots of features like background ambience, music etc, 
not to mention laguage packs and even the chance to play with the mouse, and 
I'd encourage nyone to try it,  this one really! impressed me.


Beware the grue!

Dark.
-  



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Re: [Audyssey] unsean help needed

2012-08-18 Thread joseph weakland
   it might be cause in the right corner i hear a different sound but how 
do you move the stone in direction you want?


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2012 5:44 AM
Subject: Re: [Audyssey] unsean help needed


Hmmm, is that the one where you have to push the stone back from the right 
onto the pressure switch?


As I said, un fortunately i don't remember every single level, and most 
weren't too hard I found, so I'd need to play the game again, accept I've 
unfortunately not got access to it at the moment.


Beware the grue!

Dark.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2012 2:23 AM
Subject: Re: [Audyssey] unsean help needed


its the stage that has a pressure switch right by maze entrance does that 
help


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 6:34 PM
Subject: Re: [Audyssey] unsean help needed



Hi Milo.

The name of the game is unseen, the alpha missions. It's a short puzzle 
game intended as the first episode of a series, see it's entry on 
audiogames.net for more info.


beware the grue!


- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 10:42 PM
Subject: Re: [Audyssey] unsean help needed



Hello,
Unsean? Is it a typo or I haven't heard of the game?
Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 11:34 PM
Subject: Re: [Audyssey] unsean help needed


i'm in the advanced course part called pressure switch maze does that 
help


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 4:29 PM
Subject: Re: [Audyssey] unsean help needed



Hi Joseph.

Which is the pressure switch maze? I'm afraid I don't recall it 
exactly. is that the one with different tones that you walk over? or 
is that the one with the various switches that change temperature 
etc.


Btw, if you think that's bad wait until you try the actual alpha 
missions, the lion's den is pure evil! at least it was until I worked 
out how to pass it.  :D.


Beware the grue!

Dark.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: audyssey games list Gamers@audyssey.org
Sent: Friday, August 17, 2012 9:28 PM
Subject: [Audyssey] unsean help needed


hello i'm on the advanced course pressure switch maze and am stumped 
can any one help me? email off list thanks if you prefer

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All messages are 

Re: [Audyssey] a bone to pick

2012-08-18 Thread Yohandy

Thomas,
I have a suggestion: how about increasing message size, or better yet, 
removing it all together. If we were in the dialup days I'd understand why 
we'd need to trim down emails, but is it really necessary nowadays?



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2012 12:34 AM
Subject: Re: [Audyssey] a bone to pick



Hi Al and all,

I'm Sorry, but that really isn't possible with Mailman. Once a message
is rejected, disguarded, etc the message itself is deleted by Mailman
and is removed from the message queue. There is no automatic way to
have Mailman send the message back to the original sender via Mailman
that I'm aware of.

The only way this might be accomplished is if the moderator in charge
manually copied the message into a new e-mail, e-mailed it to the
original sender, etc along with the automatically generated rejection
notice. The problem is that we get quite a large number of messages in
the moderator inbox for approval and more than half are rejected
because they are over the message length, and we'd have to copy and
e-mail every single one of those back to the original poster by hand.
Would you seriously want to do that yourself?

The thing is that if we started doing this we might as well make the
changes ourselves and then post it directly to the list as there would
be little point to returning the posters message for them to correct
and repost if we had to do all the extra work anyway. :D

Cheers!


On 8/17/12, Allan Thompson allan1.thomp...@cox.net wrote:

I would just like to ask the moderators, or whoever is in charge of such
things, that if my email is rejected due to size (I make mistakes, I'm 
human

after all) that at least give me the email content back.

This particular time it was an email I must have written  at least a week
ago if not longer. I have no idea what it was about, but I am sure it was
game content considering the subject line.

I am only asking for a fair chance to correct my mistake and resend the
email back fixed to the size limit. I feel this is a very reasonable
request, that would far overshadow any  trouble it would take for the
moderators or whoever is in charge of such things  to do.

Thank you,
al
al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] unsean help needed

2012-08-18 Thread dark
Ah, if it's the one with the stone, you just need to push the stone up a 
little to the left until it's on the pressure switch, and the gate at the 
top will open.


If it's the stage I'm thinking about the sound in the left corner is the 
pressure switch that opens the gate, but as you can tell by the gate opening 
jingle, it'll only stay open as long as something is on the switch, hence 
the need for the stone.


to push the stone, just walk into it, and it'll move one space in whatever 
direction you pushed.


In general, even though the sounds in unseen are often quite cutesy, you do 
need to pay attention to them, even the different dings and chimes, sinse 
often they show things that are important.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2012 2:18 PM
Subject: Re: [Audyssey] unsean help needed


   it might be cause in the right corner i hear a different sound but how 
do you move the stone in direction you want?


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2012 5:44 AM
Subject: Re: [Audyssey] unsean help needed


Hmmm, is that the one where you have to push the stone back from the 
right onto the pressure switch?


As I said, un fortunately i don't remember every single level, and most 
weren't too hard I found, so I'd need to play the game again, accept I've 
unfortunately not got access to it at the moment.


Beware the grue!

Dark.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2012 2:23 AM
Subject: Re: [Audyssey] unsean help needed


its the stage that has a pressure switch right by maze entrance does 
that help


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 6:34 PM
Subject: Re: [Audyssey] unsean help needed



Hi Milo.

The name of the game is unseen, the alpha missions. It's a short puzzle 
game intended as the first episode of a series, see it's entry on 
audiogames.net for more info.


beware the grue!


- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 10:42 PM
Subject: Re: [Audyssey] unsean help needed



Hello,
Unsean? Is it a typo or I haven't heard of the game?
Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 11:34 PM
Subject: Re: [Audyssey] unsean help needed


i'm in the advanced course part called pressure switch maze does that 
help


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2012 4:29 PM
Subject: Re: [Audyssey] unsean help needed



Hi Joseph.

Which is the pressure switch maze? I'm afraid I don't recall it 
exactly. is that the one with different tones that you walk over? or 
is that the one with the various switches that change temperature 
etc.


Btw, if you think that's bad wait until you try the actual alpha 
missions, the lion's den is pure evil! at least it was until I 
worked out how to pass it.  :D.


Beware the grue!

Dark.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: audyssey games list Gamers@audyssey.org
Sent: Friday, August 17, 2012 9:28 PM
Subject: [Audyssey] unsean help needed


hello i'm on the advanced course pressure switch maze and am 
stumped can any one help me? email off list thanks if you prefer

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Re: [Audyssey] a bone to pick

2012-08-18 Thread Jeremy Kaldobsky
This makes the most sense.  I don't think the message length limits actually 
stop purely legitimate messages, since you'd have to write an extremely long 
message to pass the limit!  The limit seems to be in place to stop emails that 
are trailing copies of previous posts in the topic, and those are annoying if 
left in.

If we increase the message limit then it would really only be increasing the 
number of old message copies tacked on to the end of people's posts.

On a separate but related note, after sending off that notice to Yahoo 
yesterday, my sent folder has started saving copies of messages I reply to!  
Hurray!

--- On Sat, 8/18/12, Damien C. Pendleton dam...@dcpendleton.co.uk wrote:

 From: Damien C. Pendleton dam...@dcpendleton.co.uk
 Subject: Re: [Audyssey] a bone to pick
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, August 18, 2012, 10:10 AM
 Hi Yohandy,
 As Thomas and I have discussed, this would not be practical.
 We're not talking about a connection speed of broadband
 versus dialup here, we are also talking about server space,
 Mailman's performance in sending several potentially large
 messages, bandwidth limits and prices set by hosts, and
 everything else from the server administration side of
 things. We have both therefore come to the conclusion that
 from an administrative point of view, things are best left
 standing as they are.
 Cheers.
 Damien.
 
 
 
 -Original Message- From: Yohandy
 Sent: Saturday, August 18, 2012 2:50 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a bone to pick
 
 Thomas,
 I have a suggestion: how about increasing message size, or
 better yet,
 removing it all together. If we were in the dialup days I'd
 understand why
 we'd need to trim down emails, but is it really necessary
 nowadays?


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Re: [Audyssey] Pontes Backgammon

2012-08-18 Thread Loravara
Hi Dark,

From what I've seen, it looks to be a good game.  I'll grab a copy today.

I'm looking forward to trying it on difficult.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, August 18, 2012 4:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pontes Backgammon

Hi.

Firstly, yes, I have often found players online, especially at times in the
evening, but obviously the more people perchice the game, the more online
players there will be.

As to the other settings, most distinctly! they are harder. hard I can beat
sometimes, but expert is really quite difficult, and I haven't yet tried the
various alternative modes.

In general, pontes backgammon is one of the best put together traditional
games I've seen, with lots of features like background ambience, music etc,
not to mention laguage packs and even the chance to play with the mouse, and
I'd encourage nyone to try it,  this one really! impressed me.

Beware the grue!

Dark.
-  


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Re: [Audyssey] a bone to pick

2012-08-18 Thread Allan Thompson
Hi,
Does it cost to use yahoo or google groups? I seem to recall the list got 
changed from one of these but I don't recall the reason why.   

al  
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, August 18, 2012 6:32 AM
  Subject: Re: [Audyssey] a bone to pick


  Hi Darren,

  Well, there are a few good reasons for not increasing the message size to 20 
KB.

  First, is financial. Whoever maintains the Audyssey domain, server,
  and list will have to pay for extra bandwidth being used by the list.
  The larger the messages the more bandwidth it will take for Mailman to
  post several copies of the same message. That cost will directly
  effect the guy who is paying for the Audyssey domain, bandwidth, etc.
  That happens to be Raul, but there has been discussion of turning the
  list over to me so I can just put it on the same service plan as my
  USA Games account. Therefore the cost would be my responsibility.

  Second, is that the larger the size of the messages the more time it
  will take Mailman to post that message to everyone on the list. I
  realise an extra 10 KB doesn't sound like much on the surface, but is
  actually quite a lot if you sit down and do the math.

  For example, let us say that 50 messages are posted to the list on a
  daily basis. At 10 KB that will equal something like 0.5 MB coming
  into Mailman. Now, Mailman has to copy and repost all 50 messages to
  300 list members which adds up to something like 150 MB in messages
  going out. Now, let's add an additional 10 KB of length to all 50
  messages and watch our output go  from 150 MB per day to 300 MB per
  day. That's something like 9 to 10 GB a month in messages alone.
  That's a dramatic increase that Mailman has to handle when we can cut
  that in half by limiting the message length to 10 KB.

  Finally,increasing the size doesn't resolve the initial problem being
  discussed here. Allen wanted to know if a message was rejected can he
  get his original message back. The answer is no, because the software
  doesn't support that option.  Therefore if a message is 21 KB in size
  and the maximum length is 20 KB someone is still likely to complain
  about the fact they lost their original message simply because he or
  she didn't trim the message in the first place. So increasing the
  length from 10 KB to 20 KB would not resolve the issue being discussed
  and would add additional problems for the list moderators and
  maintainers in the process.

  Cheers!



  On 8/18/12, Darren Harris darren_g_har...@btinternet.com wrote:
   Hi tom,
  
   Then why not increase the msg size to 20kb instead of 10? This will help a
   little perhaps?
  

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Re: [Audyssey] a bone to pick

2012-08-18 Thread Damien C. Pendleton

Hi Allan,
As far as I am aware this is because there are over 300 members on the list, 
and when the list is in one of its heavier moments such free list providers 
can't process the high-traffic data easily enough to accommodate it, which 
means some people don't get the messages.

Regards,
Damien.




-Original Message- 
From: Allan Thompson

Sent: Saturday, August 18, 2012 6:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a bone to pick

Hi,
Does it cost to use yahoo or google groups? I seem to recall the list got 
changed from one of these but I don't recall the reason why.


al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
 - Original Message - 
 From: Thomas Ward

 To: Gamers Discussion list
 Sent: Saturday, August 18, 2012 6:32 AM
 Subject: Re: [Audyssey] a bone to pick


 Hi Darren,

 Well, there are a few good reasons for not increasing the message size to 
20 KB.


 First, is financial. Whoever maintains the Audyssey domain, server,
 and list will have to pay for extra bandwidth being used by the list.
 The larger the messages the more bandwidth it will take for Mailman to
 post several copies of the same message. That cost will directly
 effect the guy who is paying for the Audyssey domain, bandwidth, etc.
 That happens to be Raul, but there has been discussion of turning the
 list over to me so I can just put it on the same service plan as my
 USA Games account. Therefore the cost would be my responsibility.

 Second, is that the larger the size of the messages the more time it
 will take Mailman to post that message to everyone on the list. I
 realise an extra 10 KB doesn't sound like much on the surface, but is
 actually quite a lot if you sit down and do the math.

 For example, let us say that 50 messages are posted to the list on a
 daily basis. At 10 KB that will equal something like 0.5 MB coming
 into Mailman. Now, Mailman has to copy and repost all 50 messages to
 300 list members which adds up to something like 150 MB in messages
 going out. Now, let's add an additional 10 KB of length to all 50
 messages and watch our output go  from 150 MB per day to 300 MB per
 day. That's something like 9 to 10 GB a month in messages alone.
 That's a dramatic increase that Mailman has to handle when we can cut
 that in half by limiting the message length to 10 KB.

 Finally,increasing the size doesn't resolve the initial problem being
 discussed here. Allen wanted to know if a message was rejected can he
 get his original message back. The answer is no, because the software
 doesn't support that option.  Therefore if a message is 21 KB in size
 and the maximum length is 20 KB someone is still likely to complain
 about the fact they lost their original message simply because he or
 she didn't trim the message in the first place. So increasing the
 length from 10 KB to 20 KB would not resolve the issue being discussed
 and would add additional problems for the list moderators and
 maintainers in the process.

 Cheers!



 On 8/18/12, Darren Harris darren_g_har...@btinternet.com wrote:
  Hi tom,
 
  Then why not increase the msg size to 20kb instead of 10? This will help 
a

  little perhaps?
 

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Re: [Audyssey] a bone to pick

2012-08-18 Thread Allan Thompson
Hi,
Thank you for answering that. 
I guess the sent folder copies is the way to go.

I know someone mentioned making rules for your email program. Is it possible to 
make a rule that limits  a message to a certain size when it is being sent to 
this list? Just thought I would ask. I am totally clueless about whatever that 
is. 

al
 
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Damien C. Pendleton 
  To: Gamers Discussion list 
  Sent: Saturday, August 18, 2012 1:37 PM
  Subject: Re: [Audyssey] a bone to pick


  Hi Allan,
  As far as I am aware this is because there are over 300 members on the list, 
  and when the list is in one of its heavier moments such free list providers 
  can't process the high-traffic data easily enough to accommodate it, which 
  means some people don't get the messages.
  Regards,
  Damien.
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[Audyssey] a huge swamp issue

2012-08-18 Thread Ben
Hi all,
Just want to ask if anyone is having connection trouble with the new swamp
2.8.




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Re: [Audyssey] a huge swamp issue

2012-08-18 Thread Richard Sherman
HI,

Yes. prone is experiencing server issues after the last windows update.

Please be patient. When you try to connect, it might hang and you will be 
stuck at 0,0. Try pressing the shift slash key to connect. If you do not 
connect, press the esc key. If it says connection interrupted, the server is 
down. For how long no one knows. Just try to reconnect later.

Currently the main issue is with messages. they do not come thru as they 
should, they buffer. It takes something to connect to the server to bring 
them thru. When this happens, you might get a flood of messages at once. To 
do this, most people press the shift slash key. But killing a zombie, 
donating or buying something, or checking the mission list also seems to 
accomplish the same thing.

If you want, you can follow the topic on audio.games.net. The thread link 
is:

http://forum.audiogames.net/viewtopic.php?id=6341p=188

this is the link to the last page of the thread as it currently stands.

Shermanator
- Original Message - 
From: Ben gamehead...@aol.co.uk
Sent: Saturday, August 18, 2012 1:17 PM


Hi all,
Just want to ask if anyone is having connection trouble with the new swamp
2.8.


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Re: [Audyssey] X-Wheel

2012-08-18 Thread Pitermach

Hi,
What else can we expect in 2.0, or do you wanna keep it a secret?
On 8/18/2012 7:18 AM, Damien C. Pendleton wrote:

Hi John,
Shoot. I'm surprised I forgot to include that in the release.
I have just added it in the code and therefore it should be available 
in version 2.0 which I am currently working on.

Cheers.
Regards,
Damien.



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Re: [Audyssey] Pontes Backgammon

2012-08-18 Thread dark

the difficulty does increase.

My only real problem with the game, and it's not really a problem, is that 
after choosing starting colours at the start of a match, your pretty much 
stuck with that colour however many games you play. For variety I'd rather 
like to see it alternate myself, or perhaps there be a colour choice after 
each match.


This is however a miner issue and I believe Manu will fix it at some point.

Beware the grue!

Dark.
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, August 18, 2012 5:59 PM
Subject: Re: [Audyssey] Pontes Backgammon



Hi Dark,

From what I've seen, it looks to be a good game.  I'll grab a copy today.

I'm looking forward to trying it on difficult.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, August 18, 2012 4:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pontes Backgammon

Hi.

Firstly, yes, I have often found players online, especially at times in 
the

evening, but obviously the more people perchice the game, the more online
players there will be.

As to the other settings, most distinctly! they are harder. hard I can 
beat
sometimes, but expert is really quite difficult, and I haven't yet tried 
the

various alternative modes.

In general, pontes backgammon is one of the best put together traditional
games I've seen, with lots of features like background ambience, music 
etc,
not to mention laguage packs and even the chance to play with the mouse, 
and

I'd encourage nyone to try it,  this one really! impressed me.

Beware the grue!

Dark.
-


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Re: [Audyssey] Pontes Backgammon

2012-08-18 Thread Zachary Kline
Hi Dark and all,
Did they ever add the doubling cube and related elements? I seem to recall that 
was missing at one point, and always like that idea in regular backgammon. It 
made things interesting for multiple games.
Yours,
Zack.
On Aug 18, 2012, at 2:18 PM, dark d...@xgam.org wrote:

 the difficulty does increase.
 
 My only real problem with the game, and it's not really a problem, is that 
 after choosing starting colours at the start of a match, your pretty much 
 stuck with that colour however many games you play. For variety I'd rather 
 like to see it alternate myself, or perhaps there be a colour choice after 
 each match.
 
 This is however a miner issue and I believe Manu will fix it at some point.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Loravara lorav...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, August 18, 2012 5:59 PM
 Subject: Re: [Audyssey] Pontes Backgammon
 
 
 Hi Dark,
 
 From what I've seen, it looks to be a good game.  I'll grab a copy today.
 
 I'm looking forward to trying it on difficult.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, August 18, 2012 4:48 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Pontes Backgammon
 
 Hi.
 
 Firstly, yes, I have often found players online, especially at times in the
 evening, but obviously the more people perchice the game, the more online
 players there will be.
 
 As to the other settings, most distinctly! they are harder. hard I can beat
 sometimes, but expert is really quite difficult, and I haven't yet tried the
 various alternative modes.
 
 In general, pontes backgammon is one of the best put together traditional
 games I've seen, with lots of features like background ambience, music etc,
 not to mention laguage packs and even the chance to play with the mouse, and
 I'd encourage nyone to try it,  this one really! impressed me.
 
 Beware the grue!
 
 Dark.
 -
 
 
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Re: [Audyssey] Pontes Backgammon

2012-08-18 Thread dark

Hi Zack.

Not last time I checked. I'm not sure though if this is oversite, or because 
it's more an English/american variation on the game, while Manu and the 
others who worked on pontes backgammon is obviously from Rumania, here 
apparently it's a much more common game, indeed I remember when i visited 
griece loads of people were playing it and I really wished i knew how,   
though thanks to pontes backgammon I obviously now do.


i suggest though dropping manu an E-mail, sinse I've found him and his team 
very receptive to suggestions and ideas about the game.


Beware the grue!

Dark.
- Original Message - 
From: Zachary Kline zkl...@speedpost.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2012 10:24 PM
Subject: Re: [Audyssey] Pontes Backgammon



Hi Dark and all,
Did they ever add the doubling cube and related elements? I seem to recall 
that was missing at one point, and always like that idea in regular 
backgammon. It made things interesting for multiple games.

Yours,
Zack.
On Aug 18, 2012, at 2:18 PM, dark d...@xgam.org wrote:


the difficulty does increase.

My only real problem with the game, and it's not really a problem, is 
that after choosing starting colours at the start of a match, your pretty 
much stuck with that colour however many games you play. For variety I'd 
rather like to see it alternate myself, or perhaps there be a colour 
choice after each match.


This is however a miner issue and I believe Manu will fix it at some 
point.


Beware the grue!

Dark.
- Original Message - From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, August 18, 2012 5:59 PM
Subject: Re: [Audyssey] Pontes Backgammon



Hi Dark,

From what I've seen, it looks to be a good game.  I'll grab a copy 
today.


I'm looking forward to trying it on difficult.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: Saturday, August 18, 2012 4:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pontes Backgammon

Hi.

Firstly, yes, I have often found players online, especially at times in 
the
evening, but obviously the more people perchice the game, the more 
online

players there will be.

As to the other settings, most distinctly! they are harder. hard I can 
beat
sometimes, but expert is really quite difficult, and I haven't yet tried 
the

various alternative modes.

In general, pontes backgammon is one of the best put together 
traditional
games I've seen, with lots of features like background ambience, music 
etc,
not to mention laguage packs and even the chance to play with the mouse, 
and

I'd encourage nyone to try it,  this one really! impressed me.

Beware the grue!

Dark.
-


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All messages are archived and can be searched and read at
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Re: [Audyssey] a bone to pick

2012-08-18 Thread Damien C. Pendleton

Hi Allan,
Email rules generally only refer to those that are received, and are useful 
for illiminating spam, categorising emails and the like. I have never yet 
seen an email client that can apply rules to messages you send.

Hope this helps.
Regards,
Damien.


-Original Message- 
From: Allan Thompson

Sent: Saturday, August 18, 2012 8:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a bone to pick

Hi,
Thank you for answering that.
I guess the sent folder copies is the way to go.

I know someone mentioned making rules for your email program. Is it possible 
to make a rule that limits  a message to a certain size when it is being 
sent to this list? Just thought I would ask. I am totally clueless about 
whatever that is.


al

The truth will set you free
Jesus Christ of Nazareth 33A.D.


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Re: [Audyssey] X-Wheel

2012-08-18 Thread Damien C. Pendleton

Hi,
Maybe, a few fancy features will fit the description perfectly. Beyond that, 
you'll just have to see when it comes out. Grin.

Regards,
Damien.




-Original Message- 
From: Pitermach

Sent: Saturday, August 18, 2012 9:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Wheel

Hi,
What else can we expect in 2.0, or do you wanna keep it a secret?
On 8/18/2012 7:18 AM, Damien C. Pendleton wrote:

Hi John,
Shoot. I'm surprised I forgot to include that in the release.
I have just added it in the code and therefore it should be available in 
version 2.0 which I am currently working on.

Cheers.
Regards,
Damien.



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