Re: [Audyssey] Dead or Alive first impressions
Ironically, the game has a bug that defaults it to English voices without saving your voice settings. And as I said in my first post, the AI is a nightmare... just listen to that first sample. And that was on the normal setting. As for the super moves... well, 3d fighters don't have super moves... the only exception I can think of is Soul Calibur 5. But this is definitely worth getting. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 28, 2012 10:06 PM Subject: Re: [Audyssey] Dead or Alive first impressions Two questions. Do you know how to switch the voices to english? Is it as easy as street fighter x tekken? And second, is there a difficulty on the AI? This does sound fun, especially the destructible environments. Shame there aren't any giant flashy super moves dependant on a gauge or anything like that, but I did like Dead or Alive 4 when I had it for the XBox360 and this sounds like a vast improvement. I'm willing to at least try playing anything with a fully accessible story mode. -- From: Clement Chou chou.clem...@gmail.com Sent: Friday, September 28, 2012 10:16 PM To: Gamers Discussion list gamers@audyssey.org; brandonsl...@freelists.org Subject: [Audyssey] Dead or Alive first impressions Hi all. Pasted from the audio games forum. This game is available for the ps3... and is a mainstream fighting game. Well, the game's out. First impressions so far? The game is fantastic. The music is good, perhaps not as good as older games, but good nonetheless. Sounds are great as well, and the voices in Japanese are good, as usual superior to the ones in English which is this time at least passable. The punches and kicks sound like something straight out of a kung fu movie, which is great. The biggest factor of course? The gameplay. Combos are easy to perform, and the timing is the most lenient I have ever seen in a fighting game. As long as you press the sequence reasonable close together, the combo will come out. There are no fireball type special moves, but there are special throws and moves for caracters, but they amount to much easier commands, usually single directions with button presses or double directions. No quarter circles, dragon punch motions or any other 2d style commands. There is a countering system, which is useful for getting out of combos. However, as blind people, this requires some guesswork. Counters are done by pressing certain directions and the block button. Up and back plus block for high attacks, back puls guard for mid punches, forward plus block for mid kicks, and down-back plus block for the low attacks. But the thing is... there are very few ways to tell what the attacks are. However, countering can be done more effectively against an opponent. The best way to do is to learn by memorization what moves hit hig mid and low. You cna counter out of a block, so you can block an opponent's oncoming string them counter an attack. But the fact that the countering system is hard is not a downer. If you strategize right, counters aren't even necessary. The stages are all awesome, and are very important to the gameplay. There are areas called danger zones, which are interactive parts of the environment. For example, in the scramble zone... there is a ledge you can knock your opponent off of. I explained the cliffhanger earlier in the topic, so if you don't know what that is look back please. In any case, if it's successful, your opponent will fall off a ledge and will be ploughed into by an out of control car. However, cliffhangers only appear in two stages. Another example, if you knock your opponent into a certain area in the war zone stage, your opponent will be hit by an rpg grenade. All of these things cause damage, some more than others. But stage interaction isn't limitted to just these environmental hazards. you can knock your opponents off cliffs, over tables, into columns and pillars and generators. It's amazing stuff! And everything breaks, blows up, or does both. lol The story mode, as I've said, is an MK style affair with cutseens and fights. I'm going to stop there because I haven't played the game that much yet, so those are all the impressions I got. Here are two samples. One of gameplay just vs the cpu, and another one of the first ten minutes or so of story mode. I will tell you... the AI in this game is not nice! For those who don't play online, if you're looking for a challenging game to beat.. this is it. Enjoy. https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3 https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Dead or Alive first impressions
You can actually get it online on the xbox market place. They've offered an option either for the disc or for you to download the whole thing onto your hdd. The game is 60 bucks online, without the taxes. - Original Message - From: lenron brown lenro...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 28, 2012 9:39 PM Subject: Re: [Audyssey] Dead or Alive first impressions i must have it now for my x box damn i should have preordered the awesome package with extras last week On 9/28/12, Clement Chou chou.clem...@gmail.com wrote: Hi all. Pasted from the audio games forum. This game is available for the ps3... and is a mainstream fighting game. Well, the game's out. First impressions so far? The game is fantastic. The music is good, perhaps not as good as older games, but good nonetheless. Sounds are great as well, and the voices in Japanese are good, as usual superior to the ones in English which is this time at least passable. The punches and kicks sound like something straight out of a kung fu movie, which is great. The biggest factor of course? The gameplay. Combos are easy to perform, and the timing is the most lenient I have ever seen in a fighting game. As long as you press the sequence reasonable close together, the combo will come out. There are no fireball type special moves, but there are special throws and moves for caracters, but they amount to much easier commands, usually single directions with button presses or double directions. No quarter circles, dragon punch motions or any other 2d style commands. There is a countering system, which is useful for getting out of combos. However, as blind people, this requires some guesswork. Counters are done by pressing certain directions and the block button. Up and back plus block for high attacks, back puls guard for mid punches, forward plus block for mid kicks, and down-back plus block for the low attacks. But the thing is... there are very few ways to tell what the attacks are. However, countering can be done more effectively against an opponent. The best way to do is to learn by memorization what moves hit hig mid and low. You cna counter out of a block, so you can block an opponent's oncoming string them counter an attack. But the fact that the countering system is hard is not a downer. If you strategize right, counters aren't even necessary. The stages are all awesome, and are very important to the gameplay. There are areas called danger zones, which are interactive parts of the environment. For example, in the scramble zone... there is a ledge you can knock your opponent off of. I explained the cliffhanger earlier in the topic, so if you don't know what that is look back please. In any case, if it's successful, your opponent will fall off a ledge and will be ploughed into by an out of control car. However, cliffhangers only appear in two stages. Another example, if you knock your opponent into a certain area in the war zone stage, your opponent will be hit by an rpg grenade. All of these things cause damage, some more than others. But stage interaction isn't limitted to just these environmental hazards. you can knock your opponents off cliffs, over tables, into columns and pillars and generators. It's amazing stuff! And everything breaks, blows up, or does both. lol The story mode, as I've said, is an MK style affair with cutseens and fights. I'm going to stop there because I haven't played the game that much yet, so those are all the impressions I got. Here are two samples. One of gameplay just vs the cpu, and another one of the first ten minutes or so of story mode. I will tell you... the AI in this game is not nice! For those who don't play online, if you're looking for a challenging game to beat.. this is it. Enjoy. https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3 https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
[Audyssey] I! am the doctor!
YeaDark Congrats on a really BIG accomplishment. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dead or Alive first impressions
Some do, some don't, just like the 2d ones, from my experience. Still those are neat, one of the things that keeps me playing so I can check out all the super moves for the characters. This one I'll probably just play the story mode on easy and shelve it. -- From: Clement Chou chou.clem...@gmail.com Sent: Saturday, September 29, 2012 06:51 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Dead or Alive first impressions Ironically, the game has a bug that defaults it to English voices without saving your voice settings. And as I said in my first post, the AI is a nightmare... just listen to that first sample. And that was on the normal setting. As for the super moves... well, 3d fighters don't have super moves... the only exception I can think of is Soul Calibur 5. But this is definitely worth getting. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 28, 2012 10:06 PM Subject: Re: [Audyssey] Dead or Alive first impressions Two questions. Do you know how to switch the voices to english? Is it as easy as street fighter x tekken? And second, is there a difficulty on the AI? This does sound fun, especially the destructible environments. Shame there aren't any giant flashy super moves dependant on a gauge or anything like that, but I did like Dead or Alive 4 when I had it for the XBox360 and this sounds like a vast improvement. I'm willing to at least try playing anything with a fully accessible story mode. -- From: Clement Chou chou.clem...@gmail.com Sent: Friday, September 28, 2012 10:16 PM To: Gamers Discussion list gamers@audyssey.org; brandonsl...@freelists.org Subject: [Audyssey] Dead or Alive first impressions Hi all. Pasted from the audio games forum. This game is available for the ps3... and is a mainstream fighting game. Well, the game's out. First impressions so far? The game is fantastic. The music is good, perhaps not as good as older games, but good nonetheless. Sounds are great as well, and the voices in Japanese are good, as usual superior to the ones in English which is this time at least passable. The punches and kicks sound like something straight out of a kung fu movie, which is great. The biggest factor of course? The gameplay. Combos are easy to perform, and the timing is the most lenient I have ever seen in a fighting game. As long as you press the sequence reasonable close together, the combo will come out. There are no fireball type special moves, but there are special throws and moves for caracters, but they amount to much easier commands, usually single directions with button presses or double directions. No quarter circles, dragon punch motions or any other 2d style commands. There is a countering system, which is useful for getting out of combos. However, as blind people, this requires some guesswork. Counters are done by pressing certain directions and the block button. Up and back plus block for high attacks, back puls guard for mid punches, forward plus block for mid kicks, and down-back plus block for the low attacks. But the thing is... there are very few ways to tell what the attacks are. However, countering can be done more effectively against an opponent. The best way to do is to learn by memorization what moves hit hig mid and low. You cna counter out of a block, so you can block an opponent's oncoming string them counter an attack. But the fact that the countering system is hard is not a downer. If you strategize right, counters aren't even necessary. The stages are all awesome, and are very important to the gameplay. There are areas called danger zones, which are interactive parts of the environment. For example, in the scramble zone... there is a ledge you can knock your opponent off of. I explained the cliffhanger earlier in the topic, so if you don't know what that is look back please. In any case, if it's successful, your opponent will fall off a ledge and will be ploughed into by an out of control car. However, cliffhangers only appear in two stages. Another example, if you knock your opponent into a certain area in the war zone stage, your opponent will be hit by an rpg grenade. All of these things cause damage, some more than others. But stage interaction isn't limitted to just these environmental hazards. you can knock your opponents off cliffs, over tables, into columns and pillars and generators. It's amazing stuff! And everything breaks, blows up, or does both. lol The story mode, as I've said, is an MK style affair with cutseens and fights. I'm going to stop there because I haven't played the game that much yet, so those are all the impressions I got. Here are two samples. One of gameplay just vs the cpu, and another one of the first ten minutes or so of story mode. I will
Re: [Audyssey] Dead or Alive first impressions
Which 3d fighters have super moves... like I said the only one I know of is Soul Calibur 5. And Dead or Alive 5 has power blows, which are the closest you'll get to a super... but I envy you if you have enough money to buy a game, give it one run then put it away. This is why I only buy games that I can play for a long, long time... don't have money to throw away like that, and I never saw sense in only buying a fighting game for the story modes. But to each their own, I guess... - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 29, 2012 7:40 AM Subject: Re: [Audyssey] Dead or Alive first impressions Some do, some don't, just like the 2d ones, from my experience. Still those are neat, one of the things that keeps me playing so I can check out all the super moves for the characters. This one I'll probably just play the story mode on easy and shelve it. -- From: Clement Chou chou.clem...@gmail.com Sent: Saturday, September 29, 2012 06:51 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Dead or Alive first impressions Ironically, the game has a bug that defaults it to English voices without saving your voice settings. And as I said in my first post, the AI is a nightmare... just listen to that first sample. And that was on the normal setting. As for the super moves... well, 3d fighters don't have super moves... the only exception I can think of is Soul Calibur 5. But this is definitely worth getting. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 28, 2012 10:06 PM Subject: Re: [Audyssey] Dead or Alive first impressions Two questions. Do you know how to switch the voices to english? Is it as easy as street fighter x tekken? And second, is there a difficulty on the AI? This does sound fun, especially the destructible environments. Shame there aren't any giant flashy super moves dependant on a gauge or anything like that, but I did like Dead or Alive 4 when I had it for the XBox360 and this sounds like a vast improvement. I'm willing to at least try playing anything with a fully accessible story mode. -- From: Clement Chou chou.clem...@gmail.com Sent: Friday, September 28, 2012 10:16 PM To: Gamers Discussion list gamers@audyssey.org; brandonsl...@freelists.org Subject: [Audyssey] Dead or Alive first impressions Hi all. Pasted from the audio games forum. This game is available for the ps3... and is a mainstream fighting game. Well, the game's out. First impressions so far? The game is fantastic. The music is good, perhaps not as good as older games, but good nonetheless. Sounds are great as well, and the voices in Japanese are good, as usual superior to the ones in English which is this time at least passable. The punches and kicks sound like something straight out of a kung fu movie, which is great. The biggest factor of course? The gameplay. Combos are easy to perform, and the timing is the most lenient I have ever seen in a fighting game. As long as you press the sequence reasonable close together, the combo will come out. There are no fireball type special moves, but there are special throws and moves for caracters, but they amount to much easier commands, usually single directions with button presses or double directions. No quarter circles, dragon punch motions or any other 2d style commands. There is a countering system, which is useful for getting out of combos. However, as blind people, this requires some guesswork. Counters are done by pressing certain directions and the block button. Up and back plus block for high attacks, back puls guard for mid punches, forward plus block for mid kicks, and down-back plus block for the low attacks. But the thing is... there are very few ways to tell what the attacks are. However, countering can be done more effectively against an opponent. The best way to do is to learn by memorization what moves hit hig mid and low. You cna counter out of a block, so you can block an opponent's oncoming string them counter an attack. But the fact that the countering system is hard is not a downer. If you strategize right, counters aren't even necessary. The stages are all awesome, and are very important to the gameplay. There are areas called danger zones, which are interactive parts of the environment. For example, in the scramble zone... there is a ledge you can knock your opponent off of. I explained the cliffhanger earlier in the topic, so if you don't know what that is look back please. In any case, if it's successful, your opponent will fall off a ledge and will be ploughed into by an out of control car. However, cliffhangers only appear in two stages. Another example, if you knock your
Re: [Audyssey] Dead or Alive first impressions
lol wow. some people just don't like a challenge. haha. I can't do that. Im what people call a completionist. almost plat on MK, plat on MK VS DC and all street fighter games, plat in rock band etc. I just can't help myself. I don't see a game as complete and I sorta get impatient. haha - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 29, 2012 10:40 AM Subject: Re: [Audyssey] Dead or Alive first impressions Some do, some don't, just like the 2d ones, from my experience. Still those are neat, one of the things that keeps me playing so I can check out all the super moves for the characters. This one I'll probably just play the story mode on easy and shelve it. -- From: Clement Chou chou.clem...@gmail.com Sent: Saturday, September 29, 2012 06:51 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Dead or Alive first impressions Ironically, the game has a bug that defaults it to English voices without saving your voice settings. And as I said in my first post, the AI is a nightmare... just listen to that first sample. And that was on the normal setting. As for the super moves... well, 3d fighters don't have super moves... the only exception I can think of is Soul Calibur 5. But this is definitely worth getting. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 28, 2012 10:06 PM Subject: Re: [Audyssey] Dead or Alive first impressions Two questions. Do you know how to switch the voices to english? Is it as easy as street fighter x tekken? And second, is there a difficulty on the AI? This does sound fun, especially the destructible environments. Shame there aren't any giant flashy super moves dependant on a gauge or anything like that, but I did like Dead or Alive 4 when I had it for the XBox360 and this sounds like a vast improvement. I'm willing to at least try playing anything with a fully accessible story mode. -- From: Clement Chou chou.clem...@gmail.com Sent: Friday, September 28, 2012 10:16 PM To: Gamers Discussion list gamers@audyssey.org; brandonsl...@freelists.org Subject: [Audyssey] Dead or Alive first impressions Hi all. Pasted from the audio games forum. This game is available for the ps3... and is a mainstream fighting game. Well, the game's out. First impressions so far? The game is fantastic. The music is good, perhaps not as good as older games, but good nonetheless. Sounds are great as well, and the voices in Japanese are good, as usual superior to the ones in English which is this time at least passable. The punches and kicks sound like something straight out of a kung fu movie, which is great. The biggest factor of course? The gameplay. Combos are easy to perform, and the timing is the most lenient I have ever seen in a fighting game. As long as you press the sequence reasonable close together, the combo will come out. There are no fireball type special moves, but there are special throws and moves for caracters, but they amount to much easier commands, usually single directions with button presses or double directions. No quarter circles, dragon punch motions or any other 2d style commands. There is a countering system, which is useful for getting out of combos. However, as blind people, this requires some guesswork. Counters are done by pressing certain directions and the block button. Up and back plus block for high attacks, back puls guard for mid punches, forward plus block for mid kicks, and down-back plus block for the low attacks. But the thing is... there are very few ways to tell what the attacks are. However, countering can be done more effectively against an opponent. The best way to do is to learn by memorization what moves hit hig mid and low. You cna counter out of a block, so you can block an opponent's oncoming string them counter an attack. But the fact that the countering system is hard is not a downer. If you strategize right, counters aren't even necessary. The stages are all awesome, and are very important to the gameplay. There are areas called danger zones, which are interactive parts of the environment. For example, in the scramble zone... there is a ledge you can knock your opponent off of. I explained the cliffhanger earlier in the topic, so if you don't know what that is look back please. In any case, if it's successful, your opponent will fall off a ledge and will be ploughed into by an out of control car. However, cliffhangers only appear in two stages. Another example, if you knock your opponent into a certain area in the war zone stage, your opponent will be hit by an rpg grenade. All of these things cause damage, some more than others. But stage interaction isn't limitted to
Re: [Audyssey] Dead or Alive first impressions
i want the disk i dont like the idea of paying 60 dollars for a copy that will be downloaded to my hard drive then i cant play it on another xbox. On 9/29/12, Clement Chou chou.clem...@gmail.com wrote: Which 3d fighters have super moves... like I said the only one I know of is Soul Calibur 5. And Dead or Alive 5 has power blows, which are the closest you'll get to a super... but I envy you if you have enough money to buy a game, give it one run then put it away. This is why I only buy games that I can play for a long, long time... don't have money to throw away like that, and I never saw sense in only buying a fighting game for the story modes. But to each their own, I guess... - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 29, 2012 7:40 AM Subject: Re: [Audyssey] Dead or Alive first impressions Some do, some don't, just like the 2d ones, from my experience. Still those are neat, one of the things that keeps me playing so I can check out all the super moves for the characters. This one I'll probably just play the story mode on easy and shelve it. -- From: Clement Chou chou.clem...@gmail.com Sent: Saturday, September 29, 2012 06:51 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Dead or Alive first impressions Ironically, the game has a bug that defaults it to English voices without saving your voice settings. And as I said in my first post, the AI is a nightmare... just listen to that first sample. And that was on the normal setting. As for the super moves... well, 3d fighters don't have super moves... the only exception I can think of is Soul Calibur 5. But this is definitely worth getting. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 28, 2012 10:06 PM Subject: Re: [Audyssey] Dead or Alive first impressions Two questions. Do you know how to switch the voices to english? Is it as easy as street fighter x tekken? And second, is there a difficulty on the AI? This does sound fun, especially the destructible environments. Shame there aren't any giant flashy super moves dependant on a gauge or anything like that, but I did like Dead or Alive 4 when I had it for the XBox360 and this sounds like a vast improvement. I'm willing to at least try playing anything with a fully accessible story mode. -- From: Clement Chou chou.clem...@gmail.com Sent: Friday, September 28, 2012 10:16 PM To: Gamers Discussion list gamers@audyssey.org; brandonsl...@freelists.org Subject: [Audyssey] Dead or Alive first impressions Hi all. Pasted from the audio games forum. This game is available for the ps3... and is a mainstream fighting game. Well, the game's out. First impressions so far? The game is fantastic. The music is good, perhaps not as good as older games, but good nonetheless. Sounds are great as well, and the voices in Japanese are good, as usual superior to the ones in English which is this time at least passable. The punches and kicks sound like something straight out of a kung fu movie, which is great. The biggest factor of course? The gameplay. Combos are easy to perform, and the timing is the most lenient I have ever seen in a fighting game. As long as you press the sequence reasonable close together, the combo will come out. There are no fireball type special moves, but there are special throws and moves for caracters, but they amount to much easier commands, usually single directions with button presses or double directions. No quarter circles, dragon punch motions or any other 2d style commands. There is a countering system, which is useful for getting out of combos. However, as blind people, this requires some guesswork. Counters are done by pressing certain directions and the block button. Up and back plus block for high attacks, back puls guard for mid punches, forward plus block for mid kicks, and down-back plus block for the low attacks. But the thing is... there are very few ways to tell what the attacks are. However, countering can be done more effectively against an opponent. The best way to do is to learn by memorization what moves hit hig mid and low. You cna counter out of a block, so you can block an opponent's oncoming string them counter an attack. But the fact that the countering system is hard is not a downer. If you strategize right, counters aren't even necessary. The stages are all awesome, and are very important to the gameplay. There are areas called danger zones, which are interactive parts of the environment. For example, in the scramble zone... there is a ledge you can knock your opponent off of. I explained the cliffhanger earlier in the
Re: [Audyssey] Dead or Alive first impressions
I'm a completionist if the rewards mean something, like unlocking characters in games or if you actually get something for your trophies, etc. But unlocking things simply for bragging rights isn't my style. I also don't mind a challenge as long as it's not annoying, but I never took the time nor had the patience to get good at fighting games so I just turn it down to easy, play the content I want and toss it. -- From: Yohandy yohand...@gmail.com Sent: Saturday, September 29, 2012 09:40 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Dead or Alive first impressions lol wow. some people just don't like a challenge. haha. I can't do that. Im what people call a completionist. almost plat on MK, plat on MK VS DC and all street fighter games, plat in rock band etc. I just can't help myself. I don't see a game as complete and I sorta get impatient. haha - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 29, 2012 10:40 AM Subject: Re: [Audyssey] Dead or Alive first impressions Some do, some don't, just like the 2d ones, from my experience. Still those are neat, one of the things that keeps me playing so I can check out all the super moves for the characters. This one I'll probably just play the story mode on easy and shelve it. -- From: Clement Chou chou.clem...@gmail.com Sent: Saturday, September 29, 2012 06:51 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Dead or Alive first impressions Ironically, the game has a bug that defaults it to English voices without saving your voice settings. And as I said in my first post, the AI is a nightmare... just listen to that first sample. And that was on the normal setting. As for the super moves... well, 3d fighters don't have super moves... the only exception I can think of is Soul Calibur 5. But this is definitely worth getting. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 28, 2012 10:06 PM Subject: Re: [Audyssey] Dead or Alive first impressions Two questions. Do you know how to switch the voices to english? Is it as easy as street fighter x tekken? And second, is there a difficulty on the AI? This does sound fun, especially the destructible environments. Shame there aren't any giant flashy super moves dependant on a gauge or anything like that, but I did like Dead or Alive 4 when I had it for the XBox360 and this sounds like a vast improvement. I'm willing to at least try playing anything with a fully accessible story mode. -- From: Clement Chou chou.clem...@gmail.com Sent: Friday, September 28, 2012 10:16 PM To: Gamers Discussion list gamers@audyssey.org; brandonsl...@freelists.org Subject: [Audyssey] Dead or Alive first impressions Hi all. Pasted from the audio games forum. This game is available for the ps3... and is a mainstream fighting game. Well, the game's out. First impressions so far? The game is fantastic. The music is good, perhaps not as good as older games, but good nonetheless. Sounds are great as well, and the voices in Japanese are good, as usual superior to the ones in English which is this time at least passable. The punches and kicks sound like something straight out of a kung fu movie, which is great. The biggest factor of course? The gameplay. Combos are easy to perform, and the timing is the most lenient I have ever seen in a fighting game. As long as you press the sequence reasonable close together, the combo will come out. There are no fireball type special moves, but there are special throws and moves for caracters, but they amount to much easier commands, usually single directions with button presses or double directions. No quarter circles, dragon punch motions or any other 2d style commands. There is a countering system, which is useful for getting out of combos. However, as blind people, this requires some guesswork. Counters are done by pressing certain directions and the block button. Up and back plus block for high attacks, back puls guard for mid punches, forward plus block for mid kicks, and down-back plus block for the low attacks. But the thing is... there are very few ways to tell what the attacks are. However, countering can be done more effectively against an opponent. The best way to do is to learn by memorization what moves hit hig mid and low. You cna counter out of a block, so you can block an opponent's oncoming string them counter an attack. But the fact that the countering system is hard is not a downer. If you strategize right, counters aren't even necessary. The stages are all awesome, and are very important to the gameplay. There are areas called danger
Re: [Audyssey] Mush client help
That depends on what you want to do. If you just want to trigger on a line of text to do something, then the following should help: Basically, in the trigger dialog (control shift eight) there are four important fields. The first is the trigger box, where you paste in the line of text you want the client to trigger on. The second is the send box, where you enter the text you want sent the match. The third important element is the send to list. Here, you select where you want to send whatever you have in the send box. You could use this to send to the mud, or a plugin, for example. The last important item is the omit from output checkbox. I'll explain in more detail below: When you create a trigger, you are telling your client that when it recieves a certain line of text it needs to do something. That something could be send a command to the mud you're playing, send something to a scrip file, or just stop the line from showing up on your screen. The trigger box (the edit field you are in when you hit add) is where you tell the client what line of text you want it to trigger on. Usually, you'll want to copy and paste in a line of text from the mud. If your text contains variables (a name, a gender or an object) you can replace that portion of the string with * (asterisk). For example: Bob tells Joe to go to the movies. If you wanted the client to trigger on that line, but make sure that the name bob could change, you would use: * tells Joe to go to the movies. Once you have the trigger on text set up, you need to tell your client what to do with it. Press alt s to move to the send box, and type out what you want to have the client send. Let's say you wanted to make a trigger to cast a heal spell on a person when they asked. Your trigger would look like: Trigger on: * asks for a heal. Send: cast heal %1 The %1 in the send box references the * you put in your trigger on text. The number after the % tells the client which asterisk to look at. In this case, you wanted the name of the person asking for a heal, so you would use %1. If you had multiple asterisks in your trigger on text, the number after the % goes in order. Next, press tab twice to move to the send to list. Here is where you specify where the data in the send box goes. There are several different options, but the two I'm going to cover are world and script. World is the first option in the list, and it tells the client to send something to the mud. If you were to use the above example of a heal trigger, you would want to set the send to box to world, so that the mud gets the line cast heal %1 Note that the %1 will have transformed into whatever was in the asterisk in your trigger on text. The other option I'm going to discuss is script. This tells the mud to send your information in the send box to a plugin. I'm not sure exactly how it works, so you'll have to experiment with that part. The last thing I want to go over is the omit from output checkbox. This, in my opinion, is one of the best features of the client. If you put a line of text in the trigger on field, and check this box, the line you specified will not show up on your screen and will not be processed by plugins. This is really good for spam management. Hope this rather lengthy message helps, John. From: Mike Maslo mmaslo1...@swbell.net Subject: [Audyssey] Mush client help Hi list Does anyone know a good place I can learn how to create triggers or such in mush client? I was hoping to find a tutorial which may help learn it. Any help would be appreciated. Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] miriani playerbase
You can rp with core exiles too if you wanted too. this is the thing, you don't need the pvp crap like that in order to have a good rp environment. The point is that the option for rp is there if you wana go down that road. Some people do which is ok. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 28 September 2012 21:22 To: Gamers Discussion list Subject: Re: [Audyssey] miriani playerbase Well James, call it roleplay or whatever you want, --- -though to me roleplay doesn't mean beating the snot out of whoever you wish without fear or favor, which is rpetty much what happens on miriani by all accounts. All i can say is I'm dam sorry such a great sounding game is so badly spoilt, and obviously I'm not the only person that thinks this. That's exactly why i suggest opt in instead, so that those who wish pvp, or roleplay if you prefer can do that, and those who do not cannot, it's about choice, which obviously the miriani admins don't care about in this matter. it's just a shame though, sinse nearly every space game takes this line, which is exactly why core exiles is so unique. Beware the grue! DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mush client help
John Thank you so much for this Two questions please 1 how do I create a sound trigger 2 is there a way to substitute text? Example a boy threw a ball and out of all it just have it say ball or boy ball? Thanks so much Sent from my iPhone On Sep 29, 2012, at 12:24 PM, john jpcarnemo...@comcast.net wrote: That depends on what you want to do. If you just want to trigger on a line of text to do something, then the following should help: Basically, in the trigger dialog (control shift eight) there are four important fields. The first is the trigger box, where you paste in the line of text you want the client to trigger on. The second is the send box, where you enter the text you want sent the match. The third important element is the send to list. Here, you select where you want to send whatever you have in the send box. You could use this to send to the mud, or a plugin, for example. The last important item is the omit from output checkbox. I'll explain in more detail below: When you create a trigger, you are telling your client that when it recieves a certain line of text it needs to do something. That something could be send a command to the mud you're playing, send something to a scrip file, or just stop the line from showing up on your screen. The trigger box (the edit field you are in when you hit add) is where you tell the client what line of text you want it to trigger on. Usually, you'll want to copy and paste in a line of text from the mud. If your text contains variables (a name, a gender or an object) you can replace that portion of the string with * (asterisk). For example: Bob tells Joe to go to the movies. If you wanted the client to trigger on that line, but make sure that the name bob could change, you would use: * tells Joe to go to the movies. Once you have the trigger on text set up, you need to tell your client what to do with it. Press alt s to move to the send box, and type out what you want to have the client send. Let's say you wanted to make a trigger to cast a heal spell on a person when they asked. Your trigger would look like: Trigger on: * asks for a heal. Send: cast heal %1 The %1 in the send box references the * you put in your trigger on text. The number after the % tells the client which asterisk to look at. In this case, you wanted the name of the person asking for a heal, so you would use %1. If you had multiple asterisks in your trigger on text, the number after the % goes in order. Next, press tab twice to move to the send to list. Here is where you specify where the data in the send box goes. There are several different options, but the two I'm going to cover are world and script. World is the first option in the list, and it tells the client to send something to the mud. If you were to use the above example of a heal trigger, you would want to set the send to box to world, so that the mud gets the line cast heal %1 Note that the %1 will have transformed into whatever was in the asterisk in your trigger on text. The other option I'm going to discuss is script. This tells the mud to send your information in the send box to a plugin. I'm not sure exactly how it works, so you'll have to experiment with that part. The last thing I want to go over is the omit from output checkbox. This, in my opinion, is one of the best features of the client. If you put a line of text in the trigger on field, and check this box, the line you specified will not show up on your screen and will not be processed by plugins. This is really good for spam management. Hope this rather lengthy message helps, John. From: Mike Maslo mmaslo1...@swbell.net Subject: [Audyssey] Mush client help Hi list Does anyone know a good place I can learn how to create triggers or such in mush client? I was hoping to find a tutorial which may help learn it. Any help would be appreciated. Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] I! am the doctor!
Hi Eleanor. Thanks, it's not been easy, but I'm glad it's done. Hopefully I won't have to rewrite the thing later. BEware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FW: Finally!: An Audio Action/Adventure Game on the Mac!; BlindSide
-Original Message- From: macvisionar...@googlegroups.com [mailto:macvisionar...@googlegroups.com] On Behalf Of Teresa Cochran Sent: Thursday, September 27, 2012 5:35 PM To: macvisionar...@googlegroups.com Subject: Finally!: An Audio Action/Adventure Game on the Mac!; BlindSide Hi, guys, I just played this on the Mac, because I have an IPod Touch 4 and it is very sluggish. On the Mac, the game window stays on top and VO is automatically disabled. you just use the arrow keys to navigate, and the spacebar to shoot. It's not available on the Mac app store. It's on the Desura game portal. This game reminds me a lot of Terraformers, as far as the interface is concerned. However, it's a horror game with shades of Day of the Triffids. The game is $2.99 US, and it is apparently Episode 1, which leads me to believe there will be more episodes to come. In that sense I'd say it's similar to Soul Trapper. Here's the home page, which has download links and info: http://www.blindsidegame.com Have fun. I did. :) Teresa -- You received this message because you are subscribed to the Google Groups MacVisionaries group. To post to this group, send email to macvisionar...@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Info about Blindside.
Hello, Does the company of Blindside makes other accessible games for the blind? How much does the game cost for the Mac? Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I! am the doctor!
Hey Congradulations on your accomplishment. I have a friend who went through the same greuling process. Tim Kilgore - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Friday, September 28, 2012 10:51 AM Subject: [Audyssey] I! am the doctor! This is just to say that this morning I submitted the final draught of my phd thesis, the one I've been working on for the past five years! (it was supposed to be three, but ended up as five due to illness). The title, if anyone was wondering is Disability, desire and society: the establishment of a new individualistic definition of disability and its practical uses in everyday life. Hopefully, assuming that my viva, aka, my spoken examination goes okay and the external examiner doesn't tell me to rewrite the hole thing, this means that it will be completed and I should offically graduate next June, where upon I can legitimately say, as many great timelords have said before me I! am! the doctor! Now, my general plan is to do bugger all, play games and catch up on work for audiogames.net for a bit, while taking a qualification in voice. I'll then be applying to do a post graduate deploma in voice and trying to start a career as a professional tenor, but for right now, I'm watching original starwars and eating pizza! hurrah! Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks at me for ot messages on list. There are however a very few occasions when the tencile strength of rules needs a little straining though, and methinks this be one of them. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.