[Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?

2013-07-05 Thread Ken The PionEar
Well, I haven't messed with IF games for some time, but I figured I would give 
them another go. I'm looking for something with a lot of depth, immersive, that 
kind of thing. The thing is that the really good ones, like Jigsaw, have 
needless difficulties. I think a game should be about solving puzzles, not 
looking for hidden exits and needing to search, examine, and look under every 
single item. Some of that is cool, but it's overdone in a lot of IF games--I'm 
not looking for a hide and find.
Another great IF game, Worlds Apart, is a good example of this. From what I 
remember, every challenge had a point to it, and the depth of the game was 
breathtaking. It still ranks number 1 of all the IF games I've ever played. 
Beyond Zork would have had that position except that I had to go to a 
walkthrough to solve the bubbles puzzle, since I saw no corelation between the 
bubbles and where they were supposed to be used or how. Still though, it was 
definitely one of the best, with Jigsaw a close third, although i've had to 
consult the clues since almost its beginning.
We can talk about other game platforms too, like TADS, but Inform is the one 
I'm mainly interested at the mo since i'm gaming on my iPhone. The reason I 
mention Tads here is because of my fourth fave, Once and Future, another game 
rich with puzzles and depth.
So what are your thoughts? Also, how would you say that IF games have evolved 
since, say, 2000?
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[Audyssey] Alter Aeon help.

2013-07-05 Thread loriduncan
Hi I’m using the Nurdball.net soundpack with vip mud to play Alter Aeon, but I 
can’t get part 2 of the pack to enstall.  I had the Winra extracter open it, 
but then it wouldn’t extract the files properly.  Part 1 gave me the option to 
enstall to the correct folder, but part 2 didn’t, and now I can’t get it to 
work.  Hope someone can help as I only have half the sounds working right now 
and the music is missing.  Thanks in advance from Lori.
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Re: [Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?

2013-07-05 Thread dbartling714
I like curses
what is worlds aparts?
you should also try wumpus

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Re: [Audyssey] Audyssey babble report for June 2013

2013-07-05 Thread dbartling714
Well now I know why I have over 5,000 emails in this folder 

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Re: [Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?

2013-07-05 Thread Thomas Ward
Hi Ken,

Well, I've never had a specific favorite interactive fiction  game
simply because I'll get interested in one, either get tired of it or
complete it, and then move on to the next one I find. As a result I
hardly play a game more than twice, and I suppose I should revisit
some of the ones I've played in order to give a better review of them.

I think the primary reason for that is there isn't enough
randomization between games. Once I figure out the puzzles I can solve
them regardless how many times I play the game so there is no thrill
or challenge of discovery any more. So my general feeling on
interactive fiction as a whole is it only has replay value until you
solve it.

Cheers!

On 7/5/13, Ken The PionEar kenwdow...@me.com wrote:
 Well, I haven't messed with IF games for some time, but I figured I would
 give them another go. I'm looking for something with a lot of depth,
 immersive, that kind of thing. The thing is that the really good ones, like
 Jigsaw, have needless difficulties. I think a game should be about solving
 puzzles, not looking for hidden exits and needing to search, examine, and
 look under every single item. Some of that is cool, but it's overdone in a
 lot of IF games--I'm not looking for a hide and find.
 Another great IF game, Worlds Apart, is a good example of this. From what I
 remember, every challenge had a point to it, and the depth of the game was
 breathtaking. It still ranks number 1 of all the IF games I've ever played.
 Beyond Zork would have had that position except that I had to go to a
 walkthrough to solve the bubbles puzzle, since I saw no corelation between
 the bubbles and where they were supposed to be used or how. Still though, it
 was definitely one of the best, with Jigsaw a close third, although i've had
 to consult the clues since almost its beginning.
 We can talk about other game platforms too, like TADS, but Inform is the one
 I'm mainly interested at the mo since i'm gaming on my iPhone. The reason I
 mention Tads here is because of my fourth fave, Once and Future, another
 game rich with puzzles and depth.
 So what are your thoughts? Also, how would you say that IF games have
 evolved since, say, 2000?
 ---
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Re: [Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?

2013-07-05 Thread lenron brown
what is a good interpreter for windows 8

On 7/5/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ken,

 Well, I've never had a specific favorite interactive fiction  game
 simply because I'll get interested in one, either get tired of it or
 complete it, and then move on to the next one I find. As a result I
 hardly play a game more than twice, and I suppose I should revisit
 some of the ones I've played in order to give a better review of them.

 I think the primary reason for that is there isn't enough
 randomization between games. Once I figure out the puzzles I can solve
 them regardless how many times I play the game so there is no thrill
 or challenge of discovery any more. So my general feeling on
 interactive fiction as a whole is it only has replay value until you
 solve it.

 Cheers!

 On 7/5/13, Ken The PionEar kenwdow...@me.com wrote:
 Well, I haven't messed with IF games for some time, but I figured I would
 give them another go. I'm looking for something with a lot of depth,
 immersive, that kind of thing. The thing is that the really good ones,
 like
 Jigsaw, have needless difficulties. I think a game should be about
 solving
 puzzles, not looking for hidden exits and needing to search, examine, and
 look under every single item. Some of that is cool, but it's overdone in
 a
 lot of IF games--I'm not looking for a hide and find.
 Another great IF game, Worlds Apart, is a good example of this. From what
 I
 remember, every challenge had a point to it, and the depth of the game
 was
 breathtaking. It still ranks number 1 of all the IF games I've ever
 played.
 Beyond Zork would have had that position except that I had to go to a
 walkthrough to solve the bubbles puzzle, since I saw no corelation
 between
 the bubbles and where they were supposed to be used or how. Still though,
 it
 was definitely one of the best, with Jigsaw a close third, although i've
 had
 to consult the clues since almost its beginning.
 We can talk about other game platforms too, like TADS, but Inform is the
 one
 I'm mainly interested at the mo since i'm gaming on my iPhone. The reason
 I
 mention Tads here is because of my fourth fave, Once and Future, another
 game rich with puzzles and depth.
 So what are your thoughts? Also, how would you say that IF games have
 evolved since, say, 2000?
 ---
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 list,
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Re: [Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?

2013-07-05 Thread Thomas Ward
Hi Lenron,

Well, for Inform based games I'd say Winfrotz. You can turn on Sapi
support in Winfrotz to have all the screens read by your favorite Sapi
voice. :D

Cheers!

On 7/5/13, lenron brown lenro...@gmail.com wrote:
 what is a good interpreter for windows 8


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Re: [Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?

2013-07-05 Thread lenron brown
where can i find this thanks

On 7/5/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Lenron,

 Well, for Inform based games I'd say Winfrotz. You can turn on Sapi
 support in Winfrotz to have all the screens read by your favorite Sapi
 voice. :D

 Cheers!

 On 7/5/13, lenron brown lenro...@gmail.com wrote:
 what is a good interpreter for windows 8


 ---
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Re: [Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?

2013-07-05 Thread Thomas Ward
Hi Lenron,

All games, interpreters, walkthroughs, guides, etc can be found on the
interactive fiction  Archive site
http://www.ifarchive.org
under their respective sections.

Cheers!

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Re: [Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?

2013-07-05 Thread Ken The PionEar

Hi Tom,
I guess I should have asked it this way. When you look back on all the games 
you've played, which are the most memorable? Which might you, had you the 
means, forget all about so that you could play it afresh? If you can't think 
of any, maybe the IF games aren't as good as they could be...

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 05, 2013 7:52 PM
Subject: Re: [Audyssey] Thoughts and questions about IF gaming: What's your 
favorite Inform game?




Hi Ken,

Well, I've never had a specific favorite interactive fiction  game
simply because I'll get interested in one, either get tired of it or
complete it, and then move on to the next one I find. As a result I
hardly play a game more than twice, and I suppose I should revisit
some of the ones I've played in order to give a better review of them.

I think the primary reason for that is there isn't enough
randomization between games. Once I figure out the puzzles I can solve
them regardless how many times I play the game so there is no thrill
or challenge of discovery any more. So my general feeling on
interactive fiction as a whole is it only has replay value until you
solve it.

Cheers!

On 7/5/13, Ken The PionEar kenwdow...@me.com wrote:

Well, I haven't messed with IF games for some time, but I figured I would
give them another go. I'm looking for something with a lot of depth,
immersive, that kind of thing. The thing is that the really good ones, 
like
Jigsaw, have needless difficulties. I think a game should be about 
solving

puzzles, not looking for hidden exits and needing to search, examine, and
look under every single item. Some of that is cool, but it's overdone in 
a

lot of IF games--I'm not looking for a hide and find.
Another great IF game, Worlds Apart, is a good example of this. From what 
I
remember, every challenge had a point to it, and the depth of the game 
was
breathtaking. It still ranks number 1 of all the IF games I've ever 
played.

Beyond Zork would have had that position except that I had to go to a
walkthrough to solve the bubbles puzzle, since I saw no corelation 
between
the bubbles and where they were supposed to be used or how. Still though, 
it
was definitely one of the best, with Jigsaw a close third, although i've 
had

to consult the clues since almost its beginning.
We can talk about other game platforms too, like TADS, but Inform is the 
one
I'm mainly interested at the mo since i'm gaming on my iPhone. The reason 
I

mention Tads here is because of my fourth fave, Once and Future, another
game rich with puzzles and depth.
So what are your thoughts? Also, how would you say that IF games have
evolved since, say, 2000?
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