Re: [Audyssey] Starbase orion

2014-02-13 Thread goshawk on horseback
fully agree here!
when I got my iPhone, I really didn't think I would ever find any games that 
I would like enough to actually use a touch screen with. but I was very 
wrong, and have now got at least 80 of them. the only type I am not very 
fond of, are ones that work better with voice over turned off, as I have 
heard about people doing this and for some strange reason not being able to 
get it to come back on afterwards, owing to the triple click setting 
changing, seemingly of it's own accord.
I have found the iPhone games great for killing time on train journeys for 
example.

Simon


- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 13, 2014 7:55 AM
Subject: Re: [Audyssey] Starbase orion


It's for the Iphone.

But dave, I don't really understand why you can make such a sweeping
statement as phone based games hold no appeal

The Iphone  at least has now got a wide variety of games from interactive
stories, to arcade action, to audio adventures and even some , full on
stratogy and rpg,  games, so I'm a little confused why you can make such a
sweeping statement as games on the phone hold no appeal unless it's
perhaps something basic such as using the touch screen you dislike.

I wonder if you've been looking at the right phone games?

Beware the grue!

Dark.


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Re: [Audyssey] shadow line issues

2014-02-13 Thread william lomas
I will try this, guide on the Internet, seems to refer to that program only for 
playing games that are not audiotext.
If I win it through this program, and always running through this program, 
should everything worked correctly? Thank you, William

Sent from my iPhone

 On 13 Feb 2014, at 06:00, Clement Chou chou.clem...@gmail.com wrote:
 
 Are you running the program through app locale? The fact that your
 region is set to display non-unicode programs in english may be
 causing the problem.
 
 On 2/12/14, william lomas w.lo...@icloud.com wrote:
 Hi
 I did add japanese as per the article
 I do recording show what happens
 
 Sent from my iPhone
 
 On 12 Feb 2014, at 23:33, Clement Chou chou.clem...@gmail.com wrote:
 
 The first time you start the game, the game will not be outputting to
 the clipboard, but will be running through nvda directly. And you
 missed a step, it sounds like... you didn't actually switch
 synthesizers and use the protalker English addon. If you do that, it
 should be fine.
 Here's a little recording I made explaining how everything gets set up
 after you install everything you need and add the Japanese language.
 https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3
 
 On 2/12/14, william lomas w.lo...@icloud.com wrote:
 hi to all
 
 Ok i downloaded
 NVDA
 the game of shadow line
 and the instant translate
 I also on my win seven machine, set the japanese keyboard and microsoft
 imid
 thing lol!!!
 now, when i installed the english pro talker add-on and start the game,
 and
 switch keyboards with alt shift, i hear japanese roman something and just
 a
 bunch of crap being read out lol no pro talker add on is being
 activated.
 What please, am i doing wrong? i am using the full voice edition.
 also i know i have to set the clipboard copy feature first, but the
 problem
 is when i am in japanese keyboard mode nothing is happening yet when in
 english, NVDA is aying no text on clipboard when in UK english so
 confused
 why caps lock shift y is not working
 regards, will
 
 
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[Audyssey] Iphone games was: Re: Starbase orion

2014-02-13 Thread dark
Well Simon   ironically I was the other way around. I was interested in the 
Iphone   mostly for playing games when i heard about games like king of 
dragon pass, which is one reason I like the variety of games available. I've 
sinse found some other things the Iphone is good for as well, for example I 
now  find it a handy device for music and books once I found a way around 
silly Apple's folder structure with Itunes, however games was what I was 
first  interested in and generally i haven't been disappointed, and I agree 
it's great for train journies (I played through most of zombi exidous 
last week on a train).


Regarding turning vo off I've never had any issues with that myself, and 
it'd be a shame to miss out on games like papasangre, codename cygnas or 
sixth sense.  Btw, I'm dark tenor on game center if you want to add me.


The only thing that slightly irritates me with  the Iphone and games, is 
that where on a pc it was reasonably easy to predict when looking over games 
what would and would not be accessible, on the iphone there are many games 
and game types that should! be accessible but for some reason aren't. I'm 
talking about things like text adventures, gamebooks and textual rpgs. 
Indeed it sort of irritates me that though there are innumerable gamebooks 
on the Iphone and people like tinman games producing more of them, none of 
these are accessible, or at least they weren't when I tried them  which just 
seems  insane and unfortunately I don't know what it is that means the text 
of say a gamebook is   inaccessible to vo since while it's relatively easy 
to tel a developer hay those buttons aren't labeled there is often no 
logical reason I can see why text  doesn't display properly, after all it's 
not as if the text in say the tinman gamebooks is graphical emulated on 
screen stuff.




Apart from that though I'm really liking the Iphone  and  the games 
situation on it is just getting better.


Beware the grue!

Dark. 



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Re: [Audyssey] Iphone games was: Re: Starbase orion

2014-02-13 Thread darren harris
yup totally have to agree with you thee dark.

i have had my phone constanly in my hand since startraders became more 
accessible that's for sure. wish there were games out there more like it but 
accessible. 

Sent from my iPad

 On 13 Feb 2014, at 09:54, dark d...@xgam.org wrote:
 
 Well Simon   ironically I was the other way around. I was interested in the 
 Iphone   mostly for playing games when i heard about games like king of 
 dragon pass, which is one reason I like the variety of games available. I've 
 sinse found some other things the Iphone is good for as well, for example I 
 now  find it a handy device for music and books once I found a way around 
 silly Apple's folder structure with Itunes, however games was what I was 
 first  interested in and generally i haven't been disappointed, and I agree 
 it's great for train journies (I played through most of zombi exidous 
 last week on a train).
 
 Regarding turning vo off I've never had any issues with that myself, and it'd 
 be a shame to miss out on games like papasangre, codename cygnas or sixth 
 sense.  Btw, I'm dark tenor on game center if you want to add me.
 
 The only thing that slightly irritates me with  the Iphone and games, is that 
 where on a pc it was reasonably easy to predict when looking over games what 
 would and would not be accessible, on the iphone there are many games and 
 game types that should! be accessible but for some reason aren't. I'm talking 
 about things like text adventures, gamebooks and textual rpgs. Indeed it sort 
 of irritates me that though there are innumerable gamebooks on the Iphone and 
 people like tinman games producing more of them, none of these are 
 accessible, or at least they weren't when I tried them  which just seems  
 insane and unfortunately I don't know what it is that means the text of say a 
 gamebook is   inaccessible to vo since while it's relatively easy to tel a 
 developer hay those buttons aren't labeled there is often no logical reason 
 I can see why text  doesn't display properly, after all it's not as if the 
 text in say the tinman gamebooks is graphical emulated on screen stuff.
 
 
 
 Apart from that though I'm really liking the Iphone  and  the games situation 
 on it is just getting better.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] X-Sight interactive gone?

2014-02-13 Thread Thomas Ward
Hi Dark:

Yes, I know. I merely wanted to point out that there are all kinds of
reasons some of them in the mainstream market as well as the audio
games market where the price for a product suddenly changes and
someone who paid for a product can find it a lot cheaper later on.
That is something that just happens and there is no reason in the
world to get angry or upset about it.

However, I agree with you whole heartedly that releasing a game as
freeware will make it available to everyone in the future which trumps
any other concern. Since we have very few audio games compared to
mainstream gamers it is a crying shame when a developer takes a game
off the market and decides not to release it as freeware which
basically makes one less game available for blind gamers. For us it is
a bit of a big deal as there aren't exactly a hundred other options to
choose from.

In a case like X-Wheel it really is one of two games of its kind.
Freedom Wheel of Fortune is free, but it is also buggy and a piece of
junk. X-Wheel was a far better product, but is no longer available. So
if we want a decent Wheel of Fortune game I guess someone else will
have to reinvent the wheel and write a new game just to replace the
one Damien took off the market. So not releasing a game as freeware
has a pretty big impact on a blind gamers options which I think should
be taken into consideration when and where possible.

Cheers!


On 2/12/14, dark d...@xgam.org wrote:
 Well tome that happens with audio games too.

 I bought king of dragon pass for 10 usd, however it's frequently knocked
 down in price, indeed  A dark room that I bought for the Iphone before
 christmas is now on a %50 sale, and an online game like Core exiles has
 regular item sales each month where various things are money off.

 I agree that developers using abandon ware is similar from the perspective
 of someone who has bought the game, but it also serves another purpose,
 since it makes the game available to people in the future where as otherwise

 it would not be which for me trumps most any other concern.

 I can think of  a good few cases, Eamon, supaplex, the Turrican games on the

 amiga, legend of the green dragon etc where it is the fact that games are
 freely available that has let them carry on, be ported to other systems and

 even in some cases still be developed sometimes decades after their initial

 release.

 Beware the grue!

 Dark.

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[Audyssey] Online games.

2014-02-13 Thread Lindsay Cowell
I'm not feeling too good, and was wondering, are there any accessible games I 
could play on my symbian cellphone, in bed?

Lindsay Cowell.


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Re: [Audyssey] shadow line issues

2014-02-13 Thread Clement Chou
Yes, everything should work correctly. If not, then you may need to
try installing the Japanese language pack through windows update or
the app store, depending on which version you're using. And last, try
switching your system locale to Japanese to see if the game works. I
have no problems with these games because I have my computer set to
have a Japanese locale, and that hasn't screwed anything up that I
can't fix.

On 2/13/14, william lomas w.lo...@icloud.com wrote:
 I will try this, guide on the Internet, seems to refer to that program only
 for playing games that are not audiotext.
 If I win it through this program, and always running through this program,
 should everything worked correctly? Thank you, William

 Sent from my iPhone

 On 13 Feb 2014, at 06:00, Clement Chou chou.clem...@gmail.com wrote:

 Are you running the program through app locale? The fact that your
 region is set to display non-unicode programs in english may be
 causing the problem.

 On 2/12/14, william lomas w.lo...@icloud.com wrote:
 Hi
 I did add japanese as per the article
 I do recording show what happens

 Sent from my iPhone

 On 12 Feb 2014, at 23:33, Clement Chou chou.clem...@gmail.com wrote:

 The first time you start the game, the game will not be outputting to
 the clipboard, but will be running through nvda directly. And you
 missed a step, it sounds like... you didn't actually switch
 synthesizers and use the protalker English addon. If you do that, it
 should be fine.
 Here's a little recording I made explaining how everything gets set up
 after you install everything you need and add the Japanese language.
 https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3

 On 2/12/14, william lomas w.lo...@icloud.com wrote:
 hi to all

 Ok i downloaded
 NVDA
 the game of shadow line
 and the instant translate
 I also on my win seven machine, set the japanese keyboard and
 microsoft
 imid
 thing lol!!!
 now, when i installed the english pro talker add-on and start the
 game,
 and
 switch keyboards with alt shift, i hear japanese roman something and
 just
 a
 bunch of crap being read out lol no pro talker add on is being
 activated.
 What please, am i doing wrong? i am using the full voice edition.
 also i know i have to set the clipboard copy feature first, but the
 problem
 is when i am in japanese keyboard mode nothing is happening yet when
 in
 english, NVDA is aying no text on clipboard when in UK english so
 confused
 why caps lock shift y is not working
 regards, will


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