Re: [Audyssey] Star Traders Recording
Hi Lio. The game is mostly text, but it does have some cool background music and occasional sounds,albeit not as many sounds as say smugglers on windows, still you do get to hear ships explode and when missiles fire etc. Beware the grue! Dark. - Original Message - From: Leonardo Argel largel1...@gmail.com To: gamers gamers@audyssey.org Sent: Monday, February 24, 2014 3:17 AM Subject: [Audyssey] Star Traders Recording Ha, I get what you mean, That is okay as I already do that anyway. It is a text game or does it have sounds? I always wanted to know. Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: New Game! Tin Star -- The Biggest InteractiveNovel Ever Made
I saw this in beta, its quite an awesome read. Well worth taking an afternoon (or maybe a couple) off for. The atmosphere and the characters are reallly well developed, and I found the ending credits to be absolutely mind-boggling. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Date sent: Fri, 21 Feb 2014 18:00:45 - Subject: [Audyssey] Fw: New Game! Tin Star -- The Biggest InteractiveNovel Ever Made New Game! Tin Star -- The Biggest Interactive Novel Ever Made - Original Message - From: Choice of Games To: d...@xgam.org Sent: Friday, February 21, 2014 5:01 PM Subject: New Game! Tin Star -- The Biggest Interactive Novel Ever Made Download Tin Star today for iOS, Android, or the Chrome Web Store for Windows, OS X, and Linux. Is this email not displaying correctly? View it in your browser. We�셱e proud to announce that Tin Star, the latest in our Hosted Games label of multiple-choice interactive-fiction games, is now available for iOS, Android, and, via the Chrome Web Store, Windows, OS X, and Linux. Tin Star is an interactive western mystery novel by Allen Gies (author of Marine Raider and Apex Patrol) where your choices control the story. The game is entirely text-based�뱖ithout graphics or sound effects�밶nd powered by the vast, unstoppable power of your imagination. It�셲 also the biggest interactive novel ever made, as far as we know. A single playthrough from beginning to epilogue can run over 80,000 words. The source code for the game is over 1.3 million words long. It�셲 on sale for $3.99 until March 10, when the price will increase to $4.99. Ride out into the Old West as a U.S. marshal! Confront outlaws, find romance, challenge Indians, defy the elements and craft an enduring legend as you uncover a conspiracy whose deadly web stretches from San Francisco to New York City! We hope you enjoy playing Tin Star. We encourage you to tell your friends about it, and recommend the game on StumbleUpon, Facebook, Twitter, and other sites. Don�셳 forget: our initial download rate determines our ranking on the App Store. Basically, the more times you download in the first week, the better we�셪l rank. follow on Twitter | friend on Facebook | forward to a friend Copyright 짤 2014 Choice of Games LLC, All rights reserved. You are receiving this email because you clicked Subscribe in one of our games and gave us your email address. Our mailing address is: Choice of Games LLC PO 6242 Albany, CA 94706 Add us to your address book unsubscribe from this list | update subscription preferences --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviving the Wheel
x wheel is really good. At 02:38 AM 2/24/2014, you wrote: Hi Damien, Thanks. I really do think this is the best decision you made given that you put a lot of hard work into this game, and I'd hate to see it be lost to everyone just because you were concerned about a few customers feeling cheated or something. My philosophy on this is that if you put a lot of hard work into something you might as well let people who could not afford it or didn't buy it at the time enjoy it. Plus as Dark and I both have said buy releasing it as freeware you are giving your game a bit of immortality it didn't have before. Cheers! On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi guys, After serious consideration given the immense popularity of the game and based on the advice given by Thomas and a few of my former customers, I have rereleased X-Wheel as abandonware. Like the other abandonware titles, I have put it up on my games page at www.dcpendleton.co.uk/games. Again, I want to thank all of you for your continued support during this hard and rather sad transition. Cheers. Damien. -Original Message- From: Thomas Ward Sent: Wednesday, February 12, 2014 8:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] X-Sight interactive gone? Hi Damien, While I do understand your concern I feel the best option is to make the game freeware. Yes, a few customers may feel slightly cheated in the end making it freeware works in their favor as well. For instance, assume one of your former customers has a hard drive failure, looses the setup or product keys, for one of your products. Since you are no longer selling the game or offering it for download they have to try and contact you in the hopes of replacing what they paid for. If it were made freeware all they would have to do is go ahead and redownload it, and since the freeware game is free its not like they have to resort to a crack to get back what they paid for. Besides that a number of commercial developers have gone out of business and gave away their commercial products as freeware without any backlash from the community. Philip Bennefall, author of the BGT Toolkit, use to run a game company called PB Games. He sold a few commercial games such as Tarzan Junior, and as far as I know none of the people who purchased Tarzan Junior have complained about Philip making it freeware. GMA Games, one of the pillars of our community, once sold a game called Trek 2000. Now days it is freeware too. Again I have heard no complaints from customers about David Greenwood making it freeware. Daniel Zingaro wrote a few commercial games such as Super Deekout, and no one has voiced a complaint about him making it freeware either. My point being I realize your concerns, but I think they are not justified. Many people have done what you are doing, and no one is complaining about them taking money for a few years and then just releasing all the games as freeware. You aren't ripping anyone off or cheating them, because times and circumstances change. You deserve to be compensated for your time and work on the games, but if you can no longer continue in that capacity then there is nothing wrong with giving away the product for free in my opinion. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technoshock
s p o i l e r s p a c e firstly you need the axe to smash the door. walk to the bot and swing the axe at it till it dies. get the gun and amo flip the switch. go back. go to the computerroom, use the computer. go to the lift and use it. Note the mosquito bot can not be killed right now because you don't have the weapons and there is no reason actually do do so even if you did. just run away from that. story1 is really not that hard its the other stories. oh, get the scope to while you are at it. I will give you a clue. if you are slow enough on your keyboard you will win with tiflocomp Ofcause if you go without it thats fine to but you can get anything as long as you ask for it. At 05:22 AM 2/24/2014, you wrote: Hi All, I am currently playing technoshock, but I can't get to storey 2, the prison guard and the other bots hurt me too much. Anyone got any tips or spoilers? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviving the Wheel
I'm just catching up on my email. what is x wheel? using windows7 laptop On 2/23/2014 5:35 PM, shaun everiss wrote: x wheel is really good. At 02:38 AM 2/24/2014, you wrote: Hi Damien, Thanks. I really do think this is the best decision you made given that you put a lot of hard work into this game, and I'd hate to see it be lost to everyone just because you were concerned about a few customers feeling cheated or something. My philosophy on this is that if you put a lot of hard work into something you might as well let people who could not afford it or didn't buy it at the time enjoy it. Plus as Dark and I both have said buy releasing it as freeware you are giving your game a bit of immortality it didn't have before. Cheers! On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi guys, After serious consideration given the immense popularity of the game and based on the advice given by Thomas and a few of my former customers, I have rereleased X-Wheel as abandonware. Like the other abandonware titles, I have put it up on my games page at www.dcpendleton.co.uk/games. Again, I want to thank all of you for your continued support during this hard and rather sad transition. Cheers. Damien. -Original Message- From: Thomas Ward Sent: Wednesday, February 12, 2014 8:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] X-Sight interactive gone? Hi Damien, While I do understand your concern I feel the best option is to make the game freeware. Yes, a few customers may feel slightly cheated in the end making it freeware works in their favor as well. For instance, assume one of your former customers has a hard drive failure, looses the setup or product keys, for one of your products. Since you are no longer selling the game or offering it for download they have to try and contact you in the hopes of replacing what they paid for. If it were made freeware all they would have to do is go ahead and redownload it, and since the freeware game is free its not like they have to resort to a crack to get back what they paid for. Besides that a number of commercial developers have gone out of business and gave away their commercial products as freeware without any backlash from the community. Philip Bennefall, author of the BGT Toolkit, use to run a game company called PB Games. He sold a few commercial games such as Tarzan Junior, and as far as I know none of the people who purchased Tarzan Junior have complained about Philip making it freeware. GMA Games, one of the pillars of our community, once sold a game called Trek 2000. Now days it is freeware too. Again I have heard no complaints from customers about David Greenwood making it freeware. Daniel Zingaro wrote a few commercial games such as Super Deekout, and no one has voiced a complaint about him making it freeware either. My point being I realize your concerns, but I think they are not justified. Many people have done what you are doing, and no one is complaining about them taking money for a few years and then just releasing all the games as freeware. You aren't ripping anyone off or cheating them, because times and circumstances change. You deserve to be compensated for your time and work on the games, but if you can no longer continue in that capacity then there is nothing wrong with giving away the product for free in my opinion. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] Reviving the Wheel
Hi, Every time i start playing, it just says select options but don't know how to move around. Any suggestion would be greatly appreciated. Thanks! Ciao! Angela from italy Il 24/02/2014 13:20, Josh ha scritto: I'm just catching up on my email. what is x wheel? using windows7 laptop On 2/23/2014 5:35 PM, shaun everiss wrote: x wheel is really good. At 02:38 AM 2/24/2014, you wrote: Hi Damien, Thanks. I really do think this is the best decision you made given that you put a lot of hard work into this game, and I'd hate to see it be lost to everyone just because you were concerned about a few customers feeling cheated or something. My philosophy on this is that if you put a lot of hard work into something you might as well let people who could not afford it or didn't buy it at the time enjoy it. Plus as Dark and I both have said buy releasing it as freeware you are giving your game a bit of immortality it didn't have before. Cheers! On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi guys, After serious consideration given the immense popularity of the game and based on the advice given by Thomas and a few of my former customers, I have rereleased X-Wheel as abandonware. Like the other abandonware titles, I have put it up on my games page at www.dcpendleton.co.uk/games. Again, I want to thank all of you for your continued support during this hard and rather sad transition. Cheers. Damien. -Original Message- From: Thomas Ward Sent: Wednesday, February 12, 2014 8:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] X-Sight interactive gone? Hi Damien, While I do understand your concern I feel the best option is to make the game freeware. Yes, a few customers may feel slightly cheated in the end making it freeware works in their favor as well. For instance, assume one of your former customers has a hard drive failure, looses the setup or product keys, for one of your products. Since you are no longer selling the game or offering it for download they have to try and contact you in the hopes of replacing what they paid for. If it were made freeware all they would have to do is go ahead and redownload it, and since the freeware game is free its not like they have to resort to a crack to get back what they paid for. Besides that a number of commercial developers have gone out of business and gave away their commercial products as freeware without any backlash from the community. Philip Bennefall, author of the BGT Toolkit, use to run a game company called PB Games. He sold a few commercial games such as Tarzan Junior, and as far as I know none of the people who purchased Tarzan Junior have complained about Philip making it freeware. GMA Games, one of the pillars of our community, once sold a game called Trek 2000. Now days it is freeware too. Again I have heard no complaints from customers about David Greenwood making it freeware. Daniel Zingaro wrote a few commercial games such as Super Deekout, and no one has voiced a complaint about him making it freeware either. My point being I realize your concerns, but I think they are not justified. Many people have done what you are doing, and no one is complaining about them taking money for a few years and then just releasing all the games as freeware. You aren't ripping anyone off or cheating them, because times and circumstances change. You deserve to be compensated for your time and work on the games, but if you can no longer continue in that capacity then there is nothing wrong with giving away the product for free in my opinion. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any
Re: [Audyssey] found a new game crazy bat
not sure haven't tried it yet. I'll try it later today. using windows7 laptop On 2/24/2014 1:16 AM, lenron brown wrote: how does it work i keep dying On 2/23/14, Josh joshknnd1...@gmail.com wrote: hi I found a new game, crazy bat, by dragon-apps its accessible, is like flappy birds and is on the play store for android. -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technoshock
I haven't played Technoshock in about seven years. It's probably one of the hardest and in my humble opinion one of the most brutally unfair games out there. LOL. Pinky, are you pondering what I'm pondering? -Original Message- From: shaun everiss Sent: Sunday, February 23, 2014 3:42 PM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Technoshock s p o i l e r s p a c e firstly you need the axe to smash the door. walk to the bot and swing the axe at it till it dies. get the gun and amo flip the switch. go back. go to the computerroom, use the computer. go to the lift and use it. Note the mosquito bot can not be killed right now because you don't have the weapons and there is no reason actually do do so even if you did. just run away from that. story1 is really not that hard its the other stories. oh, get the scope to while you are at it. I will give you a clue. if you are slow enough on your keyboard you will win with tiflocomp Ofcause if you go without it thats fine to but you can get anything as long as you ask for it. At 05:22 AM 2/24/2014, you wrote: Hi All, I am currently playing technoshock, but I can't get to storey 2, the prison guard and the other bots hurt me too much. Anyone got any tips or spoilers? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technoshock
where can I get this game On 2/24/14, Bryan Peterson bpeterson2...@cableone.net wrote: I haven't played Technoshock in about seven years. It's probably one of the hardest and in my humble opinion one of the most brutally unfair games out there. LOL. Pinky, are you pondering what I'm pondering? -Original Message- From: shaun everiss Sent: Sunday, February 23, 2014 3:42 PM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Technoshock s p o i l e r s p a c e firstly you need the axe to smash the door. walk to the bot and swing the axe at it till it dies. get the gun and amo flip the switch. go back. go to the computerroom, use the computer. go to the lift and use it. Note the mosquito bot can not be killed right now because you don't have the weapons and there is no reason actually do do so even if you did. just run away from that. story1 is really not that hard its the other stories. oh, get the scope to while you are at it. I will give you a clue. if you are slow enough on your keyboard you will win with tiflocomp Ofcause if you go without it thats fine to but you can get anything as long as you ask for it. At 05:22 AM 2/24/2014, you wrote: Hi All, I am currently playing technoshock, but I can't get to storey 2, the prison guard and the other bots hurt me too much. Anyone got any tips or spoilers? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why Android development is not in theforeseeablefuture
I find this article extremely biased and badly researched. He starts off by saying he doesn't know android, the API or how to use it and then tries to show how unusable it is. duh. Making controls accessible works differently compared to other platforms, but does not require hundreds of lines of code. While many things he says might or might not be true his lack of proper research makes me cautious to accept any of his findings at face value as many of the things he says seems to be thumb suck and conjecture based on heavily biased personal opinion. The fact that he bashes apple in another article won't make his research in this one better. Note, weather I agree with him or not is not the issue. From programming for android I know many of the things he says are false. It's also not even talking android up over IOS as I don't know objective C or the IOS API well enough to comment on it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviving the Wheel
Up and down arrow keys to select an option, enter to activate the option. Regards Chris On 24/02/2014 12:35, Angela Delicata wrote: Hi, Every time i start playing, it just says select options but don't know how to move around. Any suggestion would be greatly appreciated. Thanks! Ciao! Angela from italy Il 24/02/2014 13:20, Josh ha scritto: I'm just catching up on my email. what is x wheel? using windows7 laptop On 2/23/2014 5:35 PM, shaun everiss wrote: x wheel is really good. At 02:38 AM 2/24/2014, you wrote: Hi Damien, Thanks. I really do think this is the best decision you made given that you put a lot of hard work into this game, and I'd hate to see it be lost to everyone just because you were concerned about a few customers feeling cheated or something. My philosophy on this is that if you put a lot of hard work into something you might as well let people who could not afford it or didn't buy it at the time enjoy it. Plus as Dark and I both have said buy releasing it as freeware you are giving your game a bit of immortality it didn't have before. Cheers! On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi guys, After serious consideration given the immense popularity of the game and based on the advice given by Thomas and a few of my former customers, I have rereleased X-Wheel as abandonware. Like the other abandonware titles, I have put it up on my games page at www.dcpendleton.co.uk/games. Again, I want to thank all of you for your continued support during this hard and rather sad transition. Cheers. Damien. -Original Message- From: Thomas Ward Sent: Wednesday, February 12, 2014 8:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] X-Sight interactive gone? Hi Damien, While I do understand your concern I feel the best option is to make the game freeware. Yes, a few customers may feel slightly cheated in the end making it freeware works in their favor as well. For instance, assume one of your former customers has a hard drive failure, looses the setup or product keys, for one of your products. Since you are no longer selling the game or offering it for download they have to try and contact you in the hopes of replacing what they paid for. If it were made freeware all they would have to do is go ahead and redownload it, and since the freeware game is free its not like they have to resort to a crack to get back what they paid for. Besides that a number of commercial developers have gone out of business and gave away their commercial products as freeware without any backlash from the community. Philip Bennefall, author of the BGT Toolkit, use to run a game company called PB Games. He sold a few commercial games such as Tarzan Junior, and as far as I know none of the people who purchased Tarzan Junior have complained about Philip making it freeware. GMA Games, one of the pillars of our community, once sold a game called Trek 2000. Now days it is freeware too. Again I have heard no complaints from customers about David Greenwood making it freeware. Daniel Zingaro wrote a few commercial games such as Super Deekout, and no one has voiced a complaint about him making it freeware either. My point being I realize your concerns, but I think they are not justified. Many people have done what you are doing, and no one is complaining about them taking money for a few years and then just releasing all the games as freeware. You aren't ripping anyone off or cheating them, because times and circumstances change. You deserve to be compensated for your time and work on the games, but if you can no longer continue in that capacity then there is nothing wrong with giving away the product for free in my opinion. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Reviving the Wheel
X-Wheel is a game based on the UK version of the popular TV game show Wheel of Fortune. Regards Chris On 24/02/2014 12:20, Josh wrote: I'm just catching up on my email. what is x wheel? using windows7 laptop On 2/23/2014 5:35 PM, shaun everiss wrote: x wheel is really good. At 02:38 AM 2/24/2014, you wrote: Hi Damien, Thanks. I really do think this is the best decision you made given that you put a lot of hard work into this game, and I'd hate to see it be lost to everyone just because you were concerned about a few customers feeling cheated or something. My philosophy on this is that if you put a lot of hard work into something you might as well let people who could not afford it or didn't buy it at the time enjoy it. Plus as Dark and I both have said buy releasing it as freeware you are giving your game a bit of immortality it didn't have before. Cheers! On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi guys, After serious consideration given the immense popularity of the game and based on the advice given by Thomas and a few of my former customers, I have rereleased X-Wheel as abandonware. Like the other abandonware titles, I have put it up on my games page at www.dcpendleton.co.uk/games. Again, I want to thank all of you for your continued support during this hard and rather sad transition. Cheers. Damien. -Original Message- From: Thomas Ward Sent: Wednesday, February 12, 2014 8:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] X-Sight interactive gone? Hi Damien, While I do understand your concern I feel the best option is to make the game freeware. Yes, a few customers may feel slightly cheated in the end making it freeware works in their favor as well. For instance, assume one of your former customers has a hard drive failure, looses the setup or product keys, for one of your products. Since you are no longer selling the game or offering it for download they have to try and contact you in the hopes of replacing what they paid for. If it were made freeware all they would have to do is go ahead and redownload it, and since the freeware game is free its not like they have to resort to a crack to get back what they paid for. Besides that a number of commercial developers have gone out of business and gave away their commercial products as freeware without any backlash from the community. Philip Bennefall, author of the BGT Toolkit, use to run a game company called PB Games. He sold a few commercial games such as Tarzan Junior, and as far as I know none of the people who purchased Tarzan Junior have complained about Philip making it freeware. GMA Games, one of the pillars of our community, once sold a game called Trek 2000. Now days it is freeware too. Again I have heard no complaints from customers about David Greenwood making it freeware. Daniel Zingaro wrote a few commercial games such as Super Deekout, and no one has voiced a complaint about him making it freeware either. My point being I realize your concerns, but I think they are not justified. Many people have done what you are doing, and no one is complaining about them taking money for a few years and then just releasing all the games as freeware. You aren't ripping anyone off or cheating them, because times and circumstances change. You deserve to be compensated for your time and work on the games, but if you can no longer continue in that capacity then there is nothing wrong with giving away the product for free in my opinion. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] Reviving the Wheel
OK, it doesn't seem to be working for me , but I'll try again! Thanks! Ciao, Angela from Italy Il 24/02/2014 17:33, Chris H ha scritto: Up and down arrow keys to select an option, enter to activate the option. Regards Chris On 24/02/2014 12:35, Angela Delicata wrote: Hi, Every time i start playing, it just says select options but don't know how to move around. Any suggestion would be greatly appreciated. Thanks! Ciao! Angela from italy Il 24/02/2014 13:20, Josh ha scritto: I'm just catching up on my email. what is x wheel? using windows7 laptop On 2/23/2014 5:35 PM, shaun everiss wrote: x wheel is really good. At 02:38 AM 2/24/2014, you wrote: Hi Damien, Thanks. I really do think this is the best decision you made given that you put a lot of hard work into this game, and I'd hate to see it be lost to everyone just because you were concerned about a few customers feeling cheated or something. My philosophy on this is that if you put a lot of hard work into something you might as well let people who could not afford it or didn't buy it at the time enjoy it. Plus as Dark and I both have said buy releasing it as freeware you are giving your game a bit of immortality it didn't have before. Cheers! On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi guys, After serious consideration given the immense popularity of the game and based on the advice given by Thomas and a few of my former customers, I have rereleased X-Wheel as abandonware. Like the other abandonware titles, I have put it up on my games page at www.dcpendleton.co.uk/games. Again, I want to thank all of you for your continued support during this hard and rather sad transition. Cheers. Damien. -Original Message- From: Thomas Ward Sent: Wednesday, February 12, 2014 8:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] X-Sight interactive gone? Hi Damien, While I do understand your concern I feel the best option is to make the game freeware. Yes, a few customers may feel slightly cheated in the end making it freeware works in their favor as well. For instance, assume one of your former customers has a hard drive failure, looses the setup or product keys, for one of your products. Since you are no longer selling the game or offering it for download they have to try and contact you in the hopes of replacing what they paid for. If it were made freeware all they would have to do is go ahead and redownload it, and since the freeware game is free its not like they have to resort to a crack to get back what they paid for. Besides that a number of commercial developers have gone out of business and gave away their commercial products as freeware without any backlash from the community. Philip Bennefall, author of the BGT Toolkit, use to run a game company called PB Games. He sold a few commercial games such as Tarzan Junior, and as far as I know none of the people who purchased Tarzan Junior have complained about Philip making it freeware. GMA Games, one of the pillars of our community, once sold a game called Trek 2000. Now days it is freeware too. Again I have heard no complaints from customers about David Greenwood making it freeware. Daniel Zingaro wrote a few commercial games such as Super Deekout, and no one has voiced a complaint about him making it freeware either. My point being I realize your concerns, but I think they are not justified. Many people have done what you are doing, and no one is complaining about them taking money for a few years and then just releasing all the games as freeware. You aren't ripping anyone off or cheating them, because times and circumstances change. You deserve to be compensated for your time and work on the games, but if you can no longer continue in that capacity then there is nothing wrong with giving away the product for free in my opinion. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Reviving the Wheel
Hi Shaun, I agree. X-Wheel is a very good game. Definitely better than the other Wheel of Fortune game floating around. The only thing I don't like about X-Wheel is I can not swap out the sounds for the actual sounds from the US game show. Cheers! On 2/23/14, shaun everiss sm.ever...@gmail.com wrote: x wheel is really good. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviving the Wheel
Hi Angela, You can tab around the dialog to get to the buttons such as Spin Wheel, Buy Vowel, Solve Puzzle, etc. On 2/24/14, Angela Delicata angeladelic...@email.it wrote: Hi, Every time i start playing, it just says select options but don't know how to move around. Any suggestion would be greatly appreciated. Thanks! Ciao! Angela from italy Il 24/02/2014 13:20, Josh ha scritto: I'm just catching up on my email. what is x wheel? using windows7 laptop On 2/23/2014 5:35 PM, shaun everiss wrote: x wheel is really good. At 02:38 AM 2/24/2014, you wrote: Hi Damien, Thanks. I really do think this is the best decision you made given that you put a lot of hard work into this game, and I'd hate to see it be lost to everyone just because you were concerned about a few customers feeling cheated or something. My philosophy on this is that if you put a lot of hard work into something you might as well let people who could not afford it or didn't buy it at the time enjoy it. Plus as Dark and I both have said buy releasing it as freeware you are giving your game a bit of immortality it didn't have before. Cheers! On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi guys, After serious consideration given the immense popularity of the game and based on the advice given by Thomas and a few of my former customers, I have rereleased X-Wheel as abandonware. Like the other abandonware titles, I have put it up on my games page at www.dcpendleton.co.uk/games. Again, I want to thank all of you for your continued support during this hard and rather sad transition. Cheers. Damien. -Original Message- From: Thomas Ward Sent: Wednesday, February 12, 2014 8:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] X-Sight interactive gone? Hi Damien, While I do understand your concern I feel the best option is to make the game freeware. Yes, a few customers may feel slightly cheated in the end making it freeware works in their favor as well. For instance, assume one of your former customers has a hard drive failure, looses the setup or product keys, for one of your products. Since you are no longer selling the game or offering it for download they have to try and contact you in the hopes of replacing what they paid for. If it were made freeware all they would have to do is go ahead and redownload it, and since the freeware game is free its not like they have to resort to a crack to get back what they paid for. Besides that a number of commercial developers have gone out of business and gave away their commercial products as freeware without any backlash from the community. Philip Bennefall, author of the BGT Toolkit, use to run a game company called PB Games. He sold a few commercial games such as Tarzan Junior, and as far as I know none of the people who purchased Tarzan Junior have complained about Philip making it freeware. GMA Games, one of the pillars of our community, once sold a game called Trek 2000. Now days it is freeware too. Again I have heard no complaints from customers about David Greenwood making it freeware. Daniel Zingaro wrote a few commercial games such as Super Deekout, and no one has voiced a complaint about him making it freeware either. My point being I realize your concerns, but I think they are not justified. Many people have done what you are doing, and no one is complaining about them taking money for a few years and then just releasing all the games as freeware. You aren't ripping anyone off or cheating them, because times and circumstances change. You deserve to be compensated for your time and work on the games, but if you can no longer continue in that capacity then there is nothing wrong with giving away the product for free in my opinion. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] Why Android development is not in theforeseeablefuture
HI Willem, Chris is one of the most thorough and meticulous researches I know of. For myself, since I am also on the Eyes Free list and work personally side-by-side with Android developers, I find nothing in his article that is stated incorrectly. I know for a fact that web views display all of the atrocious accessibility issues that his article touches on because I've seen other Android users talking about this very same thing on the Eyes Free list themselves. From my own experiences with my coworkers and my own team, developing for Android is an accessibility nightmare if one is looking for some sort of consistency or universal access. Please do not mistake the above for any lack of support for Google or Android. I and my company, both would love to see nothing more than Android be completely accessible and useful across the board. This just is not the case right now. So please perhaps give the article another read and seriously consider what Chris is saying. If people on any platform, decide to pass off a less-than-accessible alternative as something that is accessible then it is truly a lousy move for access tech as a whole. Thanks for your note and have a terrific day! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 5:54 AM, Willem Venter dwill...@gmail.com wrote: I find this article extremely biased and badly researched. He starts off by saying he doesn't know android, the API or how to use it and then tries to show how unusable it is. duh. Making controls accessible works differently compared to other platforms, but does not require hundreds of lines of code. While many things he says might or might not be true his lack of proper research makes me cautious to accept any of his findings at face value as many of the things he says seems to be thumb suck and conjecture based on heavily biased personal opinion. The fact that he bashes apple in another article won't make his research in this one better. Note, weather I agree with him or not is not the issue. From programming for android I know many of the things he says are false. It's also not even talking android up over IOS as I don't know objective C or the IOS API well enough to comment on it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why Android development is not in theforeseeablefuture
Hi Cara. I don't know Chris and I don't know his work, but in this case he methods were flawed and his research shoddy and biased. Yes, web views weren't always accessible. This is false since (in some cases) android 3.0 and others 4.0 as improvements are made in new versions. This happened in 2012 already. IMO there are much better and debatably easier ways of creating an accessible program in Android. Claiming inaccessibility because you weren't able to do things the microsoft or IOS way instead of following android accessibility guidelines or if you were using an old version of android doesn't prove much. Each OS dictates their own terms under which programs should be written. This holds for Windows, IOS, Android and many others. On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote: HI Willem, Chris is one of the most thorough and meticulous researches I know of. For myself, since I am also on the Eyes Free list and work personally side-by-side with Android developers, I find nothing in his article that is stated incorrectly. I know for a fact that web views display all of the atrocious accessibility issues that his article touches on because I've seen other Android users talking about this very same thing on the Eyes Free list themselves. From my own experiences with my coworkers and my own team, developing for Android is an accessibility nightmare if one is looking for some sort of consistency or universal access. Please do not mistake the above for any lack of support for Google or Android. I and my company, both would love to see nothing more than Android be completely accessible and useful across the board. This just is not the case right now. So please perhaps give the article another read and seriously consider what Chris is saying. If people on any platform, decide to pass off a less-than-accessible alternative as something that is accessible then it is truly a lousy move for access tech as a whole. Thanks for your note and have a terrific day! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 5:54 AM, Willem Venter dwill...@gmail.com wrote: I find this article extremely biased and badly researched. He starts off by saying he doesn't know android, the API or how to use it and then tries to show how unusable it is. duh. Making controls accessible works differently compared to other platforms, but does not require hundreds of lines of code. While many things he says might or might not be true his lack of proper research makes me cautious to accept any of his findings at face value as many of the things he says seems to be thumb suck and conjecture based on heavily biased personal opinion. The fact that he bashes apple in another article won't make his research in this one better. Note, weather I agree with him or not is not the issue. From programming for android I know many of the things he says are false. It's also not even talking android up over IOS as I don't know objective C or the IOS API well enough to comment on it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why Android development is not in theforeseeablefuture
HI Willem, Are you actually referring to me here or just speaking generally? As far as web views go, I've seen discussion even just about three months ago or so on Eyes Free about web views not being accessible. This came from a visually impaired Android developer who was trying to make suggestions to a sighted developer on how to make their app more accessible. The visually impaired dev said that web views' accessibility was very poor at best. Since I have no other info on this I'll not speak on this one any more. As far as our own experience with Android development goes, I can assure you that this is not just a simple matter of trying something and not being able to do it on Android so we gave up. I work with world-class developers who are experts in their fields. So when they tell me something is less than accessible, I listen. :) Part of the reason my team chooses not to port our apps to Android at present is not just the use of the OS itself, it is also the effort that a lay-person must potentially go through in order to either have a device that is accessible to them or re-activate that device if it or some part of the OS crashes or otherwise fails in some way which may render the device inaccessible. • Can the customer bring the device up talking again by themselves on all devices with all OS versions? • HOw much effort is involved in setting the device up or re-enabling accessibility so the customer can then use it effectively again or for the first time? The above concerns along with the lack of a standardized access experience across devices and OS versions makes developing on Android a no-go for us at least in the immediate future. You'd mentioned that web views are now accessible? Would you mind at all describing the process of using one on Android now? As well, if anything I'm saying is in error, please, can you direct me to correct info so I have the latest? Thanks so much and have a great day! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 2:40 PM, Willem Venter dwill...@gmail.com wrote: Hi Cara. I don't know Chris and I don't know his work, but in this case he methods were flawed and his research shoddy and biased. Yes, web views weren't always accessible. This is false since (in some cases) android 3.0 and others 4.0 as improvements are made in new versions. This happened in 2012 already. IMO there are much better and debatably easier ways of creating an accessible program in Android. Claiming inaccessibility because you weren't able to do things the microsoft or IOS way instead of following android accessibility guidelines or if you were using an old version of android doesn't prove much. Each OS dictates their own terms under which programs should be written. This holds for Windows, IOS, Android and many others. On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote: HI Willem, Chris is one of the most thorough and meticulous researches I know of. For myself, since I am also on the Eyes Free list and work personally side-by-side with Android developers, I find nothing in his article that is stated incorrectly. I know for a fact that web views display all of the atrocious accessibility issues that his article touches on because I've seen other Android users talking about this very same thing on the Eyes Free list themselves. From my own experiences with my coworkers and my own team, developing for Android is an accessibility nightmare if one is looking for some sort of consistency or universal access. Please do not mistake the above for any lack of support for Google or Android. I and my company, both would love to see nothing more than Android be completely accessible and useful across the board. This just is not the case right now. So please perhaps give the article another read and seriously consider what Chris is saying. If people on any platform, decide to pass off a less-than-accessible alternative as something that is accessible then it is truly a lousy move for access tech as a whole. Thanks for your note and have a terrific day! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 5:54 AM, Willem Venter dwill...@gmail.com wrote: I find this article extremely biased and badly researched. He starts off by saying he doesn't know android, the API or how to use it and then tries to show how unusable it is. duh. Making controls accessible works differently compared to other platforms, but does not require hundreds of lines of code. While many things he says might or might not be true his lack of proper research makes me cautious to accept any of his findings at face value as
[Audyssey] bgt code
Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
HI Josh, I actually keep my speech at a normal speaking rate so I do not need to slow the speech down. I do however use my arrow keys so I can tell the syntax of what I am reading. Hope this helps! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 3:15 PM, Josh joshknnd1...@gmail.com wrote: Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
aha! so that's why I've struggled with even simple code for years, because I am trying to read code like you would read a book, from cover to cover and not a character at a time taking it slow to analyse the syntax and things. using windows7 laptop On 2/24/2014 6:20 PM, Cara Quinn wrote: HI Josh, I actually keep my speech at a normal speaking rate so I do not need to slow the speech down. I do however use my arrow keys so I can tell the syntax of what I am reading. Hope this helps! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 3:15 PM, Josh joshknnd1...@gmail.com wrote: Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Hi Josh, I think you are over complicating things for yourself because usually even when I was learning to program I never needed to slow my speech down and go through the code line by line and character by character. The important thing is to understand the mechanics of what the code does rather than understanding how a custom function, variable, etc is spelled in someone's sample code. For example, if I am reading someone's code and I see a string variable called text in the code. I don't really need to know how text is spelled unless I intend to modify the program somehow. Otherwise I just need to know there is a variable there and it is of type string. Same goes for functions. there might be a function called GetHealth() and it returns an integer. If I am just studying code I don't need to know exactly how GetHealth() is spelled unless I intend to copy it word for word and character for character into a compiler or intend to modify the program I am reading. Does that make sense? In short, I think you are paying more attention to the niddy gritty details of the sample code than how it works. Variable names, fun ction names, change from program to program and that is not at all what is important. What is important is the type of data that variable stores or what that function does. HTH On 2/24/14, Josh joshknnd1...@gmail.com wrote: Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] problems with shadow rine
hi to all i have a windows seven laptop running a sixty court bit OS of home premium 32-bit. when i set system locale to japanese and reboot and run shadow fine with nvda and pro talker english installed and keyboard set to japanese, all i get is chinese letter japanese letter spoken etc, no interaction with the game is occurring. why is this so complicated to get going? lol thanks william --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why Android development is not in theforeseeablefuture
On 2/25/14, Cara Quinn caraqu...@caraquinn.com wrote: HI Willem, Are you actually referring to me here or just speaking generally? No, I was refering to the article and the methodology he follow. As far as our own experience with Android development goes, I can assure you that this is not just a simple matter of trying something and not being able to do it on Android so we gave up. I work with world-class developers who are experts in their fields. So when they tell me something is less than accessible, I listen. :) Perhaps you shouldn't jump to conclusions that fast. There was a time when android and accessibility wasn't mature, but this is changing. I guess everyone can't be a world-class expert in every field. Part of the reason my team chooses not to port our apps to Android at present is not just the use of the OS itself, it is also the effort that a lay-person must potentially go through in order to either have a device that is accessible to them or re-activate that device if it or some part of the OS crashes or otherwise fails in some way which may render the device inaccessible. Really? All I need to do was turn on the accessibility shortcut in settings. 3 presses of the power button always resets accessibility. * Can the customer bring the device up talking again by themselves on all devices with all OS versions? Sure, unles your device is as ancient as the mountains. I know I did this 2 years ago. * HOw much effort is involved in setting the device up or re-enabling accessibility so the customer can then use it effectively again or for the first time? There's a shortcut, I can't remember what the gesture is now, so I'd say easy. Even if you somehow couldn't get the gesture to work it only requires someone to help you turn on 1 setting. It's a once off thing. The above concerns along with the lack of a standardized access experience across devices and OS versions makes developing on Android a no-go for us at least in the immediate future. You'd mentioned that web views are now accessible? Yes. If I'm not mistaken Facebook uses one. Would you mind at all describing the process of using one on Android now? I am by no mean proficient in using web views. I usually use native controls, but a very quick search gave me this. http://developer.android.com/reference/android/webkit/WebView.html I see references to AccessibilityEvents and nodes. There's also a stackoverflow answer I can't seem to find at the moment. As well, if anything I'm saying is in error, please, can you direct me to correct info so I have the latest? The android documentation and examples are a very good source of info. And Google is your friend if you are searching for ways to do things. Thanks so much and have a great day! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 2:40 PM, Willem Venter dwill...@gmail.com wrote: Hi Cara. I don't know Chris and I don't know his work, but in this case he methods were flawed and his research shoddy and biased. Yes, web views weren't always accessible. This is false since (in some cases) android 3.0 and others 4.0 as improvements are made in new versions. This happened in 2012 already. IMO there are much better and debatably easier ways of creating an accessible program in Android. Claiming inaccessibility because you weren't able to do things the microsoft or IOS way instead of following android accessibility guidelines or if you were using an old version of android doesn't prove much. Each OS dictates their own terms under which programs should be written. This holds for Windows, IOS, Android and many others. On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote: HI Willem, Chris is one of the most thorough and meticulous researches I know of. For myself, since I am also on the Eyes Free list and work personally side-by-side with Android developers, I find nothing in his article that is stated incorrectly. I know for a fact that web views display all of the atrocious accessibility issues that his article touches on because I've seen other Android users talking about this very same thing on the Eyes Free list themselves. From my own experiences with my coworkers and my own team, developing for Android is an accessibility nightmare if one is looking for some sort of consistency or universal access. Please do not mistake the above for any lack of support for Google or Android. I and my company, both would love to see nothing more than Android be completely accessible and useful across the board. This just is not the case right now. So please perhaps give the article another read and seriously consider what Chris is saying. If people on any platform, decide to pass off a less-than-accessible alternative as something that is accessible then it is
Re: [Audyssey] bgt code
It also helps to turn up your punctuation settings, because some important symbols are not spoken in general. On 2/25/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Josh, I think you are over complicating things for yourself because usually even when I was learning to program I never needed to slow my speech down and go through the code line by line and character by character. The important thing is to understand the mechanics of what the code does rather than understanding how a custom function, variable, etc is spelled in someone's sample code. For example, if I am reading someone's code and I see a string variable called text in the code. I don't really need to know how text is spelled unless I intend to modify the program somehow. Otherwise I just need to know there is a variable there and it is of type string. Same goes for functions. there might be a function called GetHealth() and it returns an integer. If I am just studying code I don't need to know exactly how GetHealth() is spelled unless I intend to copy it word for word and character for character into a compiler or intend to modify the program I am reading. Does that make sense? In short, I think you are paying more attention to the niddy gritty details of the sample code than how it works. Variable names, fun ction names, change from program to program and that is not at all what is important. What is important is the type of data that variable stores or what that function does. HTH On 2/24/14, Josh joshknnd1...@gmail.com wrote: Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Hi Willem, Good point. When programming I always have my punctuation set to all that way every semi-colon, brace, bracket, etc is spoken by my screen reader. All of that is important in the scheme of things and if a newbie misses or doesn't realize the important's of those things then they are not going anywhere programming wise. Cheers! On 2/24/14, Willem Venter dwill...@gmail.com wrote: It also helps to turn up your punctuation settings, because some important symbols are not spoken in general. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Cades Christmas Killings 2013
Hi, I recently saw a topic on the audio games forum about this going up as a stream on Grenade Radio. I wasn't able to listen to this as I forgot the time it would be airing. Does anyone have an MP3 file that you can give me the link to? I have wanted to see this for a long time. Thanks, Leo Ps: This is a little of topic but, how do you post direct links to files through dropbox like other people do? I still have to give some guys my campaign that I made for Swamp! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Hi Thomas, I was thinking he is meaning just learning the code structure, in which case he would need to understand the basic syntax which he may not have gotten just by listening. I have not checked out BGT but I'm assuming that it has symbols at least in some places such as braces / brackets, parentheses etc. Anyway, good points. Perhaps I misunderstood where he is coming from. Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 4:11 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Josh, I think you are over complicating things for yourself because usually even when I was learning to program I never needed to slow my speech down and go through the code line by line and character by character. The important thing is to understand the mechanics of what the code does rather than understanding how a custom function, variable, etc is spelled in someone's sample code. For example, if I am reading someone's code and I see a string variable called text in the code. I don't really need to know how text is spelled unless I intend to modify the program somehow. Otherwise I just need to know there is a variable there and it is of type string. Same goes for functions. there might be a function called GetHealth() and it returns an integer. If I am just studying code I don't need to know exactly how GetHealth() is spelled unless I intend to copy it word for word and character for character into a compiler or intend to modify the program I am reading. Does that make sense? In short, I think you are paying more attention to the niddy gritty details of the sample code than how it works. Variable names, fun ction names, change from program to program and that is not at all what is important. What is important is the type of data that variable stores or what that function does. HTH On 2/24/14, Josh joshknnd1...@gmail.com wrote: Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Hi Cara, BGT uses a standard C-style syntax so like C and C++ there are a lot of braces, brackets, semi-colons, etc to deal with. So you are right he may be having troubles with basic syntax, and if his screen reader is not set to all punctuation he definitely would not get all the syntax just by listening. I am not real clear as to what aspect of programming Josh is having issue with, but my point was that it isn't necessary to know how every function or variable is spelled. Not once you grasp the syntax and key words such as void, int, string, char, etc. If we knew where exactly Josh was having problems learning we might be able to lend some specific help in that area. Cheers! On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote: Hi Thomas, I was thinking he is meaning just learning the code structure, in which case he would need to understand the basic syntax which he may not have gotten just by listening. I have not checked out BGT but I'm assuming that it has symbols at least in some places such as braces / brackets, parentheses etc. Anyway, good points. Perhaps I misunderstood where he is coming from. Thanks, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
And that was my point. :) I never have my punctuation set to all so arrow keys are useful for me when learning new code or exploring current code. Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 5:04 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Willem, Good point. When programming I always have my punctuation set to all that way every semi-colon, brace, bracket, etc is spoken by my screen reader. All of that is important in the scheme of things and if a newbie misses or doesn't realize the important's of those things then they are not going anywhere programming wise. Cheers! On 2/24/14, Willem Venter dwill...@gmail.com wrote: It also helps to turn up your punctuation settings, because some important symbols are not spoken in general. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Hi Cara, Makes sense. In my case turning on all punctuation is very easy in NVDA. Just press insert+p and it will toggle from none, to some, to most, to all, and back again. So it is easy to cycle through the amount of punctuation I want to here when skimming a document or some code. Cheers! On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote: And that was my point. :) I never have my punctuation set to all so arrow keys are useful for me when learning new code or exploring current code. Thanks, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why Android development is not in theforeseeablefuture
Hi Willem, I think I may not have been clear. I wasn't asking how to code for Android. I was asking how you as a user would use something like a web view in your daily uses. I'm trying to get an idea from a user's point of view. Also, in regard to the latest info, again, I'm interested in the user experience not the development as I can easily access any answers I need for that. :) I'm asking about how a customer would see accessibility as this is very important to us and this seems to be the issue that everyone seems to offer different answers for or down-play in some way by just saying Android is accessible but not offering real tangible examples. The only examples from visually impaired customers, I see are from the Eyes Free list and the questions and abilities of the user-base vary wildly. So I'm wondering how an experienced user like yourself would use a web view or supposedly inaccessible text field? • How easy is it for you to use? • What is the process of using it like? Thanks so much! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 4:50 PM, Willem Venter dwill...@gmail.com wrote: On 2/25/14, Cara Quinn caraqu...@caraquinn.com wrote: HI Willem, Are you actually referring to me here or just speaking generally? No, I was refering to the article and the methodology he follow. As far as our own experience with Android development goes, I can assure you that this is not just a simple matter of trying something and not being able to do it on Android so we gave up. I work with world-class developers who are experts in their fields. So when they tell me something is less than accessible, I listen. :) Perhaps you shouldn't jump to conclusions that fast. There was a time when android and accessibility wasn't mature, but this is changing. I guess everyone can't be a world-class expert in every field. Part of the reason my team chooses not to port our apps to Android at present is not just the use of the OS itself, it is also the effort that a lay-person must potentially go through in order to either have a device that is accessible to them or re-activate that device if it or some part of the OS crashes or otherwise fails in some way which may render the device inaccessible. Really? All I need to do was turn on the accessibility shortcut in settings. 3 presses of the power button always resets accessibility. * Can the customer bring the device up talking again by themselves on all devices with all OS versions? Sure, unles your device is as ancient as the mountains. I know I did this 2 years ago. * HOw much effort is involved in setting the device up or re-enabling accessibility so the customer can then use it effectively again or for the first time? There's a shortcut, I can't remember what the gesture is now, so I'd say easy. Even if you somehow couldn't get the gesture to work it only requires someone to help you turn on 1 setting. It's a once off thing. The above concerns along with the lack of a standardized access experience across devices and OS versions makes developing on Android a no-go for us at least in the immediate future. You'd mentioned that web views are now accessible? Yes. If I'm not mistaken Facebook uses one. Would you mind at all describing the process of using one on Android now? I am by no mean proficient in using web views. I usually use native controls, but a very quick search gave me this. http://developer.android.com/reference/android/webkit/WebView.html I see references to AccessibilityEvents and nodes. There's also a stackoverflow answer I can't seem to find at the moment. As well, if anything I'm saying is in error, please, can you direct me to correct info so I have the latest? The android documentation and examples are a very good source of info. And Google is your friend if you are searching for ways to do things. Thanks so much and have a great day! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 2:40 PM, Willem Venter dwill...@gmail.com wrote: Hi Cara. I don't know Chris and I don't know his work, but in this case he methods were flawed and his research shoddy and biased. Yes, web views weren't always accessible. This is false since (in some cases) android 3.0 and others 4.0 as improvements are made in new versions. This happened in 2012 already. IMO there are much better and debatably easier ways of creating an accessible program in Android. Claiming inaccessibility because you weren't able to do things the microsoft or IOS way instead of following android accessibility guidelines or if you were using an old version of android doesn't prove much. Each OS
Re: [Audyssey] bgt code
I was just reading some code examples. I don't really have the time to delve too heavily into programming now due to being a single parent and all. using windows7 laptop On 2/24/2014 8:47 PM, Thomas Ward wrote: Hi Cara, BGT uses a standard C-style syntax so like C and C++ there are a lot of braces, brackets, semi-colons, etc to deal with. So you are right he may be having troubles with basic syntax, and if his screen reader is not set to all punctuation he definitely would not get all the syntax just by listening. I am not real clear as to what aspect of programming Josh is having issue with, but my point was that it isn't necessary to know how every function or variable is spelled. Not once you grasp the syntax and key words such as void, int, string, char, etc. If we knew where exactly Josh was having problems learning we might be able to lend some specific help in that area. Cheers! On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote: Hi Thomas, I was thinking he is meaning just learning the code structure, in which case he would need to understand the basic syntax which he may not have gotten just by listening. I have not checked out BGT but I'm assuming that it has symbols at least in some places such as braces / brackets, parentheses etc. Anyway, good points. Perhaps I misunderstood where he is coming from. Thanks, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
where can I get bgt On 2/24/14, Josh joshknnd1...@gmail.com wrote: I was just reading some code examples. I don't really have the time to delve too heavily into programming now due to being a single parent and all. using windows7 laptop On 2/24/2014 8:47 PM, Thomas Ward wrote: Hi Cara, BGT uses a standard C-style syntax so like C and C++ there are a lot of braces, brackets, semi-colons, etc to deal with. So you are right he may be having troubles with basic syntax, and if his screen reader is not set to all punctuation he definitely would not get all the syntax just by listening. I am not real clear as to what aspect of programming Josh is having issue with, but my point was that it isn't necessary to know how every function or variable is spelled. Not once you grasp the syntax and key words such as void, int, string, char, etc. If we knew where exactly Josh was having problems learning we might be able to lend some specific help in that area. Cheers! On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote: Hi Thomas, I was thinking he is meaning just learning the code structure, in which case he would need to understand the basic syntax which he may not have gotten just by listening. I have not checked out BGT but I'm assuming that it has symbols at least in some places such as braces / brackets, parentheses etc. Anyway, good points. Perhaps I misunderstood where he is coming from. Thanks, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Yeah, easy on this end too, but I just keep mine on some and never think about it. ;) Smiles, CQ :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 5:56 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, Makes sense. In my case turning on all punctuation is very easy in NVDA. Just press insert+p and it will toggle from none, to some, to most, to all, and back again. So it is easy to cycle through the amount of punctuation I want to here when skimming a document or some code. Cheers! On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote: And that was my point. :) I never have my punctuation set to all so arrow keys are useful for me when learning new code or exploring current code. Thanks, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problems with shadow rine
Well, it should not be that complicated... especially if your locale is set to Japanese. Just remember that even with the protalker english addon installed, that's the synthesizer that has to be active. Espeak by itself won't recognize the language. I'm not quite sure why you're having that problem.. unless you haven't downloaded the language pack for Japanese. On 2/24/14, william lomas w.lo...@icloud.com wrote: hi to all i have a windows seven laptop running a sixty court bit OS of home premium 32-bit. when i set system locale to japanese and reboot and run shadow fine with nvda and pro talker english installed and keyboard set to japanese, all i get is chinese letter japanese letter spoken etc, no interaction with the game is occurring. why is this so complicated to get going? lol thanks william --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.