Re: [Audyssey] Star Traders Recording

2014-02-24 Thread dark

Hi Lio.

The game is mostly text, but it does have some cool background music and 
occasional sounds,albeit not as many sounds as say smugglers on windows, 
still you do get to hear ships explode  and when  missiles fire etc.


Beware the grue!

Dark.
- Original Message - 
From: Leonardo Argel largel1...@gmail.com

To: gamers gamers@audyssey.org
Sent: Monday, February 24, 2014 3:17 AM
Subject: [Audyssey] Star Traders Recording



Ha,  I get what you mean, That is okay as I already do that anyway. It
is a text game or does it have sounds? I always wanted to know. Leo

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Re: [Audyssey] Fw: New Game! Tin Star -- The Biggest InteractiveNovel Ever Made

2014-02-24 Thread john

I saw this in beta, its quite an awesome read. Well worth taking an afternoon 
(or maybe a couple) off for. The atmosphere and the characters are reallly well 
developed, and I found the ending credits to be absolutely mind-boggling.

- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Date sent: Fri, 21 Feb 2014 18:00:45 -
Subject: [Audyssey] Fw: New Game! Tin Star -- The Biggest InteractiveNovel 
Ever Made

New Game! Tin Star -- The Biggest Interactive Novel Ever Made
- Original Message -
From: Choice of Games
To: d...@xgam.org
Sent: Friday, February 21, 2014 5:01 PM
Subject: New Game! Tin Star -- The Biggest Interactive Novel Ever Made


 Download Tin Star today for iOS, Android, or the Chrome Web 
Store for Windows, OS X, and Linux. Is this email not displaying correctly?
 View it in your browser.






   We�€셱e proud to announce that Tin Star, the latest in 
our Hosted Games label of multiple-choice interactive-fiction games, is now 
available for iOS, Android, and, via the Chrome Web Store, Windows, OS X, and 
Linux.

   Tin Star is an interactive western mystery novel by Allen Gies (author of Marine Raider and Apex Patrol) where your choices control the story. The game is entirely text-based�€뱖ithout graphics or sound effects�€밶nd powered 
by the vast, unstoppable power of your imagination.


   It�€셲 also the biggest interactive novel ever made, as far as we know. A single playthrough from beginning to epilogue can run over 80,000 words. The source code for the game is over 1.3 million words long. It�€셲 on sale for 
$3.99 until March 10, when the price will increase to $4.99.


   Ride out into the Old West as a U.S. marshal! Confront outlaws, find romance, challenge Indians, defy the elements and craft an enduring legend as you uncover a conspiracy whose deadly web stretches from San Francisco to New 
York City!


   We hope you enjoy playing Tin Star. We encourage you to tell your friends about it, and recommend the game on StumbleUpon, Facebook, Twitter, and other sites. Don�€셳 forget: our initial download rate determines our ranking on 
the App Store. Basically, the more times you download in the first week, the better we�€셪l rank.




follow on Twitter | friend on Facebook | forward to a 
friend
   Copyright 짤 2014 Choice of Games LLC, All rights 
reserved.
   You are receiving this email because you clicked 
Subscribe in one of our games and gave us your email address.
   Our mailing address is:

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Re: [Audyssey] Reviving the Wheel

2014-02-24 Thread shaun everiss

x wheel is really good.

At 02:38 AM 2/24/2014, you wrote:

Hi Damien,

Thanks. I really do think this is the best decision you made given
that you put a lot of hard work into this game, and I'd hate to see it
be lost to everyone just because you were concerned about a few
customers feeling cheated or something.

My philosophy on this is that if you put a lot of hard work into
something you might as well let people who could not afford it or
didn't buy it at the time enjoy it. Plus as Dark and I both have said
buy releasing it as freeware you are giving your game a bit of
immortality it didn't have before.

Cheers!


On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
 Hi guys,
 After serious consideration given the immense popularity of the game and
 based on the advice given by Thomas and a few of my former 
customers, I have


 rereleased X-Wheel as abandonware. Like the other abandonware 
titles, I have


 put it up on my games page at www.dcpendleton.co.uk/games.
 Again, I want to thank all of you for your continued support during this
 hard and rather sad transition.
 Cheers.
 Damien.


 -Original Message-
 From: Thomas Ward
 Sent: Wednesday, February 12, 2014 8:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] X-Sight interactive gone?

 Hi Damien,

 While I do understand your concern I feel the best option is to make
 the game freeware. Yes, a few customers may feel slightly cheated in
 the end making it freeware works in their favor as well.

 For instance, assume one of your former customers has a hard drive
 failure, looses the setup or product keys, for one of your products.
 Since you are no longer selling the game or offering it for download
 they have to try and contact you in the hopes of replacing what they
 paid for. If it were made freeware all they would have to do is go
 ahead and redownload it, and since the freeware game is free its not
 like they have to resort to a crack to get back what they paid for.

 Besides that a number of commercial developers have gone out of
 business and gave away their commercial products as freeware without
 any backlash from the community. Philip Bennefall, author of the BGT
 Toolkit, use to run a game company called PB Games. He sold a few
 commercial games such as Tarzan Junior, and as far as I know none of
 the people who purchased Tarzan Junior have complained about Philip
 making it freeware. GMA Games, one of the pillars of our community,
 once sold a game called Trek 2000. Now days it is freeware too. Again
 I have heard no complaints from customers about David Greenwood making
 it freeware. Daniel Zingaro wrote a few commercial games such as Super
 Deekout, and no one has voiced a complaint about him making it
 freeware either.

 My point being I realize your concerns, but I think they are not
 justified. Many people have done what you are doing, and no one is
 complaining about them taking money for a few years and then just
 releasing all the games as freeware. You aren't ripping anyone off or
 cheating them, because times and circumstances change. You deserve to
 be compensated for your time and work on the games, but if you can no
 longer continue in that capacity then there is nothing wrong with
 giving away the product for free in my opinion.

 Cheers!


 ---
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Re: [Audyssey] Technoshock

2014-02-24 Thread shaun everiss

s
p
o
i
l
e
r
s
p
a
c
e
firstly you need the axe to smash the door.
walk to the bot and swing the axe at it till it dies.
get the gun and amo
flip the switch.
go back.
go to the computerroom, use the computer.
go to the lift and use it.
Note the mosquito bot can not be killed right now because you don't 
have the weapons and there is no reason actually do do so even if you did.

just run away from that.
story1 is really not that hard its the other stories.
oh, get the scope to while you are at it.
I will give you a clue.
if you are slow enough on your keyboard you will win with tiflocomp
Ofcause if you go without it thats fine to but you can get anything 
as long as you ask for it.


At 05:22 AM 2/24/2014, you wrote:

Hi All,

I am currently playing technoshock, but I can't get to storey 2, the 
prison guard and the other bots hurt me too much. Anyone got any 
tips or spoilers?


Lindsay Cowell.


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Re: [Audyssey] Reviving the Wheel

2014-02-24 Thread Josh

I'm just catching up on my email. what is x wheel?

using windows7 laptop

On 2/23/2014 5:35 PM, shaun everiss wrote:

x wheel is really good.

At 02:38 AM 2/24/2014, you wrote:

Hi Damien,

Thanks. I really do think this is the best decision you made given
that you put a lot of hard work into this game, and I'd hate to see it
be lost to everyone just because you were concerned about a few
customers feeling cheated or something.

My philosophy on this is that if you put a lot of hard work into
something you might as well let people who could not afford it or
didn't buy it at the time enjoy it. Plus as Dark and I both have said
buy releasing it as freeware you are giving your game a bit of
immortality it didn't have before.

Cheers!


On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
 Hi guys,
 After serious consideration given the immense popularity of the 
game and
 based on the advice given by Thomas and a few of my former 
customers, I have


 rereleased X-Wheel as abandonware. Like the other abandonware 
titles, I have


 put it up on my games page at www.dcpendleton.co.uk/games.
 Again, I want to thank all of you for your continued support during 
this

 hard and rather sad transition.
 Cheers.
 Damien.


 -Original Message-
 From: Thomas Ward
 Sent: Wednesday, February 12, 2014 8:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] X-Sight interactive gone?

 Hi Damien,

 While I do understand your concern I feel the best option is to make
 the game freeware. Yes, a few customers may feel slightly cheated in
 the end making it freeware works in their favor as well.

 For instance, assume one of your former customers has a hard drive
 failure, looses the setup or product keys, for one of your products.
 Since you are no longer selling the game or offering it for download
 they have to try and contact you in the hopes of replacing what they
 paid for. If it were made freeware all they would have to do is go
 ahead and redownload it, and since the freeware game is free its not
 like they have to resort to a crack to get back what they paid for.

 Besides that a number of commercial developers have gone out of
 business and gave away their commercial products as freeware without
 any backlash from the community. Philip Bennefall, author of the BGT
 Toolkit, use to run a game company called PB Games. He sold a few
 commercial games such as Tarzan Junior, and as far as I know none of
 the people who purchased Tarzan Junior have complained about Philip
 making it freeware. GMA Games, one of the pillars of our community,
 once sold a game called Trek 2000. Now days it is freeware too. Again
 I have heard no complaints from customers about David Greenwood making
 it freeware. Daniel Zingaro wrote a few commercial games such as Super
 Deekout, and no one has voiced a complaint about him making it
 freeware either.

 My point being I realize your concerns, but I think they are not
 justified. Many people have done what you are doing, and no one is
 complaining about them taking money for a few years and then just
 releasing all the games as freeware. You aren't ripping anyone off or
 cheating them, because times and circumstances change. You deserve to
 be compensated for your time and work on the games, but if you can no
 longer continue in that capacity then there is nothing wrong with
 giving away the product for free in my opinion.

 Cheers!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Reviving the Wheel

2014-02-24 Thread Angela Delicata

Hi,
Every time i start playing, it just says select options but don't know 
how to move around.

Any suggestion would be greatly appreciated.
Thanks!
Ciao!
Angela from italy


Il 24/02/2014 13:20, Josh ha scritto:

I'm just catching up on my email. what is x wheel?

using windows7 laptop

On 2/23/2014 5:35 PM, shaun everiss wrote:

x wheel is really good.

At 02:38 AM 2/24/2014, you wrote:

Hi Damien,

Thanks. I really do think this is the best decision you made given
that you put a lot of hard work into this game, and I'd hate to see it
be lost to everyone just because you were concerned about a few
customers feeling cheated or something.

My philosophy on this is that if you put a lot of hard work into
something you might as well let people who could not afford it or
didn't buy it at the time enjoy it. Plus as Dark and I both have said
buy releasing it as freeware you are giving your game a bit of
immortality it didn't have before.

Cheers!


On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
 Hi guys,
 After serious consideration given the immense popularity of the
game and
 based on the advice given by Thomas and a few of my former
customers, I have

 rereleased X-Wheel as abandonware. Like the other abandonware
titles, I have

 put it up on my games page at www.dcpendleton.co.uk/games.
 Again, I want to thank all of you for your continued support during
this
 hard and rather sad transition.
 Cheers.
 Damien.


 -Original Message-
 From: Thomas Ward
 Sent: Wednesday, February 12, 2014 8:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] X-Sight interactive gone?

 Hi Damien,

 While I do understand your concern I feel the best option is to make
 the game freeware. Yes, a few customers may feel slightly cheated in
 the end making it freeware works in their favor as well.

 For instance, assume one of your former customers has a hard drive
 failure, looses the setup or product keys, for one of your products.
 Since you are no longer selling the game or offering it for download
 they have to try and contact you in the hopes of replacing what they
 paid for. If it were made freeware all they would have to do is go
 ahead and redownload it, and since the freeware game is free its not
 like they have to resort to a crack to get back what they paid for.

 Besides that a number of commercial developers have gone out of
 business and gave away their commercial products as freeware without
 any backlash from the community. Philip Bennefall, author of the BGT
 Toolkit, use to run a game company called PB Games. He sold a few
 commercial games such as Tarzan Junior, and as far as I know none of
 the people who purchased Tarzan Junior have complained about Philip
 making it freeware. GMA Games, one of the pillars of our community,
 once sold a game called Trek 2000. Now days it is freeware too. Again
 I have heard no complaints from customers about David Greenwood making
 it freeware. Daniel Zingaro wrote a few commercial games such as Super
 Deekout, and no one has voiced a complaint about him making it
 freeware either.

 My point being I realize your concerns, but I think they are not
 justified. Many people have done what you are doing, and no one is
 complaining about them taking money for a few years and then just
 releasing all the games as freeware. You aren't ripping anyone off or
 cheating them, because times and circumstances change. You deserve to
 be compensated for your time and work on the games, but if you can no
 longer continue in that capacity then there is nothing wrong with
 giving away the product for free in my opinion.

 Cheers!


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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If you have any 

Re: [Audyssey] found a new game crazy bat

2014-02-24 Thread Josh

not sure haven't tried it yet. I'll try it later today.


using windows7 laptop

On 2/24/2014 1:16 AM, lenron brown wrote:

how does it work i keep dying

On 2/23/14, Josh joshknnd1...@gmail.com wrote:

hi

I found a new game, crazy bat, by dragon-apps its accessible, is like
flappy birds and is on the play store for android.


--
using windows7 laptop


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Re: [Audyssey] Technoshock

2014-02-24 Thread Bryan Peterson
I haven't played Technoshock in about seven years. It's probably one of the 
hardest and in my humble opinion one of the most brutally unfair games out 
there. LOL.




Pinky, are you pondering what I'm pondering?
-Original Message- 
From: shaun everiss

Sent: Sunday, February 23, 2014 3:42 PM
To: Lindsay Cowell ; Gamers Discussion list
Subject: Re: [Audyssey] Technoshock

s
p
o
i
l
e
r
s
p
a
c
e
firstly you need the axe to smash the door.
walk to the bot and swing the axe at it till it dies.
get the gun and amo
flip the switch.
go back.
go to the computerroom, use the computer.
go to the lift and use it.
Note the mosquito bot can not be killed right now because you don't
have the weapons and there is no reason actually do do so even if you did.
just run away from that.
story1 is really not that hard its the other stories.
oh, get the scope to while you are at it.
I will give you a clue.
if you are slow enough on your keyboard you will win with tiflocomp
Ofcause if you go without it thats fine to but you can get anything
as long as you ask for it.

At 05:22 AM 2/24/2014, you wrote:

Hi All,

I am currently playing technoshock, but I can't get to storey 2, the prison 
guard and the other bots hurt me too much. Anyone got any tips or spoilers?


Lindsay Cowell.


---
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Re: [Audyssey] Technoshock

2014-02-24 Thread lenron brown
where can I get this game

On 2/24/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 I haven't played Technoshock in about seven years. It's probably one of the

 hardest and in my humble opinion one of the most brutally unfair games out
 there. LOL.



 Pinky, are you pondering what I'm pondering?
 -Original Message-
 From: shaun everiss
 Sent: Sunday, February 23, 2014 3:42 PM
 To: Lindsay Cowell ; Gamers Discussion list
 Subject: Re: [Audyssey] Technoshock

 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e
 firstly you need the axe to smash the door.
 walk to the bot and swing the axe at it till it dies.
 get the gun and amo
 flip the switch.
 go back.
 go to the computerroom, use the computer.
 go to the lift and use it.
 Note the mosquito bot can not be killed right now because you don't
 have the weapons and there is no reason actually do do so even if you did.
 just run away from that.
 story1 is really not that hard its the other stories.
 oh, get the scope to while you are at it.
 I will give you a clue.
 if you are slow enough on your keyboard you will win with tiflocomp
 Ofcause if you go without it thats fine to but you can get anything
 as long as you ask for it.

 At 05:22 AM 2/24/2014, you wrote:
Hi All,

I am currently playing technoshock, but I can't get to storey 2, the prison

guard and the other bots hurt me too much. Anyone got any tips or
 spoilers?

Lindsay Cowell.


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Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Willem Venter
I find this article extremely biased and badly researched. He starts
off by saying he doesn't know android, the API or how to use it and
then tries to show how unusable it is. duh.
Making controls accessible  works differently compared to  other
platforms, but does not require hundreds of lines of code.
While many things he says might or might not be true his lack of
proper research makes me cautious to accept any of his findings at
face value as many of the things he says seems to be thumb suck and
conjecture based on heavily biased personal opinion. The fact that he
bashes apple in another article won't make his research in this one
better.

Note, weather I agree with him or not is not the issue. From
programming for android I know many of the things he says are false.
It's also not even talking android up over IOS as I don't know
objective C or the IOS API  well enough to comment on it.

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Re: [Audyssey] Reviving the Wheel

2014-02-24 Thread Chris H

Up and down arrow keys to select an option, enter to activate the option.

Regards Chris

On 24/02/2014 12:35, Angela Delicata wrote:

Hi,
Every time i start playing, it just says select options but don't know
how to move around.
Any suggestion would be greatly appreciated.
Thanks!
Ciao!
Angela from italy


Il 24/02/2014 13:20, Josh ha scritto:

I'm just catching up on my email. what is x wheel?

using windows7 laptop

On 2/23/2014 5:35 PM, shaun everiss wrote:

x wheel is really good.

At 02:38 AM 2/24/2014, you wrote:

Hi Damien,

Thanks. I really do think this is the best decision you made given
that you put a lot of hard work into this game, and I'd hate to see it
be lost to everyone just because you were concerned about a few
customers feeling cheated or something.

My philosophy on this is that if you put a lot of hard work into
something you might as well let people who could not afford it or
didn't buy it at the time enjoy it. Plus as Dark and I both have said
buy releasing it as freeware you are giving your game a bit of
immortality it didn't have before.

Cheers!


On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
 Hi guys,
 After serious consideration given the immense popularity of the
game and
 based on the advice given by Thomas and a few of my former
customers, I have

 rereleased X-Wheel as abandonware. Like the other abandonware
titles, I have

 put it up on my games page at www.dcpendleton.co.uk/games.
 Again, I want to thank all of you for your continued support during
this
 hard and rather sad transition.
 Cheers.
 Damien.


 -Original Message-
 From: Thomas Ward
 Sent: Wednesday, February 12, 2014 8:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] X-Sight interactive gone?

 Hi Damien,

 While I do understand your concern I feel the best option is to make
 the game freeware. Yes, a few customers may feel slightly cheated in
 the end making it freeware works in their favor as well.

 For instance, assume one of your former customers has a hard drive
 failure, looses the setup or product keys, for one of your products.
 Since you are no longer selling the game or offering it for download
 they have to try and contact you in the hopes of replacing what they
 paid for. If it were made freeware all they would have to do is go
 ahead and redownload it, and since the freeware game is free its not
 like they have to resort to a crack to get back what they paid for.

 Besides that a number of commercial developers have gone out of
 business and gave away their commercial products as freeware without
 any backlash from the community. Philip Bennefall, author of the BGT
 Toolkit, use to run a game company called PB Games. He sold a few
 commercial games such as Tarzan Junior, and as far as I know none of
 the people who purchased Tarzan Junior have complained about Philip
 making it freeware. GMA Games, one of the pillars of our community,
 once sold a game called Trek 2000. Now days it is freeware too. Again
 I have heard no complaints from customers about David Greenwood
making
 it freeware. Daniel Zingaro wrote a few commercial games such as
Super
 Deekout, and no one has voiced a complaint about him making it
 freeware either.

 My point being I realize your concerns, but I think they are not
 justified. Many people have done what you are doing, and no one is
 complaining about them taking money for a few years and then just
 releasing all the games as freeware. You aren't ripping anyone off or
 cheating them, because times and circumstances change. You deserve to
 be compensated for your time and work on the games, but if you can no
 longer continue in that capacity then there is nothing wrong with
 giving away the product for free in my opinion.

 Cheers!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Reviving the Wheel

2014-02-24 Thread Chris H
X-Wheel is a game based on the UK version of the popular TV game show 
Wheel of Fortune.


Regards Chris

On 24/02/2014 12:20, Josh wrote:

I'm just catching up on my email. what is x wheel?

using windows7 laptop

On 2/23/2014 5:35 PM, shaun everiss wrote:

x wheel is really good.

At 02:38 AM 2/24/2014, you wrote:

Hi Damien,

Thanks. I really do think this is the best decision you made given
that you put a lot of hard work into this game, and I'd hate to see it
be lost to everyone just because you were concerned about a few
customers feeling cheated or something.

My philosophy on this is that if you put a lot of hard work into
something you might as well let people who could not afford it or
didn't buy it at the time enjoy it. Plus as Dark and I both have said
buy releasing it as freeware you are giving your game a bit of
immortality it didn't have before.

Cheers!


On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
 Hi guys,
 After serious consideration given the immense popularity of the
game and
 based on the advice given by Thomas and a few of my former
customers, I have

 rereleased X-Wheel as abandonware. Like the other abandonware
titles, I have

 put it up on my games page at www.dcpendleton.co.uk/games.
 Again, I want to thank all of you for your continued support during
this
 hard and rather sad transition.
 Cheers.
 Damien.


 -Original Message-
 From: Thomas Ward
 Sent: Wednesday, February 12, 2014 8:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] X-Sight interactive gone?

 Hi Damien,

 While I do understand your concern I feel the best option is to make
 the game freeware. Yes, a few customers may feel slightly cheated in
 the end making it freeware works in their favor as well.

 For instance, assume one of your former customers has a hard drive
 failure, looses the setup or product keys, for one of your products.
 Since you are no longer selling the game or offering it for download
 they have to try and contact you in the hopes of replacing what they
 paid for. If it were made freeware all they would have to do is go
 ahead and redownload it, and since the freeware game is free its not
 like they have to resort to a crack to get back what they paid for.

 Besides that a number of commercial developers have gone out of
 business and gave away their commercial products as freeware without
 any backlash from the community. Philip Bennefall, author of the BGT
 Toolkit, use to run a game company called PB Games. He sold a few
 commercial games such as Tarzan Junior, and as far as I know none of
 the people who purchased Tarzan Junior have complained about Philip
 making it freeware. GMA Games, one of the pillars of our community,
 once sold a game called Trek 2000. Now days it is freeware too. Again
 I have heard no complaints from customers about David Greenwood making
 it freeware. Daniel Zingaro wrote a few commercial games such as Super
 Deekout, and no one has voiced a complaint about him making it
 freeware either.

 My point being I realize your concerns, but I think they are not
 justified. Many people have done what you are doing, and no one is
 complaining about them taking money for a few years and then just
 releasing all the games as freeware. You aren't ripping anyone off or
 cheating them, because times and circumstances change. You deserve to
 be compensated for your time and work on the games, but if you can no
 longer continue in that capacity then there is nothing wrong with
 giving away the product for free in my opinion.

 Cheers!


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Reviving the Wheel

2014-02-24 Thread Angela Delicata

OK, it doesn't seem to be working for me , but I'll try again!
Thanks!

Ciao,
Angela from Italy


Il 24/02/2014 17:33, Chris H ha scritto:

Up and down arrow keys to select an option, enter to activate the option.

Regards Chris

On 24/02/2014 12:35, Angela Delicata wrote:

Hi,
Every time i start playing, it just says select options but don't know
how to move around.
Any suggestion would be greatly appreciated.
Thanks!
Ciao!
Angela from italy


Il 24/02/2014 13:20, Josh ha scritto:

I'm just catching up on my email. what is x wheel?

using windows7 laptop

On 2/23/2014 5:35 PM, shaun everiss wrote:

x wheel is really good.

At 02:38 AM 2/24/2014, you wrote:

Hi Damien,

Thanks. I really do think this is the best decision you made given
that you put a lot of hard work into this game, and I'd hate to see it
be lost to everyone just because you were concerned about a few
customers feeling cheated or something.

My philosophy on this is that if you put a lot of hard work into
something you might as well let people who could not afford it or
didn't buy it at the time enjoy it. Plus as Dark and I both have said
buy releasing it as freeware you are giving your game a bit of
immortality it didn't have before.

Cheers!


On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
 Hi guys,
 After serious consideration given the immense popularity of the
game and
 based on the advice given by Thomas and a few of my former
customers, I have

 rereleased X-Wheel as abandonware. Like the other abandonware
titles, I have

 put it up on my games page at www.dcpendleton.co.uk/games.
 Again, I want to thank all of you for your continued support during
this
 hard and rather sad transition.
 Cheers.
 Damien.


 -Original Message-
 From: Thomas Ward
 Sent: Wednesday, February 12, 2014 8:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] X-Sight interactive gone?

 Hi Damien,

 While I do understand your concern I feel the best option is to make
 the game freeware. Yes, a few customers may feel slightly cheated in
 the end making it freeware works in their favor as well.

 For instance, assume one of your former customers has a hard drive
 failure, looses the setup or product keys, for one of your products.
 Since you are no longer selling the game or offering it for download
 they have to try and contact you in the hopes of replacing what they
 paid for. If it were made freeware all they would have to do is go
 ahead and redownload it, and since the freeware game is free its not
 like they have to resort to a crack to get back what they paid for.

 Besides that a number of commercial developers have gone out of
 business and gave away their commercial products as freeware without
 any backlash from the community. Philip Bennefall, author of the BGT
 Toolkit, use to run a game company called PB Games. He sold a few
 commercial games such as Tarzan Junior, and as far as I know none of
 the people who purchased Tarzan Junior have complained about Philip
 making it freeware. GMA Games, one of the pillars of our community,
 once sold a game called Trek 2000. Now days it is freeware too.
Again
 I have heard no complaints from customers about David Greenwood
making
 it freeware. Daniel Zingaro wrote a few commercial games such as
Super
 Deekout, and no one has voiced a complaint about him making it
 freeware either.

 My point being I realize your concerns, but I think they are not
 justified. Many people have done what you are doing, and no one is
 complaining about them taking money for a few years and then just
 releasing all the games as freeware. You aren't ripping anyone
off or
 cheating them, because times and circumstances change. You
deserve to
 be compensated for your time and work on the games, but if you
can no
 longer continue in that capacity then there is nothing wrong with
 giving away the product for free in my opinion.

 Cheers!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] Reviving the Wheel

2014-02-24 Thread Thomas Ward
Hi Shaun,

I agree. X-Wheel is a very good game. Definitely better than the other
Wheel of Fortune game floating around. The only thing I don't like
about X-Wheel is I can not swap out the sounds for the actual sounds
from the US game show.

Cheers!


On 2/23/14, shaun everiss sm.ever...@gmail.com wrote:
 x wheel is really good.

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Re: [Audyssey] Reviving the Wheel

2014-02-24 Thread Thomas Ward
Hi Angela,

You can tab around the dialog to get to the buttons such as Spin
Wheel, Buy Vowel, Solve Puzzle, etc.


On 2/24/14, Angela Delicata angeladelic...@email.it wrote:
 Hi,
 Every time i start playing, it just says select options but don't know
 how to move around.
 Any suggestion would be greatly appreciated.
 Thanks!
 Ciao!
 Angela from italy


 Il 24/02/2014 13:20, Josh ha scritto:
 I'm just catching up on my email. what is x wheel?

 using windows7 laptop

 On 2/23/2014 5:35 PM, shaun everiss wrote:
 x wheel is really good.

 At 02:38 AM 2/24/2014, you wrote:
 Hi Damien,

 Thanks. I really do think this is the best decision you made given
 that you put a lot of hard work into this game, and I'd hate to see it
 be lost to everyone just because you were concerned about a few
 customers feeling cheated or something.

 My philosophy on this is that if you put a lot of hard work into
 something you might as well let people who could not afford it or
 didn't buy it at the time enjoy it. Plus as Dark and I both have said
 buy releasing it as freeware you are giving your game a bit of
 immortality it didn't have before.

 Cheers!


 On 2/23/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
  Hi guys,
  After serious consideration given the immense popularity of the
 game and
  based on the advice given by Thomas and a few of my former
 customers, I have
 
  rereleased X-Wheel as abandonware. Like the other abandonware
 titles, I have
 
  put it up on my games page at www.dcpendleton.co.uk/games.
  Again, I want to thank all of you for your continued support during
 this
  hard and rather sad transition.
  Cheers.
  Damien.
 
 
  -Original Message-
  From: Thomas Ward
  Sent: Wednesday, February 12, 2014 8:12 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] X-Sight interactive gone?
 
  Hi Damien,
 
  While I do understand your concern I feel the best option is to make
  the game freeware. Yes, a few customers may feel slightly cheated in
  the end making it freeware works in their favor as well.
 
  For instance, assume one of your former customers has a hard drive
  failure, looses the setup or product keys, for one of your products.
  Since you are no longer selling the game or offering it for download
  they have to try and contact you in the hopes of replacing what they
  paid for. If it were made freeware all they would have to do is go
  ahead and redownload it, and since the freeware game is free its not
  like they have to resort to a crack to get back what they paid for.
 
  Besides that a number of commercial developers have gone out of
  business and gave away their commercial products as freeware without
  any backlash from the community. Philip Bennefall, author of the BGT
  Toolkit, use to run a game company called PB Games. He sold a few
  commercial games such as Tarzan Junior, and as far as I know none of
  the people who purchased Tarzan Junior have complained about Philip
  making it freeware. GMA Games, one of the pillars of our community,
  once sold a game called Trek 2000. Now days it is freeware too. Again
  I have heard no complaints from customers about David Greenwood
  making
  it freeware. Daniel Zingaro wrote a few commercial games such as
  Super
  Deekout, and no one has voiced a complaint about him making it
  freeware either.
 
  My point being I realize your concerns, but I think they are not
  justified. Many people have done what you are doing, and no one is
  complaining about them taking money for a few years and then just
  releasing all the games as freeware. You aren't ripping anyone off or
  cheating them, because times and circumstances change. You deserve to
  be compensated for your time and work on the games, but if you can no
  longer continue in that capacity then there is nothing wrong with
  giving away the product for free in my opinion.
 
  Cheers!
 
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of
 the list,
  please send E-mail to gamers-ow...@audyssey.org.
 

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 list,
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Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Cara Quinn
HI Willem,

Chris is one of the most thorough and meticulous researches I know of.

For myself, since I am also on the Eyes Free list and work personally 
side-by-side with Android developers, I find nothing in his article that is 
stated incorrectly.

I know for a fact that web views display all of the atrocious accessibility 
issues that his article touches on because I've seen other Android users 
talking about this very same thing on the Eyes Free list themselves.

From my own experiences with my coworkers and my own team, developing for 
Android is an accessibility nightmare if one is looking for some sort of 
consistency or universal access.

Please do not mistake the above for any lack of support for Google or Android. 
I and my company, both would love to see nothing more than Android be 
completely accessible and useful across the board. This just is not the case 
right now. So please perhaps give the article another read and seriously 
consider what Chris is saying.

If people on any platform, decide to pass off a less-than-accessible 
alternative as something that is accessible then it is truly a lousy move for 
access tech as a whole.

Thanks for your note and have a terrific day!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Feb 24, 2014, at 5:54 AM, Willem Venter dwill...@gmail.com wrote:

I find this article extremely biased and badly researched. He starts
off by saying he doesn't know android, the API or how to use it and
then tries to show how unusable it is. duh.
Making controls accessible  works differently compared to  other
platforms, but does not require hundreds of lines of code.
While many things he says might or might not be true his lack of
proper research makes me cautious to accept any of his findings at
face value as many of the things he says seems to be thumb suck and
conjecture based on heavily biased personal opinion. The fact that he
bashes apple in another article won't make his research in this one
better.

Note, weather I agree with him or not is not the issue. From
programming for android I know many of the things he says are false.
It's also not even talking android up over IOS as I don't know
objective C or the IOS API  well enough to comment on it.

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Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Willem Venter
Hi Cara.
I don't know Chris and I don't know his work, but in this case he
methods were flawed and his research shoddy and biased. Yes, web views
weren't always accessible. This is false since (in some cases) android
3.0 and others 4.0 as improvements are made in new versions. This
happened in 2012 already.

IMO there are much better and debatably easier ways of creating an
accessible program in Android. Claiming inaccessibility because you
weren't able to do things the microsoft or IOS way instead of
following android accessibility guidelines or if you were using an old
version of android doesn't prove much. Each OS dictates their own
terms under which programs should be written. This holds for Windows,
IOS, Android and many others.


On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote:
 HI Willem,

 Chris is one of the most thorough and meticulous researches I know of.

 For myself, since I am also on the Eyes Free list and work personally
 side-by-side with Android developers, I find nothing in his article that is
 stated incorrectly.

 I know for a fact that web views display all of the atrocious accessibility
 issues that his article touches on because I've seen other Android users
 talking about this very same thing on the Eyes Free list themselves.

 From my own experiences with my coworkers and my own team, developing for
 Android is an accessibility nightmare if one is looking for some sort of
 consistency or universal access.

 Please do not mistake the above for any lack of support for Google or
 Android. I and my company, both would love to see nothing more than Android
 be completely accessible and useful across the board. This just is not the
 case right now. So please perhaps give the article another read and
 seriously consider what Chris is saying.

 If people on any platform, decide to pass off a less-than-accessible
 alternative as something that is accessible then it is truly a lousy move
 for access tech as a whole.

 Thanks for your note and have a terrific day!

 Smiles,

 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Feb 24, 2014, at 5:54 AM, Willem Venter dwill...@gmail.com wrote:

 I find this article extremely biased and badly researched. He starts
 off by saying he doesn't know android, the API or how to use it and
 then tries to show how unusable it is. duh.
 Making controls accessible  works differently compared to  other
 platforms, but does not require hundreds of lines of code.
 While many things he says might or might not be true his lack of
 proper research makes me cautious to accept any of his findings at
 face value as many of the things he says seems to be thumb suck and
 conjecture based on heavily biased personal opinion. The fact that he
 bashes apple in another article won't make his research in this one
 better.

 Note, weather I agree with him or not is not the issue. From
 programming for android I know many of the things he says are false.
 It's also not even talking android up over IOS as I don't know
 objective C or the IOS API  well enough to comment on it.

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Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Cara Quinn
HI Willem,

Are you actually referring to me here or just speaking generally?

As far as web views go, I've seen discussion even just about three months ago 
or so on Eyes Free about web views not being accessible. This came from a 
visually impaired Android developer who was trying to make suggestions to a 
sighted developer on how to make their app more accessible. The visually 
impaired dev said that web views' accessibility was very poor at best.

Since I have no other info on this I'll not speak on this one any more.

As far as our own experience with Android development goes, I can assure you 
that this is not just a simple matter of trying something and not being able to 
do it on Android so we gave up. I work with world-class developers who are 
experts in their fields. So when they tell me something is less than 
accessible, I listen. :)

Part of the reason my team chooses not to port our apps to Android at present 
is not just the use of the OS itself, it is also the effort that a lay-person 
must potentially go through in order to either have a device that is accessible 
to them or re-activate that device if it or some part of the OS crashes or 
otherwise fails in some way which may render the device inaccessible.

• Can the customer bring the device up talking again by themselves on all 
devices with all OS versions?

• HOw much effort is involved in setting the device up or re-enabling 
accessibility so the customer can then use it effectively again or for the 
first time?

The above concerns along with the lack of a standardized access experience 
across devices and OS versions makes developing on Android a no-go for us at 
least in the immediate future.

You'd mentioned that web views are now accessible?

Would you mind at all describing the process of using one on Android now?

As well, if anything I'm saying is in error, please, can you direct me to 
correct info so I have the latest?

Thanks so much and have a great day!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Feb 24, 2014, at 2:40 PM, Willem Venter dwill...@gmail.com wrote:

Hi Cara.
I don't know Chris and I don't know his work, but in this case he
methods were flawed and his research shoddy and biased. Yes, web views
weren't always accessible. This is false since (in some cases) android
3.0 and others 4.0 as improvements are made in new versions. This
happened in 2012 already.

IMO there are much better and debatably easier ways of creating an
accessible program in Android. Claiming inaccessibility because you
weren't able to do things the microsoft or IOS way instead of
following android accessibility guidelines or if you were using an old
version of android doesn't prove much. Each OS dictates their own
terms under which programs should be written. This holds for Windows,
IOS, Android and many others.


On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote:
 HI Willem,
 
 Chris is one of the most thorough and meticulous researches I know of.
 
 For myself, since I am also on the Eyes Free list and work personally
 side-by-side with Android developers, I find nothing in his article that is
 stated incorrectly.
 
 I know for a fact that web views display all of the atrocious accessibility
 issues that his article touches on because I've seen other Android users
 talking about this very same thing on the Eyes Free list themselves.
 
 From my own experiences with my coworkers and my own team, developing for
 Android is an accessibility nightmare if one is looking for some sort of
 consistency or universal access.
 
 Please do not mistake the above for any lack of support for Google or
 Android. I and my company, both would love to see nothing more than Android
 be completely accessible and useful across the board. This just is not the
 case right now. So please perhaps give the article another read and
 seriously consider what Chris is saying.
 
 If people on any platform, decide to pass off a less-than-accessible
 alternative as something that is accessible then it is truly a lousy move
 for access tech as a whole.
 
 Thanks for your note and have a terrific day!
 
 Smiles,
 
 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Feb 24, 2014, at 5:54 AM, Willem Venter dwill...@gmail.com wrote:
 
 I find this article extremely biased and badly researched. He starts
 off by saying he doesn't know android, the API or how to use it and
 then tries to show how unusable it is. duh.
 Making controls accessible  works differently compared to  other
 platforms, but does not require hundreds of lines of code.
 While many things he says might or might not be true his lack of
 proper research makes me cautious to accept any of his findings at
 face value as 

[Audyssey] bgt code

2014-02-24 Thread Josh

Hi

I was looking at the bgt manual. It seems for me when reading code I get 
more out of it by either slowing my speech way down when reading code, 
or by left and right arrowing a character at a time to slowly go through 
it and see what its doing. is that how you guys read code also by 
arrowing left and right through it or when writing and reading it 
slowing the speech down a good amount?


Josh

--
using windows7 laptop


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Re: [Audyssey] bgt code

2014-02-24 Thread Cara Quinn
HI Josh,

I actually keep my speech at a normal speaking rate so I do not need to slow 
the speech down.

I do however use my arrow keys so I can tell the syntax of what I am reading.

Hope this helps!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Feb 24, 2014, at 3:15 PM, Josh joshknnd1...@gmail.com wrote:

Hi

I was looking at the bgt manual. It seems for me when reading code I get more 
out of it by either slowing my speech way down when reading code, or by left 
and right arrowing a character at a time to slowly go through it and see what 
its doing. is that how you guys read code also by arrowing left and right 
through it or when writing and reading it slowing the speech down a good amount?

Josh

-- 
using windows7 laptop


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Re: [Audyssey] bgt code

2014-02-24 Thread Josh
aha! so that's why I've struggled with even simple code for years, 
because I am trying to read code like you would read a book, from cover 
to cover and not a character at a time taking it slow to analyse the 
syntax and things.


using windows7 laptop

On 2/24/2014 6:20 PM, Cara Quinn wrote:

HI Josh,

I actually keep my speech at a normal speaking rate so I do not need to slow 
the speech down.

I do however use my arrow keys so I can tell the syntax of what I am reading.

Hope this helps!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Feb 24, 2014, at 3:15 PM, Josh joshknnd1...@gmail.com wrote:

Hi

I was looking at the bgt manual. It seems for me when reading code I get more 
out of it by either slowing my speech way down when reading code, or by left 
and right arrowing a character at a time to slowly go through it and see what 
its doing. is that how you guys read code also by arrowing left and right 
through it or when writing and reading it slowing the speech down a good amount?

Josh




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Re: [Audyssey] bgt code

2014-02-24 Thread Thomas Ward
Hi Josh,

I think you are over complicating things for yourself because usually
even when I was learning to program I never needed to slow my speech
down and go through the code line by line and character by character.
The important thing is to understand the mechanics of what the code
does rather than understanding how a custom function, variable, etc is
spelled in someone's sample code.

For example, if I am reading someone's code and I see a string
variable called text in the code. I don't really need to know how text
is spelled unless I intend to modify the program somehow. Otherwise I
just need to know there is a variable there and it is of type string.

Same goes for functions. there might be a function called GetHealth()
and it returns an integer. If I am just studying code I don't need to
know exactly how GetHealth() is spelled unless I intend to copy it
word for word and character for character into a compiler or intend to
modify the program I am reading. Does that make sense?

In short, I think you are paying more attention  to the niddy gritty
details of the sample code than how it works. Variable names, fun
ction names, change from program to program and that is not at all
what is important. What is important is the type of data that variable
stores or what that function does.

HTH


On 2/24/14, Josh joshknnd1...@gmail.com wrote:
 Hi

 I was looking at the bgt manual. It seems for me when reading code I get
 more out of it by either slowing my speech way down when reading code,
 or by left and right arrowing a character at a time to slowly go through
 it and see what its doing. is that how you guys read code also by
 arrowing left and right through it or when writing and reading it
 slowing the speech down a good amount?

 Josh

 --
 using windows7 laptop


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] problems with shadow rine

2014-02-24 Thread william lomas
hi to all 


i have a windows seven laptop running a sixty court bit OS of home premium 
32-bit. when i set system locale to japanese and reboot and run shadow fine 
with nvda and pro talker english installed and keyboard set to japanese, all i 
get is chinese letter japanese letter spoken etc, no interaction with the game 
is occurring. why is this so complicated to get going? lol
thanks william


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Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Willem Venter
On 2/25/14, Cara Quinn caraqu...@caraquinn.com wrote:
 HI Willem,

 Are you actually referring to me here or just speaking generally?
No, I was refering to the article and the methodology he follow.

 As far as our own experience with Android development goes, I can assure you
 that this is not just a simple matter of trying something and not being able
 to do it on Android so we gave up.

 I work with world-class developers who
 are experts in their fields. So when they tell me something is less than
 accessible, I listen. :)
Perhaps you shouldn't jump to conclusions that fast. There was a time
when android and accessibility wasn't mature, but this is changing. I
guess everyone can't be a world-class expert in every field.

 Part of the reason my team chooses not to port our apps to Android at
 present is not just the use of the OS itself, it is also the effort that a
 lay-person must potentially go through in order to either have a device that
 is accessible to them or re-activate that device if it or some part of the
 OS crashes or otherwise fails in some way which may render the device
 inaccessible.
Really? All I need to do was turn on the accessibility shortcut in
settings. 3 presses of the power button always resets accessibility.

 * Can the customer bring the device up talking again by themselves on all
 devices with all OS versions?
Sure, unles your device is as ancient as the mountains. I know I did
this 2 years ago.

 * HOw much effort is involved in setting the device up or re-enabling
 accessibility so the customer can then use it effectively again or for the
 first time?
There's a shortcut, I can't remember what the gesture is now, so I'd
say easy. Even if you somehow couldn't get the gesture to work it only
requires someone to help you turn on 1 setting. It's a once off thing.

 The above concerns along with the lack of a standardized access experience
 across devices and OS versions makes developing on Android a no-go for us at
 least in the immediate future.

 You'd mentioned that web views are now accessible?

Yes. If I'm not mistaken Facebook uses one.
 Would you mind at all describing the process of using one on Android now?
I am by no mean proficient in using web views. I usually use native
controls, but a very quick search gave me this.
http://developer.android.com/reference/android/webkit/WebView.html
 I see references to AccessibilityEvents and nodes. There's also a
stackoverflow answer I can't seem to find at the moment.

 As well, if anything I'm saying is in error, please, can you direct me to
 correct info so I have the latest?
The android documentation and examples are a very good source of info.
And Google is your friend if you are searching for ways to do things.

 Thanks so much and have a great day!

 Smiles,

 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Feb 24, 2014, at 2:40 PM, Willem Venter dwill...@gmail.com wrote:

 Hi Cara.
 I don't know Chris and I don't know his work, but in this case he
 methods were flawed and his research shoddy and biased. Yes, web views
 weren't always accessible. This is false since (in some cases) android
 3.0 and others 4.0 as improvements are made in new versions. This
 happened in 2012 already.

 IMO there are much better and debatably easier ways of creating an
 accessible program in Android. Claiming inaccessibility because you
 weren't able to do things the microsoft or IOS way instead of
 following android accessibility guidelines or if you were using an old
 version of android doesn't prove much. Each OS dictates their own
 terms under which programs should be written. This holds for Windows,
 IOS, Android and many others.


 On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote:
 HI Willem,

 Chris is one of the most thorough and meticulous researches I know of.

 For myself, since I am also on the Eyes Free list and work personally
 side-by-side with Android developers, I find nothing in his article that
 is
 stated incorrectly.

 I know for a fact that web views display all of the atrocious
 accessibility
 issues that his article touches on because I've seen other Android users
 talking about this very same thing on the Eyes Free list themselves.

 From my own experiences with my coworkers and my own team, developing for
 Android is an accessibility nightmare if one is looking for some sort of
 consistency or universal access.

 Please do not mistake the above for any lack of support for Google or
 Android. I and my company, both would love to see nothing more than
 Android
 be completely accessible and useful across the board. This just is not
 the
 case right now. So please perhaps give the article another read and
 seriously consider what Chris is saying.

 If people on any platform, decide to pass off a less-than-accessible
 alternative as something that is accessible then it is 

Re: [Audyssey] bgt code

2014-02-24 Thread Willem Venter
It also helps to turn up your punctuation settings, because some
important symbols are not spoken in general.

On 2/25/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 I think you are over complicating things for yourself because usually
 even when I was learning to program I never needed to slow my speech
 down and go through the code line by line and character by character.
 The important thing is to understand the mechanics of what the code
 does rather than understanding how a custom function, variable, etc is
 spelled in someone's sample code.

 For example, if I am reading someone's code and I see a string
 variable called text in the code. I don't really need to know how text
 is spelled unless I intend to modify the program somehow. Otherwise I
 just need to know there is a variable there and it is of type string.

 Same goes for functions. there might be a function called GetHealth()
 and it returns an integer. If I am just studying code I don't need to
 know exactly how GetHealth() is spelled unless I intend to copy it
 word for word and character for character into a compiler or intend to
 modify the program I am reading. Does that make sense?

 In short, I think you are paying more attention  to the niddy gritty
 details of the sample code than how it works. Variable names, fun
 ction names, change from program to program and that is not at all
 what is important. What is important is the type of data that variable
 stores or what that function does.

 HTH


 On 2/24/14, Josh joshknnd1...@gmail.com wrote:
 Hi

 I was looking at the bgt manual. It seems for me when reading code I get
 more out of it by either slowing my speech way down when reading code,
 or by left and right arrowing a character at a time to slowly go through
 it and see what its doing. is that how you guys read code also by
 arrowing left and right through it or when writing and reading it
 slowing the speech down a good amount?

 Josh

 --
 using windows7 laptop


 ---
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
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 list,
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Re: [Audyssey] bgt code

2014-02-24 Thread Thomas Ward
Hi Willem,

Good point. When programming I always have my punctuation set to all
that way every semi-colon, brace, bracket, etc is spoken by my screen
reader. All of that is important in the scheme of things and if a
newbie misses or doesn't realize the important's of those things then
they are not going anywhere programming wise.

Cheers!


On 2/24/14, Willem Venter dwill...@gmail.com wrote:
 It also helps to turn up your punctuation settings, because some
 important symbols are not spoken in general.

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[Audyssey] Cades Christmas Killings 2013

2014-02-24 Thread Leonardo Argel
Hi,

I recently saw a topic on the audio games forum about this going up as
a stream on Grenade Radio. I wasn't able to listen to this as I forgot
the time it would be airing. Does anyone have an MP3 file that you can
give me the link to? I have wanted to see this for a long time.
Thanks, Leo
Ps:  This is a little of topic but, how do you post direct links to
files through dropbox like other people do? I still have to give some
guys my campaign that I made for Swamp!

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Re: [Audyssey] bgt code

2014-02-24 Thread Cara Quinn
Hi Thomas,

I was thinking he is meaning just learning the code structure, in which case he 
would need to understand the basic syntax which he may not have gotten just by 
listening.

I have not checked out BGT but I'm assuming that it has symbols at least in 
some places such as braces / brackets, parentheses etc.

Anyway, good points. Perhaps I misunderstood where he is coming from.

Thanks,

Cara :)
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On Feb 24, 2014, at 4:11 PM, Thomas Ward thomasward1...@gmail.com wrote:

Hi Josh,

I think you are over complicating things for yourself because usually
even when I was learning to program I never needed to slow my speech
down and go through the code line by line and character by character.
The important thing is to understand the mechanics of what the code
does rather than understanding how a custom function, variable, etc is
spelled in someone's sample code.

For example, if I am reading someone's code and I see a string
variable called text in the code. I don't really need to know how text
is spelled unless I intend to modify the program somehow. Otherwise I
just need to know there is a variable there and it is of type string.

Same goes for functions. there might be a function called GetHealth()
and it returns an integer. If I am just studying code I don't need to
know exactly how GetHealth() is spelled unless I intend to copy it
word for word and character for character into a compiler or intend to
modify the program I am reading. Does that make sense?

In short, I think you are paying more attention  to the niddy gritty
details of the sample code than how it works. Variable names, fun
ction names, change from program to program and that is not at all
what is important. What is important is the type of data that variable
stores or what that function does.

HTH


On 2/24/14, Josh joshknnd1...@gmail.com wrote:
 Hi
 
 I was looking at the bgt manual. It seems for me when reading code I get
 more out of it by either slowing my speech way down when reading code,
 or by left and right arrowing a character at a time to slowly go through
 it and see what its doing. is that how you guys read code also by
 arrowing left and right through it or when writing and reading it
 slowing the speech down a good amount?
 
 Josh
 
 --
 using windows7 laptop
 
 
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Re: [Audyssey] bgt code

2014-02-24 Thread Thomas Ward
Hi Cara,

BGT uses a standard C-style syntax so like C and C++ there are a lot
of braces, brackets, semi-colons, etc to deal with. So you are right
he may be having troubles with basic syntax, and if his screen reader
is not set to all punctuation he definitely would not get all the
syntax just by listening.

I am not real clear as to what aspect of programming Josh is having
issue with, but my point was that it isn't necessary to know how every
function or variable is spelled. Not once you grasp the syntax and key
words such as void, int, string, char, etc. If we knew where exactly
Josh was having problems learning we might be able to lend some
specific help in that area.

Cheers!


On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote:
 Hi Thomas,

 I was thinking he is meaning just learning the code structure, in which case
 he would need to understand the basic syntax which he may not have gotten
 just by listening.

 I have not checked out BGT but I'm assuming that it has symbols at least in
 some places such as braces / brackets, parentheses etc.

 Anyway, good points. Perhaps I misunderstood where he is coming from.

 Thanks,

 Cara :)

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Re: [Audyssey] bgt code

2014-02-24 Thread Cara Quinn
And that was my point. :)

I never have my punctuation set to all so arrow keys are useful for me when 
learning new code or exploring current code.

Thanks,

Cara :)
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On Feb 24, 2014, at 5:04 PM, Thomas Ward thomasward1...@gmail.com wrote:

Hi Willem,

Good point. When programming I always have my punctuation set to all
that way every semi-colon, brace, bracket, etc is spoken by my screen
reader. All of that is important in the scheme of things and if a
newbie misses or doesn't realize the important's of those things then
they are not going anywhere programming wise.

Cheers!


On 2/24/14, Willem Venter dwill...@gmail.com wrote:
 It also helps to turn up your punctuation settings, because some
 important symbols are not spoken in general.

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Re: [Audyssey] bgt code

2014-02-24 Thread Thomas Ward
Hi Cara,

Makes sense. In my case turning on all punctuation is very easy in
NVDA. Just press insert+p and it will toggle from none, to some, to
most, to all, and back again. So it is easy to cycle through the
amount of punctuation I want to here when skimming a document or some
code.

Cheers!


On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote:
 And that was my point. :)

 I never have my punctuation set to all so arrow keys are useful for me when
 learning new code or exploring current code.

 Thanks,

 Cara :)

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Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Cara Quinn
Hi Willem,

I think I may not have been clear.

I wasn't asking how to code for Android. I was asking how you as a user would 
use something like a web view in your daily uses. I'm trying to get an idea 
from a user's point of view.

Also, in regard to the latest info, again, I'm interested in the user 
experience not the development as I can easily access any answers I need for 
that. :)

I'm asking about how a customer would see accessibility as this is very 
important to us and this seems to be the issue that everyone seems to offer 
different answers for or down-play in some way by just saying Android is 
accessible but not offering real tangible examples.

The only examples from visually impaired customers, I see are from the Eyes 
Free list and the questions and abilities of the user-base vary wildly.

So I'm wondering how an experienced user like yourself would use a web view or 
supposedly inaccessible text field?

• How easy is it for you to use?

• What is the process of using it like?

Thanks so much!

Smiles,

Cara :)
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On Feb 24, 2014, at 4:50 PM, Willem Venter dwill...@gmail.com wrote:

On 2/25/14, Cara Quinn caraqu...@caraquinn.com wrote:
 HI Willem,
 
 Are you actually referring to me here or just speaking generally?
No, I was refering to the article and the methodology he follow.

 As far as our own experience with Android development goes, I can assure you
 that this is not just a simple matter of trying something and not being able
 to do it on Android so we gave up.

 I work with world-class developers who
 are experts in their fields. So when they tell me something is less than
 accessible, I listen. :)
Perhaps you shouldn't jump to conclusions that fast. There was a time
when android and accessibility wasn't mature, but this is changing. I
guess everyone can't be a world-class expert in every field.

 Part of the reason my team chooses not to port our apps to Android at
 present is not just the use of the OS itself, it is also the effort that a
 lay-person must potentially go through in order to either have a device that
 is accessible to them or re-activate that device if it or some part of the
 OS crashes or otherwise fails in some way which may render the device
 inaccessible.
Really? All I need to do was turn on the accessibility shortcut in
settings. 3 presses of the power button always resets accessibility.
 
 * Can the customer bring the device up talking again by themselves on all
 devices with all OS versions?
Sure, unles your device is as ancient as the mountains. I know I did
this 2 years ago.
 
 * HOw much effort is involved in setting the device up or re-enabling
 accessibility so the customer can then use it effectively again or for the
 first time?
There's a shortcut, I can't remember what the gesture is now, so I'd
say easy. Even if you somehow couldn't get the gesture to work it only
requires someone to help you turn on 1 setting. It's a once off thing.
 
 The above concerns along with the lack of a standardized access experience
 across devices and OS versions makes developing on Android a no-go for us at
 least in the immediate future.
 
 You'd mentioned that web views are now accessible?
 
Yes. If I'm not mistaken Facebook uses one.
 Would you mind at all describing the process of using one on Android now?
I am by no mean proficient in using web views. I usually use native
controls, but a very quick search gave me this.
http://developer.android.com/reference/android/webkit/WebView.html
I see references to AccessibilityEvents and nodes. There's also a
stackoverflow answer I can't seem to find at the moment.
 
 As well, if anything I'm saying is in error, please, can you direct me to
 correct info so I have the latest?
The android documentation and examples are a very good source of info.
And Google is your friend if you are searching for ways to do things.
 
 Thanks so much and have a great day!
 
 Smiles,
 
 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Feb 24, 2014, at 2:40 PM, Willem Venter dwill...@gmail.com wrote:
 
 Hi Cara.
 I don't know Chris and I don't know his work, but in this case he
 methods were flawed and his research shoddy and biased. Yes, web views
 weren't always accessible. This is false since (in some cases) android
 3.0 and others 4.0 as improvements are made in new versions. This
 happened in 2012 already.
 
 IMO there are much better and debatably easier ways of creating an
 accessible program in Android. Claiming inaccessibility because you
 weren't able to do things the microsoft or IOS way instead of
 following android accessibility guidelines or if you were using an old
 version of android doesn't prove much. Each OS 

Re: [Audyssey] bgt code

2014-02-24 Thread Josh
I was just reading some code examples. I don't really have the time to 
delve too heavily into programming now due to being a single parent and 
all.


using windows7 laptop

On 2/24/2014 8:47 PM, Thomas Ward wrote:

Hi Cara,

BGT uses a standard C-style syntax so like C and C++ there are a lot
of braces, brackets, semi-colons, etc to deal with. So you are right
he may be having troubles with basic syntax, and if his screen reader
is not set to all punctuation he definitely would not get all the
syntax just by listening.

I am not real clear as to what aspect of programming Josh is having
issue with, but my point was that it isn't necessary to know how every
function or variable is spelled. Not once you grasp the syntax and key
words such as void, int, string, char, etc. If we knew where exactly
Josh was having problems learning we might be able to lend some
specific help in that area.

Cheers!


On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote:

Hi Thomas,

I was thinking he is meaning just learning the code structure, in which case
he would need to understand the basic syntax which he may not have gotten
just by listening.

I have not checked out BGT but I'm assuming that it has symbols at least in
some places such as braces / brackets, parentheses etc.

Anyway, good points. Perhaps I misunderstood where he is coming from.

Thanks,

Cara :)

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Re: [Audyssey] bgt code

2014-02-24 Thread lenron brown
where can I get bgt

On 2/24/14, Josh joshknnd1...@gmail.com wrote:
 I was just reading some code examples. I don't really have the time to
 delve too heavily into programming now due to being a single parent and
 all.

 using windows7 laptop

 On 2/24/2014 8:47 PM, Thomas Ward wrote:
 Hi Cara,

 BGT uses a standard C-style syntax so like C and C++ there are a lot
 of braces, brackets, semi-colons, etc to deal with. So you are right
 he may be having troubles with basic syntax, and if his screen reader
 is not set to all punctuation he definitely would not get all the
 syntax just by listening.

 I am not real clear as to what aspect of programming Josh is having
 issue with, but my point was that it isn't necessary to know how every
 function or variable is spelled. Not once you grasp the syntax and key
 words such as void, int, string, char, etc. If we knew where exactly
 Josh was having problems learning we might be able to lend some
 specific help in that area.

 Cheers!


 On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote:
 Hi Thomas,

 I was thinking he is meaning just learning the code structure, in which
 case
 he would need to understand the basic syntax which he may not have
 gotten
 just by listening.

 I have not checked out BGT but I'm assuming that it has symbols at least
 in
 some places such as braces / brackets, parentheses etc.

 Anyway, good points. Perhaps I misunderstood where he is coming from.

 Thanks,

 Cara :)
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 list,
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-- 
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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] bgt code

2014-02-24 Thread Cara Quinn
Yeah, easy on this end too, but I just keep mine on some and never think about 
it. ;)

Smiles,

CQ :)
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On Feb 24, 2014, at 5:56 PM, Thomas Ward thomasward1...@gmail.com wrote:

Hi Cara,

Makes sense. In my case turning on all punctuation is very easy in
NVDA. Just press insert+p and it will toggle from none, to some, to
most, to all, and back again. So it is easy to cycle through the
amount of punctuation I want to here when skimming a document or some
code.

Cheers!


On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote:
 And that was my point. :)
 
 I never have my punctuation set to all so arrow keys are useful for me when
 learning new code or exploring current code.
 
 Thanks,
 
 Cara :)

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Re: [Audyssey] problems with shadow rine

2014-02-24 Thread Clement Chou
Well, it should not be that complicated... especially if your locale
is set to Japanese. Just remember that even with the protalker english
addon installed, that's the synthesizer that has to be active. Espeak
by itself won't recognize the language. I'm not quite sure why you're
having that problem.. unless you haven't downloaded the language pack
for Japanese.

On 2/24/14, william lomas w.lo...@icloud.com wrote:
   hi to all


 i have a windows seven laptop running a sixty court bit OS of home premium
 32-bit. when i set system locale to japanese and reboot and run shadow fine
 with nvda and pro talker english installed and keyboard set to japanese, all
 i get is chinese letter japanese letter spoken etc, no interaction with the
 game is occurring. why is this so complicated to get going? lol
 thanks william


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