Re: [Audyssey] Two New Games! NOLA Is Burning andChoiceoftheRockstar

2014-05-09 Thread william lomas
 am loving zomby exodus
Are all games this detailed?
working through escape at the moment loving it!
Will


Sent from my iPhone

 On 5 May 2014, at 13:05, dark d...@xgam.org wrote:
 
 I've actually bought tinstar and am going to play it next.
 
 Regarding interaction, I don't so much feel that dragon and broadsides aren't 
 interactive, sinse you do still see the game change according to your 
 choices, so much as that they aren't really games with a lose condition, 
 sinse if you can choose anything and succeed it sort of takes the pressure 
 off to choose wisely.
 
 Regarding character gender well for me it depends upon the game and what sort 
 of character I fancied playing, much as I'd considder if I was making a 
 character for a tabletop rp game with a human gm, indeed I've rp'd female 
 characters before and I have friends in my tabletop group who rp male ones.
 
 In zombie exodus I just sort of liked the idea of playing a sort of female 
 mcgiver who could fix anything and was pretty tough in hand to hand combat 
 but had the tact of a brick and wasn't too bright, while in star captain I 
 rather fancied playing someone like Captain Sheriden in Babylon 5. so I 
 played an awsome male military officer with lots of piloting and charisma.
 
 I actually like the fact that the choiceofgames do allow you at least a 
 little leeway with creating characters and setting their initial  stats 
 before going through the story. While no where near a tabletop game in terms 
 of the amount of things available to you to do at one time , at least it does 
 give some amount of choice.
 
 Al the best,
 
 Dark. 
 
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Re: [Audyssey] Two New Games! NOLA Is Burning andChoiceoftheRockstar

2014-05-09 Thread Ian McNamara
Hi mate, there all very good. I am not playing any of them currently but they 
are detailed.

Ian McNamara
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Re: [Audyssey] Two New Games! NOLA Is Burning andChoiceoftheRockstar

2014-05-09 Thread dark

Well William it depends upon the author  just as with general fiction.

What I've found thus far is that the choiceof games I've tried like choiceof 
the star captain, ie, the games written by choiceofgames own staff are 
pretty good, though perhaps not as  awsome as zombie exodus, while the 
hosted games (ie the games written with the choice script game creation 
language), vary hugely, some of them being extremely good (like zombie 
exodus), but some of them being pretty dire.


Of course I've not tried all the games so can't say for certain, though at 
least the price is so low it encourages you to take a chance.


All the best,

Dark.
- Original Message - 
From: william lomas w.lo...@icloud.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 05, 2014 2:04 PM
Subject: Re: [Audyssey] Two New Games! NOLA Is Burning 
andChoiceoftheRockstar




am loving zomby exodus
Are all games this detailed?
working through escape at the moment loving it!
Will


Sent from my iPhone


On 5 May 2014, at 13:05, dark d...@xgam.org wrote:

I've actually bought tinstar and am going to play it next.

Regarding interaction, I don't so much feel that dragon and broadsides 
aren't interactive, sinse you do still see the game change according to 
your choices, so much as that they aren't really games with a lose 
condition, sinse if you can choose anything and succeed it sort of takes 
the pressure off to choose wisely.


Regarding character gender well for me it depends upon the game and what 
sort of character I fancied playing, much as I'd considder if I was 
making a character for a tabletop rp game with a human gm, indeed I've 
rp'd female characters before and I have friends in my tabletop group who 
rp male ones.


In zombie exodus I just sort of liked the idea of playing a sort of 
female mcgiver who could fix anything and was pretty tough in hand to 
hand combat but had the tact of a brick and wasn't too bright, while in 
star captain I rather fancied playing someone like Captain Sheriden in 
Babylon 5. so I played an awsome male military officer with lots of 
piloting and charisma.


I actually like the fact that the choiceofgames do allow you at least a 
little leeway with creating characters and setting their initial  stats 
before going through the story. While no where near a tabletop game in 
terms of the amount of things available to you to do at one time , at 
least it does give some amount of choice.


Al the best,

Dark.

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[Audyssey] Announcing Interceptor

2014-05-09 Thread Valiant Galaxy Associates

Dear all,

Some word of this project has gotten out to the audio gamer community 
via Alter_aeon and the audiogames.net forum, so we are posting this here 
as well so we can include everyone.


Valiant Galaxy Associates announces that Interceptor, our first audio 
game, is nearing completion.  We are in the final stages of beta testing 
now, and hope to have a finished game available in one to three months.  
Dentin, the coder for Alter_aeon, and a good friend of ours, is helping 
with a distribution method, and once that is in place, we will be ready 
to start letting people see the final product.


Interceptor is a menu-driven audio game where you pilot a human 
interceptor fighter against waves of alien fighters.  The game is turn 
based and includes two modes: quick mode for simple shoot and kill play 
(roughly 20-40 minutes of game play), and normal mode which is more 
detailed (roughly 60-90 minutes of game play).  The normal mode involves 
not only monitoring energy levels, but requires the player to watch 
system damage to avoid negative consequences (i.e. if your engines are 
damaged, you are less likely to gain initiative on your enemy).  The 
game is completely self-voicing and its menu-driven nature means that 
very few keyboarding skills are needed to play effectively.  So far beta 
testers have been very favorable.  We plan to release more games set in 
the same universe. Information about the company and the universe can be 
found at www.valiantgalaxy.com.


Our main coder is Aaron Speares AKA Valiant8086 who has prepared the 
Monkey Term client for Alter_aeon.  Aaron has also created the speak 
dropbox application which is available at his web site

http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses Aaron's 
voice-over script for giving BGT the capability of using a human voice 
to self-voicethe games.  To avoid confusion, the Interceptor game is a 
game for Microsoft Windows.  The reference above is to a script used to 
allow BGT to speak its output without the use of a SAPI or other screen 
reader.


If there are any questions that are not answered by the web site, feel 
free to ask here, or email v...@valiantgalaxy.com.


Thanks for your time and interest,

Jeremy Brown





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[Audyssey] Test Message

2014-05-09 Thread Teresa Cochran
I've been having trouble sending to the list. I've just tried re-subscribing. 
crossing fingers.

Teresa

On the other hand, there are different fingers.

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[Audyssey] audiogames.net down

2014-05-09 Thread bryant walker
Hi. When I went to audiogames.net just a minute ago, I got this strange website 
that is in dutch. Is audiogames.net down? I thought i'd let you know so that it 
can be fixed. Thanks
  
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Re: [Audyssey] Test Message

2014-05-09 Thread Thomas Ward
Hi Teresa,

Well, your message came through just fine as far as the list is
concerned. I hope unsubscribing and resubscribing fixed your issue.
Please, let us know if you are still having issues.

Cheers!


On 5/8/14, Teresa Cochran batsfly...@me.com wrote:
 I've been having trouble sending to the list. I've just tried
 re-subscribing. crossing fingers.

 Teresa

 On the other hand, there are different fingers.

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Re: [Audyssey] audiogames.net down

2014-05-09 Thread Thomas Ward
Hi Bryant,

Yes, it appears Audiogames.net and the Forum are temporarily down.
When I tried to go to there it redirected me to a helpdesk page which
wasn't all that helpful given that it wasn't in English. Perhaps Dark
can inform the site admin's and have the site fixed in a timely
fashion.

Cheers!




On 5/9/14, bryant walker bryantwalk...@hotmail.com wrote:
 Hi. When I went to audiogames.net just a minute ago, I got this strange
 website that is in dutch. Is audiogames.net down? I thought i'd let you know
 so that it can be fixed. Thanks
   
 ---
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Re: [Audyssey] Test Message

2014-05-09 Thread Teresa Cochran
I think I'm set now. I got this conversation and several other messages, so it 
seems to be working.

Teresa

“We’re made of star stuff.”—Carl Sagan

On May 9, 2014, at 7:38 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Teresa,
 
 Well, your message came through just fine as far as the list is
 concerned. I hope unsubscribing and resubscribing fixed your issue.
 Please, let us know if you are still having issues.
 
 Cheers!
 
 
 On 5/8/14, Teresa Cochran batsfly...@me.com wrote:
 I've been having trouble sending to the list. I've just tried
 re-subscribing. crossing fingers.
 
 Teresa
 
 On the other hand, there are different fingers.
 
 ---
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Re: [Audyssey] audiogames.net down

2014-05-09 Thread dark

Hi.

Richard and sander definitely know about the problem sinse they sent me a 
mail regarding it, and are working to fix it.


All the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 09, 2014 3:44 PM
Subject: Re: [Audyssey] audiogames.net down



Hi Bryant,

Yes, it appears Audiogames.net and the Forum are temporarily down.
When I tried to go to there it redirected me to a helpdesk page which
wasn't all that helpful given that it wasn't in English. Perhaps Dark
can inform the site admin's and have the site fixed in a timely
fashion.

Cheers!




On 5/9/14, bryant walker bryantwalk...@hotmail.com wrote:

Hi. When I went to audiogames.net just a minute ago, I got this strange
website that is in dutch. Is audiogames.net down? I thought i'd let you 
know

so that it can be fixed. Thanks

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Re: [Audyssey] audiogames.net down

2014-05-09 Thread Thomas Ward
Hey Dark,

Good to know. Glad it is being taken care of.

Cheers!


On 5/9/14, dark d...@xgam.org wrote:
 Hi.

 Richard and sander definitely know about the problem sinse they sent me a
 mail regarding it, and are working to fix it.

 All the best,

 Dark.

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[Audyssey] Sixth sense for iOS Question

2014-05-09 Thread Teresa Cochran
Hi, all,

I'm wondering how many rounds anyone's gotten to in this game. I have reached 
the third round once. Every zombie takes at least two shots. Are there rounds 
beyond this one?

thanks,

Teresa Cochran
batsfly...@me.com
Facebook

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Re: [Audyssey] Announcing Interceptor

2014-05-09 Thread Josh
this game sounds good and I look forward to it. now we need some good 
commentated sports games like baseball and football with lots of music 
and sounds and commentator stuff like in the real games. that would be 
fun. I think someone will get to that someday though.


using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:

Dear all,

Some word of this project has gotten out to the audio gamer community 
via Alter_aeon and the audiogames.net forum, so we are posting this 
here as well so we can include everyone.


Valiant Galaxy Associates announces that Interceptor, our first audio 
game, is nearing completion.  We are in the final stages of beta 
testing now, and hope to have a finished game available in one to 
three months.  Dentin, the coder for Alter_aeon, and a good friend of 
ours, is helping with a distribution method, and once that is in 
place, we will be ready to start letting people see the final product.


Interceptor is a menu-driven audio game where you pilot a human 
interceptor fighter against waves of alien fighters.  The game is turn 
based and includes two modes: quick mode for simple shoot and kill 
play (roughly 20-40 minutes of game play), and normal mode which is 
more detailed (roughly 60-90 minutes of game play).  The normal mode 
involves not only monitoring energy levels, but requires the player to 
watch system damage to avoid negative consequences (i.e. if your 
engines are damaged, you are less likely to gain initiative on your 
enemy).  The game is completely self-voicing and its menu-driven 
nature means that very few keyboarding skills are needed to play 
effectively.  So far beta testers have been very favorable.  We plan 
to release more games set in the same universe. Information about the 
company and the universe can be found at www.valiantgalaxy.com.


Our main coder is Aaron Speares AKA Valiant8086 who has prepared the 
Monkey Term client for Alter_aeon.  Aaron has also created the speak 
dropbox application which is available at his web site

http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses Aaron's 
voice-over script for giving BGT the capability of using a human voice 
to self-voicethe games.  To avoid confusion, the Interceptor game is a 
game for Microsoft Windows.  The reference above is to a script used 
to allow BGT to speak its output without the use of a SAPI or other 
screen reader.


If there are any questions that are not answered by the web site, feel 
free to ask here, or email v...@valiantgalaxy.com.


Thanks for your time and interest,

Jeremy Brown





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[Audyssey] extra noise - Re: Announcing Interceptor

2014-05-09 Thread Charles Rivard
The only music I would want in a baseball game would be the occasional 
organist's musical comments, maybe take me out to the ball game during a 
seventh inning stretch, a bit of music as a player comes to the plate, and 
stuff like that.  During a football game, none.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Josh joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor


this game sounds good and I look forward to it. now we need some good 
commentated sports games like baseball and football with lots of music and 
sounds and commentator stuff like in the real games. that would be fun. I 
think someone will get to that someday though.


using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:

Dear all,

Some word of this project has gotten out to the audio gamer community via 
Alter_aeon and the audiogames.net forum, so we are posting this here as 
well so we can include everyone.


Valiant Galaxy Associates announces that Interceptor, our first audio 
game, is nearing completion.  We are in the final stages of beta testing 
now, and hope to have a finished game available in one to three months. 
Dentin, the coder for Alter_aeon, and a good friend of ours, is helping 
with a distribution method, and once that is in place, we will be ready 
to start letting people see the final product.


Interceptor is a menu-driven audio game where you pilot a human 
interceptor fighter against waves of alien fighters.  The game is turn 
based and includes two modes: quick mode for simple shoot and kill play 
(roughly 20-40 minutes of game play), and normal mode which is more 
detailed (roughly 60-90 minutes of game play).  The normal mode involves 
not only monitoring energy levels, but requires the player to watch 
system damage to avoid negative consequences (i.e. if your engines are 
damaged, you are less likely to gain initiative on your enemy).  The game 
is completely self-voicing and its menu-driven nature means that very few 
keyboarding skills are needed to play effectively.  So far beta testers 
have been very favorable.  We plan to release more games set in the same 
universe. Information about the company and the universe can be found at 
www.valiantgalaxy.com.


Our main coder is Aaron Speares AKA Valiant8086 who has prepared the 
Monkey Term client for Alter_aeon.  Aaron has also created the speak 
dropbox application which is available at his web site

http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses Aaron's 
voice-over script for giving BGT the capability of using a human voice to 
self-voicethe games.  To avoid confusion, the Interceptor game is a game 
for Microsoft Windows.  The reference above is to a script used to allow 
BGT to speak its output without the use of a SAPI or other screen reader.


If there are any questions that are not answered by the web site, feel 
free to ask here, or email v...@valiantgalaxy.com.


Thanks for your time and interest,

Jeremy Brown





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[Audyssey] Question About Window-Eyes and Audio Games

2014-05-09 Thread Kelly Sapergia

Hi,

For awhile now, I've been learning how to use the Window-Eyes screen reader, 
as I'm planning on installing the free version for Office users when I get 
my new computer in addition to JAWS and NVDA. (I like having alternatives 
like these.) With the latter two screen readers, you can make them sleep 
while playing self-voicing games, though with JAWS it involves setting it in 
the configuration manager on an application basis. I'm wondering if it's 
possible to do this with Window-Eyes, or do you have to completely shut it 
down before you can play a game?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] Question About Window-Eyes and Audio Games

2014-05-09 Thread Sky Mundell
Hi Kelly, yes there is a way to put window-eyes in sleep mode. What you have
to do is press control backslash, then press g for general, then down arrow
to voice, then tab until you hear voice toggle scope program or global. You
want to set the scope to program. Then, shift tab, then go to voice, then
use the arrow keys to go to off, and you should be good to go. Also don't
forget to save the settings for the games by pressing control s. I hope this
helps, sky.
Ps. If your interested in the window-eyes tutorials, go to
www.gwmicro.com, then go to audio video archives, and you should find the
window-eyes 8.4 tutorial as a .zip format. This tutorial should get you
started in learning hwo to use windoweyes.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly
Sapergia
Sent: Friday, May 09, 2014 3:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Question About Window-Eyes and Audio Games

Hi,

For awhile now, I've been learning how to use the Window-Eyes screen reader,
as I'm planning on installing the free version for Office users when I get
my new computer in addition to JAWS and NVDA. (I like having alternatives
like these.) With the latter two screen readers, you can make them sleep 
while playing self-voicing games, though with JAWS it involves setting it in
the configuration manager on an application basis. I'm wondering if it's
possible to do this with Window-Eyes, or do you have to completely shut it
down before you can play a game?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


---
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Re: [Audyssey] Question About Window-Eyes and Audio Games

2014-05-09 Thread Sky Mundell
Actually what you have to do is when you are on general, is hit right arrow
to open the general section of the treview, , then down arrow to voice

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sky Mundell
Sent: Friday, May 09, 2014 4:00 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Question About Window-Eyes and Audio Games

Hi Kelly, yes there is a way to put window-eyes in sleep mode. What you have
to do is press control backslash, then press g for general, then down arrow
to voice, then tab until you hear voice toggle scope program or global. You
want to set the scope to program. Then, shift tab, then go to voice, then
use the arrow keys to go to off, and you should be good to go. Also don't
forget to save the settings for the games by pressing control s. I hope this
helps, sky.
Ps. If your interested in the window-eyes tutorials, go to www.gwmicro.com,
then go to audio video archives, and you should find the window-eyes 8.4
tutorial as a .zip format. This tutorial should get you started in learning
hwo to use windoweyes.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly
Sapergia
Sent: Friday, May 09, 2014 3:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Question About Window-Eyes and Audio Games

Hi,

For awhile now, I've been learning how to use the Window-Eyes screen reader,
as I'm planning on installing the free version for Office users when I get
my new computer in addition to JAWS and NVDA. (I like having alternatives
like these.) With the latter two screen readers, you can make them sleep 
while playing self-voicing games, though with JAWS it involves setting it in
the configuration manager on an application basis. I'm wondering if it's
possible to do this with Window-Eyes, or do you have to completely shut it
down before you can play a game?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] extra noise - Re: Announcing Interceptor

2014-05-09 Thread Josh
maybe not music but how about all the lifelike commentary you hear in 
modern playstation and x-box sports games? that's what I like.


using windows7 laptop

On 5/9/2014 5:21 PM, Charles Rivard wrote:
The only music I would want in a baseball game would be the occasional 
organist's musical comments, maybe take me out to the ball game 
during a seventh inning stretch, a bit of music as a player comes to 
the plate, and stuff like that.  During a football game, none.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Josh joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor


this game sounds good and I look forward to it. now we need some good 
commentated sports games like baseball and football with lots of 
music and sounds and commentator stuff like in the real games. that 
would be fun. I think someone will get to that someday though.


using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:

Dear all,

Some word of this project has gotten out to the audio gamer 
community via Alter_aeon and the audiogames.net forum, so we are 
posting this here as well so we can include everyone.


Valiant Galaxy Associates announces that Interceptor, our first 
audio game, is nearing completion.  We are in the final stages of 
beta testing now, and hope to have a finished game available in one 
to three months. Dentin, the coder for Alter_aeon, and a good friend 
of ours, is helping with a distribution method, and once that is in 
place, we will be ready to start letting people see the final product.


Interceptor is a menu-driven audio game where you pilot a human 
interceptor fighter against waves of alien fighters. The game is 
turn based and includes two modes: quick mode for simple shoot and 
kill play (roughly 20-40 minutes of game play), and normal mode 
which is more detailed (roughly 60-90 minutes of game play).  The 
normal mode involves not only monitoring energy levels, but requires 
the player to watch system damage to avoid negative consequences 
(i.e. if your engines are damaged, you are less likely to gain 
initiative on your enemy).  The game is completely self-voicing and 
its menu-driven nature means that very few keyboarding skills are 
needed to play effectively.  So far beta testers have been very 
favorable.  We plan to release more games set in the same universe. 
Information about the company and the universe can be found at 
www.valiantgalaxy.com.


Our main coder is Aaron Speares AKA Valiant8086 who has prepared the 
Monkey Term client for Alter_aeon.  Aaron has also created the speak 
dropbox application which is available at his web site

http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses 
Aaron's voice-over script for giving BGT the capability of using a 
human voice to self-voicethe games.  To avoid confusion, the 
Interceptor game is a game for Microsoft Windows.  The reference 
above is to a script used to allow BGT to speak its output without 
the use of a SAPI or other screen reader.


If there are any questions that are not answered by the web site, 
feel free to ask here, or email v...@valiantgalaxy.com.


Thanks for your time and interest,

Jeremy Brown





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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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the list,

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You can make 

Re: [Audyssey] extra noise - Re: Announcing Interceptor

2014-05-09 Thread Teresa Cochran
Hockey and baseball would be especially interesting for me with all the 
commentary. Especially with John miller and Dan Rusinowski. Ok, this is getting 
fantasy-like now. :)

Teresa

Teresa Cochran
batsfly...@me.com
Facebook

On May 9, 2014, at 5:24 PM, Josh joshknnd1...@gmail.com wrote:

 maybe not music but how about all the lifelike commentary you hear in modern 
 playstation and x-box sports games? that's what I like.
 
 using windows7 laptop
 
 On 5/9/2014 5:21 PM, Charles Rivard wrote:
 The only music I would want in a baseball game would be the occasional 
 organist's musical comments, maybe take me out to the ball game during a 
 seventh inning stretch, a bit of music as a player comes to the plate, and 
 stuff like that.  During a football game, none.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Josh joshknnd1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 09, 2014 2:25 PM
 Subject: Re: [Audyssey] Announcing Interceptor
 
 
 this game sounds good and I look forward to it. now we need some good 
 commentated sports games like baseball and football with lots of music and 
 sounds and commentator stuff like in the real games. that would be fun. I 
 think someone will get to that someday though.
 
 using windows7 laptop
 
 On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:
 Dear all,
 
 Some word of this project has gotten out to the audio gamer community via 
 Alter_aeon and the audiogames.net forum, so we are posting this here as 
 well so we can include everyone.
 
 Valiant Galaxy Associates announces that Interceptor, our first audio 
 game, is nearing completion.  We are in the final stages of beta testing 
 now, and hope to have a finished game available in one to three months. 
 Dentin, the coder for Alter_aeon, and a good friend of ours, is helping 
 with a distribution method, and once that is in place, we will be ready to 
 start letting people see the final product.
 
 Interceptor is a menu-driven audio game where you pilot a human 
 interceptor fighter against waves of alien fighters. The game is turn 
 based and includes two modes: quick mode for simple shoot and kill play 
 (roughly 20-40 minutes of game play), and normal mode which is more 
 detailed (roughly 60-90 minutes of game play).  The normal mode involves 
 not only monitoring energy levels, but requires the player to watch system 
 damage to avoid negative consequences (i.e. if your engines are damaged, 
 you are less likely to gain initiative on your enemy).  The game is 
 completely self-voicing and its menu-driven nature means that very few 
 keyboarding skills are needed to play effectively.  So far beta testers 
 have been very favorable.  We plan to release more games set in the same 
 universe. Information about the company and the universe can be found at 
 www.valiantgalaxy.com.
 
 Our main coder is Aaron Speares AKA Valiant8086 who has prepared the 
 Monkey Term client for Alter_aeon.  Aaron has also created the speak 
 dropbox application which is available at his web site
 http://valiant8086.com
 
 The game uses the BGT language from Blastbay Studios and uses Aaron's 
 voice-over script for giving BGT the capability of using a human voice to 
 self-voicethe games.  To avoid confusion, the Interceptor game is a game 
 for Microsoft Windows.  The reference above is to a script used to allow 
 BGT to speak its output without the use of a SAPI or other screen reader.
 
 If there are any questions that are not answered by the web site, feel 
 free to ask here, or email v...@valiantgalaxy.com.
 
 Thanks for your time and interest,
 
 Jeremy Brown
 
 
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 If you want to leave the list, send E-mail to 
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 
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 You can make changes or update your subscription via the web, at
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Re: [Audyssey] extra noise - Re: Announcing Interceptor

2014-05-09 Thread valiant8086

Hi.
I personally turn the music all the way down, or off if I can. If that 
fails, I edit the sound file provided I can open it and turn the volume 
down to nothing or very low in the game. I do this in all games because 
since I'm very deaf the music just lessens my chances. I tried stem 
stumper on my android phone, and the other one from the same company who 
I can't remember the name of. Anyway they both had music, and it's so 
loud I can't hear it enough to turn the music off, so those games are 
out for me, darn it anyway. We're currently including no music what so 
ever in Interceptor because of this, because of cost, and because we 
don't really believe it would add any true value to the game. Maybe we 
can put it in for a later release though if people seem to have issues 
with the lack of music. I feel for fellow game developers. It's 
surprising how expensive sounds can be for these things, and how little 
it may pay off since this is not a very large community. Therefore 
you're doing good just to come out ahead at all. I noticed some 
background tracks while I was searching for individual sounds for 
certain things in Interceptor, and those babies were shockingly 
expensive. We're talking 20 to 50 dollars for a single audio track. I'm 
sure we could find something a lot cheaper than that which would be 
reasonably good quality, but holy smokes!


Cheers, Sent with thunderbird 17.0.8 portable
On 5/9/2014 8:34 PM, Teresa Cochran wrote:

Hockey and baseball would be especially interesting for me with all the 
commentary. Especially with John miller and Dan Rusinowski. Ok, this is getting 
fantasy-like now. :)

Teresa

Teresa Cochran
batsfly...@me.com
Facebook

On May 9, 2014, at 5:24 PM, Josh joshknnd1...@gmail.com wrote:


maybe not music but how about all the lifelike commentary you hear in modern 
playstation and x-box sports games? that's what I like.

using windows7 laptop

On 5/9/2014 5:21 PM, Charles Rivard wrote:

The only music I would want in a baseball game would be the occasional organist's musical 
comments, maybe take me out to the ball game during a seventh inning stretch, 
a bit of music as a player comes to the plate, and stuff like that.  During a football 
game, none.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - From: Josh joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor



this game sounds good and I look forward to it. now we need some good 
commentated sports games like baseball and football with lots of music and 
sounds and commentator stuff like in the real games. that would be fun. I think 
someone will get to that someday though.

using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:

Dear all,

Some word of this project has gotten out to the audio gamer community via 
Alter_aeon and the audiogames.net forum, so we are posting this here as well so 
we can include everyone.

Valiant Galaxy Associates announces that Interceptor, our first audio game, is 
nearing completion.  We are in the final stages of beta testing now, and hope 
to have a finished game available in one to three months. Dentin, the coder for 
Alter_aeon, and a good friend of ours, is helping with a distribution method, 
and once that is in place, we will be ready to start letting people see the 
final product.

Interceptor is a menu-driven audio game where you pilot a human interceptor 
fighter against waves of alien fighters. The game is turn based and includes 
two modes: quick mode for simple shoot and kill play (roughly 20-40 minutes of 
game play), and normal mode which is more detailed (roughly 60-90 minutes of 
game play).  The normal mode involves not only monitoring energy levels, but 
requires the player to watch system damage to avoid negative consequences (i.e. 
if your engines are damaged, you are less likely to gain initiative on your 
enemy).  The game is completely self-voicing and its menu-driven nature means 
that very few keyboarding skills are needed to play effectively.  So far beta 
testers have been very favorable.  We plan to release more games set in the 
same universe. Information about the company and the universe can be found at 
www.valiantgalaxy.com.

Our main coder is Aaron Speares AKA Valiant8086 who has prepared the Monkey 
Term client for Alter_aeon.  Aaron has also created the speak dropbox 
application which is available at his web site
http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses Aaron's 
voice-over script for giving BGT the capability of using a human voice to 
self-voicethe games.  To avoid confusion, the Interceptor game is a game for 
Microsoft Windows.  The reference above is to a script used to allow BGT to 
speak its output without the use of a SAPI or other screen reader.

If there are any questions 

Re: [Audyssey] Question About Window-Eyes and Audio Games

2014-05-09 Thread Thomas Ward
Hi Kelly,

No, you don't have to shutdown Window-Eyes with games. Just create a
custom set file for the game in question and set the speech to off for
that specific application. Perhaps I should write up a quick tutorial
on this as I believe a lot of VI users will want to try the
Window-Eyes for Office with games as it is practically free for anyone
with Office 2010 and higher.

Cheers!


On 5/9/14, Kelly Sapergia ksaper...@gmail.com wrote:
 Hi,

 For awhile now, I've been learning how to use the Window-Eyes screen reader,

 as I'm planning on installing the free version for Office users when I get
 my new computer in addition to JAWS and NVDA. (I like having alternatives
 like these.) With the latter two screen readers, you can make them sleep
 while playing self-voicing games, though with JAWS it involves setting it in

 the configuration manager on an application basis. I'm wondering if it's
 possible to do this with Window-Eyes, or do you have to completely shut it
 down before you can play a game?

 Thanks.

 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info

 Personal Website: www.ksapergia.net
 Business Website (KJS Productions): www.kjsproductions.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Question About Window-Eyes and Audio Games

2014-05-09 Thread ishan dhami
Hi kelly sir I'm not sure but this setting will be done when you are
in control pannel.
I also heard in klango network that raul gallegos posted a patern of
sleeping windows eyes
 you have to go and read it.
Smilee
Ishan

On 5/10/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Kelly,

 No, you don't have to shutdown Window-Eyes with games. Just create a
 custom set file for the game in question and set the speech to off for
 that specific application. Perhaps I should write up a quick tutorial
 on this as I believe a lot of VI users will want to try the
 Window-Eyes for Office with games as it is practically free for anyone
 with Office 2010 and higher.

 Cheers!


 On 5/9/14, Kelly Sapergia ksaper...@gmail.com wrote:
 Hi,

 For awhile now, I've been learning how to use the Window-Eyes screen
 reader,

 as I'm planning on installing the free version for Office users when I
 get
 my new computer in addition to JAWS and NVDA. (I like having alternatives
 like these.) With the latter two screen readers, you can make them
 sleep
 while playing self-voicing games, though with JAWS it involves setting it
 in

 the configuration manager on an application basis. I'm wondering if it's
 possible to do this with Window-Eyes, or do you have to completely shut
 it
 down before you can play a game?

 Thanks.

 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info

 Personal Website: www.ksapergia.net
 Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] Question About Window-Eyes and Audio Games

2014-05-09 Thread Zachary Kline
Kelly,

Way back in the days of Window-EYes 6 or so, there was a way to do this with a 
specific set file. You needed to do it on an application basis, but if you 
opened the file silent.000, it would, well, go silent until you moved to 
another program. I haven’t read the manual in a while, but if you look around 
you should find info on set file associations, which are basically WE’s answer 
to program-specific customization.
HOpe this helps,
Zack.
On May 9, 2014, at 3:39 PM, Kelly Sapergia ksaper...@gmail.com wrote:

 Hi,
 
 For awhile now, I've been learning how to use the Window-Eyes screen reader, 
 as I'm planning on installing the free version for Office users when I get my 
 new computer in addition to JAWS and NVDA. (I like having alternatives like 
 these.) With the latter two screen readers, you can make them sleep while 
 playing self-voicing games, though with JAWS it involves setting it in the 
 configuration manager on an application basis. I'm wondering if it's possible 
 to do this with Window-Eyes, or do you have to completely shut it down before 
 you can play a game?
 
 Thanks.
 
 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info
 
 Personal Website: www.ksapergia.net
 Business Website (KJS Productions): www.kjsproductions.com
 
 
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