Re: [Audyssey] Monkey business

2014-05-18 Thread Christopher Hallsworth
s p o i l e r! Press control-p while in the lab and every time you walk 
you follow the professor at all times.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 19/05/2014 02:51, Thomas Ward wrote:

Hi Ishan,

The first level of Monkey Business really requires headphones if you
want to follow the professor around the level to the lab. I suppose
you can do it with speakers too but you have to be careful to keep his
whistling centered at all times or you will walk into walls etc.


As for playing Monkey Business on a laptop you are going to have to
get and use an external USB keyboard or something. When the game was
originally developed it was not designed for laptop keyboards, and
therefore is very difficult to play on a laptop unless you have an
external USB keyboard or a full sized laptop keyboard.

Cheers!


On 5/18/14, ishan dhami  wrote:

Hi friends can you help me in monkey business.?
I have few question related with this game.
1
How can I follow a professor?
I don't have headphones
  when I tried to follow him I bumped in a wall again and again.
2
is the caps lock key will work in laptops? because most companies will
not give num pad in laptops.
so it is a big question that how can we check our health when we are
playing Monkey business in laptop?
O dood don't feel bor !
maxwell hitting sixes and four!
Smilee!
Ishan

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Re: [Audyssey] aesthetics and good game design

2014-05-18 Thread dark

Hi jeremy.

My point on social events was simply that there were more factors involved 
especially with the popularity of games like monopoly. It is quite possible 
for a game series like mega man, which never even featured a score system to 
become extremely popular on mechanics alone, despite having no two player 
option or even the ability to compete, an audiogames example might be 
entombed. Indeed as an inveterate solo player myself who loves to explore 
game worlds, I tend to think that while social factors might explain appeal 
for some games, they don't for others.


Regarding chess problems, I wouldn't personally count that as single player 
chess sinse generally I've only known people engage in chess problems as an 
exercise to get better at playinmg chess against opponents.


Beware the grue!

Dark. 



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Re: [Audyssey] Sod walkthrough

2014-05-18 Thread Thomas Ward
Hi Ishan,

It was most likely done with a sound editor like Goldwave or
Soundforge. In most sound editors it is a simple matter to mix sound
effects and compile them into one sound file.

Cheers!


On 5/15/14, ishan dhami  wrote:
> Thomas sir is right.
> How he mix the sound of teloportor with the ending?
> O dood don't be bor!
> Maxwell hitting sixes and four!
> Ishan

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Re: [Audyssey] aesthetics and good game design

2014-05-18 Thread Jeremy Brown
Hi Dark,

Responding below:

Dark said:
interesting thoughts, however one fact which distinguishes those games from
a lot of computer games is that they are exclusviely uniquely social events.
(end of quote)

Agreed, however, the question was about the nature of good game design
versus mere popularity and crowd appeal.  I submit that while these
games are social events, they are social events precisely because they
incorporate good design.  Many early computer games, such as Pong,
Space Invaders, etc also had a social aspect.  You could go play them
solo, but it was more fun to have four friends hanging over the
console screaming encouragement or cursing your fate if you were
beating their high score.  Many online games, while they do not
provide the active one-on-one experience of a chess game or monopoly
game in the real world do provide a certain level of social
interaction.  I think you're sort of undermining your initial point
here with your counterargument.

Dark said:
Until the invention of computers that could act as human opponents, all of
those games required people to get together.
(end of quote)

Well, not strictly true.

One can play chess problems which is essentially solo chess from a set
position.  One can also play Scrabble against oneself by logging as
high a score as possible then competing with yourself.  However, point
granted.

Dark said:
There is a very big difference between a game played face to face with your
friends and a game played at odds, even across the internet. This is one
reason why, though I love games like muds or browser rpgs or games like
entombed that give me a huge world to explore and a character to play, I
have no interest in rp on the internet. To mye, roleplaying via text chat,
mud character actions etc, particularly when there is no human gm to
interact with your characters, insert npcs and give you an over all plot is
just a poor second best.
(end of quote)

Agreed, if you're searching for a replacement for the human experience
usually found with friends, in a social setting.  If you are looking
for a semi-rp experience that can approach such things, they are
worthwhile.  Just as playing chess against a computer player is not as
satisfying.  Again though, point granted.  As a habitual tabletop GM I
enjoy muds and online rpg just to be on the player end of things, but
you are right it's not the same.

As to the rest of your points about social event versus computer game,
and why one type of mechanic succeeds over another, I think you have
made the point yourself, and where you failed to make it, Kara made it
for you:

1.  The game demonstrates good game design or:
2.  2. The game is popular because a number of people push it either
socially, through marketing, or by buying it over other titles with
more interesting mechanics.

I think Supermario succeeded over some other titles because of two
facts: it was extremely whimsical so you didn't have to care about the
characters, but if you wanted to, there was a story (no matter how
inane).  Second, the game mechanics were very simple, and it was
friendly to a wide range of players from kindergarteners to those of
an advanced age who showed an interest.

It demonstrated, essentially, several of your points about good design:

1.  Characters and a storyline.
2.  2. A world to explore.
3.  3. Unique challenges.
4.  4. Simple mechanics.
5.  5. Presented a challenge.

I submit that the reason why it became so popular was that while it
initially generated good sales, Nintendo continued to push it by
including variations, new versions, sequels, and the like as free
games with later releases of their consoles.  It was ubitquitous
because it was marketed as a first game.  Add merchandising in the
form of cartoons etc, and it is easy to see how it gained traction.

Why other titles flopped is harder to explain, and I think perhaps if
we take your criteria and applied them we might find issues.  It's
only a guess.  My points about Monopoly and company is just that I
think they are popular for a variety of reasons both
merchandising/push and in terms of good game design despite their
flaws.  Finally, Chess of course is a special case, as is Snakes and
Ladders, since both evolved from Medieval games, but Monopoly,
Scrabble, and to a lesser extent Sorry, all appeared in eras where
board game competition was less sophisticated in some ways.  While
there were multiple versions of Monopoly style games in play in the
early 30s, the guy who designed Monopoly (Charles something starting
with a D but the name is eluding me at the moment I wanna say Darrow
but that looks wrong) arrived with a good design at the right time and
sold it to the right company.  Parker Brothers pushed it hard and
regularly, and it has gained traction.  The Game of Life is an example
of a game with a rediculous premise that is popular, but I don't
understand why except by applying the common characteristics I
outlined in the last me

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-18 Thread Shaun Everiss
hmmm that would be interesting if you could get it right I guess but 
to what end would be another thing.


At 06:37 a.m. 17/05/2014, you wrote:

Hi Shaun,

A frog can't jump over a car. Let's be realistic here. Cars are many
times larger than that frog, and the only way to avoid them is to jump
when the coast is clear per se.

Cheers!


On 5/16/14, Shaun Everiss  wrote:
> Well I wouldn't think so.
> The only thing you could have was a sound of a car and you jumped over it.
> if it was moving it would be harder still.

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[Audyssey] download link to Mario Bros

2014-05-18 Thread Paul Lemm


Hi,

 

I can't remember who it was from the list but a week ago or so someone
requested the Mario Bros game as the link was down on the website.  Since I
have a working copy of the game you  can download it from my dropbox link
below 

 

https://www.dropbox.com/sh/qi59248meyisa6i/AAA9lsSvMAYMQ2PuSa954pqQa?dl=1

 

 

paul lemm

 

 

 

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Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-18 Thread Shaun Everiss
hmmm somehow I don't imagine me keeping that game would keep my 
interest for long but thanks for explaining, at least I know.


At 06:11 a.m. 17/05/2014, you wrote:

Hi Shaun,

Frogs and Flies was an old arcade game for the Atari. Basically, there
wasn't much to it. You were a frog in a swamp and you hopped around
eating flies. Although, the game sounds simplistic it was also
challenging because catching the flies was easier said than done.

Cheers!


On 5/16/14, Shaun Everiss  wrote:
> what is that stuff about.
> frogs eating flies sounds a bit pointless to me but surely there is
> more than that surely.
> I don't mean to bash the game before I have even played it but to
> many times I have seen indipendantly created audiogames that promise
> so much but either are to short or give their secrets to readily or
> don't give much at all.
> I know frogger was an arcade game but never looked int it that much.

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Re: [Audyssey] Disregard my message about audiogames.net

2014-05-18 Thread Shaun Everiss
Understand all that what I got is secondhand from someone that posted 
on the audiogames board  that got it off the facebook page for the 
boards which I don't view.

However audiogames.net was sending spam emails so its hosts deleted it.
So right now its gone or at least offline.
The last message nonofficially from a general topic was that there 
were a lot of blind site hacking going on aparently since swamp 
became payed but its not even official.
The last message was that security was being beefed  up and that 
attempts were being made to  get the site back.
Weather that means its back or it will have to be created again from 
scratch is anyone's guess.
Nothing official has happened but the rumour mill was bound to start 
especially since nothing has been hheard from the admins for several days.
I was tempted to just nudge the forums however I am happy someone 
else did it for me.


At 04:02 a.m. 17/05/2014, you wrote:

http://audiogamesforum.captivatingsound.com/

Ian Reed
Try my free games at http://BlindAudioGames.com

On 5/16/2014 4:19 AM, william lomas wrote:

What is the site to the forum then?

Sent from my iPhone


On 14 May 2014, at 23:13, Ryan Conroy  wrote:

Hi everyone,

I asked the same question Chris did about audiogames.net, but it's 
been answered. Please disregard my message about audiogames.net 
if/when it comes through. I wrote it a few hours ago, but it has 
not made it through yet. Hopefully this message will get through 
before that one. lol


Ryan

Do THIS before eating carbs (every time)
1 EASY tip to increase fat-burning, lower blood sugar & decrease fat storage
http://thirdpartyoffers.juno.com/TGL3131/5373eab58df166ab572c6st01vuc

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Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-18 Thread Shaun Everiss
well I'd prefur the game to be randomised, wafers, enemies, guns and 
ammo and other stuff.
To have to go through knowing each world was different would be 
really cool its why even though its  old and out of date that even 
though I have beaten it so many times I still play it.


At 06:11 a.m. 17/05/2014, you wrote:
What would be cool is this:  The first time you play the game, it is 
easily beaten with few monster varieties.  The next time, it adds 
more deadly surprises if you beat it the first time.  The better you 
play, the harder it is the next time, and if you lose, it will be 
easier the next time.  Sort of like Shredder Chess, in that it 
varies the difficulty based on your skill. This is a toggle in 
Shredder Chess, and would be awesome in SOD as well as other games.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: "dark" 
To: "Lindsay Cowell" ; "Gamers 
Discussion list" 

Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices


Well I personally like the way that the monsters are comparatively 
few but tough to take out rather than being swarms of things you 
can just moe down.


That being said I do wish there was a greater variety of monsters 
in the game, sinse it gets quite dull just seeing yet another 
mutant human or cyborg, and even those gelatinous blobs (which are 
dam scary!), aren't so terrifying when you've seen them several times over.


It would be great if the game could introduce new monster types each level.

Beware the grue!

Dark.

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Re: [Audyssey] Blowing up stuff in swamp.

2014-05-18 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/

or
www.kaldobsky.com/audiogames/Swamp.zip



 From: Caitlyn and Maggie 
To: Gamers Discussion list  
Sent: Sunday, May 18, 2014 11:36 AM
Subject: Re: [Audyssey] Blowing up stuff in swamp.
 

Can somebody give me the link to download swamp, please?

I’ve googled it and don’t get any hits..

Caitlyn
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Re: [Audyssey] Monkey business

2014-05-18 Thread Thomas Ward
Hi Ishan,

The first level of Monkey Business really requires headphones if you
want to follow the professor around the level to the lab. I suppose
you can do it with speakers too but you have to be careful to keep his
whistling centered at all times or you will walk into walls etc.


As for playing Monkey Business on a laptop you are going to have to
get and use an external USB keyboard or something. When the game was
originally developed it was not designed for laptop keyboards, and
therefore is very difficult to play on a laptop unless you have an
external USB keyboard or a full sized laptop keyboard.

Cheers!


On 5/18/14, ishan dhami  wrote:
> Hi friends can you help me in monkey business.?
> I have few question related with this game.
> 1
> How can I follow a professor?
> I don't have headphones
>  when I tried to follow him I bumped in a wall again and again.
> 2
> is the caps lock key will work in laptops? because most companies will
> not give num pad in laptops.
> so it is a big question that how can we check our health when we are
> playing Monkey business in laptop?
> O dood don't feel bor !
> maxwell hitting sixes and four!
> Smilee!
> Ishan
>
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[Audyssey] Monkey business

2014-05-18 Thread ishan dhami
Hi friends can you help me in monkey business.?
I have few question related with this game.
1
How can I follow a professor?
I don't have headphones
 when I tried to follow him I bumped in a wall again and again.
2
is the caps lock key will work in laptops? because most companies will
not give num pad in laptops.
so it is a big question that how can we check our health when we are
playing Monkey business in laptop?
O dood don't feel bor !
maxwell hitting sixes and four!
Smilee!
Ishan

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Re: [Audyssey] Sod issue

2014-05-18 Thread ishan dhami
Hi lori Mam
Have you put your JAWS and other screenreader in sleep mode?
Mostly people don't know the method of sleeping JAWS.
Here I am giving
when you open the game simply press JAWS key and f2 and choose setting center
then a search box appears and type mi that means missalinious then
press right to open a tree view and sleep mode enable
then press enter
Close all other applacations by pressing alt tab
This will be fix
When the other windows are open and if you have shut down the
screenreader and it will say "shades of doom 1.2 - registered to
lori".
Close other windows at any cost.
Hope this helps
O dood what a roar!
Maxwell hitting sixes and four!
Smilee!
Ishan



On 5/17/14, Lori Duncan  wrote:
> Hi everyone, I'm playing shades of doom on a windows7 machine, but am having
> issues with elivater sounds.  When i reach the end of a level, I press enter
> to use the elivater, and the sound starts to play, then cuts out for a few
> seconds, then sometimes I hear the doors open and it say the number of the
> next level, while other times I'm just put on the next level.  Has anyone
> else had this problem on a windows 7 machine and if so is there a way to fix
> it?  Thanks from Lori.
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[Audyssey] sounds like fun

2014-05-18 Thread ishan dhami
Hi folks is the company sounds like fun Has gone?
If your answer is no then please tell me why their site is very
secure? I mean you have require an authorisation to access it.
 how can I contact them?
O dood what a roar!
Maxwell hitting sixes and four!
Smilee!
Ishan

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Re: [Audyssey] Blowing up stuff in swamp.

2014-05-18 Thread Caitlyn and Maggie
Can somebody give me the link to download swamp, please?

I’ve googled it and don’t get any hits..

Caitlyn

On May 17, 2014, at 7:27 PM, Darren Duff  wrote:

> Yes it is the offline feature where you can play custom adventures by other
> players 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly
> Sapergia
> Sent: Saturday, May 17, 2014 12:00 PM
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] Blowing up stuff in swamp.
> 
> Hi,
> 
> Oh yes! I'd love to have that ability. I was actually thinking about that
> the other day while trying to get some zombies that were hiding behind
> something. (I knew where they were, I just couldn't seem to shoot them.)
> 
> Speaking of Swamp, is the campaign mode the offline feature where you can
> play custom adventures by other players, or is it the online game?
> 
> Thanks.
> 
> Yours Sincerely,
> Kelly John Sapergia
> Show Host and Production Director
> The Global Voice Internet Radio
> www.theglobalvoice.info
> 
> Personal Website: www.ksapergia.net
> Business Website (KJS Productions): www.kjsproductions.com
> 
> 
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Re: [Audyssey] Question About Window-Eyes and Audio Games

2014-05-18 Thread Caitlyn and Maggie
Kelly,
Have a look under the file menu in the WE settings.

It’s been a little while for me as well, having to fiddle with the WE settings, 
but I think that’s where the set file options are.

Caitlyn

On May 17, 2014, at 1:43 PM, Kelly Sapergia  wrote:

> Hi,
> 
> Thanks for all the responses about my Window-Eyes query. I know it's been a 
> couple weeks since I sent the message, but I'm just getting around to trying 
> the suggestions now.
> 
> Sky had said to go to the General item in the Window-Eyes Control Panel, then 
> once it's opened to move down to Voice. I have the Advanced options checked, 
> and so far don't see anything about a Voice option, except under Devices. 
> There was an option to turn off the voice in the General/Core Functions area, 
> but nothing to make it program-specific. Also, I don't know anything about 
> how set files are created. When I opened Jim Kitchen's menu program and went 
> into the Control panel, I saw something like "Window-Eyes Active: 
> default.set, Association none". How do I create a new set file or association 
> for the menu program?
> 
> Thanks.
> 
> Yours Sincerely,
> Kelly John Sapergia
> Show Host and Production Director
> The Global Voice Internet Radio
> www.theglobalvoice.info
> 
> Personal Website: www.ksapergia.net
> Business Website (KJS Productions): www.kjsproductions.com
> 
> 
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Re: [Audyssey] Sod issue

2014-05-18 Thread Thomas Ward
Hi Lori,

I have seen the problem you speak of and it is not specific to Windows
7.  It has happened to me on an older Windows XP machine too. I don't
know what causes that problem so can't offer up a fix. About the only
thing I can guess here is that is some sort of buffering issue when
playing the sound for the elevator and that could be due to the lack
of ram or processor power.

Cheers!


On 5/17/14, Lori Duncan  wrote:
> Hi everyone, I'm playing shades of doom on a windows7 machine, but am having
> issues with elivater sounds.  When i reach the end of a level, I press enter
> to use the elivater, and the sound starts to play, then cuts out for a few
> seconds, then sometimes I hear the doors open and it say the number of the
> next level, while other times I'm just put on the next level.  Has anyone
> else had this problem on a windows 7 machine and if so is there a way to fix
> it?  Thanks from Lori.
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Re: [Audyssey] Treck walkthrough.

2014-05-18 Thread Thomas Ward
Hi John,

Not really as much as you might think. There have been times I have
beaten Trek 2000 on the highest difficulty without losing a single
starship or starbase. So obviously I guess I could claim I am an
expert player as far as that game goes. However, a lot of it depends
on knowing when to stay and fight, how many torpedoes to fire at this
or that target, and those sorts of split judgments take lots of
practice. Its been a long time since I played that particular game so
probably wouldn't do that well now, but the entire point here is just
because I don't play it safe and hang around the starbases doesn't
mean I endure heavy losses.

Cheers!


On 5/17/14, john  wrote:
> Sounds like you probably lose a lot of ships with that strategy?

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