Re: [Audyssey] eris universe

2014-06-01 Thread dark

Hi charlse.

ogame is a very large game that has been running on servers in many 
different languages for years. You build fleets of spaceships, colonize 
planets and get resources in an effort to defeat other players.


For more see http://audiogames.net/db.php?id=OGame

Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 31, 2014 10:02 PM
Subject: Re: [Audyssey] eris universe



What is Ogame?

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 31, 2014 3:16 PM
Subject: Re: [Audyssey] eris universe


Oops stupid dictation! That was meant to be, that the game is very much 
like ogame. With all of the usual features that you would find in that 
game. Yes there is PBP in the game. But there are certain rules in place 
to stop spam attacks.


Sent from my iPhone


On 31 May 2014, at 20:27, dark d...@xgam.org wrote:

Hi darren.

What exactly is I game? I don't know what you mean.

When I asked what it is like I sort of meant genre and style, does it 
have pvp? is it more a solo game? is it empires or trading?
I'd like to know a little about how the game is played, , especially if 
I'm going to have to E-mail the developer and requrest an account be 
setup for me to get around those cruddy captures.


Beware the grue!

Dark.

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Re: [Audyssey] accessible monopoly for IOS?

2014-06-01 Thread Dallas O'Brien
I also would be interested to know this one. It would be kind of cool. 
Especially if it were multiplayer.
Regards
Dallas


 On 31 May 2014, at 16:43, goshawk on horseback 
 goshawk_on_horseb...@fastmail.co.uk wrote:
 
 hello all, 
 does anyone know if there are any accessible monopoly games for the iPhone? 
 
 Simon 
 
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[Audyssey] How to connect with Mush cliant?

2014-06-01 Thread ishan dhami
Hello everyone!
I am not able to connect alter aeon and cyber assault with mush cliant.
Can you tell me step by step method of connecting?
Every time when I connect it will close.
Why it is so?
Smilee!
Ishan

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[Audyssey] cybor assault and alter aeon

2014-06-01 Thread ishan dhami
Hello!
I have mush cliant for connecting cyber assault whenever I try to
connect my mush is saying
cyber assault.org is closed
This is also  happening with alter aeon.
Can you help me?
Please read my prior post to know more about my problem.
Hope you'll help.
Smilee!
Ishan

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread ishan dhami
Hello Philip Sir
It is a very good news for us!
O I forget about your tutorial
Can you give me?
Thanks
☺
Ishan

On 6/1/14, lenron brown lenro...@gmail.com wrote:
 Yes this means you can make games you can sell.

 On 5/31/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 It all depends on the financial feasibility. If he'd thought it would
 benefit im to do cross platform and if he'd had a mack on which to test
 the

 program I'm sure he would have. My questionis can we still do commercial
 titles? I've admittedl been lax about my BGT studies in the last year or
 so,

 though it's had more to do with things going on in my personal life than
 with BGT itself, but I still do have a deep interest indeveloping, for
 myself at least even if not for others.



 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes,
 And hooptiously drangle me with crinkly bindlewurdles,
 or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
 don't!
 -Original Message-
 From: Devin Prater
 Sent: Saturday, May 31, 2014 5:14 PM
 To: phi...@blastbay.com ; Gamers Discussion list
 Subject: Re: [Audyssey] BGT Important Update

 Oh wow, this is pretty good news. Now if only it were cross-platform, but
 I

 won't expect that for. Another 4 or so years. :)

 Sent from my iPod 5

 keychat/google talk:
 r.d.t.pra...@gmail.com
 primary email:
 d.pra...@me.com
 facebook/iMessage:
 devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base. In
 fact, it has become more popular than I could ever have imagined when I
 first started developing it back in 2009. So in terms of adoption and
 community, it has been a definite success. However, financially the
 picture is a little different. I knew when I first envisioned it that it
 would not sell very much, seeing as how it is targeting a small subset
 of

 the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the
 potential market is. I have concluded that I can no longer justify
 working

 on it to the extent that I did in the beginning, and on top of that I am
 involved in a lot of other projects which take up the absolute majority
 of

 my time.

 For the last few months I have been debating back and forth with myself
 what the right course of action would be. One option is to simply make
 it

 abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates in
 the little free time that I am able to dedicate to it, but that seems
 unfair to the users who have paid for a product that they expect updates
 and prompt support for. I dismissed that. The final option that I have
 actually chosen to go for, is to make the product free but not abandon
 it.

 I will continue to maintain it, adding new features as time permits and
 fixing any bugs that spring up as soon as I can. I will keep the forum
 online, and I will continue to accept sponsorships from those who want
 to

 see a new feature in the engine and are willing to pay a little
 something

 for it to happen.

 Simply put, a fully functional version of the engine can now be
 downloaded

 free of charge from www.blastbay.com. Be sure to uninstall any prior
 version that you may have on your system before installing this new one,
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously, but
 please understand that any emails you send to me with questions about
 how

 to write this or that piece of code will probably go unanswered. The
 right

 place to ask such questions is the Blastbay forum. I do visit the forum
 fairly frequently and will continue to respond to queries whenever I am
 able, but please do not get upset if you don't hear back from me
 quickly.

 With all this said, I would like to thank everyone who has used and/or
 supported BGT over the years. It has been a labor of love for me and I
 hope that you will all find the unlocked features in the new freeware
 version useful. Continue to make fun games with it and send me a copy of
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

 ---
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Re: [Audyssey] accessible monopoly for IOS?

2014-06-01 Thread dark
A turn based monopoly that you could play through gamecenter  like Lost 
cities would be rather awsome.


Beware the grue!

dark.
- Original Message - 
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: goshawk on horseback goshawk_on_horseb...@fastmail.co.uk; Gamers 
Discussion list gamers@audyssey.org

Sent: Sunday, June 01, 2014 9:38 AM
Subject: Re: [Audyssey] accessible monopoly for IOS?


I also would be interested to know this one. It would be kind of cool. 
Especially if it were multiplayer.

Regards
Dallas


On 31 May 2014, at 16:43, goshawk on horseback 
goshawk_on_horseb...@fastmail.co.uk wrote:


hello all,
does anyone know if there are any accessible monopoly games for the 
iPhone?


Simon

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Re: [Audyssey] Ashes of Angels

2014-06-01 Thread Keao Wright

I just registered yesterday, but I am not sure where to start.
I am at the plannet earth.


-Original Message- 
From: dark

Sent: Saturday, May 31, 2014 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ashes of Angels

I don't know how much it's changed sinse I last played, but the basic idea
is that you have a spaceship and fly around.

Your pretty much liited to just trading, haulage or elliegal missions at the
start, but there is combat, mining and farm owning later.

One really clever thing about the game though is it's physics and travel
system. There were comparatively few planets and such to go to, and all of
them had real orbits in X Y and Z access. your travel time was calculated in
real time and so you literally had to start your ship off and then wait for
it to arrive hours later.

Fortunately the travel tools were very useful, as were the various trade
indexes.

it was a nice idea for a game, but extremely slow, especially as it took
literally weeks to get into a ship that could handle combat or get to own a
farm or factory, and I'm not sure how much by way of new things to do those
added to the game.

I will say the community was pretty good, indeed there was a lot of friendly
player interaction and though some players did get to be pirates it took
such a long time mostly they only attacked people with similarly massive
ships, or took out npcs, so no newbie bashing.

then again it's literally about ten years sinse I played the game so it
wouldn't surprise me if more has been added sinse, actually I hope it has.

Beware the grue!

DArk.


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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Valiant8086
I think open source would be a bad idea probably. If everyone can compile it 
maybe that would mean they could decompile VGA's commercial games written with 
it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net 
wrote:
It all depends on the financial feasibility. If he'd thought it would 
benefit im to do cross platform and if he'd had a mack on which to test
the 
program I'm sure he would have. My questionis can we still do
commercial 
titles? I've admittedl been lax about my BGT studies in the last year
or so, 
though it's had more to do with things going on in my personal life
than 
with BGT itself, but I still do have a deep interest indeveloping, for 
myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if
I 
don't!
-Original Message- 
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I 
won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com
wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base.
In 
 fact, it has become more popular than I could ever have imagined when
I 
 first started developing it back in 2009. So in terms of adoption and

 community, it has been a definite success. However, financially the 
 picture is a little different. I knew when I first envisioned it that
it 
 would not sell very much, seeing as how it is targeting a small
subset of 
 the blind community which in itself is not that large to begin with. 
 However, over the years it has become apparent just how small the 
 potential market is. I have concluded that I can no longer justify
working 
 on it to the extent that I did in the beginning, and on top of that I
am 
 involved in a lot of other projects which take up the absolute
majority of 
 my time.

 For the last few months I have been debating back and forth with
myself 
 what the right course of action would be. One option is to simply
make it 
 abandonware and forget about it, but I do not like that alternative. 
 Another option would be to continue selling it and releasing updates
in 
 the little free time that I am able to dedicate to it, but that seems

 unfair to the users who have paid for a product that they expect
updates 
 and prompt support for. I dismissed that. The final option that I
have 
 actually chosen to go for, is to make the product free but not
abandon it. 
 I will continue to maintain it, adding new features as time permits
and 
 fixing any bugs that spring up as soon as I can. I will keep the
forum 
 online, and I will continue to accept sponsorships from those who
want to 
 see a new feature in the engine and are willing to pay a little
something 
 for it to happen.

 Simply put, a fully functional version of the engine can now be
downloaded 
 free of charge from www.blastbay.com. Be sure to uninstall any prior 
 version that you may have on your system before installing this new
one, 
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously,
but 
 please understand that any emails you send to me with questions about
how 
 to write this or that piece of code will probably go unanswered. The
right 
 place to ask such questions is the Blastbay forum. I do visit the
forum 
 fairly frequently and will continue to respond to queries whenever I
am 
 able, but please do not get upset if you don't hear back from me
quickly.

 With all this said, I would like to thank everyone who has used
and/or 
 supported BGT over the years. It has been a labor of love for me and
I 
 hope that you will all find the unlocked features in the new freeware

 version useful. Continue to make fun games with it and send me a copy
of 
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

 ---
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Re: [Audyssey] Question

2014-06-01 Thread ishan dhami
Who is Kevin?
I supposed that a musician named Kevin who gave a rockey music in Super liam.
is he the same kevin who resigned from the moderator's job?
and what is a litral meaning of audyssey?
Smilee!
Ishan

On 5/31/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Nicol,

 Yes, Kevin is still around although I don't here from him much. Since
 resigning as list owner/moderator he doesn't' really have too much
 contact with me these days.

 Cheers!


 On 5/31/14, Nicol nicoljaco...@telkomsa.net wrote:
 Hi tom
 Is Kevin still around?

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Re: [Audyssey] Question

2014-06-01 Thread Thomas Ward
Hello Ishan,

Kevin use to co-moderate the Audyssey list with Brenda during the
early days of the list. I'd say from 2000 to 2005 or so. Later on he
took over as list owner while leaving the list up to Raul and I to
moderate. However, the job of owner has fallen upon me, and I still
moderate the list myself, and eventually will probably find a couple
of moderators to take over that part of day to day list management to
free myself up with other things.

As for the meaning of the name its nothing too complicated. The word
odyssey, spelled o d y s s e y, is used to simply mean an adventure or
quest. However, since most of our games are based on audio Michael
Feir took the word audio and merged it with odyssey to come up with
Audyssey, spelled a u d y s s e y, which means an audio adventure.
Make sense?

Cheers!


On 5/31/14, ishan dhami ishan1dha...@gmail.com wrote:
 Who is Kevin?
 I supposed that a musician named Kevin who gave a rockey music in Super
 liam.
 is he the same kevin who resigned from the moderator's job?
 and what is a litral meaning of audyssey?
 Smilee!
 Ishan

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086 valiant8...@gmail.com wrote:
 I think open source would be a bad idea probably. If everyone can compile it
 maybe that would mean they could decompile VGA's commercial games written
 with it that much easier

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread lenron brown
What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Valiant,

 Possibly, but the fact of the matter is the scripting component of
 BGT, Angelscript, is already open source. I don't know if Philips
 script compiler is a completely custom script compiler or one based on
 open source examples, but the point here is that someone could
 probably use the existing open source examples of Angelscript
 compilers to decompile games compiled with BGT if they wanted to. So
 keeping BGT as closed source for that reason alone might be giving
 developers a sense of false security. The thing to remember is if
 somebody wants to hack or crack something bad enough they will. The
 question is not if they can but how hard it is to do it.

 Cheers!


 On 5/31/14, Valiant8086 valiant8...@gmail.com wrote:
 I think open source would be a bad idea probably. If everyone can compile
 it
 maybe that would mean they could decompile VGA's commercial games written
 with it that much easier

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Philip,

Thanks for all the hard work you have done to bring us this great
product. I think considering the situation you are making the right
decision. I don't believe abandoning it and releasing it as
abandonware would have been the right thing, but equally if you can't
support the product commercially then releasing it as freeware is the
next best thing. It alleviates the pressure of offering support etc
while still making it available to everyone who wants to use the
product for game development. You have put a lot of time and work into
this project just to let it go as freeware, and for that you deserve
our thanks.

Cheers!


On 5/31/14, Philip Bennefall phi...@blastbay.com wrote:
 aHi all,

 Over the last few years, BGT has acquired a pretty large user base. In
 fact, it has become more popular than I could ever have imagined when I
 first started developing it back in 2009. So in terms of adoption and
 community, it has been a definite success. However, financially the
 picture is a little different. I knew when I first envisioned it that it
 would not sell very much, seeing as how it is targeting a small subset
 of the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the
 potential market is. I have concluded that I can no longer justify
 working on it to the extent that I did in the beginning, and on top of
 that I am involved in a lot of other projects which take up the absolute
 majority of my time.

 For the last few months I have been debating back and forth with myself
 what the right course of action would be. One option is to simply make
 it abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates in
 the little free time that I am able to dedicate to it, but that seems
 unfair to the users who have paid for a product that they expect updates
 and prompt support for. I dismissed that. The final option that I have
 actually chosen to go for, is to make the product free but not abandon
 it. I will continue to maintain it, adding new features as time permits
 and fixing any bugs that spring up as soon as I can. I will keep the
 forum online, and I will continue to accept sponsorships from those who
 want to see a new feature in the engine and are willing to pay a little
 something for it to happen.

 Simply put, a fully functional version of the engine can now be
 downloaded free of charge from www.blastbay.com. Be sure to uninstall
 any prior version that you may have on your system before installing
 this new one, as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously, but
 please understand that any emails you send to me with questions about
 how to write this or that piece of code will probably go unanswered. The
 right place to ask such questions is the Blastbay forum. I do visit the
 forum fairly frequently and will continue to respond to queries whenever
 I am able, but please do not get upset if you don't hear back from me
 quickly.

 With all this said, I would like to thank everyone who has used and/or
 supported BGT over the years. It has been a labor of love for me and I
 hope that you will all find the unlocked features in the new freeware
 version useful. Continue to make fun games with it and send me a copy of
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Christopher Hallsworth
probably a text editor like Notepad. I must admit this could throw some 
users off. Something like an IDE would be nice. The project is now 
freeware so we can't expect updates any time soon.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 01/06/2014 10:44, lenron brown wrote:

What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086 valiant8...@gmail.com wrote:

I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier


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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Lenron,

If you haven't' written any BGT scripts there is nothing to
compile/build. You first have to write your game's source code in an
editor like Notepad, before you can build it.

Cheers!


On 6/1/14, lenron brown lenro...@gmail.com wrote:
 What bgt Icon do I need to click on to start building my game and what
 will it say when I open it. When I click on the distop Icon it says
 open script but I don't have any scripts to open.

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread lenron brown
thanks is there somewhere to read up on bgt a little more.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Lenron,

 If you haven't' written any BGT scripts there is nothing to
 compile/build. You first have to write your game's source code in an
 editor like Notepad, before you can build it.

 Cheers!


 On 6/1/14, lenron brown lenro...@gmail.com wrote:
 What bgt Icon do I need to click on to start building my game and what
 will it say when I open it. When I click on the distop Icon it says
 open script but I don't have any scripts to open.

 ---
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-- 
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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Lenron,

The user's guide for BGT comes with BGT, and it is in a help format so
it is easy to locate chapters and sections of interest. I suggest you
start with the documentation supplied with BGT, and if that isn't
enough go to the BGT forum.

Cheers!


On 6/1/14, lenron brown lenro...@gmail.com wrote:
 thanks is there somewhere to read up on bgt a little more.

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Re: [Audyssey] free windows client for mud Cyberassault

2014-06-01 Thread Shaun Everiss

but isn't monkeyterm not 64 complient and only running on xp?

At 08:05 a.m. 31/05/2014, you wrote:

Steven,

Monkey term supports cyber assault, and one of the game's admins was
working on a sound  pack for it.  You can download the client and I
believe the sound pack at http://valiant8086.com  it's under games,
under muds iirc.  Good luck.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Question about Cyberassault

2014-06-01 Thread Shaun Everiss

Yes there is.
Its a bit of hack and bash but it works.
1.  get 7zip
from sevenzip.sourceforge.net
Next, install that and set all the files in associations to well be 
active for your account at least.

Make sure the shell menus are active they should be automatically.
go to www.gammon.com.au/files/mushclient and download the highest 
numbered exe file.

Go to www.mush-z.com and get the mush-z full package.
Install mush-z and then using 7zip extrac the mushclient exe file to 
the mush-z folder overiding all the files.

With this done run mushclient.
you will need the capture mud output plugin the screenreader plugin 
the omit blank lines plugin and the capture to output window 
plugin,  and there may be one more.

Then make your world up and you can go play.
Note this does not give you sfx, I am not sure if cyber has a 
soundpack for mush.


At 06:24 a.m. 31/05/2014, you wrote:

Dear Gamers,



Does anyone know of a free Mud client for Windows that can play
Cyberassault?  I have tried with Mushclient, however, it does not function
for me. Another question is whether Cyberassault contains a soundpack?

Also, if any of you wouldn't telling me where you can find a recording of
this game, that would also be appreciated.



Thanks,

Steven

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Re: [Audyssey] free windows client for mud Cyberassault

2014-06-01 Thread Michael Taboada
To my knowledge there are people using MT on windows 8.1. And I myself 
use it on a 64 bit platform.

Hth,
-Michael.



On 6/1/2014 6:47 AM, Shaun Everiss wrote:

but isn't monkeyterm not 64 complient and only running on xp?

At 08:05 a.m. 31/05/2014, you wrote:

Steven,

Monkey term supports cyber assault, and one of the game's admins was
working on a sound  pack for it.  You can download the client and I
believe the sound pack at http://valiant8086.com  it's under games,
under muds iirc.  Good luck.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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[Audyssey] BGT Important Update

2014-06-01 Thread Eleanor

Philip,

We really appreciate the work you have done with BGT.  There are a 
number of accessible games that would not exist except for you.  And 
thanks for keeping it available to people who want to build games for 
the blind and VI community.  We wish you the best in whatever new 
project you are working on.


Eleanor Robinson
7-128 Software

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Re: [Audyssey] How to connect with Mush cliant?

2014-06-01 Thread Dennis Towne
To play Alter Aeon, it's probably best to use Mush-Z instead.  You can
get it at: http://www.mush-z.com

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, May 30, 2014 at 10:24 AM, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone!
 I am not able to connect alter aeon and cyber assault with mush cliant.
 Can you tell me step by step method of connecting?
 Every time when I connect it will close.
 Why it is so?
 Smilee!
 Ishan

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Paul Lemm
Hi Phillip,

It's a shame to hear that financially   BGT isn't bringing in enough, but I
know I would just like to say I think it's an amazing product and its truly
appreciated for all the hard work you have put into it over the years.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
Bennefall
Sent: Saturday, May 31, 2014 10:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] BGT Important Update

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In fact,
it has become more popular than I could ever have imagined when I first
started developing it back in 2009. So in terms of adoption and community,
it has been a definite success. However, financially the picture is a little
different. I knew when I first envisioned it that it would not sell very
much, seeing as how it is targeting a small subset of the blind community
which in itself is not that large to begin with. 
However, over the years it has become apparent just how small the potential
market is. I have concluded that I can no longer justify working on it to
the extent that I did in the beginning, and on top of that I am involved in
a lot of other projects which take up the absolute majority of my time.

For the last few months I have been debating back and forth with myself what
the right course of action would be. One option is to simply make it
abandonware and forget about it, but I do not like that alternative. 
Another option would be to continue selling it and releasing updates in the
little free time that I am able to dedicate to it, but that seems unfair to
the users who have paid for a product that they expect updates and prompt
support for. I dismissed that. The final option that I have actually chosen
to go for, is to make the product free but not abandon it. I will continue
to maintain it, adding new features as time permits and fixing any bugs that
spring up as soon as I can. I will keep the forum online, and I will
continue to accept sponsorships from those who want to see a new feature in
the engine and are willing to pay a little something for it to happen.

Simply put, a fully functional version of the engine can now be downloaded
free of charge from www.blastbay.com. Be sure to uninstall any prior version
that you may have on your system before installing this new one, as it
contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously, but
please understand that any emails you send to me with questions about how to
write this or that piece of code will probably go unanswered. The right
place to ask such questions is the Blastbay forum. I do visit the forum
fairly frequently and will continue to respond to queries whenever I am
able, but please do not get upset if you don't hear back from me quickly.

With all this said, I would like to thank everyone who has used and/or
supported BGT over the years. It has been a labor of love for me and I hope
that you will all find the unlocked features in the new freeware version
useful. Continue to make fun games with it and send me a copy of your next
blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson

I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Valiant8086

Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile it 
maybe that would mean they could decompile VGA's commercial games written 
with it that much easier


On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net 
wrote:

It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the
program I'm sure he would have. My questionis can we still do
commercial
titles? I've admittedl been lax about my BGT studies in the last year
or so,
though it's had more to do with things going on in my personal life
than
with BGT itself, but I still do have a deep interest indeveloping, for
myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if
I
don't!
-Original Message- 
From: Devin Prater

Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I
won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com

wrote:


aHi all,

Over the last few years, BGT has acquired a pretty large user base.

In

fact, it has become more popular than I could ever have imagined when

I

first started developing it back in 2009. So in terms of adoption and



community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that

it

would not sell very much, seeing as how it is targeting a small

subset of

the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify

working

on it to the extent that I did in the beginning, and on top of that I

am

involved in a lot of other projects which take up the absolute

majority of

my time.

For the last few months I have been debating back and forth with

myself

what the right course of action would be. One option is to simply

make it

abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates

in

the little free time that I am able to dedicate to it, but that seems



unfair to the users who have paid for a product that they expect

updates

and prompt support for. I dismissed that. The final option that I

have

actually chosen to go for, is to make the product free but not

abandon it.

I will continue to maintain it, adding new features as time permits

and

fixing any bugs that spring up as soon as I can. I will keep the

forum

online, and I will continue to accept sponsorships from those who

want to

see a new feature in the engine and are willing to pay a little

something

for it to happen.

Simply put, a fully functional version of the engine can now be

downloaded

free of charge from www.blastbay.com. Be sure to uninstall any prior
version that you may have on your system before installing this new

one,

as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously,

but

please understand that any emails you send to me with questions about

how

to write this or that piece of code will probably go unanswered. The

right

place to ask such questions is the Blastbay forum. I do visit the

forum

fairly frequently and will continue to respond to queries whenever I

am

able, but please do not get upset if you don't hear back from me

quickly.


With all this said, I would like to thank everyone who has used

and/or

supported BGT over the years. It has been a labor of love for me and

I

hope that you will all find the unlocked features in the new freeware



version useful. Continue to make fun games with it and send me a copy

of

your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

---
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If you want to leave the list, send E-mail to

Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson

Can't you stil download it?



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: ishan dhami

Sent: Sunday, June 01, 2014 2:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Hello Philip Sir
It is a very good news for us!
O I forget about your tutorial
Can you give me?
Thanks
☺
Ishan

On 6/1/14, lenron brown lenro...@gmail.com wrote:

Yes this means you can make games you can sell.

On 5/31/14, Bryan Peterson bpeterson2...@cableone.net wrote:

It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the

program I'm sure he would have. My questionis can we still do commercial
titles? I've admittedl been lax about my BGT studies in the last year or
so,

though it's had more to do with things going on in my personal life than
with BGT itself, but I still do have a deep interest indeveloping, for
myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform, but
I

won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote:

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In
fact, it has become more popular than I could ever have imagined when I
first started developing it back in 2009. So in terms of adoption and
community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that it
would not sell very much, seeing as how it is targeting a small subset
of

the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify
working

on it to the extent that I did in the beginning, and on top of that I am
involved in a lot of other projects which take up the absolute majority
of

my time.

For the last few months I have been debating back and forth with myself
what the right course of action would be. One option is to simply make
it

abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates in
the little free time that I am able to dedicate to it, but that seems
unfair to the users who have paid for a product that they expect updates
and prompt support for. I dismissed that. The final option that I have
actually chosen to go for, is to make the product free but not abandon
it.

I will continue to maintain it, adding new features as time permits and
fixing any bugs that spring up as soon as I can. I will keep the forum
online, and I will continue to accept sponsorships from those who want
to

see a new feature in the engine and are willing to pay a little
something

for it to happen.

Simply put, a fully functional version of the engine can now be
downloaded

free of charge from www.blastbay.com. Be sure to uninstall any prior
version that you may have on your system before installing this new one,
as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously, but
please understand that any emails you send to me with questions about
how

to write this or that piece of code will probably go unanswered. The
right

place to ask such questions is the Blastbay forum. I do visit the forum
fairly frequently and will continue to respond to queries whenever I am
able, but please do not get upset if you don't hear back from me
quickly.

With all this said, I would like to thank everyone who has used and/or
supported BGT over the years. It has been a labor of love for me and I
hope that you will all find the unlocked features in the new freeware
version useful. Continue to make fun games with it and send me a copy of
your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

---
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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson
No no, the BGT engine is just for testing out your script. Your code is 
written in a text editor, Notepad being the one most people recommended 
since other programs ted to add formatting that'll play havoc with BGT. All 
you do is write your code in notepad and, when yousave it, add te extention 
.bgt to the filename. This tells BGT that it's a script. THen when you click 
on the BGT icon and it asks for the script you open your new script. It'll 
either run it or, if there are errors point them out for you.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: lenron brown

Sent: Sunday, June 01, 2014 3:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086 valiant8...@gmail.com wrote:

I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier


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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson

The manual. In the BGT start menu folder you can find it in Help.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: lenron brown

Sent: Sunday, June 01, 2014 4:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

thanks is there somewhere to read up on bgt a little more.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Lenron,

If you haven't' written any BGT scripts there is nothing to
compile/build. You first have to write your game's source code in an
editor like Notepad, before you can build it.

Cheers!


On 6/1/14, lenron brown lenro...@gmail.com wrote:

What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.


---
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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] eris universe

2014-06-01 Thread Charles Rivard

I refuse to beware the Grue, but thanks for the info.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 01, 2014 1:52 AM
Subject: Re: [Audyssey] eris universe



Hi charlse.

ogame is a very large game that has been running on servers in many 
different languages for years. You build fleets of spaceships, colonize 
planets and get resources in an effort to defeat other players.


For more see http://audiogames.net/db.php?id=OGame

Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 31, 2014 10:02 PM
Subject: Re: [Audyssey] eris universe



What is Ogame?

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 31, 2014 3:16 PM
Subject: Re: [Audyssey] eris universe


Oops stupid dictation! That was meant to be, that the game is very much 
like ogame. With all of the usual features that you would find in that 
game. Yes there is PBP in the game. But there are certain rules in place 
to stop spam attacks.


Sent from my iPhone


On 31 May 2014, at 20:27, dark d...@xgam.org wrote:

Hi darren.

What exactly is I game? I don't know what you mean.

When I asked what it is like I sort of meant genre and style, does it 
have pvp? is it more a solo game? is it empires or trading?
I'd like to know a little about how the game is played, , especially if 
I'm going to have to E-mail the developer and requrest an account be 
setup for me to get around those cruddy captures.


Beware the grue!

Dark.

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread hayden presley
And, of course, there will always be those who will grab a tampered copy,
find that it has ajor problems, and send a complaint to Philip about how
awful the BGT engine is.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, June 01, 2014 12:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
blurglecruncheon, see if I don't!
-Original Message-
From: Valiant8086
Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net
wrote:
It all depends on the financial feasibility. If he'd thought it would 
benefit im to do cross platform and if he'd had a mack on which to test 
the program I'm sure he would have. My questionis can we still do 
commercial titles? I've admittedl been lax about my BGT studies in the 
last year or so, though it's had more to do with things going on in my 
personal life than with BGT itself, but I still do have a deep interest 
indeveloping, for myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle 
me with crinkly bindlewurdles, or I will rend thee in the gobberwarts 
with my blurglecruncheon, see if I don't!
-Original Message-
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform, 
but I won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com
wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base.
In
 fact, it has become more popular than I could ever have imagined when
I
 first started developing it back in 2009. So in terms of adoption and

 community, it has been a definite success. However, financially the 
 picture is a little different. I knew when I first envisioned it that
it
 would not sell very much, seeing as how it is targeting a small
subset of
 the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the 
 potential market is. I have concluded that I can no longer justify
working
 on it to the extent that I did in the beginning, and on top of that I
am
 involved in a lot of other projects which take up the absolute
majority of
 my time.

 For the last few months I have been debating back and forth with
myself
 what the right course of action would be. One option is to simply
make it
 abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates
in
 the little free time that I am able to dedicate to it, but that seems

 unfair to the users who have paid for a product that they expect
updates
 and prompt support for. I dismissed that. The final option that I
have
 actually chosen to go for, is to make the product free but not
abandon it.
 I will continue to maintain it, adding new features as time permits
and
 fixing any bugs that spring up as soon as I can. I will keep the
forum
 online, and I will continue to accept sponsorships from those who
want to
 see a new feature in the engine and are willing to pay a little
something
 for it to happen.

 Simply put, a fully functional version of the engine can now be
downloaded
 free of charge from www.blastbay.com. Be sure to uninstall any prior 
 version that you may have on your system before installing this new
one,
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously,
but
 please understand that any emails you send to me with questions about
how
 to write this or that piece of code will probably go unanswered. The
right
 place to ask such questions is the Blastbay forum. I do visit the
forum
 fairly frequently and will continue to respond to queries whenever I
am
 able, but please do not get upset if you don't hear back from me
quickly.

 With all this said, I would like to thank everyone who has used
and/or
 supported BGT over the 

Re: [Audyssey] How to connect with Mush cliant?

2014-06-01 Thread Brice Mellen
Also sometimes in MushZ when you choose the world file it doesn't automatically 
start you connected so you just have to hit the enter key and it will ask you 
if you want to connect just say yes and it will connect and you can type in 
your character name. My guess is the same thing is happening with cyber assault 
as well.

Sent from my iPhone

 On Jun 1, 2014, at 10:21 AM, Dennis Towne s...@xirr.com wrote:
 
 To play Alter Aeon, it's probably best to use Mush-Z instead.  You can
 get it at: http://www.mush-z.com
 
 Dennis Towne
 
 Alter Aeon MUD
 http://www.alteraeon.com
 
 On Fri, May 30, 2014 at 10:24 AM, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone!
 I am not able to connect alter aeon and cyber assault with mush cliant.
 Can you tell me step by step method of connecting?
 Every time when I connect it will close.
 Why it is so?
 Smilee!
 Ishan
 
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[Audyssey] monkey term sound pack for Miriani

2014-06-01 Thread jmtsanders
Hi,
I have a question: is the sound pack for Monkey term for Miriani going to be 
updated?
I hope to hear from you soon.
Sincerely,
John Sanders
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