Re: [Audyssey] AlterAeonquestion
Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to fit in the shoulder bag I usually carry around with me, I've not investigated mudrammer or any other heavily text input and typing related matter on Ios, on the train or whatever I tend to prefer to play games like the Choiceofgames ones that I can just play easily with the touch screen. It's not a bad idea though, however when something similar was proposed for the Lynux mud client I do remember Oriol explaning that the scripts weren't really portable to other clients sinse they were mush client specific so would essentially take writing a hole new client from scratch with new scripting. With Ios problem with file handling, I also do wonder how you'd use a soundpack on Ios anyway without jailbreaks. Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm sure they'll let us know. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 01, 2015 1:42 AM Subject: Re: [Audyssey] AlterAeonquestion Gosh if only there was some Wine package for it to work on Mac, or some package for Mudrammer so the features of Mush-z can be ported to mudrammer for iOS. Dark would enjoy that much more, would you dark, than being stuck at the PC. With a bluetooth keyboard, all those commutings on the train or subway or plane would be much more enjoyable with Alteraeon to pass the time. You know, I really think the Mush-z team should spend some time creating a package for MudRammer, and I'm sure the dev of that client would be more than helpful. Since this is the place where such ideas come true, I think posting it here was a great idea. If anyone needs a tester for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now I know the sound triggers wouldn't be hard, I know that the gags would rather be trickey, as I tried gagging *tick* while having a sound play for that, and the gag works but the sound didn't, so all that kind of stuff would have to be set with the dev's help probably. The hotkeys would have to be set too. The dev has a twitter account, and probably answers emails too. In fact, I wonder if we can get him onboard this list, or signed up to form.audiogames.net? I know he's on applevis. But hardcore gamers are here and at audiogames, so yeah. Sent from my iPhone On Jun 30, 2015, at 5:49 PM, dark d...@xgam.org wrote: Hi Ron. I've never heard of or played Mume, but Alter is very awesome, indeed with the custom MushZ client it's closer to a full audio rpg than a textual mud, and I do love the customization. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 30, 2015 7:12 PM Subject: Re: [Audyssey] AlterAeonquestion Hey Dark The explanation is awesome! That sounds outstanding! Granted I know the classes I want to focus on, but knowing the others are say back up wicked. I'm very much looking forward to beginning my adventure. Recalling the fun on MUME and hoping it will be similar. Thanks again Ron On 6/30/2015 1:56 PM, dark wrote: Hi Ron. You actually get all classes in Alteraeon. Necromancer, warrior, clerric, druid, mage, and thief. What matters is the order you put them inn sinse obviously a level 10 warrior who's a level 5 clerric and a level 1 mage will be a very different customer to a level 10 mage who is a level 5 clerric and a level 1 warrior. It's actually one of the cooler things about the game, particularly sinse you can always change your classes around by levelling one and not the others. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 30, 2015 5:36 PM Subject: [Audyssey] AlterAeonquestion Well now after installing the client and doing a fair bit of reading through the documentation of the game I'm planning to start up later today. I'm sure the answer is escaped me so thought I'd clarify here. As for your character class, is there only one? and if not is it a pretty obvious selection? perhaps a link I missed. I'm not new to muds, though the client was different. Looking forward to diving in with this
Re: [Audyssey] AlterAeonquestion
Gosh if only there was some Wine package for it to work on Mac, or some package for Mudrammer so the features of Mush-z can be ported to mudrammer for iOS. Dark would enjoy that much more, would you dark, than being stuck at the PC. With a bluetooth keyboard, all those commutings on the train or subway or plane would be much more enjoyable with Alteraeon to pass the time. You know, I really think the Mush-z team should spend some time creating a package for MudRammer, and I'm sure the dev of that client would be more than helpful. Since this is the place where such ideas come true, I think posting it here was a great idea. If anyone needs a tester for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now I know the sound triggers wouldn't be hard, I know that the gags would rather be trickey, as I tried gagging *tick* while having a sound play for that, and the gag works but the sound didn't, so all that kind of stuff would have to be set with the dev's help probably . The hotkeys would have to be set too. The dev has a twitter account, and probably answers emails too. In fact, I wonder if we can get him onboard this list, or signed up to form.audiogames.net? I know he's on applevis. But hardcore gamers are here and at audiogames, so yeah. Sent from my iPhone On Jun 30, 2015, at 5:49 PM, dark d...@xgam.org wrote: Hi Ron. I've never heard of or played Mume, but Alter is very awesome, indeed with the custom MushZ client it's closer to a full audio rpg than a textual mud, and I do love the customization. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 30, 2015 7:12 PM Subject: Re: [Audyssey] AlterAeonquestion Hey Dark The explanation is awesome! That sounds outstanding! Granted I know the classes I want to focus on, but knowing the others are say back up wicked. I'm very much looking forward to beginning my adventure. Recalling the fun on MUME and hoping it will be similar. Thanks again Ron On 6/30/2015 1:56 PM, dark wrote: Hi Ron. You actually get all classes in Alteraeon. Necromancer, warrior, clerric, druid, mage, and thief. What matters is the order you put them inn sinse obviously a level 10 warrior who's a level 5 clerric and a level 1 mage will be a very different customer to a level 10 mage who is a level 5 clerric and a level 1 warrior. It's actually one of the cooler things about the game, particularly sinse you can always change your classes around by levelling one and not the others. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 30, 2015 5:36 PM Subject: [Audyssey] AlterAeonquestion Well now after installing the client and doing a fair bit of reading through the documentation of the game I'm planning to start up later today. I'm sure the answer is escaped me so thought I'd clarify here. As for your character class, is there only one? and if not is it a pretty obvious selection? perhaps a link I missed. I'm not new to muds, though the client was different. Looking forward to diving in with this one. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6037 / Virus Database: 4365/10130 - Release Date: 06/30/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
[Audyssey] deal or no deal audio game
hi in the deal or no deal audio game from http://bestmidi.com/files/DealOrNoDeal1.0.zip when i run it it keeps running window eyes. how do i make it run or use NVDA instead? -- follow me on twitter @joshknnd1982 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] baseball
Hi Bryan, I'm sorry, I do not believe that I could write Dungeon Master to be able to use external files like the monopoly boards or golf courses etc. One thing is, every new item I then needed to write code for every place that you might take that item and use it where it was not meant to be used. I probably did not do that efficiently but... BFN Jim code code code code eat code code code sleep code code... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] updated game from spoken games
What is that game about? Have a wonderful day Sent from my iPod On Jun 29, 2015, at 5:47 PM, joseph weakland josephweakl...@icloud.com wrote: hello all catch52 fans i just heard from spoken games that spoken games is released catch52 free and i found it in app store its out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AlterAeonquestion
Well, I think some one knowledgeable about what scripts do what could email the dev of mudrammer with the scripts and the link to the sounds, and see if he could do something about them. Bt I'd rather a person more knowledgable about the client and scripts first though. Perhaps Lord Dentin could have parlance with the dev too, and make Alter Aeon a more ... special MUD to use on that client as has been done with Mush-client already. Sent from my iPhone On Jun 30, 2015, at 9:06 PM, dark d...@xgam.org wrote: Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to fit in the shoulder bag I usually carry around with me, I've not investigated mudrammer or any other heavily text input and typing related matter on Ios, on the train or whatever I tend to prefer to play games like the Choiceofgames ones that I can just play easily with the touch screen. It's not a bad idea though, however when something similar was proposed for the Lynux mud client I do remember Oriol explaning that the scripts weren't really portable to other clients sinse they were mush client specific so would essentially take writing a hole new client from scratch with new scripting. With Ios problem with file handling, I also do wonder how you'd use a soundpack on Ios anyway without jailbreaks. Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm sure they'll let us know. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 01, 2015 1:42 AM Subject: Re: [Audyssey] AlterAeonquestion Gosh if only there was some Wine package for it to work on Mac, or some package for Mudrammer so the features of Mush-z can be ported to mudrammer for iOS. Dark would enjoy that much more, would you dark, than being stuck at the PC. With a bluetooth keyboard, all those commutings on the train or subway or plane would be much more enjoyable with Alteraeon to pass the time. You know, I really think the Mush-z team should spend some time creating a package for MudRammer, and I'm sure the dev of that client would be more than helpful. Since this is the place where such ideas come true, I think posting it here was a great idea. If anyone needs a tester for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now I know the sound triggers wouldn't be hard, I know that the gags would rather be trickey, as I tried gagging *tick* while having a sound play for that, and the gag works but the sound didn't, so all that kind of stuff would have to be set with the dev's help proba bly. The hotkeys would have to be set too. The dev has a twitter account, and probably answers emails too. In fact, I wonder if we can get him onboard this list, or signed up to form.audiogames.net? I know he's on applevis. But hardcore gamers are here and at audiogames, so yeah. Sent from my iPhone On Jun 30, 2015, at 5:49 PM, dark d...@xgam.org wrote: Hi Ron. I've never heard of or played Mume, but Alter is very awesome, indeed with the custom MushZ client it's closer to a full audio rpg than a textual mud, and I do love the customization. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 30, 2015 7:12 PM Subject: Re: [Audyssey] AlterAeonquestion Hey Dark The explanation is awesome! That sounds outstanding! Granted I know the classes I want to focus on, but knowing the others are say back up wicked. I'm very much looking forward to beginning my adventure. Recalling the fun on MUME and hoping it will be similar. Thanks again Ron On 6/30/2015 1:56 PM, dark wrote: Hi Ron. You actually get all classes in Alteraeon. Necromancer, warrior, clerric, druid, mage, and thief. What matters is the order you put them inn sinse obviously a level 10 warrior who's a level 5 clerric and a level 1 mage will be a very different customer to a level 10 mage who is a level 5 clerric and a level 1 warrior. It's actually one of the cooler things about the game, particularly sinse you can always change your classes around by levelling one and not the others. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message
Re: [Audyssey] baseball
Hi jim! Thanks for answering well if my team is batting and I have to run then which key should I press? secondly if a batter was hit then is there any substitute batter? Thanks Ishan On 6/29/15, Bryan Peterson bpeterson2...@cableone.net wrote: I personall think it'd be cooler to be able to create new girls in dungeon master. LOL. Then again I'm notaaseball fan. Focus your powers and prepare for buttle. -Original Message- From: Jim Kitchen Sent: Sunday, June 28, 2015 7:59 PM To: ishan dhami Subject: Re: [Audyssey] baseball Hi Ishan, If you are talking about my baseball game, you change the player names by editing the files, baseballbatters.txt, baseballreliefpitchers.txt and baseballstartingpitchers.txt. Those files should be found in your My Documents\kitchensinc folder. If it is my game, please ask your other questions again. Thanks. BFN Jim confucious say: baseball no sport, man with four balls cannot walk. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] AlterAeonquestion
Well now after installing the client and doing a fair bit of reading through the documentation of the game I'm planning to start up later today. I'm sure the answer is escaped me so thought I'd clarify here. As for your character class, is there only one? and if not is it a pretty obvious selection? perhaps a link I missed. I'm not new to muds, though the client was different. Looking forward to diving in with this one. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AlterAeonquestion
Hey Dark The explanation is awesome! That sounds outstanding! Granted I know the classes I want to focus on, but knowing the others are say back up wicked. I'm very much looking forward to beginning my adventure. Recalling the fun on MUME and hoping it will be similar. Thanks again Ron On 6/30/2015 1:56 PM, dark wrote: Hi Ron. You actually get all classes in Alteraeon. Necromancer, warrior, clerric, druid, mage, and thief. What matters is the order you put them inn sinse obviously a level 10 warrior who's a level 5 clerric and a level 1 mage will be a very different customer to a level 10 mage who is a level 5 clerric and a level 1 warrior. It's actually one of the cooler things about the game, particularly sinse you can always change your classes around by levelling one and not the others. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 30, 2015 5:36 PM Subject: [Audyssey] AlterAeonquestion Well now after installing the client and doing a fair bit of reading through the documentation of the game I'm planning to start up later today. I'm sure the answer is escaped me so thought I'd clarify here. As for your character class, is there only one? and if not is it a pretty obvious selection? perhaps a link I missed. I'm not new to muds, though the client was different. Looking forward to diving in with this one. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6037 / Virus Database: 4365/10130 - Release Date: 06/30/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] For Immediate Release, Yellowbonnet Free Update!
Valiant Galaxy Associates is proud to announce the release of version 9 of Yellowbonnet. After receiving some feedback from purchasers, beta testers, and people who tried the demo version of the game, we have made some extensive changes: 1. Added a lot of sound material both as ambience and for specific characters. 2. Added introductory and closing text to the game. 3. Added new hot keys J to check number of jobs left, s to search, and o to open look menu. 4. Added an inventory menu with a brief description of weapons in statistical form and a note that other items are of no practical use implying they are best sold. 5. Cash spent no longer penalizes score. However, found items do add to the score. 6. All characters fought, and all hazards encountered, are now tracked. 7. The copy to clipboard text is radically changed. 8. Attempted to eliminate odd strings in combat where snakes were blocking blows with arms. 9. Changed encounter text on mobile hazards to make it clearer what happened. 10. The burglar no longer appears if the deputy does not have a job for the player. 11. A number of other minor bug and string cleanup changes were made. For full information see the change log. Current customers do not need to do anything. Once you start Yellowbonnet again, the game will automatically download new files and update itself. This update is completely free. As usual our beta test team were amazing, and we believe we’ve squashed all known bugs. If you find any, please notify us. We hope you enjoy the game even more now. Thank you for the feedback and support. To read the documentation go to http://www.valiantgalaxy.com/yellowbonnet/documentation.html To download the game go to http://www.valiantgalaxy.com/yellowbonnet/Yellowbonnet0.0.0.9Installer.exe To purchase the game go to https://guidedoggames.com:7081/games/4 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)
Whole heartedly agree. I don't have studio quality here but passible. Willing to voice any part of the audio project. Okay I've also a braille printer from my ex ex, not quite sure what it can or can't do. So I best leave that for those who know more. Ron On 6/30/2015 12:54 PM, valiant8086 wrote: Hi. I may try to lay down my voice as a narator, just give me something to read and I'll see if I can cook up something with my so-called production mic and we'll see if anybody can stand my west by garsh virginia language, grin. I can even burn the audio to a bunch of disk if someone tells me where to send them. I'd rather send them all to one destination where someone else handles further distribution though. I'd even be willing to pay for the disks and shipping them to this other individual but I want to know that I'm not sending someone a bunch of work that they will just put away in a drawer and none of us will ever hear from them again. In short, I want to see someone whom I feel I can trust handling that part of the job. On 6/26/2015 5:27 PM, Scott Chesworth wrote: Hi Dark, As usual, I respectfully disagree about some of that :) Granted, it would be much much simpler to send electronic content in to a bunch of organizations and let them handle production. The same could be said for the print and Braille versions. Tbh, I've got nothing at all against the idea of trying that first to keep the cost to a minimum. It might work, and then everyone's a winner. However, what I suspect you'll find is that unless you've got a personal connection with someone at each organization or someone there who already digs audio games, it's fairly likely that the electronic copy will get filed away somewhere and not distributed to the people they have contact with beyond an initial run. Before audio paid the bills here, I worked for a few charities, and saw this happen many times. It might not turn out to be practical for the community to produce hard copy, but if there's any way to make it so, I think that hard copy would stand a higher chance of reaching relevant people, because reclaiming cupboard space is often a higher priority than keeping the network drives tidy in many offices nowadays. A cynical view perhaps, but like I said, I've seen it happen enough to believe it. Two thoughts spring to mind about a synth narration. Firstly, we're coming at this as people who use a computer for hours each day. Most of us probably have a favourite synth that we're comfortable with, and most of us have probably reached a point where we naturally tune out the robot voice and just process the words it's churning out. That's not the mindset of people when they're less familiar with computers. Having crunched the numbers in previous jobs that had audio versions of newsletters that were narrated by synths, I can tell you that the response was pretty low and the dissatisfaction was pretty high. I used to work next to a chap who had plenty of people on his books that would prefer to call him every month to find out what was happening rather than listen to the newsletter, because the synth did nothing for them. Synths haven't gotten markedly better since, and our target audience seems likely to be of a similar mindset, so I suspect that even though it'd be easier, it'd be something of a waste of time to produce an audio version that wasn't narrated by an actual human. Secondly, can you imagine the debate surrounding choosing which synth? *shudders* Regarding trailers or at least some content specific to audio not being necessary, that seems akin to saying well ok, we'll put out a print version, but we're not doing any formatting specific to that version, nothing to draw peoples attention to the takeaway points if they're skim reading. It just doesn't make sense for people not to hear some actual audio gaming taking place given that they're absorbing information in the perfect context when they're listening to a CD. It's like the sound version of that old saying about a picture being worth a thousand words isn't it. I like your writing style a lot and am looking forward to seeing what you cook up, but think this is a situation where hearing some well thought out snippets of game play with explanations would do more to get newbies excited than reading about it, no matter how well the content is written. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)
About the same here on the microphone front - I've got a desktop mic and a headset mic I can use, but I doubt either of them is exactly studeo quality (though they are pretty good). I can also do some audio editing, mixing/removing/whatever, but getting rid of tape hiss (distortion because of low quality source material) is beyond my pay grade. -- From: Ron Schamerhorn blindwon...@cogeco.ca Sent: Tuesday, June 30, 2015 13:34 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] braille/large print/other media for audio games (was info games game engines) Whole heartedly agree. I don't have studio quality here but passible. Willing to voice any part of the audio project. Okay I've also a braille printer from my ex ex, not quite sure what it can or can't do. So I best leave that for those who know more. Ron On 6/30/2015 12:54 PM, valiant8086 wrote: Hi. I may try to lay down my voice as a narator, just give me something to read and I'll see if I can cook up something with my so-called production mic and we'll see if anybody can stand my west by garsh virginia language, grin. I can even burn the audio to a bunch of disk if someone tells me where to send them. I'd rather send them all to one destination where someone else handles further distribution though. I'd even be willing to pay for the disks and shipping them to this other individual but I want to know that I'm not sending someone a bunch of work that they will just put away in a drawer and none of us will ever hear from them again. In short, I want to see someone whom I feel I can trust handling that part of the job. On 6/26/2015 5:27 PM, Scott Chesworth wrote: Hi Dark, As usual, I respectfully disagree about some of that :) Granted, it would be much much simpler to send electronic content in to a bunch of organizations and let them handle production. The same could be said for the print and Braille versions. Tbh, I've got nothing at all against the idea of trying that first to keep the cost to a minimum. It might work, and then everyone's a winner. However, what I suspect you'll find is that unless you've got a personal connection with someone at each organization or someone there who already digs audio games, it's fairly likely that the electronic copy will get filed away somewhere and not distributed to the people they have contact with beyond an initial run. Before audio paid the bills here, I worked for a few charities, and saw this happen many times. It might not turn out to be practical for the community to produce hard copy, but if there's any way to make it so, I think that hard copy would stand a higher chance of reaching relevant people, because reclaiming cupboard space is often a higher priority than keeping the network drives tidy in many offices nowadays. A cynical view perhaps, but like I said, I've seen it happen enough to believe it. Two thoughts spring to mind about a synth narration. Firstly, we're coming at this as people who use a computer for hours each day. Most of us probably have a favourite synth that we're comfortable with, and most of us have probably reached a point where we naturally tune out the robot voice and just process the words it's churning out. That's not the mindset of people when they're less familiar with computers. Having crunched the numbers in previous jobs that had audio versions of newsletters that were narrated by synths, I can tell you that the response was pretty low and the dissatisfaction was pretty high. I used to work next to a chap who had plenty of people on his books that would prefer to call him every month to find out what was happening rather than listen to the newsletter, because the synth did nothing for them. Synths haven't gotten markedly better since, and our target audience seems likely to be of a similar mindset, so I suspect that even though it'd be easier, it'd be something of a waste of time to produce an audio version that wasn't narrated by an actual human. Secondly, can you imagine the debate surrounding choosing which synth? *shudders* Regarding trailers or at least some content specific to audio not being necessary, that seems akin to saying well ok, we'll put out a print version, but we're not doing any formatting specific to that version, nothing to draw peoples attention to the takeaway points if they're skim reading. It just doesn't make sense for people not to hear some actual audio gaming taking place given that they're absorbing information in the perfect context when they're listening to a CD. It's like the sound version of that old saying about a picture being worth a thousand words isn't it. I like your writing style a lot and am looking forward to seeing what you cook up, but think this is a situation where hearing some well thought out snippets of game play with explanations would do more to get newbies excited than
Re: [Audyssey] AlterAeonquestion
Hi Ron. You actually get all classes in Alteraeon. Necromancer, warrior, clerric, druid, mage, and thief. What matters is the order you put them inn sinse obviously a level 10 warrior who's a level 5 clerric and a level 1 mage will be a very different customer to a level 10 mage who is a level 5 clerric and a level 1 warrior. It's actually one of the cooler things about the game, particularly sinse you can always change your classes around by levelling one and not the others. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 30, 2015 5:36 PM Subject: [Audyssey] AlterAeonquestion Well now after installing the client and doing a fair bit of reading through the documentation of the game I'm planning to start up later today. I'm sure the answer is escaped me so thought I'd clarify here. As for your character class, is there only one? and if not is it a pretty obvious selection? perhaps a link I missed. I'm not new to muds, though the client was different. Looking forward to diving in with this one. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] what to do once you finish the newbie island on Alter Aeon
Just to follow up on this a bit more, we've been putting a lot of effort in around Ralnoth recently. We've been gradually splitting off the more dangerous sections and putting them in dedicated 'high level' regions, and have been flattening the difficulty in the areas closer to Ralnoth. East, west, and north of Ralnoth should all be a lot more safe for levels 29-31 than they used to be. When you get to the edge of the safe parts, you'll get warnings about entering level 33 or higher areas. Only go in those if you know what you're doing. If you head south along the southern road, things are less consistent. Going south the level increases more slowly, but we haven't been working as hard to clean things up down there. Good luck! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Jun 29, 2015 at 11:13 AM, Jeremy Brown tyr...@gmail.com wrote: This might be a good place for an article for A.A.'s web site, but here goes some thoughts: 1. While things are still in flux, the areas near Ralnoth, especially the areas directly east of the town and directly west of the town are less scary than some farther out. Wallachia for instance west of Ralnoth has difficult bits, but is doable for a lower level character or characters. The same is true of the upper levels of the termite hive to the north and east. The admin staff is working to try and bring areas into line so that the transition from the islands to the mainland isn't such a jump. 2. Ask on gossip or chat. While you'll get a lot of differeant answers, these can give you a place to start from. Look at the area list and compare the levels of the area suggested to what you were last running. If it's more than 3 levels difference, give that a pass for a while. The area level estimation system is not perfect, but it's better than it used to be, and the admin staff is working hard to bring it into line. 3. Mooch some off larger groups, then go back and explore in the direction of areas you've been to. 4. Explore. For about 100-150 rooms in any direction from Ralnoth, a level 30 can make it solo. It might be difficult, and preparation might be in order in some cases, but part of exploration is knowing when to run away. 5. Use the area list on the web site and make a list of likely places. The coordinates given in game can help. 0,0 if I remember correctly is just south of the baker's shop in Ralnoth. The rest of the grid is Cartesian. That at the very least gives you a direction to go. 6. Use nearby. 7. Use the profile command, look at higher level character's deeds, especially the end of the list, and see what they did when they were your level. All of these are possibilities that help you figure out what to do and where to go. Further, some areas, such as Old Thalos or Castle Dragnock are areas that you might visit and revisit at different levels for different purposes. If you are someone who hates talking on public channels, find a player who will answer questions via tell. I'm one such, my main char on game is Lexie. As long as you aren't rude and approach the problem understanding that not every player has a rat trap memory for directions, areas, mobs, equipment, fame, levels, etc, then you're in business. Hope this helps some. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)
Hi. I may try to lay down my voice as a narator, just give me something to read and I'll see if I can cook up something with my so-called production mic and we'll see if anybody can stand my west by garsh virginia language, grin. I can even burn the audio to a bunch of disk if someone tells me where to send them. I'd rather send them all to one destination where someone else handles further distribution though. I'd even be willing to pay for the disks and shipping them to this other individual but I want to know that I'm not sending someone a bunch of work that they will just put away in a drawer and none of us will ever hear from them again. In short, I want to see someone whom I feel I can trust handling that part of the job. On 6/26/2015 5:27 PM, Scott Chesworth wrote: Hi Dark, As usual, I respectfully disagree about some of that :) Granted, it would be much much simpler to send electronic content in to a bunch of organizations and let them handle production. The same could be said for the print and Braille versions. Tbh, I've got nothing at all against the idea of trying that first to keep the cost to a minimum. It might work, and then everyone's a winner. However, what I suspect you'll find is that unless you've got a personal connection with someone at each organization or someone there who already digs audio games, it's fairly likely that the electronic copy will get filed away somewhere and not distributed to the people they have contact with beyond an initial run. Before audio paid the bills here, I worked for a few charities, and saw this happen many times. It might not turn out to be practical for the community to produce hard copy, but if there's any way to make it so, I think that hard copy would stand a higher chance of reaching relevant people, because reclaiming cupboard space is often a higher priority than keeping the network drives tidy in many offices nowadays. A cynical view perhaps, but like I said, I've seen it happen enough to believe it. Two thoughts spring to mind about a synth narration. Firstly, we're coming at this as people who use a computer for hours each day. Most of us probably have a favourite synth that we're comfortable with, and most of us have probably reached a point where we naturally tune out the robot voice and just process the words it's churning out. That's not the mindset of people when they're less familiar with computers. Having crunched the numbers in previous jobs that had audio versions of newsletters that were narrated by synths, I can tell you that the response was pretty low and the dissatisfaction was pretty high. I used to work next to a chap who had plenty of people on his books that would prefer to call him every month to find out what was happening rather than listen to the newsletter, because the synth did nothing for them. Synths haven't gotten markedly better since, and our target audience seems likely to be of a similar mindset, so I suspect that even though it'd be easier, it'd be something of a waste of time to produce an audio version that wasn't narrated by an actual human. Secondly, can you imagine the debate surrounding choosing which synth? *shudders* Regarding trailers or at least some content specific to audio not being necessary, that seems akin to saying well ok, we'll put out a print version, but we're not doing any formatting specific to that version, nothing to draw peoples attention to the takeaway points if they're skim reading. It just doesn't make sense for people not to hear some actual audio gaming taking place given that they're absorbing information in the perfect context when they're listening to a CD. It's like the sound version of that old saying about a picture being worth a thousand words isn't it. I like your writing style a lot and am looking forward to seeing what you cook up, but think this is a situation where hearing some well thought out snippets of game play with explanations would do more to get newbies excited than reading about it, no matter how well the content is written. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list,
Re: [Audyssey] Alteraeon question
Ron, There's six classes in Alter Aeon: mage: elemental spell slinger and artillery Cleric: healer, protector, buff caster and able to curse enemies Thief: stealthy, light combat, able to use shadow disciplines to walk from one point to another, hide in shadows on their own plane etc Warrior: main line combatant, tank, hits things to death Necromancer: uses minions to protect themselves and others, can summon demons to accomplish tasks, and has some very powerful spells for offense. Druid: can summon tank minions and animals to aid them, can control weather and produce some devastating effects, able to brew salves and tinctures to protect and aid people None of those is a 100% good description of the classes, but it gives flavor. I personally think mage or warrior are the easiest to play if you've never played on the game before, but there's no wrong decision. You will progress in one class until 6th level. At that point it becomes cheaper to begin leveling a second class. Eventually you will have levels in all 6 classes, and you will want skills or spells from all six. Dentin has prepared a very good getting started help page, help advice, and there's articles for just starting out on the web site at http://www.alteraeon.com/articles Hope that helps. BTW, you mentioned the client. There's the custom client which is not accessible to a screen reader. You might be referring to the mush-z pack sponsored by the site, in which case you're ready to go. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon question
Hey Jeremy Thanks for the pointers and I'm quite anxious to getting into Altereaon. I get the class idea now with your and Dark's comments. Very much looking forward to starting my character. here's hoping. Thanks Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cyberassault Alien War global event starting!
Hello gamers; We are starting the anual Independence Day Alien War event as of Wednesday, Jyly 1st. The event will alst a whole week, and will include the following: - A massive new area as the invaders' home world. - Seven new repeatable scavenger quests with fantastic rewards! - One new massive event quest chain for high level players! - The large firework quest from last year's event has been scaled down a bit to be more player friendly! - There are many more quests to be completed, event only equipments to be earned, and too many aliens to kill! Come join us and defend Earth from invaders! cyberassault.org port 1 For our customize mud client with sounds, visit: http://valiant8086.com/games/muds/monkeyterm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AlterAeonquestion
Hi Ron. I've never heard of or played Mume, but Alter is very awesome, indeed with the custom MushZ client it's closer to a full audio rpg than a textual mud, and I do love the customization. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 30, 2015 7:12 PM Subject: Re: [Audyssey] AlterAeonquestion Hey Dark The explanation is awesome! That sounds outstanding! Granted I know the classes I want to focus on, but knowing the others are say back up wicked. I'm very much looking forward to beginning my adventure. Recalling the fun on MUME and hoping it will be similar. Thanks again Ron On 6/30/2015 1:56 PM, dark wrote: Hi Ron. You actually get all classes in Alteraeon. Necromancer, warrior, clerric, druid, mage, and thief. What matters is the order you put them inn sinse obviously a level 10 warrior who's a level 5 clerric and a level 1 mage will be a very different customer to a level 10 mage who is a level 5 clerric and a level 1 warrior. It's actually one of the cooler things about the game, particularly sinse you can always change your classes around by levelling one and not the others. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 30, 2015 5:36 PM Subject: [Audyssey] AlterAeonquestion Well now after installing the client and doing a fair bit of reading through the documentation of the game I'm planning to start up later today. I'm sure the answer is escaped me so thought I'd clarify here. As for your character class, is there only one? and if not is it a pretty obvious selection? perhaps a link I missed. I'm not new to muds, though the client was different. Looking forward to diving in with this one. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6037 / Virus Database: 4365/10130 - Release Date: 06/30/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.