Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread dark
Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to 
fit in the shoulder bag I usually carry around with me, I've not 
investigated mudrammer or any other heavily text input and typing related 
matter on Ios,  on the train  or whatever I tend to prefer to play games 
like the Choiceofgames ones that I can just play easily with the touch 
screen.


It's not a bad idea though, however when something similar was proposed for 
the Lynux mud client I do remember Oriol explaning that the scripts weren't 
really portable to other clients sinse they were mush client specific so 
would essentially take writing a hole new client from scratch with new 
scripting.


With Ios problem with file handling, I also do wonder how you'd use a 
soundpack on Ios anyway without jailbreaks.


Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm 
sure they'll let us know.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Devin Prater r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 01, 2015 1:42 AM
Subject: Re: [Audyssey] AlterAeonquestion


Gosh if only there was some Wine package for it to work on Mac, or some 
package for Mudrammer so the features of Mush-z can be ported to mudrammer 
for iOS. Dark would enjoy that much more, would you dark, than being stuck 
at the PC. With a bluetooth keyboard, all those commutings on the train or 
subway or plane would be much more enjoyable with Alteraeon to pass the 
time. You know, I really think the Mush-z team should spend some time 
creating a package for MudRammer, and I'm sure the dev of that client 
would be more than helpful. Since this is the place where such ideas come 
true, I think posting it here was a great idea. If anyone needs a tester 
for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now 
I know the sound triggers wouldn't be hard, I know that the gags would 
rather be trickey, as I tried gagging *tick* while having a sound play for 
that, and the gag works but the sound didn't, so all that kind of stuff 
would have to be set with the dev's help probably. The hotkeys would have 
to be set too. The dev has a twitter account, and probably answers emails 
too. In fact, I wonder if we can get him onboard this list, or signed up 
to form.audiogames.net? I know he's on applevis. But hardcore gamers are 
here and at audiogames, so yeah.


Sent from my iPhone


On Jun 30, 2015, at 5:49 PM, dark d...@xgam.org wrote:

Hi Ron.

I've never heard of or played Mume, but Alter is very awesome, indeed 
with the custom MushZ client it's closer to a full audio rpg than a 
textual mud, and I do love the customization.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: Ron Schamerhorn 
blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 30, 2015 7:12 PM
Subject: Re: [Audyssey] AlterAeonquestion



Hey Dark

 The explanation is awesome!  That sounds outstanding!  Granted I know 
the classes I want to focus on, but knowing the others are say back up 
wicked.  I'm very much looking forward to beginning my adventure. 
Recalling the fun on MUME and hoping it will be similar.


Thanks again
Ron



On 6/30/2015 1:56 PM, dark wrote:
Hi Ron.

You actually get all classes in Alteraeon. Necromancer, warrior, 
clerric, druid, mage, and thief.


What matters is the order you put them inn sinse obviously a level 10 
warrior who's a level 5 clerric and a level 1 mage will be a very 
different customer to a level 10 mage who is a level 5 clerric and a 
level 1 warrior.


It's actually one of the cooler things about the game, particularly 
sinse you can always change your classes around by levelling one and 
not the others.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: Ron Schamerhorn 
blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 30, 2015 5:36 PM
Subject: [Audyssey] AlterAeonquestion


Well now after installing the client and doing a fair bit of reading 
through the documentation of the game I'm planning to start up later 
today.  I'm sure the answer is escaped me so thought I'd clarify here. 
As for your character class, is there only one?  and if not is it a 
pretty obvious selection?  perhaps a link I missed.  I'm not new to 
muds, though the client was different.  Looking forward to diving in 
with this 

Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread Devin Prater
Gosh if only there was some Wine package for it to work on Mac, or some package 
for Mudrammer so the features of Mush-z can be ported to mudrammer for iOS. 
Dark would enjoy that much more, would you dark, than being stuck at the PC. 
With a bluetooth keyboard, all those commutings on the train or subway or plane 
would be much more enjoyable with Alteraeon to pass the time. You know, I 
really think the Mush-z team should spend some time creating a package for 
MudRammer, and I'm sure the dev of that client would be more than helpful. 
Since this is the place where such ideas come true, I think posting it here was 
a great idea. If anyone needs a tester for the iOS porting of this pack, the 
mush-z one I mean, I'm all ears. Now I know the sound triggers wouldn't be 
hard, I know that the gags would rather be trickey, as I tried gagging *tick* 
while having a sound play for that, and the gag works but the sound didn't, so 
all that kind of stuff would have to be set with the dev's help probably
 . The hotkeys would have to be set too. The dev has a twitter account, and 
probably answers emails too. In fact, I wonder if we can get him onboard this 
list, or signed up to form.audiogames.net? I know he's on applevis. But 
hardcore gamers are here and at audiogames, so yeah.

Sent from my iPhone

 On Jun 30, 2015, at 5:49 PM, dark d...@xgam.org wrote:
 
 Hi Ron.
 
 I've never heard of or played Mume, but Alter is very awesome, indeed with 
 the custom MushZ client it's closer to a full audio rpg than a textual mud, 
 and I do love the customization.
 
 Beware the grue!
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 30, 2015 7:12 PM
 Subject: Re: [Audyssey] AlterAeonquestion
 
 
 Hey Dark
 
  The explanation is awesome!  That sounds outstanding!  Granted I know the 
 classes I want to focus on, but knowing the others are say back up wicked.  
 I'm very much looking forward to beginning my adventure. Recalling the fun 
 on MUME and hoping it will be similar.
 
 Thanks again
 Ron
 
 
 On 6/30/2015 1:56 PM, dark wrote:
 Hi Ron.
 
 You actually get all classes in Alteraeon. Necromancer, warrior, clerric, 
 druid, mage, and thief.
 
 What matters is the order you put them inn sinse obviously a level 10 
 warrior who's a level 5 clerric and a level 1 mage will be a very different 
 customer to a level 10 mage who is a level 5 clerric and a level 1 warrior.
 
 It's actually one of the cooler things about the game, particularly sinse 
 you can always change your classes around by levelling one and not the 
 others.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 30, 2015 5:36 PM
 Subject: [Audyssey] AlterAeonquestion
 
 
 Well now after installing the client and doing a fair bit of reading 
 through the documentation of the game I'm planning to start up later 
 today.  I'm sure the answer is escaped me so thought I'd clarify here. As 
 for your character class, is there only one?  and if not is it a pretty 
 obvious selection?  perhaps a link I missed.  I'm not new to muds, though 
 the client was different.  Looking forward to diving in with this one.
 
 Ron
 
 
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 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2015.0.6037 / Virus Database: 4365/10130 - Release Date: 06/30/15
 
 
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[Audyssey] deal or no deal audio game

2015-06-30 Thread Josh K

hi
in the deal or no deal audio game from

http://bestmidi.com/files/DealOrNoDeal1.0.zip

when i run it it keeps running window eyes. how do i make it run or use 
NVDA instead?


--
follow me on twitter @joshknnd1982


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Re: [Audyssey] baseball

2015-06-30 Thread Jim Kitchen

Hi Bryan,

I'm sorry, I do not believe that I could write Dungeon Master to be able to use 
external files like the monopoly boards or golf courses etc.  One thing is, 
every new item I then needed to write code for every place that you might take 
that item and use it where it was not meant to be used.  I probably did not do 
that efficiently but...

BFN

Jim

code code code code eat code code code sleep code code...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] updated game from spoken games

2015-06-30 Thread billylei123
What is that game about?

Have a wonderful day

Sent from my iPod

 On Jun 29, 2015, at 5:47 PM, joseph weakland josephweakl...@icloud.com 
 wrote:
 
 hello all catch52 fans i just heard from spoken games that spoken games is 
 released catch52 free and i found it in app store its out.
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Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread Devin Prater
Well, I think some one knowledgeable about what scripts do what could email the 
dev of mudrammer with the scripts and the link to the sounds, and see if he 
could do something about them. Bt I'd rather a person more knowledgable about 
the client and scripts first though. Perhaps Lord  Dentin could have parlance 
with the dev too, and make Alter Aeon a more ... special MUD to use on that 
client as has been done with Mush-client already.

Sent from my iPhone

 On Jun 30, 2015, at 9:06 PM, dark d...@xgam.org wrote:
 
 Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to fit 
 in the shoulder bag I usually carry around with me, I've not investigated 
 mudrammer or any other heavily text input and typing related matter on Ios, 
  on the train  or whatever I tend to prefer to play games like the 
 Choiceofgames ones that I can just play easily with the touch screen.
 
 It's not a bad idea though, however when something similar was proposed for 
 the Lynux mud client I do remember Oriol explaning that the scripts weren't 
 really portable to other clients sinse they were mush client specific so 
 would essentially take writing a hole new client from scratch with new 
 scripting.
 
 With Ios problem with file handling, I also do wonder how you'd use a 
 soundpack on Ios anyway without jailbreaks.
 
 Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm 
 sure they'll let us know.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Devin Prater r.d.t.pra...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 01, 2015 1:42 AM
 Subject: Re: [Audyssey] AlterAeonquestion
 
 
 Gosh if only there was some Wine package for it to work on Mac, or some 
 package for Mudrammer so the features of Mush-z can be ported to mudrammer 
 for iOS. Dark would enjoy that much more, would you dark, than being stuck 
 at the PC. With a bluetooth keyboard, all those commutings on the train or 
 subway or plane would be much more enjoyable with Alteraeon to pass the 
 time. You know, I really think the Mush-z team should spend some time 
 creating a package for MudRammer, and I'm sure the dev of that client would 
 be more than helpful. Since this is the place where such ideas come true, I 
 think posting it here was a great idea. If anyone needs a tester for the iOS 
 porting of this pack, the mush-z one I mean, I'm all ears. Now I know the 
 sound triggers wouldn't be hard, I know that the gags would rather be 
 trickey, as I tried gagging *tick* while having a sound play for that, and 
 the gag works but the sound didn't, so all that kind of stuff would have to 
 be set with the dev's help proba
 bly. The hotkeys would have to be set too. The dev has a twitter account, and 
probably answers emails too. In fact, I wonder if we can get him onboard this 
list, or signed up to form.audiogames.net? I know he's on applevis. But 
hardcore gamers are here and at audiogames, so yeah.
 
 Sent from my iPhone
 
 On Jun 30, 2015, at 5:49 PM, dark d...@xgam.org wrote:
 
 Hi Ron.
 
 I've never heard of or played Mume, but Alter is very awesome, indeed with 
 the custom MushZ client it's closer to a full audio rpg than a textual mud, 
 and I do love the customization.
 
 Beware the grue!
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 30, 2015 7:12 PM
 Subject: Re: [Audyssey] AlterAeonquestion
 
 
 Hey Dark
 
 The explanation is awesome!  That sounds outstanding!  Granted I know the 
 classes I want to focus on, but knowing the others are say back up wicked. 
  I'm very much looking forward to beginning my adventure. Recalling the 
 fun on MUME and hoping it will be similar.
 
 Thanks again
 Ron
 
 
 On 6/30/2015 1:56 PM, dark wrote:
 Hi Ron.
 
 You actually get all classes in Alteraeon. Necromancer, warrior, clerric, 
 druid, mage, and thief.
 
 What matters is the order you put them inn sinse obviously a level 10 
 warrior who's a level 5 clerric and a level 1 mage will be a very 
 different customer to a level 10 mage who is a level 5 clerric and a 
 level 1 warrior.
 
 It's actually one of the cooler things about the game, particularly sinse 
 you can always change your classes around by levelling one and not the 
 others.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is 
 vast and wondrous strange and there are more things benieth the stars 
 than even the archmaesters of the citadel can dream.
 - Original Message 

Re: [Audyssey] baseball

2015-06-30 Thread ishan dhami
Hi jim!
Thanks for answering
well if my team is batting and I have to run then which key should I press?
secondly if a batter was hit then is there any substitute batter?
Thanks
Ishan

On 6/29/15, Bryan Peterson bpeterson2...@cableone.net wrote:
 I personall think it'd be cooler to be able to create new girls in dungeon
 master. LOL. Then again I'm notaaseball fan.



 Focus your powers and prepare for buttle.
 -Original Message-
 From: Jim Kitchen
 Sent: Sunday, June 28, 2015 7:59 PM
 To: ishan dhami
 Subject: Re: [Audyssey] baseball

 Hi Ishan,

 If you are talking about my baseball game, you change the player names by
 editing the files, baseballbatters.txt, baseballreliefpitchers.txt and
 baseballstartingpitchers.txt.  Those files should be found in your My
 Documents\kitchensinc folder.

 If it is my game, please ask your other questions again.  Thanks.

 BFN

  Jim

 confucious say: baseball no sport, man with four balls cannot walk.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] AlterAeonquestion

2015-06-30 Thread Ron Schamerhorn
Well now after installing the client and doing a fair bit of reading 
through the documentation of the game I'm planning to start up later 
today.  I'm sure the answer is escaped me so thought I'd clarify here.  
As for your character class, is there only one?  and if not is it a 
pretty obvious selection?  perhaps a link I missed.  I'm not new to 
muds, though the client was different.  Looking forward to diving in 
with this one.


Ron


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Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread Ron Schamerhorn

Hey Dark

  The explanation is awesome!  That sounds outstanding!  Granted I know 
the classes I want to focus on, but knowing the others are say back up 
wicked.  I'm very much looking forward to beginning my adventure.  
Recalling the fun on MUME and hoping it will be similar.


Thanks again
Ron


On 6/30/2015 1:56 PM, dark wrote:

Hi Ron.

You actually get all classes in Alteraeon. Necromancer, warrior, 
clerric, druid, mage, and thief.


What matters is the order you put them inn sinse obviously a level 10 
warrior who's a level 5 clerric and a level 1 mage will be a very 
different customer to a level 10 mage who is a level 5 clerric and a 
level 1 warrior.


It's actually one of the cooler things about the game, particularly 
sinse you can always change your classes around by levelling one and 
not the others.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: Ron Schamerhorn 
blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 30, 2015 5:36 PM
Subject: [Audyssey] AlterAeonquestion


Well now after installing the client and doing a fair bit of reading 
through the documentation of the game I'm planning to start up later 
today.  I'm sure the answer is escaped me so thought I'd clarify 
here.  As for your character class, is there only one?  and if not is 
it a pretty obvious selection?  perhaps a link I missed.  I'm not new 
to muds, though the client was different.  Looking forward to diving 
in with this one.


Ron


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6037 / Virus Database: 4365/10130 - Release Date: 
06/30/15



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[Audyssey] For Immediate Release, Yellowbonnet Free Update!

2015-06-30 Thread Valiant Galaxy Associates
   Valiant Galaxy Associates is proud to announce the release of 
version 9 of Yellowbonnet.  After receiving some feedback from 
purchasers, beta testers, and people who tried the demo version of the 
game, we have made some extensive changes:


1.  Added a lot of sound material both as ambience and for specific 
characters.

2. Added introductory and closing text to the game.
3. Added new hot keys J to check number of jobs left, s to search, and o 
to open look menu.
4. Added an inventory menu with a brief description of weapons in 
statistical form and a note that other items are of no practical use 
implying they are best sold.
5. Cash spent no longer penalizes score.  However, found items do add to 
the score.

6. All characters fought, and all hazards encountered, are now tracked.
7. The copy to clipboard text is radically changed.
8. Attempted to eliminate odd strings in combat where snakes were 
blocking blows with arms.
9. Changed encounter text on mobile hazards to make it clearer what 
happened.
10. The burglar no longer appears if the deputy does not have a job for 
the player.
11. A number of other minor bug and string cleanup changes were made.  
For full information see the change log.


 Current customers do not need to do anything.  Once you start 
Yellowbonnet again, the game will automatically download new files and 
update itself.  This update is completely free.  As usual our beta test 
team were amazing, and we believe we’ve squashed all known bugs.  If you 
find any, please notify us.  We hope you enjoy the game even more now.  
Thank you for the feedback and support.


To read the documentation go to 
http://www.valiantgalaxy.com/yellowbonnet/documentation.html
To download the game go to 
http://www.valiantgalaxy.com/yellowbonnet/Yellowbonnet0.0.0.9Installer.exe

To purchase the game go to https://guidedoggames.com:7081/games/4

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-30 Thread Ron Schamerhorn
Whole heartedly agree.  I don't have studio quality here but passible.  
Willing to voice any part of the audio project.  Okay I've also a 
braille printer from my ex ex, not quite sure what it can or can't do.  
So I best leave that for those who know more.


Ron


On 6/30/2015 12:54 PM, valiant8086 wrote:

Hi.

I may try to lay down my voice as a narator, just give me something to 
read and I'll see if I can cook up something with my so-called 
production mic and we'll see if anybody can stand my west by garsh 
virginia language, grin. I can even burn the audio to a bunch of disk 
if someone tells me where to send them. I'd rather send them all to 
one destination where someone else handles further distribution 
though. I'd even be willing to pay for the disks and shipping them to 
this other individual but I want to know that I'm not sending someone 
a bunch of work that they will just put away in a drawer and none of 
us will ever hear from them again.


In short, I want to see someone whom I feel I can trust handling that 
part of the job.




On 6/26/2015 5:27 PM, Scott Chesworth wrote:

Hi Dark,

As usual, I respectfully disagree about some of that :)

Granted, it would be much much simpler to send electronic content in
to a bunch of organizations and let them handle production. The same
could be said for the print and Braille versions. Tbh, I've got
nothing at all against the idea of trying that first to keep the cost
to a minimum. It might work, and then everyone's a winner. However,
what I suspect you'll find is that unless you've got a personal
connection with someone at each organization or someone there who
already digs audio games, it's fairly likely that the electronic copy
will get filed away somewhere and not distributed to the people they
have contact with beyond an initial run. Before audio paid the bills
here, I worked for a few charities, and saw this happen many times. It
might not turn out to be practical for the community to produce hard
copy, but if there's any way to make it so, I think that hard copy
would stand a higher chance of reaching relevant people, because
reclaiming cupboard space is often a higher priority than keeping the
network drives tidy in many offices nowadays. A cynical view perhaps,
but like I said, I've seen it happen enough to believe it.

Two thoughts spring to mind about a synth narration. Firstly, we're
coming at this as people who use a computer for hours each day. Most
of us probably have a favourite synth that we're comfortable with, and
most of us have probably reached a point where we naturally tune out
the robot voice and just process the words it's churning out. That's
not the mindset of people when they're less familiar with computers.
Having crunched the numbers in previous jobs that had audio versions
of newsletters that were narrated by synths, I can tell you that the
response was pretty low and the dissatisfaction was pretty high. I
used to work next to a chap who had plenty of people on his books that
would prefer to call him every month to find out what was happening
rather than listen to the newsletter, because the synth did nothing
for them. Synths haven't gotten markedly better since, and our target
audience seems likely to be of a similar mindset, so I suspect that
even though it'd be easier, it'd be something of a waste of time to
produce an audio version that wasn't narrated by an actual human.
Secondly, can you imagine the debate surrounding choosing which synth?
*shudders*

Regarding trailers or at least some content specific to audio not
being necessary, that seems akin to saying well ok, we'll put out a
print version, but we're not doing any formatting specific to that
version, nothing to draw peoples attention to the takeaway points if
they're skim reading. It just doesn't make sense for people not to
hear some actual audio gaming taking place given that they're
absorbing information in the perfect context when they're listening to
a CD. It's like the sound version of that old saying about a picture
being worth a thousand words isn't it. I like your writing style a lot
and am looking forward to seeing what you cook up, but think this is a
situation where hearing some well thought out snippets of game play
with explanations would do more to get newbies excited than reading
about it, no matter how well the content is written.

Scott

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-30 Thread john
About the same here on the microphone front - I've got a desktop mic and a 
headset mic I can use, but I doubt either of them is exactly studeo quality 
(though they are pretty good). I can also do some audio editing, 
mixing/removing/whatever, but getting rid of tape hiss (distortion because 
of low quality source material) is beyond my pay grade.

--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Tuesday, June 30, 2015 13:34
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)

Whole heartedly agree.  I don't have studio quality here but passible.
Willing to voice any part of the audio project.  Okay I've also a
braille printer from my ex ex, not quite sure what it can or can't do.
So I best leave that for those who know more.

Ron


On 6/30/2015 12:54 PM, valiant8086 wrote:
 Hi.

 I may try to lay down my voice as a narator, just give me something to
 read and I'll see if I can cook up something with my so-called
 production mic and we'll see if anybody can stand my west by garsh
 virginia language, grin. I can even burn the audio to a bunch of disk
 if someone tells me where to send them. I'd rather send them all to
 one destination where someone else handles further distribution
 though. I'd even be willing to pay for the disks and shipping them to
 this other individual but I want to know that I'm not sending someone
 a bunch of work that they will just put away in a drawer and none of
 us will ever hear from them again.

 In short, I want to see someone whom I feel I can trust handling that
 part of the job.



 On 6/26/2015 5:27 PM, Scott Chesworth wrote:
 Hi Dark,

 As usual, I respectfully disagree about some of that :)

 Granted, it would be much much simpler to send electronic content in
 to a bunch of organizations and let them handle production. The same
 could be said for the print and Braille versions. Tbh, I've got
 nothing at all against the idea of trying that first to keep the cost
 to a minimum. It might work, and then everyone's a winner. However,
 what I suspect you'll find is that unless you've got a personal
 connection with someone at each organization or someone there who
 already digs audio games, it's fairly likely that the electronic copy
 will get filed away somewhere and not distributed to the people they
 have contact with beyond an initial run. Before audio paid the bills
 here, I worked for a few charities, and saw this happen many times. It
 might not turn out to be practical for the community to produce hard
 copy, but if there's any way to make it so, I think that hard copy
 would stand a higher chance of reaching relevant people, because
 reclaiming cupboard space is often a higher priority than keeping the
 network drives tidy in many offices nowadays. A cynical view perhaps,
 but like I said, I've seen it happen enough to believe it.

 Two thoughts spring to mind about a synth narration. Firstly, we're
 coming at this as people who use a computer for hours each day. Most
 of us probably have a favourite synth that we're comfortable with, and
 most of us have probably reached a point where we naturally tune out
 the robot voice and just process the words it's churning out. That's
 not the mindset of people when they're less familiar with computers.
 Having crunched the numbers in previous jobs that had audio versions
 of newsletters that were narrated by synths, I can tell you that the
 response was pretty low and the dissatisfaction was pretty high. I
 used to work next to a chap who had plenty of people on his books that
 would prefer to call him every month to find out what was happening
 rather than listen to the newsletter, because the synth did nothing
 for them. Synths haven't gotten markedly better since, and our target
 audience seems likely to be of a similar mindset, so I suspect that
 even though it'd be easier, it'd be something of a waste of time to
 produce an audio version that wasn't narrated by an actual human.
 Secondly, can you imagine the debate surrounding choosing which synth?
 *shudders*

 Regarding trailers or at least some content specific to audio not
 being necessary, that seems akin to saying well ok, we'll put out a
 print version, but we're not doing any formatting specific to that
 version, nothing to draw peoples attention to the takeaway points if
 they're skim reading. It just doesn't make sense for people not to
 hear some actual audio gaming taking place given that they're
 absorbing information in the perfect context when they're listening to
 a CD. It's like the sound version of that old saying about a picture
 being worth a thousand words isn't it. I like your writing style a lot
 and am looking forward to seeing what you cook up, but think this is a
 situation where hearing some well thought out snippets of game play
 with explanations would do more to get newbies excited than 

Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread dark

Hi Ron.

You actually get all classes in Alteraeon. Necromancer, warrior, clerric, 
druid, mage, and thief.


What matters is the order you put them inn sinse obviously a level 10 
warrior who's a level 5 clerric and a level 1 mage will be a very different 
customer to a level 10 mage who is a level 5 clerric and a level 1 warrior.


It's actually one of the cooler things about the game, particularly sinse 
you can always change your classes around by levelling one and not the 
others.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 30, 2015 5:36 PM
Subject: [Audyssey] AlterAeonquestion


Well now after installing the client and doing a fair bit of reading 
through the documentation of the game I'm planning to start up later 
today.  I'm sure the answer is escaped me so thought I'd clarify here.  As 
for your character class, is there only one?  and if not is it a pretty 
obvious selection?  perhaps a link I missed.  I'm not new to muds, though 
the client was different.  Looking forward to diving in with this one.


Ron


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Re: [Audyssey] what to do once you finish the newbie island on Alter Aeon

2015-06-30 Thread Dennis Towne
Just to follow up on this a bit more, we've been putting a lot of
effort in around Ralnoth recently.  We've been gradually splitting off
the more dangerous sections and putting them in dedicated 'high level'
regions, and have been flattening the difficulty in the areas closer
to Ralnoth.  East, west, and north of Ralnoth should all be a lot more
safe for levels 29-31 than they used to be.  When you get to the edge
of the safe parts, you'll get warnings about entering level 33 or
higher areas.  Only go in those if you know what you're doing.

If you head south along the southern road, things are less consistent.
Going south the level increases more slowly, but we haven't been
working as hard to clean things up down there.

Good luck!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Jun 29, 2015 at 11:13 AM, Jeremy Brown tyr...@gmail.com wrote:
 This might be a good place for an article for A.A.'s web site, but
 here goes some thoughts:

 1. While things are still in flux, the areas near Ralnoth, especially
 the areas directly east of the town and directly west of the town are
 less scary than some farther out.  Wallachia for instance west of
 Ralnoth has difficult bits, but is doable for a lower level character
 or characters.  The same is true of the upper levels of the termite
 hive to the north and east.  The admin staff is working to try and
 bring areas into line so that the transition from the islands to the
 mainland isn't such a jump.

 2.  Ask on gossip or chat.   While you'll get a lot of differeant
 answers, these can give you a place to start from.  Look at the area
 list and compare the levels of the area suggested to what you were
 last running.  If it's more than 3 levels difference, give that a pass
 for a while.  The area level estimation system is not perfect, but
 it's better than it used to be, and the admin staff is working hard to
 bring it into line.

 3.  Mooch some off larger groups, then go back and explore in the
 direction of areas you've been to.

 4. Explore.  For about 100-150 rooms in any direction from Ralnoth, a
 level 30 can make it solo.  It might be difficult, and preparation
 might be in order in some cases, but part of exploration is knowing
 when to run away.

 5. Use the area list on the web site and make a list of likely places.
 The coordinates given in game can help.  0,0 if I remember correctly
 is just south of the baker's shop in Ralnoth.  The rest of the grid is
 Cartesian.  That at the very least gives you a direction to go.

 6.  Use nearby.

 7.  Use the profile command, look at higher level character's deeds,
 especially the end of the list, and see what they did when they were
 your level.

 All of these are possibilities that help you figure out what to do and
 where to go.  Further, some areas, such as Old Thalos or Castle
 Dragnock are areas that you might visit and revisit at different
 levels for different purposes.  If you are someone who hates talking
 on public channels, find a player who will answer questions via tell.
 I'm one such, my main char on game is Lexie.  As long as you aren't
 rude and approach the problem understanding that not every player has
 a rat trap memory for directions, areas, mobs, equipment, fame,
 levels, etc, then you're in business.

 Hope this helps some.

 Jeremy



 --
 In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-30 Thread valiant8086

Hi.

I may try to lay down my voice as a narator, just give me something to 
read and I'll see if I can cook up something with my so-called 
production mic and we'll see if anybody can stand my west by garsh 
virginia language, grin. I can even burn the audio to a bunch of disk if 
someone tells me where to send them. I'd rather send them all to one 
destination where someone else handles further distribution though. I'd 
even be willing to pay for the disks and shipping them to this other 
individual but I want to know that I'm not sending someone a bunch of 
work that they will just put away in a drawer and none of us will ever 
hear from them again.


In short, I want to see someone whom I feel I can trust handling that 
part of the job.




On 6/26/2015 5:27 PM, Scott Chesworth wrote:

Hi Dark,

As usual, I respectfully disagree about some of that :)

Granted, it would be much much simpler to send electronic content in
to a bunch of organizations and let them handle production. The same
could be said for the print and Braille versions. Tbh, I've got
nothing at all against the idea of trying that first to keep the cost
to a minimum. It might work, and then everyone's a winner. However,
what I suspect you'll find is that unless you've got a personal
connection with someone at each organization or someone there who
already digs audio games, it's fairly likely that the electronic copy
will get filed away somewhere and not distributed to the people they
have contact with beyond an initial run. Before audio paid the bills
here, I worked for a few charities, and saw this happen many times. It
might not turn out to be practical for the community to produce hard
copy, but if there's any way to make it so, I think that hard copy
would stand a higher chance of reaching relevant people, because
reclaiming cupboard space is often a higher priority than keeping the
network drives tidy in many offices nowadays. A cynical view perhaps,
but like I said, I've seen it happen enough to believe it.

Two thoughts spring to mind about a synth narration. Firstly, we're
coming at this as people who use a computer for hours each day. Most
of us probably have a favourite synth that we're comfortable with, and
most of us have probably reached a point where we naturally tune out
the robot voice and just process the words it's churning out. That's
not the mindset of people when they're less familiar with computers.
Having crunched the numbers in previous jobs that had audio versions
of newsletters that were narrated by synths, I can tell you that the
response was pretty low and the dissatisfaction was pretty high. I
used to work next to a chap who had plenty of people on his books that
would prefer to call him every month to find out what was happening
rather than listen to the newsletter, because the synth did nothing
for them. Synths haven't gotten markedly better since, and our target
audience seems likely to be of a similar mindset, so I suspect that
even though it'd be easier, it'd be something of a waste of time to
produce an audio version that wasn't narrated by an actual human.
Secondly, can you imagine the debate surrounding choosing which synth?
*shudders*

Regarding trailers or at least some content specific to audio not
being necessary, that seems akin to saying well ok, we'll put out a
print version, but we're not doing any formatting specific to that
version, nothing to draw peoples attention to the takeaway points if
they're skim reading. It just doesn't make sense for people not to
hear some actual audio gaming taking place given that they're
absorbing information in the perfect context when they're listening to
a CD. It's like the sound version of that old saying about a picture
being worth a thousand words isn't it. I like your writing style a lot
and am looking forward to seeing what you cook up, but think this is a
situation where hearing some well thought out snippets of game play
with explanations would do more to get newbies excited than reading
about it, no matter how well the content is written.

Scott

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Re: [Audyssey] Alteraeon question

2015-06-30 Thread Jeremy Brown
Ron,

There's six classes in Alter Aeon:

mage: elemental spell slinger and artillery

Cleric: healer, protector, buff caster and able to curse enemies

Thief: stealthy, light combat, able to use shadow disciplines to walk
from one point to another, hide in shadows on their own plane etc

Warrior: main line combatant, tank, hits things to death

Necromancer: uses minions to protect themselves and others, can summon
demons to accomplish tasks, and has some very powerful spells for
offense.

Druid: can summon tank minions and animals to aid them, can control
weather and produce some devastating effects, able to brew salves and
tinctures to protect and aid people

None of those is a 100% good description of the classes, but it gives
flavor.  I personally think mage or warrior are the easiest to play if
you've never played on the game before, but there's no wrong decision.

You will progress in one class until 6th level.  At that point it
becomes cheaper to begin leveling a second class.  Eventually you will
have levels in all 6 classes, and you will want skills or spells from
all six.  Dentin has prepared a very good getting started help page,
help advice, and there's articles for just starting out on the web
site at http://www.alteraeon.com/articles

Hope that helps.  BTW, you mentioned the client.  There's the custom
client which is not accessible to a screen reader.  You might be
referring to the mush-z pack sponsored by the site, in which case
you're ready to go.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Alteraeon question

2015-06-30 Thread Ron Schamerhorn

Hey Jeremy

  Thanks for the pointers and I'm quite anxious to getting into 
Altereaon.  I get the class idea now with your and Dark's comments. Very 
much looking forward to starting my character.  here's hoping.


Thanks
Ron


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[Audyssey] cyberassault Alien War global event starting!

2015-06-30 Thread Johnny Tai
Hello gamers; We are starting the anual Independence Day Alien War event as
of Wednesday, Jyly 1st.
The event will alst a whole week, and will include the following:
- A massive new area as the invaders' home world.
 
- Seven new repeatable scavenger quests with fantastic rewards!
 
- One new massive event quest chain for high level players!
 
- The large firework quest from last year's event has been scaled down a bit
to be more player friendly!
 
- There are many more quests to be completed, event only equipments to be
earned, and too many aliens to kill!
 
Come join us and defend Earth from invaders!
 
cyberassault.org
port 1
 
For our customize mud client with sounds, visit:
http://valiant8086.com/games/muds/monkeyterm 
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Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread dark

Hi Ron.

I've never heard of or played Mume, but Alter is very awesome, indeed with 
the custom MushZ client it's closer to a full audio rpg than a textual mud, 
and I do love the customization.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 30, 2015 7:12 PM
Subject: Re: [Audyssey] AlterAeonquestion



Hey Dark

  The explanation is awesome!  That sounds outstanding!  Granted I know 
the classes I want to focus on, but knowing the others are say back up 
wicked.  I'm very much looking forward to beginning my adventure. 
Recalling the fun on MUME and hoping it will be similar.


Thanks again
Ron


On 6/30/2015 1:56 PM, dark wrote:

Hi Ron.

You actually get all classes in Alteraeon. Necromancer, warrior, clerric, 
druid, mage, and thief.


What matters is the order you put them inn sinse obviously a level 10 
warrior who's a level 5 clerric and a level 1 mage will be a very 
different customer to a level 10 mage who is a level 5 clerric and a 
level 1 warrior.


It's actually one of the cooler things about the game, particularly sinse 
you can always change your classes around by levelling one and not the 
others.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: Ron Schamerhorn 
blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 30, 2015 5:36 PM
Subject: [Audyssey] AlterAeonquestion


Well now after installing the client and doing a fair bit of reading 
through the documentation of the game I'm planning to start up later 
today.  I'm sure the answer is escaped me so thought I'd clarify here. 
As for your character class, is there only one?  and if not is it a 
pretty obvious selection?  perhaps a link I missed.  I'm not new to 
muds, though the client was different.  Looking forward to diving in 
with this one.


Ron


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6037 / Virus Database: 4365/10130 - Release Date: 
06/30/15



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