Re: [Audyssey] Audyssey thread report for June 2015

2015-07-02 Thread john
Outliers, anyone?

--
From: "Jim Kitchen" 
Sent: Wednesday, July 01, 2015 14:50
To: "Audyssey" 
Subject: [Audyssey] Audyssey thread report for June 2015


There were 93 thread titles. Here are the top 50.

info AudioGames Game Engine 90.
braille/large print/other media for audio games (wasinfo games game engines) 
68.
New discussion forum 14.
tips for playing bg chess 12.
audio files (was large print/braille/other media etc) 11.
low cost canute braille display 11.
Survive the wild. 11.
braille/large print/other media for audio games(wasinfo games game engines) 
10.
chess or mahjong? 10.
braille/large print/other media (was audio games,game engine) 9.
braille/large print/other media for audiogames(wasinfo games game engines) 
9.
Announcing release of Yellowbonnet from ValiantGalaxy Associates 7.
braille chauvinism and the golden rule 7.
braille/large print/other media foraudiogames(wasinfo games game engines) 7.
AlterAeonquestion 6.
audio games leaflet 6.
baseball 6.
Fwd: A Quick  Question About PC Shoot 6.
Jim's dungeon master game 6.
bg chess 5.
braille/large print/other media 5.
chess was Re:  info AudioGames Game Engine 5.
STARSHIP TRADERS? 5.
accessible pokemon crystal, if you use it with nvda 4.
embosser noise - Re: braille/large print/other mediafor audio games (was 
info games game engines) 4.
Fwd: A Quick Question About PC Shoot 4.
Space traders 4.
the last resort bunkers? 4.
(no subject) 3.
[Odyssey] Survive the wild. 3.
Alteraeon and a suggestion, legacy characters 3.
FW: [AppleVis Subscription] New iOS App DirectoryEntry:adventure to fate: 
battle arena - JRPG 3.
large print/braille/other media (was audio games,game engine) 3.
New book from NBP: Anyone Can Play 3.
Alteraeon question 2.
Audiogames leaflet planning 2.
Audyssey babble report for May 2015 2.
Aurifi 2.
braille/large print/other media (was audio  games,game engine) 2.
braille/large print/other media for audio games (was,info games game 
engines) 2.
chess or mahjong 2.
FW: [AppleVis Subscription] New iOS AppDirectoryEntry:adventure to fate: 
battle arena - JRPG 2.
FW: Server Digest, Vol 37, Issue 15 2.
IOS game query 2.
large print/braille/other media 2.
new discussion list 2.
ok a bit of explination of starship traders 2.
sizes of muds 2.
starship traders 2.
two bugs in bg chess challenge 2.

 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Travis Siegel
Yah, but it's easy enough to add audio capabilities to existing mud programs.   
I already had muddle (a text-based terminal mud client) working on osx using 
speech, and was working on getting audio playing capabilities in it, but let 
the project lapse, mostly because I only had 1 mud where I knew sound packs 
worked, and nobody on that mud could tell me how it all worked, since the folks 
that wrote the other mud clients that used such files had moved on.  I'm sure I 
could have figured it out, but honestly, it wasn't that important to me, so I 
didn't bother to complete the project, but honestly, it's really as simple as 
watching for text strings from the mud, then parsing those strings to determine 
which file to play, then play that file.  It's not rocket science, and anyone 
could do it with enough time and effort,  It just wasn't worth that time and 
effort on my part at the time, because the audio would have added only 
marginally to the game, and I already liked it as it was.
But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up 
again, and see what I can do to get it working on muddle again.  A couple days 
of more or less steady work should solve the problem, though I'm not really one 
to work steadily on anything. *grin*, so it will likely take longer than that 
if I decide to pick it up again.

On Jul 1, 2015, at 10:46 AM, john wrote:

> This is correct - mush client uses windows specific calls, and cannot be 
> ported to other platforms.
> 
> --
> From: "dark" 
> Sent: Tuesday, June 30, 2015 22:06
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] AlterAeonquestion
> 
> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
> fit in the shoulder bag I usually carry around with me, I've not
> investigated mudrammer or any other heavily text input and typing related
> matter on Ios,  on the train  or whatever I tend to prefer to play games
> like the Choiceofgames ones that I can just play easily with the touch
> screen.
> 
> It's not a bad idea though, however when something similar was proposed for
> the Lynux mud client I do remember Oriol explaning that the scripts weren't
> really portable to other clients sinse they were mush client specific so
> would essentially take writing a hole new client from scratch with new
> scripting.
> 
> With Ios problem with file handling, I also do wonder how you'd use a
> soundpack on Ios anyway without jailbreaks.
> 
> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
> sure they'll let us know.
> 
> All the best,
> 
> Dark.
> There is always more to know, more to see, more to learn. The world is vast
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> - Original Message - 
> From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, July 01, 2015 1:42 AM
> Subject: Re: [Audyssey] AlterAeonquestion
> 
> 
>> Gosh if only there was some Wine package for it to work on Mac, or some
>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>> subway or plane would be much more enjoyable with Alteraeon to pass the
>> time. You know, I really think the Mush-z team should spend some time
>> creating a package for MudRammer, and I'm sure the dev of that client
>> would be more than helpful. Since this is the place where such ideas come
>> true, I think posting it here was a great idea. If anyone needs a tester
>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>> I know the sound triggers wouldn't be hard, I know that the gags would
>> rather be trickey, as I tried gagging *tick* while having a sound play for
>> that, and the gag works but the sound didn't, so all that kind of stuff
>> would have to be set with the dev's help probably. The hotkeys would have
>> to be set too. The dev has a twitter account, and probably answers emails
>> too. In fact, I wonder if we can get him onboard this list, or signed up
>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
>> here and at audiogames, so yeah.
>> 
>> Sent from my iPhone
>> 
>>> On Jun 30, 2015, at 5:49 PM, dark  wrote:
>>> 
>>> Hi Ron.
>>> 
>>> I've never heard of or played Mume, but Alter is very awesome, indeed
>>> with the custom MushZ client it's closer to a full audio rpg than a
>>> textual mud, and I do love the customization.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> There is always more to know, more to see, more to learn. The world is
>>> vast and wondrous strange and there are more things benieth the stars
>>> than even the archmaesters of the citadel can dream.
>>> - Original Message - From: "Ron Schamerhorn"
>>> 
>>> To: "Gamers Discussion list" 
>

Re: [Audyssey] info AudioGames Game Engine

2015-07-02 Thread Daniele Casarola
Yes Dennis, Unity is primarily a graphical development engine, and yes,
 it's designed
for and used by game developers to make highly graphical, visual games.
You use always tools that are at first designed for graphic use: a word
processor, a chat client, a web browser,

etc.
Every kind of application isn’t blind friendly, you will always have to fit
to a graphic interface, and it doesn't

make sense to have application specifically for blinds, simply because you
share them with other people all

around the world.
But I understand you when you say you want your working tools to be dressed
upon your needs, and that

specialized tools are the correct thing to do, why should it be different?
Well… in this case it should: when you think to "Unity Accessible" you
think to what you lose, but if you accept

this “compromise” you can see that what you gain is higher than what you
lose.

I'm here also because I need your opinion, and to ask if what I've just
said can be valid or not. I don't know

indeed your specialized tools, and you don't know indeed Unity. I will show
my side.

Unreal Engine and CryEngine are strictly connected to high quality visual
experience, they have complex tools to

design massive terrain, vegetation, light effects, etc.
Unity isn’t like them, why the Unity Company should offer the same product
as the two colossus Unreal and

CryEngine? In fact it doesn’t.
When you at first open Unity, you won’t have any kind of complex tool for
character, terrain, AI, explosion,

collision, etc. In some case they are very basic, in other there aren’t at
all.
Basically it has a poor interface and tools, the minimum necessary:
-A window containing the list of all scene objects
-A window which shows properties of selected object
-A sort of Windows Explorer which shows all the files of your project in
your hard disk

But it lets you the ability to create or import the tools you need. This is
for me the first important point: the

flexibility. It is like a lego construction, you add or remove bricks
accordly with your need, you can create your

own tools, shortcut and interface if you want.
But, for now this is not so important for you.

Programming skills are absolutly required. This means job opportunities for
blind into a "sighted" pipeline. A

designer who opens Unity and say:"Ok, now I create fast and easy the best
game in the world and I gain a lot of money", will be soon disappointed. A
lot of time during a Unity Project is spent on a script editor. Due to his
flexibility (it doesn't force you to a specific tool) you have to create
your own assets and scripts, or you can buy it in the Asset Store.
This is a second important point: the need of one in a lot of cases is the
need of many. You can spend hours and hours to create something that
already has been done, and with few dollars you save a lot of time, then
nothing prevents you from custom it. Do not underestimate the power of a
community, it makes the entire workflow more fluid and leaner, even if you
are theorically able to do all by yourself. In general a more complex
project can be realized in less time and, consequently, less money.

Third point: multiplatform. But doesn't need to spend words for that.

Another important thing is 3D sound.
A lot of modern disciplines must say "thank you" to VideoGames, because
they increased hardware and software progress. Now the graphic experience
has reached a high level, and the interest is moving toward the other part
which has been left behind: Audio.
Consider technologies like Oculus Rift, it means VR (Virtual Reality), both
for video and audio too. The future implementation of HRTF (Head-related
transfer function) for binaural effect and ambisonic sound. 3D Audio Render
Engine are yet in development. You can design and project acoustics of
environment not only for games but also for architectural purpose.
Why a blind person (developer or designer) should be cut off from all this?

Unfortunatley I don't take money if more users use Unity, and times to make
it full accessible are very long for use it in a short period into a strong
pipeline. If I say these things is because I really believe that an
application like that could improve audiogames development and
distribution, and job opportunities for blinds.
I'm not a good talker, and the limitation of language doesn't help. The web
is full of useful information about more technical subjects. You can also
ask in the forum for more specific how-to.

At the end... Unity is just a tool for a purpose. If you feel you have
reached the goal with other tools, sounds good anyway.

I thank you very much for this comparison.
Good Job.

Daniele.


2015-07-02 8:38 GMT+02:00 Devin Prater :

> Well if all this fails, I think the best way to go about things is to make
> an engine like BGT that works with multiple platforms. Perhaps Swift would
> be a good choice, or perhaps that thing Irion made would work, although I
> rather doubt it, and haven't heard of anything ne

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-07-02 Thread dark
Well I can't help with the Frotz or tads part, though I will note that 
kerkerkruip and some other glulks titles are very rpg like if they will run 
with ios.


However for something with lots of quests and good mechanics on Ios,
Your game  is king of dragon pass. Also, Adventure to Fate battle arena is 
having a major access update that's just being cleared by apple.
The game doesn't have much by way of story, just lots of fights, but plenty 
of mechanics to play with, different classes and races to play who all have 
slightly different stratogy, item crafting and lots of other fun.
I'll post more when the update arrives (i might even try a casting of the 
pod), but that should definitely be something good for Ios, even if it is 
lacking in story.


Al the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Devin Prater" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 01, 2015 3:49 PM
Subject: Re: [Audyssey] chess was Re: info AudioGames Game Engine


Well, I'm kinda stuck in games as it were. What I want is perhaps a 
text-based game, that works with frotz or tads or whatever works on iOS, 
that has a lot of adventuring and doing quests, a storyline that is pretty 
endepth, and good battle mechanics. Something, perhaps, like chrono 
trigger or final fantasy. Indeed, if some one has ported either of those, 
well one or more of the final fantasy series and / or chrono trigger, to 
interactive fiction that'd be perfection.


Sent from my iPhone


On Jun 19, 2015, at 9:37 AM, Josh K  wrote:

hey shawn I'm the same way. But lately I find playing spoonbill games and 
rs-games and quenton c's games and some of the GMA-cards-games is a fun 
and relaxing passtime for me. especially learning chess. lately to 
practice offensive and defensive strategies I play against another human 
but I play chess both white and black by myself just to try out different 
moves.


follow me on twitter @joshknnd1982


On 6/17/2015 1:35 AM, shaun everiss wrote:
wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience to 
stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible I 
never can get everything or if I do it its way to short or I forget and 
have a mindlock.
Testing and sounds are my strong point though sound recorder and shoving 
sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is budget 
and I have neither the cash or space more importantly space to store or 
use the more expensive stuff pluss my environment is just not cut out 
for that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't get it 
in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at a 
time even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things together and 
make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back to 
hit me again and I wander what I started and kill it till the next time.
I find it hard to stick to some tasks long term  or if something is to 
hard or needs concentration over a sertain point I find it easier to put 
it off for ever so yeah to be a developer is hard work and as far as I 
care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than oth

Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Dennis Towne
The process of 'copying its functionality' would involve almost 500
meg of sound files, a full LUA interpreter, porting of various
mushclient-specific LUA modules, conversion of ten thousands lines of
triggers and aliases, and verifying that another ten thousand lines of
spaghetti LUA code works properly with everything else listed above.

Obviously, a more limited subset of functionality would be easier.  A
very, very limited subset.  It would be easier to start over.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Jul 1, 2015 at 7:52 AM, Devin Prater  wrote:
> Lol I don't mean porting mush-z directly, just sort of copying its 
> functionality to mudrammer or some iOS or mac client.
>
> Sent from my iPhone
>
>> On Jul 1, 2015, at 9:46 AM, john  wrote:
>>
>> This is correct - mush client uses windows specific calls, and cannot be
>> ported to other platforms.
>>
>> --
>> From: "dark" 
>> Sent: Tuesday, June 30, 2015 22:06
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
>> fit in the shoulder bag I usually carry around with me, I've not
>> investigated mudrammer or any other heavily text input and typing related
>> matter on Ios,  on the train  or whatever I tend to prefer to play games
>> like the Choiceofgames ones that I can just play easily with the touch
>> screen.
>>
>> It's not a bad idea though, however when something similar was proposed for
>> the Lynux mud client I do remember Oriol explaning that the scripts weren't
>> really portable to other clients sinse they were mush client specific so
>> would essentially take writing a hole new client from scratch with new
>> scripting.
>>
>> With Ios problem with file handling, I also do wonder how you'd use a
>> soundpack on Ios anyway without jailbreaks.
>>
>> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
>> sure they'll let us know.
>>
>> All the best,
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is vast
>> and wondrous strange and there are more things benieth the stars than even
>> the archmaesters of the citadel can dream.
>> - Original Message -
>> From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 01, 2015 1:42 AM
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>>
>>> Gosh if only there was some Wine package for it to work on Mac, or some
>>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>>> subway or plane would be much more enjoyable with Alteraeon to pass the
>>> time. You know, I really think the Mush-z team should spend some time
>>> creating a package for MudRammer, and I'm sure the dev of that client
>>> would be more than helpful. Since this is the place where such ideas come
>>> true, I think posting it here was a great idea. If anyone needs a tester
>>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>>> I know the sound triggers wouldn't be hard, I know that the gags would
>>> rather be trickey, as I tried gagging *tick* while having a sound play for
>>> that, and the gag works but the sound didn't, so all that kind of stuff
>>> would have to be set with the dev's help probably. The hotkeys would have
>>> to be set too. The dev has a twitter account, and probably answers emails
>>> too. In fact, I wonder if we can get him onboard this list, or signed up
>>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
>>> here and at audiogames, so yeah.
>>>
>>> Sent from my iPhone
>>>
 On Jun 30, 2015, at 5:49 PM, dark  wrote:

 Hi Ron.

 I've never heard of or played Mume, but Alter is very awesome, indeed
 with the custom MushZ client it's closer to a full audio rpg than a
 textual mud, and I do love the customization.

 Beware the grue!

 Dark.
 There is always more to know, more to see, more to learn. The world is
 vast and wondrous strange and there are more things benieth the stars
 than even the archmaesters of the citadel can dream.
 - Original Message - From: "Ron Schamerhorn"
 
 To: "Gamers Discussion list" 
 Sent: Tuesday, June 30, 2015 7:12 PM
 Subject: Re: [Audyssey] AlterAeonquestion


> Hey Dark
>
> The explanation is awesome!  That sounds outstanding!  Granted I know
> the classes I want to focus on, but knowing the others are say back up
> wicked.  I'm very much looking forward to beginning my adventure.
> Recalling the fun on MUME and hoping it will be similar.
>
> Thanks again
> Ron
>
>
>> On 6/30/2015 1:56 PM, dark wrote:
>> Hi Ron.
>>
>> You actually get all classes 

Re: [Audyssey] Audyssey babble report for June 2015

2015-07-02 Thread Jim Kitchen

Hi Christina,

You are quite welcome.  Heck I like the reports so much, I would probably do 
them even if I were not aloud to post them to the list.

BFN

- Original Message -
Thanks, Jim.


Jim

I pledge allegiance to the flag of the United States of America and to the 
republic for which it stands, one nation  under God, indivisible, with liberty 
and justice for all.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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