Re: [Audyssey] Audyssey thread report for June 2015
Outliers, anyone? -- From: "Jim Kitchen" Sent: Wednesday, July 01, 2015 14:50 To: "Audyssey" Subject: [Audyssey] Audyssey thread report for June 2015 There were 93 thread titles. Here are the top 50. info AudioGames Game Engine 90. braille/large print/other media for audio games (wasinfo games game engines) 68. New discussion forum 14. tips for playing bg chess 12. audio files (was large print/braille/other media etc) 11. low cost canute braille display 11. Survive the wild. 11. braille/large print/other media for audio games(wasinfo games game engines) 10. chess or mahjong? 10. braille/large print/other media (was audio games,game engine) 9. braille/large print/other media for audiogames(wasinfo games game engines) 9. Announcing release of Yellowbonnet from ValiantGalaxy Associates 7. braille chauvinism and the golden rule 7. braille/large print/other media foraudiogames(wasinfo games game engines) 7. AlterAeonquestion 6. audio games leaflet 6. baseball 6. Fwd: A Quick Question About PC Shoot 6. Jim's dungeon master game 6. bg chess 5. braille/large print/other media 5. chess was Re: info AudioGames Game Engine 5. STARSHIP TRADERS? 5. accessible pokemon crystal, if you use it with nvda 4. embosser noise - Re: braille/large print/other mediafor audio games (was info games game engines) 4. Fwd: A Quick Question About PC Shoot 4. Space traders 4. the last resort bunkers? 4. (no subject) 3. [Odyssey] Survive the wild. 3. Alteraeon and a suggestion, legacy characters 3. FW: [AppleVis Subscription] New iOS App DirectoryEntry:adventure to fate: battle arena - JRPG 3. large print/braille/other media (was audio games,game engine) 3. New book from NBP: Anyone Can Play 3. Alteraeon question 2. Audiogames leaflet planning 2. Audyssey babble report for May 2015 2. Aurifi 2. braille/large print/other media (was audio games,game engine) 2. braille/large print/other media for audio games (was,info games game engines) 2. chess or mahjong 2. FW: [AppleVis Subscription] New iOS AppDirectoryEntry:adventure to fate: battle arena - JRPG 2. FW: Server Digest, Vol 37, Issue 15 2. IOS game query 2. large print/braille/other media 2. new discussion list 2. ok a bit of explination of starship traders 2. sizes of muds 2. starship traders 2. two bugs in bg chess challenge 2. Jim Check my web site for my 36 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AlterAeonquestion
Yah, but it's easy enough to add audio capabilities to existing mud programs. I already had muddle (a text-based terminal mud client) working on osx using speech, and was working on getting audio playing capabilities in it, but let the project lapse, mostly because I only had 1 mud where I knew sound packs worked, and nobody on that mud could tell me how it all worked, since the folks that wrote the other mud clients that used such files had moved on. I'm sure I could have figured it out, but honestly, it wasn't that important to me, so I didn't bother to complete the project, but honestly, it's really as simple as watching for text strings from the mud, then parsing those strings to determine which file to play, then play that file. It's not rocket science, and anyone could do it with enough time and effort, It just wasn't worth that time and effort on my part at the time, because the audio would have added only marginally to the game, and I already liked it as it was. But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up again, and see what I can do to get it working on muddle again. A couple days of more or less steady work should solve the problem, though I'm not really one to work steadily on anything. *grin*, so it will likely take longer than that if I decide to pick it up again. On Jul 1, 2015, at 10:46 AM, john wrote: > This is correct - mush client uses windows specific calls, and cannot be > ported to other platforms. > > -- > From: "dark" > Sent: Tuesday, June 30, 2015 22:06 > To: "Gamers Discussion list" > Subject: Re: [Audyssey] AlterAeonquestion > > Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to > fit in the shoulder bag I usually carry around with me, I've not > investigated mudrammer or any other heavily text input and typing related > matter on Ios, on the train or whatever I tend to prefer to play games > like the Choiceofgames ones that I can just play easily with the touch > screen. > > It's not a bad idea though, however when something similar was proposed for > the Lynux mud client I do remember Oriol explaning that the scripts weren't > really portable to other clients sinse they were mush client specific so > would essentially take writing a hole new client from scratch with new > scripting. > > With Ios problem with file handling, I also do wonder how you'd use a > soundpack on Ios anyway without jailbreaks. > > Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm > sure they'll let us know. > > All the best, > > Dark. > There is always more to know, more to see, more to learn. The world is vast > and wondrous strange and there are more things benieth the stars than even > the archmaesters of the citadel can dream. > - Original Message - > From: "Devin Prater" > To: "Gamers Discussion list" > Sent: Wednesday, July 01, 2015 1:42 AM > Subject: Re: [Audyssey] AlterAeonquestion > > >> Gosh if only there was some Wine package for it to work on Mac, or some >> package for Mudrammer so the features of Mush-z can be ported to mudrammer >> for iOS. Dark would enjoy that much more, would you dark, than being stuck >> at the PC. With a bluetooth keyboard, all those commutings on the train or >> subway or plane would be much more enjoyable with Alteraeon to pass the >> time. You know, I really think the Mush-z team should spend some time >> creating a package for MudRammer, and I'm sure the dev of that client >> would be more than helpful. Since this is the place where such ideas come >> true, I think posting it here was a great idea. If anyone needs a tester >> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now >> I know the sound triggers wouldn't be hard, I know that the gags would >> rather be trickey, as I tried gagging *tick* while having a sound play for >> that, and the gag works but the sound didn't, so all that kind of stuff >> would have to be set with the dev's help probably. The hotkeys would have >> to be set too. The dev has a twitter account, and probably answers emails >> too. In fact, I wonder if we can get him onboard this list, or signed up >> to form.audiogames.net? I know he's on applevis. But hardcore gamers are >> here and at audiogames, so yeah. >> >> Sent from my iPhone >> >>> On Jun 30, 2015, at 5:49 PM, dark wrote: >>> >>> Hi Ron. >>> >>> I've never heard of or played Mume, but Alter is very awesome, indeed >>> with the custom MushZ client it's closer to a full audio rpg than a >>> textual mud, and I do love the customization. >>> >>> Beware the grue! >>> >>> Dark. >>> There is always more to know, more to see, more to learn. The world is >>> vast and wondrous strange and there are more things benieth the stars >>> than even the archmaesters of the citadel can dream. >>> - Original Message - From: "Ron Schamerhorn" >>> >>> To: "Gamers Discussion list" >
Re: [Audyssey] info AudioGames Game Engine
Yes Dennis, Unity is primarily a graphical development engine, and yes, it's designed for and used by game developers to make highly graphical, visual games. You use always tools that are at first designed for graphic use: a word processor, a chat client, a web browser, etc. Every kind of application isn’t blind friendly, you will always have to fit to a graphic interface, and it doesn't make sense to have application specifically for blinds, simply because you share them with other people all around the world. But I understand you when you say you want your working tools to be dressed upon your needs, and that specialized tools are the correct thing to do, why should it be different? Well… in this case it should: when you think to "Unity Accessible" you think to what you lose, but if you accept this “compromise” you can see that what you gain is higher than what you lose. I'm here also because I need your opinion, and to ask if what I've just said can be valid or not. I don't know indeed your specialized tools, and you don't know indeed Unity. I will show my side. Unreal Engine and CryEngine are strictly connected to high quality visual experience, they have complex tools to design massive terrain, vegetation, light effects, etc. Unity isn’t like them, why the Unity Company should offer the same product as the two colossus Unreal and CryEngine? In fact it doesn’t. When you at first open Unity, you won’t have any kind of complex tool for character, terrain, AI, explosion, collision, etc. In some case they are very basic, in other there aren’t at all. Basically it has a poor interface and tools, the minimum necessary: -A window containing the list of all scene objects -A window which shows properties of selected object -A sort of Windows Explorer which shows all the files of your project in your hard disk But it lets you the ability to create or import the tools you need. This is for me the first important point: the flexibility. It is like a lego construction, you add or remove bricks accordly with your need, you can create your own tools, shortcut and interface if you want. But, for now this is not so important for you. Programming skills are absolutly required. This means job opportunities for blind into a "sighted" pipeline. A designer who opens Unity and say:"Ok, now I create fast and easy the best game in the world and I gain a lot of money", will be soon disappointed. A lot of time during a Unity Project is spent on a script editor. Due to his flexibility (it doesn't force you to a specific tool) you have to create your own assets and scripts, or you can buy it in the Asset Store. This is a second important point: the need of one in a lot of cases is the need of many. You can spend hours and hours to create something that already has been done, and with few dollars you save a lot of time, then nothing prevents you from custom it. Do not underestimate the power of a community, it makes the entire workflow more fluid and leaner, even if you are theorically able to do all by yourself. In general a more complex project can be realized in less time and, consequently, less money. Third point: multiplatform. But doesn't need to spend words for that. Another important thing is 3D sound. A lot of modern disciplines must say "thank you" to VideoGames, because they increased hardware and software progress. Now the graphic experience has reached a high level, and the interest is moving toward the other part which has been left behind: Audio. Consider technologies like Oculus Rift, it means VR (Virtual Reality), both for video and audio too. The future implementation of HRTF (Head-related transfer function) for binaural effect and ambisonic sound. 3D Audio Render Engine are yet in development. You can design and project acoustics of environment not only for games but also for architectural purpose. Why a blind person (developer or designer) should be cut off from all this? Unfortunatley I don't take money if more users use Unity, and times to make it full accessible are very long for use it in a short period into a strong pipeline. If I say these things is because I really believe that an application like that could improve audiogames development and distribution, and job opportunities for blinds. I'm not a good talker, and the limitation of language doesn't help. The web is full of useful information about more technical subjects. You can also ask in the forum for more specific how-to. At the end... Unity is just a tool for a purpose. If you feel you have reached the goal with other tools, sounds good anyway. I thank you very much for this comparison. Good Job. Daniele. 2015-07-02 8:38 GMT+02:00 Devin Prater : > Well if all this fails, I think the best way to go about things is to make > an engine like BGT that works with multiple platforms. Perhaps Swift would > be a good choice, or perhaps that thing Irion made would work, although I > rather doubt it, and haven't heard of anything ne
Re: [Audyssey] chess was Re: info AudioGames Game Engine
Well I can't help with the Frotz or tads part, though I will note that kerkerkruip and some other glulks titles are very rpg like if they will run with ios. However for something with lots of quests and good mechanics on Ios, Your game is king of dragon pass. Also, Adventure to Fate battle arena is having a major access update that's just being cleared by apple. The game doesn't have much by way of story, just lots of fights, but plenty of mechanics to play with, different classes and races to play who all have slightly different stratogy, item crafting and lots of other fun. I'll post more when the update arrives (i might even try a casting of the pod), but that should definitely be something good for Ios, even if it is lacking in story. Al the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Devin Prater" To: "Gamers Discussion list" Sent: Wednesday, July 01, 2015 3:49 PM Subject: Re: [Audyssey] chess was Re: info AudioGames Game Engine Well, I'm kinda stuck in games as it were. What I want is perhaps a text-based game, that works with frotz or tads or whatever works on iOS, that has a lot of adventuring and doing quests, a storyline that is pretty endepth, and good battle mechanics. Something, perhaps, like chrono trigger or final fantasy. Indeed, if some one has ported either of those, well one or more of the final fantasy series and / or chrono trigger, to interactive fiction that'd be perfection. Sent from my iPhone On Jun 19, 2015, at 9:37 AM, Josh K wrote: hey shawn I'm the same way. But lately I find playing spoonbill games and rs-games and quenton c's games and some of the GMA-cards-games is a fun and relaxing passtime for me. especially learning chess. lately to practice offensive and defensive strategies I play against another human but I play chess both white and black by myself just to try out different moves. follow me on twitter @joshknnd1982 On 6/17/2015 1:35 AM, shaun everiss wrote: wow been out of touch lately playing ironic renpy gamebooks. Anyway I agree with everything you have said up to this point. I tried to program but I never got that far never had the patience to stick with actual code nore the wish to write programs. While I can write stories in my head writing it down is impossible I never can get everything or if I do it its way to short or I forget and have a mindlock. Testing and sounds are my strong point though sound recorder and shoving sfx together is as far as I have needed to go. I have done some voice scripts but to be honest my hardware is budget and I have neither the cash or space more importantly space to store or use the more expensive stuff pluss my environment is just not cut out for that sort of thing. I have also the lazyness issue where I tend to comit to stuff then suddenly get distracted or burn out for no reason what so ever. Then I stress that if I have something I need to do that I won't get it in on time etc. Saying that the stuff I do do I try to do the best I can. However I have never been able to work for more than 30 minutes at a time even less and I have to be in a mood to even do things. This mood can change depending on what the computer is doing or if something is on my plate to do or if I am completely relaxed. Sometimes I get to a point where I feel I can string things together and make something sometimes I get there sometimes I don't. Eventually though shortly before I am even done reality comes back to hit me again and I wander what I started and kill it till the next time. I find it hard to stick to some tasks long term or if something is to hard or needs concentration over a sertain point I find it easier to put it off for ever so yeah to be a developer is hard work and as far as I care you devs are cool an do good things. I don't know if I will get to that stage I may do some day who knows. At 06:33 p.m. 15/06/2015, you wrote: Hi Mohsin , I can definitely understand where you are coming from because I was where you are now a few years ago. I was a sighted gamer up until my mid teens when I went blind, and when I went to college I had some idea I'd get a degree in computer science and be a computer programmer. My initial idea or dream was to write accessible computer games equivalent to those I had ben exposed to before I lost my sight. Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune, etc. I was convinced all I needed to do was learn to program and from their it would be easy. As it turned out it wasn't as simple or as straight forward as I thought. Interesting enough I personally did not find learning programming to be that hard. I know we are all different, some learn things easier than others, but by far learning to develop games was actually easier than oth
Re: [Audyssey] AlterAeonquestion
The process of 'copying its functionality' would involve almost 500 meg of sound files, a full LUA interpreter, porting of various mushclient-specific LUA modules, conversion of ten thousands lines of triggers and aliases, and verifying that another ten thousand lines of spaghetti LUA code works properly with everything else listed above. Obviously, a more limited subset of functionality would be easier. A very, very limited subset. It would be easier to start over. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, Jul 1, 2015 at 7:52 AM, Devin Prater wrote: > Lol I don't mean porting mush-z directly, just sort of copying its > functionality to mudrammer or some iOS or mac client. > > Sent from my iPhone > >> On Jul 1, 2015, at 9:46 AM, john wrote: >> >> This is correct - mush client uses windows specific calls, and cannot be >> ported to other platforms. >> >> -- >> From: "dark" >> Sent: Tuesday, June 30, 2015 22:06 >> To: "Gamers Discussion list" >> Subject: Re: [Audyssey] AlterAeonquestion >> >> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to >> fit in the shoulder bag I usually carry around with me, I've not >> investigated mudrammer or any other heavily text input and typing related >> matter on Ios, on the train or whatever I tend to prefer to play games >> like the Choiceofgames ones that I can just play easily with the touch >> screen. >> >> It's not a bad idea though, however when something similar was proposed for >> the Lynux mud client I do remember Oriol explaning that the scripts weren't >> really portable to other clients sinse they were mush client specific so >> would essentially take writing a hole new client from scratch with new >> scripting. >> >> With Ios problem with file handling, I also do wonder how you'd use a >> soundpack on Ios anyway without jailbreaks. >> >> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm >> sure they'll let us know. >> >> All the best, >> >> Dark. >> There is always more to know, more to see, more to learn. The world is vast >> and wondrous strange and there are more things benieth the stars than even >> the archmaesters of the citadel can dream. >> - Original Message - >> From: "Devin Prater" >> To: "Gamers Discussion list" >> Sent: Wednesday, July 01, 2015 1:42 AM >> Subject: Re: [Audyssey] AlterAeonquestion >> >> >>> Gosh if only there was some Wine package for it to work on Mac, or some >>> package for Mudrammer so the features of Mush-z can be ported to mudrammer >>> for iOS. Dark would enjoy that much more, would you dark, than being stuck >>> at the PC. With a bluetooth keyboard, all those commutings on the train or >>> subway or plane would be much more enjoyable with Alteraeon to pass the >>> time. You know, I really think the Mush-z team should spend some time >>> creating a package for MudRammer, and I'm sure the dev of that client >>> would be more than helpful. Since this is the place where such ideas come >>> true, I think posting it here was a great idea. If anyone needs a tester >>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now >>> I know the sound triggers wouldn't be hard, I know that the gags would >>> rather be trickey, as I tried gagging *tick* while having a sound play for >>> that, and the gag works but the sound didn't, so all that kind of stuff >>> would have to be set with the dev's help probably. The hotkeys would have >>> to be set too. The dev has a twitter account, and probably answers emails >>> too. In fact, I wonder if we can get him onboard this list, or signed up >>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are >>> here and at audiogames, so yeah. >>> >>> Sent from my iPhone >>> On Jun 30, 2015, at 5:49 PM, dark wrote: Hi Ron. I've never heard of or played Mume, but Alter is very awesome, indeed with the custom MushZ client it's closer to a full audio rpg than a textual mud, and I do love the customization. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Tuesday, June 30, 2015 7:12 PM Subject: Re: [Audyssey] AlterAeonquestion > Hey Dark > > The explanation is awesome! That sounds outstanding! Granted I know > the classes I want to focus on, but knowing the others are say back up > wicked. I'm very much looking forward to beginning my adventure. > Recalling the fun on MUME and hoping it will be similar. > > Thanks again > Ron > > >> On 6/30/2015 1:56 PM, dark wrote: >> Hi Ron. >> >> You actually get all classes
Re: [Audyssey] Audyssey babble report for June 2015
Hi Christina, You are quite welcome. Heck I like the reports so much, I would probably do them even if I were not aloud to post them to the list. BFN - Original Message - Thanks, Jim. Jim I pledge allegiance to the flag of the United States of America and to the republic for which it stands, one nation under God, indivisible, with liberty and justice for all. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.