Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-04 Thread lenron brown
Now your ideas sound pretty damn awesome.

On 8/4/16, Scott Chesworth  wrote:
> Great point Lori. There are a few pretty long stretches of tube which
> do run across open ground.
>
> Looks like tons of good clean geeky fun Nick. Here are a few things
> I'd be excited about if they made it into the game:
> - Different environments for stretches of line that aren't underground
> - Randomized but intelligent variables for key stations, for example
> if it's a match day, some tubes don't stop at certain stations for a
> few hours, whilst other stations in the area are exit only to direct
> and regulate the flow of a crowd descending on an event. Plenty of
> other variables all over the map, such as identifying peak times in
> relation to something like branches of Westfield closing near to
> Stratford and Shepherds Bush tubes.
> - It would be awesome if instructions from control were received via
> radio. Double awesome would be some sort of language parser that
> recognizes good radio etiquette from the driver (either via typed or
> spoken responses)
> - Please, please please have engineering works at weekends and ways
> that drivers are expected to respond to them, IE more focus on
> customer service, extra announcements etc. They've become so much a
> part of the character of the tube network nowadays.
> - Randomized challenges to deal with, IE passenger alarm being
> activated, train faults, having that one drunken pillock on the last
> train of the night to deal with, buskers, etc etc.
>
> Oh, and if it helps at all, I might be able to connect you to someone
> who can do excellent impressions of a few of the voices that announce
> on each line. It'd likely need to be a paid gig for them, but I'm
> fairly sure I could talk them into mates rates for a fun project like
> this. Drop me a mail off list if that's of any interest.
>
> Keep us posted man. I can already feel the hours I'll be spending
> messing around with this trickling away.
>
> Scott
>
>
>
> On 8/4/16, loriduncan  wrote:
>> Hi Nick, this looks really good, I especially like the background
>> ambiences
>>
>> at stations.  Would it be possible to have a quiet ambience for the
>> interiour of the train?  I imagine it'd be pretty enclosed so you could
>> hear
>>
>> people talking, reading newspapers etc.  It's almost a shame the train
>> doesn't run out in the open as you could have things like freek weather
>> conditions, storms or lieves on the line and so on to test your driving.
>>
>> Take care from Lori.
>>
>> -Original Message-
>> From: Nick and Gemma Adamson
>> Sent: Wednesday, August 03, 2016 11:58 PM
>> To: 'Gamers Discussion list'
>> Subject: [Audyssey] A demo of the next game from N A Soft.
>>
>> Hi All.
>> As the topic came up earlier today I thought I do a quick recording of a
>> game I'm working on.
>> The demo is here and lasts about 9 minutes:
>> https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on
>>
>> This is still quite early days, I'm not even ready to beta test yet. I'd
>> say
>>
>> I've got about 70% of the functionality coded up.
>>
>> Thanks.
>> Nick.
>>
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-04 Thread Scott Chesworth
Great point Lori. There are a few pretty long stretches of tube which
do run across open ground.

Looks like tons of good clean geeky fun Nick. Here are a few things
I'd be excited about if they made it into the game:
- Different environments for stretches of line that aren't underground
- Randomized but intelligent variables for key stations, for example
if it's a match day, some tubes don't stop at certain stations for a
few hours, whilst other stations in the area are exit only to direct
and regulate the flow of a crowd descending on an event. Plenty of
other variables all over the map, such as identifying peak times in
relation to something like branches of Westfield closing near to
Stratford and Shepherds Bush tubes.
- It would be awesome if instructions from control were received via
radio. Double awesome would be some sort of language parser that
recognizes good radio etiquette from the driver (either via typed or
spoken responses)
- Please, please please have engineering works at weekends and ways
that drivers are expected to respond to them, IE more focus on
customer service, extra announcements etc. They've become so much a
part of the character of the tube network nowadays.
- Randomized challenges to deal with, IE passenger alarm being
activated, train faults, having that one drunken pillock on the last
train of the night to deal with, buskers, etc etc.

Oh, and if it helps at all, I might be able to connect you to someone
who can do excellent impressions of a few of the voices that announce
on each line. It'd likely need to be a paid gig for them, but I'm
fairly sure I could talk them into mates rates for a fun project like
this. Drop me a mail off list if that's of any interest.

Keep us posted man. I can already feel the hours I'll be spending
messing around with this trickling away.

Scott



On 8/4/16, loriduncan  wrote:
> Hi Nick, this looks really good, I especially like the background ambiences
>
> at stations.  Would it be possible to have a quiet ambience for the
> interiour of the train?  I imagine it'd be pretty enclosed so you could hear
>
> people talking, reading newspapers etc.  It's almost a shame the train
> doesn't run out in the open as you could have things like freek weather
> conditions, storms or lieves on the line and so on to test your driving.
>
> Take care from Lori.
>
> -Original Message-
> From: Nick and Gemma Adamson
> Sent: Wednesday, August 03, 2016 11:58 PM
> To: 'Gamers Discussion list'
> Subject: [Audyssey] A demo of the next game from N A Soft.
>
> Hi All.
> As the topic came up earlier today I thought I do a quick recording of a
> game I'm working on.
> The demo is here and lasts about 9 minutes:
> https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on
>
> This is still quite early days, I'm not even ready to beta test yet. I'd say
>
> I've got about 70% of the functionality coded up.
>
> Thanks.
> Nick.
>
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Re: [Audyssey] Manamon: Flyers and Jewel

2016-08-04 Thread dark

Hi.

What you need to do is select the transformation item, hit use,  and then 
look at your party. If the  item can be used, you will see "highlighted" 
after the name of the manamon, for example when i selected the lightning 
element and looked at my party, I saw "jenanite, hilighted"  and so could 
usee the element to evolve into jenatron.


It's not as random as you think either, since the manapedia will tell you 
what manamon can evolve, though not always what level or how to do it, so 
there is a degree of trial and improvement involved, still, I actually found 
that a fun part of the game.


hth.

Dark. 



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Re: [Audyssey] Manamon: Flyers and Jewel

2016-08-04 Thread Denny Schwab
How do you tell which manamons the transformation item can be used on?

On 8/4/16, dark  wrote:
> I started running into transformation items around the third stadium in I
> believe Sancot city.
> I assume there will be places more are available later, though i confess
> currently motivating myself to play manamon with all the grinding is
> becoming a wee bit difficult.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Denny Schwab" 
> To: "Gamers Discussion list" 
> Sent: Thursday, August 04, 2016 3:18 PM
> Subject: Re: [Audyssey] Manamon: Flyers and Jewel
>
>
>> When do you start to find the items that transform some of the
>> manamon?  I have not found anything yet, or at least not that I am
>> aware of.
>>
>> On 8/4/16, dark  wrote:
>>> Hi.
>>>
>>> Flyers already have a use. You can drop one, and it appears on the map.
>>> You
>>>
>>> can write something on it as well which you can read while walking
>>> around.
>>> This was introduced as an aid to navigation, though I've never really
>>> seen a
>>>
>>> specific circumstance to use them myself, still they're there if you
>>> need
>>> them.
>>>
>>> Rare Jewels as far as I know are! just for selling, since they sell for
>>> a
>>> lot, that's even in the description that they are quite valuable.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Tobias Vinteus" 
>>> To: 
>>> Sent: Thursday, August 04, 2016 2:41 PM
>>> Subject: [Audyssey] Manamon: Flyers and Jewel
>>>
>>>
 Hi,
 Is there any particular use for the rare jewel except for selling it? I
 also wonder what's the use for flyers, or will that be revealed to me
 later in the game?

 Thanks,
 Tobias


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>>
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Re: [Audyssey] Manamon: Flyers and Jewel

2016-08-04 Thread dark
I started running into transformation items around the third stadium in I 
believe Sancot city.
I assume there will be places more are available later, though i confess 
currently motivating myself to play manamon with all the grinding is 
becoming a wee bit difficult.


All the best,

Dark.
- Original Message - 
From: "Denny Schwab" 

To: "Gamers Discussion list" 
Sent: Thursday, August 04, 2016 3:18 PM
Subject: Re: [Audyssey] Manamon: Flyers and Jewel



When do you start to find the items that transform some of the
manamon?  I have not found anything yet, or at least not that I am
aware of.

On 8/4/16, dark  wrote:

Hi.

Flyers already have a use. You can drop one, and it appears on the map. 
You


can write something on it as well which you can read while walking 
around.
This was introduced as an aid to navigation, though I've never really 
seen a


specific circumstance to use them myself, still they're there if you need
them.

Rare Jewels as far as I know are! just for selling, since they sell for a
lot, that's even in the description that they are quite valuable.

All the best,

Dark.
- Original Message -
From: "Tobias Vinteus" 
To: 
Sent: Thursday, August 04, 2016 2:41 PM
Subject: [Audyssey] Manamon: Flyers and Jewel



Hi,
Is there any particular use for the rare jewel except for selling it? I
also wonder what's the use for flyers, or will that be revealed to me
later in the game?

Thanks,
Tobias


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Re: [Audyssey] Manamon: Flyers and Jewel

2016-08-04 Thread Denny Schwab
When do you start to find the items that transform some of the
manamon?  I have not found anything yet, or at least not that I am
aware of.

On 8/4/16, dark  wrote:
> Hi.
>
> Flyers already have a use. You can drop one, and it appears on the map. You
>
> can write something on it as well which you can read while walking around.
> This was introduced as an aid to navigation, though I've never really seen a
>
> specific circumstance to use them myself, still they're there if you need
> them.
>
> Rare Jewels as far as I know are! just for selling, since they sell for a
> lot, that's even in the description that they are quite valuable.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Tobias Vinteus" 
> To: 
> Sent: Thursday, August 04, 2016 2:41 PM
> Subject: [Audyssey] Manamon: Flyers and Jewel
>
>
>> Hi,
>> Is there any particular use for the rare jewel except for selling it? I
>> also wonder what's the use for flyers, or will that be revealed to me
>> later in the game?
>>
>> Thanks,
>> Tobias
>>
>>
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>>
>
>
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Re: [Audyssey] Manamon: Flyers and Jewel

2016-08-04 Thread dark

Hi.

Flyers already have a use. You can drop one, and it appears on the map. You 
can write something on it as well which you can read while walking around. 
This was introduced as an aid to navigation, though I've never really seen a 
specific circumstance to use them myself, still they're there if you need 
them.


Rare Jewels as far as I know are! just for selling, since they sell for a 
lot, that's even in the description that they are quite valuable.


All the best,

Dark.
- Original Message - 
From: "Tobias Vinteus" 

To: 
Sent: Thursday, August 04, 2016 2:41 PM
Subject: [Audyssey] Manamon: Flyers and Jewel



Hi,
Is there any particular use for the rare jewel except for selling it? I 
also wonder what's the use for flyers, or will that be revealed to me 
later in the game?


Thanks,
Tobias


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[Audyssey] Manamon: Flyers and Jewel

2016-08-04 Thread Tobias Vinteus

Hi,
Is there any particular use for the rare jewel except for selling it? I 
also wonder what's the use for flyers, or will that be revealed to me 
later in the game?


Thanks,
Tobias


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Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-04 Thread Bogdan Muresan

Hello Nick. This game sounds so fun. Good job. I am waiting it so much.


On 8/4/2016 1:58 AM, Nick and Gemma Adamson wrote:

Hi All.
As the topic came up earlier today I thought I do a quick recording of a game 
I'm working on.
The demo is here and lasts about 9 minutes:
https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on

This is still quite early days, I'm not even ready to beta test yet. I'd say 
I've got about 70% of the functionality coded up.

Thanks.
Nick.

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[Audyssey] manamon-an unknown error has occured

2016-08-04 Thread Johnny Tai
When the game checks for update, I get that message:
an unknown error has occured.
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Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-04 Thread loriduncan
Hi Nick, this looks really good, I especially like the background ambiences 
at stations.  Would it be possible to have a quiet ambience for the 
interiour of the train?  I imagine it'd be pretty enclosed so you could hear 
people talking, reading newspapers etc.  It's almost a shame the train 
doesn't run out in the open as you could have things like freek weather 
conditions, storms or lieves on the line and so on to test your driving.


Take care from Lori.

-Original Message- 
From: Nick and Gemma Adamson

Sent: Wednesday, August 03, 2016 11:58 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] A demo of the next game from N A Soft.

Hi All.
As the topic came up earlier today I thought I do a quick recording of a 
game I'm working on.

The demo is here and lasts about 9 minutes:
https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on

This is still quite early days, I'm not even ready to beta test yet. I'd say 
I've got about 70% of the functionality coded up.


Thanks.
Nick.

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