Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Clement Chou
It will be a single player RPG, so there will be no need to play
online, as far as has been announced. This will not be the same as
alter eon.

On 1/13/17, Stephen  wrote:
> Can it be played offline or do you need to be online to play it?
> At 03:54 PM 1/14/2017, you wrote:
>>if its really good like alter aeon I'll definitely be getting it
>>whenver its out.
>>
>>
>>
>>On 1/13/2017 11:49 PM, Christopher Bartlett wrote:
>>>I'm not sure what I am allowed to say and what not, so I'll answer
>>> general
>>>questions until given other permissions, or until the devs comment here.
>>>The game play will be tens of hours per session.  It is (so far as I
>>> know)
>>>not yet available for general evaluation; I am one of a set of private
>>>testers.  There are a good double dozen quests to solve, many of which
>>>dovetail into, or affect other quests.
>>>Combat is turn-based, but takes account of time in a neat and (to
>>>accessible games) new way.  Each of the six character classes has unique
>>>combat and non-combat abilities that make each worth playing.  There is
>>>already some nice NPC interaction that affects the story, with more
>>>promised in the kickstarter updates.
>>>I'm sorry if I can't answer specific questions yet, but I hope that gives
>>> a
>>>sense of what the devs are doing.  Let's say that I thought it was worth
>>>supporting them at the $200 level of their kickstarter, and call that an
>>>endorsement.
>>>
>>>
>>>On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy 
>>>wrote:
>>>
oh good, how much will it cost?

i plan on getting a new windows10 laptop next month from blair
 technology
group with a solid state hard drive in it, a lenovo computer with
 windows
10 in it.




On 1/13/2017 11:21 PM, Christopher Bartlett wrote:

>It does have sound and music, which will be expanded, due to the
> success
>of
>the kickstarter campaign.  There is full keyboard movement, and there
> may
>be mouse, I haven't tried it and can't remember if they've implemented
> it.
>
>On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy
> 
>wrote:
>
>does it have sound and music and stuff? if so I'll surely buy it.
>>
>>
>>
>>On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>
>>I'm a tester for this game and have followed its development for over
>> a
>>>year.  Without giving away any trade secrets, I can say that the
>>>controls
>>>are quite intuitive, and the number of options scales with the
>>>advancement
>>>of the characters, so that at the beginning you have a manageable
>>> number
>>>of
>>>choices, while further on, there are more complex things you can do.
>>>The
>>>devs have also included in-game tutorial text that is quite good at
>>>teaching you the basics, while leaving plenty of scope for you to
>>>discover
>>>little tricks of your own.
>>>As I said, I've been testing this game and would likely have received
>>> a
>>>copy when all was said and done, but I am sufficiently pleased with
>>> the
>>>product, and even more with the willingness of the devs to respond to
>>>feedback, and even add new features as an experiment that I have
>>> backed
>>>this project at a significant level.
>>>
>>>
>>>On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir
>>> 
>>>wrote:
>>>
>>>If you go to outofsightgames.com and look through the audio demos or
>>>look
>>>
at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working
 on
more
to post. I'd go ahead and contribute. This game's going to be huge
 and
the
extras for Kickstarter backers are pretty nice. Discussion over how
such
a
game could be made has gone on as long as Audyssey Magazine and the
blind
gaming community has existed. Now, it's actually being created. What
 a
grand start to 2017.  The devs seem very responsive to questions and
 a
bit
stunned by the intense interest their project has received. Even
better,
they experienced the kind of games we all wanted to play but
 couldn't
due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:

That looks pretty damn impressive, actually. I watched the demo on

>YouTube, but I still am not sure how it controls. That is what is
>
>making me hesitate to contribute to the game.
>
>
>
>On 1/13/17, Phil Vlasak  

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Stephen

Can it be played offline or do you need to be online to play it?
At 03:54 PM 1/14/2017, you wrote:
if its really good like alter aeon I'll definitely be getting it 
whenver its out.




On 1/13/2017 11:49 PM, Christopher Bartlett wrote:

I'm not sure what I am allowed to say and what not, so I'll answer general
questions until given other permissions, or until the devs comment here.
The game play will be tens of hours per session.  It is (so far as I know)
not yet available for general evaluation; I am one of a set of private
testers.  There are a good double dozen quests to solve, many of which
dovetail into, or affect other quests.
Combat is turn-based, but takes account of time in a neat and (to
accessible games) new way.  Each of the six character classes has unique
combat and non-combat abilities that make each worth playing.  There is
already some nice NPC interaction that affects the story, with more
promised in the kickstarter updates.
I'm sorry if I can't answer specific questions yet, but I hope that gives a
sense of what the devs are doing.  Let's say that I thought it was worth
supporting them at the $200 level of their kickstarter, and call that an
endorsement.


On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy 
wrote:


oh good, how much will it cost?

i plan on getting a new windows10 laptop next month from blair technology
group with a solid state hard drive in it, a lenovo computer with windows
10 in it.




On 1/13/2017 11:21 PM, Christopher Bartlett wrote:


It does have sound and music, which will be expanded, due to the success
of
the kickstarter campaign.  There is full keyboard movement, and there may
be mouse, I haven't tried it and can't remember if they've implemented it.

On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
wrote:

does it have sound and music and stuff? if so I'll surely buy it.




On 1/13/2017 9:01 PM, Christopher Bartlett wrote:

I'm a tester for this game and have followed its development for over a

year.  Without giving away any trade secrets, I can say that the
controls
are quite intuitive, and the number of options scales with the
advancement
of the characters, so that at the beginning you have a manageable number
of
choices, while further on, there are more complex things you can do.
The
devs have also included in-game tutorial text that is quite good at
teaching you the basics, while leaving plenty of scope for you to
discover
little tricks of your own.
As I said, I've been testing this game and would likely have received a
copy when all was said and done, but I am sufficiently pleased with the
product, and even more with the willingness of the devs to respond to
feedback, and even add new features as an experiment that I have backed
this project at a significant level.


On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
wrote:

If you go to outofsightgames.com and look through the audio demos or
look


at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working on
more
to post. I'd go ahead and contribute. This game's going to be huge and
the
extras for Kickstarter backers are pretty nice. Discussion over how
such
a
game could be made has gone on as long as Audyssey Magazine and the
blind
gaming community has existed. Now, it's actually being created. What a
grand start to 2017.  The devs seem very responsive to questions and a
bit
stunned by the intense interest their project has received. Even
better,
they experienced the kind of games we all wanted to play but couldn't
due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:

That looks pretty damn impressive, actually. I watched the demo on


YouTube, but I still am not sure how it controls. That is what is

making me hesitate to contribute to the game.



On 1/13/17, Phil Vlasak  wrote:

A Hero's Call, from Out of Sight Games.


An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious
enemy.
Along with a small band of allies, you must explore the surrounding

lands,

discover the identity of your enigmatic foe, and save Farhaven from
certain

conquest.


Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven
to
explore mysterious forests, goblin-infested tunnels, haunted
catacombs,

and

much


more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already

discovered,

or venture out on your own, you never know what you might find!


Build your characters, Choose from one of six different classes, each

with

unique skills, 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Joshua Kennedy
if its really good like alter aeon I'll definitely be getting it whenver 
its out.




On 1/13/2017 11:49 PM, Christopher Bartlett wrote:

I'm not sure what I am allowed to say and what not, so I'll answer general
questions until given other permissions, or until the devs comment here.
The game play will be tens of hours per session.  It is (so far as I know)
not yet available for general evaluation; I am one of a set of private
testers.  There are a good double dozen quests to solve, many of which
dovetail into, or affect other quests.
Combat is turn-based, but takes account of time in a neat and (to
accessible games) new way.  Each of the six character classes has unique
combat and non-combat abilities that make each worth playing.  There is
already some nice NPC interaction that affects the story, with more
promised in the kickstarter updates.
I'm sorry if I can't answer specific questions yet, but I hope that gives a
sense of what the devs are doing.  Let's say that I thought it was worth
supporting them at the $200 level of their kickstarter, and call that an
endorsement.


On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy 
wrote:


oh good, how much will it cost?

i plan on getting a new windows10 laptop next month from blair technology
group with a solid state hard drive in it, a lenovo computer with windows
10 in it.




On 1/13/2017 11:21 PM, Christopher Bartlett wrote:


It does have sound and music, which will be expanded, due to the success
of
the kickstarter campaign.  There is full keyboard movement, and there may
be mouse, I haven't tried it and can't remember if they've implemented it.

On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
wrote:

does it have sound and music and stuff? if so I'll surely buy it.




On 1/13/2017 9:01 PM, Christopher Bartlett wrote:

I'm a tester for this game and have followed its development for over a

year.  Without giving away any trade secrets, I can say that the
controls
are quite intuitive, and the number of options scales with the
advancement
of the characters, so that at the beginning you have a manageable number
of
choices, while further on, there are more complex things you can do.
The
devs have also included in-game tutorial text that is quite good at
teaching you the basics, while leaving plenty of scope for you to
discover
little tricks of your own.
As I said, I've been testing this game and would likely have received a
copy when all was said and done, but I am sufficiently pleased with the
product, and even more with the willingness of the devs to respond to
feedback, and even add new features as an experiment that I have backed
this project at a significant level.


On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
wrote:

If you go to outofsightgames.com and look through the audio demos or
look


at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working on
more
to post. I'd go ahead and contribute. This game's going to be huge and
the
extras for Kickstarter backers are pretty nice. Discussion over how
such
a
game could be made has gone on as long as Audyssey Magazine and the
blind
gaming community has existed. Now, it's actually being created. What a
grand start to 2017.  The devs seem very responsive to questions and a
bit
stunned by the intense interest their project has received. Even
better,
they experienced the kind of games we all wanted to play but couldn't
due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:

That looks pretty damn impressive, actually. I watched the demo on


YouTube, but I still am not sure how it controls. That is what is

making me hesitate to contribute to the game.



On 1/13/17, Phil Vlasak  wrote:

A Hero's Call, from Out of Sight Games.


An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious
enemy.
Along with a small band of allies, you must explore the surrounding

lands,

discover the identity of your enigmatic foe, and save Farhaven from
certain

conquest.


Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven
to
explore mysterious forests, goblin-infested tunnels, haunted
catacombs,

and

much


more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already

discovered,

or venture out on your own, you never know what you might find!


Build your characters, Choose from one of six different classes, each

with

unique skills, and tailor your attributes for your specific style of
play.

Will you use melee or ranged weapons?



Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christopher Bartlett
I'm not sure what I am allowed to say and what not, so I'll answer general
questions until given other permissions, or until the devs comment here.
The game play will be tens of hours per session.  It is (so far as I know)
not yet available for general evaluation; I am one of a set of private
testers.  There are a good double dozen quests to solve, many of which
dovetail into, or affect other quests.
Combat is turn-based, but takes account of time in a neat and (to
accessible games) new way.  Each of the six character classes has unique
combat and non-combat abilities that make each worth playing.  There is
already some nice NPC interaction that affects the story, with more
promised in the kickstarter updates.
I'm sorry if I can't answer specific questions yet, but I hope that gives a
sense of what the devs are doing.  Let's say that I thought it was worth
supporting them at the $200 level of their kickstarter, and call that an
endorsement.


On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy 
wrote:

> oh good, how much will it cost?
>
> i plan on getting a new windows10 laptop next month from blair technology
> group with a solid state hard drive in it, a lenovo computer with windows
> 10 in it.
>
>
>
>
> On 1/13/2017 11:21 PM, Christopher Bartlett wrote:
>
>> It does have sound and music, which will be expanded, due to the success
>> of
>> the kickstarter campaign.  There is full keyboard movement, and there may
>> be mouse, I haven't tried it and can't remember if they've implemented it.
>>
>> On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
>> wrote:
>>
>> does it have sound and music and stuff? if so I'll surely buy it.
>>>
>>>
>>>
>>>
>>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>>
>>> I'm a tester for this game and have followed its development for over a
 year.  Without giving away any trade secrets, I can say that the
 controls
 are quite intuitive, and the number of options scales with the
 advancement
 of the characters, so that at the beginning you have a manageable number
 of
 choices, while further on, there are more complex things you can do.
 The
 devs have also included in-game tutorial text that is quite good at
 teaching you the basics, while leaving plenty of scope for you to
 discover
 little tricks of your own.
 As I said, I've been testing this game and would likely have received a
 copy when all was said and done, but I am sufficiently pleased with the
 product, and even more with the willingness of the devs to respond to
 feedback, and even add new features as an experiment that I have backed
 this project at a significant level.


 On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
 wrote:

 If you go to outofsightgames.com and look through the audio demos or
 look

> at the channel of out of sight games on Youtube, there are demos for
> equipment, radar, and a full quest demo. I believe they're working on
> more
> to post. I'd go ahead and contribute. This game's going to be huge and
> the
> extras for Kickstarter backers are pretty nice. Discussion over how
> such
> a
> game could be made has gone on as long as Audyssey Magazine and the
> blind
> gaming community has existed. Now, it's actually being created. What a
> grand start to 2017.  The devs seem very responsive to questions and a
> bit
> stunned by the intense interest their project has received. Even
> better,
> they experienced the kind of games we all wanted to play but couldn't
> due
> to blindnesss before they lost their sight. This is going to be
> stupifyingly good gaming for us.
> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
> wrote:
>
> That looks pretty damn impressive, actually. I watched the demo on
>
>> YouTube, but I still am not sure how it controls. That is what is
>>
>> making me hesitate to contribute to the game.
>>
>>
>>
>> On 1/13/17, Phil Vlasak  wrote:
>>
>> A Hero's Call, from Out of Sight Games.
>>
>>> An Accessible Fantasy Role Playing Game.
>>> Under development, the premier title from Out of Sight Games,
>>> you are a traveler thrust into a world of possibilities
>>> when you find the city of Farhaven under attack by a mysterious
>>> enemy.
>>> Along with a small band of allies, you must explore the surrounding
>>>
>>> lands,
>>
>> discover the identity of your enigmatic foe, and save Farhaven from
>> certain
>>
>> conquest.
>>
>>> Do you have what it takes to answer a hero?s call?
>>> Discover an expansive world, Venture forth from the town of Farhaven
>>> to
>>> explore mysterious forests, goblin-infested tunnels, haunted
>>> catacombs,
>>>
>>> and
>>

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Joshua Kennedy

oh good, how much will it cost?

i plan on getting a new windows10 laptop next month from blair 
technology group with a solid state hard drive in it, a lenovo computer 
with windows 10 in it.




On 1/13/2017 11:21 PM, Christopher Bartlett wrote:

It does have sound and music, which will be expanded, due to the success of
the kickstarter campaign.  There is full keyboard movement, and there may
be mouse, I haven't tried it and can't remember if they've implemented it.

On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
wrote:


does it have sound and music and stuff? if so I'll surely buy it.




On 1/13/2017 9:01 PM, Christopher Bartlett wrote:


I'm a tester for this game and have followed its development for over a
year.  Without giving away any trade secrets, I can say that the controls
are quite intuitive, and the number of options scales with the advancement
of the characters, so that at the beginning you have a manageable number
of
choices, while further on, there are more complex things you can do.  The
devs have also included in-game tutorial text that is quite good at
teaching you the basics, while leaving plenty of scope for you to discover
little tricks of your own.
As I said, I've been testing this game and would likely have received a
copy when all was said and done, but I am sufficiently pleased with the
product, and even more with the willingness of the devs to respond to
feedback, and even add new features as an experiment that I have backed
this project at a significant level.


On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
wrote:

If you go to outofsightgames.com and look through the audio demos or look

at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working on
more
to post. I'd go ahead and contribute. This game's going to be huge and
the
extras for Kickstarter backers are pretty nice. Discussion over how such
a
game could be made has gone on as long as Audyssey Magazine and the blind
gaming community has existed. Now, it's actually being created. What a
grand start to 2017.  The devs seem very responsive to questions and a
bit
stunned by the intense interest their project has received. Even better,
they experienced the kind of games we all wanted to play but couldn't due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:

That looks pretty damn impressive, actually. I watched the demo on

YouTube, but I still am not sure how it controls. That is what is

making me hesitate to contribute to the game.



On 1/13/17, Phil Vlasak  wrote:

A Hero's Call, from Out of Sight Games.

An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding


lands,

discover the identity of your enigmatic foe, and save Farhaven from
certain

conquest.

Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to
explore mysterious forests, goblin-infested tunnels, haunted catacombs,


and

much

more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already


discovered,

or venture out on your own, you never know what you might find!

Build your characters, Choose from one of six different classes, each


with

unique skills, and tailor your attributes for your specific style of
play.

Will you use melee or ranged weapons?

Will you strike down your opponents with the power of the elements? Or


will

you attack from the shadows?

Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with


dynamic

behaviors and dialogues affected by your choices and actions.

Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral,


action-packed
battles.

http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday,


February

3 2017.
https://www.kickstarter.com/projects/1112411595/a-heros-


call-an-accessible-fantasy-rpg?ref=discovery


---

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Justin Jones
I took a quick look around the web site, but only saw the trailer and
a link to the kickstarter page. Do they do a guided demo of the game?
What I mean, is there someone playing the game while the developer
explains things here and there?

So, regarding the movement system, is it similar to Manamon's, i.e.
pushing the up arrow moves the character north, the left arrow moves
west, and so on? How does it actually work? The movement, I mean?

What about random encounters? How long are they making the game? If
you cannot answer these questions, then fair enough, but I am probably
going to contribute, but want to know what I am getting into.

On 1/13/17, Christopher Bartlett  wrote:
> It does have sound and music, which will be expanded, due to the success of
> the kickstarter campaign.  There is full keyboard movement, and there may
> be mouse, I haven't tried it and can't remember if they've implemented it.
>
> On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
> wrote:
>
>> does it have sound and music and stuff? if so I'll surely buy it.
>>
>>
>>
>>
>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>
>>> I'm a tester for this game and have followed its development for over a
>>> year.  Without giving away any trade secrets, I can say that the
>>> controls
>>> are quite intuitive, and the number of options scales with the
>>> advancement
>>> of the characters, so that at the beginning you have a manageable number
>>> of
>>> choices, while further on, there are more complex things you can do.
>>> The
>>> devs have also included in-game tutorial text that is quite good at
>>> teaching you the basics, while leaving plenty of scope for you to
>>> discover
>>> little tricks of your own.
>>> As I said, I've been testing this game and would likely have received a
>>> copy when all was said and done, but I am sufficiently pleased with the
>>> product, and even more with the willingness of the devs to respond to
>>> feedback, and even add new features as an experiment that I have backed
>>> this project at a significant level.
>>>
>>>
>>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
>>> wrote:
>>>
>>> If you go to outofsightgames.com and look through the audio demos or
>>> look
 at the channel of out of sight games on Youtube, there are demos for
 equipment, radar, and a full quest demo. I believe they're working on
 more
 to post. I'd go ahead and contribute. This game's going to be huge and
 the
 extras for Kickstarter backers are pretty nice. Discussion over how
 such
 a
 game could be made has gone on as long as Audyssey Magazine and the
 blind
 gaming community has existed. Now, it's actually being created. What a
 grand start to 2017.  The devs seem very responsive to questions and a
 bit
 stunned by the intense interest their project has received. Even
 better,
 they experienced the kind of games we all wanted to play but couldn't
 due
 to blindnesss before they lost their sight. This is going to be
 stupifyingly good gaming for us.
 On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
 wrote:

 That looks pretty damn impressive, actually. I watched the demo on
>
> YouTube, but I still am not sure how it controls. That is what is
>
> making me hesitate to contribute to the game.
>
>
>
> On 1/13/17, Phil Vlasak  wrote:
>
> A Hero's Call, from Out of Sight Games.
>> An Accessible Fantasy Role Playing Game.
>> Under development, the premier title from Out of Sight Games,
>> you are a traveler thrust into a world of possibilities
>> when you find the city of Farhaven under attack by a mysterious
>> enemy.
>> Along with a small band of allies, you must explore the surrounding
>>
> lands,
>
> discover the identity of your enigmatic foe, and save Farhaven from
>>
> certain
>
> conquest.
>> Do you have what it takes to answer a hero?s call?
>> Discover an expansive world, Venture forth from the town of Farhaven
>> to
>> explore mysterious forests, goblin-infested tunnels, haunted
>> catacombs,
>>
> and
>
> much
>> more.
>> With 17 unique maps, you'll always have new lands to explore.
>> Follow a turn-by-turn beacon system to locations you've already
>>
> discovered,
>
> or venture out on your own, you never know what you might find!
>> Build your characters, Choose from one of six different classes, each
>>
> with
>
> unique skills, and tailor your attributes for your specific style of
>>
> play.
>
> Will you use melee or ranged weapons?
>> Will you strike down your opponents with the power of the elements?
>> Or
>>
> will
>
> you attack from the shadows?
>> Will you heal and defend with holy 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christopher Bartlett
It does have sound and music, which will be expanded, due to the success of
the kickstarter campaign.  There is full keyboard movement, and there may
be mouse, I haven't tried it and can't remember if they've implemented it.

On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
wrote:

> does it have sound and music and stuff? if so I'll surely buy it.
>
>
>
>
> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>
>> I'm a tester for this game and have followed its development for over a
>> year.  Without giving away any trade secrets, I can say that the controls
>> are quite intuitive, and the number of options scales with the advancement
>> of the characters, so that at the beginning you have a manageable number
>> of
>> choices, while further on, there are more complex things you can do.  The
>> devs have also included in-game tutorial text that is quite good at
>> teaching you the basics, while leaving plenty of scope for you to discover
>> little tricks of your own.
>> As I said, I've been testing this game and would likely have received a
>> copy when all was said and done, but I am sufficiently pleased with the
>> product, and even more with the willingness of the devs to respond to
>> feedback, and even add new features as an experiment that I have backed
>> this project at a significant level.
>>
>>
>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
>> wrote:
>>
>> If you go to outofsightgames.com and look through the audio demos or look
>>> at the channel of out of sight games on Youtube, there are demos for
>>> equipment, radar, and a full quest demo. I believe they're working on
>>> more
>>> to post. I'd go ahead and contribute. This game's going to be huge and
>>> the
>>> extras for Kickstarter backers are pretty nice. Discussion over how such
>>> a
>>> game could be made has gone on as long as Audyssey Magazine and the blind
>>> gaming community has existed. Now, it's actually being created. What a
>>> grand start to 2017.  The devs seem very responsive to questions and a
>>> bit
>>> stunned by the intense interest their project has received. Even better,
>>> they experienced the kind of games we all wanted to play but couldn't due
>>> to blindnesss before they lost their sight. This is going to be
>>> stupifyingly good gaming for us.
>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>>> wrote:
>>>
>>> That looks pretty damn impressive, actually. I watched the demo on

 YouTube, but I still am not sure how it controls. That is what is

 making me hesitate to contribute to the game.



 On 1/13/17, Phil Vlasak  wrote:

 A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding
>
 lands,

 discover the identity of your enigmatic foe, and save Farhaven from
>
 certain

 conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven to
> explore mysterious forests, goblin-infested tunnels, haunted catacombs,
>
 and

 much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already
>
 discovered,

 or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each
>
 with

 unique skills, and tailor your attributes for your specific style of
>
 play.

 Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or
>
 will

 you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>
 dynamic

 behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to reveal.
> Test your might as you explore and encounter over 70 different enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes to vanquish.
> Turn-based combat provides comfort for players of all skill levels,
> while positional audio puts you in the center of visceral,
>
 action-packed
>>>
 battles.
> http://outofsightgames.com/a-heros-call/
> A Hero's Call KickStarter project.
> This project will only be funded if it reaches its goal by 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Joshua Kennedy

does it have sound and music and stuff? if so I'll surely buy it.



On 1/13/2017 9:01 PM, Christopher Bartlett wrote:

I'm a tester for this game and have followed its development for over a
year.  Without giving away any trade secrets, I can say that the controls
are quite intuitive, and the number of options scales with the advancement
of the characters, so that at the beginning you have a manageable number of
choices, while further on, there are more complex things you can do.  The
devs have also included in-game tutorial text that is quite good at
teaching you the basics, while leaving plenty of scope for you to discover
little tricks of your own.
As I said, I've been testing this game and would likely have received a
copy when all was said and done, but I am sufficiently pleased with the
product, and even more with the willingness of the devs to respond to
feedback, and even add new features as an experiment that I have backed
this project at a significant level.


On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
wrote:


If you go to outofsightgames.com and look through the audio demos or look
at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working on more
to post. I'd go ahead and contribute. This game's going to be huge and the
extras for Kickstarter backers are pretty nice. Discussion over how such a
game could be made has gone on as long as Audyssey Magazine and the blind
gaming community has existed. Now, it's actually being created. What a
grand start to 2017.  The devs seem very responsive to questions and a bit
stunned by the intense interest their project has received. Even better,
they experienced the kind of games we all wanted to play but couldn't due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:


That looks pretty damn impressive, actually. I watched the demo on

YouTube, but I still am not sure how it controls. That is what is

making me hesitate to contribute to the game.



On 1/13/17, Phil Vlasak  wrote:


A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding

lands,


discover the identity of your enigmatic foe, and save Farhaven from

certain


conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to
explore mysterious forests, goblin-infested tunnels, haunted catacombs,

and


much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already

discovered,


or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each

with


unique skills, and tailor your attributes for your specific style of

play.


Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or

will


you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with

dynamic


behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral,

action-packed

battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday,

February


3 2017.

https://www.kickstarter.com/projects/1112411595/a-heros-

call-an-accessible-fantasy-rpg?ref=discovery

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
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please send E-mail to gamers-ow...@audyssey.org.





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---

Gamers mailing list __ Gamers@audyssey.org

If you want to leave the list, 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Justin Jones
A question for those who have tested the game: how is movement handled
in the game? Is it mouse and keyboard driven? Just keyboard driven?

On 1/13/17, David Mehler  wrote:
> Hi,
>
> Is this game at the level of demo yet?
>
> Thanks.
> Dave.
>
>
> On 1/13/17, Christopher Bartlett  wrote:
>> I'm a tester for this game and have followed its development for over a
>> year.  Without giving away any trade secrets, I can say that the controls
>> are quite intuitive, and the number of options scales with the
>> advancement
>> of the characters, so that at the beginning you have a manageable number
>> of
>> choices, while further on, there are more complex things you can do.  The
>> devs have also included in-game tutorial text that is quite good at
>> teaching you the basics, while leaving plenty of scope for you to
>> discover
>> little tricks of your own.
>> As I said, I've been testing this game and would likely have received a
>> copy when all was said and done, but I am sufficiently pleased with the
>> product, and even more with the willingness of the devs to respond to
>> feedback, and even add new features as an experiment that I have backed
>> this project at a significant level.
>>
>>
>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
>> wrote:
>>
>>> If you go to outofsightgames.com and look through the audio demos or
>>> look
>>> at the channel of out of sight games on Youtube, there are demos for
>>> equipment, radar, and a full quest demo. I believe they're working on
>>> more
>>> to post. I'd go ahead and contribute. This game's going to be huge and
>>> the
>>> extras for Kickstarter backers are pretty nice. Discussion over how such
>>> a
>>> game could be made has gone on as long as Audyssey Magazine and the
>>> blind
>>> gaming community has existed. Now, it's actually being created. What a
>>> grand start to 2017.  The devs seem very responsive to questions and a
>>> bit
>>> stunned by the intense interest their project has received. Even better,
>>> they experienced the kind of games we all wanted to play but couldn't
>>> due
>>> to blindnesss before they lost their sight. This is going to be
>>> stupifyingly good gaming for us.
>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>>> wrote:
>>>
>>> > That looks pretty damn impressive, actually. I watched the demo on
>>> >
>>> > YouTube, but I still am not sure how it controls. That is what is
>>> >
>>> > making me hesitate to contribute to the game.
>>> >
>>> >
>>> >
>>> > On 1/13/17, Phil Vlasak  wrote:
>>> >
>>> > > A Hero's Call, from Out of Sight Games.
>>> >
>>> > > An Accessible Fantasy Role Playing Game.
>>> >
>>> > > Under development, the premier title from Out of Sight Games,
>>> >
>>> > > you are a traveler thrust into a world of possibilities
>>> >
>>> > > when you find the city of Farhaven under attack by a mysterious
>>> > > enemy.
>>> >
>>> > > Along with a small band of allies, you must explore the surrounding
>>> > lands,
>>> >
>>> > > discover the identity of your enigmatic foe, and save Farhaven from
>>> > certain
>>> >
>>> > >
>>> >
>>> > > conquest.
>>> >
>>> > > Do you have what it takes to answer a hero?s call?
>>> >
>>> > > Discover an expansive world, Venture forth from the town of Farhaven
>>> > > to
>>> >
>>> > > explore mysterious forests, goblin-infested tunnels, haunted
>>> > > catacombs,
>>> > and
>>> >
>>> > >
>>> >
>>> > > much
>>> >
>>> > > more.
>>> >
>>> > > With 17 unique maps, you'll always have new lands to explore.
>>> >
>>> > > Follow a turn-by-turn beacon system to locations you've already
>>> > discovered,
>>> >
>>> > > or venture out on your own, you never know what you might find!
>>> >
>>> > > Build your characters, Choose from one of six different classes,
>>> > > each
>>> > with
>>> >
>>> > > unique skills, and tailor your attributes for your specific style of
>>> > play.
>>> >
>>> > > Will you use melee or ranged weapons?
>>> >
>>> > > Will you strike down your opponents with the power of the elements?
>>> > > Or
>>> > will
>>> >
>>> > >
>>> >
>>> > > you attack from the shadows?
>>> >
>>> > > Will you heal and defend with holy magic?
>>> >
>>> > > Or strike terror with the powers of necromancy?
>>> >
>>> > > Expand your party with four unique allies.
>>> >
>>> > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>>> > dynamic
>>> >
>>> > >
>>> >
>>> > > behaviors and dialogues affected by your choices and actions.
>>> >
>>> > > Some will fight alongside you, while others may have secrets to
>>> > > reveal.
>>> >
>>> > > Test your might as you explore and encounter over 70 different
>>> > > enemies,
>>> >
>>> > > from bandits and wolves to giant spiders, golems, and dragons,
>>> >
>>> > > you will never be lacking for foes to vanquish.
>>> >
>>> > > Turn-based combat provides comfort for players of all skill levels,
>>> >
>>> > > while positional audio puts you in 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread David Mehler
Hi,

Is this game at the level of demo yet?

Thanks.
Dave.


On 1/13/17, Christopher Bartlett  wrote:
> I'm a tester for this game and have followed its development for over a
> year.  Without giving away any trade secrets, I can say that the controls
> are quite intuitive, and the number of options scales with the advancement
> of the characters, so that at the beginning you have a manageable number of
> choices, while further on, there are more complex things you can do.  The
> devs have also included in-game tutorial text that is quite good at
> teaching you the basics, while leaving plenty of scope for you to discover
> little tricks of your own.
> As I said, I've been testing this game and would likely have received a
> copy when all was said and done, but I am sufficiently pleased with the
> product, and even more with the willingness of the devs to respond to
> feedback, and even add new features as an experiment that I have backed
> this project at a significant level.
>
>
> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
> wrote:
>
>> If you go to outofsightgames.com and look through the audio demos or look
>> at the channel of out of sight games on Youtube, there are demos for
>> equipment, radar, and a full quest demo. I believe they're working on
>> more
>> to post. I'd go ahead and contribute. This game's going to be huge and
>> the
>> extras for Kickstarter backers are pretty nice. Discussion over how such
>> a
>> game could be made has gone on as long as Audyssey Magazine and the blind
>> gaming community has existed. Now, it's actually being created. What a
>> grand start to 2017.  The devs seem very responsive to questions and a
>> bit
>> stunned by the intense interest their project has received. Even better,
>> they experienced the kind of games we all wanted to play but couldn't due
>> to blindnesss before they lost their sight. This is going to be
>> stupifyingly good gaming for us.
>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>> wrote:
>>
>> > That looks pretty damn impressive, actually. I watched the demo on
>> >
>> > YouTube, but I still am not sure how it controls. That is what is
>> >
>> > making me hesitate to contribute to the game.
>> >
>> >
>> >
>> > On 1/13/17, Phil Vlasak  wrote:
>> >
>> > > A Hero's Call, from Out of Sight Games.
>> >
>> > > An Accessible Fantasy Role Playing Game.
>> >
>> > > Under development, the premier title from Out of Sight Games,
>> >
>> > > you are a traveler thrust into a world of possibilities
>> >
>> > > when you find the city of Farhaven under attack by a mysterious
>> > > enemy.
>> >
>> > > Along with a small band of allies, you must explore the surrounding
>> > lands,
>> >
>> > > discover the identity of your enigmatic foe, and save Farhaven from
>> > certain
>> >
>> > >
>> >
>> > > conquest.
>> >
>> > > Do you have what it takes to answer a hero?s call?
>> >
>> > > Discover an expansive world, Venture forth from the town of Farhaven
>> > > to
>> >
>> > > explore mysterious forests, goblin-infested tunnels, haunted
>> > > catacombs,
>> > and
>> >
>> > >
>> >
>> > > much
>> >
>> > > more.
>> >
>> > > With 17 unique maps, you'll always have new lands to explore.
>> >
>> > > Follow a turn-by-turn beacon system to locations you've already
>> > discovered,
>> >
>> > > or venture out on your own, you never know what you might find!
>> >
>> > > Build your characters, Choose from one of six different classes, each
>> > with
>> >
>> > > unique skills, and tailor your attributes for your specific style of
>> > play.
>> >
>> > > Will you use melee or ranged weapons?
>> >
>> > > Will you strike down your opponents with the power of the elements?
>> > > Or
>> > will
>> >
>> > >
>> >
>> > > you attack from the shadows?
>> >
>> > > Will you heal and defend with holy magic?
>> >
>> > > Or strike terror with the powers of necromancy?
>> >
>> > > Expand your party with four unique allies.
>> >
>> > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>> > dynamic
>> >
>> > >
>> >
>> > > behaviors and dialogues affected by your choices and actions.
>> >
>> > > Some will fight alongside you, while others may have secrets to
>> > > reveal.
>> >
>> > > Test your might as you explore and encounter over 70 different
>> > > enemies,
>> >
>> > > from bandits and wolves to giant spiders, golems, and dragons,
>> >
>> > > you will never be lacking for foes to vanquish.
>> >
>> > > Turn-based combat provides comfort for players of all skill levels,
>> >
>> > > while positional audio puts you in the center of visceral,
>> action-packed
>> >
>> > > battles.
>> >
>> > > http://outofsightgames.com/a-heros-call/
>> >
>> > > A Hero's Call KickStarter project.
>> >
>> > > This project will only be funded if it reaches its goal by Friday,
>> > February
>> >
>> > >
>> >
>> > > 3 2017.
>> >
>> > >
>> > https://www.kickstarter.com/projects/1112411595/a-heros-
>> 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christopher Bartlett
I'm a tester for this game and have followed its development for over a
year.  Without giving away any trade secrets, I can say that the controls
are quite intuitive, and the number of options scales with the advancement
of the characters, so that at the beginning you have a manageable number of
choices, while further on, there are more complex things you can do.  The
devs have also included in-game tutorial text that is quite good at
teaching you the basics, while leaving plenty of scope for you to discover
little tricks of your own.
As I said, I've been testing this game and would likely have received a
copy when all was said and done, but I am sufficiently pleased with the
product, and even more with the willingness of the devs to respond to
feedback, and even add new features as an experiment that I have backed
this project at a significant level.


On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
wrote:

> If you go to outofsightgames.com and look through the audio demos or look
> at the channel of out of sight games on Youtube, there are demos for
> equipment, radar, and a full quest demo. I believe they're working on more
> to post. I'd go ahead and contribute. This game's going to be huge and the
> extras for Kickstarter backers are pretty nice. Discussion over how such a
> game could be made has gone on as long as Audyssey Magazine and the blind
> gaming community has existed. Now, it's actually being created. What a
> grand start to 2017.  The devs seem very responsive to questions and a bit
> stunned by the intense interest their project has received. Even better,
> they experienced the kind of games we all wanted to play but couldn't due
> to blindnesss before they lost their sight. This is going to be
> stupifyingly good gaming for us.
> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
> wrote:
>
> > That looks pretty damn impressive, actually. I watched the demo on
> >
> > YouTube, but I still am not sure how it controls. That is what is
> >
> > making me hesitate to contribute to the game.
> >
> >
> >
> > On 1/13/17, Phil Vlasak  wrote:
> >
> > > A Hero's Call, from Out of Sight Games.
> >
> > > An Accessible Fantasy Role Playing Game.
> >
> > > Under development, the premier title from Out of Sight Games,
> >
> > > you are a traveler thrust into a world of possibilities
> >
> > > when you find the city of Farhaven under attack by a mysterious enemy.
> >
> > > Along with a small band of allies, you must explore the surrounding
> > lands,
> >
> > > discover the identity of your enigmatic foe, and save Farhaven from
> > certain
> >
> > >
> >
> > > conquest.
> >
> > > Do you have what it takes to answer a hero?s call?
> >
> > > Discover an expansive world, Venture forth from the town of Farhaven to
> >
> > > explore mysterious forests, goblin-infested tunnels, haunted catacombs,
> > and
> >
> > >
> >
> > > much
> >
> > > more.
> >
> > > With 17 unique maps, you'll always have new lands to explore.
> >
> > > Follow a turn-by-turn beacon system to locations you've already
> > discovered,
> >
> > > or venture out on your own, you never know what you might find!
> >
> > > Build your characters, Choose from one of six different classes, each
> > with
> >
> > > unique skills, and tailor your attributes for your specific style of
> > play.
> >
> > > Will you use melee or ranged weapons?
> >
> > > Will you strike down your opponents with the power of the elements? Or
> > will
> >
> > >
> >
> > > you attack from the shadows?
> >
> > > Will you heal and defend with holy magic?
> >
> > > Or strike terror with the powers of necromancy?
> >
> > > Expand your party with four unique allies.
> >
> > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> > dynamic
> >
> > >
> >
> > > behaviors and dialogues affected by your choices and actions.
> >
> > > Some will fight alongside you, while others may have secrets to reveal.
> >
> > > Test your might as you explore and encounter over 70 different enemies,
> >
> > > from bandits and wolves to giant spiders, golems, and dragons,
> >
> > > you will never be lacking for foes to vanquish.
> >
> > > Turn-based combat provides comfort for players of all skill levels,
> >
> > > while positional audio puts you in the center of visceral,
> action-packed
> >
> > > battles.
> >
> > > http://outofsightgames.com/a-heros-call/
> >
> > > A Hero's Call KickStarter project.
> >
> > > This project will only be funded if it reaches its goal by Friday,
> > February
> >
> > >
> >
> > > 3 2017.
> >
> > >
> > https://www.kickstarter.com/projects/1112411595/a-heros-
> call-an-accessible-fantasy-rpg?ref=discovery
> >
> > >
> >
> > >
> >
> > >
> >
> > > ---
> >
> > > Gamers mailing list __ Gamers@audyssey.org
> >
> > > If you want to leave the list, send E-mail to
> >
> > > gamers-unsubscr...@audyssey.org.
> >
> > > You can make changes or update your subscription via the web, at
> >
> > > 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Michael Feir
If you go to outofsightgames.com and look through the audio demos or look
at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working on more
to post. I'd go ahead and contribute. This game's going to be huge and the
extras for Kickstarter backers are pretty nice. Discussion over how such a
game could be made has gone on as long as Audyssey Magazine and the blind
gaming community has existed. Now, it's actually being created. What a
grand start to 2017.  The devs seem very responsive to questions and a bit
stunned by the intense interest their project has received. Even better,
they experienced the kind of games we all wanted to play but couldn't due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones  wrote:

> That looks pretty damn impressive, actually. I watched the demo on
>
> YouTube, but I still am not sure how it controls. That is what is
>
> making me hesitate to contribute to the game.
>
>
>
> On 1/13/17, Phil Vlasak  wrote:
>
> > A Hero's Call, from Out of Sight Games.
>
> > An Accessible Fantasy Role Playing Game.
>
> > Under development, the premier title from Out of Sight Games,
>
> > you are a traveler thrust into a world of possibilities
>
> > when you find the city of Farhaven under attack by a mysterious enemy.
>
> > Along with a small band of allies, you must explore the surrounding
> lands,
>
> > discover the identity of your enigmatic foe, and save Farhaven from
> certain
>
> >
>
> > conquest.
>
> > Do you have what it takes to answer a hero?s call?
>
> > Discover an expansive world, Venture forth from the town of Farhaven to
>
> > explore mysterious forests, goblin-infested tunnels, haunted catacombs,
> and
>
> >
>
> > much
>
> > more.
>
> > With 17 unique maps, you'll always have new lands to explore.
>
> > Follow a turn-by-turn beacon system to locations you've already
> discovered,
>
> > or venture out on your own, you never know what you might find!
>
> > Build your characters, Choose from one of six different classes, each
> with
>
> > unique skills, and tailor your attributes for your specific style of
> play.
>
> > Will you use melee or ranged weapons?
>
> > Will you strike down your opponents with the power of the elements? Or
> will
>
> >
>
> > you attack from the shadows?
>
> > Will you heal and defend with holy magic?
>
> > Or strike terror with the powers of necromancy?
>
> > Expand your party with four unique allies.
>
> > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> dynamic
>
> >
>
> > behaviors and dialogues affected by your choices and actions.
>
> > Some will fight alongside you, while others may have secrets to reveal.
>
> > Test your might as you explore and encounter over 70 different enemies,
>
> > from bandits and wolves to giant spiders, golems, and dragons,
>
> > you will never be lacking for foes to vanquish.
>
> > Turn-based combat provides comfort for players of all skill levels,
>
> > while positional audio puts you in the center of visceral, action-packed
>
> > battles.
>
> > http://outofsightgames.com/a-heros-call/
>
> > A Hero's Call KickStarter project.
>
> > This project will only be funded if it reaches its goal by Friday,
> February
>
> >
>
> > 3 2017.
>
> >
> https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery
>
> >
>
> >
>
> >
>
> > ---
>
> > Gamers mailing list __ Gamers@audyssey.org
>
> > If you want to leave the list, send E-mail to
>
> > gamers-unsubscr...@audyssey.org.
>
> > You can make changes or update your subscription via the web, at
>
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>
> > All messages are archived and can be searched and read at
>
> > http://www.mail-archive.com/gamers@audyssey.org.
>
> > If you have any questions or concerns regarding the management of the
> list,
>
> > please send E-mail to gamers-ow...@audyssey.org.
>
> >
>
>
>
>
>
> --
>
> Justin M. Jones, M.A.
>
> atreides...@gmail.com
>
> (254) 624-9155
>
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
>
>
> ---
>
> Gamers mailing list __ Gamers@audyssey.org
>
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
>
> You can make changes or update your subscription via the web, at
>
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>
> All messages are archived and can be searched and read at
>
> http://www.mail-archive.com/gamers@audyssey.org.
>
> If you have any questions or concerns regarding the management of the list,
>
> please send E-mail to gamers-ow...@audyssey.org.
>
> --
Michael Feir
Twitter: mfeir
Skype: michael-feir
Check out my blog at:
http://www.michaelfeir.blogspot.ca


Currently writing Personal Power: The iOS Edition
Regular presenter on Kelly And Company
Learn about iOS, audio dramas, podcasts and accessible games

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Justin Jones
That looks pretty damn impressive, actually. I watched the demo on
YouTube, but I still am not sure how it controls. That is what is
making me hesitate to contribute to the game.

On 1/13/17, Phil Vlasak  wrote:
> A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding lands,
> discover the identity of your enigmatic foe, and save Farhaven from certain
>
> conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven to
> explore mysterious forests, goblin-infested tunnels, haunted catacombs, and
>
> much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already discovered,
> or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each with
> unique skills, and tailor your attributes for your specific style of play.
> Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or will
>
> you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic
>
> behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to reveal.
> Test your might as you explore and encounter over 70 different enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes to vanquish.
> Turn-based combat provides comfort for players of all skill levels,
> while positional audio puts you in the center of visceral, action-packed
> battles.
> http://outofsightgames.com/a-heros-call/
> A Hero's Call KickStarter project.
> This project will only be funded if it reaches its goal by Friday, February
>
> 3 2017.
> https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
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atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christina
This looks awesome!
Thanks for the info.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Friday, January 13, 2017 7:01 PM
To: Gamers Discussion list
Subject: [Audyssey] A Hero's Call, an Accessible Windows game Under
development.

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain 
conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to 
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and 
much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with 
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will 
you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic

behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed 
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February 
3 2017.
https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
antasy-rpg?ref=discovery



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[Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Phil Vlasak

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain 
conquest.

Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to 
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and 
much

more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with 
unique skills, and tailor your attributes for your specific style of play.

Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will 
you attack from the shadows?

Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic 
behaviors and dialogues affected by your choices and actions.

Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed 
battles.

http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February 
3 2017.

https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery



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Re: [Audyssey] accessible games for android tablets

2017-01-13 Thread Travis Siegel

Actually, the title is rpg elite, not elite rpg, sorry for the confusion.


On Wed, 23 Jan 2002, Travis Siegel wrote:

There's also elite rpg.  It's very accessible on android.  I didn't see that 
one listed.  It's also very accessible on apple as well.  It's by the trese 
brothers, and I love that game.




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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Travis Siegel

This is waaay off topic, and this is my only post on the topic.
If you think the democrats never did anything for you, then you've never 
heard of the ADA.  If you think democrats never did anything for you, then 
you've never heard of the copyright exceptions that allow accessible 
material to be produced without copyright permission from the copyright 
holders.
These are just 2 of the many many many things democrats have done for you. 
I try hard to stay out of political debates, because what I think about 
the us system has no bearing on anything except what I think about the us 
system, and doesn't belong in most online places, but for those claiming 
neither party ever did anything for you, I can assure you that you're 100 
percent wrong.

(that's the last thing I'll say on this topic on list).


On Fri, 13 Jan 2017, Josh Kennedy wrote:

I am totally blind, I am Republican, and I am very proud and glad to be a 
deplorable human beings who was not  aborted by tplanned parenthood and  he 
Democrats.


Sent with AquaMail for Android


On January 13, 2017 7:52:26 AM Justin Jones  wrote:


Good luck getting this to be taken seriously by the legal system here
in the United States. There are dozens of legal defenses that Valve
could use to wriggle out of anything.

Unfortunately, they could argue, with a good deal of justice, that
most, if not all, their games are for sighted people so it is not
their job to accomedate us.

Finally, there is a very good chance that the Americans with
Disabilities Act is going to be gutted by Cheeto Bonito and the
deplorable human beings that put him into office/support him. This
extends to the idiot Republicans in Congress who will happily throw us
under the bus.



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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Travis Siegel

Umm, guys.
Anyone who wants to can use the steam platform. Sourcecode is available, 
so if you want to make an accessible steam game, have at it.  There's 
nothing stopping anyone from doing so.  Just purchase one of the many 
sample games with source code, and modify away to make it as accessible as 
you want.  If someone does this, it's likely you could make the changes 
available for others to use, and poof, instant accessible steam games. 
ANo need to sue anybody.  Just grab the source, and go to town on it. 
When it's accessible, let others know, and they can use it too.

Where's the problem here?


On Fri, 13 Jan 2017, dark wrote:

Well universal access would be the ideal, but it is a very long way off 
indeed.
In the case of steam though however, there has already been really extensive 
attempts to contact tthem that have been stone walled, and while I appreciate 
the efforts of anyone trying, I doubt very much valve will listen.


In the 11 years I've been working in game access, not one single major main 
stream company has shown a consistant regard for accessibility in games 
development. There is the odd single landmark release such as sound voyage or 
studio 5, but that is more a matter of a specific designer wanting to create 
an audio game and the publisher of whatever system she/he is working for 
lacking up credit than any real commitment by the publisher, and once that 
designer's project is finished the publisher goes back to churning out games 
with the huge 3D graphics and big explosions that keep the prophets rolling 
in and the shareholders happy.


Where progress is! made, is games by indipendent designers for systems that 
already have a degree of access, either through some  commitment on the part 
of the publishers of that platform, or by third party developers working to 
make the systems themselves accessible through running external programs.


So, while I applaud efforts to make Valve listen to access requests, I doubt 
they ever will. I personally would therefore suggest people encourage 
develpers of accessible games to stay away from steam,  particularly 
because most developers who also publish accessible games on steam publish 
off it too (choiceofgames, nielsbauer etc), and because we shouldn't be 
supporting a company with no interest in accessibility at all.


I can only at this point see steam being made accessible through some sort of 
third party software, ie, a steam screen reader, however sice steam itself is 
rather locked down to the point that it's interface can't be tampered with, I 
doubt any developer would be able to make something like that, even assuming 
Valve would give permission, since again with the modern business model of 
software development it's not like back in the nineties when anyone with the 
know how could make a screen reader and anyone else could freely use it.


Summary,  Good luck, but I fear that Steam is going to remain inacceisslbe 
due to the greedy bastards in charge (may they all die horribly of gout 
caused by their stupidly opulent life styles).


Beware the grue!

Dark.
- Original Message - From: "Harmony Neil" 
To: "Gamers Discussion list" 
Sent: Friday, January 13, 2017 9:44 AM
Subject: Re: [Audyssey] Calling all Gamers.


I think they should make the stuff accessible for everyone to play by 
default (although yes it will probably mean the developers doing their 
research and asking more questions), so people can play the games 
regardless of their perceived disability etc. Yes it means a few more lines 
of code but so what. That way there would be no need for a separation 
between say blind accenssible games and a game that random person can just 
pick up off the shelf and put in their computer or whatever they're playing 
the game on and play it.

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Re: [Audyssey] Alteraeon knock spell

2017-01-13 Thread Travis Siegel
You can play a mud on any (and I mean any) operating system, including 
dos, linux, windows, android, and even ones on mainframes like aix, vms, 
sunos, and so on.  Your operating system does not matter when it comes to 
muds.  The only thing that makes a difference is the client you use.  Some 
are better than others (especially when it comes to support for msp (mud 
sound protocol) which is what alter aeon supports).  Some of the windows 
clients (maybe both of the ones listed below, I've not checked) include 
their own sounds, but if you have an MSP capable client, you'll get 
wonderful sounds for the mud.  I like the mud a lot better with the 
sounds, it's like an entirely different game with all the audio emersion. 
Very cool



On Thu, 12 Jan 2017, Devin Prater wrote:

Well, this game is an online one, so you need something, called a client, to 
connect to it. In this case, you need a MUD client to connect to Alteraeon. 
There are two main contenders for this space, Mush-Z and VIP MUD. MUSH-Z is a 
little less newbie friendly, but has way better sounds. VIP MUD might be 
better for total newbs about the art of mudding, that is, playing these 
particular online games, but VIP MUD has less sounds, whereas Mush-z has 
almost sinimatic sounds. Also, they both work on Windows XP or better.


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Re: [Audyssey] Alteraeon knock spell

2017-01-13 Thread Travis Siegel
Well, considering the entire mud is a custom code base built from scratch, 
I have to strongly disagree with your not having faith in the admins and 
dentin specifically, since he's the one that did the coding. Hardly 
consistent with your statement that they don't know what they're doing.
As was said, 
if you don't like the game, don't play the game.  Simple as that.  If you 
like it, then by all means, play it.  If you disagree with some things, 
then feel free to suggest things in game (that's what the idea, typo, bug, 
and other commands are for after all).



On Wed, 11 Jan 2017, Keith S wrote:


then stop playing alteraeon if you don't have faith in the admins and builders
 - Original Message -
 From: Justin Jones
 To: Gamers Discussion list
 Sent: Wednesday, January 11, 2017 9:54 AM
 Subject: Re: [Audyssey] Alteraeon knock spell


 I do not have confidence in Dentin and the rest, vis-?-vis development
 and balance. They have proven, time and time again that they have no
 clue what they are doing.

 > please send E-mail to gamers-ow...@audyssey.org.
 >


 --
 Justin M. Jones, M.A.
 atreides...@gmail.com
 (254) 624-9155
 701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon knock spell

2017-01-13 Thread Travis Siegel
I know, there's at least 1 place where pick lock doesn't work, but knock 
does, so it's not entirely just a clone of pick lock.


On Tue, 10 Jan 2017, dark wrote:


Hi.

I've been trying to do the drow city close to fort Magnitia, and ran across a 
door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex 
couldn't get through at all. I've neglected learning lock picking since as a 
druid mage I really should be using magic rather than dex, however it seems 
that KNock pretty much is just lock picking with a mana cost, which makes it a 
bit pointless, and also a problem if you don't have high dex, indeed I got 
killed because I ran out of mana on the bloody door (that and I didn't have a 
livoak at the time).

I was therefore wondering if the knock spell could be made a bit more effective 
as an alternative tto lock picking given that it costs mana to use. Indeed what 
might be fun is if the knock spell, instead of simply replicating the lock 
picking skill with a spell opened the door in a different way, for example with 
the first casting having the mage concentrate and grasp the tumblers in the 
lock one by one before turning them, meaning knock would always work, but at an 
increased mana cost.

Heck necromancers could have a versio where they create a literal skeleton key 
out of harvested bones, which could be more efficient on mana than the mage 
version, but require teeth.

I know the game often has several ways of doing the same thing, for example the 
spells candle, crystal light and continual light, but it'd be really useful if 
in this case the spell did a little more than just replicate  lock pick and so 
could be a bit more useful to none thieves.



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Re: [Audyssey] accessible games for android tablets

2017-01-13 Thread Travis Siegel
There's also elite rpg.  It's very accessible on android.  I didn't see 
that one listed.  It's also very accessible on apple as well.  It's by the 
trese brothers, and I love that game.




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Re: [Audyssey] Some questions about lords and knights

2017-01-13 Thread Harmony Neil
I stopped playing that game ages ago when I still used iOS because people kept 
taking my castles rather than building their own and just attacking for no 
reason. Come on people there's enough free places for everyone.
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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-13 Thread Jude DaShiell
Maybe you could group with someone who has lockpicking skills and they 
could open the door for you then recall out of there.  That's if 
lockpicking has a chance of working.
I think that's why grouping is possible in alteraeon so those with 
essential skills can help solve problems like this for people without 
necessary skills.


On Fri, 13 Jan 2017, dark wrote:


Date: Fri, 13 Jan 2017 14:14:14
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers@audyssey.org
Subject: [Audyssey] Door in lava tunnels area on Alteraeon

Hi.

I'm afraid the door that I mentioned before with respect to the knock spell 
debarcle annoyingly seems to be the one I actually need to get through for the 
quest, since I think I've been everywhere else in that dam drow city, however 
my knock spell just isn't cutting it with that door.

Any chance a key could please be added?

It's the metal door to ne from the acute corner.

All the best,

Dark.

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[Audyssey] Door in lava tunnels area on Alteraeon

2017-01-13 Thread dark
Hi. 

I'm afraid the door that I mentioned before with respect to the knock spell 
debarcle annoyingly seems to be the one I actually need to get through for the 
quest, since I think I've been everywhere else in that dam drow city, however 
my knock spell just isn't cutting it with that door.

Any chance a key could please be added? 

It's the metal door to ne from the acute corner.

All the best, 

Dark. 

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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread dark

Again, it's a question of ideals.
if we had infinite time and resources, yes, certainly all audiogames that 
could would have readable subtitles, at least simplified graphics or 
similar, but pragmatically for a one or two person company that's just not 
possible to include all the time.


On the other hand, if a death person say asked for an otherwise text game 
which happened to use an audio alert for a couple of specific events to have 
a textual or visual one, that would not be an issue, or rather any developer 
who refused such would not be reasonable.


In the case of Valve and steam specifically though, they are a huge company 
and do! have the resources to make the basic steam interface accessible, 
html version would already work and it's not as if major companies don't 
make similar small adaptations for disabilities, eg, closed captioning for 
the deaf which now occurs in a lot of games.


Again though it's one of these cases of literal lack of visibility, 
publicity, education and any sort of dialogue, indeed that is why so 
frequently once you can! talk to the actual people who do the developing, 
any sort of access questions are fairly easy to sort out, (I'd imagine the 
same goes for pretty much any disabled access).


All the best,

Dark. 



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Re: [Audyssey] Some questions about lords and knights

2017-01-13 Thread Travis Siegel
I no longer play lords and knights, because for some reason, my account on 
the server was simply removed.  No warning, no notification whatsoever, I 
just went to login one morning, and my entire account was just gone.  It 
wanted me to sign up as new.  After putting 3 plus years into a game, that 
is not a nice thing to have happen, so I stopped playing it altogether.  I 
do however, now think I discovered why it happened.  The folks that make 
lords and knights, celtic tribes, and crazy crazy tribes don't allow you 
to have more than one account on the server.  If you have more than one, 
it's called having an alt, and they don't allow that.  Alts are deleted 
without notification at all.  Recently in crazy tribes, I've been told 
that a particular group was 110 percent sure I was an alt.  No idea how 
someone can be 110 percent sure of something that isn't true, but there 
you go.  I'm guessing someone on lnk reported my character as an alt, so I 
got removed.
I'm expecting the same thing to happen on crazy tribes now too, but so 
far, other than being booted out of my clan, it hasn't happened. 

Anyway, I like all three of those games, I just don't play lnk anymore.



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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Harmony Neil
Agree. All these guys on here are focusing on blind this and that, but when I 
say accessible I mean accessible to everyone regardless of stupid limitations. 
If they're not going to get rid of the limitations at least make the tools 
available to deal with them, no matter whether it's in terms of games or 
getting around places or whatever other situation it might be.
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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Harmony Neil
The only truly accessible games I've seen for android not including the blind 
specific ones are dice world and trivia crack. As far as I know (correct if I'm 
wrong) the map system on lords and knights and celtic tribes is nowhere near as 
accessible if it all on android as it is on iOS.
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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread jeremy
I'm not going to say one way or another if Steam should be required to make its 
platform blind accessible, but I do want to throw a question out for people to 
consider.  And before I even ask it, know that I'm not asking anyone directly 
or looking for anyone to answer it.
The audio games community has several small "companies" (usually 1 to 3 man 
teams) who have been making audio games over the years.  Only a very tiny 
percentage of those games have visual graphics in them, in fact I'm sure the 
number of them could fit on one hand.  Sighted players are not being 
discriminated against because they could just use the audio like the intended 
players, but what about deaf players?  I know a woman from work who would be 
completely unable to play those games because she is completely deaf and the 
games have no graphics.  Would this community take it seriously if she started 
up some sort of online petition and laid out demands to have all of the audio 
games "companies"/developers add usable graphics to their existing games?  To 
take it a step further, what if the demands required the added graphics to 
allow her to play with the same experience as the blind players, since if the 
graphics left out anything that blind players could hear with audio, then she 
is at a disadvantage.
If we decide that other people need to accommodate accessibility for blind 
players, should we be forced to accommodate deaf accessibility?
Just something I was wondering.- Aprone


   
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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Jordan Gallacher
I can totally agree that most Republicans are idiots.  There are a few
decent ones out there but that is few and far between.  
Jordan
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, January 13, 2017 6:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all Gamers.

Good luck getting this to be taken seriously by the legal system here in the
United States. There are dozens of legal defenses that Valve could use to
wriggle out of anything.

Unfortunately, they could argue, with a good deal of justice, that most, if
not all, their games are for sighted people so it is not their job to
accomedate us.

Finally, there is a very good chance that the Americans with Disabilities
Act is going to be gutted by Cheeto Bonito and the deplorable human beings
that put him into office/support him. This extends to the idiot Republicans
in Congress who will happily throw us under the bus.

If we want accessible games, we are going to have to do it ourselves; there
is no other way around this.

On 1/13/17, Ron Kolesar  wrote:
> Thanks Dark.
> We deeply appreciate your support.
> I've sent the info that I shipped to the list to a couple of ADA 
> lawyers that I've worked with to help them out a few years back.
> So, I'm now hoping since I helped them out on a major project, that 
> they'll
>
> now be able to help out we the blind in our hour of need as well.
> A huge thanks once again.
> Ron
>
> -Original Message-
> From: dark
> Sent: Friday, January 13, 2017 02:58 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Calling all Gamers.
>
> Good luck, though I think the amount of time and effort that has been 
> put into contacting valve and their utter lack of interest already 
> speaks for itself, one reason why I'd urge people to not support steam 
> and encourage developers of accessible games not to use it either.
>
> All the best,
>
> Dark.
>
>
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>
>
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>


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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Josh Kennedy
I am totally blind, I am Republican, and I am very proud and glad to be a 
deplorable human beings who was not  aborted by tplanned parenthood and  he 
Democrats.


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On January 13, 2017 7:52:26 AM Justin Jones  wrote:


Good luck getting this to be taken seriously by the legal system here
in the United States. There are dozens of legal defenses that Valve
could use to wriggle out of anything.

Unfortunately, they could argue, with a good deal of justice, that
most, if not all, their games are for sighted people so it is not
their job to accomedate us.

Finally, there is a very good chance that the Americans with
Disabilities Act is going to be gutted by Cheeto Bonito and the
deplorable human beings that put him into office/support him. This
extends to the idiot Republicans in Congress who will happily throw us
under the bus.

If we want accessible games, we are going to have to do it ourselves;
there is no other way around this.

On 1/13/17, Ron Kolesar  wrote:

Thanks Dark.
We deeply appreciate your support.
I've sent the info that I shipped to the list to a couple of ADA lawyers
that I've worked with to help them out a few years back.
So, I'm now hoping since I helped them out on a major project, that they'll

now be able to help out we the blind in our hour of need as well.
A huge thanks once again.
Ron

-Original Message-
From: dark
Sent: Friday, January 13, 2017 02:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all Gamers.

Good luck, though I think the amount of time and effort that has been put
into contacting valve and their utter lack of interest already speaks for
itself, one reason why I'd urge people to not support steam and encourage
developers of accessible games not to use it either.

All the best,

Dark.


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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Josh Kennedy
People like President Obama and Hillary Clinton, and the other Democrats, 
they never did anything for me. And I am totally behind. The people who did 
stuff for me is the people I grew up with the teachers I had at the at the 
school for the blind. Democrats and people like that they never did 
anything for me in fact if they had their way I probably I probably would 
have been avoided and wouldn't even be alive right now. If the Democrats 
had their way. I would not be even alive.


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On January 13, 2017 7:52:26 AM Justin Jones  wrote:


Good luck getting this to be taken seriously by the legal system here
in the United States. There are dozens of legal defenses that Valve
could use to wriggle out of anything.

Unfortunately, they could argue, with a good deal of justice, that
most, if not all, their games are for sighted people so it is not
their job to accomedate us.

Finally, there is a very good chance that the Americans with
Disabilities Act is going to be gutted by Cheeto Bonito and the
deplorable human beings that put him into office/support him. This
extends to the idiot Republicans in Congress who will happily throw us
under the bus.

If we want accessible games, we are going to have to do it ourselves;
there is no other way around this.

On 1/13/17, Ron Kolesar  wrote:

Thanks Dark.
We deeply appreciate your support.
I've sent the info that I shipped to the list to a couple of ADA lawyers
that I've worked with to help them out a few years back.
So, I'm now hoping since I helped them out on a major project, that they'll

now be able to help out we the blind in our hour of need as well.
A huge thanks once again.
Ron

-Original Message-
From: dark
Sent: Friday, January 13, 2017 02:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all Gamers.

Good luck, though I think the amount of time and effort that has been put
into contacting valve and their utter lack of interest already speaks for
itself, one reason why I'd urge people to not support steam and encourage
developers of accessible games not to use it either.

All the best,

Dark.


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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Justin Jones
That may be, but in all seriousness, if we want games, we are going to
have to make them.

On 1/13/17, dark  wrote:
> Hi Justin.
>
> I don't know about the american legal question, but actually I don't think
> the situation is quite that dire.
> There are increasingly a lot of indi developers working on audiogames or
> accessible text games, and with the rising indi market this is something
> that will only increase.
> Generally speaking I've found that if you can actually talk to a game's
> developer, the actual person with the ideas who sits down and rights the
> nuts and bolts code, changes do happen, since at rock bottom developers want
>
> people playing their games and are generally happy to make changes so that
> vi gamers can.
>
> So, while I don't think steam will be accessible any time soon, I do see
> more accessible releases from indi developers in stand alone packages for
> Ios and windows, and more developers including access in the future.
>
> All the best,
>
> Dark.
>
>
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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Josh Kennedy
So does that mean we're not going to see any new audio games for Android? 
Does that mean that for some reason developers are only going to develop 
for Windows and iPhone? It's disappointing that Android has the highest 
market share according to everything I've read, but yet there are not very 
many audio games for Android.


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On January 13, 2017 10:49:04 AM "dark"  wrote:


Hi Justin.

I don't know about the american legal question, but actually I don't think
the situation is quite that dire.
There are increasingly a lot of indi developers working on audiogames or
accessible text games, and with the rising indi market this is something
that will only increase.
Generally speaking I've found that if you can actually talk to a game's
developer, the actual person with the ideas who sits down and rights the
nuts and bolts code, changes do happen, since at rock bottom developers want
people playing their games and are generally happy to make changes so that
vi gamers can.

So, while I don't think steam will be accessible any time soon, I do see
more accessible releases from indi developers in stand alone packages for
Ios and windows, and more developers including access in the future.

All the best,

Dark.


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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread dark

Hi Justin.

I don't know about the american legal question, but actually I don't think 
the situation is quite that dire.
There are increasingly a lot of indi developers working on audiogames or 
accessible text games, and with the rising indi market this is something 
that will only increase.
Generally speaking I've found that if you can actually talk to a game's 
developer, the actual person with the ideas who sits down and rights the 
nuts and bolts code, changes do happen, since at rock bottom developers want 
people playing their games and are generally happy to make changes so that 
vi gamers can.


So, while I don't think steam will be accessible any time soon, I do see 
more accessible releases from indi developers in stand alone packages for 
Ios and windows, and more developers including access in the future.


All the best,

Dark. 



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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread dark

Hi Ron.

I certainly support efforts to contact huge companies, I just doubt that 
until they have either a legal or financial insentive such contact will bare 
fruite.


I would however recommend people support those developers who do! create 
accessible games, and also let them know about the inequities with Valve's 
system too.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Friday, January 13, 2017 12:28 PM
Subject: Re: [Audyssey] Calling all Gamers.



Thanks Dark.
We deeply appreciate your support.
I've sent the info that I shipped to the list to a couple of ADA lawyers 
that I've worked with to help them out a few years back.
So, I'm now hoping since I helped them out on a major project, that 
they'll now be able to help out we the blind in our hour of need as well.

A huge thanks once again.
Ron

-Original Message- 
From: dark

Sent: Friday, January 13, 2017 02:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all Gamers.

Good luck, though I think the amount of time and effort that has been put
into contacting valve and their utter lack of interest already speaks for
itself, one reason why I'd urge people to not support steam and encourage
developers of accessible games not to use it either.

All the best,

Dark.


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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Justin Jones
Good luck getting this to be taken seriously by the legal system here
in the United States. There are dozens of legal defenses that Valve
could use to wriggle out of anything.

Unfortunately, they could argue, with a good deal of justice, that
most, if not all, their games are for sighted people so it is not
their job to accomedate us.

Finally, there is a very good chance that the Americans with
Disabilities Act is going to be gutted by Cheeto Bonito and the
deplorable human beings that put him into office/support him. This
extends to the idiot Republicans in Congress who will happily throw us
under the bus.

If we want accessible games, we are going to have to do it ourselves;
there is no other way around this.

On 1/13/17, Ron Kolesar  wrote:
> Thanks Dark.
> We deeply appreciate your support.
> I've sent the info that I shipped to the list to a couple of ADA lawyers
> that I've worked with to help them out a few years back.
> So, I'm now hoping since I helped them out on a major project, that they'll
>
> now be able to help out we the blind in our hour of need as well.
> A huge thanks once again.
> Ron
>
> -Original Message-
> From: dark
> Sent: Friday, January 13, 2017 02:58 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Calling all Gamers.
>
> Good luck, though I think the amount of time and effort that has been put
> into contacting valve and their utter lack of interest already speaks for
> itself, one reason why I'd urge people to not support steam and encourage
> developers of accessible games not to use it either.
>
> All the best,
>
> Dark.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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>
>
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>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Ron Kolesar

Thanks Dark.
We deeply appreciate your support.
I've sent the info that I shipped to the list to a couple of ADA lawyers 
that I've worked with to help them out a few years back.
So, I'm now hoping since I helped them out on a major project, that they'll 
now be able to help out we the blind in our hour of need as well.

A huge thanks once again.
Ron

-Original Message- 
From: dark

Sent: Friday, January 13, 2017 02:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all Gamers.

Good luck, though I think the amount of time and effort that has been put
into contacting valve and their utter lack of interest already speaks for
itself, one reason why I'd urge people to not support steam and encourage
developers of accessible games not to use it either.

All the best,

Dark.


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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Ron Kolesar
We have all tried contacting Valve Corporation via their phone number and 
via phone calls.
When you call you only get a answering machine and they claim that they'll 
get back to you.

But they don't return phone calls nor e-mail letters.
The people that I've worked with have tried time and time again to get in 
touch with Valve Corporation and attempted to manage our way through the 
steam world.

Also with real no success.
So, hope this answers your questions.

-Original Message- 
From: Tobias Vinteus

Sent: Friday, January 13, 2017 02:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all Gamers.

Hi,
Have people tried contactign the developers themselves or high-ranking
community members or even the CEO, rather than going through the customer
service?

If even that woudl fail, I'd say legal measures are in order.

Thanks,
Tobias


On Thu, 12 Jan 2017, Ron Kolesar wrote:

Please read the letter that is down below and help us to force the united 
States based company Valve corporation who are the owners and the 
designers of the online gaming world known as STEAM accessible for we who 
use a screen reader and for blind gamers everywhere.
Valve Corp, will not return phone calls. When you call you receive a 
answering machine and they say that they’ll get back in touch with you, 
but they never do. Also, they do not also not return e-mail letters as 
well. We the blind have attempted to advise them on how they  could make 
the steam site and access to the programs for both free and for purchase 
blind accessible. But they don’t want to hear us. We have petitions out on 
the internet. If you do a search on something like. (petitions on how to 
make steam more accessible for the blind)
You’ll see several petitions. I think the one petition on change.org has 
been closed out. But you’ll see comments from both blind and sighted 
supporters a like expressing why steam should be more accessible for we 
who would like to continue playing our favorite games and simulators. Now, 
here’s a more detailed letter with a couple of links that you also might 
want to take a look at as well. Any blind lawyers on this list who are 
gamers. We might want to share this with a few ADA lawyers. I’ve already 
have done that. So many thanks for the support. Now, here’s the letter 
with the links that you’ll also want to take a look at as well. Thanks for 
your support. Ron

Calling all gamers.
Please help by spreading the word about the following. We have to make the 
Valve Corporation here in the United States, the owner and designer of the 
new online gaming world STEAM to become blind friendly. When you call 
them, you just receive a answering machine and they do not get back to 
you. They also do not return e-mail letters as well. Here’s two links that 
might helps us to force STEAM to become blind accessible at long long 
last. Now here’s the links.

The steam accessibility guidelines are here:
http://www.interactiveaccessibility.com/news/new-requirements-video-games-fall#.WHgVFRiZPnB
Any violation of these guidelines will encure a fine of I think 1 million 
dollars and a 6 month suspension and investigation via the FCC.


The legal guidelines are also here.
https://www.paciellogroup.com/blog/2014/04/cvaa-fostering-innovation-change/

Fines will also apply if valve does not follow these. By the way the dead 
line I think is this year.


They are working on the chat being more accessible but for some reason 
they are not applying the accessibility hooks and elements into other 
parts of the program.

block quote

block quote end
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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread dark
Well universal access would be the ideal, but it is a very long way off 
indeed.
In the case of steam though however, there has already been really extensive 
attempts to contact tthem that have been stone walled, and while I 
appreciate the efforts of anyone trying, I doubt very much valve will 
listen.


In the 11 years I've been working in game access, not one single major main 
stream company has shown a consistant regard for accessibility in games 
development. There is the odd single landmark release such as sound voyage 
or studio 5, but that is more a matter of a specific designer wanting to 
create an audio game and the publisher of whatever system she/he is working 
for lacking up credit than any real commitment by the publisher, and once 
that designer's project is finished the publisher goes back to churning out 
games with the huge 3D graphics and big explosions that keep the prophets 
rolling in and the shareholders happy.


Where progress is! made, is games by indipendent designers for systems that 
already have a degree of access, either through some  commitment on the part 
of the publishers of that platform, or by third party developers working to 
make the systems themselves accessible through running external programs.


So, while I applaud efforts to make Valve listen to access requests, I doubt 
they ever will. I personally would therefore suggest people encourage 
develpers of accessible games to stay away from steam,  particularly 
because most developers who also publish accessible games on steam publish 
off it too (choiceofgames, nielsbauer etc), and because we shouldn't be 
supporting a company with no interest in accessibility at all.


I can only at this point see steam being made accessible through some sort 
of third party software, ie, a steam screen reader, however sice steam 
itself is rather locked down to the point that it's interface can't be 
tampered with, I doubt any developer would be able to make something like 
that, even assuming Valve would give permission, since again with the modern 
business model of software development it's not like back in the nineties 
when anyone with the know how could make a screen reader and anyone else 
could freely use it.


Summary,  Good luck, but I fear that Steam is going to remain inacceisslbe 
due to the greedy bastards in charge (may they all die horribly of gout 
caused by their stupidly opulent life styles).


Beware the grue!

Dark.
- Original Message - 
From: "Harmony Neil" 

To: "Gamers Discussion list" 
Sent: Friday, January 13, 2017 9:44 AM
Subject: Re: [Audyssey] Calling all Gamers.


I think they should make the stuff accessible for everyone to play by 
default (although yes it will probably mean the developers doing their 
research and asking more questions), so people can play the games 
regardless of their perceived disability etc. Yes it means a few more lines 
of code but so what. That way there would be no need for a separation 
between say blind accenssible games and a game that random person can just 
pick up off the shelf and put in their computer or whatever they're playing 
the game on and play it.

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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Harmony Neil
I think they should make the stuff accessible for everyone to play by default 
(although yes it will probably mean the developers doing their research and 
asking more questions), so people can play the games regardless of their 
perceived disability etc. Yes it means a few more lines of code but so what. 
That way there would be no need for a separation between say blind accenssible 
games and a game that random person can just pick up off the shelf and put in 
their computer or whatever they're playing the game on and play it.
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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread dark
Good luck, though I think the amount of time and effort that has been put 
into contacting valve and their utter lack of interest already speaks for 
itself, one reason why I'd urge people to not support steam and encourage 
developers of accessible games not to use it either.


All the best,

Dark. 



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