Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-14 Thread dark

I'm afraid I can't say either, but it really didn't open for some reason.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Sunday, January 15, 2017 3:05 AM
Subject: Re: [Audyssey] Door in lava tunnels area on Alteraeon



That's part of what I don't understand; you should have been able to
open it at level 23 mage pretty easily.  I didn't see any obvious
reason why it should have been blocking you.

On Sat, Jan 14, 2017 at 5:09 PM, dark  wrote:

Thanks dentin,much appreciated, it was gettign quite irritating,
particularly because I have a nasty suspicion the quest is in there.

At least that explains why I couldn't open it, since my mage level is 23.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use
for very long. Please contact me on my other public address, 
d...@xgam.org.

When I have a new private address, I will let everyone know.
- Original Message - From: "Dennis Towne" 
To: "Gamers Discussion list" 
Sent: Sunday, January 15, 2017 12:42 AM
Subject: Re: [Audyssey] Door in lava tunnels area on Alteraeon



I finally managed to hunt that door down, and you're right:  it's a
full out level 25 lock with no keys.  I've set it to level ten
pickable in the short term, but adding a key for it will have to wait
for the actual builder.  You should be able to knock it open pretty
easily now.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Jan 13, 2017 at 11:14 AM, dark  wrote:


Hi.

I'm afraid the door that I mentioned before with respect to the knock
spell debarcle annoyingly seems to be the one I actually need to get 
through

for the quest, since I think I've been everywhere else in that dam drow
city, however my knock spell just isn't cutting it with that door.

Any chance a key could please be added?

It's the metal door to ne from the acute corner.

All the best,

Dark.

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Re: [Audyssey] alter aeon request

2017-01-14 Thread dark

Hi josh.

I don't think any mud will be like minecraft, since a major reason for 
minecraft is mining different bricks and building things in three dimentions 
with them, rather like lego bricks.


I don't think any mud would have that.

Alteraeon does have some cool crafting though and more is being added, I 
love brewing.

No mining as yet.

if you want a mud with fun mining try clok, though again that's more 
realistic mining where you find ores and smelt them like minecraft.
Alteraeon is great for all the other reasons though, oh and yes, mushZ is 
being updated, I think the last update was in december.


All the best,

Dark. 



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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-14 Thread Dennis Towne
That's part of what I don't understand; you should have been able to
open it at level 23 mage pretty easily.  I didn't see any obvious
reason why it should have been blocking you.

On Sat, Jan 14, 2017 at 5:09 PM, dark  wrote:
> Thanks dentin,much appreciated, it was gettign quite irritating,
> particularly because I have a nasty suspicion the quest is in there.
>
> At least that explains why I couldn't open it, since my mage level is 23.
>
> All the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use
> for very long. Please contact me on my other public address, d...@xgam.org.
> When I have a new private address, I will let everyone know.
> - Original Message - From: "Dennis Towne" 
> To: "Gamers Discussion list" 
> Sent: Sunday, January 15, 2017 12:42 AM
> Subject: Re: [Audyssey] Door in lava tunnels area on Alteraeon
>
>
>> I finally managed to hunt that door down, and you're right:  it's a
>> full out level 25 lock with no keys.  I've set it to level ten
>> pickable in the short term, but adding a key for it will have to wait
>> for the actual builder.  You should be able to knock it open pretty
>> easily now.
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Fri, Jan 13, 2017 at 11:14 AM, dark  wrote:
>>>
>>> Hi.
>>>
>>> I'm afraid the door that I mentioned before with respect to the knock
>>> spell debarcle annoyingly seems to be the one I actually need to get through
>>> for the quest, since I think I've been everywhere else in that dam drow
>>> city, however my knock spell just isn't cutting it with that door.
>>>
>>> Any chance a key could please be added?
>>>
>>> It's the metal door to ne from the acute corner.
>>>
>>> All the best,
>>>
>>> Dark.
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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>
>
>
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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-14 Thread dark
Thanks dentin,much appreciated, it was gettign quite irritating, 
particularly because I have a nasty suspicion the quest is in there.


At least that explains why I couldn't open it, since my mage level is 23.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Sunday, January 15, 2017 12:42 AM
Subject: Re: [Audyssey] Door in lava tunnels area on Alteraeon



I finally managed to hunt that door down, and you're right:  it's a
full out level 25 lock with no keys.  I've set it to level ten
pickable in the short term, but adding a key for it will have to wait
for the actual builder.  You should be able to knock it open pretty
easily now.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Jan 13, 2017 at 11:14 AM, dark  wrote:

Hi.

I'm afraid the door that I mentioned before with respect to the knock 
spell debarcle annoyingly seems to be the one I actually need to get 
through for the quest, since I think I've been everywhere else in that 
dam drow city, however my knock spell just isn't cutting it with that 
door.


Any chance a key could please be added?

It's the metal door to ne from the acute corner.

All the best,

Dark.

---
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[Audyssey] alter aeon request

2017-01-14 Thread Joshua Kennedy
hey since I have not played alter aeon in 6 to 9 months I know I will 
have to make a new character that's fine though. but my question is 1. 
is the mush z sounds still being updated and 2. are there mineing quests 
in the game now, or yet? and can we do stuff with lava like mine it let 
it cool and make stuff with it, get metal and forge or craft our own 
items and stuff? that would be cool if parts of alter aeon could become 
like minecraft sort of like the real popular game sighted folks are into 
playing.





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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-14 Thread Dennis Towne
I finally managed to hunt that door down, and you're right:  it's a
full out level 25 lock with no keys.  I've set it to level ten
pickable in the short term, but adding a key for it will have to wait
for the actual builder.  You should be able to knock it open pretty
easily now.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Jan 13, 2017 at 11:14 AM, dark  wrote:
> Hi.
>
> I'm afraid the door that I mentioned before with respect to the knock spell 
> debarcle annoyingly seems to be the one I actually need to get through for 
> the quest, since I think I've been everywhere else in that dam drow city, 
> however my knock spell just isn't cutting it with that door.
>
> Any chance a key could please be added?
>
> It's the metal door to ne from the acute corner.
>
> All the best,
>
> Dark.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Paul, you have a good point. I think it's important to note, though,
that this isn't exactly a role reversal... the developers have been
transparent about making this inclusive from the very beginning, so
luckily, it's not an audiogame first with graphics slapped on... it
was designed from the beginning to involve sighted players as well as
those who would play it audio only, which I think is awesome.
Ah, thanks for the tip Chris. Wish I'd've known that before a lot of
the good rewards ran out! hehe. But this doesn't change the amount I
am going to pledge, as I fully believe in what this company is trying
to do.

On 1/14/17, Christopher Bartlett  wrote:
> FYI, if you've never pledged on Kickstarter, you pay when the campaign
> ends, which is February 3 for this one if I remember correctly.
>
>
> On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm  wrote:
>
>> Ah good point, it would be interesting to know how much detail will go
>> into
>> the graphics since it seems quite a big and deep game and I imagine
>> coding
>> graphics to it would be a seriously big task since it was designed for
>> the
>> blind  in an audio setting.  The interesting thing will be the role
>> reversal
>> of what is often talked about on here which is how difficult is it to
>> convert a sighted game to a visual game, as now this company is trying
>> the
>> exact opposite and trying to make an audio game accessible to the
>> sighted,
>> I
>> wonder if that in itself is just as big a task. Either way it will be
>> interesting to see the final result and I'm seriously looking forward to
>> trying this game
>>
>>
>> -Original Message- to see the From: Gamers
>> [mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou
>> Sent: 14 January 2017 21:08
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under
>> development.
>>
>> for the record, this game is actually going to have graphics so
>> calling it an audiogame is a bit of a misnomer. haha. This company is
>> doing what I consider to be an amazing thing in trying to include
>> blind and sighted gamers at the same time, and the focus on graphics
>> is a good step in bridging the gap between the two. Inclusive gaming
>> is an amazing idea, and is long overdue in my opinion. I will pledge
>> as well, next week, after I'm able to pay again. lol
>>
>> On 1/14/17, Paul Lemm  wrote:
>> > Just listened to the trailer for this and it sounds amazing! Pledged
>> > straight away and really looking forward to trying out the game when
>> > it's
>> > ready. anyone who hasn't already checked out the trailer, go have a
>> listen
>> > to it at the link in the email below, it really is something special,
>> > it
>> > sounds like you're listening to a main stream game trailer but its an
>> audio
>> > game, really can't wait to play this.
>> >
>> > Thanks Phil by the way for sharing the info and links.
>> >
>> > Paul
>> >
>> > -Original Message-
>> > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil
>> Vlasak
>> > Sent: 14 January 2017 00:01
>> > To: Gamers Discussion list
>> > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
>> > development.
>> >
>> > A Hero's Call, from Out of Sight Games.
>> > An Accessible Fantasy Role Playing Game.
>> > Under development, the premier title from Out of Sight Games,
>> > you are a traveler thrust into a world of possibilities
>> > when you find the city of Farhaven under attack by a mysterious enemy.
>> > Along with a small band of allies, you must explore the surrounding
>> lands,
>> > discover the identity of your enigmatic foe, and save Farhaven from
>> certain
>> >
>> > conquest.
>> > Do you have what it takes to answer a hero?s call?
>> > Discover an expansive world, Venture forth from the town of Farhaven to
>> > explore mysterious forests, goblin-infested tunnels, haunted catacombs,
>> and
>> >
>> > much
>> > more.
>> > With 17 unique maps, you'll always have new lands to explore.
>> > Follow a turn-by-turn beacon system to locations you've already
>> discovered,
>> > or venture out on your own, you never know what you might find!
>> > Build your characters, Choose from one of six different classes, each
>> with
>> > unique skills, and tailor your attributes for your specific style of
>> play.
>> > Will you use melee or ranged weapons?
>> > Will you strike down your opponents with the power of the elements? Or
>> will
>> >
>> > you attack from the shadows?
>> > Will you heal and defend with holy magic?
>> > Or strike terror with the powers of necromancy?
>> > Expand your party with four unique allies.
>> > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>> > dynamic
>> >
>> > behaviors and dialogues affected by your choices and actions.
>> > Some will fight alongside you, while others may have secrets to reveal.
>> > Test your might as you explore and encounter over 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Christopher Bartlett
FYI, if you've never pledged on Kickstarter, you pay when the campaign
ends, which is February 3 for this one if I remember correctly.


On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm  wrote:

> Ah good point, it would be interesting to know how much detail will go into
> the graphics since it seems quite a big and deep game and I imagine  coding
> graphics to it would be a seriously big task since it was designed for the
> blind  in an audio setting.  The interesting thing will be the role
> reversal
> of what is often talked about on here which is how difficult is it to
> convert a sighted game to a visual game, as now this company is trying the
> exact opposite and trying to make an audio game accessible to the sighted,
> I
> wonder if that in itself is just as big a task. Either way it will be
> interesting to see the final result and I'm seriously looking forward to
> trying this game
>
>
> -Original Message- to see the From: Gamers
> [mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou
> Sent: 14 January 2017 21:08
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under
> development.
>
> for the record, this game is actually going to have graphics so
> calling it an audiogame is a bit of a misnomer. haha. This company is
> doing what I consider to be an amazing thing in trying to include
> blind and sighted gamers at the same time, and the focus on graphics
> is a good step in bridging the gap between the two. Inclusive gaming
> is an amazing idea, and is long overdue in my opinion. I will pledge
> as well, next week, after I'm able to pay again. lol
>
> On 1/14/17, Paul Lemm  wrote:
> > Just listened to the trailer for this and it sounds amazing! Pledged
> > straight away and really looking forward to trying out the game when it's
> > ready. anyone who hasn't already checked out the trailer, go have a
> listen
> > to it at the link in the email below, it really is something special, it
> > sounds like you're listening to a main stream game trailer but its an
> audio
> > game, really can't wait to play this.
> >
> > Thanks Phil by the way for sharing the info and links.
> >
> > Paul
> >
> > -Original Message-
> > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil
> Vlasak
> > Sent: 14 January 2017 00:01
> > To: Gamers Discussion list
> > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
> > development.
> >
> > A Hero's Call, from Out of Sight Games.
> > An Accessible Fantasy Role Playing Game.
> > Under development, the premier title from Out of Sight Games,
> > you are a traveler thrust into a world of possibilities
> > when you find the city of Farhaven under attack by a mysterious enemy.
> > Along with a small band of allies, you must explore the surrounding
> lands,
> > discover the identity of your enigmatic foe, and save Farhaven from
> certain
> >
> > conquest.
> > Do you have what it takes to answer a hero?s call?
> > Discover an expansive world, Venture forth from the town of Farhaven to
> > explore mysterious forests, goblin-infested tunnels, haunted catacombs,
> and
> >
> > much
> > more.
> > With 17 unique maps, you'll always have new lands to explore.
> > Follow a turn-by-turn beacon system to locations you've already
> discovered,
> > or venture out on your own, you never know what you might find!
> > Build your characters, Choose from one of six different classes, each
> with
> > unique skills, and tailor your attributes for your specific style of
> play.
> > Will you use melee or ranged weapons?
> > Will you strike down your opponents with the power of the elements? Or
> will
> >
> > you attack from the shadows?
> > Will you heal and defend with holy magic?
> > Or strike terror with the powers of necromancy?
> > Expand your party with four unique allies.
> > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> > dynamic
> >
> > behaviors and dialogues affected by your choices and actions.
> > Some will fight alongside you, while others may have secrets to reveal.
> > Test your might as you explore and encounter over 70 different enemies,
> > from bandits and wolves to giant spiders, golems, and dragons,
> > you will never be lacking for foes to vanquish.
> > Turn-based combat provides comfort for players of all skill levels,
> > while positional audio puts you in the center of visceral, action-packed
> > battles.
> > http://outofsightgames.com/a-heros-call/
> > A Hero's Call KickStarter project.
> > This project will only be funded if it reaches its goal by Friday,
> February
> >
> > 3 2017.
> >
> >
> >
> >
> https://www.kickstarter.com/projects/1112411595/a-heros-
> call-an-accessible-f
> > antasy-rpg?ref=discovery
> >
> >
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your 

Re: [Audyssey] Is the Audiogames Forum down?

2017-01-14 Thread lenron brown
I have been having this issue as well. Pages don't load for me.

On 1/14/17, Shaun Everiss  wrote:
> hmmm its still up.
> its been a bit quiet though depending where you look.
>
>
>
> On 15/01/2017 8:27 a.m., Phil Vlasak wrote:
>> Hi Folks,
>> Is the Audiogames Forum down?
>> I've been checking http://forum.audiogames.net/index.php
>> for the past three days and get no messages.
>> I'm using FireFox.
>> Phil
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Paul Lemm
Ah good point, it would be interesting to know how much detail will go into
the graphics since it seems quite a big and deep game and I imagine  coding
graphics to it would be a seriously big task since it was designed for the
blind  in an audio setting.  The interesting thing will be the role reversal
of what is often talked about on here which is how difficult is it to
convert a sighted game to a visual game, as now this company is trying the
exact opposite and trying to make an audio game accessible to the sighted, I
wonder if that in itself is just as big a task. Either way it will be
interesting to see the final result and I'm seriously looking forward to
trying this game


-Original Message- to see the From: Gamers
[mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou
Sent: 14 January 2017 21:08
To: Gamers Discussion list
Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under
development.

for the record, this game is actually going to have graphics so
calling it an audiogame is a bit of a misnomer. haha. This company is
doing what I consider to be an amazing thing in trying to include
blind and sighted gamers at the same time, and the focus on graphics
is a good step in bridging the gap between the two. Inclusive gaming
is an amazing idea, and is long overdue in my opinion. I will pledge
as well, next week, after I'm able to pay again. lol

On 1/14/17, Paul Lemm  wrote:
> Just listened to the trailer for this and it sounds amazing! Pledged
> straight away and really looking forward to trying out the game when it's
> ready. anyone who hasn't already checked out the trailer, go have a listen
> to it at the link in the email below, it really is something special, it
> sounds like you're listening to a main stream game trailer but its an
audio
> game, really can't wait to play this.
>
> Thanks Phil by the way for sharing the info and links.
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
> Sent: 14 January 2017 00:01
> To: Gamers Discussion list
> Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
> development.
>
> A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding lands,
> discover the identity of your enigmatic foe, and save Farhaven from
certain
>
> conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven to
> explore mysterious forests, goblin-infested tunnels, haunted catacombs,
and
>
> much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already
discovered,
> or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each with
> unique skills, and tailor your attributes for your specific style of play.
> Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or
will
>
> you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> dynamic
>
> behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to reveal.
> Test your might as you explore and encounter over 70 different enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes to vanquish.
> Turn-based combat provides comfort for players of all skill levels,
> while positional audio puts you in the center of visceral, action-packed
> battles.
> http://outofsightgames.com/a-heros-call/
> A Hero's Call KickStarter project.
> This project will only be funded if it reaches its goal by Friday,
February
>
> 3 2017.
>
>
>
>
https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
> antasy-rpg?ref=discovery
>
>
>
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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Shaun Everiss

Not many hybrid games have been made.
Bar sonnar the only ones made that had any success were the blind eye, 
first demonstration of 3d audio and teraformas which while there are 
some issues shows you what one of these should be like.

Sonnar is doing a lot of this sort of thing but we will see what is next.



On 15/01/2017 10:07 a.m., Clement Chou wrote:

for the record, this game is actually going to have graphics so
calling it an audiogame is a bit of a misnomer. haha. This company is
doing what I consider to be an amazing thing in trying to include
blind and sighted gamers at the same time, and the focus on graphics
is a good step in bridging the gap between the two. Inclusive gaming
is an amazing idea, and is long overdue in my opinion. I will pledge
as well, next week, after I'm able to pay again. lol

On 1/14/17, Paul Lemm  wrote:

Just listened to the trailer for this and it sounds amazing! Pledged
straight away and really looking forward to trying out the game when it's
ready. anyone who hasn't already checked out the trailer, go have a listen
to it at the link in the email below, it really is something special, it
sounds like you're listening to a main stream game trailer but its an audio
game, really can't wait to play this.

Thanks Phil by the way for sharing the info and links.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
Sent: 14 January 2017 00:01
To: Gamers Discussion list
Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
development.

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain

conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and

much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will

you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with
dynamic

behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February

3 2017.



https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
antasy-rpg?ref=discovery



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If 

Re: [Audyssey] Is the Audiogames Forum down?

2017-01-14 Thread Shaun Everiss

hmmm its still up.
its been a bit quiet though depending where you look.



On 15/01/2017 8:27 a.m., Phil Vlasak wrote:

Hi Folks,
Is the Audiogames Forum down?
I've been checking http://forum.audiogames.net/index.php
for the past three days and get no messages.
I'm using FireFox.
Phil


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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
for the record, this game is actually going to have graphics so
calling it an audiogame is a bit of a misnomer. haha. This company is
doing what I consider to be an amazing thing in trying to include
blind and sighted gamers at the same time, and the focus on graphics
is a good step in bridging the gap between the two. Inclusive gaming
is an amazing idea, and is long overdue in my opinion. I will pledge
as well, next week, after I'm able to pay again. lol

On 1/14/17, Paul Lemm  wrote:
> Just listened to the trailer for this and it sounds amazing! Pledged
> straight away and really looking forward to trying out the game when it's
> ready. anyone who hasn't already checked out the trailer, go have a listen
> to it at the link in the email below, it really is something special, it
> sounds like you're listening to a main stream game trailer but its an audio
> game, really can't wait to play this.
>
> Thanks Phil by the way for sharing the info and links.
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
> Sent: 14 January 2017 00:01
> To: Gamers Discussion list
> Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
> development.
>
> A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding lands,
> discover the identity of your enigmatic foe, and save Farhaven from certain
>
> conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven to
> explore mysterious forests, goblin-infested tunnels, haunted catacombs, and
>
> much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already discovered,
> or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each with
> unique skills, and tailor your attributes for your specific style of play.
> Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or will
>
> you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> dynamic
>
> behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to reveal.
> Test your might as you explore and encounter over 70 different enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes to vanquish.
> Turn-based combat provides comfort for players of all skill levels,
> while positional audio puts you in the center of visceral, action-packed
> battles.
> http://outofsightgames.com/a-heros-call/
> A Hero's Call KickStarter project.
> This project will only be funded if it reaches its goal by Friday, February
>
> 3 2017.
>
>
>
> https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
> antasy-rpg?ref=discovery
>
>
>
> ---
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> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Paul Lemm
Just listened to the trailer for this and it sounds amazing! Pledged
straight away and really looking forward to trying out the game when it's
ready. anyone who hasn't already checked out the trailer, go have a listen
to it at the link in the email below, it really is something special, it
sounds like you're listening to a main stream game trailer but its an audio
game, really can't wait to play this.

Thanks Phil by the way for sharing the info and links.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
Sent: 14 January 2017 00:01
To: Gamers Discussion list
Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
development.

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain 
conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to 
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and 
much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with 
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will 
you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic

behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed 
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February 
3 2017.



https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
antasy-rpg?ref=discovery



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Re: [Audyssey] Is the Audiogames Forum down?

2017-01-14 Thread dark

Hi Phil.

We're having a problem with the pages loading, you'll notice if you try to 
access any of the forum rooms.

the site admins know about this, so hopefully it'll be fixed soon.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, January 14, 2017 7:27 PM
Subject: [Audyssey] Is the Audiogames Forum down?



Hi Folks,
Is the Audiogames Forum down?
I've been checking http://forum.audiogames.net/index.php
for the past three days and get no messages.
I'm using FireFox.
Phil


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list,
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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Ok... didn't mean to sound snappy or offend.

On 1/14/17, Justin Jones  wrote:
> I said that I had only glanced at the web site and not given it a
> thorough going-over.
>
> On 1/14/17, Clement Chou  wrote:
>> Demos are here. Anyone who is browsing the site and missed them, I
>> find that surprising.. considering there is a link right at the top of
>> the page that says audio demos right under game info. lol
>> http://outofsightgames.com/a-heros-call/audio-demos/
>>
>> On 1/14/17, Christina  wrote:
>>> It does.
>>> You can listen to the demo on the KS page or on the game's website.
>>>
>>>
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
>>> Kennedy
>>> Sent: Friday, January 13, 2017 11:10 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
>>> development.
>>>
>>> does it have sound and music and stuff? if so I'll surely buy it.
>>>
>>>
>>>
>>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
 I'm a tester for this game and have followed its development for over a
 year.  Without giving away any trade secrets, I can say that the
 controls
 are quite intuitive, and the number of options scales with the
 advancement
 of the characters, so that at the beginning you have a manageable
 number
>>> of
 choices, while further on, there are more complex things you can do.
 The
 devs have also included in-game tutorial text that is quite good at
 teaching you the basics, while leaving plenty of scope for you to
 discover
 little tricks of your own.
 As I said, I've been testing this game and would likely have received a
 copy when all was said and done, but I am sufficiently pleased with the
 product, and even more with the willingness of the devs to respond to
 feedback, and even add new features as an experiment that I have backed
 this project at a significant level.


 On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
 wrote:

> If you go to outofsightgames.com and look through the audio demos or
> look
> at the channel of out of sight games on Youtube, there are demos for
> equipment, radar, and a full quest demo. I believe they're working on
>>> more
> to post. I'd go ahead and contribute. This game's going to be huge and
>>> the
> extras for Kickstarter backers are pretty nice. Discussion over how
> such
>>> a
> game could be made has gone on as long as Audyssey Magazine and the
> blind
> gaming community has existed. Now, it's actually being created. What a
> grand start to 2017.  The devs seem very responsive to questions and a
>>> bit
> stunned by the intense interest their project has received. Even
> better,
> they experienced the kind of games we all wanted to play but couldn't
> due
> to blindnesss before they lost their sight. This is going to be
> stupifyingly good gaming for us.
> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
> wrote:
>
>> That looks pretty damn impressive, actually. I watched the demo on
>>
>> YouTube, but I still am not sure how it controls. That is what is
>>
>> making me hesitate to contribute to the game.
>>
>>
>>
>> On 1/13/17, Phil Vlasak  wrote:
>>
>>> A Hero's Call, from Out of Sight Games.
>>> An Accessible Fantasy Role Playing Game.
>>> Under development, the premier title from Out of Sight Games,
>>> you are a traveler thrust into a world of possibilities
>>> when you find the city of Farhaven under attack by a mysterious
>>> enemy.
>>> Along with a small band of allies, you must explore the surrounding
>> lands,
>>
>>> discover the identity of your enigmatic foe, and save Farhaven from
>> certain
>>
>>> conquest.
>>> Do you have what it takes to answer a hero?s call?
>>> Discover an expansive world, Venture forth from the town of Farhaven
>>> to
>>> explore mysterious forests, goblin-infested tunnels, haunted
>>> catacombs,
>> and
>>
>>> much
>>> more.
>>> With 17 unique maps, you'll always have new lands to explore.
>>> Follow a turn-by-turn beacon system to locations you've already
>> discovered,
>>
>>> or venture out on your own, you never know what you might find!
>>> Build your characters, Choose from one of six different classes,
>>> each
>> with
>>
>>> unique skills, and tailor your attributes for your specific style of
>> play.
>>
>>> Will you use melee or ranged weapons?
>>> Will you strike down your opponents with the power of the elements?
>>> Or
>> will
>>
>>> you attack from the shadows?
>>> Will you heal and defend with holy magic?

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Justin Jones
I said that I had only glanced at the web site and not given it a
thorough going-over.

On 1/14/17, Clement Chou  wrote:
> Demos are here. Anyone who is browsing the site and missed them, I
> find that surprising.. considering there is a link right at the top of
> the page that says audio demos right under game info. lol
> http://outofsightgames.com/a-heros-call/audio-demos/
>
> On 1/14/17, Christina  wrote:
>> It does.
>> You can listen to the demo on the KS page or on the game's website.
>>
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
>> Kennedy
>> Sent: Friday, January 13, 2017 11:10 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
>> development.
>>
>> does it have sound and music and stuff? if so I'll surely buy it.
>>
>>
>>
>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>> I'm a tester for this game and have followed its development for over a
>>> year.  Without giving away any trade secrets, I can say that the
>>> controls
>>> are quite intuitive, and the number of options scales with the
>>> advancement
>>> of the characters, so that at the beginning you have a manageable number
>> of
>>> choices, while further on, there are more complex things you can do.
>>> The
>>> devs have also included in-game tutorial text that is quite good at
>>> teaching you the basics, while leaving plenty of scope for you to
>>> discover
>>> little tricks of your own.
>>> As I said, I've been testing this game and would likely have received a
>>> copy when all was said and done, but I am sufficiently pleased with the
>>> product, and even more with the willingness of the devs to respond to
>>> feedback, and even add new features as an experiment that I have backed
>>> this project at a significant level.
>>>
>>>
>>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
>>> wrote:
>>>
 If you go to outofsightgames.com and look through the audio demos or
 look
 at the channel of out of sight games on Youtube, there are demos for
 equipment, radar, and a full quest demo. I believe they're working on
>> more
 to post. I'd go ahead and contribute. This game's going to be huge and
>> the
 extras for Kickstarter backers are pretty nice. Discussion over how
 such
>> a
 game could be made has gone on as long as Audyssey Magazine and the
 blind
 gaming community has existed. Now, it's actually being created. What a
 grand start to 2017.  The devs seem very responsive to questions and a
>> bit
 stunned by the intense interest their project has received. Even
 better,
 they experienced the kind of games we all wanted to play but couldn't
 due
 to blindnesss before they lost their sight. This is going to be
 stupifyingly good gaming for us.
 On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
 wrote:

> That looks pretty damn impressive, actually. I watched the demo on
>
> YouTube, but I still am not sure how it controls. That is what is
>
> making me hesitate to contribute to the game.
>
>
>
> On 1/13/17, Phil Vlasak  wrote:
>
>> A Hero's Call, from Out of Sight Games.
>> An Accessible Fantasy Role Playing Game.
>> Under development, the premier title from Out of Sight Games,
>> you are a traveler thrust into a world of possibilities
>> when you find the city of Farhaven under attack by a mysterious
>> enemy.
>> Along with a small band of allies, you must explore the surrounding
> lands,
>
>> discover the identity of your enigmatic foe, and save Farhaven from
> certain
>
>> conquest.
>> Do you have what it takes to answer a hero?s call?
>> Discover an expansive world, Venture forth from the town of Farhaven
>> to
>> explore mysterious forests, goblin-infested tunnels, haunted
>> catacombs,
> and
>
>> much
>> more.
>> With 17 unique maps, you'll always have new lands to explore.
>> Follow a turn-by-turn beacon system to locations you've already
> discovered,
>
>> or venture out on your own, you never know what you might find!
>> Build your characters, Choose from one of six different classes, each
> with
>
>> unique skills, and tailor your attributes for your specific style of
> play.
>
>> Will you use melee or ranged weapons?
>> Will you strike down your opponents with the power of the elements?
>> Or
> will
>
>> you attack from the shadows?
>> Will you heal and defend with holy magic?
>> Or strike terror with the powers of necromancy?
>> Expand your party with four unique allies.
>> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> dynamic
>
>> behaviors and dialogues affected by your 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Demos are here. Anyone who is browsing the site and missed them, I
find that surprising.. considering there is a link right at the top of
the page that says audio demos right under game info. lol
http://outofsightgames.com/a-heros-call/audio-demos/

On 1/14/17, Christina  wrote:
> It does.
> You can listen to the demo on the KS page or on the game's website.
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
> Kennedy
> Sent: Friday, January 13, 2017 11:10 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
> development.
>
> does it have sound and music and stuff? if so I'll surely buy it.
>
>
>
> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>> I'm a tester for this game and have followed its development for over a
>> year.  Without giving away any trade secrets, I can say that the controls
>> are quite intuitive, and the number of options scales with the
>> advancement
>> of the characters, so that at the beginning you have a manageable number
> of
>> choices, while further on, there are more complex things you can do.  The
>> devs have also included in-game tutorial text that is quite good at
>> teaching you the basics, while leaving plenty of scope for you to
>> discover
>> little tricks of your own.
>> As I said, I've been testing this game and would likely have received a
>> copy when all was said and done, but I am sufficiently pleased with the
>> product, and even more with the willingness of the devs to respond to
>> feedback, and even add new features as an experiment that I have backed
>> this project at a significant level.
>>
>>
>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
>> wrote:
>>
>>> If you go to outofsightgames.com and look through the audio demos or
>>> look
>>> at the channel of out of sight games on Youtube, there are demos for
>>> equipment, radar, and a full quest demo. I believe they're working on
> more
>>> to post. I'd go ahead and contribute. This game's going to be huge and
> the
>>> extras for Kickstarter backers are pretty nice. Discussion over how such
> a
>>> game could be made has gone on as long as Audyssey Magazine and the
>>> blind
>>> gaming community has existed. Now, it's actually being created. What a
>>> grand start to 2017.  The devs seem very responsive to questions and a
> bit
>>> stunned by the intense interest their project has received. Even better,
>>> they experienced the kind of games we all wanted to play but couldn't
>>> due
>>> to blindnesss before they lost their sight. This is going to be
>>> stupifyingly good gaming for us.
>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>>> wrote:
>>>
 That looks pretty damn impressive, actually. I watched the demo on

 YouTube, but I still am not sure how it controls. That is what is

 making me hesitate to contribute to the game.



 On 1/13/17, Phil Vlasak  wrote:

> A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding
 lands,

> discover the identity of your enigmatic foe, and save Farhaven from
 certain

> conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven
> to
> explore mysterious forests, goblin-infested tunnels, haunted
> catacombs,
 and

> much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already
 discovered,

> or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each
 with

> unique skills, and tailor your attributes for your specific style of
 play.

> Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or
 will

> you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
 dynamic

> behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to
> reveal.
> Test your might as you explore and encounter over 70 different
> enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes 

[Audyssey] Is the Audiogames Forum down?

2017-01-14 Thread Phil Vlasak

Hi Folks,
Is the Audiogames Forum down?
I've been checking 
http://forum.audiogames.net/index.php

for the past three days and get no messages.
I'm using FireFox.
Phil


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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-14 Thread dark
I'd really rather not do that,  I am not a fan of grouping at all, I'd 
prefer to be able to solve things myself.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Jude DaShiell" 

To: "Gamers Discussion list" 
Sent: Friday, January 13, 2017 9:16 PM
Subject: Re: [Audyssey] Door in lava tunnels area on Alteraeon


Maybe you could group with someone who has lockpicking skills and they 
could open the door for you then recall out of there.  That's if 
lockpicking has a chance of working.
I think that's why grouping is possible in alteraeon so those with 
essential skills can help solve problems like this for people without 
necessary skills.


On Fri, 13 Jan 2017, dark wrote:


Date: Fri, 13 Jan 2017 14:14:14
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers@audyssey.org
Subject: [Audyssey] Door in lava tunnels area on Alteraeon

Hi.

I'm afraid the door that I mentioned before with respect to the knock 
spell debarcle annoyingly seems to be the one I actually need to get 
through for the quest, since I think I've been everywhere else in that 
dam drow city, however my knock spell just isn't cutting it with that 
door.


Any chance a key could please be added?

It's the metal door to ne from the acute corner.

All the best,

Dark.

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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Christina
It does.
You can listen to the demo on the KS page or on the game's website.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
Kennedy
Sent: Friday, January 13, 2017 11:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
development.

does it have sound and music and stuff? if so I'll surely buy it.



On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
> I'm a tester for this game and have followed its development for over a
> year.  Without giving away any trade secrets, I can say that the controls
> are quite intuitive, and the number of options scales with the advancement
> of the characters, so that at the beginning you have a manageable number
of
> choices, while further on, there are more complex things you can do.  The
> devs have also included in-game tutorial text that is quite good at
> teaching you the basics, while leaving plenty of scope for you to discover
> little tricks of your own.
> As I said, I've been testing this game and would likely have received a
> copy when all was said and done, but I am sufficiently pleased with the
> product, and even more with the willingness of the devs to respond to
> feedback, and even add new features as an experiment that I have backed
> this project at a significant level.
>
>
> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
> wrote:
>
>> If you go to outofsightgames.com and look through the audio demos or look
>> at the channel of out of sight games on Youtube, there are demos for
>> equipment, radar, and a full quest demo. I believe they're working on
more
>> to post. I'd go ahead and contribute. This game's going to be huge and
the
>> extras for Kickstarter backers are pretty nice. Discussion over how such
a
>> game could be made has gone on as long as Audyssey Magazine and the blind
>> gaming community has existed. Now, it's actually being created. What a
>> grand start to 2017.  The devs seem very responsive to questions and a
bit
>> stunned by the intense interest their project has received. Even better,
>> they experienced the kind of games we all wanted to play but couldn't due
>> to blindnesss before they lost their sight. This is going to be
>> stupifyingly good gaming for us.
>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>> wrote:
>>
>>> That looks pretty damn impressive, actually. I watched the demo on
>>>
>>> YouTube, but I still am not sure how it controls. That is what is
>>>
>>> making me hesitate to contribute to the game.
>>>
>>>
>>>
>>> On 1/13/17, Phil Vlasak  wrote:
>>>
 A Hero's Call, from Out of Sight Games.
 An Accessible Fantasy Role Playing Game.
 Under development, the premier title from Out of Sight Games,
 you are a traveler thrust into a world of possibilities
 when you find the city of Farhaven under attack by a mysterious enemy.
 Along with a small band of allies, you must explore the surrounding
>>> lands,
>>>
 discover the identity of your enigmatic foe, and save Farhaven from
>>> certain
>>>
 conquest.
 Do you have what it takes to answer a hero?s call?
 Discover an expansive world, Venture forth from the town of Farhaven to
 explore mysterious forests, goblin-infested tunnels, haunted catacombs,
>>> and
>>>
 much
 more.
 With 17 unique maps, you'll always have new lands to explore.
 Follow a turn-by-turn beacon system to locations you've already
>>> discovered,
>>>
 or venture out on your own, you never know what you might find!
 Build your characters, Choose from one of six different classes, each
>>> with
>>>
 unique skills, and tailor your attributes for your specific style of
>>> play.
>>>
 Will you use melee or ranged weapons?
 Will you strike down your opponents with the power of the elements? Or
>>> will
>>>
 you attack from the shadows?
 Will you heal and defend with holy magic?
 Or strike terror with the powers of necromancy?
 Expand your party with four unique allies.
 Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>>> dynamic
>>>
 behaviors and dialogues affected by your choices and actions.
 Some will fight alongside you, while others may have secrets to reveal.
 Test your might as you explore and encounter over 70 different enemies,
 from bandits and wolves to giant spiders, golems, and dragons,
 you will never be lacking for foes to vanquish.
 Turn-based combat provides comfort for players of all skill levels,
 while positional audio puts you in the center of visceral,
>> action-packed
 battles.
 http://outofsightgames.com/a-heros-call/
 A Hero's Call KickStarter project.
 This project will only be funded if it reaches its goal by Friday,
>>> February
>>>
 3 2017.
>>> https://www.kickstarter.com/projects/1112411595/a-heros-
>> call-an-accessible-fantasy-rpg?ref=discovery

[Audyssey] Audio Demos, Out of Sight Games on YouTube

2017-01-14 Thread Phil Vlasak

Audio Demos, Out of Sight Games on YouTube
http://outofsightgames.com/a-heros-call/audio-demos/
Talisman Side Quest
https://www.youtube.com/watch?v=q8I8945NdXU

Equipment Management Demo
An audio demonstration of equipment and inventory management in A Hero's 
Call.

https://www.youtube.com/watch?v=q8I8945NdXU

Language Translation Demo
A demonstration of the on-demand language translation featured in A Hero's 
Call.

https://www.youtube.com/watch?v=Iw4NlKo0Iew

Radar Audio Demo
An audio walkthrough of some of the navigation and exploration features for 
the blind in A Hero's Call.


https://www.youtube.com/watch?v=T1PLbPO_W9A






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Re: [Audyssey] A Hero's Call, an Accessible Windows game Audio Demos

2017-01-14 Thread Phil Vlasak

Justin,
Yes there are Audio Demos, from Out of Sight Games on YouTube,
http://outofsightgames.com/a-heros-call/audio-demos/

Talisman Side Quest

Equipment Management Demo
An audio demonstration of equipment and inventory management in A
Hero's Call.

Language Translation Demo

A demonstration of the on-demand language translation featured in A
Hero's Call.

Radar Audio Demo

An audio walkthrough of some of the navigation and exploration
features for the blind in A Hero's Call.




- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Friday, January 13, 2017 11:28 PM
Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under 
development.




I took a quick look around the web site, but only saw the trailer and
a link to the kickstarter page. Do they do a guided demo of the game?
What I mean, is there someone playing the game while the developer
explains things here and there?

So, regarding the movement system, is it similar to Manamon's, i.e.
pushing the up arrow moves the character north, the left arrow moves
west, and so on? How does it actually work? The movement, I mean?

What about random encounters? How long are they making the game? If
you cannot answer these questions, then fair enough, but I am probably
going to contribute, but want to know what I am getting into.



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