Re: [Audyssey] weird psp blind product!

2008-01-27 Thread Søren Jensen
You just put the program into a spesific folder on the memorycard.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 8:27 AM
Subject: Re: [Audyssey] weird psp blind product!


 Interesting though that it uses the psp, not a device most blind people
 have, grin. But what I was actually also wondering, how do you even put a
 program on a psp, it just uses cartriges doesn't it?
 Ari


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Re: [Audyssey] stereo mix on vista.

2008-01-22 Thread Søren Jensen
Hi Yohandy.

I have found what you're looking for. I don't know why I didn't thought 
about this amazing program until now. Check it out at:
http://software.muzychenko.net/eng/vac.html
Best regards:
Søren Jensen
Mail  MSN:
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- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2008 3:46 PM
Subject: Re: [Audyssey] stereo mix on vista.


 ok after messing around with the volume control for a while, the problems
 seems to be that my soundcard does not support the stereo mix function. it
 only records silence. I've heard of a program called freecorder that can
 record audio from any soundcard. problem is the program doesn't seem to be
 accessible even though the company claims they've worked with blind people
 to make it accessible. has anyone used this program, and if so what are 
 your
 comments? I'm not trying to go off topic here. I really miss doing 
 gameplay
 recordings and now that my xp machine crashed, I'm at a loss.

 - Original Message - 
 From: Valiant (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 22, 2008 8:27 AM
 Subject: Re: [Audyssey] stereo mix on vista.


 Hi.
 sure you can, just move to recording, or, to speakers, and hit up arrow,
 you'll get put in the volume and it seams to be accessible, or click the
 buttons to get more options
 - Original Message - 
 From: Jake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 17, 2008 8:17 AM
 Subject: Re: [Audyssey] stereo mix on vista.


 There is a levels tab under stereo mix propertys but it's not jaws
 friendly.
 I had to route my jaws cursor to my pc cursor I think that's how I did 
 it
 and managed to get in to the thing that changes the volume.  I recommend
 getting sighted help for the levels tab but even with that, you wont be
 able
 to record games with your voice and the game at the same time.


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Re: [Audyssey] new ebsite for gamers

2008-01-21 Thread Søren Jensen
Sounds great. Please let me know when you have put something on it.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
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- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 21, 2008 3:16 AM
Subject: [Audyssey] new ebsite for gamers


 Hi Guys:

 As I've mentioen don list before, I have recently gotten in to mainstream 
 gaming.  I noticed there were no resources for those who wanted to play 
 mainstream games with no vission.  So I figgured something had to be done. 
 Thus I mentioned wecanplay.info.  It's a website that will contain: 
 articles, reviews, descriptions of game screens, and audio demos and 
 samples.  What makes the site really exciting is it is a wiki so anyone 
 can theoretically make changes to it.  Right now there is no information 
 it, but I am working on adding a bit of info I have for some games I play. 
 However, feel free to add what you want.  You'll need to be logged in to 
 edit, and that's just to combat spam and unauthorized edits.  The wiki is 
 very accessible, and if you have any experience browsing wikipedia, then 
 you'll do just fine.

 Liam
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Re: [Audyssey] my adventures with playstation 2

2008-01-08 Thread Søren Jensen
Urban Reign is amazing. It's also good to newbies because the first 10 
missions is very easy to complete. So you'll not be stuck the first time you 
try the game. I'll recommend you to get this game so quickly as possable. 
It's great!
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 08, 2008 5:19 PM
Subject: Re: [Audyssey] my adventures with playstation 2


 Hi Liam. Glad you've got a ps2 now. Just a few more game suggestions:
 Mortal Kombat: Deadly Alliance, deceotpion, and armageddon, three 
 different
 games =P
 The Bouncer
 Urban Reign
 Soul Calibur 2 and three
 Onimusha: Blade Warriors
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 08, 2008 7:00 AM
 Subject: [Audyssey] my adventures with playstation 2


 So My cousins gave me their old ps2.  And I do mean old.  It's not even
 the slim one.  Which means no built in modem.  crys.  Either way, I
 splurged on ebay and picked up some ps2 games.  I picked up tekken 5 as
 well as mlb the show 2006.  I also picked up parrappa the rapper, um
 jammer lammy, and tekken 3.  I want to review these as well as provide
 some snazzy info on menus and stuff.  I had a brilliant idea of making a
 page with the different games menus and what is where and all that.  I'll
 post more info when I really mess around with it.
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Re: [Audyssey] Enabling Voice Over

2008-01-04 Thread Søren Jensen
No. He needs to press fn, command f5. The MacBooks are set to automaticly 
hold down the fn key while pressing the command key as default. This makes 
it easyer to ajust some hardware settings like display brightness and the 
sound volume. So fn, command and f5 will enable Voiceover. If you just press 
command f5, you'll just turn up the volume. This confused me then I tried a 
Mac computer in a shop.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Dean Wilcox [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 04, 2008 1:58 PM
Subject: Re: [Audyssey] Enabling Voice Over


 You need the keystroke command and f5.  You might want to read some
 of the shortcuts you need for navigating so you can make the most of
 your time and so you get frustrated less.  This will let you use the
 Mac more and not just leave frustrated having done nothing.

 At 12:38 04/01/2008, you wrote:
Hi all,
Just a quick off-topic question here since I am planning to go to a
computer store today and try Voice Over on a MAC Book: how can i enable
Voice Over? Thanks!
Robin


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Re: [Audyssey] Enabling Voice Over

2008-01-04 Thread Søren Jensen
Hi Robin.

You must press fn, command and f5 to start Voiceover. When you are finnish 
useing it, remember to press fn, command f5 again to turn it off. If you 
don't do that, Voiceover will begin speaking again when the computer is 
rebooted.

Good luck.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Robin Kipp [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, January 04, 2008 1:38 PM
Subject: [Audyssey] Enabling Voice Over


 Hi all,
 Just a quick off-topic question here since I am planning to go to a
 computer store today and try Voice Over on a MAC Book: how can i enable
 Voice Over? Thanks!
 Robin


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Re: [Audyssey] From the Apple Developers website...

2008-01-03 Thread Søren Jensen
Hi.

What about flash? Is this also supported and accessible with Voiceover?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 03, 2008 6:23 PM
Subject: Re: [Audyssey] From the Apple Developers website...


 Hi Cara,
 Yeah, I read that last night on the ADC/ myself while researching
 potential Java development on Mac. One thing you missed is that the Java
 access bridge is also incorperated into Mac OS X Leopard and has been
 pre-configured for VoiceOver out of the fricken box. I'm sorry, but that
 is just too fricken cool for words.
 With the Windows and Linux platforms the Java accessibility is something
 you have to add in later, and configure correctly for each screen
 reader, and Apple got smart and did it for you. That is just one area
 where Apple is got their act together. Microsoft will never care enough
 or even attempt to give out of the box support or accessibility for
 Java, because Microsoft is actively trying to kill Java by promoting .Net.


 Cara Quinn wrote:
Just a quick bit from ADC...

 Mac OS X is the only major consumer operating system that comes
 complete with a fully configured and ready-to-use Java runtime and
 development environment. Professional Java developers are increasingly
 turning to the feature-rich Mac OS X as the operating system of choice
 for both Mac-based and cross-platform Java development projects. Mac
 OS X includes the full version of J2SE 1.5, pre-installed with the
 Java Development Kit (JDK) and the HotSpot virtual machine (VM), so
 you don't have to download, install, or configure anything.


 Well aside from the smile  -thought this might interest some...

 Have an awesome evening and catch y'all on the flip!...

 rock!

 Cara  :)

 ---
 View my Online Portfolio at:
 http://www.onemodelplace.com/CaraQuinn

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Re: [Audyssey] From the Apple Developers website...

2008-01-03 Thread Søren Jensen
Okay. I hope Safari will support flash in the future. Thanks for your 
answer.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 03, 2008 7:21 PM
Subject: Re: [Audyssey] From the Apple Developers website...


   Unfortunately flash doesn't seem to be at the moment, however, it
seems to be more of a Safari interaction with VO rather than a VO
thing if that makes any sense?...


smiles,

Cara  :)


On Jan 3, 2008, at 9:39 AM, Søren Jensen wrote:

 Hi.

 What about flash? Is this also supported and accessible with
 Voiceover?
 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 03, 2008 6:23 PM
 Subject: Re: [Audyssey] From the Apple Developers website...


 Hi Cara,
 Yeah, I read that last night on the ADC/ myself while researching
 potential Java development on Mac. One thing you missed is that the
 Java
 access bridge is also incorperated into Mac OS X Leopard and has been
 pre-configured for VoiceOver out of the fricken box. I'm sorry, but
 that
 is just too fricken cool for words.
 With the Windows and Linux platforms the Java accessibility is
 something
 you have to add in later, and configure correctly for each screen
 reader, and Apple got smart and did it for you. That is just one area
 where Apple is got their act together. Microsoft will never care
 enough
 or even attempt to give out of the box support or accessibility for
 Java, because Microsoft is actively trying to kill Java by
 promoting .Net.


 Cara Quinn wrote:
   Just a quick bit from ADC...

 Mac OS X is the only major consumer operating system that comes
 complete with a fully configured and ready-to-use Java runtime and
 development environment. Professional Java developers are
 increasingly
 turning to the feature-rich Mac OS X as the operating system of
 choice
 for both Mac-based and cross-platform Java development projects. Mac
 OS X includes the full version of J2SE 1.5, pre-installed with the
 Java Development Kit (JDK) and the HotSpot virtual machine (VM), so
 you don't have to download, install, or configure anything.


 Well aside from the smile  -thought this might interest some...

 Have an awesome evening and catch y'all on the flip!...

 rock!

 Cara  :)

 ---
 View my Online Portfolio at:
 http://www.onemodelplace.com/CaraQuinn

 ---
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Re: [Audyssey] bought it - Re: brought it

2007-12-20 Thread Søren Jensen
Charles, thanks for explaining. The subjectline confused me. Smile.
Best regards:
Søren Jensen
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[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 19, 2007 8:27 PM
Subject: [Audyssey] bought it - Re: brought it


 Just had to correct this subject line, as noone else had.  Brought means
 that you did bring.  Bought means that you purchased.
 ---
 Shepherds are the best beasts.
 - Original Message - 
 From: ian and riggs [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 19, 2007 2:12 AM
 Subject: Re: [Audyssey] brought it


 yes i have orderd mine to so can't wait to get bopiting
 - Original Message - 
 From: william lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 19, 2007 8:30 AM
 Subject: [Audyssey] brought it


 hi i have brought the bop it download product, i am awaiting it now,
 let's see how we get on


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Re: [Audyssey] Do you want a manual for the psp?

2007-12-14 Thread Søren Jensen
Great. I'll start to write the manual as soon as possable.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
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http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2007 3:48 PM
Subject: Re: [Audyssey] Do you want a manual for the psp?


Hi,
Yes, go for it. I think this would be very helpful for those of us who
don't have a PSP, and are afrid to spend the money on one only to spend
a month afterwards trying to discover how to use it.


Søren Jensen wrote:
 Hi.

 I have thought about it the last munth, and one of my friends have just 
 recommended me to make it. Wouldn't it be cool with a manual for the PSP 
 which describes how to use all it's accessible features? One of my friends 
 will maybee get a psp for cristmess, and he will find a manual which 
 describes how to use it as a blind person very useful. I'm sure other 
 people also would in joy a manual just to se how accessible it is and how 
 it works. What do you all think about this idea?

 If you have any questions regarding the psp, just feel free to ask me.


 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
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[Audyssey] Do you want a manual for the psp?

2007-12-13 Thread Søren Jensen
Hi.

I have thought about it the last munth, and one of my friends have just 
recommended me to make it. Wouldn't it be cool with a manual for the PSP which 
describes how to use all it's accessible features? One of my friends will 
maybee get a psp for cristmess, and he will find a manual which describes how 
to use it as a blind person very useful. I'm sure other people also would in 
joy a manual just to se how accessible it is and how it works. What do you all 
think about this idea?

If you have any questions regarding the psp, just feel free to ask me.


Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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Re: [Audyssey] where can I find electronic deal or no deal game?

2007-11-28 Thread Søren Jensen
Hi Yohandy.

I have read about a danish version of this game. You can play it just using 
your dvd-player. All questions should be read out lout, so I think this 
version is accessible. I will try to find more informations about this game, 
of course in english. Heheh.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 7:49 PM
Subject: [Audyssey] where can I find electronic deal or no deal game?


 Hello,
 Subject line says it all. I know an electronic deal or no deal game 
 exists,
 but have no clue where to find it, or how accessible it is. Does anyone 
 have
 this game? I'd like more info about it. thanks all!


 -- 
 I am using the free version of SPAMfighter for private users.
 It has removed 867 spam emails to date.
 Paying users do not have this message in their emails.
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Re: [Audyssey] Hi

2007-11-26 Thread Søren Jensen
Hi.

Is it timed? I didn't knew that! Where have you read that?
Best regards:
Søren Jensen
Mail  MSN:
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Website:
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- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 26, 2007 4:34 PM
Subject: [Audyssey] Hi


I am getting SOD. I am a bit nervous about level 8, because it is timed.
 How much time do you get?



 Hunter

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Re: [Audyssey] The Poly Juice in Sarah

2007-11-25 Thread Søren Jensen
Hi Phil.

Thanks for your answer.

when I'm in Dumbledor mode, do I unlock any pussles?

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2007 6:53 PM
Subject: Re: [Audyssey] The Poly Juice in Sarah


Hi Søren,
I have been able to complete the polyjuice potion
I made a mistake and have the word doxie repeat rather than a bee sound that
I had planned.
I originally had a bee sound buzzing as the sound of the doxie than I
changed the doxie to the word doxie and forgot I was also using it to denote
when you are in Dumbledore mode.
I have fixed the error and plan on uploading the new sarah patch tomorrow.
sorry,
Phil

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2007 11:38 AM
Subject: [Audyssey] The Poly Juice in Sarah


Hi.

Have somebody successfully made the Poly Juice in the Sarah game? I have
tried to find out how to do it in the last 6 weeks now, but every time I
press enter on the cauldron, it just says doxy. Does that means I must do
something with the doxys, or does it means I haven't find all potions yet?
I'm really stuck now.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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Re: [Audyssey] The Poly Juice in Sarah

2007-11-25 Thread Søren Jensen
Hi Phil.

That's weird. It seems as I'm not in Dumbledore mode. The caretaker catch 
me, and the phoenex does nothing. Can I check if I'm in Dumbledore mode in 
other ways?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2007 7:37 PM
Subject: Re: [Audyssey] The Poly Juice in Sarah


Hi Søren,
When you are in dumbledore mode,
spoiler
space
you avoid being caught by the caretaker,
get to pet the phoenix for extra energy,
and in the new patch get to pick up the Headmaster's wand, the death stick!


- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2007 1:28 PM
Subject: Re: [Audyssey] The Poly Juice in Sarah


Hi Phil.

Thanks for your answer.

when I'm in Dumbledor mode, do I unlock any pussles?

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2007 6:53 PM
Subject: Re: [Audyssey] The Poly Juice in Sarah


Hi Søren,
I have been able to complete the polyjuice potion
I made a mistake and have the word doxie repeat rather than a bee sound that
I had planned.
I originally had a bee sound buzzing as the sound of the doxie than I
changed the doxie to the word doxie and forgot I was also using it to denote
when you are in Dumbledore mode.
I have fixed the error and plan on uploading the new sarah patch tomorrow.
sorry,
Phil

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2007 11:38 AM
Subject: [Audyssey] The Poly Juice in Sarah


Hi.

Have somebody successfully made the Poly Juice in the Sarah game? I have
tried to find out how to do it in the last 6 weeks now, but every time I
press enter on the cauldron, it just says doxy. Does that means I must do
something with the doxys, or does it means I haven't find all potions yet?
I'm really stuck now.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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Re: [Audyssey] world of warcraft

2007-11-24 Thread Søren Jensen
Hi Alex.

Maybee they are right. I can tell you the chatting system is not accessible, 
because screenreaders are not able to read inside these graphicle windows.
You will also find it very difficoult to find your distanations in the game. 
You are walking in extremely large arias. If you ever have tried playstation 
games, you'll know what I mean.
If you want to try it, I recommend you to try one of your friends accounts 
before you buy it.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: alex wallis [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 24, 2007 8:31 PM
Subject: [Audyssey] world of warcraft


 hi list.
 i was browsing around on google looking for some information and i read on
 about 2 or 3 forums posts where people directly said world of warcraft is
 actually accessible for a blind gamer due to its audio complexity.
 does anyone no how true this is?


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Re: [Audyssey] Fifa 2008

2007-11-22 Thread Søren Jensen
Hi Ari.

It's sad to hear you don't find this game playable. What about other 
football games like Madden or socker Manager?
Best regards:
Søren Jensen
Mail  MSN:
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Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 22, 2007 10:15 AM
Subject: [Audyssey] Fifa 2008


 Hi guys,
 Really can't understand this, for me, looking at this, FIFA 2008 is just 
 as
 bad as 2004 and the rest sort of. I unfortunately think nothing will again
 ever come close to fifa 99. You can put the sfx softer, but that puts ball
 and crowd softer, the crowd are very loud. When I take the base off my
 speakers, I can sort of hear the ball, but it's not like 99 where you 
 could
 here the ball bounce and everything. I also can only tackle with the 
 sliding
 tackle, since using d to tackle, I can't hear it and by the time I've
 realised I have tackled the guy, I've kicked the ball away, and, what's
 worse, when you just kick straight after you tackle, it kicks the ball
 towards your own goal, since the guy hasn't had time to turn round yet. 
 Even
 the sliding tackle thing is rubbish, because the boos and stuff are so 
 loud,
 you have to wait till a bit quieter to try and pass the ball. I also
 couldn't hear when I was being tackled, trying to rely on commentary 
 saying,
 great defending, etc, but most of the time, I really didn't know who had 
 the
 ball. I'm really quite disappointed in the game, I'm so upset that I'll
 probably never be able to play new fifa games properly again. My problem
 with 99, is that I'd really sort of worked out strategies for doing
 everything, and I really want to try something new. I can now beat the 
 best
 times on easy, but normal and hard are a bit fast, maybe I should try 
 again.
 Ari


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Re: [Audyssey] Hello Everyone Happy Thanksgiving

2007-11-22 Thread Søren Jensen
Hi.

Cool. I don't thought soccer manager is accessible. is it only a part of the 
game which is accessible, or is it the whole game?
Please, tell us more about it and how do you play it.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
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- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 22, 2007 4:39 PM
Subject: [Audyssey] Hello Everyone Happy Thanksgiving


 Hi, everyone I just wanted let you all know that I beat the Jagrares in 
 Week 13 and won 17 to 0.  I am pushing my goal to the superbowl.  I came 
 to the conclusion with Soccer Manager it's all flash animated.  I don't 
 think you here sounds from  that site and it is accessible though.  If you 
 are in to animated flash then that site is for you.  However I think you 
 have to see the vidio of your match. that's my conclusion.  However if 
 anyone else knows more about that site then feel free to post what you 
 think about The game I am refering too is soccer manager.  Happy 
 Thanksgiving to everyone.  Everyone make sure you eat all that turkey, 
 philling, mash potatos and assorted desserts and then watch football. 
 That's my agenda for this Thanksgiving Holiday.
 [EMAIL PROTECTED] windowslive contact [EMAIL PROTECTED] AOL contact 
 [EMAIL PROTECTED] yahoo messenger contact [EMAIL PROTECTED] and skype contact 
 kb3icc and this is Jason known as Blind Fury
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Re: [Audyssey] droped fro m the list

2007-11-20 Thread Søren Jensen
Just go ahead and subscribe yourself again. I'm wandering how your mail 
could go through this list if you're unsubscribed.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Gerry Leary [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 20, 2007 2:18 PM
Subject: [Audyssey] droped fro m the list


 Hello all, I have been dropped from the list and would like to 
 resubscribe.
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Re: [Audyssey] More Monty games

2007-11-19 Thread Søren Jensen
Hi Ron.

Where do you find this game?
Best regards:
Søren Jensen
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Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Monday, November 19, 2007 5:29 PM
Subject: [Audyssey] More Monty games


 Hi all

  Just checked the giveaway site and this is today's game. 
 interesting.
 Today's giveaway is The Treasures of Montezuma.
 In The Treasures of Montezuma, you'll do more than match ancient artifacts
 and activate powerful magic totems. You'll also follow the beautiful and
 clever
 Dr. Emily Jones as she solves a mystery that can transform the world. The
 beginning of her quest takes her to the mountains of Mexico, where she 
 makes
 an astounding discovery that sets the archeological world on fire. But
 that's only the beginning of the challenges she'll face.

 Just thought it interesting.

 Ron


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Re: [Audyssey] More Monty games

2007-11-19 Thread Søren Jensen
Hi Run.

I can't find the game on the site. Could you please give me a direct link?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 19, 2007 6:32 PM
Subject: Re: [Audyssey] More Monty games


Hi Soren

  Okay I won't say how accessible it will be but you can find it at

http://www.giveawayoftheday.com

It's near the bottom of the page, and can be downloaded from there.

HTH
Ron

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 19, 2007 12:27 PM
Subject: Re: [Audyssey] More Monty games


Hi Ron.

Where do you find this game?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Monday, November 19, 2007 5:29 PM
Subject: [Audyssey] More Monty games


 Hi all

  Just checked the giveaway site and this is today's game.
 interesting.
 Today's giveaway is The Treasures of Montezuma.
 In The Treasures of Montezuma, you'll do more than match ancient artifacts
 and activate powerful magic totems. You'll also follow the beautiful and
 clever
 Dr. Emily Jones as she solves a mystery that can transform the world. The
 beginning of her quest takes her to the mountains of Mexico, where she
 makes
 an astounding discovery that sets the archeological world on fire. But
 that's only the beginning of the challenges she'll face.

 Just thought it interesting.

 Ron


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Re: [Audyssey] Emailing: the-treasures-of-montezuma

2007-11-19 Thread Søren Jensen
Hi.

This game is not accessible. There is no keyboard support in the game, and 
there is no real sounds in the game.

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Monday, November 19, 2007 7:30 PM
Subject: [Audyssey] Emailing: the-treasures-of-montezuma


 Hi Soren

  I hope this link goes through, but if not let me know and I'll send it 
 out
 in another way.

 Ron

 The message is ready to be sent with the following file or link 
 attachments:
 Shortcut to: http://game.giveawayoftheday.com/the-treasures-of-montezuma/

 Note: To protect against computer viruses, e-mail programs may prevent
 sending or receiving certain types of file attachments.  Check your e-mail
 security settings to determine how attachments are handled.
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Re: [Audyssey] Vipgameszone demos

2007-11-17 Thread Søren Jensen
Indeed. 3 days or 10 minuts is not enough. I think this is one of the 
reasons for people don't buy the games.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 17, 2007 10:45 AM
Subject: Re: [Audyssey] Vipgameszone demos


 Yeah they are just one of a few companies that could improve their sales 
 by
 just changing their demo policy a bit.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 17, 2007 11:01 AM
 Subject: [Audyssey] Vipgameszone demos


 Hi guys,
 Talking about games and demos, one company whose demo policy for me is
 quite
 stupid has to be vipgameszone! From the time you first activate the 
 thing,
 you only have the three days, and whenever you want to try it, you have 
 to
 be online, oh, and the new Beach Volleyball only runs for 10 minutes. I
 didn't know I'd have such a busy week, so I never really got to try Super
 Football properly at all.
 Ari


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[Audyssey] Accessible ps2 games?

2007-11-16 Thread Søren Jensen
Hi.

Is the game called Kingdom Hearts accessible? I can get it for a very low price 
here in Denmark.
Are there other accessible adventure games?
Best regards:
Søren Jensen
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[Audyssey] Private Detective School

2007-11-16 Thread Søren Jensen

Best regards:
Søren Jensen
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[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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[Audyssey] Private Detective School

2007-11-16 Thread Søren Jensen
Sorry, I don't know what I did wrong. Here is my message:

Hi.

I'm really stuck in Private Detective School. I'm in level four,. I have 
heard the students konfrensations through the events, and now, I don't know 
how
to continue. I hope somebody here can tell me what to do next.

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Danie [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 16, 2007 6:16 PM
Subject: Re: [Audyssey] Private Detective School


 What were you going to say about the game? Only your signature and tag 
 were present. Danie
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Re: [Audyssey] WWE Smackdown Verses Raw 2008 XBox

2007-11-14 Thread Søren Jensen
Hi Brandon.

I can not  give you an answer, but I recommend you to get one of your 
sighted friends to describe the menus for you.
I'm wandering how do you find a XBox 360 accessible. Which games for it do 
you find accessible? The only game I know is Dead or alive 4.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Brandon Armstrong [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 14, 2007 12:57 AM
Subject: [Audyssey] WWE Smackdown Verses Raw 2008 XBox


 Hi list, I just bought the new WWE raw game for XBox today and I'm a bit 
 stuck.
 If anyone on list has this game, can you please explain to me how to get 
 to the new season mode?
 The menus in this game seem to go from left to right instead of up and 
 down like last year.
 I'd love to play the all new season mode so if anyone can please explain 
 from start to finish how to get to season when you start the game, it 
 would be most appreciated.
 Brandon
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Re: [Audyssey] Quidditch pitch and forest in SCW

2007-11-12 Thread Søren Jensen
Hi Phil.

That would be amazing. It would be cool, if you could walk around the whole 
building, but you should only be able to go outsite if you have done 
something very difficoult in the game. Maybee you could add Hagrids house 
outsite?
if you could move the sea from the bathroom and somewhere outsite, it would 
be more realistic.
A suggestion to the forrest:
It would be awesome, if you could make it much bigger. There should be scary 
sounds, spiters who try to catch you, some friendly
animalsyou can help with a lot of things.

I know this would take very long time to make, but I think there are many 
people who want to help you with voiceovers and stuff like that. If you want 
to add some of these things, I can help you with voiceovers and sound 
editing.

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 12, 2007 1:40 PM
Subject: [Audyssey] Quidditch pitch and forest in SCW


 Hi Ryan,
 There is not much in the current patch in the forest except for one large
 spider.
 There is much more in the version I am now working on.
 for those who haven't figured it out,
 spoiler
 space
 I put a spell on the Quidditch pitch so if you are in the air, on a broom,
 you have a wall around the pitch.
 If you land the broom by hitting enter on it, you can walk off the field.
 The forest is to the east.
 In a future version I could add more outside.
 In book 4 at the end Harry is carried off the Quidditch pitch which was
 turned into the maze.
 He was carried north by the lake and into the castle.
 I know the direction since the lake is south of the castle.
 So I could add things such as Hagrid's hut, the womping willow, the castle
 front door and even the gate to walk out of the school.
 I am not planning to add these right now, but they are possibilities.

 - Original Message - 
 From: Ryan Chou [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 11, 2007 6:22 PM
 Subject: Re: [Audyssey] The powder was


 talking of SCW,
 how do I get in to the forest?
 I know it's off the quidich pitch but how do I get in

 On 11/11/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi,
 I don't think so. Flu shots don't come in pouder form.


 Charles Rivard wrote:
  Hmm.  could that be considered a floo shot?
 


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Re: [Audyssey] When is that Sarah patch going to be finished?

2007-11-08 Thread Søren Jensen
Hi Phil.

Cool features. I can't wate to see it.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 08, 2007 4:43 PM
Subject: [Audyssey] When is that Sarah patch going to be finished?


 Hi Folks,
 That is the question several people have been asking me.
 After testing the Sarah game, I am still running into bugs and making 
 slight
 changes.
 Just this morning I added a door open and close sound to each level when 
 the
 Caretaker arrives.
 Now, he comes through the same door as you when entering the floor.
 Before he would pop up at a random location near the door but with no door
 sound.
 This makes it sound more realistic.
 I also changed his actions on the ground floor.
 In the new patch the caretaker will stay in his room for 10 minutes on
 standard and 5 minutes on hard difficulty and then leave and stay out of 
 his
 office for the rest of the time.
 I do not know why I wanted him to return to his office every 2 minutes as 
 he
 does in the current version.
 I hope to be done soon but I have been saying that for a month now.
 phil
 [EMAIL PROTECTED]


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Re: [Audyssey] code factory

2007-11-07 Thread Søren Jensen
Hi Shaun.

Code factory have completely changed their website. It seems as they don't 
produce games anymore. Take a look at:
www.codefactory.es
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, November 07, 2007 3:31 AM
Subject: [Audyssey] code factory


 Hi.
 does this company do games anymore, if so what is its website?


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Re: [Audyssey] Cricket and FIFA games

2007-11-07 Thread Søren Jensen
Just go ahead and ask your brother about it. Let him show you what the 
different buttons do. If you are playing together with your brother, he can 
maybee say what you have to do until you have learned it.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 07, 2007 3:44 AM
Subject: Re: [Audyssey] Cricket and FIFA games


i have not tried yet but it does sound very hard because the buttons are all
diffrent and i think their is a power bar for the shuting
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 06, 2007 5:54 PM
Subject: Re: [Audyssey] Cricket and FIFA games


Havbe you tried to play the game with some help from your brother? Maybee
you'll find it accessible.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 06, 2007 12:40 PM
Subject: Re: [Audyssey] Cricket and FIFA games


i normaly just watch my brother play it as it is hard for a blind person but
the sounds are reall good and i enjoy watching my brother play it.


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Re: [Audyssey] Cricket and FIFA games

2007-11-06 Thread Søren Jensen
Havbe you tried to play the game with some help from your brother? Maybee 
you'll find it accessible.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 06, 2007 12:40 PM
Subject: Re: [Audyssey] Cricket and FIFA games


i normaly just watch my brother play it as it is hard for a blind person but
the sounds are reall good and i enjoy watching my brother play it.


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Re: [Audyssey] Cricket and FIFA games

2007-11-05 Thread Søren Jensen
Hi.

Do you find Fifa 2008 accessible?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 3:42 AM
Subject: Re: [Audyssey] Cricket and FIFA games


 hi ari i agree with you i play fifa 2001 for the ps2 and i am really good 
 at
 it because it is a game i can play.  as you said it is good commanterry my
 brother has just got fifa 2008 for the ps3 for me and him and it is a good
 game.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 04, 2007 7:55 PM
 Subject: Re: [Audyssey] Cricket and FIFA games


 Hi Soren,
 What I used to do with the earlier FIFA's is that you listen to passes,
 crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that
 Hamman plays in the centre of midfield, so when he gets the ball, I 
 expect
 him to be in that position, and so try and can iether pass to the side or
 back, or forward, or, if brave, try and run. A lot of the time he is out
 of
 position, and I end up passing the ball out!, but that's part of the sort
 of
 fun. You have to listen to the crowd, if they are louder, you're nearer
 the
 oponent's goal, and can try and have a shot. The commentator might say
 your
 name louder. I don't know about the new fifa's, but with 2002 till 2004, 
 I
 don't think they could really be played, since the sound effects of the
 ball
 were softer, the commentator didn't say the names much, and, most
 important,
 you couldn't really hear tackles. I'm surprised that your friend can play
 2006 and 2007, no judgment here, but I've heard that to shoot you have to
 hold the d in and then let go when you see the arrow or angle at the 
 right
 place in the goal. Iether it's not as visual as I've heard, or, if your
 friend is totally blind, I'd love to know how he gets his shots on 
 target,
 and not sailing wide, since I think they were using this on fifa 2004, 
 and
 I
 couldn't play it, since I could run, but everytime I shot, it went wide,
 please ask him what he does, would be very interesting. Of course the bad
 thing about the FIFA games is that you definitely need sighted 
 assistance,
 because you can only move through menues and go to the next matches using
 the mouse. I've decided to buy Pro Evolution and Sensible soccer, will
 tell
 you if I can play them, talking about taking risks! One hint I can give
 you
 is, if you want, for example fifa 2007, wait till 2008 comes out, then
 2007's price absolutely falls, so you sort of can take a gamble without
 regreting it too much.
 I do think that us blind football players should try and network to find
 solutions.
 Ari


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Re: [Audyssey] Angel of Darkness was Developer input

2007-11-04 Thread Søren Jensen
Hi Thomas.

Sounds great. Do you know if this game is accessible or playable?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 4:12 AM
Subject: [Audyssey] Angel of Darkness was Developer input


Hi Soren,
Angel of Darkness was volume 6 in Edos Tomb Rader series.
Basically, the game picks up after Last Revilation with Lara Croft going
to visit Dr. Von Croy in Paris. However, while she is visiting Von Croy
he is murdered by unknown assassins, and Lara Croft is framed for the
murder. Through the course of the game Lara must find a way to find the
real murderors, clear her name, as well as obtain what they were looking
for. if I am not mistaken they were after some valuable paintings.
One reason the game didn't get as high marks as others is it was more
combat oriented, less puzzle solving, and spent allot of time in Paris
and Prog rather then the normal treasure hunting and puzzle solving we
remembered from games 1 through 5.
Tomb Rader Legends sort of went back to the triditional TR format/story
line, and Anniversary is just a glorified remake of the original game.

 Søren Jensen wrote:
 Hi Thomas.

 What is Angel of
 Darkness? I don't remember this game.
 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk



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Re: [Audyssey] Cricket and FIFA games

2007-11-04 Thread Søren Jensen
Hi Ari.

A friend of mine is able to play Fifa 2006 and Fifa 2007 on the pc. I know 
another person who have one of the Fifa games for psp. I have no idea how 
these games are playable. I'm interested to know how we can play these games 
too. My friend told me you don't have to walk with your players, but I don't 
know if I just misunderstood him or if it's true.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 3:24 PM
Subject: [Audyssey] Cricket and FIFA games


 Hi all,
 Just to report, Cricket 2005 is not accessible, there is so much you have 
 to get right to play the ball, like foot movement, etc, and you can't hear 
 the bowler bowl. It's really not like 97 where we could have a go, the 
 crowd's loud, you just are not sure when to play. I'm thinking of trying 
 Sensible Soccer and Pro Evolution Football, does anyone know whether these 
 are sort of playable? The new FIFA's are no-nos, as you have to see an 
 arrow moving across the screen when attempting a shot, and you also have 
 to measure passes. These days, because of making things realistic, 
 developers have taken many helpful sound effects away. By the way, on 
 another note, my friend says that on the Playstation, after learning and 
 his brother helping, he has found strategies to play Athens 2004, with no 
 inaccessible events.
 Ari
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Re: [Audyssey] The Blind Eye and Add-ons for Top Speed 2

2007-11-04 Thread Søren Jensen
Hi.

The Blind Eye website is down, and I don't think you can get it anymore.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Danie [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 5:34 PM
Subject: [Audyssey] The Blind Eye and Add-ons for Top Speed 2


 Hi Everyone:
 Where can I get The Blind Eye? Also, I downloaded some other vehicles and 
 tracks from Audiogames.net. How do I go about adding them to Top Speed 2? 
 X-Sight Interactive had many more mods for TS2, but it is no longer 
 functioning. Can I get more elsewhere?
 Danie
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Re: [Audyssey] Cricket and FIFA games

2007-11-04 Thread Søren Jensen
Hi Ari.

I'll ask him how he play the game. As I know, you can just use the arrow 
keys in the menus in the newer games.
Fifa 2008 is already out, and my friend told me the sound of the ball is 
louter in this game. By the way, you should be able to turn down the volume 
of the croud in the sound options menu.
I'll find out how he plays the game, maybee try it on my own, and let you 
know how it works.
Do you have a playstation? I think it's easyer to play on a ps2.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 8:55 PM
Subject: Re: [Audyssey] Cricket and FIFA games


 Hi Soren,
 What I used to do with the earlier FIFA's is that you listen to passes,
 crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that
 Hamman plays in the centre of midfield, so when he gets the ball, I expect
 him to be in that position, and so try and can iether pass to the side or
 back, or forward, or, if brave, try and run. A lot of the time he is out 
 of
 position, and I end up passing the ball out!, but that's part of the sort 
 of
 fun. You have to listen to the crowd, if they are louder, you're nearer 
 the
 oponent's goal, and can try and have a shot. The commentator might say 
 your
 name louder. I don't know about the new fifa's, but with 2002 till 2004, I
 don't think they could really be played, since the sound effects of the 
 ball
 were softer, the commentator didn't say the names much, and, most 
 important,
 you couldn't really hear tackles. I'm surprised that your friend can play
 2006 and 2007, no judgment here, but I've heard that to shoot you have to
 hold the d in and then let go when you see the arrow or angle at the right
 place in the goal. Iether it's not as visual as I've heard, or, if your
 friend is totally blind, I'd love to know how he gets his shots on target,
 and not sailing wide, since I think they were using this on fifa 2004, and 
 I
 couldn't play it, since I could run, but everytime I shot, it went wide,
 please ask him what he does, would be very interesting. Of course the bad
 thing about the FIFA games is that you definitely need sighted assistance,
 because you can only move through menues and go to the next matches using
 the mouse. I've decided to buy Pro Evolution and Sensible soccer, will 
 tell
 you if I can play them, talking about taking risks! One hint I can give 
 you
 is, if you want, for example fifa 2007, wait till 2008 comes out, then
 2007's price absolutely falls, so you sort of can take a gamble without
 regreting it too much.
 I do think that us blind football players should try and network to find
 solutions.
 Ari


 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Fighting game was RPG games

2007-11-03 Thread Søren Jensen
Hi Che.

A fighting game would be cool. I love fighting games.
A suggestion:
It would be great if the single player mode has a good storryline. You must 
run through large cities, and protect people from gangsters. There should be 
a lot of missions to complete, and you should be able to level your 
carrictor up with skills like Urban Reign. The gangsters should use really 
bad language, (I'll not give you some examples here on this list, but I 
think you know what I mean)

If you'll gonna make this fighting game, I want to be one of your beta 
testers. I have a lot of good ideas.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 5:04 AM
Subject: [Audyssey] Fighting game was RPG games


  Yes, I am actually considering releasing a fighting game before the RPG
 game, just so I can fine tune the fighting elements of the RPG first,
 especially since I have received a good bit of emails showing interest in 
 a
 fighting game that can be played online with tournaments and the like.
  Furthermore, a full blown online RPG would be very time consuming,
 probably taking upwards of 2 years to produce a solid beta, so releasing a
 fighting game as a stop gap interests me.  Once I finish my current card
 game project, I will make a decision one way or the other on this.
  As for the football game, I have been collecting some sound effects for 
 it
 here and there, so it will definately be coming in the future.
 Thanks for the input.
  Later,
  Che


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Re: [Audyssey] James North?

2007-11-03 Thread Søren Jensen
Yeah. Gears of war would be amasing. But I don't think it would be possable 
to make so big advanced games... Gears of war is amasing. It comes out for 
the pc, and I'll see if it's playable. I don't have a XBox, so I have only 
tried it once. I think some of it is playable, because you can hit the 
monsters with your weapons.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 12:36 AM
Subject: Re: [Audyssey] James North?


 Dude. Halo for the blind would be amazing. I was listening to my brother
 play Halo III, if we could only get something like that. Or something like
 Gears of War. That would make my year.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 3:32 PM
 Subject: Re: [Audyssey] James North?


 Was hoping for a blind version of haylo, with equal quality sounds. Do 
 you
 know how priceless that image is? oh gosh... haylo playable for the 
 blind,
 with multiplayer.
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 3:23 PM
 Subject: Re: [Audyssey] James North?


 I'm with ya. I'm not defending James, but I'm not really against him
 either.
 I'm still keeping a little faith that max shrapnel might come out, but I
 dunno, its hard to say. Nothing could ever top the concept of that game,
 ever.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:58 PM
 Subject: Re: [Audyssey] James North?


 While I was still in touch with him he did mention it... he sounded
 pretty
 beaten up by everything the community was throwing at him. I remember
 hearing about the prospect of Max Shrapnel. That was a priceless gem I
 knew
 was going to be good once he finished with it. But before he could...
 everybody forced him out of the job. I won't deny it, I've been pretty
 fed
 up with most of the attitudes I saw when he was still around. Call me
 selfish, but I wanted to see all those games! I didn't care how long it
 took
 him, as long as we got to see them...
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:50 PM
 Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted
 immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games 
 do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on
 his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or
 a
 majority of same treated jams like scum, have a think on your own
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



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 You can make

Re: [Audyssey] James North?

2007-11-03 Thread Søren Jensen
Hi.

Persontly, I think Monkey Business is the best game he have made. It's a 
very advanced game, and we don't have many of them like this yet.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 11:23 PM
Subject: Re: [Audyssey] James North?


 Have to agree, Ron. Alien outback is still one of my favorites to date. 
 That
 game is so addicting, and the sounds and music really do give an arcade
 feel. Wish he'd sold Max to tom as well though. I want another good 
 shooter!
 As in, first-person shooters. We have too few of those right now, even 
 with
 Shades of Doom, Audio Quake and Technoshock.
 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:04 PM
 Subject: Re: [Audyssey] James North?


I personally think James took alot of crap on list.  Did we get some good
 games?  Hell yes we did!  Pinmball, Change Reaction, Dyno man, Monkey Biz
 [and I'm camper bob btw]
  There are a few others he planned and the best part is he's keeping them
 alive  by selling them to Tom.

 I really wish folks could find a better point.

 Ron

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 5:58 PM
 Subject: Re: [Audyssey] James North?


 While I was still in touch with him he did mention it... he sounded 
 pretty
 beaten up by everything the community was throwing at him. I remember
 hearing about the prospect of Max Shrapnel. That was a priceless gem I
 knew
 was going to be good once he finished with it. But before he could...
 everybody forced him out of the job. I won't deny it, I've been pretty 
 fed
 up with most of the attitudes I saw when he was still around. Call me
 selfish, but I wanted to see all those games! I didn't care how long it
 took
 him, as long as we got to see them...
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:50 PM
 Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or a
 majority of same treated jams like scum, have a think on your own
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] Mike Tyson's Punch-Out!! tips?

2007-11-03 Thread Søren Jensen
Where do you find this game?
Best regards:
Søren Jensen
Mail  MSN:
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- Original Message - 
From: Jake [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 7:04 PM
Subject: [Audyssey] Mike Tyson's Punch-Out!! tips?


 Hey all, I need tips on making it to Tyson again.  I haven't pllayed that 
 game in so long that I forgot my strategies for beating all the characters 
 past king Hippo.  If you can help me with how you beat each character 
 after him email me privately at [EMAIL PROTECTED] Thanks,
 Jake.
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Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Søren Jensen
Hi Che and Thomas.

I don't think mony is the problem. Many of my friends think the game is too 
hard to lern to play. I think the reason for that is they don't think about 
you are driving on a rail, and not on a road like Topspeed. I was also very 
confused the first times I tried it until one of my friends explain to me 
the game takes place on a rail, but this is because I didn't knew what the 
word rail means.
I think the game is great, and I really like the online gameplay.

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 3:02 PM
Subject: Re: [Audyssey] Developer input was Re: James North?


 Hi Che,
 I think there could be quite a number of reasons why Rail Racer didn't
 sell as well as you had hoped, and most of what I am about to say is
 just my own experience dealing with the blind public. First, allot of
 blind computer users I have met online seam to take the attitude they
 want the games for free. I've been personally emailed more than once by
 blind gamers asking if I would give them a free key when the game is
 released, and they would follow it up with a story about how they don't
 have money etc. It may even be true, but they forget I need that money
 to buy sound effects, music, software upgrades, and so on and I don't
 plan to give all my games away for free.
 This attitude of everything should be free is most apparent in the blind
 Linux user market where most software is free or low cost. I have heard
 more than one time user x stopped using Windows because it costs to
 much, Windows software is a wrip off, accessible software should be
 free  since we have to pay so much for the computers, and so on and so
 on. My general impression was allot of Linux users used Linux because it
 was free rather than if it was really a better operating system or not.
 Second, in the five years or so since I joined the blind gaming
 community there has always been a number of blind gamers that begin
 asking for spoilers, cheat codes, complaining this or that is to hard,
 etc  the day after a new game is released. I've been always one who
 dislikes cheat codes and don't generally ask for a spoiler unless I am
 truly stuck. So I've personally always felt those who do it the day
 after the game is released don't enjoy challenges, difficulties, and
 don't want to use the gray matter in their head to figure some of this
 stuff out. They want  everything handed to them so the game is easy to 
 play.
 With Rail Racer you have made the game such that you can not just jump
 in and begin playing. The player must work hard at training up to Rail
 Racer Pro, learn to take the curves, experiment with gearing and wing
 angles, and is certainly not easy. it is a fun game for the advanced
 gamer, but because it is not easy, doesn't offer cheats, etc most gamers
 are likely turned off by the difficulty.
 Third, it could just be user interest. Some gamers are not into racing
 games, and your game may not attract racing fans because it is not a
 Nascar or Formula 1 racing game. Speaking for myself here I like the
 game, don't get me wrong, but in the beginning I was less interested in
 the game because it wasn't a Nascar type of racing. When I think of
 racing games I most asociate with games like EA Sports Nascar Thunder
 2006. That is not saying Rail Racer is bad, but it doesn't grab the
 attention of Nascar fans the way a truly Nascar game might.
 In summary when you get down to it we have a very small community as it
 is. When you subtract all the gamers who for one reason or another do
 not want to pay for it, all the gamers who think the game is to hard for
 them to play, and all the gamers that simply didn't like the game for
 their own personal reasons you end up not doing well. There have been
 games like Aliens In the Outback, Troopenum, GMA Tank Commander, Shades
 ofDoom, that have done well and it might be a good idea for blind
 developers such as you and I to find out what our customers want before
 going to task writing a game that will fail.


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Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Søren Jensen
Hmm, sounds like you're not driveing very fast, but I like the voiceovers.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 03, 2007 11:42 PM
Subject: [Audyssey] USA Raceway trailer released.


 Hello Raceway fans,
 USA Games Interactive would like to announce the immediate availability
 of the USA Raceway trailer. The  following link will take you to the
 download page to download the mp3.
 http://www.usagames.us/trailers.php
 Enjoy.


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Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Søren Jensen
Hi Thomas.

What is Angel of
Darkness? I don't remember this game.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 1:19 AM
Subject: Re: [Audyssey] Developer input was Re: James North?


 Hi John,
 I don't know a developer on this list that isn't programming games for
 fun. I'm in it myself for the chanse to write the games not for the cash
 I bring in. Not to say that some cash for my efforts isn't welcome. I
 can always use a few more dollar bills in my pocket. Smile
 Yes, you are right that even the mainstream game companies lose money on
 games at some point or another. For example,in 2003 when Angel of
 Darkness came out Edos states it was a flop. I personally liked the game
 just like I liked all the Tomb Raider games, but apparently the general
 public didn't agree, and they lost money instead of gaining allot off of
 that production.
 Anyway, I think since this community is so small the lazy thinkers,
 entitlement croud, etc tend to stand out more than they do in the
 mainstream. We are a small and closed society at times, and the more
 vocal members tend to get heard allot more weather or not they speak for
 a majority.



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Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Søren Jensen
Sounds great. I think it will be a good game with many features. Isn't it 
not like Need for speed?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 2:06 AM
Subject: Re: [Audyssey] USA Raceway trailer released.


Hi Soren,
Believe it or not I was probably doing 200 to 215 MPH. However, one area
I know needs more work is the acceleration and frequency changes in the
car engine. Keep in mind this is a very early rough draft of the game,
and 99% of it still isn't working. In fact, all you can do right now is
drive on the demo track. You can't keep score, select a driver, season,
etc...
The only reason I posted the trailer at all is there was a request to
here the sound effects etc as a progress report of the game.

Søren Jensen wrote:
 Hmm, sounds like you're not driveing very fast, but I like the voiceovers.
 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk



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Re: [Audyssey] teraformers spoilers

2007-11-02 Thread Søren Jensen
You don't have to use the laser on the bots...
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 01, 2007 9:52 PM
Subject: Re: [Audyssey] teraformers spoilers


I have the weapon Thats the issue, I still can not find and kill the bots.
at least not with sonar.
At 08:52 a.m. 2/11/2007, you wrote:

Hi Shaun.

It's very long time since I have played the game, but here is a spoiler

S
p
o
i
l
e
r...

I remember you need to find a lazer weapon somewhere in the game, but it's
hard to find. I don't remember it's hard to find the remaining computer
parts.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, November 01, 2007 7:55 PM
Subject: [Audyssey] teraformers spoilers


  Hi all.
  I need some serious spoilers for terraformers.
  In poticular the main lab for the northh part of lab.
  There are 2 more remaining computer parts.
  How to get them is another issue.
  in each room there are 2 bots.
  well one bot in each room.
  I can't seem to target them, even with sonar.
  So I get shot, ok, I am in range but now no matter how many shots I
  shoot I can not get the bots to get hit.
  Not that there is a shortage of amo, I can retreat, however If I
  could only get this part done I could move on.
  Also once I get to the main computer room I keep getting shocked and
  dieing.
  So I suspect I have a time limit but I can't seem to find the
  required part slots, unless I need all parts.
  Also in the flooded area, I can't find a second door.
  I go through the first one and unlock the gate.
  I go through but find no other door, I find 2 more parts but I don't
  pick them up on sonar either.
  Otherwise I have managed to finnish most of the game.
  Are their any solutions files or something on the site, as I really
  would like some help now.
 
 
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Re: [Audyssey] CVRL - completing the first plot?

2007-11-02 Thread Søren Jensen
Do we need to download the game?
I can't find a way to start the game from the website.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Tobias Vinteus [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 4:49 AM
Subject: Re: [Audyssey] CVRL - completing the first plot?


 www.santiagoz.com or slashie.net..

 On Fri, 2 Nov 2007, shaun everiss wrote:

 where do you download it is what I'd like to know.
 At 11:54 a.m. 2/11/2007, you wrote:

 hi what is it it is an rpg i assume, not an audio game?

 On 1 Nov 2007, at 23:14, Bryan Mckinnish wrote:

 Hi.
 When I download this game, do I need the javea access bridge to play
 it?
 I'm using jaws 7.0.
 Thanks
 Bryan Mckinnish
 - Original Message -
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Thursday, November 01, 2007 4:49 PM
 Subject: [Audyssey] CVRL - completing the first plot?


 Hi all,

 Just wondering, from this dark forest, where do I go? I thought
 there was
 training or some such involved, trying to figure out how to progress
 and how
 to move, I thought moving was similar to mudding...


 Do you like mudding? Want to join a group of like-minded people for
 discussion via EMail? Go to:
 http://tbmic.jiglu.com

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Re: [Audyssey] terraformas things

2007-11-02 Thread Søren Jensen
Hi Shaun.

Spoiler...

Walk back to the beginning of the level and take the other door. If you do 
that, you'll not have to go through the mine field.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 02, 2007 2:44 AM
Subject: [Audyssey] terraformas things


 Hi.
 I have managed to get everything I need, i have all parts although
 the mine field was a bit of a hazzard.
 Now what do I do.
 I was able to get to the computer room in the north  once but I can't
 find it now.
 I am in the main lab where I think I am supposed to be.
 I have all parts.


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 Checked by AVG Free Edition.
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Re: [Audyssey] terraformas things

2007-11-02 Thread Søren Jensen
I don't remember where to go next.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 5:50 PM
Subject: Re: [Audyssey] terraformas things


yeah, I noticed there are 2 doors in observation.
This is not my problem as of now.
I have managed to get all the parts, but I suspect there is another
door in main lab.
I have gone east and got the parts and gone west and got the parts.
now where do I go, can't seem to find the next area.
At 02:39 a.m. 3/11/2007, you wrote:

Hi Shaun.

Spoiler...

Walk back to the beginning of the level and take the other door. If you do
that, you'll not have to go through the mine field.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 02, 2007 2:44 AM
Subject: [Audyssey] terraformas things


  Hi.
  I have managed to get everything I need, i have all parts although
  the mine field was a bit of a hazzard.
  Now what do I do.
  I was able to get to the computer room in the north  once but I can't
  find it now.
  I am in the main lab where I think I am supposed to be.
  I have all parts.
 
 
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Re: [Audyssey] teraformers spoilers

2007-11-01 Thread Søren Jensen
Hi Shaun.

It's very long time since I have played the game, but here is a spoiler

S
p
o
i
l
e
r...

I remember you need to find a lazer weapon somewhere in the game, but it's 
hard to find. I don't remember it's hard to find the remaining computer 
parts.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, November 01, 2007 7:55 PM
Subject: [Audyssey] teraformers spoilers


 Hi all.
 I need some serious spoilers for terraformers.
 In poticular the main lab for the northh part of lab.
 There are 2 more remaining computer parts.
 How to get them is another issue.
 in each room there are 2 bots.
 well one bot in each room.
 I can't seem to target them, even with sonar.
 So I get shot, ok, I am in range but now no matter how many shots I
 shoot I can not get the bots to get hit.
 Not that there is a shortage of amo, I can retreat, however If I
 could only get this part done I could move on.
 Also once I get to the main computer room I keep getting shocked and 
 dieing.
 So I suspect I have a time limit but I can't seem to find the
 required part slots, unless I need all parts.
 Also in the flooded area, I can't find a second door.
 I go through the first one and unlock the gate.
 I go through but find no other door, I find 2 more parts but I don't
 pick them up on sonar either.
 Otherwise I have managed to finnish most of the game.
 Are their any solutions files or something on the site, as I really
 would like some help now.


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Re: [Audyssey] the blind eye

2007-10-29 Thread Søren Jensen
Hi Claudio.

I'm very sory, but I have lost the danish version. I'll ask my danish 
friends and se if they have the setup file.

Regarding the 3d sound, I recommend you to try the game with headphones. 
It's an amazing 3d sound you'll get.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 29, 2007 9:37 AM
Subject: Re: [Audyssey] the blind eye


 Dear Ari!
 I can gife you right, the blind eye is a very goot projeckt!
 But the problem wit the walls is a grand buuk!
 Its a pitty tat developers have not continued working at tis projeckt.
 I hope, an oter game developer take tis projeckt and lok for continuing.
 But i tink the problem is not if you play the danish-version of tis game.
 Ari, can you search in the internet for the danish version?
 Im very interesting.
 I tink an oter site provide tis game.
 Tis is a buk tat is in the english version not in the danish!!!
 I have an oter goot idea for this projeckt.
 If you walk truck the citty you can take a trayn or a tramm!
 Hihihihihi!
 That's a goot idea!!!
 Or a multyplayer-version of the game.
 You must find more instruments tan your opponent!!!
 Yea!!!
 Hope it goes up!!!
 Regards, Claudio.


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Re: [Audyssey] the blind eye

2007-10-28 Thread Søren Jensen
It's very long time since I have played the game. You just have to search 
the whole place for the instruments and pick them up before the time runs 
out. I don't remember where the instruments are placed.
Best regards:
Søren Jensen
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http://www.coolfortheblind.dk
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 28, 2007 8:36 AM
Subject: Re: [Audyssey] the blind eye


 Hello Soren!
 Can you gife us tipps?
 I have the same problem like Nicol.
 I hear not, when i walk truck a wall.
 Can you gife tipps?
 Regards, Claudio.


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Re: [Audyssey] the blind eye

2007-10-28 Thread Søren Jensen
Hi.

I have only tried the danish version of The BlindEye. In this version, they 
say something like are you blind? or you need to clear your glasses when 
you bomp into a wall.
Best regards:
Søren Jensen
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- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 28, 2007 11:43 AM
Subject: Re: [Audyssey] the blind eye


 Hello Soren!
 Thanks.
 But, i can't hear when i walk truck a Wall!!!
 Have you not a Tipp for that?


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Re: [Audyssey] the blind eye

2007-10-28 Thread Søren Jensen
I don't remember this problem.
Best regards:
Søren Jensen
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- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 28, 2007 4:22 PM
Subject: Re: [Audyssey] the blind eye


 Hello Soren!
 Yes it says here but not every time.
 Have you not tis problem?
 Regards, Claudio.


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Re: [Audyssey] the blind eye

2007-10-28 Thread Søren Jensen
The site is down. I only have the danish version... I don't know if 
AudioGames is hosting it.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 28, 2007 8:31 PM
Subject: Re: [Audyssey] the blind eye


 Hello Soren!
 Can you please send mee the dirrect link to the game?
 I wand try it again.


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Re: [Audyssey] the blind eye

2007-10-27 Thread Søren Jensen
I beated it for some years ago. It's not easy to beat.
Best regards:
Søren Jensen
Mail  MSN:
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- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Saturday, October 27, 2007 11:17 PM
Subject: [Audyssey] the blind eye


 Hello
 Has any one managed to beat the blind eye?
 I manage to pick up 3 instruments, but then I keep banging into walls
 loosing energy all the time.


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Re: [Audyssey] help with Achaea

2007-10-26 Thread Søren Jensen
Hi.

Where do you find this game? I have never heard about it.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
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- Original Message - 
From: Audrey Tonge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 26, 2007 9:40 AM
Subject: [Audyssey] help with Achaea


 Please, please please could someone tell me how to wear robes in the first
 part of Achaea where you are learning the commands!  I am about to throw 
 my
 keyboard across the room as nothing seems to work.  AS far as I can make
 out, you type wear robes1 or something like that but it just doesn't work.
 What am I doing wrong?

 Thanks for any assistance.

 Audrye


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[Audyssey] The new patch for Sarah

2007-10-26 Thread Søren Jensen
Hi Phil.

How does it go with the new patch for Sarah? Have you set a release date for it 
yet?
by the way, some of the statues on the 7. floor confuse me. There is 3 statues 
I can't come through, but they still make this door sound. I have tried all 
passwords, but nothing works...
Best regards:
Søren Jensen
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Re: [Audyssey] help with Achaea

2007-10-26 Thread Søren Jensen
Hi Greg.

Sounds great. Thanks for your answer.
Best regards:
Søren Jensen
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- Original Message - 
From: Greg [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 26, 2007 5:31 PM
Subject: Re: [Audyssey] help with Achaea


Hello Soren,
Go to www.achaea .com to check out there website.  To connect via client it
is host achaea.com  port 23
Hope this helps Greg


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Re: [Audyssey] The new patch for Sarah

2007-10-26 Thread Søren Jensen
Hi Phil.

Thanks for your answer. I have another question:
A spiter is described in the manual. But is there a spiter in the game? I 
have found the dragon, but I haven't been able to find the spiter yet. I 
thought I have searched everywhere in the game, but I must have missed 
something.
Best regards:
Søren Jensen
Mail  MSN:
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Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 26, 2007 5:38 PM
Subject: Re: [Audyssey] The new patch for Sarah


Hi Søren,
I put in some statues, like the suits of armor that are just for background
and not to be used.
I wanted to created a game where not everything is important, just like real
life.
 I have added a special description when examining those things that are not
supposed to do anything.
Real life has been getting in the way of finishing the patch so I will not
try to predict it's release, but I hope it is before Halloween.
Phil


- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 26, 2007 10:23 AM
Subject: [Audyssey] The new patch for Sarah


Hi Phil.

How does it go with the new patch for Sarah? Have you set a release date for
it yet?
by the way, some of the statues on the 7. floor confuse me. There is 3
statues I can't come through, but they still make this door sound. I have
tried all passwords, but nothing works...
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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[Audyssey] A simple question regarding AudioGameMaker

2007-10-26 Thread Søren Jensen
Hi.

I'm trying to make my first game in AudioGameMaker. I can't add sounds to my 
game. I have copied a lot of sounds into the sounds folder the game maker 
program created when I pressed new game, but the program does only still say 
none when I try to select a sound. I'm useing the sounds from the sound 
lybory. What do I do wrong?
Best regards:
Søren Jensen
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Re: [Audyssey] Coolfortheblind

2007-10-22 Thread Søren Jensen
Hi.

There is not a english version of
www.coolfortheblind.dk yet. If you head over to:
http://www.coolfortheblind.dk/Spil.htm
I think you'll get a little bit more useful informations. I have set up the 
layout in the following way:
You can jump from company to company by pressing the letter h for jump to 
the next heading. I have put up direct download links to most of the games 
on the site, so it should be very easy for newbies to download what they 
want. I have put direct links up to the companys website, direct links to 
informations about each game and direct download links. I hope you can get 
some useful informations from the website. I will maybee make a english 
version of it, if you find it useful.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 22, 2007 8:31 PM
Subject: [Audyssey] Coolfortheblind


 Is there an English version of coolfortheblind.dk?

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Re: [Audyssey] torrent?

2007-10-20 Thread Søren Jensen
What is this game about?
Best regards:
Søren Jensen
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- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 20, 2007 1:37 PM
Subject: [Audyssey] torrent?


 hi

 does anyone know if a demo of the surreal horizons game of torrent
 will be released anytime soon?
 i thought beginning of october there was going to be a demo at least
 will


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Re: [Audyssey] New version of Air hockey

2007-10-19 Thread Søren Jensen
Hi.

How does this game works? I have tried to move the mouse, but it's not clear 
for me how it works. I can't find any readme files in the zip file.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Thursday, October 18, 2007 7:46 PM
Subject: [Audyssey] New version of Air hockey


 The new version of Air hockey is up and ready to go.  Get it at
 http://tbrn.net/modgirl/Ken's%20games
 I'd like some feedback on a few points.
 1.  Since this is the first game where the mouse moves things both 
 vertically and horizontally, do you need a system letting you know that 
 the paddle is in line to hit the puck?  We could implement this by a few 
 means, such as a sound that gets louder the closer the paddle is to the 
 puck, as in the jousting game, or different beeps indicating either 
 vertical or horizontal alignment.  If you need positional assistance, what 
 is harder--getting it lined up horizontally or vertically?
 By the way, the mouse button functions have changed a bit.  They are:
 Button 1: sets your paddle to center and closest to you.  Very handy!
 Button 2: reports the puck's speed, x then y, then the mouse's speed--x 
 then y.  Negative numbers mean movement left or down.
 The source code is also included, so if any of u are using vb6 and want to 
 know how to get mouse support, go at it!  Also, if you want to modify the 
 game, go ahead--just remember to please send me a copy and keep my name on 
 it along with other credits.
 While this game has a huge way to go before completion, I hope you enjoy 
 it.  I know it's not the strategy game yall crave, but it does push the 
 envelope in some ways.  Imagine a game where you use the mouse exclusively 
 for navigation, without any keyboard input.  Also, I plan to incorporate 
 mouse support into Wrecking Ball.
 By the way, if you only play with the keyboard, you might as well not 
 download this version--I only fixed mouse related issues.  Next, I'll work 
 on the AI--make him smarter and put difficulty  levels in the game and so 
 on, as well as working to make the mouse support better.

 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] The lake in Sarah

2007-10-19 Thread Søren Jensen
Thanks for your answer. I thought we could do some important stuff there, 
but it doesn't seems to.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 19, 2007 12:26 AM
Subject: Re: [Audyssey] The lake in Sarah


Hi Søren
The statue is where the singing voice comes from and thus is a target for
picking up items.
I did not put any mur people into the lake as they are all sleeping.
But I wanted to have that as a possibility if they had a big part in book
seven.
Phil

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 18, 2007 2:36 PM
Subject: Re: [Audyssey] The lake in Sarah


Hi Phil.

Does Pieves not always stole your stuff before entering the lake?

It seems as Sarah is able to move the statue while bomping into it. Is it
just a useless object? Or can we do something with it?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 18, 2007 8:06 PM
Subject: Re: [Audyssey] The lake in Sarah


 Hi Ann,
 It depends on if Peeves stole your stuff before entering the lake.
 If he did, you need to retrieve all your inventory.
 There is an extra potion item and a new wand in the lake to find.
 Phil

 - Original Message - 
 From: Ann [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, October 18, 2007 9:35 AM
 Subject: [Audyssey] The lake in Sarah


 Hi all,

 I have made it in to the lake in sarah, and the sounds are awesome. Now,
 are
 there things we need to do in the lake, find objects or stun creatures,
 etc,
 or is this just a big body of water in which to swim and have fun?

 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e

 For instance, the big statue of the merperson, is it just there or are we
 supposed to be able to interact with it or the merpeople in some way?

 Thanks.

 ~Ann

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Re: [Audyssey] The lake in Sarah

2007-10-19 Thread Søren Jensen
Okay. I'll check it out again. Thanks.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 19, 2007 2:49 PM
Subject: Re: [Audyssey] The lake in Sarah


Hi Søren
There are three important things in the lake.
spoiler
space
1. one of the potion ingredients that you need.
2. a powerful wand to find.
3. collecting all your inventory items taken by peeves.
I am playing around with adding a merperson or two to the lake right now.
Phil

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 19, 2007 7:52 AM
Subject: Re: [Audyssey] The lake in Sarah


Thanks for your answer. I thought we could do some important stuff there,
but it doesn't seems to.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 19, 2007 12:26 AM
Subject: Re: [Audyssey] The lake in Sarah


Hi Søren
The statue is where the singing voice comes from and thus is a target for
picking up items.
I did not put any mur people into the lake as they are all sleeping.
But I wanted to have that as a possibility if they had a big part in book
seven.
Phil

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 18, 2007 2:36 PM
Subject: Re: [Audyssey] The lake in Sarah


Hi Phil.

Does Pieves not always stole your stuff before entering the lake?

It seems as Sarah is able to move the statue while bomping into it. Is it
just a useless object? Or can we do something with it?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 18, 2007 8:06 PM
Subject: Re: [Audyssey] The lake in Sarah


 Hi Ann,
 It depends on if Peeves stole your stuff before entering the lake.
 If he did, you need to retrieve all your inventory.
 There is an extra potion item and a new wand in the lake to find.
 Phil

 - Original Message - 
 From: Ann [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, October 18, 2007 9:35 AM
 Subject: [Audyssey] The lake in Sarah


 Hi all,

 I have made it in to the lake in sarah, and the sounds are awesome. Now,
 are
 there things we need to do in the lake, find objects or stun creatures,
 etc,
 or is this just a big body of water in which to swim and have fun?

 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e

 For instance, the big statue of the merperson, is it just there or are we
 supposed to be able to interact with it or the merpeople in some way?

 Thanks.

 ~Ann

 ---
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Re: [Audyssey] Which Consol's best?

2007-10-19 Thread Søren Jensen
Hi Brandon.

Wich playable games do you have for XBox 360? The only one I know is Dead or 
Alive 4, wich is pretty good.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Brandon Armstrong [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 19, 2007 1:22 AM
Subject: Re: [Audyssey] Which Consol's best?


personially I like the CBox 360 best.
Brandon
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 18, 2007 5:43 PM
Subject: Re: [Audyssey] Which Consol's best?


I want to try the wii, but haven't got the chance to get my parents to get
one yet. lol.

Best.
Clement.
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 18, 2007 9:29 AM
Subject: Re: [Audyssey] Which Consol's best?


Hi.

Since the playstation 2 have been out for many years, there are most
accessible games for it. I really recommend that one.
If you want a handhold console, I recommend a PSP. There are also a lot of
accessible games for PSP out there.
I'll not recommend a XBox 360. There are not many accessible games for it.

If you want more informations about accessible games for consoles, you can
check out:
www.brandoncole.net
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 17, 2007 8:14 AM
Subject: [Audyssey] Which Consol's best?


 Hi guys,
 I want to get a consol for Christmas. From what I've heard, I'd like to
 get a WII, but is it accessible for us totally blind people? Can we use
 the remote without problems, and are there many games we can play on it?
 Sorry if these sound very stupid questions, but I can't test one anywhere,
 I have to order it online. Could anyone also recommend me a game to buy
 with it.
 Thanks, and, I almost forgot, thanks Shaun for the Tarzan Junior info.
 Ari
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Re: [Audyssey] Which Consol's best?

2007-10-18 Thread Søren Jensen
Hi.

Since the playstation 2 have been out for many years, there are most 
accessible games for it. I really recommend that one.
If you want a handhold console, I recommend a PSP. There are also a lot of 
accessible games for PSP out there.
I'll not recommend a XBox 360. There are not many accessible games for it.

If you want more informations about accessible games for consoles, you can 
check out:
www.brandoncole.net
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 17, 2007 8:14 AM
Subject: [Audyssey] Which Consol's best?


 Hi guys,
 I want to get a consol for Christmas. From what I've heard, I'd like to 
 get a WII, but is it accessible for us totally blind people? Can we use 
 the remote without problems, and are there many games we can play on it? 
 Sorry if these sound very stupid questions, but I can't test one anywhere, 
 I have to order it online. Could anyone also recommend me a game to buy 
 with it.
 Thanks, and, I almost forgot, thanks Shaun for the Tarzan Junior info.
 Ari
 ---
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Re: [Audyssey] I'm back, and a few games

2007-10-18 Thread Søren Jensen
Hi.

Yes. The American version is out. I'll tell you more about the game when I 
have time to it.

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 17, 2007 11:32 AM
Subject: Re: [Audyssey] I'm back, and a few games


I don't think the American version of Yakuza is out now.


 Do you like mudding? Want to join a group of like-minded people for 
 discussion via EMail? Go to:
 http://tbmic.jiglu.com

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Re: [Audyssey] The lake in Sarah

2007-10-18 Thread Søren Jensen
Hi Phil.

Does Pieves not always stole your stuff before entering the lake?

It seems as Sarah is able to move the statue while bomping into it. Is it 
just a useless object? Or can we do something with it?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 18, 2007 8:06 PM
Subject: Re: [Audyssey] The lake in Sarah


 Hi Ann,
 It depends on if Peeves stole your stuff before entering the lake.
 If he did, you need to retrieve all your inventory.
 There is an extra potion item and a new wand in the lake to find.
 Phil

 - Original Message - 
 From: Ann [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, October 18, 2007 9:35 AM
 Subject: [Audyssey] The lake in Sarah


 Hi all,

 I have made it in to the lake in sarah, and the sounds are awesome. Now,
 are
 there things we need to do in the lake, find objects or stun creatures,
 etc,
 or is this just a big body of water in which to swim and have fun?

 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e

 For instance, the big statue of the merperson, is it just there or are we
 supposed to be able to interact with it or the merpeople in some way?

 Thanks.

 ~Ann

 ---
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Re: [Audyssey] I'm back, and a few games

2007-10-15 Thread Søren Jensen
Hi Clement.

Welcome back, and thanks for these good describtions. It's good to see more 
posts about console games.

I have a few questions about Dinasty Warriors 5:
1: How does the savepoints works? I find it very anoying to walk around for 
hours and search for savepoints. I love these games where you can save the 
game when you want, or where it's easy to find the savepoints.
2: Have you seen some inaccessible things in the game, or is the game total 
accessible?
3: Is there a good storyline and are there cool cutseens?

I'll maybee buy the game, but I need more informations first.

I have another cool game called Yakuza. I'll post a little review of it here 
on this list if some of you are interested.

Come on guys, we want more topics about console games!
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, October 14, 2007 8:18 PM
Subject: [Audyssey] I'm back, and a few games


 Hi folks.

 For all those who know me not, I have returned. I am Clement, and have 
 been reading stuff from this list for a long time, however have not posted 
 in a while. A while, that is, to say, two years at least. haha. Anyway, 
 I'm back, and I have a few games that folks might like to check out if 
 they play console games. Each is mostly accessible, and most of these 
 don't need sighted assistance, for the most part anyway.

 Dynasty Warriors 5
 This Chinese hack and slash puts you on various battle fields with a 
 weapon, and the objective is simple. Kill. Call it fighting force meets a 
 historic backgrounds with no guns.

 Tekken 5
 Tekken. What? Another one? In case people have already posted about this, 
 you can discard this particular game if you know about it already. But for 
 those who don't...
 The tournament as the King of Iron Fist tournament, or Tekken... which 
 translates into iron fist from Japanese, is being held again. But how is 
 this possible as the sponsor, Hehachi Mishima is supposedly dead? Grab the 
 game for a dose of information on this subject.

 The Bouncer
 This awesome fighting game is one of few games that pits you from battle 
 to battle without having to walk around any, except for two certain parts. 
 Those require sighted assistance, but you could always risk learning the 
 paths. This game has a wonderful story mode, not to mention a great versus 
 mode allowing up to four players!

 And finally...

 Mortal Kombat: Armageddon
 This vicious blood and gore edition to the mortal kombat series is a good 
 one. Complete with 64 or so characters, a much-improved comquest mode, a 
 car combat racing mode and a great custom fatality system all tie in to 
 make this one heck of a good game. Choose from all 62 original mk 
 characters, plus two new additions, Taven and Dehgon. Have fun learning 
 combos, projectiles, and air attacks. As well, see how viciously you can 
 finish your oponents with a custom created fatality!

 That is the list for now. For samples and demos of these games you can 
 simply go to
 http://www.brandoncole.net

 There are various gaming samples, a lot of which are done by me, as well 
 as a lot of great demos of games that are potentially accessible. Hope to 
 be posting more actively soon! Best to all.

 Clement.
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Re: [Audyssey] Sapi voices in Monti?

2007-10-08 Thread Søren Jensen
Hi Thomas.

I'll try to explain the problem more clear:
All voices works. If I said a spesific voice as a standard voice in the 
speech manager in the control panel, the voice speaks fine in the game. The 
problem is when I'm trying to select voice number 13 in the voice menu in 
Monti, the voice doesn't load. Are you able to install more than 12 sapi 
voices for free and check it out? This is the same problem on one of my 
friends computer.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 07, 2007 10:06 PM
Subject: Re: [Audyssey] Sapi voices in Monti?


Hi Soren,
I don't believe there is a limit in the game. It is probably not
registering some of the voices for one reason or another. For example,
the game doesn't support Sapi 4 voices so those won't get registered.
Could you give me a list of voices it is  failing to detect, exact
number of Sapi 5 voices you have, and I'll try and duplicate your
problem and fix it.
Thanks.


Søren Jensen wrote:
 Hi.
 Is there set a limit for how many voices we can choose from in Monti? I 
 have more than 12 voices installed, but when I reach the 13th voice, I 
 just hear
 the tone in the menu without one of the voices. Is this a bug, or is there 
 set a limit?

 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
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Re: [Audyssey] Montezuma-Beta2

2007-10-08 Thread Søren Jensen
Hi Jimmy.

S
p
o
i
l
e
r...
Just hold down the control key and press the right arrow 4 times very 
quickly and you'll land on the next ledge. Just repeat this until you have 
past the lava.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Jimmy Odin Kristoffersen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 08, 2007 8:12 PM
Subject: Re: [Audyssey] Montezuma-Beta2


 Hi Thomas.

 I trying, but still only getting in the lava.
 Yes i can see something to jump on, but can only com to first pin and so
 jumping in the lava again, hope i soon can get over.
 BTW, it is a really grate game, i beet beta 1 with only43200 points, (i'm
 not shure).
 Again grate game and i look forwurd to buy it when you think it will be 
 out.
 All the best!
 Jimmy
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 07, 2007 10:03 PM
 Subject: Re: [Audyssey] Montezuma-Beta2


 Hi Jimmy,

 Quote
 i have some problems in level 2, i cant come over the lava, how do i do
 that?
 End quote

 Well, if you look at it with the view map feature you will see it is one
 long lava pit with stone or rocky ledges jutting up out of the middle of
 it at equal distances. The object here is to walk to the first ledge and
 jump from ledge to ledge until you make it safely to the other side of
 the lava pit. Yeah, it is a bit tricky, but once you do it once you'll
 figure it out easy enough.
 (Smile)



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Re: [Audyssey] Sapi voices in Monti?

2007-10-08 Thread Søren Jensen
Hi Thomas.

Great. I look forword to the next release.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 08, 2007 9:29 PM
Subject: Re: [Audyssey] Sapi voices in Monti?


Hi soren,
After I wrote you last I took a look into the code, and located the
source of your Sapi issue. I had been doing some experimentation in beta
2, and had the number of voices limited for some testing I was doing and
forgot to remove it for public release. I have since removed that limit,
and the next update should solve your issue.


Søren Jensen wrote:
 Hi Thomas.

 I'll try to explain the problem more clear:
 All voices works. If I said a spesific voice as a standard voice in the
 speech manager in the control panel, the voice speaks fine in the game. 
 The
 problem is when I'm trying to select voice number 13 in the voice menu in
 Monti, the voice doesn't load. Are you able to install more than 12 sapi
 voices for free and check it out? This is the same problem on one of my
 friends computer.
 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 07, 2007 10:06 PM
 Subject: Re: [Audyssey] Sapi voices in Monti?


 Hi Soren,
 I don't believe there is a limit in the game. It is probably not
 registering some of the voices for one reason or another. For example,
 the game doesn't support Sapi 4 voices so those won't get registered.
 Could you give me a list of voices it is  failing to detect, exact
 number of Sapi 5 voices you have, and I'll try and duplicate your
 problem and fix it.
 Thanks.


 Søren Jensen wrote:

 Hi.
 Is there set a limit for how many voices we can choose from in Monti? I
 have more than 12 voices installed, but when I reach the 13th voice, I
 just hear
 the tone in the menu without one of the voices. Is this a bug, or is 
 there
 set a limit?

 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
 ---
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[Audyssey] Sapi voices in Monti?

2007-10-07 Thread Søren Jensen
Hi.
Is there set a limit for how many voices we can choose from in Monti? I have 
more than 12 voices installed, but when I reach the 13th voice, I just hear
the tone in the menu without one of the voices. Is this a bug, or is there set 
a limit?

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Søren Jensen
Yeah. That would rock, and maybee be the easyest helpfull feature they can 
make for us. It would be very helpfull.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 02, 2007 5:40 PM
Subject: Re: [Audyssey] Electronic Arts games


Hi,
Another one of those additions is the sound of intersecting corridors.
Like in Shades of Doom the sound you here when you approach a turn. That
is a suddle sound we use to know when to turn, and I suspect most
sighted gamers would not even notice.


Søren Jensen wrote:
 Hi Brian.

 I don't think accessibility would detract from the quality in the game, or
 disturb the gameplay for the sighted players. Think about the little beep
 sound in Rise to honour when you can do an action, or the very simple and
 accessible gameplay and menus in Urban Reign. If it's done right, it will
 not disturb the gameplay for the sighted. Many of my sighted friends 
 doesn't
 really listen to the sounds in the games. So they would not worry about 
 it,
 if there was some ekstra sounds to help us in the game.

 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk



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Re: [Audyssey] Last Known Web Site For Flight Commander, (Blind Version)

2007-10-02 Thread Søren Jensen
It would be awesome to try this game. I don't understand why he not just 
release the beta he is playing in the trailer.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 02, 2007 6:57 PM
Subject: [Audyssey] Last Known Web Site For Flight Commander, (Blind 
Version)


 Well everyone, all is not lost for Flight Commander history here... I 
 don't
 know if that send space link has the acctual Flight Commander game in
 there, but here is the last known web site fore the Flight Commander 
 game
 before it disappeared.
 PS. The download links by the way do work!


 http://web.archive.org/web/20061010133214/http://andrelouis.com/nasoft/fc.html

 Trenton Matthews

 T Man TV!
 Why watch it, if you can listen to it!
 Web site:
 http://tman.net.ms
 The Gaming Galaxy
 http://tman.net.ms/galaxy
 Windows Live/MSN:
 a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
 Skype:
 a href=skype:tmantv?addAd me to your Skype contacts!/a
 By Phone:
 303-872-7536


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Re: [Audyssey] Electronic Arts games

2007-10-01 Thread Søren Jensen
Yeah, you are right. That would rock. I have always hope to found more 
2-player-games than Mortal Kombat I can play together with my sighted 
friends.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, October 01, 2007 8:40 AM
Subject: Re: [Audyssey] Electronic Arts games


Now there's a good idea. That way you could turn the accessibility on or off
id game without having to go into a menu. So a two-player game would be
accessible for one player, the blind guy, but then the sighted player could
play their game normally, both at the same time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 30, 2007 4:37 PM
Subject: Re: [Audyssey] Electronic Arts games


yeah. instead of making special games just for us, why not tweak the games
sighted people are already playing and also the consoles themselves are that
advanced that text to speech could be added to them and maybe turned off and
on by a combination of buttons pressed on the controller.

Josh

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 30, 2007 12:17 PM
Subject: Re: [Audyssey] Electronic Arts games


Hi Richard.

Techno Shock and Tank Commander are one of the most advanced games we have.
I recommend you to show them these two games.
Personly, I don't need to have EA games make special designed games only for
us, but just some small adjustments so the games for sighted also are
accessible to us. It's not very difficoult for them to make their games more
accessible. It would be awesome, if we just could pick up a normal game for
sighted, and know the game also is accessible for us!!!
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Richard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 30, 2007 1:08 PM
Subject: Re: [Audyssey] Electronic Arts games


 Hi Guys,

 Hi,

 Just in case you might not know: we (that is, me and Michelle) do monitor
 what is going on here on this list and we already use much of what is
 posted
 on this list as input for our presentations, like for instance our most
 recent presentation at GDC Austin
 (https://www.cmpevents.com/GDAU07/a.asp?option=CV=11SessID=5857). We
 (IGDA- GA-SIG) have been raising this issue to major companies for several
 years now already, up to the point to even having conversations with the
 Will Wright (The Sims, SimCity, Spore) himself in person. However, we DO
 need all the backing we can get!!! The E For All Expo will include a
 demonstration of several blind-accessible/audio games. Which games would
 you
 prefer to show the public?

 Greets,

 Richard

 http://www.audiogames.net


 - Original Message - 
 From: John Bannick [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, September 29, 2007 4:39 PM
 Subject: [Audyssey] Electronic Arts games


 All,

 This is an immediate opportunity to raise the issue of EA's total
 indifference to accessibility.

 Michelle Hinn is the chair of the Accessibility special interest group of
 the Independent Games Developers Association.

 Right now as we speak she's preparing to present and have a booth at the
 E
 For All Expo, in San Francisco, Oct 18 - 21.

 This would be a wonderful time to forward EA's email to her and ask her
 to
 raise this issue in public.

 I mean, they are the biggest developer bear in the industry.
 They have just demonstrated, for the record, a total indifference to the
 blind community.
 This Audyssey group contains the main developers and players in the blind
 community.
 She's the head of the main SIG for game accessibility.
 Is this a perfect storm, or what?

 Someone who's been around awhile and can represent this Audyssey
 collective
 should organize an ePetition or somesuch and eMail it to her at:
 [EMAIL PROTECTED]

 EA could be asked in public to change their policy and put some of their
 massive revenue into accessibility.
 They do respond to negative publicity, as demonstrated by the Developer
 Spouse flap last year.

 John Bannick
 7-128 Software



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Re: [Audyssey] Doom was Electronic Arts games

2007-10-01 Thread Søren Jensen
Yeah, Shades of Doom is a good game, but it's nothing up to Doom 3. This 
game is awesome. Really awesome. It's one of the scaryest games in the 
world. It have nice cutseens, and the sounds are great. There is also many 
large levels. 37, if I remember correctly. This game rocks, and I hate it's 
not accessible.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 01, 2007 9:00 PM
Subject: [Audyssey] Doom was Electronic Arts games


 Hi,
 I liked Shades of Doom well enough, but you are right it really isn't
 comparible to the real Doom series. For example in Doom II I liked the
 level where you got to fight the demons and spirits. You didn't get any
 of that in SOD.
 Doom also allowed for add on packs, different wod files, and you could
 add extra levels and stuff SOD again doesn't have.
 I would say I'd like to do a true Doom game, but I am not certain there
 is much of a market for it, and second I don't want to be the developer
 who rights everything based on someone elses work. I'd like to do some
 original titles as well.

 Darren Harris wrote:
 I must admit I didn't really like SOD that much in comparison to the real
 doom. I think david has done far far better with lw and gtc



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Re: [Audyssey] Electronic Arts games

2007-09-30 Thread Søren Jensen
Hi Richard.

Techno Shock and Tank Commander are one of the most advanced games we have. 
I recommend you to show them these two games.
Personly, I don't need to have EA games make special designed games only for 
us, but just some small adjustments so the games for sighted also are 
accessible to us. It's not very difficoult for them to make their games more 
accessible. It would be awesome, if we just could pick up a normal game for 
sighted, and know the game also is accessible for us!!!
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Richard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 30, 2007 1:08 PM
Subject: Re: [Audyssey] Electronic Arts games


 Hi Guys,

 Hi,

 Just in case you might not know: we (that is, me and Michelle) do monitor
 what is going on here on this list and we already use much of what is 
 posted
 on this list as input for our presentations, like for instance our most
 recent presentation at GDC Austin
 (https://www.cmpevents.com/GDAU07/a.asp?option=CV=11SessID=5857). We
 (IGDA- GA-SIG) have been raising this issue to major companies for several
 years now already, up to the point to even having conversations with the
 Will Wright (The Sims, SimCity, Spore) himself in person. However, we DO
 need all the backing we can get!!! The E For All Expo will include a
 demonstration of several blind-accessible/audio games. Which games would 
 you
 prefer to show the public?

 Greets,

 Richard

 http://www.audiogames.net


 - Original Message - 
 From: John Bannick [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, September 29, 2007 4:39 PM
 Subject: [Audyssey] Electronic Arts games


 All,

 This is an immediate opportunity to raise the issue of EA's total
 indifference to accessibility.

 Michelle Hinn is the chair of the Accessibility special interest group of
 the Independent Games Developers Association.

 Right now as we speak she's preparing to present and have a booth at the 
 E
 For All Expo, in San Francisco, Oct 18 - 21.

 This would be a wonderful time to forward EA's email to her and ask her 
 to
 raise this issue in public.

 I mean, they are the biggest developer bear in the industry.
 They have just demonstrated, for the record, a total indifference to the
 blind community.
 This Audyssey group contains the main developers and players in the blind
 community.
 She's the head of the main SIG for game accessibility.
 Is this a perfect storm, or what?

 Someone who's been around awhile and can represent this Audyssey
 collective
 should organize an ePetition or somesuch and eMail it to her at:
 [EMAIL PROTECTED]

 EA could be asked in public to change their policy and put some of their
 massive revenue into accessibility.
 They do respond to negative publicity, as demonstrated by the Developer
 Spouse flap last year.

 John Bannick
 7-128 Software



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Re: [Audyssey] Electronic Arts games

2007-09-30 Thread Søren Jensen
Hi Brian.

I don't think accessibility would detract from the quality in the game, or 
disturb the gameplay for the sighted players. Think about the little beep 
sound in Rise to honour when you can do an action, or the very simple and 
accessible gameplay and menus in Urban Reign. If it's done right, it will 
not disturb the gameplay for the sighted. Many of my sighted friends doesn't 
really listen to the sounds in the games. So they would not worry about it, 
if there was some ekstra sounds to help us in the game.

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 30, 2007 7:36 PM
Subject: Re: [Audyssey] Electronic Arts games


To be honest I think that's more the idea, not so much to make games
specifically for the blind but to make future games more blind friendly
while hopefully maintaining the quality sighted gamers have come to expect.
That, if you want my opinion, is probably another reason why mainstream devs
seem so leery of the idea. How much would accessibility detract from the
quality sighted players expect? If done right, not much if at all, but
convincing them of this would take some doing.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 30, 2007 10:17 AM
Subject: Re: [Audyssey] Electronic Arts games


Hi Richard.

Techno Shock and Tank Commander are one of the most advanced games we have.
I recommend you to show them these two games.
Personly, I don't need to have EA games make special designed games only for
us, but just some small adjustments so the games for sighted also are
accessible to us. It's not very difficoult for them to make their games more
accessible. It would be awesome, if we just could pick up a normal game for
sighted, and know the game also is accessible for us!!!
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Richard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 30, 2007 1:08 PM
Subject: Re: [Audyssey] Electronic Arts games


 Hi Guys,

 Hi,

 Just in case you might not know: we (that is, me and Michelle) do monitor
 what is going on here on this list and we already use much of what is
 posted
 on this list as input for our presentations, like for instance our most
 recent presentation at GDC Austin
 (https://www.cmpevents.com/GDAU07/a.asp?option=CV=11SessID=5857). We
 (IGDA- GA-SIG) have been raising this issue to major companies for several
 years now already, up to the point to even having conversations with the
 Will Wright (The Sims, SimCity, Spore) himself in person. However, we DO
 need all the backing we can get!!! The E For All Expo will include a
 demonstration of several blind-accessible/audio games. Which games would
 you
 prefer to show the public?

 Greets,

 Richard

 http://www.audiogames.net


 - Original Message - 
 From: John Bannick [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, September 29, 2007 4:39 PM
 Subject: [Audyssey] Electronic Arts games


 All,

 This is an immediate opportunity to raise the issue of EA's total
 indifference to accessibility.

 Michelle Hinn is the chair of the Accessibility special interest group of
 the Independent Games Developers Association.

 Right now as we speak she's preparing to present and have a booth at the
 E
 For All Expo, in San Francisco, Oct 18 - 21.

 This would be a wonderful time to forward EA's email to her and ask her
 to
 raise this issue in public.

 I mean, they are the biggest developer bear in the industry.
 They have just demonstrated, for the record, a total indifference to the
 blind community.
 This Audyssey group contains the main developers and players in the blind
 community.
 She's the head of the main SIG for game accessibility.
 Is this a perfect storm, or what?

 Someone who's been around awhile and can represent this Audyssey
 collective
 should organize an ePetition or somesuch and eMail it to her at:
 [EMAIL PROTECTED]

 EA could be asked in public to change their policy and put some of their
 massive revenue into accessibility.
 They do respond to negative publicity, as demonstrated by the Developer
 Spouse flap last year.

 John Bannick
 7-128 Software



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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Re: [Audyssey] Electronic Arts games

2007-09-29 Thread Søren Jensen
Hi John and others.

Yeah, you're right. Now, we have the chance to tell them what they need to 
change in their games to make them more accessible. They don't need to make 
special games, designed for us. They just need to make small changes. For 
example, fully spoken storrylines, fully spoken missions, savepoints with 
sounds so you can hear when you pass by, a little beep when you can do an 
action, just like Rise to ornour and stuff like that. It's not much work 
they have to do. Think about all the graphic in the games. This is very hard 
to make. They have a lot of voice acting, so why not just make a fully 
spoken game? Of course not the menus, but the storylines and the missions. I 
don't think it's difficoult to make a little beep sound either.  They simply 
don't make it because they don't know what we need. Come on guys. What do 
you think? All your ps2 gamers, please post your thoughts. Shouldn't we make 
a large ps2 forum where we can discuss ps2 games? We could maybee make a new 
room on the Audiogames forum? There is not many topics about ps2 games...
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: John Bannick [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, September 29, 2007 4:39 PM
Subject: [Audyssey] Electronic Arts games


 All,

 This is an immediate opportunity to raise the issue of EA's total
 indifference to accessibility.

 Michelle Hinn is the chair of the Accessibility special interest group of
 the Independent Games Developers Association.

 Right now as we speak she's preparing to present and have a booth at the E
 For All Expo, in San Francisco, Oct 18 - 21.

 This would be a wonderful time to forward EA's email to her and ask her to
 raise this issue in public.

 I mean, they are the biggest developer bear in the industry.
 They have just demonstrated, for the record, a total indifference to the
 blind community.
 This Audyssey group contains the main developers and players in the blind
 community.
 She's the head of the main SIG for game accessibility.
 Is this a perfect storm, or what?

 Someone who's been around awhile and can represent this Audyssey 
 collective
 should organize an ePetition or somesuch and eMail it to her at:
 [EMAIL PROTECTED]

 EA could be asked in public to change their policy and put some of their
 massive revenue into accessibility.
 They do respond to negative publicity, as demonstrated by the Developer
 Spouse flap last year.

 John Bannick
 7-128 Software



 ---
 Gamers mailing list __ Gamers@audyssey.org
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 [EMAIL PROTECTED]
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Re: [Audyssey] Fw: Electronic Arts games

2007-09-28 Thread Søren Jensen
Hi Josh.

It would be very great to tell EA Games, or maybee show them how we play 
accessible games. It's important they know what's make games accessible for 
us. For example fully voiced dialogs, easyer to find savepoints and stuff 
like that. Sounds like the person you have contacted is interested in how we 
can play games, otherwise, he wouldn't know where to find these text games 
we can play.
Many games needs just a bit of ajustments to be fully accessible. Of course 
not with fully spoken menus, but many games would be able to complete by a 
blind person. I know a lot of games witch would be able to complete by us 
blind gamers, if all text in the game was fully voiced dialogs. Think about 
how much speech they have to record. Why not just record the rest of the 
dialogs, so we don't need sighted assistance to read the text for us.

If they are interested, it's very important to show or tell them these small 
ajustments we need to be able to play more of their games.

What do you all think?

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 6:39 PM
Subject: [Audyssey] Fw: Electronic Arts games


 Hi,

 I received the following message from EA games.

 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Shane Locker [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, September 28, 2007 4:13 AM
 Subject: Electronic Arts games


 Hello Josh :-)



 I hope all is well



 Unfortunately we have no titles on hand as of now that cater for the
 blind.
 Thank you for your request and I have forwarded it on to the appropriate
 people for consideration and research I believe.



 There are several text based games out on the free market ideal for the
 blind.  Many of them like Zork. Visit
 http://www.whitestick.co.uk/text.html



 I hope this helps. Any queries please don't be shy.



 Reference JOSKEN1



 Regards, Shane Locker

 Customer Services Manager

 GameSmith

 Electronic Arts South Africa

 Tel: +27 11 740 0615

 Voice Over IP me on Skype (freeware at  outbind://4/www.skype.com
 www.skype.com)

 For help with game; hints, tips, walkthroughs, strategy guides and 
 cheats,
 call the GameSmith Hotline on 083 918 0083 (normal cellphone charge 
 rates)






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Re: [Audyssey] dark destroyer

2007-09-17 Thread Søren Jensen
The game is beatable, but it's not easy.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Sunday, September 16, 2007 5:03 PM
Subject: [Audyssey] dark destroyer


 Has anyone been able to beat dark destroyer?
 I think its impossible to beat the game. Initially my computer had a much
 older mother board,  so  back then I could easily beat the game with no
 ships landing, the ships was coming very slowly so beating the game was a
 piece of cake, but now that I upgraded to a 1.7 gb celeron mother board,
 dark destroyer just seems impossible.
 The ships land smuch faster.
 And you know what? I feel  bad for bragging with my blind friends in south
 Africa that I beat  dark destroyer, they are all jealous, and now I 
 realize
 that I only managed to beat the game because I had a slow processor.
 Now I  don't stand a chance to beat the game.
 I think the torgen battle and final fight levels in tj is the same as dark
 destroyer.
 I want to rectify a statement that was made on-list long ago.
 Someone said that if you play 10 games of dark  destroyer,  you already
 played all the other  accessible space games. I don't agree with that,
 because in trupenam  if the ships comes down instead of   raising in 
 volume
 they raise in pitch.
 I panic  a lot if the ship's volume increases, and in  trupenam you can 
 pick
 up randomized special items and you have to  avoid moon rocks while in 
 dark
 destroyer you only have 5 bombs and you can't  pick up randomized special
 items.
 I know this from listening to a  trupenam review.
 But I would like to know if anyone managed to beat dd.


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Re: [Audyssey] Patch for Tarzan

2007-09-13 Thread Søren Jensen
Hi Dean.

Contact me privately by mail or MSN, and I'll send you another crack for 
Tarzan Junior.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Dean Masters [EMAIL PROTECTED]
To: Audyssey list Gamers@audyssey.org
Sent: Thursday, September 13, 2007 4:33 PM
Subject: [Audyssey] Patch for Tarzan


I have installed Tarzan Junior to
 c:\program files\tarzan junior

 when I try to install the patch it says tarzan junior is not installed. I
 uninstalled tarzan junior then created a folder
 c:\program files\tarzan junior

 the patch will still not run because it says tarzan junior is not 
 installed.

 Is there anything that can be done to remedy this? Is there a link where I
 can download just the patch in case it is corrupted?

 thanks,
 Dean


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Re: [Audyssey] Sryth Dwelling and Tournament of Illusion

2007-09-12 Thread Søren Jensen
Where have you found this weapon? I have never seen that!

Nest regards Søren.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 12, 2007 8:14 PM
Subject: Re: [Audyssey] Sryth Dwelling and Tournament of Illusion


 The Eclipse Blade is one up from mine. same stats, accept that it gives 40
 against giants, dragons and undead instead of 35 against undead and 40
 against giants.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 12, 2007 11:50 AM
 Subject: Re: [Audyssey] Sryth Dwelling and Tournament of Illusion


I can't remember who, but somebody posted the stats of a really nice sword
 they found in their dwelling. It was called the Eclipse Blade or 
 something
 like that. All I know is I hope these Phantom Weapons of Solundor's are
 good.
 Wipe that golden tear from your mother dear
 And raise what's left of the flag for me
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 12, 2007 11:03 AM
 Subject: [Audyssey] Sryth Dwelling and Tournament of Illusion


 Hi,
 Just figured I'd update you all on the status of my dwelling in sryth,
 for
 those of you who play. I'm not sure what I posted last time, but in
 adition to the item storage chamber, treasury, and personal dungeon, we
 now have a fence that we can sell our items at for the best price in the
 game, it tops out at 7500 but it also gives good prices on things lower,
 for example, exceptional quality weapons and armor go for something like
 1125 gold rather than 725 in most places. The Game Master has finally
 started putting special items in. He put in the elixir of major healing 
 a
 while back, which in effect gives us another quickstone use per day. And
 today or yesterday he started putting in the special weapons. There's a
 list of them on the forums, but here's mine:
 The Blade Of Eventide
 - - - - - -

 *
 Class: Weapon, Slashing
 *
 Enc: 4
 *
 Quality: Magical
 *
 Power: Devastating Slash
 *
 Melee Rating: +30, or +35 vs. Undead, or +40 vs. Dragons
 *
 Agility: +1
 *
 Aura: +1

 - - - - - -
 This enchanted longsword has, for centuries, belonged to the owner of
 Blacklake Keep. The hilt and blade of this powerful sword are jet black.
 This weapon
 is of magical quality.

 Pretty insane. And apparently there are going to be two pieces of armor
 following that up.

 On a side note, how's everyone doing in the tournament of illusion? I'm
 having fun with it myself, the challenges are original and unexpectedly
 (for me anyway,) fun. The ninth round was entertaining, but I think my
 favorite round so far is the one with the cat men. That had to be the
 coolest archery shot we've seen in the game to date.
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Re: [Audyssey] Flight Simulator Info

2007-08-29 Thread Søren Jensen
Great info. Very great. Thanks for that, and thanks Wagner, if you are on 
this list. 


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Re: [Audyssey] My gameRecording of Private Detective School

2007-08-28 Thread Søren Jensen
Hi Mark.

Yes, the game is totally accessible. It's made to blind and visual impaired. 
You can find a demo version at:
www.codefactory.es

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: mark bishop [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 28, 2007 6:22 PM
Subject: Re: [Audyssey] My gameRecording of Private Detective School


where can I find this game and is it totally accessible?
- Original Message - 
From: Clive Pallett [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 25, 2007 1:38 PM
Subject: Re: [Audyssey] My gameRecording of Private Detective School


Hello Søren,

That's fine.  I've a file converter so can easily convert to MP3.  Let us
know when it's ready for download.

Best wishes,

Clive Pallett


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Re: [Audyssey] My gameRecording of Private Detective School

2007-08-27 Thread Søren Jensen
Indeed, but the size of the mp3 file is 98 mb, and I uploaded it as a .ogg 
file so the people who are useing modem also are able to download the file.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Raul a. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 27, 2007 5:44 PM
Subject: Re: [Audyssey] My gameRecording of Private Detective School


One thing which i recommend is perhaps using wma instead of ogg. Trust
me, it actually hurts to say that because ogg is by far the better
encoder IMHO, but at least with wma, it's compatible with most mp3
players and still sounds better than mp3.

--

Raul A. Gallegos .. http://www.asmodean.net



Søren Jensen said the following on 8/25/2007 5:12 PM:
 Oh my gard. I'm glad I uploaded it as a .ogg file. I thought about to 
 upload
 it in mp3 format, wich size 98 mb. I hope you'll get a better connection
 soon.
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk



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Re: [Audyssey] Blind Playing Sighted games?

2007-08-27 Thread Søren Jensen
Hi Robert.

have you ever tried to play games on a playstation? There is many accessible 
games out there. If you are interested, you can take a look at:
www.brandoncole.net
wich is a very awesome site for us who likes consoles.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Robert Montowski [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 27, 2007 2:42 AM
Subject: [Audyssey] Blind Playing Sighted games?


A sighted lady friend of mine asked me what games she and I can play 
together?
 As I don't know braille and probably will never learn..it seems doubtful I 
 can go and buy some sort of game that we both can use.
 I had considered teaching her backgammon.
 I can take the pieces I would use and replace them with either dimes or 
 pennies.
 This way I would know what pieces were mine and which were hers on the 
 board.
 I have dice with deep grooved dots in them so I can read the dice when i 
 roll them.
 So this will do for a first sighted versus blind player type game.

 But I would like to know what other options I have to either make or buy?
 I know I have alot of computer games I could get her into from the Jim 
 Kitchen line of games.
 But we are looking for something we can easily take with us when we 
 travel.
 Thanks in advance for any tips/ideas given.
 Robert
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Re: [Audyssey] My gameRecording of Private Detective School

2007-08-25 Thread Søren Jensen
Hi.

You can download the recording at the following link:
http://www.sendspace.com/file/jhmis7

I haven't edit the file. It's just the original gameRecording. Please tell 
me what you think about it.

Best regards Søren.

Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 24, 2007 11:01 PM
Subject: Re: [Audyssey] My gameRecording of Private Detective School


I say keep it the way it is myself. Also, could there be a .ogg version,
seems clearer to me that way, although mp3 seems to be the other popular
one...



Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://TMan.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536

- Original Message -
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 24, 2007 12:31 PM
Subject: [Audyssey] My gameRecording of Private Detective School

Hi.
I have just recorded a long gameRecording of Private Detective School. It's
long time since I have played it, so I was a little bit stock in the game. I
haven't edit the recording yet, so it's maybee bored. I'm wandering if I
should upload it, keep it as it is so you can hear what I do when I'm stock,
or
should I edit it so you'll don't be confused when I was stock?
Personly I think gameRecordings and reviews is best when you keep the
original one, but what do you say?
You also have to know it's not possable for me to make a good gameRecording
of this game without makeing spoilers, or show you how to do some of the
puzzles.
I have just recorded a little part of the game. If I show you all the rooms
at the school, I'm sure you'll be bored. You have also access to the whole
school
in
the demo version of the game.
Please note:
I completed the part of the demo version, and continued my mission in the
full version of the game. I think this will get more of you interrested in
the
game. So if you don't want to hear how to complete the demo, I don't
recommend you to hear the recording. The game is so hard to figure out of
your own,
so this is another reason for I show you how to complete the demo. If you
don't believe me, just try to complete the demo version of your own before
you
listen to my recording.
I'll just ask you if I should edit the recording or not before I upload it .
Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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Checked by AVG Free Edition.
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4:04 PM


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Re: [Audyssey] My gameRecording of Private Detective School

2007-08-25 Thread Søren Jensen
Hi Clive.

You can get it at the following link:
http://www.sendspace.com/file/jhmis7


Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Clive Pallett [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 24, 2007 11:27 PM
Subject: Re: [Audyssey] My gameRecording of Private Detective School


Hello Søren,

Please keep the recording as it is.  I haven't attempted to play the game
since posting my plea for help on this list, so any help, even if it means
giving away how to play the game, would be most appreciated.  Please let us
know where we can get it.

Best wishes,

Clive Pallett



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Re: [Audyssey] My gameRecording of Private Detective School

2007-08-25 Thread Søren Jensen
Oh my gard. I'm glad I uploaded it as a .ogg file. I thought about to upload 
it in mp3 format, wich size 98 mb. I hope you'll get a better connection 
soon.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 25, 2007 11:06 PM
Subject: Re: [Audyssey] My gameRecording of Private Detective School


Thanks! Makes a lot easier on users with dialup speeds. Yes folks, I'm using
dialup with the latest version of Free Download Manager!
[sighs softly]
I can't believe I just admited that...

Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://TMan.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536

- Original Message -
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 24, 2007 4:05 PM
Subject: Re: [Audyssey] My gameRecording of Private Detective School

Hi.

Sure I can make it as a .ogg version. I'll just upload it to sendspace.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 24, 2007 11:01 PM
Subject: Re: [Audyssey] My gameRecording of Private Detective School


I say keep it the way it is myself. Also, could there be a .ogg version,
seems clearer to me that way, although mp3 seems to be the other popular
one...



Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://TMan.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536

- Original Message -
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 24, 2007 12:31 PM
Subject: [Audyssey] My gameRecording of Private Detective School

Hi.
I have just recorded a long gameRecording of Private Detective School. It's
long time since I have played it, so I was a little bit stock in the game. I
haven't edit the recording yet, so it's maybee bored. I'm wandering if I
should upload it, keep it as it is so you can hear what I do when I'm stock,
or
should I edit it so you'll don't be confused when I was stock?
Personly I think gameRecordings and reviews is best when you keep the
original one, but what do you say?
You also have to know it's not possable for me to make a good gameRecording
of this game without makeing spoilers, or show you how to do some of the
puzzles.
I have just recorded a little part of the game. If I show you all the rooms
at the school, I'm sure you'll be bored. You have also access to the whole
school
in
the demo version of the game.
Please note:
I completed the part of the demo version, and continued my mission in the
full version of the game. I think this will get more of you interrested in
the
game. So if you don't want to hear how to complete the demo, I don't
recommend you to hear the recording. The game is so hard to figure out of
your own,
so this is another reason for I show you how to complete the demo. If you
don't believe me, just try to complete the demo version of your own before
you
listen to my recording.
I'll just ask you if I should edit the recording or not before I upload it .
Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
---
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-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.484 / Virus Database: 269.12.4/969 - Release Date: 8/23/2007
4:04 PM


---
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http

[Audyssey] My gameRecording of Private Detective School

2007-08-24 Thread Søren Jensen
Hi.
I have just recorded a long gameRecording of Private Detective School. It's 
long time since I have played it, so I was a little bit stock in the game. I
haven't edit the recording yet, so it's maybee bored. I'm wandering if I should 
upload it, keep it as it is so you can hear what I do when I'm stock, or
should I edit it so you'll don't be confused when I was stock?
Personly I think gameRecordings and reviews is best when you keep the original 
one, but what do you say?
You also have to know it's not possable for me to make a good gameRecording of 
this game without makeing spoilers, or show you how to do some of the puzzles.
I have just recorded a little part of the game. If I show you all the rooms at 
the school, I'm sure you'll be bored. You have also access to the whole school
in
the demo version of the game.
Please note:
I completed the part of the demo version, and continued my mission in the full 
version of the game. I think this will get more of you interrested in the
game. So if you don't want to hear how to complete the demo, I don't recommend 
you to hear the recording. The game is so hard to figure out of your own,
so this is another reason for I show you how to complete the demo. If you don't 
believe me, just try to complete the demo version of your own before you
listen to my recording.
I'll just ask you if I should edit the recording or not before I upload it .
Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
---
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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] My gameRecording of Private Detective School

2007-08-24 Thread Søren Jensen
Hi.

Sure I can make it as a .ogg version. I'll just upload it to sendspace.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 24, 2007 11:01 PM
Subject: Re: [Audyssey] My gameRecording of Private Detective School


I say keep it the way it is myself. Also, could there be a .ogg version,
seems clearer to me that way, although mp3 seems to be the other popular
one...



Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://TMan.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536

- Original Message -
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 24, 2007 12:31 PM
Subject: [Audyssey] My gameRecording of Private Detective School

Hi.
I have just recorded a long gameRecording of Private Detective School. It's
long time since I have played it, so I was a little bit stock in the game. I
haven't edit the recording yet, so it's maybee bored. I'm wandering if I
should upload it, keep it as it is so you can hear what I do when I'm stock,
or
should I edit it so you'll don't be confused when I was stock?
Personly I think gameRecordings and reviews is best when you keep the
original one, but what do you say?
You also have to know it's not possable for me to make a good gameRecording
of this game without makeing spoilers, or show you how to do some of the
puzzles.
I have just recorded a little part of the game. If I show you all the rooms
at the school, I'm sure you'll be bored. You have also access to the whole
school
in
the demo version of the game.
Please note:
I completed the part of the demo version, and continued my mission in the
full version of the game. I think this will get more of you interrested in
the
game. So if you don't want to hear how to complete the demo, I don't
recommend you to hear the recording. The game is so hard to figure out of
your own,
so this is another reason for I show you how to complete the demo. If you
don't believe me, just try to complete the demo version of your own before
you
listen to my recording.
I'll just ask you if I should edit the recording or not before I upload it .
Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.484 / Virus Database: 269.12.4/969 - Release Date: 8/23/2007
4:04 PM


---
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Re: [Audyssey] linux games for blind people

2007-08-21 Thread Søren Jensen
Hi Josh.

Is Ubuntu accessible for us? Please let me know of the list since this is 
off topic
Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Tuesday, August 21, 2007 1:27 PM
Subject: [Audyssey] linux games for blind people


 Hi,
 Does anyone know if any of the linux infocom game interpreters will work
 either under linux ubuntu, or the console under ubuntu using speakup or
 orca? I would also want to keep xp on this machine to play games on there,
 because as far as I know I can't play stfc and games like that under any
 form of linux or in any linux distribution. or can I?

 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] linux games for blind people

2007-08-21 Thread Søren Jensen
Hi Thomas.

Thanks for the information. I thought it was off topic because this list is 
only for games, and I asked about the accessibility of Ubuntu.
Where can I find a accessible version of a desctop version of Linux and the 
other things I need to get it to work with speech?
I have only tried Oralux wich I find very cool, but I also want to try the 
desctop version of Linux.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 21, 2007 10:06 PM
Subject: Re: [Audyssey] linux games for blind people


Hi Soren,
Wile this is off topic I think in the interest of everyone on list I'll
answer your question on list just so everyone knows the answer.
Yes, Linux is becoming much more accessible in recent years. The Ubuntu
Linux OS is by far probably the most accessible with the Fedora Linux OS
as a good second.
One reason I tell newbies to go with Ubuntu is you can run the entire os
off of your cd drive to test it out before installing it. It also can be
run from thumb drives, portible hard drives, and is really a nice little
version of the Linux OS.
Incorperated into Ubuntu is the Orca screen reader which will not only
read the Ubuntu installation for you, but is pretty speech friendly with
the Firefox web browser, Evolution email client, Open Office, and many
core Linux applications now.
That said I don't want anyone to download and install this thinking they
are getting the same access quality as say Jaws 8.0 or Window Eyes 6.1.
Orca works well, and will help you successfully use Ubuntu or Fedora
Linux on a daily basis. However, access still is not on a one to one
comparison with Windows or Windows screen readers. full and total Access
is still a few years behind.
For example, the X-Windows environment offers two desktops Gnome and
KDE. Of the two KDE is the most like Windows XP, but is still
unaccesible, and won't be accessible until KDE 4.0 which is still being
developed from scratch. Gnome however is not bad, and is functionally
usable, but there are still apps and parts of Gnome that don't work as
well with Orca as they should.
I do think as far as accessible games for Linux are needed now that the
OS can be used successfully by a blind user, I have done it many times,
but there is no commercial market to do so.
I could probably write some cheap Java based games that are like Jim
Kitchen games, but actually doing a STFC, Montezuma's Revenge, or
Raceway for Linux would be very time consuming with little cash insentive.




Søren Jensen wrote:
 Hi Josh.

 Is Ubuntu accessible for us? Please let me know of the list since this is
 off topic
 Best regards Søren.
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Tuesday, August 21, 2007 1:27 PM
 Subject: [Audyssey] linux games for blind people



 Hi,
 Does anyone know if any of the linux infocom game interpreters will work
 either under linux ubuntu, or the console under ubuntu using speakup or
 orca? I would also want to keep xp on this machine to play games on 
 there,
 because as far as I know I can't play stfc and games like that under any
 form of linux or in any linux distribution. or can I?

 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] Cluebook for Private Detective School

2007-08-19 Thread Søren Jensen
Hi.

You can get a demo version of the game from:
www.codefactory.es

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: mark bishop [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2007 2:34 PM
Subject: Re: [Audyssey] Cluebook for Private Detective School


 Where do I find this game?
 - Original Message - 
 From: Clive Pallett [EMAIL PROTECTED]
 To: Gamers gamers@audyssey.org
 Sent: Thursday, August 16, 2007 9:07 PM
 Subject: [Audyssey] Cluebook for Private Detective School


 Hello fellow gamers,

 I am having problems playing Private Detective School.  According to the
 Word manual there is a cluebook on code Factory's web site, but I cannot
 find it.  Does anyone have a copy or know where I can get it?  I need 
 some
 hints to know what to do in the game.  I would appreciate any help you 
 can
 give me.  Thanks in advance.

 Best wishes,

 Clive Pallett



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 No virus found in this incoming message.
 Checked by AVG Free Edition.
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Re: [Audyssey] Team Talk server for gamers up at Blind Adrenaline

2007-08-17 Thread Søren Jensen
Hi Che.

You said:
you can create your own rooms as well, and position all the people in 3d 
space, so it sounds like they are all around you when you are chatting.

Could you explain how it works? Can you set it up, so the voices is comming 
from the left or the right side? Or what do you mean?

Best regards Søren.

Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2007 3:37 AM
Subject: [Audyssey] Team Talk server for gamers up at Blind Adrenaline


  Hi all,
  I set up a team talk server on blind adrenaline today.
  If you haven't used team talk, I highly reccomend it for voice chat, 
 nothing else is as easy to use with such good voice quality, and it has no 
 lag issues on the dedicated server.
  you can create your own rooms as well, and position all the people in 3d 
 space, so it sounds like they are all around you when you are chatting, 
 which is quite cool.
  you can get the software here:
 http://www.bearware.dk/software.php
  Just look for team talk for windows on that page.
  After install, you can set it up for voice activation or push to talk, 
 where you hold down a button such as control to talk, either way works 
 fine.
  To connect to the server, press f2 in the team talk program.
  You will then enter a URL site and ports.
 the url is
 www.blindAdrenaline.com
   the tcp port is 10300
 and UDP is 10301
  i think it defaults to those ports, but I am not sure.
  Let me know if you have any questions, I think this will be great for 
 voice chatting while we play our accessible games.
  Later,
  Che
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Re: [Audyssey] Cluebook for Private Detective School

2007-08-17 Thread Søren Jensen
Hi.

I want to make a review of it, but I can't do it yet because I have some 
issues with my soundcard. But I'm able to make a game-recording of it. If a 
game-recording is okay, I'll make it for you. But it's not possable to make 
a good game-recording without makeing spoilers. I know some of you who don't 
know to start on the mission in the game, make people to talk and stuff like 
that. I'll show you in a game-recording how to do it if you want it.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 16, 2007 9:48 PM
Subject: Re: [Audyssey] Cluebook for Private Detective School


 Speaking of this game, could someone do an audio review/gameplay recording
 on it? I'd like to hear some more from it. It actually hasn't been 
 reviewed
 much, has it?
 - Original Message - 
 From: Clive Pallett [EMAIL PROTECTED]
 To: Gamers gamers@audyssey.org
 Sent: Thursday, August 16, 2007 9:07 PM
 Subject: [Audyssey] Cluebook for Private Detective School


 Hello fellow gamers,

 I am having problems playing Private Detective School.  According to the
 Word manual there is a cluebook on code Factory's web site, but I cannot
 find it.  Does anyone have a copy or know where I can get it?  I need some
 hints to know what to do in the game.  I would appreciate any help you can
 give me.  Thanks in advance.

 Best wishes,

 Clive Pallett



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